
SpellForce 3 Versus Edition
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SpellForce 3 Reforced Release!Dec 6, 2021 - Community AnnouncementsSpellForce 3: Reforced During the last year we have been hard at work to deliver you this update. We spent a lot of time gathering feedback, reworking map scripts, fixing bugs and improving the game in many aspects. But not only that, we have also included two completely new game modes: Journey (our version of the Free Game Mode) and an Arena Mode - free for all owners of SpellForce 3, Soul Harvest and Fallen God. This is our way to say "Thank You!" for your dedication, support and love for SpellForce 3. We hope that you enjoy SpellForce 3: Reforced and all its new content, and are looking forward to meeting you in the World of Eo! Cheers The Grimlore Games Team Versus Edition Changes Over the last months, we gathered all your feedback and compiled an early launch patch addressing some of the most concerning issues. As always, we will continue to monitor the game and make changes as needed, so stay tuned for more! Ladder Reset For reforced, we are resetting the ladder progress and are excited about the new top competitors! Adjusted Matchmaking/list] Matchmaking has been adjusted to help with a better overall ranked experience and distribution of leagues! New Map Pool "Bitter Canyon" is available in custom games and has been added to the ranked map pool "Hard Rock" has been added to the ranked map pool "Old Battlegrounds" has been removed from the ranked map pool "The Mystic Valley" has been removed from the ranked map pool Other Improvements Added Crossplay between the different steam games versions Added an icon at the location of knocked-down heroes Added allied heroes to the hero bar, just like the RPG party in campaign Added more control group options to match current RTS standards Fixed various crashes in second lobby when using the "End session" option Fixed creep icon disappearing for host when opponent killed their creep offscreen Fixed issue where creep icons would stop disappearing on a reloaded game Improved lobby by allowing to check the leaderboard at the same time Replaced default AI with the improved Spandau AI Spandau AI has been renamed to the default AI names Spectators: Added a "Rename Replay” function in the replays menu Spectators: Now able to see resources of all participating players while spectating games Humans: Added new and improved building icons for better readability Trolls: Improved icons for better readability Elves: Renamed Skirmish Hero "Druid" to "Archdruid" Orcs: Renamed Skirmish Hero “Goblin Shaman” to “Goblin Warlock” Balance Changes: Multiplayer & RTS RTS Buildings All Increased costs of all forges from 5 Wood 5 Stone to 15 Wood 15 Stone Reduced health of all forges from 4000 to 3000 Humans Marketplace: Increased cost of Iron from 20 to 40 Marketplace: Increased cost of Aria from 30 to 70 Foundry: Reduced cost from 18 Wood 18 Stone to 10 Wood 10 Stone Elves Enchanter: Reduced cost of Wood from 25 to 20 Lenya Harvester: Reduced cost of Wood from 25 to 22 Lenya Purifier: Reduced cost of Wood from 40 to 35 Orcs...SpellForce 3 Versus Edition - Patch #7 - Spandauer AI & General FixesApr 8, 2021 - Community AnnouncementsWe want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved! In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you! We have an additional surprise for you: Inspired by the famous "Spandauer Squad", we sent our AI Commanders into a bootcamp to make them stronger than ever! The "Spandau AI" not only learned how to play more optimal in general, it also studied the builds and playstyles from competitive players. It will also spawn Titans, attack players more aggressively and put more pressure on. We hope that you have a lot fun playing against this new AI and are looking forward to your feedback! Changelog Bugfixes: Fixed players in skirmish games being unable to select any RTS faction not owned by the host Fixed a problem where healthbar size wasn't updated appropriately while the entity in question was selected Fixed a problem where allied entities where sometimes not recognized as visible (even though they actually were) Fixed crash when trying to launch game while the previously selected graphics adapter (GPU) is not available Fixed incorrect tooltip descriptions being displayed for a few settings in the options menu Balance Patch Notes These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages. Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments. All Factions Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same Humans Royal Mage - Absorb the Elements: Increased duration from 20 to 25s - Incinerate: Level 1 now deals 70 damage to adj...Patch #6 - Fixes & Balancing TweaksFeb 27, 2021 - Community AnnouncementsChangelog General Fixes Added a button to open godstone portals from the viewport, without needing to select the godstone first When playing with a gamepad, you can now double tap the left analog stick in any direction to move the camera faster Fixed a bug that prevented Versus-related achievements from being saved to player profiles once unlocked Fixed a possible crash after host migration in multiplayer Added new animated cursor in gamepad mode Improved drag & drop with gamepad in hero party screen Fixed incorrect healthbar positioning on some buildings without assignable workers Balancing Adjustments Humans Griffin Supply cost increased from 3 to 4 Iron cost increased from 1 to 3. New cost: 5 Wood 3 Iron 10 Food. Orcs Hero: Occultist: Demonic Pact: Now scales with Brute Force. Demonic Pact: Level 1 Base power increase reduced from 150% to 100%. Level 2 Base power increase