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Get one of 2023's best roguelikes dirt cheap in new Steam saleMay 31, 2023 - PCGamesNWell-known indie game developer and publisher Chucklefish is celebrating its anniversary this year with a commemorative Steam sale. There are heavy discounts on many of their most beloved titles, ranging from the older Starbound to the newer roguelike hit Wildfrost. With everything from single-player games to multiplayer, the titles included offer deals to a wide range of players. If you are a fan of fast-paced fights and pixelated adventures, then this birthday sale is definitely worth a look. Read the rest of the story... RELATED LINKS: Zelda meets The Last of Us in Eastward, coming to Steam next month Earthbound-inspired Eastward is a charming take on the apocalypse Starbound mod support orbits as more beta updates fly inAug 3, 2021 - PCGamesNStarbound isn't the same game it was a week and a half ago. Five updates have come and gone since the Terraria-alike entered open beta on December 4, and left Change with a capital 'Chuh' in their wake. They've variously eased entry into the game's systems, rewritten its levelling system entirely, introduced a mass-scale rebalancing of every item, creature, armour type and weapon, and nerfed birds (they'd previously "follow you forever", which wasn't nearly so romantic as it sounded). Yesterday brought what's destined to be the most far-reaching tweak of all - the first seasonal twinklings of a comprehensive mod management system. Read the rest of the story... RELATED LINKS: Former Starbound devs accuse Chucklefish of "massively unethical" working practices Mechs and greater space exploration are on the way in Starbound's upcoming patch Starbound sells over 2.5 million copies Chucklefish responds to allegations it exploited volunteer Starbound developersAug 31, 2019 - PC GamerChucklefish has issued a statement in response to multiple allegations that it exploited around a dozen volunteer contributors on the 2016 outer-space exploration game Starbound. The complaints came to light earlier this week when Damon Reece, who is credited as a writer on the game, said on Twitter that they worked "hundreds of hours" without pay on the game, which went on to sell more than 2.5 million copies less than a year after it went into full release. Reece's allegations were supported by at least two others connected to the project: Rho Watson, a graphic artist who worked on Starbound, and Christine Crossley, a concept art who said the same thing. Composer Clark Powell also tweeted to say that they "almost did the audio and music" for Starbound until he was informed that it was an unpaid job. "We're aware and saddened by the current allegations against Chucklefish regarding Starbound's early development," Chucklefish said in a statement. "During this time both the core crew and community contributors were collaborating via a chat room and dedicated their time for free. Community contributors were under no obligation to create content, work to deadlines or put in any particular number of hours. Everyone was credited or remunerated as per their agreement. "It's been almost a decade since Starbound's development first began, and from then Chucklefish has grown considerably into an indie studio that has a strong emphasis on good working practices, providing a welcoming environment for all employees and freelancers. Our doors remain open to any related parties who wish to discuss their concerns with us directly." Reece acknowledged signing a contract, saying that contributors were required to do so if they wanted to work on the game, and that they were further enticed with the promise of possible employment at Chucklefish in the future. They also refuted part of the studio's statement, saying that "deadlines were absolutely in place—if not formal, then definitely heavily implied." "I was a naive newcomer to the industry and my trust was utterly betrayed. There is no moral defense for this," Reece said. "Regardless of any contracts signed, it's massively unethical to allow workers to contribute huge amounts of content for no pay when you, the ostensible leader of the team, are walking away with millions of dollars in personal revenue share. If your game sells over two and a half million copies and your only excuse for not treating people ethically is, 'but the dozens of teenagers whose labor we exploited signed contracts,' you may need to do some soul-searching." Watson, who founded indie studio Igloosoft earlier this year and is now working on an unannounced project, was a paid contractor on Starbound but said they're aware of at least a dozen others who signed contracts to contribute to the game without pay. ...Starbound's long-awaited bounty hunting update is liveJun 16, 2019 - PC GamerSci-fi survival game Starbound, still one of the best space games on PC, has finally added bounty hunting. First announced way back in September 2017, the 1.4 Bounty Hunter update adds a new Peacekeeper faction aimed at corralling criminals and restoring law and order to the universe. You're their newest recruit. The gangs you're hunting won't be easy to find. You'll have to follow a trail that leads between planets, picking up clues as you go. Each gang has a final hideout where you fight a boss to complete the bounty. There are new story missions linked to the update, and if you follow them you'll rise through the ranks of the Peacekeepers, who have snazzy bases set up around the universe. Along with these story missions for specific gangs, the update adds procedurally-generated bounties and criminal gang "microdungeons" to battle through. Update 1.4 isn't just about bounty hunters, though: it adds rare elemental variants of certain monsters, and you're encouraged to catch them and add them to your Rare Pets collection.  