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Star Traders: Frontiers

 
Update #343: Esteemed Guests, Come AboardMar 28, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/7bd428e3b6338ea7acb26e6c65f048f62bfbf1b2.jpg Captains, welcome to the bridge. Please take the chair and get ready for Update #343. Not a typo, that's really 3-4-3. With this update we've got new 3 new high-level ship weapons, the amazing Esteemed Guest Cabin, upgraded enemy ship builder options and the on-going community challenge for Bounty Hunters. If you're enjoying the years of support and updates, please take a moment to leave a review and check out our other games like Cyber Knights: Flashpoint. Calling the Bounty Hunters The community Bounty Hunter challenge has really heated up in the last weeks - get in now to sail the stars and mete our your justice and RP as your favorite famous hunter. https://steamcommunity.com/games/335620/announcements/detail/4114672134621189282?snr=2___ {STEAM_CLAN_IMAGE}/30817993/7d35efec5001452b98e59883d71effb5f7f8ad1e.png Esteemed Guest Cabin This update includes a new ship component suggested by a member of our Discord server. Designed specifically for small ships with mission-centric Captains, we are introducing the humorously named "Esteemed Guest Cabins" which provide a hybrid prison cell - passenger cabin that can hold one Prisoner and 1 Passenger simultaneously. Don't worry -- the quarters are separated by security and thick walls and feature completely different entrances so your high-valued passenger never needs to know they are housed next to some of the galaxy's most wanted. {STEAM_CLAN_IMAGE}/30817993/b1c26372f6473aa0057084ecfc396183ebc13815.png New Weapons (thanks Twitch team!) During our Friday Star Traders: Frontiers dev chat on Twitch (join us this Friday, March 29th at 11 AM EST for more fun!) we worked on brainstorming and implementing new weapons based on community input. We added the new ship weapon, Chimera Missile Battery, which has moderate damage but a high chance to inflict devastating crippling effects on your enemy's ship. It is a terrific weapon for opening battles and gaining an advantage at long and medium range. Also suggested, and named by our captains on Twitch, the new ship weapon Seraphim Railgun Array brings the power of a Medium sized railgun array to Captains who prefer to use 3RP weapons. The design of the Seraphim trades base damage for an increased rate of critical hits. When it scores one, the Seraphim will deliver top-tier damage by stacking high damage dice and massive void damage. {STEAM_CLAN_IMAGE}/30817993/635c3bcca4dfb7ca48cc3e32025c10a91f5457b4.png And finally, we've added a new small slot railgun, the Daystar Railgun. The Daystar Railgun provides a high level damage source for small components and is very accurate against both ships and craft. Depending on your ship's build and size, this new railgun array might be perfect for your medium range engagements. Enemy Ship Builder Upgrades As new ship components are added to the game, we keep an eye on them and then release them out to the enemy ship builder. Update #343 includes a new batc...Save 50% and Update #342: Large HaulerMar 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/b9bd98dd0bfc273bd1706dee1c2d8b80fbf261b8.jpg Welcome to the Steam Spring Sale! Along with the 50% discount, we've got Update #342 with new ship components, fixes for prize ships scoring and pricing, improved distribution of the loot drops in Salvage Relic cards and a pile of fixes suggested by the community. Thanks to everyone who has supported us on this epic journey to #342 updates and beyond! We hope you'll share the game with a friend and leave a review. Cyber Knights is getting lots of updates too! If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is evolving fast in Early Access. In February we added the all new Scourge class to the game, unleashing the power of th chem-hive to poison, distract or trick the enemy security forces. And now, at the start of the Spring Sale we just dropped the MAGNITUDE update which simply blows up the variety in proc-gen missions for the game with a total of 10 new mission objective and mission map combos. Come check it out! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Bounty Hunter Community Challenge We've recently kicked off the latest Star Traders: Frontiers community challenge - the Bounty Hunter themed role-playing challenge. Base your to captain, officers, and playstyle around a famous bounty hunter from a movie, book or comic. Try to style your appearance, names and roles to match the famous character and their crew - and then take on the biggest bounties in the galaxy. https://store.steampowered.com/news/app/335620/view/4114672134621189281 +3 New Large Fuel Tanks By popular demand, we've added in the final 3 Large Fuel Tanks with levels 5 to 8. At the top end, this can grant a whopping 450 Fuel. If you're in a larger ship and want to install a few of these, you can now guzzle over 1000 Water-Fuel at the starports quite easily. Watch your price-per-unit now, as that can get expensive fast! {STEAM_CLAN_IMAGE}/30817993/fa53599a72254044e5f7a8493f06e88d86d26a48.jpg Better Salvage Artifact Distribution We've smoothed out some bumps and issues within the artifact loot tables for Salvage, including both weapons, armor and gear. This should help prevent certain types of results from being repeated too often and increase the chances to draw high-end salvage artifacts if the gear card has a high score. Tally Those Prize Ships! If you are gaining new ships through your Prize Ship Talents, the now count toward your ships owend score in your captain's overall score. This path to ownership had been missed in the stats, so thanks to the captains who pointed it out for a quick fix. We've also fixed a bug that could result in $0 prize ships and another reported issue with prize ships ending up at indie zones which generally isn't right. {STEAM_CLAN_IMAGE}/30817993/77d87e42675a723cbd9c742ff7507fe2a1ce17e7....Bounty Hunter March 2024 Community ChallengeMar 1, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/588884466b96bda5ec0bec77043bfb80e49599f2.png Hello, Captains. It’s time for another STF challenge. This challenge is a bit different as it is more of an RP challenge - to theme your captain, officers, and playstyle around being a bounty hunter. Shout out to Füchsingeist for giving us the idea with their themed playthrough. {STEAM_CLAN_IMAGE}/30817993/f78a02c9cabc3f76ace443b4d65fbbd202517b0b.gif As always there are a few requirements for this challenge, although they are more guidelines and starting points, rather than hard requirements. For this challenge: Your captain must be a bounty hunter Feel free to theme your run around fictional bounty hunters (Spike