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Stellar Monarch

 
Version 1.48 releasedMar 24, 2023 - Community AnnouncementsMaintenance update. Libraries upgraded to the newest version. Not that there were any problems with the older libraries but just in case. It's also more convenient if all games use the same low level routines. Oh yes, also one measly low priority non critical bug was fixed. So, basically, nothing to see, move along. - Updated third party libraries to the newest version. - ESC key now always closes any open confirmation window (a small cosmetic UI thing).Stellar Monarch 2 released!Oct 3, 2022 - Community AnnouncementsStellar Monarch 2 full release version 1.00 is out! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ https://www.silverlemurgames.com/2022/10/03/stellar-monarch-2-version-1-00/Version 1.47.2 releasedJan 22, 2022 - Community AnnouncementsSeveral small fixes to very rare bugs and glitches you probably never encountered anyway. Also one funny bug I encountered when coding Stellar Monarch 2, the last defined civilzed race was never put into the random generator and therefore it never had a chance to appear in the game. So, as a side effect of fixing the bug, you got 2 new civilized races (one minor and one major) you never seen before. - In one place there was "External Affairs department" instead of "Foreign Affairs Department". - Banners on main menu obstructing other buttons on very low resolutions. - Potential tiny, very rare and never reported bug with diplomacy not cleared properly on new game (not even sure if it's a bug, just spotted this vulnerability in the Stellar Monarch 2 code so I patched it for the prequel as well just to be sure). Unlikely you even encountered it. - Due to a bug in new game races selection routine the last minor and last major race were never included in the randomizer. Therefore with this fix, you kind of got 2 more civilized races that could appear (this fix was brought to you by Stellar Monarch 2 code revision since it was never reported).Sequel entered early access!Dec 6, 2021 - Community AnnouncementsThe sequel to Stellar Monarch has entered the early access! Official Steam announcementStellar Monarch 2 released on early access!Dec 6, 2021 - Community AnnouncementsStellar Monarch 2 is out on Steam now. It was rough 2 years or so of development (honestly, I thought making a sequel would be simpler, but since I decided to like redesign everything... oh well, my fault I guess). But finally it's here. Rough, unpolished, unbalanced, but it's out now. As usual I will be working on it during E.A., relying on player's feedback and input and improving it regularly. Then a final release several months from now I think and then post release updates and support. Just like with the prequel. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/33869222/a466f5f124f87ee7a5db8cbe3a22e0e6edc8f26e.png Sequel enters E.A. this year!Nov 22, 2021 - Community AnnouncementsThe sequel to Stellar Monarch enters Early Access 6th December 2021! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ {STEAM_CLAN_IMAGE}/12483133/ce280fbeb24be0f53bd8c0a8d85a43ce4a3d7650.pngStellar Monarch 2 enters E.A. in 2 weeks!Nov 22, 2021 - Community AnnouncementsA sequel to Stellar Monarch enter E.A. 6th December 2021. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33869222/ce280fbeb24be0f53bd8c0a8d85a43ce4a3d7650.png A short recap of the most important changes compared to the first Stellar Monarch: Easier to grasp while having more depth (basically one of my priorities was redesign or removal of the most confusing parts and reduction of complexity without reduction of depth). Combat system redesigned and recoded from scratch (the same premise but completely different execution, read: much more intuitive). The sequel is stylized more on the feudal Europe with great noble houses than celestial empire of China with court factions. Version 1.47.1 releasedAug 3, 2021 - Community AnnouncementsQuick technical update for olders OSes. The previous version broke the compatibility with Win 7 this version restores it. Now, the game makes additional OS checks to adjust to legacy systems and might auto force safemode when needed (so older OSes versions also get the engine fix from v1.47 but handle it via using safemode). Windows 10 users (and Linux users playing via emulation) will see no difference. Oh yes, also one tiny, little, cosmetic bug was fixed. - Engine updated to the newest version (includes some fixes related to legacy OS). - Planet list showing the population as thousands instead of millions.Version 1.47 releasedJul 12, 2021 - Community AnnouncementsTechnical update, apart from the Stormtroopers bug fix (which also slightly increases the pace of the ground combat as a side effect) the rest of the changes do not affect gameplay. It basically address some rare issues affecting a very minor portion of players. Also, as of this version, you should never need to run the game in safe_mode (but of course I'm keeping this option, just in case). - Engine updated to the newest version (includes some fixes for some rare OS related issues). - Memory related fixes (not critical, never reported to cause problems) and some paranoia checks & safeguards added. - Stormtroopers being recalled too early. Also, as a side effect of removing the bug, now the ground invasion is a bit faster on average. {STEAM_CLAN_IMAGE}/12483133/f47d818b26baf1acb1fa6c2e1879668bd7123c17.pngStellar Monarch 2 Demo (Steam festival)Jun 17, 2021 - Community AnnouncementsDemo (barebone but should give you the feeling of the game) available for the duration of the Steam Festival. Check the small "Download Demo" button: https://store.steampowered.com/app/1437750/Stellar_Monarch_2/Version 1.46 releasedMar 9, 2021 - Community AnnouncementsThis update is about small finetuning or some mechanics, nothing game changing but more