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Still Wakes the Deep

 
Oil Strike ‘75 is One Year Old!May 9, 2025 - Community AnnouncementsAs you know, Cadal doesn’t celebrate birthdays, but we do! One year ago today, Sumo Digital Academy released their oil rig management game, Oil Strike ‘75, into the world. {STEAM_CLAN_IMAGE}/44237145/b9ed274ecdd4e33e249b0912cba7e778130b15e2.png Oil Strike ‘75 became a companion title for Still Wakes the Deep - have you tried it yet? You can do so here*. Set before the events on the Beira D, and was secretly released just before the main game. Learn what it takes to be a rig manager like Davey Rennick as you drill deeper into the North Sea for oil and treasure. The team over at Sumo Digital Academy released four Dev Diaries of how they brought the simulator to life. You can find part one and two here, and three and four here. *worker safety from terrifying lovecraftian horrors and oil leaks is not guaranteed. Still Wakes the Deep’s Awards (so far)May 1, 2025 - Community AnnouncementsEver since we launched Still Wakes the Deep nearly one year ago, we have been blown away by the reception it received. From glowing reviews by the media and content creators experiencing the demise of the Beira D alongside their chat, all the way to every single review and comment made by our incredible players, including you reading this right now - it has truly been heartwarming. What made us even happier were the awards that we were not only nominated for, but won! While there are still some award ceremonies to come in the following months, we wanted to take the time to celebrate the successes Still Wakes the Deep has had over the past year with you. After all, a game is nothing without its players. The awards Still Wakes the Deep has won: BAFTA: New Intellectual Property Performer in a Leading Role (Alec Newman as Caz) Performer in a Supporting Role (Karen Dunbar as Finlay) NYX Awards: Xbox Best Horror Game (Grand Winner) Xbox Best Art Direction (Grand Winner) Xbox Best Narrative (Grand Winner) Xbox Best Audio Design (Gold Winner) Creature Design (Grand Winner) TIGA: Heritage in Games Audio Design Horror Game Awards: Best Indie Horror Game Technical Achievement NAVGTR: Use of Sound Debug Indie Game Awards: Best Sound Design Xbox Excellence Award EDGE Magazine:Best Performance (Alec Newman as Caz) New York Times: Best Games of 2024 Smash Jump: Best Horror Game The awards Still Wakes the Deep has been nominated for: BAFTA: Artistic Achievement Audio Achievement Narrative British Game Performer in a Supporting Role (Michael Abubakar as Brodie) Golden Joysticks: Best Audio Design Best Supporting Performer (Neve McIntosh as Suze) DICE: Outstanding Achievement in Audio Design Outstanding Achievement in Story MCV/Develop: Audio Innovation of the Year Narrative Innovation of the Year Campaign of the Year TIGA: Creativity in Games Action and Adventure Games UKIE: Best UK PC Game Best UK Console Game Best UK Game of the Year NAVGTR: New IP (Adventure) Lead Performer (Alec Newman as Caz) Horror Game Awards: Horror Game of the Year Best Performance (Alec Newman as Caz) Music and Sound Awards: Best Sound Design in a Video Game Best Vocal Performance in a Video Game (Alec Newman as Caz) Debug Indie Game Awards: Best Voice Acting DIGY (Dope Indie Games of the Year): Best Horror G.A.N.G: Best Ensemble Cast Performance IGN: Best Horror Game Gameluster: Goldilocks Award for Excellence in AA Gaming Thank you all so much for your continued support. We are truly honoured to receive these awards, and wouldn’t be able to achieve this without you. Still Wakes the Deep emerges in Lovecraftian Days 2025Apr 16, 2025 - Community AnnouncementsFresh off the back of our triple BAFTA win, Still Wakes the Deep has awakened in the Steam Lovecraftian Days event. Are you ready to dive in? Running from today until Monday 21st April, Still Wakes the Deep will be 50% off. So if you or your pals have not yet joined the Beira D crew, and had the misfortune of crossing paths with Rennick's big head (and that's just his ego!), then now is the perfect time to get a big gift of horror in the North Sea. Check out the Lovecraftian Days 2025 event here. 