and Jet, Han Solo, the Mandalorian, Boba Fett) if you want or create your own original bounty hunter and their team That's it! Some ideas for what we’d love to see: Screenshots of your bounty hunters and their officers Description of your theme Tell us about your highest bounty and the story behind it Any other creative ways you want to share to tell us about the bounty hunter life: memes, interpretive dance, gifs, etc No matter what you choose to share, please include one screenshot of your captain! We’ve opened up a discussion here on Steam in the General Discussion forum for aIl of your posts. If you post on the discord, post in the #bounty_hunter_challenge channel found in the STF category. {STEAM_CLAN_IMAGE}/30817993/fbf2311edd59589a7c3601a3b4e4be905d4302e1.gif Good luck and have fun, Captains!Save 50% on Update #341: Masters of Quarters and SpiesFeb 22, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/4fe5ad667293d38114ece56fb7aed839e3de578d.png Welcome Star Traders and exiled Cyber Knights to another exciting update post for your favorite Star Traders game, Star Traders: Frontiers. 😁 If you haven't already seen, all of the Trese Brothers games and bundles are 33% to 80%-off for the next several days! This includes the Android and iOS versions of Star Traders and our other games, and we just released a new "Best of Trese Brothers" Steam bundle for a bonus discount on any games you don't already own -- top-down turn-based tactics RPG Templar Battleforce (set in the same universe as Star Traders!), our new squad tactics heist RPG Cyber Knights: Flashpoint, and old-school fantasy tactics in our party-based RPG Heroes of Steel. https://store.steampowered.com/bundle/37813/Best_of_Trese_Brothers/ {STEAM_CLAN_IMAGE}/30817993/67f05611bfad2171cc3f4bec8b914fdecde56f05.png On to the ST:F update! New Talents! This update brings two new Rank 15 Talents, one for Spy and one for Quartermaster. The new Quartermaster "Combat Debrief" talent provides a catch-up mechanic for Crew Experience and provides a strong Morale heal following Crew Combat. Depending on how popular this Talent is, we might be releasing a twin brother Talent that provides the same result but for Ship Combat. The Spy gains "Asset Forfeiture" which is a Prize Ship talent capable of seizing ships during Conflicts, if the Captain holds and Edict and can pay the tithe. Chasing prize ships is a favorite activity for many late game Star Trader: Frontiers players and adding this talent to the Spy has been a popular request. Our hope is that this will open up more Officer builds for players hunting Prize Ships. {STEAM_CLAN_IMAGE}/30817993/41c190ebccd8b11f03c266f2bbb4aa5f15ed6b70.png We love hearing your ideas for new Rank 15 Talents, even when they are a little bit OP. Keep 'em coming! {STEAM_CLAN_IMAGE}/30817993/a47a870b2bbe228b820fb49d2326db2560f50968.png New Ship Components By popular request, we've added "Fuel Tank 8" and "Fuel Tank 9" to hold previously unheard of quantities of fuel. Useful for players building ships with the capacity for many hyperwarp jumps without refueling and available for installation on small and medium sized ships. They are expensive to install, but not particularly expensive to maintain. These components won't become available until after the Plague Era has started, and can only be found in zones with level 9 Economy, 7 Military, 9 Starport. For an upcoming patch we are testing additional Large Fuel Tank upgrades for players who are building dreadnought-sized behemoths with a terrible thirst for fuel. {STEAM_CLAN_IMAGE}/30817993/fa8d17815ffc70ebd2e51af0b0a19ce209b2575b.png Exploration & Salvage Linked In an effort to provide even more variety and seekable scenarios, and make Salvage Rumors more valuable for more types of builds, we've added some new rules about how Salvage Ops and Explorer interact. The Explorer deck now includes additional ...Update #340: Many Among the Spice PlateFeb 5, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/0f742794e6341f8da199803d79f5e7dc2bce920d.jpg Welcome Captains, to the next episode of This Old Star Traders Update. We sincerely hope that you enjoy the twists and turns of 3.3.91. Let's dig into what's changed! If you're enjoying the continued support and updates for Star Trader: Frontiers, we hope you'll take a moment to review the game, check out Cyber Knights: Flashpoint or tell a friend about our work. {STEAM_CLAN_IMAGE}/30817993/77d87e42675a723cbd9c742ff7507fe2a1ce17e7.png Outfit / Name Randomization First, by popular request we've ported the outfit and name randomizer out of the appearance screen and promoted them to the Crew details screen of the Roster. This intends to increase the number of players who can see and use this feature, as well as making it easier to re-randomize large parts of your Crew by using Next + Randomize. Be aware, Captain, that changing the appearance and name of your Crew will do nothing to dissuade or confuse Legendry Bounty Hunters, like "Draiv Solregard" who also get a sneaky little buff in v3.3.91 Improved AI Ship Builder This update also expands the ship component catalog with new components and integrates previously released components into the AI ship architect. With each update, as we release new ship components first they head out to the player base where we can get feedback and observe their balance. Then, after a period of testing, they are released to the AI ship builder. {STEAM_CLAN_IMAGE}/30817993/73774264fa3c03c912b29b2d5aa615071d753d95.png Water-Fuel Reclamation 6 New for players this time around are two structural components and a new type of Plasma Cannon. First, the new Water-Fuel Reclamation 6 component will help Captains with smaller fuel tanks maintain longer operational cycles by reducing fuel use and offering a rebate on used fuel. This component can also serve a powerful function in ship combat, as attacks that normally would hit the Ship's Engine can be soaked by a Reclamation plant. {STEAM_CLAN_IMAGE}/30817993/84f998d676068db8967e34b45084d31bd930f02b.png Armored Salvage Bay 6 The Armored Salvage Bay 6 provides another upgrade for ships built to Salvage and Explore. The Armored Salvage Bay 6 provides substantially advantages in Salvage while also increasing ship survivability by providing a large amount of Ship's armor. The originally armored salvage bay upgrades were added due to player requests for more Salvage-Combat hybrid components. Salvage operations are always dangerous -- the richest prizes bring all the predators out -- and as a result Ships engaged in Salvage operations are far more likely than Patrol or Spy operators to encounter hostile forces. The Armored Salvage Bay provides enhanced survivability and other minor combat benefits. New Obliterator Plasma Cannon Ok and now for the good stuff -- new