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Star Wars: Squadrons

 
Слух: EA воскрешает франшизу Dead SpaceJun 5, 2021 - Gamemag.ruИздательство Electronic Arts якобы запустило в производство новую часть Dead Space или ремастер оригинальной трилогии хорроров от Visceral Games. На это намекают несколько известных игровых инсайдеров и журналистов. Balancing Update - 6 MayMay 6, 2021 - Community AnnouncementsPilots, The following are our final server-side balancing changes we’re making: Starfighters & Components Overall, things are looking good across both factions, with the Galactic Empire having a bit of an edge for victories over the New Republic in Fleet Battles. To even out the win rates a bit more at the top tier of play, we’re tweaking the X-wing and the Y-wing to make them slightly more agile, allowing them to better challenge Imperial starfighters and objectives. Reduced X-wing boost activation cost by 12.5% Reduced Y-wing boost activation cost by 18.75% May the Force be with you, pilots. We’ll see you in the stars.Balancing Update - 7 AprilApr 7, 2021 - Community AnnouncementsPilots, The following are the server-side balancing changes we've made this week: Starfighters & Components Three key starfighters are getting rebalancing this week to provide a healthier meta at high and top tiers of play without negatively impacting the wider playerbase. TIE defender The TIE defender is a powerful starfighter when it comes to power management and reducing its energy pool too much risks invalidating what makes it unique, so for this balancing pass we’re making rapid power management a bit more costly without nerfing its stats too hard. Additionally, we’re reducing some of the ammo it has available, allowing it to still function in its intended role but while requiring additional support for longer engagements. Increased boost activation cost by 15% Decreased boost charge rate by 10% Concussion mission ammo count reduced from 6 to 4 Ion missile ammo count reduced from 6 to 4 Cluster missile ammo count reduced from 5 to 3 Advanced Power System cooldown increased by 20% B-wing We're aiming to give the B-wing better ability to reach combat around objectives faster while still having a bit of boost in reserve if power is managed well. Increased boost max speed from 200 to 210 Increased shields by 100 Decreased boost loss rate by 33.3% Y-wing Like the B-wing, the Y-wing should now also be able to get in and out of combat a bit easier while not pushing it too close to Fighter-class capabilities. Increased boost generation rate by 30% Decreased boost consumption rate by 43% Join the galaxy’s finest today with EA Play*Mar 23, 2021 - Community AnnouncementsJoin EA Play to make your games more rewarding with access to exclusive player benefits and a library of top titles. Members get more from your game including exclusive player challenges and in-game reward, plus member-only content that lets you stand out from the crowd. And when it’s time to find your next favorite game, we’ve got you covered with an ever expanding library of our fan favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. JOIN NOW ! *CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS. EA Play finally heads to Xbox Game Pass on PCMar 17, 2021 - EurogamerAfter a delay of several months, EA Play is finally making its way onto the PC version of Xbox Games Pass - and it's doing so tomorrow. EA Play first popped up on Game Pass back in November, but there was a caveat: the games were only available on console, so those hoping to access EA games on PC (either through Game Pass for PC or Ultimate) would have to wait. The PC versions were scheduled to arrive in December, but the launch was delayed until sometime in 2021. As detailed in the official update video, those hoping to access EA PC games through Game Pass will first need to sign into the Windows 10 Xbox app, then click install on an EA Play game. This will bring up a prompt to install the EA desktop app. You can then head back to the Xbox app to install the game - at which point you'll be asked to log in with your EA account. If you haven't already done so, you'll then need to link your Xbox and EA accounts, which will allow access to EA Play. At this point you can finally download and play the game. Phew. Read more Balancing Update - 15 MarchMar 15, 2021 - Community AnnouncementsPilots, The following are the server-side balancing changes we've made this week: Starfighters & Components In our previous tuning, we tested out a tweak to the TIE defender to reduce the viability of rapidly boosting for certain techniques. This week, after much feedback from the community and data from games, we’re applying the same to all starfighters except the B-wing. We will monitor the effects of this change to see if further adjustments are needed. We’ve also tweaked some components that deal with targeting and visibility to give more impact and importance to the timing of their use without decreasing their effectiveness in key moments. A-/X-/U-/Y-wing and TIE fighter/bomber/interceptor/reaper boost activation cost increased by 60% Increased Squadron Mask cooldown from 20 