
Star Trek: Bridge Crew
Save
Humble 'Spring into VR' Bundle includes Job Simulator, Star Trek: Bridge Crew, moreApr 9, 2021 - EurogamerHumble has cast its net into the vast ocean of PC games for us once more and collected together a new bundle containing eight VR games, including the likes of Job Simulator, Star Trek: Bridge Crew, Borderlands 2 VR and more. The timely-titled Spring into VR Bundle offers up around $215 worth of games that can be yours for less than £11. Various VR headsets are supported so have a browse through and see if there's anything worth using as a temporary escape from the real world for cheap! For less than a pound you can grab the space exploration game Detached and see how you would fare in a Gravity-esque scenario. Sadly, incorporeal George Clooney is not included. Read more Cease and desist forces impressive fan recreation of the Enterprise from Star Trek: The Next Generation to self destructSep 26, 2018 - EurogamerA fan-made recreation of the Enterprise from Star Trek: The Next Generation has been pulled offline following a cease and desist. Stage-9 was a two-year-old fan project that let users explore a virtual recreation of the Enterprise-D, the spaceship made famous by The Next Generation tv show. The hugely-detailed virtual recreation was built using the Unreal game engine, and was available on PC as well as virtual reality headsets Oculus Rift and HTC Vive. You can freely roam the ship, travel to the various decks, enter rooms, interact with objects and even fire a phaser. Stage-9 looked like this: Read more… VR Midweek Madness - Ubisoft VR Games, 50% OffSep 18, 2018 - AnnouncementSave 50% on Eagle Flight, Werewolves Within, Star Trek Bridge Crew and Trackmania Turbo during this week's VR Midweek Madness*! *Offer ends Friday 10AM Pacific Time. DevBlog - Star Trek: Bridge Crew and WatsonJul 16, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27448922/c7f5eebe6f389265b0b7489d612904e1332a0463.png To provide better insight into how our AI crewbots work we put together this blog to give everyone some clarity on how exactly they work and how the Watson powered voice recognition works with them. While Bridge Crew was designed as a Social VR game first and foremost, there are times you may be a player or two short or you may just feel like exploring space on your own for a bit. The crewbots were developed to help fill in those blanks. The game is playable and beatable with an AI crew, but they were not intended to replace human players and may not perform as well as your buddies would. Keep in mind that with VR, performance is at an extreme premium to keep framerates high to avoid player discomfort so highly sophisticated AI that heavily affects that performance was not in the cards. The crewbots are a very effective solution that meets the goals of providing basic crew substitutes without any negative impact on framerates. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27448922/8fdfa9b662cf15f14c0230901dc8756313b309c2.jpg To interact with your AI crew members you can either issue commands to them directly using a contextual UI, or you can issue crew wide orders from the Captain’s chair. Most misconceptions are about how crew wide orders work as well as how having humans occupying some of the stations affects these orders. Crew Wide Orders Crew wide orders were developed to help reduce menu complexity and simplify some complex, common, behaviors. These commands will work with any combination of players and AI manning stations but in the case of humans operating stations the AI assumes that the players will handle their appropriate tasks. “Analyze Target” for example, will cause tactical to try to scan once in range, engineer to set full power to engines, and helm to fly to the target. You could do this without the crew wide order, however you will have to drill down into each station’s command list in order to do so, and you’ll have to wait for tactical’s scan order to become valid. We execute this sequence of events commonly enough in the game to warrant a nice “macro” for the behavior. “Transport Target” works in a similar fashion. Assuming a target has been scanned, helm will fly to the target, tactical will lower shields if they are up, and engineer will begin the lock on process. Crew wide orders can be fairly nuanced. For example, the “Cloak Hunt” order (Only available on the 1701-D) will send crew to scanners, adjust power for phasers and shields, arm torpedoes, switch them to proximity and steer the ship toward the radar blip. Once “close” the Tactical crewbot will fire. However, the “Engage Target” order will respect the ship’s current torpedo armed state. So if the captain had previously ordered “arm torpedoes” through tactical’s order panel or via red alert, “Engage Target” will fire torpedoes,...Star Trek: Bridge Crew PATCH NOTES - Title Update 6Jun 27, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27448922/461db9eba54cb6f5a6bd85e24a18fb11cdd2d4b9.jpg PLEASE NOTE: Some elements of this patch operate exclusively on the TNG DLC, which will be releasing on PC on July 24. On all