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Stay Out of the House

 
1.1.7 - Lots of bug fixes + QoL changesJul 2, 2023 - Community AnnouncementsBack with another update! In terms of the amount of fixes and adjustments, this might be one of our biggest patches yet. We recruited the help of a fan and modder, Buttery Stancakes, to help us do some very extensive QA. Their knowledge of the game and attention to detail was extremely vital for helping us iron out a lot of remaining bugs and general polish issues with the game. There's a lot of stuff here that *most* people probably would not notice, but they make a big impact on the game's overall quality. Here are more thorough notes on what's been fixed/changed: Bear traps should now disappear after you “escape” from them Fixed issue with fog effect, where you could "peak through the fog" if you rotated the camera a certain way Fixed bug where a specific destroyed camera could still detect the player after loading a save file Fixed bug where the "ambient light" would reset if you touched some specific triggers Fixed bug where the Revolver cylinder could go out of order if you shot continuously Disabled some useless items during a later section of the game Fixed issue where you could reload the gun while swimming Fixed bug where Paperclip health would persist when starting a new game Fixed bug where certain light sources did not correctly increase the player's illumination Fixed issue where you could destroy some doorknobs during a segment you weren't meant to (sorry to any speedrunners) Fixed bug where using the Hammer to destroy things wouldn't correctly alert the Butcher Fixed an animation issue that could occur when using the Hammer for a puzzle segment Fixed a long-standing "inventory" bug where you could get an invisible duplicate item in your inventory Fixed a NavMesh carver issue Fixed some audio ambience Added low pass filter to Radar item, so the high pitch sound should be less bothersome for players Adjusted Butcher costume changes slightly Fixed bug where item illumination didn't correctly update when dropping items Fixed issue with lock picking on keyboard, where you can *now* use both A and D to rotate the lockpick Fixed bug where solving a specific puzzle would cause Granny to scream Adjusted Health indicator so it makes more sense with the current damage values, and should better reflect how many hits are left before you die Fixed issue where photo mode movement speed was framerate dependent Adjusted a "blood" texture on a couple specific models Fixed issue with TV framerate Fixed clock puzzle being framerate-dependant Fixed some visual issues with swimming Fixed some visual issues with the Oxygen Meter Fixed issue where baby would ignore damage after retreating for first time Fixed a couple paperclips that were impossible to grab Fixed bug where some items were incorrectly parents to cabinet doors Fixed minor bug where a specific item did not have a "visual flare" Fixed issue with Butcher AI related to seeing the player in vents Adjusted behavior related to Butcher's "flashlight" Fixed some issues related to Bug Spray item par...1.1.6 Minor Bug FixesJun 9, 2023 - Community AnnouncementsBack with a small patch for some minor bugs Fixed bug where "Landing Sound" would play when you gained control in the House section Adjust text size on "pause" menu Fixed bug that could make the Language selection invisible Fixed bug related to the Butcher not chasing you right away if he was shot Additional misc. bug fixes Thanks for your patience, as always!1.1.5 UpdateMay 26, 2023 - Community AnnouncementsFixed some long lasting bugs/issues Fixed issue where a specific puzzle state would not save correctly Fixed issue with water canteen and water buckets on Hard mode Fixed issue where you could load a game with an "invisible gun" Fixed issue related to the Light Meter not spawning Fixed issue where you could read a document during a segment where it was unintended Fixed some AI navigation issues Adjusted Dog AI behavior Fixed some AI visual issues related to the elevator Fixed some issues related to fall damage on hard mode Fixed issue related to a specific ending Adjusted ambient audio levels Fixed issue related to dropping item from inventory Fixed Revolver document text display Fixed radar visual issues Fixed some minor text display issues Adjusted the timing of a specific "cutscene" Additional misc. fixes! Thanks as always for your patience April 12th Patch - Performance improvements and French fixesApr 12, 2023 - Community AnnouncementsBack with an update, here's what you can expect Performance improvements Fixes to French translation Fixed some misc. translation issues Adjusted the options/pause screen so text appears cleanly in all languages Fixed softlock bug that could occur if you get the "Sacrifice" ending while in Explore mode Fixed some bugs related to Victims Fixed bug related to trap alarm lights not stopping Fixed a number of misc. bugs and issues Thanks as always for your patience!Hotfix 3 - Note Cut off fixMar 17, 2023 - Community AnnouncementsHello, back with a quick update Fixed issue where the notes in certain languages would get cut off. We originally thought this was fixed, but were mistaken. Apologies. Fixed issue where hitting "space" while in the inventory screen did not equip the item Thank you for your patience!Hotfix 2 - Spanish FixesMar 14, 2023 - Community AnnouncementsBack