like making things go more smoothly, intuitive and logical. Also traditional bug fixes. - Cities penalty made more granular (depending on how many cities are missing compared to population, before it was iterated by -10% now by -5% each step). - When Parasites go into hibernation they will start to disband ground troops on the planets they abandon. Also they will no longer disband flotillas while those are in combat. - Any race invading Parasites world while it's being abandoned by the Parasites due to hibernation will get instant 100% ground invasion progress. - Create Emperor screen now shows a clarification that the traits affects both starting officials as well as officials recruited later. - Listed AE pts cost for Satellites and Terraforming in a tooltip. Also listed the number of Satellites launched and number of Terraformed planets in the galaxy. - Governors were not prioritizing cities enough in same cases. Now they look directly at the penalty and will try to fix & prevent it. - Some rare audience effects applied incorrectly. - A very rare bug where stormtroopers were stuck for several turns while invading a planet at the same turn when Parasites went into hibernation and decided to abandon this particular planet (yup, pretty rare). {STEAM_CLAN_IMAGE}/12483133/685b470e173b00907fb2fdab3a08c63f3f821d32.pngStellar Monarch 2 Steam page is up!Jan 8, 2021 - Community AnnouncementsAs some of you know, I have been working on a sequel to Stellar Monarch for a while. Well, Steam page for Stellar Monarch 2 has been approved and is online now. You can wishlist the game anytime! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ The game operates on the premise of the player being the emperor ruling from the heights of the imperial throne. In short, instead of building farms, factories and ships the player handles imperial court, officials, noble houses, grant audiences, issue edicts, appoints admirals, deal with usurpers, assassins and rebels. If you want to read more, here are the official news: http://www.silverlemurgames.com/category/stellar-monarch-2/ Feel free to drop by the steam forums https://steamcommunity.com/app/1437750/discussions/ or check our discord https://discord.gg/Xs6x7qj is you want to chat about the game!I'm working on a sequel to Stellar Monarch!Dec 10, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/12483133/a0151e82cd2ff1e033939550f44f155392e26811.png It’s time to announce my next project, it will be a sequel to Stellar Monarch. I have been thinking about it for a longer while, about the things I would love to change if I were to start from scratch. About things that could have been better. So, I have made a prototype and it looks solid enough to give it a green light. Stellar Monarch 2 is now officially in production! Full story: Official Website {STEAM_CLAN_IMAGE}/12483133/da0668627e127ff447de260301bb2219ef2a88b4.jpg Follow the Steam Dev. Profile to get a notification when the game is ready for wishlisting. store.steampowered.com/developer/SilverLemurGamesVersion 1.45 releasedAug 17, 2020 - Community AnnouncementsThis update contains several small fixes and improvements. It also introduces two small rules regarding how aliens operate, nothing ground breaking, more like stuff that you would intuitively expect (like can't launch an offensive from a planet with lost orbit control and additional penalties for civilized races which lost their capital world). - If a civilized race loses the homeworld they have a much lower chance for initiating a new military plan (fewer offensives). - Primitive races (The Hive, Parasites, etc) will not launch an offensive from a planet where they lost orbit control to (under invasion). - Added breakdown of stability penalties sources to the Court screen stability tooltip (it might have been confusing in some cases since there are other sources to stability penalties than court factions unbalance). - 1.44 Very Big UI running on 4K - the empire customization page is too large and overflows below the screen, with no way to reach the button to start the game. - Disallowed dashes in save filenames input box (since that's not a valid filename). - Embargo and truce was not cleared upon New Game start. - A few typos/grammar mistakes on Help page.Version 1.44 releasedMar 16, 2020 - Community AnnouncementsTechnical update, the game was moved to a new version of the engine which for example allows a special 4K Ultra HD UI rescaling. If you experience some problems, please report it. Also you can use a Steam "legacy" branch which contains the old v1.43. There is also one long awaited feature. Steam achievements! Just a few and it's more of an experimental feature but they are here. - New 4K "Very Big UI" Video option (fonts are even bigger now, useful for people with 4K monitors). - BIG UI/Very BIG UI reacts to screen size (will autodisable if resolution is too small). - Steam Achievements (just a few). - Engine upgrade. - Rare bug where transdimensional invasion was not starting if you have previously beat invasion in another game before quitting the game (so it triggered only if you beat transdimensional aliens and then encountered them the second time without quitting the game which explains why no one encountered & reported this bug for so long).Version 1.43 releasedFeb 5, 2020 - Community AnnouncementsVersion 1.43 released A big autonomous fleets overhaul. I the last month or so I was brooding over how autonomous fleets should be tweaked to make them more intuitive and efficient. There are two big changes, one in how the offensive fleets process conquest orders and second is the introduction of patrol squadrons which are used by defensive fleets. As usual, all this is explained in tooltips ingame. One more change for the expansion, now you can prioritize planets for Astro Engineers which gives you more control over which planet is going to be terraformed