weapons! The new Obliterator PKX-5 Plasma Cannon will absolutely obliterate your opponents if you can fit it on your ship. Do not attempt to install two ...Update #339: Void-ScoutsJan 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/d41648cbb47f1aa8bd278c7900190198e1a1705a.jpg Update #339 continues the additions to small ships with new Scout Bridges, adds new Cargo Hold options for ships with large slots dedicated to cargo, as well as new and improved Trait mutation paths for Explorer crews, and a big retraining of the enemy human AI on How to Effectively Use Carriers (TM). If you're loving the updates, improvements and new content please share the game with a friend and leave a review! {STEAM_CLAN_IMAGE}/30817993/cf51ed9af4764993c7762f5c74d05123d9b4a83b.png New Scout Bridge 6 and 7 Two new Scout Bridges have rolled out with Update #339. Available only to ships that have small slot bridges, these improved Scout Bridges are powerful additions to the small ship meta. Each is faction and era locked, so they aren't always available or available immediately in the game. Scout Bridge 6 is developed by Cadar at the time of the start of the Second Founding Era while Scout Bridge 7 is developed by Thulun at the start of the Plague Era. While they offer a host of advantages, these Scout Bridges are also well suited for light carrier builds that utilize Shuttles for boarding. In addition to the new Scout Bridges, we're introducing the new Level 6 gear: Trifax Interlink, designed to boost craft defense for piloting a shuttle and provide combat buffs for boarding combat. {STEAM_CLAN_IMAGE}/30817993/b8c50c3857f04856a03b1d9e921e43de19283daf.png New Cargo Holds Both of the new Cargo Hold options -- Cargo Hold 8 for maximum storage and fuel capacity and Armored Cargo Hold 6 for a hybrid of Armor and cargo space -- are developed near the start of the Plague Era. While they are not faction-locked, both are expensive top tier components to consider installing into your high-end ship to squeeze out a few more points, fuel and cargo capacity. {STEAM_CLAN_IMAGE}/30817993/812c72556af1dcfb04cb4e1212ecd3ae9e5bf6c6.png Exploration Trait Mutation With Update #339, we've improved the variety of possible Trait mutations that can come from Exploring with 5 new positive and negative routes. As you do any activity - from sailing, to spicing to Exploring - you have a constant low percentage chance that your crew will gain Trait mutations. Over time, the types of activities you repeat and repeat shape your crew. Exploration has new Trait options that will bake in over your career. We've also updated the way in which Trait mutations are displayed during Exploration to be sure that they are always displayed clearly. {STEAM_CLAN_IMAGE}/30817993/f0448af726bf76de5f45dd298acd11b3f7b3c223.png Enemy and the Skylift Carrier With this update, we've retrained the enemy ship builder on the Skylift Carrier to help it provide more threatening and efficient builds. This will result in some new and exciting directions that the enemy ship builder can take the Skylift. It is a big and powerful ship, so it's exciting to see it be more threatening when it appears in your ship encounter. {STEAM_CLAN_IM...Update #338: Small-Ship TravelersJan 21, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/58fb76e4b9a2e2b75875e65b9b7293ae0b3e0a83.jpg Update #338 unleashes a completely unique and powerful small-ship Hyperwarp Drive that includes +1 Officer Cabin, 2 new high-level ship components that will only appear after the Second Founding story Era starts, more connections and impacts for Rumors, and finally also tips the scales back a bit toward the enemy with an upgraded Legendary Bounty Hunter template and finally unleashing the 3.3.x components into the enemy ship builder pool. If you like to see a game like Star Traders: Frontiers continued to get updates for free, 6 years after its release date, please hit up the review button and check out ... Our new game has started Early Access! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, just launched into Steam Early Access! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ {STEAM_CLAN_IMAGE}/30817993/f0448af726bf76de5f45dd298acd11b3f7b3c223.png Ancient Bounty Hunters We've upgraded the ship blueprint used by the adversary "Draiv Solregard", a Legendary Bounty Hunter. His ship's components now upgrade more effectively for combat and make him a more unique encounter compared to other normal Bounty Hunters. He is one of the oldest and most feared hunters in the void, so beware this near-ghost of an earlier era. {STEAM_CLAN_IMAGE}/30817993/6e07c6b110484fea921a3a3d875e8f164f908ec4.png Traveler Hyperwarp matches Annex We've added a unique new component for small and medium sized ships, the "Traveler" class of Hyperwarp Drive. These upgrades are expensive for a Hyperwarp drive but include a critically useful +1 Officer Cabin and are available for the 2400, 3400, 5000 Mass hulls. With the addition of the Traveler drive and the use of Annex components, many ship builds can completely eliminate dedicated officer cabins completely at 3400 mass and below. Our testing showed that these opened up new options for early game ship builds and so we've made them available immediately at the start of the game. +2 New High-Level Components We are also releasing several new, late game ship components as the story Era's advance. First, providing state of the art targeting data for ship weapons is the Interlocking Sensor Matrix 7. Additionally we've added Ferrochromium Plating II to increase ship survivability in extreme survey and patrol conditions. Both of these powerful new components are sold in starports only after Second Founding Era starts. {STEAM_CLAN_IMAGE}/30817993/59fb3b39932740164373ec812dcf6c9743885af7.png Enemy Ships Getting Latest Components The current barrage of updates, called the v3.3.x series, has included a ton of new ship components, component rebalances and weapon additions. We've started the process of finalizing v3.3.x and...Update #337: Rumors over the PlateJan 16, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/021c1685b9e238c42beeeb0ad11d7a3f8236cc69.jpg Update #337 swings back around to the Rumor system to deepen their impacts into multiple systems and the Contact simulation. With this update we've improved the results for Artifact Find, Merchant Fleet, Starport Closed and Mercenaries. Rumors are a key system in Star Traders: Frontiers that cause variation, reasons to travel, dynamic and short term goals and help shake up the Contacts in the simulation, so the more numbered and powerful their effects the more interesting they become. If updates make you happy, and you know it, leave a review! {STEAM_CLAN_IMAGE}/30817993/fa53599a72254044e5f7a8493f06e88d86d26a48.jpg Artifact Find