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Star Tactics

 
Huge update is LIVE!Feb 7, 2018 - Community AnnouncementsHello Commanders, The long wait is over as we finally released the huge expansion for Star Tactics! On behalf of our whole team, I apologize for the big delay. This is an indie game, we are doing it after our work. That’s the main reason of such unstable development. But we love this game and continue to make it better. For us and for you our dear players :) However, we finally managed to deliver the update and it is HUGE! What’s new: - 18 new ships for total of 36; - Ship variants with different stats, weapons and abilities. Total of 60+ different units; - 8 new abilities for total of 16; - 4 new weapons for total of 9; - Completely new campaign where you can now choose which ships will take part in a battle; - New ships and game objects in campaign; - Improved AI so enemy ships now avoid missiles, try to fly from the most vulnerable side, set targets according to priority (capitals target capitals, fighters target fighters) and take into account their most effective side, firepower-wise; - Added fog of war and visibility zones + corresponding abilities; - Complete rebalance of ships, weapons and abilities; - Added neutral minefields, gas nebulas and nebulas to hide in; - When the turn ends, projectiles are now freezed. This looks amazing; - Added ally ships to find on your side under AI control; - Improved explosion VFX with displacement shader and flashes; - Added the glitch VFX with possibility to switch it off; - Redesigned layout of Main Menu to look more like a PC game :) - Added an option to set missiles to auto-pilot; - New help section with game rules, gameplay objects description, abilities description and so on; - Got rid of ugly 2D ship icons when zoomed out, added nice frame instead; - Added beautiful background instead of BW stars.It's possible to disable it; - Redesigned the ship info panel to look less casual; - Ships now have description and names like 'Tornado, Aukeratu-class Battlecruiser' - Info-tooltip to check weapon info; - Icon on ships with active defect; - Abilities are limited in times you can use them per battle; - Abilities can be used each turn now; - You can see enemy ships’ fire arcs now; - All new ships are available in Skirmish; - Added new ranks to Skirmish; - Redesigned Skirmish ship information menu; - Added a new music track. So, the game now has much more content, is looking better and UI is more convenient for PC players and campaign provides much more replayability. Huge update is LIVE!Feb 7, 2018 - Community AnnouncementsHello Commanders, The long wait is over as we finally released the huge expansion for Star Tactics! On behalf of our whole team, I apologize for the big delay. This is an indie game, we are doing it after our work. That’s the main reason of such unstable development. But we love this game and continue to make it better. For us and for you our dear players :) However, we finally managed to deliver the update and it is HUGE! What’s new: - 18 new ships for total of 36; - Ship variants with different stats, weapons and abilities. Total of 60+ different units; - 8 new abilities for total of 16; - 4 new weapons for total of 9; - Completely new campaign where you can now choose which ships will take part in a battle; - New ships and game objects in campaign; - Improved AI so enemy ships now avoid missiles, try to fly from the most vulnerable side, set targets according to priority (capitals target capitals, fighters target fighters) and take into account their most effective side, firepower-wise; - Added fog of war and visibility zones + corresponding abilities; - Complete rebalance of ships, weapons and abilities; - Added neutral minefields, gas nebulas and nebulas to hide in; - When the turn ends, projectiles are now freezed. This looks amazing; - Added ally ships to find on your side under AI control; - Improved explosion VFX with displacement shader and flashes; - Added the glitch VFX with possibility to switch it off; - Redesigned layout of Main Menu to look more like a PC game :) - Added an option to set missiles to auto-pilot; - New help section with game rules, gameplay objects description, abilities description and so on; - Got rid of ugly 2D ship icons when zoomed out, added nice frame instead; - Added beautiful background instead of BW stars.It's possible to disable it; - Redesigned the ship info panel to look less casual; - Ships now have description and names like 'Tornado, Aukeratu-class Battlecruiser' - Info-tooltip to check weapon info; - Icon on ships with active defect; - Abilities are limited in times you can use them per battle; - Abilities can be used each turn now; - You can see enemy ships’ fire arcs now; - All new ships are available in Skirmish; - Added new ranks to Skirmish; - Redesigned Skirmish ship information menu; - Added a new music track. So, the game now has much more content, is looking better and UI is more convenient for PC players and campaign provides much more replayability. Still alive... and very sorryOct 13, 2017 - Community AnnouncementsHello Admirals, We were silent for too long. This project made us make any possible development mistake. We still haven't fulfilled our promises made to you, our dear community. On behalf of the whole team - we're just two guys though :) - I'm asking to excuse us for that. We didn't do well and every negative review of the game is deserved. But we returned to the development some time ago. Not full-time, not as constant as we'd want. Not that I can make any more promises. But we have already implemented some improvements and are definitely going to release an update in the future. Here's what we already did: - Added 18 new ships - 12 for player fleet, 6 for enemy fleet; - When the turn ends, projectiles are now freezed; - Improved explosion VFX with displacement shader and flashes; - Added the glitch VFX with possibility to switch it off; - Redesigned layout of Main Menu to look more like a PC game :) - Added an option to set missiles to auto-pilot - New help section with game rules, objects like asteroids description, abilities description and so on; - Added 6 new abilities; - Redesigned the campaign so player now can choose which ships will take part in a battle - Improved an AI so enemy ships now avoid missiles, try to fly from the most vulnerable