🏄‍♀️ {STEAM_CLAN_IMAGE}/44237145/50efae9fbbcfcb78028d3520ad821e0bdd193781.jpgWe won THREE BAFTAs!Apr 9, 2025 - Community AnnouncementsHey everyone. We can’t believe we’re typing this - WE WON NOT ONE, BUT THREE BAFTAS! ✨✨✨✨ It is truly an honour to accept the award for New Intellectual Property at the BAFTA Games Awards 2025. It means so much to the entire team, and we could not have done it without your incredible love and support for Still Wakes the Deep. A massive congratulations to both Karen Dunbar and Alec Newman for winning a BAFTA for their performances as Finlay and Cameron “Caz” McLeary respectively. They deserve every bit of credit and are truly deserving of their award for Performer in a Supporting Role, and Performer in a Lead Role. Thank you all so much for your continued support! What are your favourite moments from Caz and Finlay? Let us know down below. 🌊 Still Wakes the Deep is in the BAFTAs!Apr 7, 2025 - Community AnnouncementsHey everyone, it’s been a while since you heard from us, but we’re here and adore checking out the different ways you all interact with the game. We’re still in complete shock that Still Wakes the Deep has been nominated for EIGHT BAFTA awards across seven categories in the BAFTA Games Awards 2025. Tune into the BAFTA award ceremony tomorrow night at 7PM BST / 2PM EDT / 11AM PDT to see if we manage to wrap our tendrils around one of these prestigious awards. You can see all the categories and nominations here. ✨ We are nominated for: Artistic Achievement Audio Achievement British Game Narrative New Intellectual Property (IP) Performer in a Leading Role (Alec Newman as Caz) Performer in a Supporting Role (Karen Dunbar as Finlay) Performer in a Supporting Role (Michael Abubakar as Brodie) Win, lose, or anything in between - once again - we could not have done this without you, our fans. Thank you so much for all the amazing support over the past 10 months. It’s been incredible to see how much positivity and creativity our game has brought to many players across the world. Let us know in the comments what’s your lasting memory of Still Wakes the Deep! 🌊 Осенний маскарад: Vampire: The Masquerade — Bloodlines 2 выходит в октябреMar 25, 2025 - Gamemag.ruШведское издательство Paradox Interactive официально объявило о том, что многострадальная ролевая игра Vampire: The Masquerade — Bloodlines 2 выйдет в октябре 2025-го года. В честь этого был представлен новый ролик. Silver Screen update is now live!Dec 10, 2024 - Community AnnouncementsGood day, our dear and wonderful player community. It may be the holiday season, but your shift isn't over – Cadal is tempting the staff back to the Beira D with promises of gold, frankincense... and Muir. A free update for the game is available now - we added a new Silver Screen visual mode, and a Chapter Select option to jump into the story wherever you please. {STEAM_CLAN_IMAGE}/44237145/f8c5163b97cd2f6c7179e87f581946dc10554c43.gif Silver Screen mode allows you, the players, to immerse yourselves into the game in a stark monochrome, providing an even more cinematic atmosphere. See the Beira D in a new light as you fight to survive on the collapsing rig – no yellow paint in sight. Silver Screen mode can be toggled at any time from the Video section of the Settings menu. {STEAM_CLAN_IMAGE}/44237145/f0a0ea278c7756eb58e4c97823ea2ce046accaa9.png Also new to Still Wakes the Deep is Chapter Select, allowing you to relive your favourite moments of the game whenever you choose. The game has been separated into 23 scenes, allowing you to experience memorable scenes – such as Caz's standoff with Rennick at the start of the game, or the eerily beautiful elevator ride through the pontoons – whenever you like. Chapter Select is available from the main menu. We really hope you enjoy these and get excited about Still Wakes the Deep all over again. {STEAM_CLAN_IMAGE}/44237145/dfd71a219266f354713c067c9c0b7913d836bd5a.jpg Since launch, Still Wakes the Deep has received numerous accolades, including being named one of The New York Times' Best Video Games of 2024, a nomination for Best Supporting Performance at the Golden Joystick Awards 2024, and winning two TIGA Awards for Best Audio Design and Heritage in Games. We also received a whooping 9 nominations at this year's Horror Game Awards. It's been quite a ride and none of this would be happening without your, our wonderful players. Do be sure to follow us on our socials for all future updates. ✨ ◼️ Bluesky ◼️ Facebook ◼️ LinkedIn ◼️ Reddit ◼️ YouTube ◼️ TikTok ◼️ Twitter - TCR & SWTD {STEAM_CLAN_IMAGE}/44237145/8518074e51aabe30bcf2bd126812fe5327a8fb06.jpg Nominate Still Wakes the Deep in the Steam AwardsDec 4, 2024 - Community AnnouncementsOnce again, we're asking for your help! Steam is taking your votes to pull together the nominations for The Steam Awards. If you've enjoyed Still Wakes the Deep this year please do consider us for the Outstanding Story-Rich Game category. Thank you again for your support, from all of us here at The Chinese Room.Vote for us at this year's Horror Game Awards! 