It also introduces plenty of new items including drones, seven new weapons, a mining laser, and eight new armor pieces. You'll find plenty of new furniture, too, much of which is related to the Peacekeepers. The full list of new monster variants, items and furniture can be found in the patch notes. I haven't touched Starbound for years, but this may well draw me back for at least a few hours. Thanks, RPS. Starbound 1.4: Bounty Hunter UpdateJun 13, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/961f031e792b8323e4f00cfa1890fed1817aa4f2.gif We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update! In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car! https://youtu.be/cJUh9gjEuOs We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes; https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/949f858c10592171613a8a61641f74bf4268e67c.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/fda3023335e1150b6c172444e9f20e6f1e2071dc.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/b1543bb6e58f96b25dce5b6abb8d164791619285.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/c501a9125267a9f5d04b23da2abc40e3974650bb.png Bounty Hunting New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight! New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus New generated bounty quests New generated criminal hideout microdungeons New Music Four new music tracks by Starbound composer Curtis Schweitzer Rare Monsters Elemental Monster variants - they are capturable, and earn progress in a new collection. New Collection: Rare Pets collection New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet New Furniture Egypti...Meet the modders determined to add nudity to the least likely gamesJun 23, 2018 - PC Gamer The contents of this article are not safe for work. I totally get why people jerk off to Skyrim. I'm not trying to be facetious here. From an objective, ontological perspective, I get it. If you're going to spend half a decade playing the same game—furnishing living spaces, brewing potions, brokering peace between the Nords and the Imperium—it makes sense you might also want your character to fuck.  "Other people enjoy an immersive experience but I'm not about that life, I'd rather just look at some boobs." Hearthstone modder Whiskey_And_Cigars This is an emphatically, painstakingly immersive role-playing game with real characters and real emotions. If Bethesda wasn't focused on selling their wares to as broad an audience as possible, there could even be some romantic, Hot Coffee-lite functionality built into Tamriel. Regardless, a truly prolific community of libidinous modders inevitably picked up the slack, constructing mods like " big naturals bodyslide preset " and " Whiterun Brothel Revamped ," which empower the exact sort of fantasies you'd expect. It's a tale as old as time; where there are videogame communities, there are probably sexy mods for those communities. All that being said, the existence of pornographic Hearthstone mods threw me for a loop. Hearthstone is a wonderful game. It's also about the least sexy thing Blizzard has ever made. Yes, there's a small amount of world-building—something about a magical tavern where Warcraft characters play a CCG—but design-wise, it's about as removed as you can possibly get from the complex pageant that makes Bethesda RPGs so ripe for horniness. And yet, the world's thirstiest modders were undeterred. One of the top upvoted posts on the r/LewdGames subreddit (which is the primary bazaar for stuff like this) is called "An In Depth Guide to Lewd Mods For Hearthstone." It's essentially a directory, written by Reddit user Whiskey_And_Cigars, that points us in the direction of Whorestone , which replaces the card-art in base Hearthstone with a set of nude portraits for Jaina, Tyrande, Scarlet Crusader, Nemsy, and pretty much every other female presence in the game. There's also Monster Hunt Additions , which does the same thing for the single-player content added with The Witchwood expansion, and Boards, which simply projects pervy images across the game's battlefield. It’s as if you were playing Hearthstone directly onto a Playboy pinup. r/lewdgames Keen to understand why a largely cartoonish card battler would provoke such feelings of desire in, well, anyone, I decided to speak with the modder in question. Whiskey_And_Cigars said he understood my confusion. He totally recognized why Skyrim, or Fallout, or The Witcher represented more traditional conduits for gamer lust—considering those are all games where you encounter other humanoid beings, instead of d...Daily Deal - Starbound, 40% OffJun 3, 2018 - AnnouncementToday's Deal: Save 40% on Starbound!