again with another quick fix for localization. We fixed the following for Spanish Menu text got cut off Two documents (one in Night Shift, and another in Prologue) had incomplete translation. We currently updated these with a temporary translation, until we can get this adjusted properly. A known issue we will be cleaning up is the different text sizes on menus when playing in non-English languages. This requires another pass with our translators, so it may take some time before this is properly addressed. Thank you all very, very much for your patience!Hotfix - Update 1.1.4Mar 13, 2023 - Community AnnouncementsWe have a quick update that addresses some issues with the last major update Fixed some issues where non-English languages would get cut off (especially noticeable in Russian) Fixed issue where item description text was microscopic when playing in Japanese Russian text uses a VCR inspired font for menus Fixed bug where you could not command Victims to follow you Fixed bug where the Fuse Puzzle wouldn't correctly "solve" There will likely be continued updates regarding the game's localization, however this current update had some vital fixes included that we wanted to make sure got released ASAP. Thanks for your patience!New Languages, Mac release and more!Mar 12, 2023 - Community AnnouncementsGreetings everyone, We have some exciting news to share with you all today. We've just released a big update for Stay Out of the House! Here's what you can expect: New Languages: Japanese, Spanish, Portuguese, Russian, French {STEAM_CLAN_IMAGE}/33609626/4ef700f2f8cfc689df0aebaa3939d62984de941f.gif We're thrilled to announce that we've added support for five new languages to the game. This means that players from all over the world can now enjoy Stay Out of the House in their native language. We understand that language can be a significant barrier for some players, and we want to make sure everyone can enjoy the game regardless of their language proficiency. So, whether you're a native speaker or learning a new language, we hope you enjoy the new languages. Mac Build is now on Steam! {STEAM_CLAN_IMAGE}/33609626/1e5bf713cb358cab4a2c46bbb1da76cca811156b.gif We've also added support for Mac users who play on Steam. Previously, Stay Out of the House was only available on PC, but now Mac users can join in on the fun too. We hope this will encourage even more players to try out the game and see if they can survive the horrors that lurk within the house. Cloud Saves Added so you can play anywhere! Finally, we're excited to announce that cloud saves have been added to the game. This means that you can now save your progress and play the game on any device. No more worrying about losing progress when you switch devices or play on the go. Cloud saves make it easy to pick up right where you left off, whether you're at home or on the move. {STEAM_CLAN_IMAGE}/33609626/ac9597de357329933e41949ddf2c974a52d4702a.gif We hope you enjoy the latest update to Stay Out of the House. As always, we're grateful for your support and feedback. If you have any questions or comments, please don't hesitate to reach out to us. Happy surviving!Patch 1.1.2 - Hammer rebalance, Document Viewer UI redesign, bug fixesDec 18, 2022 - Community AnnouncementsHello! Back with some bug fixes, and a redesign of the Document Viewer UI Document Viewer has been redesigned Some bugs related to the document viewer when looking at it during Night Shift have been fixed Hammer attack range fixed Hammer rebalanced - it takes multiple hits to destroy objects, and it creates noise which may alert the butcher if he's nearby Fixed issue where cart didn't have a collider Fixed issue where certain TVs would have their audio playing even after they were destroyed Fixed a bug where sometimes players would get "stuck" while climbing a vent, or hiding Fixed issue related to PART 4 unlocking incorrectly on the New Game menu That's it! Hope everyone enjoys the holidays coming up! Patch 1.1.1Dec 8, 2022 - Community AnnouncementsHello! Back with another patch! Quality of Life and Bug Fixes! Here's what you can expect: The hammer can be used to smash TVs A specific TV that could disappear after loading save, will now always be active (unless the player destroys it) Fixed issue where the Hex Key (and other "small" items) would not correctly respawn in the death closet, but would instead spawn right where the player died Fixed bug where sometimes the mouse cursor would unlock and would prevent players from looking around or interacting with the game Fixed issue where shooting out a security camera would cause a bad framerate dip, and had the potential to move around some physics objects and items Fixed issue with certain items "overlapping" each other Fixed issue where a beeping sound during the last puzzle in the game could be heard everywhere Fixed issue with document viewer saving your read documents across save files Fixed issue with a key item "spinning" strangely when you equipped it When you use the Tape item, it will no longer be useable Fixed issue where after an animal was killed, it would still make sound effects Fixed issue where you could see the baby in a spot you weren't supposed to Fixed issue with the "Look" prompt in the vent Fixed issue where if you kept using the screwdriver on screws, the screwdriver would get larger During the final sequence in the game, you can't go back into a vent Fixed issue where the Butcher