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Strain Tactics

 
Tactical Squad Creations bundle!Aug 8, 2023 - Community AnnouncementsHi Commanders, it has certainly been a while! We just wanted to break the radio silence to say that we are honoured to announce a recent collaboration with our friends over at 16 Bit Nights, makers of the wonderful Chromosome Evil, who approached us to create a squad-based RTS bundle opportunity! https://store.steampowered.com/bundle/33948/?snr=1_5_9_ I too had a chance to play the CE2 Beta, and it certainly made my Strain 2 itch grow... >,.,. Xmas Drop!Dec 21, 2018 - Community AnnouncementsSeasons Greetings, Commanders! Drone purchase terminals -Thanks for your suggestions! After some consideration, I've decided to allow for Commanders that have completed HeartBreaker access to brand new Drone purchasing terminals at the Special Warfare Center itself on top of the ones currently at the Drone Trials site. This basically leaves Drone Trials unaffected (for those still itching for a drone fighting challenge), but now in the spirit of convenience, allowing the (c)/(r) rich commanders a quick and painless way to top up their Drone force at the SpecWar site instead. Colonist Drone bugfix -Colonist Drone no longer bugs out with its RPG and uses it as intended!Moar bug killing and functionality updates!Apr 5, 2018 - Community AnnouncementsList Scroll functionality -Scrolling now implemented for multipage lists, thanks for the suggestion! Mission Complete tag -Mission completion status now displayed on the 'proceed to briefing' mini window. Static Popup dummy at range -Static Popup target dummies at the walled range no longer counts towards kills achievements, but still allows damage levelling for your units. Heartbreaking warning ... In a particular mission briefing you will see more text that warns you of particular things... Bug Tweaks -20mm Monster Killer explosive rounds no longer proc Autocannoneer achievement -The AEDL drone variant now allows for shorter ranged weapon damage such as the machete to pass through its shield -The Tactical Flamer's primary gout of flame, not just the residual flames on the ground or stuck to things, now counts towards fire-based kills (or at least we trust it now sends updates better to Steam Achievements). -Tactical Throwing Knife should now proc Invasive Surgery Achievement Thanks for all your patience Commanders, and happy drops!!! Moar bug killing and functionality updates!Apr 5, 2018 - Community AnnouncementsList Scroll functionality -Scrolling now implemented for multipage lists, thanks for the suggestion! Mission Complete tag -Mission completion status now displayed on the 'proceed to briefing' mini window. Static Popup dummy at range -Static Popup target dummies at the walled range no longer counts towards kills achievements, but still allows damage levelling for your units. Heartbreaking warning ... In a particular mission briefing you will see more text that warns you of particular things... Bug Tweaks -20mm Monster Killer explosive rounds no longer proc Autocannoneer achievement -The AEDL drone variant now allows for shorter ranged weapon damage such as the machete to pass through its shield -The Tactical Flamer's primary gout of flame, not just the residual flames on the ground or stuck to things, now counts towards fire-based kills (or at least we trust it now sends updates better to Steam Achievements). -Tactical Throwing Knife should now proc Invasive Surgery Achievement Thanks for all your patience Commanders, and happy drops!!! A new restart to the year :)Jan 5, 2018 - Community AnnouncementsRestart Mission functionality -Included Restart Mission button in the ingame MenuA new restart to the year :)Jan 5, 2018 - Community AnnouncementsRestart Mission functionality -Included Restart Mission button in the ingame MenuHappy New Year, Commanders!Jan 2, 2018 - Community Announcements*UN2 wishes its commanders a fruitful new year filled with successful drops and safe returns, and thanks them for their continued support against Strain contamination!