🕯️Dec 3, 2024 - Community AnnouncementsAbsolute scenes at this year's Horror Game Awards where "Still Wakes the Deep" has bagged NINE nominations, and our studio - two. 🖤 if you enjoyed the game and like what we do, please vote for us now! 🙏🏼⚡🕯️ Only two days to go, thank youuuu! {STEAM_CLAN_IMAGE}/44237145/1bd999ca9084950fa8bc16788fb84152106f3939.jpgStill Wakes the Deep secures multiple award nominationsOct 4, 2024 - Community AnnouncementsHello all, This past month we’ve been humbled to receive a wave of award nominations, and we need your help! We are pleased to confirm Still Wakes the Deep is nominated for two awards in the 42nd Annual Golden Joystick Awards, taking place on 21 November, 2024. Still Wakes the Deep is shortlisted for Best Audio Design, and Neve McIntosh is nominated for Best Supporting Performer. The Golden Joystick Awards are voted for by the fans, so please consider casting your vote for Still Wakes the Deep before nominations close on 1 November: https://www.gamesradar.com/goldenjoystickawards/ {STEAM_CLAN_IMAGE}/44237145/5961b583fa53a27e270a90d4e98747616b209717.png As well as the Golden Joystick Awards nominations, we’re also celebrating other finalist spots. In the Music + Sounds Awards, Still Wakes the Deep is a finalist in the ‘Best Sound Design in a Video Game – Gameplay’ category, and Alec Newman, who plays Caz McLeary, of course, is a finalist in the ‘Best Vocal Performance in a Video Game’ category. And in November’s TIGA Games Industry Awards 2024, Still Wakes the Deep is shortlisted in four award categories: ‘Creativity in Games’, ‘Heritage in Games’, ‘Action and Adventure’, and ‘Audio Design’. Behind The Scenes: The Voices of Still Wakes the DeepAug 13, 2024 - Community AnnouncementsAmongst many wonderful remarks, our game is lauded for its exceptional voiceover work. Who better to tell us more about it than the game’s Lead Voice Director, industry veteran Kate Saxon. Kate was the Voice Director for our critically acclaimed 2015 title Everybody’s Gone to the Rapture, so we were thrilled to continue our collaboration and thankful she agreed to write a Development Diary all about what a Voice Director does and how the performances behind Still Wakes the Deep came to be. Enjoy, all! {STEAM_CLAN_IMAGE}/44237145/786fbf6f946c5ee964b41eb97f193677da9a684b.jpg “TCR’s Co-founder, and the person who conceived the project and first led it creatively, the brilliant Dan Pinchbeck, first contacted me about this project back in March 2020, just four days into the first COVID-19 lockdown. We had enjoyed working together on Everybody’s Gone To The Rapture, so I instantly wanted to be involved. Dan wanted to workshop aspects of his new script for an internal demo, and he remembered very much liking Alec Newman as an actor. I had brought Alec in for an audition all those years before on Rapture. While he wasn’t quite the right fit for the role of Stephen in that, Dan agreed with me on how impressive Alec was and thought Caz in Still Wakes The Deep could be the perfect fit. So, over Zoom, Dan, Alec, and I spent some time workshopping Dan’s script, specifically the player character, Caz. This was the first stage of our work on SWTD. Often, the Performance Director is booked quite late in the process of a game’s development, so early work such as this is brilliantly helpful in discovering how a story is best told. Sadly, it’s also fairly unusual. Day to day, my duties involve bringing the actors into the world of the game, giving performance direction regarding character intentions, tone, emotional truth, and also basic things such as the physical geography of a scene, as this also affects performance. Ultimately, my job is to get inside the heads of the creative team and the developers, understand their intentions and ambitions for the game, and ensure that I bring all of that into the performances. I need to get all the