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Spooky Heroes

 
Spooky Heroes updatedAug 2, 2016 - Community AnnouncementsHi all, Another small patch : - Ninja quest correctly unlocks the ninja after talking to him. - Bone key description has been corrected. - Bone gates now properly opens if the player has a bone key among its items. Thanks for your time !Spooky Heroes updatedAug 2, 2016 - Community AnnouncementsHi all, Another small patch : - Ninja quest correctly unlocks the ninja after talking to him. - Bone key description has been corrected. - Bone gates now properly opens if the player has a bone key among its items. Thanks for your time !Spooky Heroes updatedJul 31, 2016 - Community AnnouncementsHi all, Another update to correct the bugs reported : - The platforms now correctly explode in the swamp river stage - The barbarian quest now correctly ends when the timer expires - The player can no longer go outside of the stage when riding a dragon - The player can't spam eating food anymore - The ninja quest bug has been resolved. Players will need to defeat the Dragon Lord once more with this patch then proceed to the Snow Village. Thanks for your feedback and patience !Spooky Heroes updatedJul 31, 2016 - Community AnnouncementsHi all, Another update to correct the bugs reported : - The platforms now correctly explode in the swamp river stage - The barbarian quest now correctly ends when the timer expires - The player can no longer go outside of the stage when riding a dragon - The player can't spam eating food anymore - The ninja quest bug has been resolved. Players will need to defeat the Dragon Lord once more with this patch then proceed to the Snow Village. Thanks for your feedback and patience !Spooky Heroes updatedJul 28, 2016 - Community AnnouncementsHi all, Following players reports, I've updated the game to correct some bugs as well as optimizing the game to make the battle smoother. With this patch, most attacks should be faster to perform giving a better feeling to the game. Here is the changelog : Bug corrections : - Corrected a bug which prevented the wall to clear when defeating the minotaur - Corrected a bug which prevented enemies to spawn in the maze - Corrected a bug which prevented the retry ambush if a rope was using to escape Tweaks : - Ambush quests now automatically end when timer reaches 0 Optimizations : - Sped up most battle animations by 33% - Added sprites preloading to reduce lag during play Language fix : - Corrected mistake in goblin names On a side note, due to summer vacation, I was a bit delay to correct those bugs but will try my best to correct any future bugs encountered faster. So let me know if you notices any of them. Thanks for your support !Spooky Heroes updatedJul 28, 2016 - Community AnnouncementsHi all, Following players reports, I've updated the game to correct some bugs as well as optimizing the game to make the battle smoother. With this patch, most attacks should be faster to perform giving a better feeling to the game. Here is the changelog : Bug corrections : - Corrected a bug which prevented the wall to clear when defeating the minotaur - Corrected a bug which prevented enemies to spawn in the maze - Corrected a bug which prevented the retry ambush if a rope was using to escape Tweaks : - Ambush quests now automatically end when timer reaches 0 Optimizations : - Sped up most battle animations by 33% - Added sprites preloading to reduce lag during play Language fix : - Corrected mistake in goblin names On a side note, due to summer vacation, I was a bit delay to correct those bugs but will try my best to correct any future bugs encountered faster. So let me know if you notices any of them. Thanks for your support !Spooky Heroes updatedJul 11, 2016 - Community AnnouncementsHi all, Following player suggestions, a few things have been changed in the game : - A key binding help has been added in the pause menu (Press Esc or Start) - The camera is no longer locked when a rift spawns. However the bounty earned when destroying one should still be an incentive to actively focus on them. - When dying against a boss, the player now respawns near its lair in easy and normal modes. Those changes should make the game less of a hassle for new players and remove the camera problem with rifts. I'm also aware of some problem with the Linux release, some backgrounds not showing or some black screen problem occurring. If such things happen to you, please, contact me with your configuration so I can correct that asap. Thanks for your time !Spooky Heroes updatedJul 11, 2016 - Community AnnouncementsHi all, Following player suggestions, a few things have been changed in the game : - A key binding help has been added in the pause menu (Press Esc or Start) - The camera is no longer locked when a rift spawns. However the bounty earned when destroying one should still be an incentive to actively focus on them. - When dying against a boss, the player now respawns near its lair in easy and normal modes. Those changes should make the game less of a hassle for new players and remove the camera problem with rifts. I'm also aware of some problem with the Linux release, some backgrounds not showing or some black screen problem occurring. If such things happen to you, please, contact me with your configuration so I can correct that asap. Thanks for your time !Linux support addedJul 4, 2016 - Community AnnouncementsHi everybody, Following the windows release, I'm now adding the Linux version to the game. This will be followed by a Mac release once I've confirmed the Linux one works fine. Contact me if you encounter any problem with this release. Thanks !Linux support addedJul 4, 2016 - Community AnnouncementsHi everybody, Following the windows release, I'm now adding the Linux version to the game. This will be followed by a Mac release once I've confirmed the Linux one works fine. Contact me if you encounter any problem with this release. Thanks !Achievements addedJul 4, 2016 - Community AnnouncementsHi everybody, As requested by players, achievements have been added to the game and you can now unlock 12 of them for the moment. More might come later. Being new to this, I apologize in advance if you encounter any trouble with this new update. The Steam overlay seems to slow down the game, I'm going to look into this asap. Don't hesitate to contact me on the forum if you encounter any problem with this update. Thanks for your understanding !Achievements addedJul 4, 2016 - Community AnnouncementsHi everybody, As requested by players, achievements have been added to the game and you can now unlock 12 of them for the moment. More might come later. Being new to this, I apologize in advance if you encounter any trouble with this new update. The Steam overlay seems to slow down the game, I'm going to look into this asap. Don't hesitate to contact me on the forum if you encounter any problem with this update. Thanks for your understanding !Spooky Heroes released on SteamJun 23, 2016 - Community AnnouncementsHi all ! First, I'd like to thank everybody who supported the game during the Greenlight. Being new in the business, it was always nice to read your positive feedback as well as the sometimes hurtful but justified critics. I know Spooky Heroes design is not top notch nor is its gameplay but I've been learning all of this by myself, all sides at the same time (dev, design, business...) which can be tricky. I've made some bad choices sometimes but hopefully, I still pushed forward and reached this step. I also know there are still a few bugs left in the game which can be tricky to debug due to lack of testers but you can be assured I'll work hard to correct them as soon as reported. Regarding the release, I only included the windows version since adding the Linux and Mac build was a bit too new to me and I wanted to see first how the windows one was faring. There are also no achievements included yet, I'll wait and see how it goes too first. To sum up, this is a big step for me and I'm going slowly for the moment and will wait for your feedback to correct the shot little by little. Once again, thank you all for your support and I hope you'll enjoy this casual game. Have a nice day !Spooky Heroes released on SteamJun 23, 2016 - Community AnnouncementsHi all ! First, I'd like to thank everybody who supported the game during the Greenlight. Being new in the business, it was always nice to read your positive feedback as well as the sometimes hurtful but justified critics. I know Spooky Heroes design is not top notch nor is its gameplay but I've been learning all of this by myself, all sides at the same time (dev, design, business...) which can be tricky. I've made some bad choices sometimes but hopefully, I still pushed forward and reached this step. I also know there are still a few bugs left in the game which can be tricky to debug due to lack of testers but you can be assured I'll work hard to correct them as soon as reported. Regarding the release, I only included the windows version since adding the Linux and Mac build was a bit too new to me and I wanted to see first how the windows one was faring. There are also no achievements included yet, I'll wait and see how it goes too first. To sum up, this is a big step for me and I'm going slowly for the moment and will wait for your feedback to correct the shot little by little. Once again, thank you all for your support and I hope you'll enjoy this casual game. Have a nice day !