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time 1.3.3 Hotfix Patch NotesOct 18, 2017 - Community AnnouncementsOriginal Post Hey, everyone! Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch. While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods! On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you? (CLICK FOR GIF) In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress. We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments. Until next time! 1.3.3 Hotfix Patch NotesOct 18, 2017 - Community AnnouncementsOriginal Post Hey, everyone! Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch. While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods! On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you? (CLICK FOR GIF) In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress. We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments. Until next time! Bounty hunting is coming to StarboundSep 4, 2017 - PC GamerStarbound, the spacefaring sandbox, will be filled with criminals awaiting capture and judgement, making work for bounty hunters, in the 1.4 update. Players will be able to become a space cop, arresting naughty humans and aliens for the Peacekeeper faction.  If you decide to walk down the path of a righteous crook-snatcher, you’ll need to hit up the bounty board, beginning your mission to clap some naughty criminal in irons. Catching them won’t be simple, however, warns developer Chucklefish . “Tracking down one of these criminals isn’t a straightforward affair though—you will have to follow leads across multiple planets, raiding safehouses for your next clue, or fighting off members of your target’s gang. Sometimes you’ll have to take targets alive as well, using the Peacekeeper device known as the Long Arm. This gauntlet lets you handcuff targets remotely, but requires careful aim to lock down the perp!” Chucklefish will spill more details over the coming weeks.   Starbound 1.3.2 ChangelogJul 18, 2017 - Community AnnouncementsHello, Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update. ːSBmmː Check below for patch notes! ːSBmmː Additions & Changes Reduce cost of player station parts Show some system information on hovering over stars in the navigation interface Show system name on the system screen in the navigation interface Properly beam away a player's mech when a player beams off the world Deploying to asteroid fields puts you in a position related to where in the field your ship is Allow any number of script panes with no source entity. Add player.interact lua binding Keep player from starving when in a mech Bug Fixes Various NPC and Monster behavior fixes Fix issue where player ships from other systems would be visible on the navigation screen Fix issue where deploying to a party member could result in deploying a mech to their ship Improve jarring movement of the sky during flying and warping Fix issue where inventory items would count twice in crafting interfaces Fix parameters argument for spawnnpc console command Fix issue allowing the player to fly the ship before fully repairing it Starbound 1.3.2 ChangelogJul 18, 2017 - Community AnnouncementsHello, Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update. :SBmm: Check below for patch notes! :SBmm: Additions & Changes Reduce cost of player station parts Show some system information on hovering over stars in the navigation interface Show system name on the system screen in the navigation interface Properly beam away a player's mech when a player beams off the world Deploying to asteroid fields puts you in a position related to where in the field your ship is Allow any number of script panes with no source entity. Add player.interact lua binding Keep player from starving when in a mech Bug Fixes Various NPC and Monster behavior fixes Fix issue where player ships from other systems would be visible on the navigation screen Fix issue where deploying to a party member could result in deploying a mech to their ship Improve jarring movement of the sky during flying and warping Fix issue where inventory items would count twice in crafting interfaces Fix parameters argument for spawnnpc console command Fix issue allowing the player to fly the ship before fully repairing it Starbound 1.3.1 ChangelogJun 19, 2017 - Community AnnouncementsHey everyone! ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː Minor Changes / Bug Fixes Added and improved sound effects for a variety of monsters, weapons and mech components Fixed lots of typos Fix ‘Parts and Labour’ quest description not matching its requirements Fix bookmarks not being sorted alphabetically Fix players ‘swimming’ off rail stops using rail hooks Fix world.spawnLiquid not functioning on tiles with rails/platforms Fix a bug allowing placement of blocks on some outside walls of player stations Fix Triplod not registering in monster collection when captured Fix final ore type not being listed in navigation interface for some planets Fix placement of a boulder trap in a challenge room Fix rustick being affected by physics forces/collisions Make airless space areas actually airless and require breath protection Fix tier 4 mech bodies not protecting against radiation Fix penguin weapon shop not unlocking when repeating weapon testing mission Fix passive monsters becoming aggressive when player engages hostile monsters Fix some systems not zooming out far enough in nav and planets going out of view Fix a bug causing a navigation crash when selecting gas giants Fix objects with minimum / maximum liquid levels not being broken Fix item drops being stuck in force regions at top / bottom of world Fix quest indicators being affected by world lighting Fix bug preventing some background tiles from being painted Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe) Fix some bugs when dual wielding rail hooks Prevent activating techs during mech deployment Don’t show the ‘E’ hint in dialog sequences that are not skippable Fix a bug where navigation could be canceled after consuming fuel but before starting flight Rework behavior of hoverbikes in zero gravity Boats no longer sail out of water Add an icon to Tonauac’s safe fall blessing Add a few more mech horns Prevent rail trams from driving off the ends of active stops Modding API Changes Add world.setDungeonId binding Starbound 1.3.1 ChangelogJun 19, 2017 - Community AnnouncementsHey everyone! :SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm: Minor Changes / Bug Fixes Added and improved sound effects for a variety of monsters, weapons and mech components Fixed lots of typos Fix ‘Parts and Labour’ quest description not matching its requirements Fix bookmarks not being sorted alphabetically Fix players ‘swimming’ off rail stops using rail hooks Fix world.spawnLiquid not functioning on tiles with rails/platforms Fix a bug allowing placement of blocks on some outside walls of player stations Fix Triplod not registering in monster collection when captured Fix final ore type not being listed in navigation interface for some planets Fix placement of a boulder trap in a challenge room Fix rustick being affected by physics forces/collisions Make airless space areas actually airless and require breath protection Fix tier 4 mech bodies not protecting against radiation Fix penguin weapon shop not unlocking when repeating weapon testing mission Fix passive monsters becoming aggressive when player engages hostile monsters Fix some systems not zooming out far enough in nav and planets going out of view Fix a bug causing a navigation crash when selecting gas giants Fix objects with minimum / maximum liquid levels not being broken Fix item drops being stuck in force regions at top / bottom of world Fix quest indicators being affected by world lighting Fix bug preventing some background tiles from being painted Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe) Fix some bugs when dual wielding rail hooks Prevent activating techs during mech deployment Don’t show the ‘E’ hint in dialog sequences that are not skippable Fix a bug where navigation could be canceled after consuming fuel but before starting flight Rework behavior of hoverbikes in zero gravity Boats no longer sail out of water Add an icon to Tonauac’s safe fall blessing Add a few more mech horns Prevent rail trams from driving off the ends of active stops Modding API Changes Add world.setDungeonId binding Daily Deal - Starbound, 33% OffJun 9, 2017 - AnnouncementToday's Deal: Save 33% on Starbound!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time Starbound 1.3 - Spacefarer UpdateJun 8, 2017 - Community Announcementshttps://youtu.be/iX3Mvvm5vRI Hello! Starbound 1.3 - Spacefarer Update is here! With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet. Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it! Major Changes https://giant.gfycat.com/FondAffectionateDwarfrabbit.gif Navigation Overhaul The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit! https://giant.gfycat.com/UnrealisticVainHoverfly.gif Customizable Mechs Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower! https://giant.gfycat.com/UnsteadyHonestCivet.gif Modular Space Stations Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.  Minor Changes / Bug Fixes Gameplay now pauses while menu is open (single player only) Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions Adjusted player and other physics to behave better in zero gravity Remove gravity from asteroid fields Asteroid fields now ring their stars and can be entered at any position Add rail tram vehicles and tram stop objects When opening inventory, first tab will be selected by default Auto-sorting inventory will also stack items Add visual novel engine Fix threat level of player ships to always be 1 for colonist purposes Cheese is now considered produce and players will be paid to launch it into space Made several block types permeable to liquids Perfect armor set now slightly weaker than tier 6 crafted armors Fix several issues with NPC pathfinding Various performance improvements Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency Ancient Vaults will no longer regenerate if the game is restarted while the vault is open Added unbanip and unbanuuid commands for servers Rail platforms and trams can now be broken using the matter manipulator  Modding API Changes Support script panes opening and closing with inventory (like containers) Item slots / grids in script panes now display tooltips for contained items Special keys are now passed separately to techs as spe...Starbound 1.3 - Spacefarer UpdateJun 8, 2017 - Community Announcementshttps://youtu.be/iX3Mvvm5vRI Hello! Starbound 1.3 - Spacefarer Update is here! With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet. Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it! Major Changes https://giant.gfycat.com/FondAffectionateDwarfrabbit.gif Navigation Overhaul The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit! https://giant.gfycat.com/UnrealisticVainHoverfly.gif Customizable Mechs Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower! https://giant.gfycat.com/UnsteadyHonestCivet.gif Modular Space Stations Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.  Minor Changes / Bug Fixes Gameplay now pauses while menu is open (single player only) Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions Adjusted player and other physics to behave better in zero gravity Remove gravity from asteroid fields Asteroid fields now ring their stars and can be entered at any position Add rail tram vehicles and tram stop objects When opening inventory, first tab will be selected by default Auto-sorting inventory will also stack items Add visual novel engine Fix threat level of player ships to always be 1 for colonist purposes Cheese is now considered produce and players will be paid to launch it into space Made several block types permeable to liquids Perfect armor set now slightly weaker than tier 6 crafted armors Fix several issues with NPC pathfinding Various performance improvements Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency Ancient Vaults will no longer regenerate if the game is restarted while the vault is open Added unbanip and unbanuuid commands for servers Rail platforms and trams can now be broken using the matter manipulator  Modding API Changes Support script panes opening and closing with inventory (like containers) Item slots / grids in script panes now display tooltips for contained items Special keys are now passed separately to techs as spe...Starbound is getting player-made space stationsMay 10, 2017 - PC GamerAfter a few years in Early Access, Starbound launched in full last year. Chris liked it, and it's since introduced some pretty wholesome updates—the latest of which will let players craft and customise their own space stations.  "All for a relatively reasonable cost", personalised interstellar dwellings will come with an entrance for your mech and a teleported for your convenience. Stations can then be upgraded and expanded, so says developer Chucklefish in this blog post, so as to create the "intricate corridor maze of your dreams", should that be something you're into.  "This is something we’ve wanted for a really long time and it has finally found its place in the upcoming update," Chucklefish adds, in reference to the incoming but as yet dateless update 1.3.  When that arrives it'll also come packing a new mech assembly feature which, as you might imagine, lets you assemble your own mechs. Doing so involves visiting a Mech Assembly Station, where you can swap parts, paint, and view the appearance and stats of your mechs. Horns are optional too, apparently.  Again, Starbound's update 1.3 is without a concrete launch date for now, however its updates are typically filled with gifs. Here are but a few: Starbound to revamp space travel in future updateFeb 12, 2017 - PC GamerWhen it's not working on its two new games, Starbound developer Chucklefish finds the time to update, well, Starbound, its spacey, science fiction sandbox game. True to that, a new post on the Chuckleblog sheds a bit of light on an upcoming patch that will revamp the way space travel works. You'll soon be able to fly freely around star systems in your little pixel spaceship, or in a bunch of new vehicles that will be added as part of the update. Here's a GIF that shows the work-in-progress system off (I do like how your craft appears to automatically orbit planets if you get close enough). "Space isn’t just about stars and planets," Chucklefish's Molly explains in the update post, "it’s about the space between them, so you’ll now be able to fly freely around systems and explore all kinds of new locations, from space stations to traveling merchant ships to mysterious derelicts! Systems won’t just be static, either—moons orbit planets, planets orbit stars, and rich opportunities come and go, rewarding patient explorers with brand new perils and plunder!" All of which sounds fab, particularly in a space-focused exploration sandbox game like this one. There's no date for the patch yet, so while you wait you'll have to make do with Starbound's current method of space travel. (Thanks, RPS.) Midweek Madness - Starbound, 33% OffFeb 7, 2017 - AnnouncementSave 33% on Starbound during this week's Midweek Madness*! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe *Offer ends Friday at 10AM Pacific Time