side, set targets according to priority (capitals target capitals, fighters target fighters) and take into account their most effective side, firepower-wise; - Added fog of war and visibility zones + corresponding abilities; - Added neutral minefields, gas nebulae and nebulae to hide in; - Got rid of ugly 2D ship icon when zoomed out, added nice frame instead; - Added beautiful background instead of BW stars.It's possible to disable it; - Redesigned the ship-info panel to look less casual; - Ships now have names like 'Tornado, Aukeratu-class Battlecruiser' - Info-tooltip to check weapon info; - Icon on ships with active defect; So, the game now has much more content, is looking better and UI is more convenient for PC players and campaign provides much more replayability. All of the above will be available for free. Our next steps is: - finish the update and release it; - make a paid DLC with new FTL-like game mode. As small indie-developers we have to earn money with this game to continue make games. So we decided to try to earn some money by making the DLC AFTER the free update with all the above. I am really sorry for the whole situation. We're now trying to improve it. Unfortunately, I can't give any estimations on when we'll release this update. But this will definitely happen! With the best regards, Alexey Still alive... and very sorryOct 13, 2017 - Community AnnouncementsHello Admirals, We were silent for too long. This project made us make any possible development mistake. We still haven't fulfilled our promises made to you, our dear community. On behalf of the whole team - we're just two guys though :) - I'm asking to excuse us for that. We didn't do well and every negative review of the game is deserved. But we returned to the development some time ago. Not full-time, not as constant as we'd want. Not that I can make any more promises. But we have already implemented some improvements and are definitely going to release an update in the future. Here's what we already did: - Added 18 new ships - 12 for player fleet, 6 for enemy fleet; - When the turn ends, projectiles are now freezed; - Improved explosion VFX with displacement shader and flashes; - Added the glitch VFX with possibility to switch it off; - Redesigned layout of Main Menu to look more like a PC game :) - Added an option to set missiles to auto-pilot - New help section with game rules, objects like asteroids description, abilities description and so on; - Added 6 new abilities; - Redesigned the campaign so player now can choose which ships will take part in a battle - Improved an AI so enemy ships now avoid missiles, try to fly from the most vulnerable side, set targets according to priority (capitals target capitals, fighters target fighters) and take into account their most effective side, firepower-wise; - Added fog of war and visibility zones + corresponding abilities; - Added neutral minefields, gas nebulae and nebulae to hide in; - Got rid of ugly 2D ship icon when zoomed out, added nice frame instead; - Added beautiful background instead of BW stars.It's possible to disable it; - Redesigned the ship-info panel to look less casual; - Ships now have names like 'Tornado, Aukeratu-class Battlecruiser' - Info-tooltip to check weapon info; - Icon on ships with active defect; So, the game now has much more content, is looking better and UI is more convenient for PC players and campaign provides much more replayability. All of the above will be available for free. Our next steps is: - finish the update and release it; - make a paid DLC with new FTL-like game mode. As small indie-developers we have to earn money with this game to continue make games. So we decided to try to earn some money by making the DLC AFTER the free update with all the above. I am really sorry for the whole situation. We're now trying to improve it. Unfortunately, I can't give any estimations on when we'll release this update. But this will definitely happen! With the best regards, Alexey Star Tactics has been released on iOS!Dec 7, 2016 - Community AnnouncementsHello Commanders, We are excited to let you know that Star Tactics has been released on iOS for both iPhones and iPads. Your fleets are now at your fingertips, commander. Mobile version is the same as Steam, but considering user interface and gameplay, the game feels much better on smartphones and tablets than on PC. It's worth giving a try. Thanks, Alexey and ST team.Star Tactics has been released on iOS!Dec 7, 2016 - Community AnnouncementsHello Commanders, We are excited to let you know that Star Tactics has been released on iOS for both iPhones and iPads. Your fleets are now at your fingertips, commander. Mobile version is the same as Steam, but considering user interface and gameplay, the game feels much better on smartphones and tablets than on PC. It's worth giving a try. Thanks, Alexey and ST team.Balance patch live nowNov 18, 2016 - Community AnnouncementsHello Commanders, Second patch for Star Tactics has been released. It's a small balance patch containing rebalance of Mission 3 of the main campaign and a few other balance tweaks.Balance patch live nowNov 18, 2016 - Community AnnouncementsHello Commanders, Second patch for Star Tactics has been released. It's a small balance patch containing rebalance of Mission 3 of the main campaign and a few other balance tweaks.First patch has arrived: settings now availableSep 12, 2016 - Community AnnouncementsHello Commanders, You have requested to reinforce your fleets with in-game settings. Fleet High Command has dispatched some developers to fulfill your request. Please update the game to have access to the setting menu. First patch has arrived: settings now availableSep 12, 2016 - Community AnnouncementsHello Commanders, You have requested to reinforce your fleets with in-game settings. Fleet High Command has dispatched some developers to fulfill your request. Please update the game to have access to the setting menu. Options menu coming soonSep 11, 2016 - Community AnnouncementsHello Commanders, Please kindly note that we are working on a patch that will add the setting/options menu to the game. It should be out next week. Thanks, AlexeyOptions menu coming soonSep 11, 2016 - Community AnnouncementsHello Commanders, Please kindly note that we are working on a patch that will add the setting/options menu to the game. It should be out next week. Thanks, Alexey