cast on the same page. Before I explain the SWTD process, it’s useful to go behind the scenes of Everybody’s Gone to the Rapture, too. In Rapture, we never see the characters. Instead, we see light trails where they’ve been. Despite that, Dan and I decided I should fully stage every Rapture scene in a TV studio. We didn’t film the actors, but we recorded their voices with boom mics and personal mics, as I do when I direct TV. This has never been done on any other game I’ve directed, and I think I’ve directed around 150 now! Our thinking was that because Rapture is so naturalistic, set in a sleepy Shropshire village, we could… and should… aid the cast to fully immerse themselves in that place, those roads, that church, the homes… by acting out the scenes in full, together. So we rehearsed as I would for a theatre production, block...Behind The Scenes: Analogue Visual EffectsJul 23, 2024 - Community AnnouncementsThere is currently a considerable discourse about practical visual effects (VFX) in movies, where effects are achieved through physical means rather than entirely computer-generated. A prominent recent example is Oppenheimer (2023). Believe it or not, but games also choose whether to involve actual physical IRL effects, not all has to be digital. For Still Wakes the Deep, we desired to experiment in this area. Our collaboration with video artist Sam Spreckley led to the use of real celluloid film, sometimes burnt, for effects frequently encountered in the game. We believe these real analogue effects enhance the game's authentic feel and deepen the player's immersion. The game's Associate Art Director Laura Dodds: “I was exploring distorted film stock, bubbling imagery and memories when I stumbled across Sam’s beautiful work. His work really resonated with me, because the whole story is about Caz trying to get home to his wife and two daughters. We have various flashbacks and sensory moments in the game where we want to get a sense of Caz’s internal life and emotions. I think Sam’s exploration of Synesthesia is really interesting too, because the horror doesn’t understand what humans are, what memories are, what senses or emotions are. It isn’t evil, it’s just come into contact with the rig and the crew and is trying to understand it.” Sam is a very talented visual artist (do be sure to check out Sam's extraordinary work here), it was great to collaborate with a creative mind on bringing more tangible practical effects into the videogames sphere. {STEAM_CLAN_IMAGE}/44237145/659bfe15d8fda6299f26b5cf703db195dd30407c.png {STEAM_CLAN_IMAGE}/44237145/4e97b2e1c4eac01db4f7e3f31df29077c4a60f06.png {STEAM_CLAN_IMAGE}/44237145/12b2baf25e7c14b6a3bf60a25eb8287529da9864.png We also sourced many of the pictures belonging to the crew that you see in the game by asking our studio's team members to share their old family pictures. Here is just a tiny selection of the wonderful submissions, some of which you will most probably recognise: {STEAM_CLAN_IMAGE}/44237145/af856f4b48ac92c4c188b58486e85fd81da43d64.jpg (Certainly, we'll share all of them in our forthcoming real tangible Development Book) In the comments, tell us of more games or studios that utilise analogue effects. Of course we’re thinking of the incredible Amanita Design who drive the medium forward on this front. 🎨 There are certainly more, let us know your favourites!Game Patch 1.3 Now LiveJul 16, 2024 - Community AnnouncementsDear wonderful community of ours, We're so thankful for your incredible support for Still Wakes the Deep. It's resulted in a great score on all platforms and our team is thrilled. Still, we are aware that a few of you were affected by some nasty bugs. We apologise for them and have now quashed them! The patch 1.3 for Still Wakes the Deep is now live! NEW FEATURES - Added a Yellow Markers toggle in the settings menu and when starting a new game. When set to "Reduced", additional yellow markers (such as yellow paint stains) will be removed to increase exploration difficulty. This does not affect objects such as ladders, railings, etc. - Added a Restart Scene function in the pause menu - Added a setting to reduce the number of UI action prompts so they only appear on the first interaction with an object. This does not affect quick time event prompts. - Added three upscaling technology plugins: > AMD FidelityFX Super Resolution 3 (FSR3) > NVidia Deep-Learning