PC versions, these elements will automatically be applied to the DLC. FEATURE IMPLEMENTATION Implemented Watson powered voice recognition on the TNG bridge Added the ability for PSVR players to point MISSIONS Fixed an issue with incorrect enemies sometimes spawning for TNG Rescue Ongoing Voyages Fixed an issue with Rescue missions with two players where the civilian ship does not always appear Corrected Borg spawning in Melgar’s Point, Elgar. This was to correct an issue where the Borg could spawn in an exclusion zone which would result in them flying through space rocks as they navigate Fixed an issue with the Borg failing to attack players in an exclusion zone Fixed an issue where the Warbird does not engage during a Defend the Suribachi mission on the TOS bridge Corrected an issue where a Rescue Ongoing Voyage could have the ship carrying survivors get destroyed before the players could reach it making it impossible to complete the mission Corrected an issue with Rescue missions on the TNG bridge where players could not find or rescue civilians off of a vessel or enemy ship Fixed an issue where an Ongoing Voyages Patrol could not complete the “turning in findings” objective Corrected research missions so you cannot complete them by impulsing away from the space station when enemies appear The USS Raleigh no longer has 4 lights following it on Defend missions Fixed a problem on Patrol/Explore Mode where warping away from final turn-in could result in a mission unable to be completed Fixed an issue where the “Destroy Enemy Forces Attacking Convoy” objective doesn’t clear if the prototype is transported before killing all hostiles Fixed an issue during a Borg Resistance mission on the TNG bridge where switching from the Captain to the OPs position could result in the transport panel blacking out Corrected 2 anomalies in Keth that had incomplete information BUG FIXES Fixed an issue with enemy ships of the same class missing identifiers in their names Fixed an issue where the "Weaponized Subspace Communication Array" (EMP) visual effect could not be seen by clients Fixed an issue on the TOS bridge where manually lowering the shields could prevent them from being raised again Corrected an issue with the engineering station camera on the TOS bridge where the camera pans to Helm preventing proper use of Power Distribution Fixed an issue with loading screens not appearing for Oculus and Steam non-VR, and Steam WMR/Vive VR Removed a second, erroneous “transport from target” option under tactical crewbot orders on the TOS bridge Corrected an issue where initiating shield modulation would result in inconsistent UI behavior when the station is taken over by a second player Fixed an issue where a player could not m...Bridge Crew Dev FAQ #2 - The Next Generation DLCMay 18, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27448922/4304fe9e5d358b20424162fcc460380987654336.jpg We've seen the questions that arose since our last Dev FAQ post and wanted to take a moment to first convey our gratitude for your feedback - after so long working in secrecy, the team is overjoyed to be able to talk about their work! Here are some fresh questions we've seen you mention both here, in our official forums and on the Bridge Crew subreddit: Why did I have to download a large patch even if I haven’t purchased the DLC? The patch brings everyone up to the newest version of the game client that includes the ability to add the DLC as well as a adding a bunch of bug fixes. It’s important to get everyone on the same version to support match making across the platforms What if I want to play with a player who doesn’t have the DLC, but I do? What if someone joins a DLC game without actually owning the DLC? A toggle in the UI enables players who own the DLC to select whether they want to enter matchmaking with the DLC active (which will search for other players with DLC set active) or if they would prefer to play with any players (including players who do not own the DLC). This toggle will automatically be set to off if the player does not own the DLC. How can players help the Developers find and address bugs? We try to catch posts people make on forums, subreddits, etc but we can’t watch everywhere and some will fall through the cracks this way. The best way to bring them to our attention is to file a support ticket via https://support.ubi.com and provide as much detail as you can. Adding any links to videos you may have taken of the issue help greatly as they provide a lot more information and context to help our QA staff recreate the problem to investigate it. Note: duplicate submissions don’t help and if anything get in the way, but if you don’t know if something has been submitted already or not by all means put in a ticket. When a ticket comes in for a bug it goes to QA staff who will check if we already have something on it, will record it (JIRA) with all the details. They will work to recreate the issue and will add information on that to the entry so the developers have concrete steps to recreate the issue and know any and all factors going into it. Then