Expansions The Quadrant Rumor Artifact Find has a wide impact across Explorer and encountering Smuggler ships. There are Artifacts to be found, and while previously the Rumor mostly impacted the direct results of Explorer, now the Rumor also expands the value and size of any Stashes discovered during Explorer. In the case where you find some clue that reveals another smuggler or pirate's stash, it is a stash that was bloated in value by the Artifact Find Rumor and the value and type of cargo in that stash will be better for it. Also, we've further increased the value of bonus cargo being carried by Smugglers across the Quadrant with Artifact Find Rumor active. If you're a pirate, there is even more incentive to flock to the quadrant for valuable pickings now. Speaking of which ... {STEAM_CLAN_IMAGE}/30817993/5e65ebd0d8e9a9c7d6c0f253873775f8ffb4d0eb.jpg Gone Lootin' The Pirate's Talent "Looter's Instinct" which adds a bonus cargo to a Merchant encountered while Blockading now has Rumor hooks as well. The type of bonus cargo and the count allocated to the bonus is now larger when the Quadrant Rumors Merchant Fleet or Artifact Find are active. If you plan to truly capitalize on the value of Rumors, be sure to build out a crew to help you find them and then use Talents to reap the rewards. {STEAM_CLAN_IMAGE}/30817993/4b4fade708fe4d2c2f62ecb15a67da8827b7d097.jpg Stardock Closed Blocks Escapes Stardock Closed Rumor already has a wealthy of unfortunate consequences. First, you can't fuel, repair, upgrade or access dry docked ships at this landing zone and any local Contacts are at risk of Influence loss. We've punched up the risk to Contacts to represent their inability to flee in the case of trouble. If a Contact suffers an assassination attempt from another Contact while such a Rumor is active, it is 25% less likely that they will survive. Considering that a Contact may have used their action to drop this harmful Rumor on an enemy Contact's zone, they are basically setting up their enemy for a possible death blow on their next action in the simulation. Mercenaries Jam Black Market While a Mercenaries Rumor is affecting a zone, the Black Market can be a little more dangerous. In response to these often-troublesome off-worlders clogging the starport, spice ...Update #336: Lance of the GodsJan 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/f6fdd0b2cb72b1c79b93be107a53bbbdbb3ba6ab.jpg Update #336 rolls out with another bristling set of level 8 and 9 capital ship weapons, rebalanced enemy ship builders to improve the short-ranged Lance builds, pricing and ship weapon rebalances, new rules for Spice Hall Trait mutation and extra burning for Molten Worlds. A huge thanks goes out to everyone playing, posting and sharing Star Traders: Frontiers! As we keep climbing toward the 350th update milestone, remember to leave a review and -- Spread the word about our new game to keep our studio going strong? We love continuing to add to Star Traders: Frontiers, but increasingly it’s sales of Cyber Knights that keep our studio going. Help us out by spreading the word? Give the game a shout-out, or recommend it to any of your Steam friends that like games similar to Cyber Knights? https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ {STEAM_CLAN_IMAGE}/30817993/8fc5ae94023db5a20b97caf54c1ed5f65b8e251f.png New GUR-18 Gravcannon The first medium slot Gravcannon above level 6, the GUR-18 weighs in at level 8, costing 3 AP to fire and smacking with a massive 360-450 Dmg. While it can't boast best in class for its other weapon statistics, it is still a smaller, faster Gravcannon (is there such a thing?) that can still shatter enemy hulls and may fit better into your ship configuration than one of the larger high level GCs. {STEAM_CLAN_IMAGE}/30817993/94d233d20926584a533b70f89d56bab10b1d552f.png New Quad-Arc Lance, Lances Win Ties, AI Gets Lancey The new Thunderstrike Quad-Arc has been called by some the Lance of the Gods. The level 9 small size lance can pack a powerful punch with 55% Crippling Hit and solid 40 Radiation Damage. Used as a battery, firing multiple at a time for 2 AP, these high-powered Lances can cripple and cook a ship effectively at 2 Range. Lances have seen a nice rebalance to be now classified with Autocannons and Gravcannons that in the case of a tie between the attacker and the defender, the attacking Lance wins, where with all other weapon types (non AC, GC, or Lance) the defender wins ties. Ties are most common when the dice pools are small -- in early game ships or when both ships are burning, so it isn't a huge impact, but something to keep in mind if you're fighting evenly matched opponents. We've also spent some time with the AI ship builder to make sure it is pairing its Lance builds with the right other set of ship components to get the best results in short-range, barrage fire type builds. Torp Rebalance Both the Torpedo Mk3-Delta and Torpedo Mk4-Ultra have both had their Crippling Effect % revised downward to prevent them from being too OP within the class. On-Going Price Rebalance With Update #336, we've continued the press on updating the price balance across the 700+ ship components in Star Traders: Frontiers. The Duranium Coating II and III have both had their price increased as well as all Autocannons, Lances and Gravcannons...Update #335: Storied CareerJan 2, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/1b56bafeadf9e23933933a6ec4e3868fe1d47596.jpg Happy New Year, captains! It's going to be another eventful one in the void as we cruise past the #335 Update mark. Update #335 brings new medium sized torpedo weapons, more exciting rules for Engine Damage for aggressive attack strategies, improved rules for Morale Damage when hits target Bridge and Engine, big updates to how enemy ship captains pick their ship weapons in combat and a big sweep of price raising for late game components. If you've enjoyed just a few free updates or hundreds of updates over the years, we hope you'll consider leaving a review and sharing Star Traders: Frontiers with a friend! {STEAM_CLAN_IMAGE}/30817993/9e7232278dd249be6b6fcdbe7990603095e6cf27.png Torp Power With Update #335, we've rolled out three new medium slot Torpedoes that all pack a massive punch. These high-level medium slot torps make torpedo boats with a wider variety of designs viable into the late game as you finally have options at level 7, 8 and 9 for your medium slots. Get more Void Shielding because these torps can hit very hard and beware that late-game enemy captains may also employ the Mk3-Gamma, Torpedo Mk3-Delta and Torpedo Mk4-Ultra. Early Engine Dmg Rule Rebalance In a small but important change for some strategies, we've revised the special rules around Engine Damage in the first 3 Turns of ship combat. There has