next. - Redo of autonomous fleets conquest orders processing. Now fleets can not "reserve" the conquest order but instead the first eligible (which has the target planet within area of responsibility) fleet that is ready will execute the order. So, now multiple fleets can prepare an offensive vs a target planet and the first one that's ready will execute it. The remaining fleets that targeted that planet will retarget. - Added patrol squadrons which are used as a fast reaction/reserve forces for defensive fleets. Those will be sent to newly colonized/conquered planets in order to strengthen the defences till the regular guard squadrons can be properly created and reinforced. - Now you can prioritize a planet for Astro Engineers (for all purposes, Terraforming and satellites). A planet that is manually prioritized by the Emperor has a much higher priority on the Astro Engineers task list. The priority AE marker is shown on the starmap (similar to prioritize exploration marker). - No more forcing dedicated GFX card if two cards are present (while it fixed wrong configurations on some machines it disallowed use of integrated card if the player wished so which was desired in some situations). Now it reacts to system configuration. - New patrol squadrons selector on Fleet/Orders. - Incorrect Stormtroopers gain. - Game version was sometimes displayed incorrectly after loading an old save.Version 1.42.1 releasedDec 12, 2019 - Community AnnouncementsAnother quick update, mostly related to the expansion and spelling fixes. - Double AE costs for all Astro Engineers actions (satellites, terraforming, megastructures). Note you can adjust some of those (via Advanced Customization settings) for example if you want to have earlier megastructures. - Astro Engineer's asteroid fields mining is scaled to the number of planets now (more intuitive and balanced). - Now Astro Engineer's asteroid fields mining will be auto enabled even if selected None priority if there are no other valid tasks available (zero waste policy). - A lot of spelling fixes. - Astro Engineers bug. Version 1.42 releasedDec 10, 2019 - Community AnnouncementsA quick update based on the early feedback from the expansion players. I tried to improve here the most confusing and unclear things. The base game got small interface improvements as well. - Small improvements and beautification of the interface. - New technologies option moved to a separate box to make it more clear and visible. - Added terraformation table explaining all the terraformation rules (on astro engineers screen). - When all megastructure projects are done the event to select a new one still pops up during an audience.The first expansion is out!Dec 9, 2019 - Community Announcements"The Age och Technology", the first expansion for Stellar Monarch is out! https://store.steampowered.com/app/1148180/Stellar_Monarch_The_Age_of_Technology/ Version 1.41Nov 26, 2019 - Community AnnouncementsThis version contains a lot of rebalancing, an option to bribe pirates and an improved starmap generator. I was continuing to examine the savefiles you sent me, especially then ones at higher difficulty levels and I was trying to find out why it's too easy at difficulty 9, that's when I found a kind of "bug" or to be more precise a dubious design decision regarding difficulty calculations made at an early stage of the development. Basically, not all races were scaled to the difficulty (like pirates) and some races were scaled quite gently (like The Hive). After some deliberation I decided to rewrite that part and unify the difficulty calculations for all races. Now all races scale by more or less the same magnitude based on the difficulty. The intended result is that if you play at the Normal difficulty you should not notice much of a difference but when you play at Hard/Insane it should really shake things up. I also added you an option to bribe pirates with an interesting cost formula which scales to time and number of planets so it should be affordable at the beginning but not so at the end. The next change was the starmap generator. There is a subtle change regarding galactic rim. Now there are fewer connections between edge systems and there are no very long connections (which allowed you kind of "fast travel" if you controlled the galactic rim). Now the edges of the galaxy look much more interesting (shape wise) and is better gameplay wise. - Bribing pirates option (intelligence screen). - Extra difficulty settings for those who still find it too easy even at the highest difficulty. To enable it go to options and enable "Experimental features", then, when you select difficulty 9 you will see additional options to make it even harder (note it's totally not recommended, it's just an extra option for people who know what they are doing). - Changed military power formula (for all races). Now they all scale to the selected difficulty level (previously pirates were not scaled, The Hive was only minimally scaled, etc). This greatly changes the balance at difficulties other than normal. - Rifts open much earlier at difficulty 7+ (previously at 8+). - Changed starmap generator (nicer looking edges, fewer connections at the galactic rim, no long connections on the galactic rim). - Transdimensional aliens and all other races which do not use reinforcements mechanic will disband zero units squadrons (a cosmetic change to avoid clutter of empty units in some very rare cases). - Small spelling and linguistic improvements. - Added warning notice when selecting difficulty 8+ on the new game screen. - Small interface improvements. - Added fallback to ugly planet names when nice planet names list is exhausted. It fixes a very rare cosmetic planet names bug on huge galaxies. - Open rifts (via audience) was not working properly. - Trade with self bug fixed (although, for a moment I was considering if that's a bug or a feature :)).