Super Sampling (DLSS) > Intel Xe Super Sampling (XESS) (AI Enhanced Super Sampling) - Added additional resolutions when playing in windowed mode BUG FIXES General - Fixed clipping issues with characters and clothing - Fixed issues with character hair and textures not displaying properly - Fixed several reported crashes and softlocks preventing progression UI - Fixed an issue with subtitles turning back on after dying despite being turned off - Fixed an issue with light switch UI displaying incorrectly - Fixed an issue where button bindings were not displaying correctly in tutorials - Fixed an issue where WASD button prompts were not displaying at the correct size - Fixed an issue where the "skip cutscene" prompt did not fade away properly - Fixed several overlapping UI issues Achievements - Reduced the requirements for "McLeery" so it now unlocks faster - Reduced the requirements for "Me and My Spoon" so it now unlocks faster - Fixed an issue with "Walking Simulator" where time spent sprinting was not tracked correctly Huge thanks for your patience in bearing with us. (And if you were able to benefit from the patch and found joy in the game in the end, may we ask you to please consider leaving a review or updating an existing one, if you've left one. It'd be such a gift.) Thank you, all! We'll be in touch in the next few weeks with more cool BTS content about the game. So many more interesting stories to tell!✨Behind The Scenes: Where are those cool posters from?Jul 9, 2024 - Community AnnouncementsPlayers must have noticed the handsome industrial posters decorating the Beira D. We’re incredibly thankful to the extraordinary Richard Littler who collaborated with us on these. Littler is one of UK’s most sought-after and artistically ambitious graphic designers who takes the craft to a whole new level. We’re thrilled he found the time to work with our Art team on this. Still Wakes the Deep's Associate Art Director Laura Dodds: "When we started researching how a 1970s oil rig might feel, the world of Scarfolk Council was a big inspiration for us in its slightly sinister and satirical recreation of British establishments during that time. Fast forward a few years and we were looking for a graphic designer to help us with our 2D art from safety posters, fictional oil and gas promotional materials and maps and signage. I thought it was a long shot, but I got in touch with Richard and was so delighted when he came on board. His eye for detail was spot on from nailing the tone of voice for Cadal slogans to helping us with anachronistic typefaces and colour palettes." We adored collaborating with Richard, it was such a privilege to work with someone with such depth of expertise and cultural prowess. Here are examples of Richard's work for Still Wakes the Deep, many of which you'll recognise from the Beira D corridors you've roamed... {STEAM_CLAN_IMAGE}/44237145/77d359fb8119daf17a01713d900051137e4e9f72.png {STEAM_CLAN_IMAGE}/44237145/0f1e96382de28cfea60b0cb3da1ae37d23ce7061.png {STEAM_CLAN_IMAGE}/44237145/bdb2ad0f89df74c7767c9a9c216cfefcde0a01ce.png {STEAM_CLAN_IMAGE}/44237145/30525b995532f5c5be5ab74afcc0ffdf5e7d402a.png {STEAM_CLAN_IMAGE}/44237145/42cb51c8ca49d19bfe77679c7c06d1b0d06848e4.png {STEAM_CLAN_IMAGE}/44237145/94fcd5854bea0b4fe16dd7d94dfa8bedbb20d450.png {STEAM_CLAN_IMAGE}/44237145/45a27cd91bfcffe98077adf3dd0bbadef437ce36.png Got a question about Still Wakes the Deep? Pop over to our Subreddit to have it answered by the devs. P.S. The patch is very much being worked on, there is also certification it must pass, but it should be really soon now. We're enormously thankful to the folk affected for your patience,Behind The Scenes: The story behind a scarf…Jul 2, 2024 - Community AnnouncementsOnce again, huge thanks for everyone's support with the game - leaving reviews and wonderful comments. We're so lucky to have you! We're also working hard on the patch that will be available very soon, huge thanks to the people affected for your patience. But today, and for the next few weeks, we wished to share with you some cool Behind the Scenes details that you may find interesting. Let's start with a certain scarf... When one begins our game’s experience, one of the first spaces they encounter is our main protagonist’s Caz’s lodgings. His desk is covered with Christmas decorations, and items dear to his heart – postcards from