* Bugfixes -Blue target dummy parts renamed for stats page -Some Dispensers should no longer show a blank extra page -Mission Site Heartbreaker's revive point now dies along with the cryovat on site -UI display tweaks -LX on Neurocity has its reaction params tweaked, and should minimise and remove any sort of errant behavior. (We frankly still cannot replicate the bug as mentioned in forums...) -NPC Technician's corpses should no longer fade off on some Mission Sites PS: We're still working on a option~Happy New Year, Commanders!Jan 2, 2018 - Community Announcements*UN2 wishes its commanders a fruitful new year filled with successful drops and safe returns, and thanks them for their continued support against Strain contamination!* Bugfixes -Blue target dummy parts renamed for stats page -Some Dispensers should no longer show a blank extra page -Mission Site Heartbreaker's revive point now dies along with the cryovat on site -UI display tweaks -LX on Neurocity has its reaction params tweaked, and should minimise and remove any sort of errant behavior. (We frankly still cannot replicate the bug as mentioned in forums...) -NPC Technician's corpses should no longer fade off on some Mission Sites PS: We're still working on a option~Bug fixesDec 18, 2017 - Community AnnouncementsThanks for the bug reports! We hope you're enjoying the new achievements in any case :) Fixes -Achievement fixes and tweaks (NOPE, Pentakill, No Shots Fired) -Map briefing typo fixBug fixesDec 18, 2017 - Community AnnouncementsThanks for the bug reports! We hope you're enjoying the new achievements in any case :) Fixes -Achievement fixes and tweaks (NOPE, Pentakill, No Shots Fired) -Map briefing typo fixAchievements Unlocked / BugfixesDec 18, 2017 - Community AnnouncementsPrepare to drop...again For all our over-achievers out there, heres a little something something from us to you! Thanks to everyone for weighing in with your fun suggestions on our forum thread, you know who you are! oTL Bugfixes -fixed collider shapes for geometry on some ruin sites.Achievements Unlocked / BugfixesDec 18, 2017 - Community AnnouncementsPrepare to drop...again For all our over-achievers out there, heres a little something something from us to you! Thanks to everyone for weighing in with your fun suggestions on our forum thread, you know who you are! oTL Bugfixes -fixed collider shapes for geometry on some ruin sites.Hostile human factions 'diamond' bugfixNov 7, 2017 - Community AnnouncementsHostile human factions 'diamond' bugfix -Non-strain hostiles no longer ignore friendly fire rules on Veteran difficulty and above.Hostile human factions 'diamond' bugfixNov 7, 2017 - Community AnnouncementsHostile human factions 'diamond' bugfix -Non-strain hostiles no longer ignore friendly fire rules on Veteran difficulty and above.Consumable Item bugfixes / Item edits / UI editsNov 6, 2017 - Community AnnouncementsConsumable Item bugfixes -All multi-charge consumables' stats should stack properly now Item edits -Seeker eye utility, lore and fx edited :) UI edits -Right-Click no longer procs unit commands 'through' map selection screen -Noncritical portions of the righthand menu/tactical pane can be clicked 'through', just like the info panel.Consumable Item bugfixes / Item edits / UI editsNov 6, 2017 - Community AnnouncementsConsumable Item bugfixes -All multi-charge consumables' stats should stack properly now Item edits -Seeker eye utility, lore and fx edited :) UI edits -Right-Click no longer procs unit commands 'through' map selection screen -Noncritical portions of the righthand menu/tactical pane can be clicked 'through', just like the info panel.Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaksNov 3, 2017 - Community AnnouncementsRuin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other notes -Invasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaksNov 3, 2017 - Community AnnouncementsRuin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other notes -Invasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.VSYNC added! / Item tweaksOct 30, 2017 - Community AnnouncementsVSYNC support -Toggle is now available in the Settings page. :re-tweaked to allow tolerances for 'close to 60fps' support for those machines that do not meet requirements for 60fps vsync. Item tweaks -Medical Suite carry size changed to Small -Increased "thrown weight" of Portable GastankVSYNC added! / Item tweaksOct 30, 2017 - Community AnnouncementsVSYNC support -Toggle is now available in the Settings page. :re-tweaked to allow tolerances for 'close to 60fps' support for those machines that do not meet requirements for 60fps vsync. Item tweaks -Medical Suite carry size changed to Small -Increased "thrown weight" of Portable Gastank