the development team gets it and tries to determine if something is wrong and what can be done about it. Some notes on a few select things that have already been posted: “…while playing, we entered one system where none of the Klingon ships were firing at us. It was during one of the save the Suribatchi missions. It seemed almost like an anomaly ithe system had totally disabled their ships, but this seemed like a bug” Yes indeed, anomalies affecting enemies is intended and can have interesting consequences… “…two exclamation points appear at the same time on the Warp map (Possibly from helm)” This can happen during Research and Rescue missions. - During A Research m...Bridge Crew Dev FAQ - The Next Generation DLCMay 15, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27448922/c7f5eebe6f389265b0b7489d612904e1332a0463.png ** EDITED TO ADD CORRECTED PC RELEASE DATE ** Greetings Starfleet Officers! I am very pleased to report that our developers have been so excited to see your feedback that they have asked me to convey the following responses to you here in the Steam Community Hub. Without further ado... When is it available? Available on PS4 on May 22. Available on PC (Oculus and Steam) on July 24. What is the price of the DLC? The Next Generation DLC will be available for $14.99 in North America and €14.99 in European countries with price varying accordingly by region and currency. As a DLC product, it naturally requires the original Star Trek: Bridge Crew game Does it support VR and non-VR gameplay? As with the base game, it supports both VR and non-VR game play. How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content? All players in a party will need to have ownership of the DLC to be able to play the content together. Does the DLC include IBM Watson powered voice recognition? Support of the IBM powered voice recognition feature for Star Trek: Bridge Crew has been extended through the end of 2018. This functionality for the DLC content is being added in a patch shortly after launch of the DLC, largely to support the functionality for the 1701-D bridge including the new Operations role. Will the new Patrol and Resistance modes be available for all three playable ships or just the Enterprise D? You will be able to play Ongoing Voyages in Patrol or Resistance mode using all 3 playable ships (U.S.S. Aegis, original U.S.S. Enterprise and TNG U.S.S. Enterprise-D). Is the new Operations role available on the U.S.S Aegis or original U.S.S. Enterprise bridges? The new Operations role is only available on the bridge of the Enterprise-D. Will the Enterprise-D bridge use the LCARS interface? All of the bridge positions on the Enterprise-D have been implemented with the iconic LCARS interface from the TNG series (including appropriate audio). How authentic is the implementation of the Enterprise-D? Does it include appropriate colors and audio for phaser and torpedo fire? The development team at Red Storm has painstakingly recreated the 1701-D with the assistance of CBS to make it as authentic as possible. This has included recreating the bridge from blueprints and digital assets, use of authentic audio and of course the adaptation of the appropriate effects. All of this has been verified and approved by CBS and they have been a tremendous partner in bringing to life this experience. Have improvements been made to the existing Ongoing Voyages? Yes, primarily in terms of bug fixes and variety in the generation of missions. With the TNG Romulans added as a possible enemy to face in the DLC, has the classic Romulan Bird of Prey been added for the Original Enterprise bridge to face? Only the TNG era Romu...Ubisoft's VR Star Trek game is getting a Next Generation themed expansionMay 9, 2018 - EurogamerUbisoft has announced that Star Trek: Bridge Crew, its (primarily) virtual reality recreation of the classic sci-fi television show, will be getting a Next Generation themed expansion for PlayStation 4 and PC later this year. Star Trek: Bridge Crew - The Next Generation, to give the expansion its full and thoroughly unsurprising name, will be available for PSVR, Vive, and Oculus Rift - and, as of December last year, will also work without VR if you don't have the appropriate kit. When the expansion arrives, crews will be granted a new bridge option for their adventures; alongside the existing bridges of the USS Aegis NX-1787 and classic series USS Enterprise NCC-1701, players will be able to work together on the bridge of the USS Enterprise NCC-1701-D, as seen in Star Trek: The Next Generation. Read more… Star Trek: Bridge Crew warping to The Next GenerationMay 9, 2018 - Rock, Paper, ShotgunAn expansion for Star Trek: Bridge Crew will boldly go to The Next Generation, Ubisoft announced today, including Picard’s Enterprise NCC-1701-D rocketship and TNG baddies like the Romulans and Borg. It’ll add a new chair to the bridge and new mission types too. Do remember that the cooperative command ’em up has made VR optional, so you needn’t be gogged up to make it so. Yeah yeah, but when are Ubi making a bartending simulator set on Deep Space