always been a protection for the player's engine against becoming immediately disabled before Turn 3. Some of these protections were extended to the AI ships as well in ways that made certain hyper-aggressive strategies (ALL the Gravity Cannons, Turn 1!) less effective. We've adjusted the rules on the AI's side without touching the player side rules to allow for these cases and don't punish hyper-aggressive strategies or force them to wait until Turn 3 to truly unleash their power. A big thanks to the players posting feedback and sharing data on these strategies that helped us craft this fix. {STEAM_CLAN_IMAGE}/30817993/247aa5aac136791dfbd1da90ec618023516fdf9b.jpg Bridge and Engine Hits Morale If a ship or crafts weapon attack hits the Bridge or Engine, there is now up to a 30% increase in damage to the crew's Morale. Taking hits to these critical components shakes up the crew as they know the ship is in direct danger of failing to function and therefore losing to the enemy. This change can help accelerate and make more meaningful the ship combat defeat rule that can cause an enemy ship to surrender by Morale loss. {STEAM_CLAN_IMAGE}/30817993/646e8f0f33aabb2df670c34365f62f12948f928c.jpg Ship Captain AI Improved We've updated a number of important AI templates, rules and decision points as they relate to ship weapons. We updated some of the rules and decisions for torpedoes as to what other components to pair them with the for the maximum effect. For those enemies you find hanging at long range and trying to rain torp-hell down on you, be sure to pick your fight...Update #334: Layered PlatingDec 29, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/91823ffae419cb10bb110cf50afbb216876d207e.jpg Update #334 continues to expand the sweep of core components for fuel extenders, rebalances how fuel extenders play out in the armored ship meta, improves Shocktrooper's Deepstrike Detonator to target ship's weapons and makes a key negative Salvage card even worse (watch the engine, ye dogs!) We also have the best price of the year going on with 50% off during Winter Sale! So tell a friend and leave a review! Cyber Knights is getting lots of updates too! If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is evolving fast in Early Access. In December, we added proc-gen missions and custom difficulty options that let you control everything from the economy to any time pressure. Now, the latest update has added 6 new cool hairstyles and new types of military gear your corrupt cop allies are willing to "fall off the back of the truck" for you, for a price. All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Water-Fuel Rebalancing All ship components that provide bonuses to Water-Fuel are no longer considered armored components. That means they will no longer have the increased soaking in cascading damage (even when over 60%) to other components. These types of fuel extenders were masquerading as armored/protection components and getting too much of a boost out of it. Also, we've repriced the Large Fuel Tank ship component to make it more competitive within its progression. New Fuel Tank 7 and Water-Fuel Reclamation 5 With Update #334, two new core components have been released to the high-end starports of the world. Those boasting 8 Starport and 8 Economy can now sell Fuel Tank 7 and Water-Fuel Reclamation 5. Note that neither the new Fuel Tank nor Water-Fuel Reclamation count as armored components any longer, as noted above. {STEAM_CLAN_IMAGE}/30817993/70acbcb7abd163616fe23a0acc0a7b067a17cb62.png Deepstrike Detonator The Shocktrooper's Deepstrike Detonator has been rebalanced with this update to be more targeted, specifically focusing on destroying the enemy ship's weapons instead of regular components. This plays to the aggressive and all-out-attack style of the shocktrooper, sent in to destroy the enemy's offensive capabilities. {STEAM_CLAN_IMAGE}/30817993/1cd0fcc6f5811e66e50a49ff8ec7523dbe837e8f.png Salvage Risks The risks for your ship's engine when Salvaging have just gotten worse. While the card cannot take your ship's Engine out entirely, it now has more power to significantly damage it. Salvaging is always a high risk and high reward opportunity, but now if you are in unfriendly territory without a good starport nearby, it can be even more dangerous. Consider which cards to knock out with your Talents carefully, captain. We've also fixed some incorrect card art for exploring ice world wild z...Give the gift of Trese Brothers? Star Traders is 50%-off, plus much more!Dec 25, 2023 - Community AnnouncementsHappy Holidays everyone! The Steam Winter Sale is in full swing, and all of our games are at their best deals of the year. Star Traders celebrated its 5 year anniversary this year and is 50%-off, a great gift for any fellow sci-fi fans in your life. Templar Battleforce, our 93% 👍 turn-based tactics game set in the same universe as Star Traders is too! And our new game, Cyber Knights: Flashpoint, is now two months in to Early Access with over 30 updates expanding and improving it. https://store.steampowered.com/app/370020/Templar_Battleforce/ https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Spreading the word is a great gift to us! It has been a tough year for game studios as you may have seen. We're definitely trying to make the most of this Steam sale, and get the word out about our games! Anything you can do to help is a great gift to us. 📝 Write a review on Steam, and rate which other reviews are helpful. 🎁 Gift a friend one of our games. 📢 Give us a shout-out on social media, or share one of our own posts on twitter or Facebook. We're super-thankful to have so many wonderful fans, and know a lot of you have already done all of the above early and often. 😄 Thank you again, and know that it's you we're thinking of when we add update number ::checks notes:: 334 to Star Traders. 🥰 Lastly, a shout-out for our bundles of indie friends. Because of the way Steam "complete the set" bundles work, if you already own games in a bundle you're purchasing, you're just paying for the games you don't already have -- with both the bundle discount and any sale discount the individual game has! It makes for some incredible deals, and ours are full of great indies worth supporting. The Endless Adventures - Deep & Replayable RPGs bundle contains Star Traders and two equally deep RPGs, our friends Wildermyth and Vagrus. https://store.steampowered.com/bundle/33786/Endless_Adventures__Deep__Replayable_RPGs/ The Turn-Based Tactical Bundle has our game Templar Battleforce, plus three other gems each with a very different flavor; quirky fun Chroma Squad, epic fantasy Warbanners, and fast-paced gothic Golden Krone Hotel. https://store.steampowered.com/bundle/18428/TurnBased_Tactical_Bundle/ Old School Fantasy RPGs has Heroes of Steel (our first game on Steam!), and a variety of fantasy RPGs from open-world cRPG Balrum to isometric action RPG Exiled Kingdoms to a classic gridder dungeon crawler, The Fall of the Dungeon Guardians. https://store.steampowered.com/bundle/18982/Old_School_Fantasy_RPGs_Bundle/ Hope that gives you some options for any Steam gift cards you may have gotten or any day-of Christmas gifting you're doing! 