would start "chopping meat" outside of the kitchen You can break the van windows with the gun or throwing rocks Fixed issue where the water canteens spawned in a strange location on Hard mode Fixed some Butcher AI issues related to the elevator Thanks for playing! Content Update - Hard Mode, Explore Mode, and more changesNov 30, 2022 - Community AnnouncementsHey everyone! I have a proper content update this time. Hope you all enjoy. Here's what you can expect: Major Additions Hard Mode. You have additional "survival mechanics" to manage, like hunger, thirst, and bleeding. There are a couple new items/interactions to let you deal with these new systems. There's also fall damage on this mode, and the Butcher is a bit more aware of you. Explore Mode. You can now playthrough the game without having to deal with any hostile characters. Some scripted sequences involving hostile characters will still play out as normal though. Document Viewer. Available from the Inventory screen, you can view any document you had seen before. Useful for tracking the investigator achievement, or for double checking a puzzle code. The Hammer can now also be used as a defensive weapon. It's the slowest melee weapon. There is a new secret achievement to unlock Bug Spray item can be used to make the Butcher retreat You can trap the Butcher and Dog in a specific room... if you're quick enough. Doing so can also skip an event with the Butcher near the end of the game. Using the VHS or 16mm video setting with make the voice acting lo-fi "Text over FX" setting lets any text and certain UI elements readable even if you have a video effect enabled High Pitch Sounds setting lets you disable/enable any high pitched sound effects QoL and Bug Fixes Fixed issue where you could take out the nails on a floor board from the wrong side Fixed issue where the player could double-back to the House after going through a scripted ending sequence Control prompt appears when interacting with the Clock Puzzle Certain items (Drain Cleaner, Rubbing alcohol) become unusable once they served their purpose You can alternatively unlock the Hero achievement by leading a Victim through the front door You can kill Rats with the Knife You cannot use Bandages if you are already at full health Fixed issue where victim's dead bodies could get frozen in the air Fixed issue where the ending hospital scene was too dark Fixed a couple cases where using "RT" on a controller would skip past dialogue too quickly Fixed issue where picking up and dropping the wooden plank could sometimes make the wooden plank huge in scale Fixed a couple buggy interactions with the Crippled Woman Fixed bug where if you made the Butcher retreat while he was killing a victim, the victim's screams wouldn't stop Fixed visual issue where a puzzle prompt didn't appear visible at first Fixed issue where Roxanne's voice was lower than it should've been Fixed issue where if you were crouched you wouldn't be able to stand, in a very specific location Fixed some AI issues related to the Dog Fixed a couple "floating" objects Fixed bug where Butcher would walk through the Fridge in the Kitchen Fixed some radar issues That's it! Thanks for playing STAY OUT OF THE HOUSE!1.0.20 - Lots of fixed + adjustmentsNov 11, 2022 - Community AnnouncementsHi everyone, I'm back with another patch. This time, we got a ton of bug fixes and little adjustments in. We still have some new content on the way, but this patch had some critical fixes in it, so we decided to release this ahead of the content update. Fixed bug that prevented player from interacting with items, if the game was left running for a long time Fixed bug that prevented the player from opening their inventory or the options screen Security cameras have a new visual for the "sight cones" Adjustments to door physics Some minor adjustments to various puzzles to make them a bit more clear Fixed bug where certain moveable objects would have slow/floaty physics Fixed bug where if it was the first time you ever saved, you wouldn't be able to Load your game from the pause screen until you quit Fixed bug where you could pick up a trap that the butcher was stuck in Fixed bug where the CRT would become active when you entered the game, even if you had turned it off Adjusted Inventory screen, so you can navigate through your inventory with the D-Pad on controller Fixed issue where you always had to crouch to pick up the Wooden Plank item Fixed bug where if you died in a bear trap, the bear trap would still be around and bring up the "Escape" prompt Fixed dialogue issues in Night Shift, if you used a controller The "Safe" Bear Trap now uses a different model Fixed issue where Rock items were a bit too bright Fixed the Drawer texture issue Fixed issue where a couple notes didn't have text Fixed typo in credits for Dave's animations Fixed issue where TVs weren't animating Texture Stretching is off by default Fixed bug where using the gun could "break" the game, if you swapped items at the exact same time Fixed some Butcher AI behaviors when he uses the elevator Fixed bug where if you were underwater, interacted with a locked door, then resurfaced, you'd hear the locked door sound effect Fixed bug where Victims could open the doors to the cages Victims are easier to move out of your way Fixed bug where the FOV zoom would bug out if you interacted with the Fallout Keypad Fixed an issue related to Fuse items physics Fixed physics bug