Nine? (more…) Star Trek: Bridge Crew no longer requires space-gogglesDec 22, 2017 - Rock, Paper, ShotgunIn what feels like an unusual sign of the times, the formerly VR-only Wobbling Around While The Camera Shakes simulator Star Trek: Bridge Crew is now open for all PC players of all stripes to enjoy, rather than just the silly headgear contingent. The non-VR patch for the also adds support for Windows Mixed Reality headsets, which seem to be increasingly common these days, giving huge Trekkie nerds even more opportunities to speak Klingon at each other, despite flying a Federation ship. Nerds. (more…) Star Trek: Bridge Crew - Non-VR & WMR Compatibility PatchDec 21, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27448922/2c137f0988b22db258552b5378ba0fdd87de358c.jpg We are very excited to announce a broad compatibility patch for Star Trek: Bridge Crew that enables non-VR play as well as adding enhanced support for Windows Mixed Reality headsets. Further, Uplay enables us to seamlessly connect players from any platform so that you will be able to join matches with both VR and non-VR players, expanding your pool of potential crewmates! Please join us in welcoming our new non-VR Starfleet Personnel! Learn more about this update in our new Developer Diary on YouTube: https://www.youtube.com/watch?v=COKdCxPGNkM&feature=youtu.be Star Trek: Bridge Crew - Non-VR & WMR Compatibility PatchDec 21, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27448922/2c137f0988b22db258552b5378ba0fdd87de358c.jpg We are very excited to announce a broad compatibility patch for Star Trek: Bridge Crew that enables non-VR play as well as adding enhanced support for Windows Mixed Reality headsets. Further, Uplay enables us to seamlessly connect players from any platform so that you will be able to join matches with both VR and non-VR players, expanding your pool of potential crewmates! Please join us in welcoming our new non-VR Starfleet Personnel! Learn more about this update in our new Developer Diary on YouTube: https://www.youtube.com/watch?v=COKdCxPGNkM&feature=youtu.be Special Promotion - Star Trek : Bridge Crew, 50% off!Aug 30, 2017 - AnnouncementStar Trek™: Bridge Crew is 50% off!* Star Trek™: Bridge Crew will immerse you in the Star trek universe thanks to VR. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew. *Offer ends September 5 at 10AM Pacific Time Save 50% on Star Trek: Bridge Crew!Aug 29, 2017 - Community AnnouncementsStarting today through September 5th, save 50% on Star Trek: Bridge Crew on Steam. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27448922/2d774c8e871f8ad653c1f3a9b9ab123e0148ff4d.jpgSave 50% on Star Trek: Bridge Crew!Aug 29, 2017 - Community AnnouncementsStarting today through September 5th, save 50% on Star Trek: Bridge Crew on Steam. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27448922/2d774c8e871f8ad653c1f3a9b9ab123e0148ff4d.jpgStar Trek: Bridge Crew adds voice controlJun 22, 2017 - Rock, Paper, ShotgunPatch Notes - June 13th, 2017Jun 21, 2017 - Community AnnouncementsHere’s what you can expect from our latest patch: 1. Fixed Infinite Impulse / Warp during Ongoing Voyages. 2. Fixed various issues around the Invite system. 3. “Private Match” is now known as “Custom Lobby”. Feel free to invite your friends for an invite only session or invite some friends before opening it up for other players to join! 4. Matchmaking should no longer place you into inactive lobbies. 5. Various Mission Improvements. - Usability improvements to the Impulse / Warp process. - Improvements to scanning a fugitive ship and transporting fugitives. 6. Additional functionality has been implemented for community management purposes. 7. Minor crash & bug fixes. 8. Addressed issues with “Headset Removed” Warning on HTC Vive and Out of Bounds messaging on both HTC Vive and Oculus. - Star Trek: Bridge Crew TeamPatch Notes - June 13th, 2017Jun 21, 2017 - Community AnnouncementsHere’s what you can expect from our latest patch: 1. Fixed Infinite Impulse / Warp during Ongoing Voyages. 2. Fixed various issues around the Invite system. 3. “Private Match” is now known as “Custom Lobby”. Feel free to invite your friends for an invite only session or invite some friends before opening it up for other players to join! 4. Matchmaking should no longer place you into inactive lobbies. 5. Various Mission Improvements. - Usability improvements to the Impulse / Warp process. - Improvements to scanning a fugitive ship and transporting fugitives. 6. Additional functionality has been implemented for community management purposes. 7. Minor crash & bug fixes. 8. Addressed issues with “Headset Removed” Warning on HTC Vive and Out of Bounds messaging on both HTC Vive and Oculus. - Star Trek: Bridge Crew TeamStar Trek: Bridge Crew drops out of hyperspaceMay 30, 2017 - Rock, Paper, ShotgunNow Available on Steam - Star Trek : Bridge CrewMay 30, 2017 - Product ReleaseStar Trek : Bridge Crew is Now Available on Steam! Star Trek : Bridge Crew will immerse you in the Star trek universe thanks to VR. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.
Show Comments