🎅 Enjoy the season; cheers!Save 50% on Update #333: Deepstrike DetonatorDec 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/df168827081d6f416f4b306ffe580f7095605ad8.jpg Welcome to the Steam Winter Sale and the best sales of the year! The bridge is decorated, break out the bottles of lux, let's celebrate with 50% off and welcome all the new captains with an update. Update #333 adds a new rank 15 talent for Shocktrooper, improves the balance of post-boarding ship damaging talents and revisits cargo allocation to for enemy captains. If all of these on-going free content updates are working for you, we hope you'll leave a review to help us keep it going. Update #333 welcomes you to the holiday season like the Shocktrooper likes to say hello - {STEAM_CLAN_IMAGE}/30817993/bce32ea46e6bf5366040b20c04c6df5b5edea46f.gif New Rank 15 Shocktrooper Talent The Shocktrooper’s brutal new post-boarding victory talent, Deepstrike Detonator, can absolutely cripple an opponent’s offensive capabilities with a single boarding action. Deepstrike Detonator depends on the enemy ship having some existing damage, or active damage over time effects, when it goes off to maximize the destruction it can inflict. We had fun testing and balancing this new Talent -- which feels like a great capstone Talent -- a very high-risk, high-reward option for a high-risk, high-reward combat job. Victory Talent Damage Levels While adding Deepstrike Detonator we had an opportunity to review and rebalance other similar talents that damage weapons and components in post-boarding victory. These Talents have been updated, particularly around the weighting for the number of weapons or components hit. After these changes, higher rank talents will hit more components and maximize the talent owner’s skill points. {STEAM_CLAN_IMAGE}/30817993/5da6c80575aeda27d99af980c286d757366fe05d.png Improved Cargo Allocations This is the first of a set of updates that we will be deploying over the coming weeks that improve the allocation of Cargo to enemy ships. In this update, we have revised the cargo generation for Smuggler Ships, focusing on RTG selection and quantity. You should see Smuggler ships carrying more appropriate RTG in more appropriate quantities near RTG sources, and during rumors that encourage smuggling. In a similar vein, we have started modeling some cargo allocations against the active Era, giving Military Officers valuable weapon cargo to transport during the Consolidation periods. We are excited to release several waves of cargo allocation improvements in the coming weeks, so if you have ideas or feedback about the cargo on the ships you loot don’t hesitate to reach out to us. {STEAM_CLAN_IMAGE}/30817993/8914d3ab9342b3bef700dd3ee9f9d24fbaa601e4.png Contact Simulator Improvements This update continues to add small incremental improvements to the Contact and Faction simulator. Last update added some events that allow Contacts to act immediately as a reaction to an event, and this update works to provide Contacts a more filtered list of options, and improves the weighting of those options...Update #332: Duranium GleamDec 16, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/ba6d22501e482a6aaf96a43e01724969435aa744.jpg Update #332 hits across the game's systems with new crew armor, new ship components, new dangerous enemy captains in powerful ships, and even more excitement around the Black Market.  If you're enjoying the pace of on-going, free updates to the game we hope you'll leave a review! New Crew Armor Powerful new salvage crew armor has dropped with Update #332, boasting a straight +4 Initiative buff. This level 8 armor is rare and hard to find but it wastes no time, go straight for speed over protection. {STEAM_CLAN_IMAGE}/30817993/0524ee7a54adf2c0ddf9830f7dca7df9703ce924.jpg Duranium Coating The gleam of Duranium coating never looked better, with 2 new Coatings now available. At Duranium Coating II and III, are capable of reducing ship damage during orbital operations - Patrol, Salvage, Spy and Blockade - by up to 40%, Now adding extra points of Armor and Shielding each, as well as 5% or 7% Void or Radiation Res, these are now some of the most all-arounder defensive components you can purchase. They do not come cheap and demand a medium slot but are powerful additions to your ship's protection as well as orbital activities. Along with their price, all components that are made out of rare and excotic metals, such as - Duranium, Ferrochronmium, Iridlaentine - all now demand higher Starport ratings (6, 7 or 8) to match the types of worlds where such things can be processed. {STEAM_CLAN_IMAGE}/30817993/10130e5829c79fca9c0d75de6bfbabc6d537dbe9.jpg Acheron Sighted - Beware! High level enemy who are flying for a faction military may now appear in the Acheron Battlecarrier, kitted with craft and all of its bristling weaponry and defenses. Beware, a new powerful super-carrier is on the lose in the void to give your high level captains a run for their spice. Leo Upgrade As one of the flagships of the Thulun navy, we've upgraded the starting components of the Leo Battlecruiser to use even more Thulun specific components. As the component list continues to expand, there are more and more components specifically from their faction to round out an entire ship. The Leo Battlecruiser, the pride of the Thulun naval shipyards. {STEAM_CLAN_IMAGE}/30817993/b491caee2cdcb3817578bb2646b526d574181f1b.png Black Market Power Center Black Markets have gained a number of useful boosts in Update #332. Charisma now has an even bigger effect on access cards in the Black Market, increasing the impact of the Attribute by 50% and is particularly effective at reducing the chance of the worst cards in the Market We're continuing to further connect Black Market to Rumors so have again boosted and improved its card set during UCF Riots, Pirates, Ion Storms and Spice Festivals Rumors. Such Rumors can basically guarantee that there are excellent Access cards in every hand. Finally, if a Contact is granted additional Influence due to a Black Market card, there is now a special simulation rule that may allow them to take...Update #331: Callsign Wolf EightDec 8, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/ad7fa768be091b5cf074850038f72f35ad87bfe5.jpg Welcome Update #331, where we are continuing the drive to add more high powered ship components to the game to help you design the perfect ship for whatever profession you chose in a wide range of mass categories. We've also added a new rare Salvage Armor type, the Wolf Eight-Plate and fixed a number of bugs and community reported QoL. If you're enjoying the on-going free updates to the game years after launch, we hope you'll consider leaving a review! Our new turn-based tactics RPG! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to complete the second milestone with Proc-Gen Missions and Custom Difficulty (even better than STFs!) If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ {STEAM_CLAN_IMAGE}/30817993/1b7a57150b066e248346a17cf02ea38cead4d3d1.png New Cargo Holds We're still not done expanding the scope of ship design options and components for our Captains, and this update adds another top-end option for cargo haulers, Cargo Hold 7. This oversized large component can individually hold 70 units of cargo, making it the largest hold to date. As we press towards Rank 10 Cargo Holds, ship architects are warned that our designer's ability to cram even more Water-Fuel storage into these spaces has hit a upper limit. For Captains that demand more fuel storage and longer range for their cargo haulers, look to the upcoming large size fuel tanks instead of Cargo Hold 7 and beyond. {STEAM_CLAN_IMAGE}/30817993/7c9c9b41f5476bc04c9bfa4452fda2e124c5baf9.png Advanced Hangar Bay & Rename Thulun's Hangar Update #331 also rolls out the new Advanced Hangar Bay, a medium sized component capable of holding 1 craft, boasting the best Electronics boost among Hangars (+2), the highest Fuel Boost (+20) but also the highest HW Jump Cost (+10). Also, we've renamed the Thulun-specific hangar bay to 'Fidelis Hangar' so the Faction ownership is more clear. {STEAM_CLAN_IMAGE}/30817993/b077381ad7ef9572dceb06819c706973e9e3f2d6.png Storied Wolf Eight-Plate This new armor set provides superior protection and mobility, ensuring your team is ready to face any challenge in the galaxy. Keep an eye out when you're salvaging for this rare drop! Bug Fixes: Thanks community! Last but not least, we've implemented additional bug fixes and gameplay adjustments. We've resolved an issue causing seized AI ships to incorrectly display zero available cargo space, and fixed a bug that sometimes led to the unexpected drop of Templar E...Star Traders: Frontiers for Labor of LoveNov 23, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/ce19923fe3cbe333bda466ef9f008467a7e76698.jpg If you'd like to nominate Star Traders: Frontiers for a Steam award, we're a labor of love. With Update #330 just out, the labor continues, and it does so do to love of the game. Thanks for all your support, reviews and shares! Andrew & Cory & the whole TeamSave 50% Update #330: Self-TaughtNov 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/e798c2df7501e63700f8c4d627d6b4375112e3de.jpg Update #330 arrives with some new Trait changes, new Trait mutation opportunities, new gear for your characters, and improvements to both new game and mutiny options. A huge thanks to everyone who has helped us get to 330 updates and continually improve the game with new features, balance and content. If you're enjoying the continued free updates, please remember to leave a review and share the game with a friend! Save 20% On our newest game in Early Access! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! With Update #20 already out, we're doing it in a style you'll recognize from Star Traders: Frontiers. Fast, relentless improvement and expaions! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Self-Taught Trait We've pushed the longtime Trait, Self-Taught into more exciting territory with Update #330. First we've increased its chance to grant double XP to 15%, allowing it to compete more directly with other powerful Traits like Brilliant. With Update #330, we've also added Self-Taught to more Trait rule sets, allowing it to proc in recruits from the clans, low Economy zones and other places where it is impossible that Brilliant will proc. While the Brilliant character may gain additional XP due to their sheer intelligence, a Self-Taught character gains extra XP from necessity to survive and excel (or whatever other motivation you'd like to RP!) {STEAM_CLAN_IMAGE}/30817993/fe01814c032e8c1ae695f23335bddcbf377dc046.jpg Further Mutiny Tweaks We've spent a few weeks working on Mutiny as one of the focus areas and with this update we've buttoned up a few final issues. We've ironed out a few of the Traits that should or shouldn't allow Talents and fixed some bugs where the total amount of money required for Large Pay Raise was miscalculated. {STEAM_CLAN_IMAGE}/30817993/a8dcc7080087c1196006551d1f42cdb6ebf467b7.jpg Starting Contacts While in most situations, starting contacts are well spread around, there are still map seeds that could result in them ending up in a pile. With this update, we've further improved the situation even in those odd maps seeds to make this more optimal, more of the time.  v3.3.71 - 11/21/2023 - Buffed "Self-Taught" Trait to 15% chance of Double XP - Independent Recruits have increased chance to have "Self-Taught" Trait - Added new chance of "Self-Taught" Recruits for Clans and low Economy Zones - Increased chance of "Self-Taught" where "Brillian...Update #329: Cooling CycleNov 15, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/0d348a9780ae9286ac450c86ee71eaa47f111c9e.jpg Update #326 follows-up on a number of awesome community requests for improvements - new Talent cooldown visibility, new medium slot Fuel Tanks, new HUD details about paying your crew and more. A huge thanks to everyone posting and sharing to help improve the game! If you're enjoying the on-going support for your favorite space captain RPG, please take a minute to leave a review and share the game with a friend! Our new game has started Early Access! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ {STEAM_CLAN_IMAGE}/30817993/10144c0cd510418647bafd0929d559f0cbc58fcd.png Talent Cooldown Displays With Update #329 we've made the cooldowin details for all ops Talents -- Exploring, Spying, Patrolling, Blockading and Salvage -- visible when hovering over a Talent before use. For these Talents especially, as you're often trying to plan out a certain sequence of Talents to ensure you come off cooldown quickly enough to never have to play without a talent -- this is highly valuable! Thanks for the great suggestion @rzwicaksono! {STEAM_CLAN_IMAGE}/30817993/d68bf26a5e4938516fe6208cdce3be4a1f454c49.png Since we were adding it for the ops Talents, we've also included cooldown details for Talents in ship combat. As these Talents go onto cooldown for extended periods of time, you can make quicker decisions about using them, especially if you have some idea of the level of risk you can currently take or the chances of another ship fight just around the next star. New Fuel Tanks 5 & 6 Update #329 has added 2 new medium slot Fuel Tanks to the mix. While neither of the new tanks adds any additional Skill Pool to your ship, they do add sizeable chunk of Fuel in total for the trade of cost, at 105 Fuel and 130 Fuel respectively. {STEAM_CLAN_IMAGE}/30817993/25d1230844a1733a0656316778cbd992f43ca278.png Crew Payment HUD We've added details about how many crew need to be paid to the hover over the alert bar at the top of the HUD. While crew payment doesn't have enough priority to demand its own icon up on this bar, the information is just always available if you hover. This can provide a quick way to know if you can level your crew, or use the Traits that rely on paying crew to your advantage. And Bug Fixes With Update #329, we also fixed a problematic pricing issue with the Wolf Vector's and reports bugs and issues from the forums. Thanks to ...Update #328: Spiderweb ConnnectionsNov 10, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/f439a1e0df4bccff3551ec0af1f9bd725013dd74.jpg Update #328 adds the new Cargo Hold 6, improves a Zendu Trait and also adds another set of deepening simulation connections between game systems and Rumors - Rumors and Black Market, Rumors and Rare Trade Goods New Cargo Hold Cargo Hold 6 is a beast - the top of the line large cargo hold for your merchant's cargo long hauler. The expansive fuel capacity pairs well with the recently updated Longhaul Engines. So whether your running Salvage or Explorer with a Javat mining rig, or just hauling cargo for credits, this is the upgrade for you. Load up on expensive Permit-only goods or seeking out even more difficult to obtain Rare Trade Goods, the Cargo Hold 6 is a big investment but helps keep those merchanting margins high. Improved Black Market Overall, we've pushed the chances of drawing access cards - which are the success cards int he Black Market - about 5% higher with a bit of a bias toward higher level access cards. In the case of Rumors like Spice Festival and Civil Unrest we've made the Black Market access cards - in which you reach the market - twice as likely to be drawing in to the hand of 5 cards. Also, access cards with higher level of access are now more prevalent. Rumor + RTG Intersection We're expanding Rumors effects by allowing them to interact with the Rare Trade Good generation and economy. This is another exciting intertwining of important systems and we're excited to continue to make changes in this regard that deepen their relationship. For example, Shortage Rumors on the planets responsible for Rare Trade Good supplies will trigger spikes in prices for the goods as the news travels. We've mapped out some more cool ideas for Rumor interaction like with Civil Unrest and Xenos driving supply and pricing changes as well. {STEAM_CLAN_IMAGE}/30817993/2693bc4c595f4f8a4afb68f960ab2fdec0465e56.jpg Contact Simulation To help protect high powered Contacts, we've added some new rules that prevent low Influence Contacts from actually making an attempt at killing them. This helps strengthen the simulation and improve the chances for higher Influence Contacts to outlive their peers. {STEAM_CLAN_IMAGE}/30817993/0c79dc08dc187b234cd66b7b4c0ae452c8a42efd.png Zendu Lineage This Zendu Trait has gained a full point of +1 Initiative. The memories of your lineage's past, regardless of how fragment give you nearly preternatural reaction time, now for a total of +3 Initiative.  v3.3.65 - 11/10/2023 - New Ship Component: Cargo Hold 6 (yw, merchants) - Reduced rate of low-influence Contacts attempting to assassinate high-influence rivals - Rumors on RTG origin world can now cause market and pricing changes (more soon) - Balance Change: Black Market overall +5% Success Rate - Double Success Rate for Black Market Under Spice Festival, Civil Unrest - Contact Influence spent on Rumor duration is return to Contacts if the Rumor ends early - Buffed: Zendu Lineage Gains +1 Init for +3 Tot...Update #327: Longhaul ItNov 8, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30817993/aeba45190619fd5d6905e887ba4e1740f9e86e25.jpg The update train continues with Update #327: Longhaul It! This one adds a new level 10 ship weapon, new rare gear, improves all Longhaul engines regardless of Mass, improves starting Contact balance and fixed the fix for the Acheron Battlecarrier. If you're enjoying the game and the updates, please leave a review and share the game with a friend! Our new game has started Early Access! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, just launched into Steam Early Access! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played. All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ {STEAM_CLAN_IMAGE}/30817993/3395ea6c3a0705cbc3b96174674760f7d638b00c.png First New Level 10 Weapon The new M115 Twin Autocannon breaches the level 10 weapon barrier! Exciting, highly expensive and highly powerful, the M115 offers intensely high (90%!) chance to hit enemy craft as well as best-in-class accuracy against enemy capital ships (+14). Like other higher level weapons, it is unlocked alongside Level 9 weapons by the grand sweep of story and Eras. We've also made fixes to the M101 Tracker Cannon which had some odd values set for its level, price and the minimum zone stats required to buy it. {STEAM_CLAN_IMAGE}/30817993/a547735dcd40f6839176fa10e44ba3ac48d3d112.jpg Longhaul Fuel Boosts All Longhaul type Void Engines have gained a new and key boost -- extra fuel! Ranging from +25 to +55 depending on the Mass of the engine, these Longhauls now directly help your ship live up to its name, even beyond the regular Engine Speed's effect. This helps them stand out in the set of engines for their purpose. To the benefit of small ships interested in using Longhauls, the lower Mass Traveller and Longhaul Engines now come with Armor, which can help take pressure off other components in an already small ship. New Rare Hogobloxin Balm Another rare piece of gear you made need to salvage high level wrecks to find, the new Hogobloxin Balm adds +3 to Wisdom, Resilience and Charisma as well as adding +25 Debuff Resistance. Speaking of ultra rare loot, we've rebalanced the newly added Deathward down to +21 Resilience (from +24) and tweaked its loot drop rules so that it is even less likely to appear early in your career. {STEAM_CLAN_IMAGE}/30817993/d5e6bc51d0899c9fd27e01ef8b6d97acffbad2b8.jpg Contact Balances With Update #327, we've adjusted the starting Influence of Retired Blademaster, Naval Doctor, Spice Presser Contacts. Mosty to their benefit, these new starting Influence values can be especially helpfulf or new starting contacts who may or may not be your allies. This lets them be more act...