related to the dog cage door Fixed bug where items on dinning room table would be floating even if Butcher flipped the table Fixed bug where you could interact with cabinet drawers through a cage Fixed bug where opening the elevator hatch could knock you out of bounds, depending on where you were standing Fixed issues where you could use the peak mechanic to go through walls in Night Shift Fixed bug where adjusting the Gamma on Night Shift made the UI pitch black Fixed an issue where a "dialogue cutscene" would repeat even after you saved / loaded Fixed bug where the Butcher could not attack you when you stood on top of a hatch Fixed bug where the state of the "dying man" wasn't saving properly Fixed bug where the "bugs" were making sounds, even if they were gone after you saved / loaded Fixed issue with the Special Thanks...Stay out of the House Halloween UpdateOct 29, 2022 - Community AnnouncementsFirst of all I want to thank everyone for picking up the game. I hope you've enjoyed it. Stay out of the House is in much better shape now. Lum and I have been working our asses off. The bugs are almost all fixed and things are pretty stable. If you had issues before, you should be safe giving it another shot this Halloween. I apologize for the launch. It was a shame working on a game for almost 5 years and then botching the release in the worst way possible with multiple delays and then bugs. We actually did more testing than any other Puppet Combo game with 10 testers on the payroll. But the sandbox-y nature of everything hid some bugs we didn't expect once it hit the public. Not to mention some engine issues that were totally unexpected but bricked the game for a small number of gamers. I hope everyone feels satisfied with their purchase now or got a refund if you didn't want to wait for patches. It hasn't done the great commercially with almost no media coverage or reviews but I'm confident the game's reputation will grow over time. Please leave a review if you have time, those really help! But aside from the struggles, I'm proud of what was accomplished. The game has turned out exactly how I envisioned it. I know it's not a game for everyone but I think it's find it's audience over the years. Huge thanks to you guys for supporting it from the start. Happy Halloween Everyone! {STEAM_CLAN_IMAGE}/33609626/e94d30c736103feaf43e5269834c4105adec6f91.gif1.0.19b - hotfixOct 28, 2022 - Community AnnouncementsWell, just when I said we'd be slowing down patches... an immediate hotfix is uploaded! There was an error related to the gun which should now be resolved. Thanks for your patience!1.0.19 - Toggle texture stretching, Butcher costume changes, and more bug fixes!Oct 28, 2022 - Community AnnouncementsA small bit of restored content, a new toggle in the options menu, and more fixes! Hopefully you aren't all tired of me saying this, but: thank you for sticking with us! The Butcher has some new costume changes that happen when he reaches specific "phases"! Affine Texture toggle is added to the Display Settings. This will let you disable texture stretching, as some users reported this as causing headaches. Improved ambient sounds in Night Shift - Outside, Inside, Refridgerators all have proper sound design Changes to item physics - this should prevent issues where items would fall (or get knocked) out of bounds. Fixed issue where dropping items in the barbed wire pit would mean they were gone forever. These items will immediately reset to the player's position Fixed issue with cigarette pack in Night Shift, where it didn't have a model or item description in the inventory Fixed issue related to the "closet padlock" where the camera would sometimes not line up, and you wouldn't be able to change the bottom 3 numbers. The framerate in the attic is greatly improved Fixed bug where you could solve the Clock puzzle earlier than intended As a heads up, we expect patches will be a bit slower from now on (unless an emergency comes up). We currently have a bigger update planned (some new content), which we think you will all appreciate. That being said, we've been working very hard on SOOTH the past month, and we need some time to rest and regroup. We think you will all really enjoy the next update we have planned, though! Hope everyone has a great weekend, and happy Halloween!1.0.18 - Candy Bar + lots of misc. fixesOct 26, 2022 - Community AnnouncementsBack with more fixes. We've changed our work flow so patches should be much more stable than they were in the past. I can't say for certain we'll always be perfect, but things have been a lot better on our end after making these changes. Thanks, as always, for your patience and for sticking with us! Here's what's new: A new item (candy bar) has been added to the house, which can be given to a specific victim You can disarm bear traps when using a controller Additional controller interactions fixed You can unlock the Easy achievement when beating it on Medium. If you've already completed the game on Medium, then you will unlock the Easy achievement when you boot up the game Fixed issue where the button prompt for commanding victims wasn't updating to your rebinded controls Improved issue where the Butcher could stack multiple bear traps on top of each other. During testing we saw this happen in one scenario, though it should be much less frequent. Fixed bug where dog did not react to you touching it Fixed bug where you could still