secs to 28 secs Decreased Squadron Mask duration from 10 secs to 7 secs. Targeting Beacons: Increased cooldown from 30 secs to 35 secs. NBA 2K21 уже завтра появится в Xbox Game Pass - Microsoft анонсировала обновление подпискиMar 3, 2021 - Gamemag.ruКомпания Microsoft в скором времени добавит в Xbox Game Pass еще один проект из стартовой линейки Xbox Series X / S. Free CosmeticsFeb 26, 2021 - Community AnnouncementsThe Empire’s day has come. Decorate your Imperial starfighters with these free cosmetics! {STEAM_CLAN_IMAGE}/38064598/cb58b3895d253258cb2e048b049e2e7dedb696ff.jpgStar Wars: Squadrons и NHL 21 скоро появятся в подписках Game Pass Ultimate и EA PlayFeb 26, 2021 - Gamemag.ruКомпания Electronic Arts анонсировала расширение библиотеки игр, доступных по подписке EA Play. Star Wars Squadrons heads to EA Play next monthFeb 26, 2021 - EurogamerIf you've yet to experience the terror of being chased down by a TIE-Interceptor, well now's your chance, as Star Wars: Squadrons is coming to EA Play - and by extension, Xbox Game Pass Ultimate. Squadrons is due to arrive on EA Play "sometime in March," although EA is yet to announce a precise date. Motive's space combat game released in October last year, delivering excellent dogfights that are particularly spectacular in VR. Along with Squadrons, EA is also putting a couple more sports games on its subscription service: Madden NFL 21 arrives on 2nd March, while NHL 21 lands sometime in April. If that's your thing. Read more Balancing Update - 24 FebruaryFeb 24, 2021 - Community AnnouncementsPilots, The following are the server-side balancing changes we've made this week: General Matchmaking improvements to reduce time to find a match while retaining balance No matchmaking changes were made last week as we were monitoring changes from the week prior Skill Rating penalty added when leaving from the Fleet Battles lobby This will go live on 25 February after a brief downtime Starfighters & Components After last week’s tuning, the TIE defender is performing more in line with our expectations but is still overperforming at the top levels of competition. After listening to feedback and comparing it to our data, we’re reducing the shield regen rate and tweaking the boost for the TIE defender. The TIE defender will still perform very similarly at most levels of gameplay to how it does now but the “boost skipping” technique used in high-end play will be slightly less effective. It’ll still be able to bounce around, but less sharply than before and while needing to focus more on shield integrity. This should also give more viability to a wider range of components. TIE defender shield regeneration rate decreased by 35% TIE defender boost acceleration decreased by 6.5% TIE defender boost activation cost increased by 28% Balancing Update - 17 FebruaryFeb 17, 2021 - Community AnnouncementsPilots, The following are the server-side balancing changes we've made this week: Starfighters & Components We’ve taken our first pass on both the B-wing and the TIE defender in this balancing update. In the event we’ve over- or undertuned certain aspects of each starfighter, we’ll make further tweaks in the coming weeks. The B-wing was struggling to get to objectives, so we’ve increased its mobility to be closer to the other starfighters while flying directly at a target. You’ll see some large percentage changes below because of that. B-wings will be able to boost more frequently but the boost charge will deplete faster when power to engines isn’t maxed out. Increased boost charge rate by 100% Increased boost loss rate by 500% (loss rate now 50% higher than other starfighters) Increased boost activation cost by 100% Decreased maneuverability penalty on all primary weapons by 33% Meanwhile, the TIE defender has been over-performing and is especially deadly in the hands of very skilled players, so we’re adjusting it a bit so that it’s not the perfect choice for every situation while still rewarding skillful play. It’ll still perform in a familiar way, but masterful power management will be key to survival with its stronger trade-offs. Increased shield overcharge decay rate by 10% Shield charge rate slowed by 20% Boost loss rate increased by 100% Boost activation cost increased by 25% Balancing Update - 12 FebruaryFeb 12, 2021 - Community AnnouncementsPilots, The following are the server-side balancing changes we've made this week: Starfighters & Components To bring the A-wing’s performance more in line with the other starfighters without impacting its role as an interceptor, we’ve made the following changes to it across the board. The A-wing should now require more skilled power management to use and be more prone to trading or losing in jousts. A-wing shield capacity decreased by 20% A-wing shield overcharge decay rate increased by 100% to match TIE defender’s Pilot Briefing: Balancing & BeyondFeb 12, 2021 - Community AnnouncementsHeroes of the New Republic! Stalwarts of the Galactic Empire! Pilots, one and all. We’re so glad to see how much you’ve been enjoying Star Wars™: Squadrons. Over the past few months, we’ve brought you a few surprise content drops, fixed