his family (as actually drawn by our team’s family members!), boxing memorabilia, a scarf belonging to a football team he supports… {STEAM_CLAN_IMAGE}/44237145/414d88bdd218912f2402cad15036bd9b5e675f81.png Now the latter, the beautiful yellow and red scarf hanging at the top, is not just any scarf we conjured up for the sake of adding there. As you know, authenticity is always key to The Chinese Room’s games, so when we find opportunities to mesh our creations with the real world – we try and make it happen. Partick Thistle FC is one of the world’s oldest football clubs founded in Glasgow in 1876. Loved ones of our team are avid followers of this club. We were blown away and so thankful when their comms team wrote back to us agreeing us adding the club’s scarf as an asset into our game. What absolute legends. So infinite support from us in perpetuity. Go Partick Thistle FC, and to our players - consider joining their fan base here! {STEAM_CLAN_IMAGE}/44237145/1d3744ea432c1bed0c28e761f611f2d6ed49cd2d.png We'll be back next week to talk about and celebrate more real-life cultural collaborations we crafted for the game. Speak soon!Летняя распродажа Steam началась — Valve предлагает сотни тысяч игр с большими скидкамиJun 28, 2024 - Gamemag.ruВ Steam началась летняя распродажа. Одна из крупнейших ежегодных акций на платформе Valve предлагает скидки на тысячи игр для ПК. 🌊 ART / DEVELOPMENT BOOK Announced 📘Jun 25, 2024 - Community AnnouncementsDon’t even know where to begin with the thanks for everybody’s incredible reception to our title. We’re reading all the reviews, comments, collecting all the beautiful fan art and screenshots. You are all the best! 🌊 We’re also coming today with more news… Around two years away from the launch of the game us at The Chinese Room already knew we wanted to create an Art Book for Still Wakes the Deep. And that we wanted to work with the legendary, artistically-ambitious, top-quality team at Lost in Cult (makers of IMMORTALITY, Citizen Sleeper books, amongst many others). Since then, the project has evolved into a full-blown Development Book – there are just so many stories to tell about each department. Obviously then wrapped in those incredible visuals. Today we can reveal… 📘 {STEAM_CLAN_IMAGE}/44237145/d4beea12ac651c4bafb6bfc1c7d576590573e919.png {STEAM_CLAN_IMAGE}/44237145/7a6a7341e395b05e6782867d342cefc1f3968800.png {STEAM_CLAN_IMAGE}/44237145/3d80d52cd25b0fa7463b661eabd5cddffc0ebcc1.png {STEAM_CLAN_IMAGE}/44237145/975865de3c3fd117539a15bf2b9c469b809110b2.png {STEAM_CLAN_IMAGE}/44237145/3a5003afb2e43474aae3bd6e3e9de13e40c36396.jpg {STEAM_CLAN_IMAGE}/44237145/c2a80286bd882005e43cc1d1481c9af9c08c2cac.jpg Please check this link for all the info, an extraordinary amount of love and info is going into this beautiful, tangible piece, we’re incredibly proud. We hope, we know you’ll enjoy it! Чем Xbox Game Pass порадует в июне 2024 — Microsoft раскрыла вторую волну игр для подписчиков на консолях Xbox и ПКJun 18, 2024 - Gamemag.ruКомпания Microsoft анонсировала новинки Xbox Game Pass на вторую половину этого месяца. Море Джона Карпентера: Обзор Still Wakes the DeepJun 17, 2024 - Gamemag.ruАвторы таких заметных хорроров от первого лица, как Amnesia: A Machine for Pigs и Everybody’s Gone to the Rapture вновь вернулись к своему излюбленному жанру, соединяя механики Outlast и фантастического фильма Джона Карпентера "Нечто". Для этого была подобрана крайне удачная локация — события Still Wakes the Deep происходят в 1975 году у берегов Шотландии, где расположилась буровая платформа "Бейра Д". Still Wakes the Deep fixes the worst feature in modern gamingJun 17, 2024 - PCGamesNRecently, the Resident Evil 4 Remake sparked discussion around the prevalence of yellow paint in videogames. As a journalist who both reviews and guides games pre-embargo, before there's any guidance out there on how to progress, I like the bright splatters pointing me in the right direction. But for those of you who can't stand it, new indie horror game Still Wakes the Deep is going to be adding an option to reduce the amount of spilled paint markers that appear throughout your playthrough. Read the rest of the story... RELATED LINKS: Still Wakes the Deep review - low on scares, big on heart Still Wakes the Deep release date, trailers, gameplay, and latest news Promising 2024 horror game got a free spinoff and everyone missed it