interact with a security camera after it was shot out Fixed issue where stealing the Butcher's key while he was stuck in a trap lead to weird animation issues (it was fun while it lasted though) PART 4 should no longer be unlocked by default Photo mode should correctly unlock Improvements to the audio occlusion system Additional feedback added to an end-game puzzle, so it's easier to tell when you've entered the correct code Fixed bug where you could get stuck between the 1st floor bathroom door and inside a cabinet On Easy mode, any Screws that were removed no longer have a shine on them Added some ambience/music to a specific secret room Adjusted the default volume levels Fixed some issues related to the prologue house More fixes and adjustments are on the way. A few have been promised for a few days now, but have been difficult to replicate. We're doing our best to continue improving the game! Still to do: victim dead bodies get stuck in the air under certain conditions (I know, I know... this one's been on the Coming Soon list for a while) being able to kill victims with the knife improvements to movable objects (chairs) improvement to framerate in attic 1.0.17 - More bug fixesOct 25, 2022 - Community AnnouncementsThanks everyone for your patience with the game. We're working very hard to continue fixing bugs! 1.0.17 Fixed the Butcher's "Frenzy" state Puppet Combo logo returned to game's intro The can in the kitchen was moved back onto the shelf Fixed issue where Steam would (by default) detect a controller as Mouse+Keyboard Fixed issue where a specific victim wasn't saying the correct dialogue after being saved Photo mode has been fixed, and the Smile achievement should correctly unlock There were additional UI + controller display issues fixed for Photo mode as well Victim pathfinding AI fixed Fixed bug where some red buttons were visible through walls Fixed issue where dying in the vents would cause the "vent ambience" to continue playing after respawning Fixed bug where Butcher would "rediscover" the dead mother Adjusted the fuse puzzle items We have more fixes and adjustments coming soon, but they are still in the testing phase. Bug where you can't disarm bear traps with a controller, and adjustments for other controller interactions Victim bodies sometimes getting frozen in the air (still working on it... sorry!) Fixes related to bear traps ...and more! 1.0.16 - Quality of life fixesOct 22, 2022 - Community AnnouncementsI apologize for the launch bugs but the game keeps getting better and better. It should be a lot more stable now. I've been making subtitle optimizations, refining a few mechanics, and adding some quality of life improvements. 1.0.16 THE BITCH IS DEAD - Granny will stay dead now on your saves. The dog and baby stay dead too. Added now ambient audio to the house for more mood The killer won't alert himself when he opens doors (getting stuck in doors) You can't see bullet flares through the drawers and cabinets anymore Fixed annoying FOV resets (let me know if any more remain that I missed) More feedback when you try to climb. The game will tell you if you can't reach something - you probably have to stand on a chair for ceiling vents. Fixed passable food buckets in the bucket room and hopefully improved the framerate. Added a key outside for the barn door so you can't get softlocked. The butcher's alert should no longer play forever if he's chasing you and gets stuck in a bear trap. Opening doors should feel tighter. Updates that are coming: Fix issues with the victims dead bodies flying around the map or freezing in the air (even if it is funny) Add the puppet combo logo back to the game (if we can find a video format that doesn't explode unity {STEAM_CLAN_IMAGE}/33609626/e94d30c736103feaf43e5269834c4105adec6f91.gifStay out of the House coming this weekOct 1, 2022 - Community AnnouncementsYou've waited for years and now Stay out of the House is finally coming next week. Check out the new gameplay trailer below, which explains it better than I can: While it could have been worked on at a faster pace (I took a year off to make Murder House, not to mention all the other games), I feel it was worth taking the extra time on this one. The resulting gameplay is incredibly deep, and every ambition and idea I had for the game has been included. No corners were cut. Lum (of SEARCH PARTY fame) joined in on development for the last 6 months, which has been incredible. Smoothing out the gameplay and implementing the remaining systems, while I worked on new gameplay sections and puzzles that no one has seen yet. The gameplay will make have you on edge, with the amount of things to manage inside of the house. It's like a chess game with the butcher. Everything is meant to work extremely logically, so you can plan out each move and the risks involved. You'll be pouring sweat after every narrow encounter you survive. Clear your calendar next weekend. Tell your job you're sick. Dump the kids at the babysitters house. You'll be glued to your PC {STEAM_CLAN_IMAGE}/33609626/f5c10bee02407a4a3e04853090214fa478757568.gifPuppet Combo Direct ShowcaseJun 23, 2022 - Community AnnouncementsPuppet Combo Direct Live Stream is Tonight New game announcements World premieres Console ports Who will survival and what will be left of them? You can watch on the Stay out of the House Steam page or on Twitch {STEAM_CLAN_IMAGE}/33609626/0d51ce8867ec286816440e2cd9ae5b3c53ca41c8.gif