bugs, added custom matches, and made balancing tweaks to the game. All the while, we’ve been having a blast watching the wonderful community-run tournaments you’ve been putting on, like The Calrissian Cup! It’s been fun for us to take a step back and be fans of your work, so thank you to all the community members who’ve been arranging and flying in those matches. As we settle into the new year, we wanted to make sure all of you are up to date with what’s next for Squadrons. Firstly, over the next few weeks, we’ll be balancing starfighters and components as well as tuning matchmaking parameters to provide the best experience for years to come. We’re taking your feedback into account, so thanks for sounding off! These will be done via server-side changes, so updates aren’t needed (possibly occasional downtime). Additionally, there are more cosmetics to come! Many new customization options have already been added to the game and will roll out with Operations and special events. There are also two remaining Twitch Prime rewards, so be sure not to miss those! The last cosmetic drop is planned for May the 4th, though new Operation rewards will continue after that. Keep completing online challenges through Dogfight and Fleet Battles to unlock them. We do ask all you data miners out there to not spoil these (surprises are fun)! For full details on how Operations work, please see our Pilot Briefing on the subject. As always, thank you so much for all the support you’ve given us. It’s been wonderful to bring this classic starfighter experience to a new era of gaming. As we begin to work on our next projects (while staying warm against this winter chill!), we’ll still keep an eye on what you're up to. But until next time. . . . See you in the stars, pilots. Punch it! —The Star Wars: Squadrons teamЭндрю Уилсон: EA заработала 3 миллиарда долларов на играх во вселенной "Звездных войн"Feb 3, 2021 - Gamemag.ruСовокупные доходы от продаж игр Electronic Arts во вселенной "Звездных войн" (Star Wars) превысили три миллиарда долларов. Об этом рассказал глава издательства Эндрю Уилсон в рамках отчета перед инвесторами.  EA forging ahead with Star Wars titles despite end of exclusivity dealFeb 3, 2021 - EurogamerA few weeks ago we heard that after a long, long period of Star Wars games being made exclusively by EA, Ubisoft studio Massive Entertainment is working on an open-world Star Wars title, signalling that EA's 10-year exclusivity deal with Disney will not be extended. Despite this, it seems EA still has a number of Star Wars projects in the pipeline - and has no intention of slowing down. In an earnings call last night, CEO Andrew Wilson said EA's Star Wars titles had made "over $3bn (£2.2bn) in net bookings" and had sold a total of 52m copies. Mobile game Star Wars: Galaxy of Heroes is a franchise worth $1bn (£733m) alone, and Wilson highlighted that EA had created a portfolio of other successful Star Wars titles including "Star Wars: Knights of the Old Republic ... Battlefront, Jedi: Fallen Order and most recently, Squadrons. "As we've established the very strong part of that franchise, you should expect that we will continue to invest in those as well as some new experiences across platforms for the future," Wilson said. "...I don't think you should imagine that the fact that some other people will build some Star Wars games is going to change our commitment to that IP or our ability to build the appropriate number of games." Read more Update 4.2 Release NotesJan 19, 2021 - Community AnnouncementsPilots, The following are the bug fixes and changes we've made in Update 4.2. See you in the stars, pilots. General Fixed an issue where aim assist would not function as intended when firing lasers at a player who is drifting. Custom Games Fixed an issue where music would overlap for a spectator in Custom Games Fixed an issue where the Flagship's health and shields would not display correctly on the tactical map. Social Fixed an issue where text chat could stop functioning when using a controller. Starfighters & Components The TIE defender's Concussion Missile cooldown has been increased from 2.3 seconds to 6 seconds. Галактика нуждается в геймерах: Lucasfilm посвятила новый трейлер играм во вселенной "Звездных войн"Jan 11, 2021 - Gamemag.ruСтудия Lucasfilm опубликовала новый трейлер, целиком посвященный вышедшим или ранее анонсированым играм, события в которых разворачиваются во вселенной "Звездных войн" (Star Wars). Rejoice, Pilots!Jan 5, 2021 - Community AnnouncementsRead up on all The High Republic era content coming across the galaxy {STEAM_CLAN_IMAGE}/38064598/fa21851ca06d7b849f05d5d60e2fd898d9babf4c.pngОт Cyberpunk 2077 до Hades: Топ-20 лучших игр 2020 года по версии Metro GameCentralDec 26, 2020 - Gamemag.ruПортал Metro GameCentral представил свой топ-20 лучших игр 2020 года. В заметке говорится, что при составлении списка самой сложной задачей стал выбор проекта на первое место, куда изначально метил приключенческий экшен The Last Of Us Part II. Однако с учетом того, что редакция сайта все еще продолжает увлеченно играть в Animal Crossing: New Horizons, тайтлы в списке поменялись местами.