reduced from 200% to 150%. Starting Resources Increased initial wood amount. New starting resources: 70 Wood, 10 Stone, 10 Food. Outpost Increased cost of T1 Outpost: 9 Wood 10 Food increased to 12 Wood 10 Food. Hunting cabin, Stone Cutter & Farm Increased construction cost from 7 to 9 Wood. Dark Elves Upgraded woodcutter and iron mine now properly profit from refinery upgrades Guardian of Nor Soul Guardian Soul Transformation: Level 1 now requires party level 3 Plague Beetles Upgrade: Added 10 iron bar cost. New cost: 10 Iron 15 Souls Upgrade: Damage on additional targets has been reduced from 80 to 30. Increased production time from 20 to 25 Increased supply cost from 4 to 5 Tower of Lethargy: Health increased from 1400 to 2000 Dwarves Sentry Reverted Charcoal cost increase. New cost: 3 Charcoal 4 Food Trolls Starting Resources Increased initial food amount. New starting resources: 52 Wood, 52 Stone, 15 Food. Hero: Chieftian Slam no longer removes acquired Junk stacks. Smasher Increased Food cost from 10 to 12, reverting the precious change. Bone Hexer Increase damage from 70 Magic / 15 Leech to 115 Magic / 35 Leech War Bringer Equalized movement speed. Reduced from 60 to 50. Increased health from 3000 to 3500 Attacks now cleave on two additional targets Patch #4 Small FixesJan 28, 2021 - Community AnnouncementsFix for a bug with repair costs Fix for a rare crash with the cross store front sign in processPatch #4 - Free Faction Choice, Balancing Tweaks & New Modding ToolsJan 22, 2021 - Community AnnouncementsPlayers can now choose their preferred free faction out of the 3 base factions. This also applies to existing accounts and once chosen, the faction can not be changed. With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf Changelog Adjusted size of new healthbars to be more readable Bavarian Trader on Isar Valley map has a voice now Added a cooldown for Troll Capital select sound Additional sound design for intro and outo videos Fallen God campaign button/painting now has a mouseover sound More ambient sounds on skirmish maps Collapsing bridge on Red Meadow campaign map now has a proper SFX Added SFX for failed spell casting Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone Improved Orc Titan visual effects Improved Ironbeak visual effects Added mod transfer support: When connecting to a modded lobby, you can now automatically download required mods from the host Various tooltip & unit description improvements Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’ The Red Meadow: Small improvements Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys Full List of Balancing Changes: Balance Changes: Campaign - Reduced duration of Zazka: Worm Away from 15s to 12s Balance Changes: Multiplayer & RTS Creeps - All elite golems now deal 250-260 base damage - Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds. All Factions - Increased the iron mining speed by 10% across all factions - Reduced research time from T1 to T2 by 1/3 for all factions - Added a 3 second cooldown to all "Orb" items - Adjusted building repair efficiency: Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s. The steps are: 50 / 67 / 83 / 100 For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector. Trolls start on 67 HP/s and upgrade to 100 HP/s. - Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP Humans Wolf Guard Commander - Replinishing Strike adjusted - Level 1 heals 50 to hero - Level 2 heals 90 to hero, 40 to allies in smaller radius - Level 3 heals 150 to hero, 60 to allies in larger radius Royal Mage - Increased cooldown of Ice Shell from 20s to 25s Arbalist - Range upgrade increases range by 25 instead of 30 - Damage upgraded increases damage by 25 instead of 35 Champion - Increased health from 1200 to 1300 Market - Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria - Adjusted the command card order of paying resources Orcs Shaman - Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power. Occultist - Demoni...SpellForce 3 Versus Edition - Patch #3 - Various Fixes & Balancing TweaksNov 30, 2020 - Community AnnouncementsChangelog Fixed an issue that would cause resources to spawn when demolishing an outpost Improved health bar logic: Small line indicators show steps of 200 health, continuous lines show steps of 1000 health. Added icons and custom names for expansion flags Removed character lock on starting weapons Minor text, tooltip & balance tweaks Fixed achievements “Green Thumb” and “Troll Scholar”. Hirin’s Temple: Fixed loot containers still being highlighted after being looted. Hirin’s Temple: Fixed that the quest “Through Rain and Wind” could complete too early. Brittlebone Village: The icon to use Noag’s ability “Smash It!” is now properly displayed on the wyvern eggs. Temple of the Sacred Seal: Fixed lever highlights and their toggle states. The Northern Coast: Fixed certain dialogues demanding to gather the hero party despite them being gathered.SpellForce 3 Versus Edition - Patch #2 - Various Fixes & Balancing TweaksNov 19, 2020 - Community AnnouncementsGeneral Changes: Added translations for cinematic subtitles Fixed Old-Haalâyash campaign savegames only being loadable by players who own SpellForce 3: Soul Harvest Fixed players being able to change other player's race in skirmish lobby Temple of the Eclipse Godess: Small bugfix The game will no longer write unnecessary debugging information to disk while playing Fixed custom lobby screen popping up before entering a Versus match Implemented a fix that may circumvent the missing text issue Blackheart Jungle: Re-visiting the map via the world map no longer causes trolls to die. Also, the heroes should no longer spawn at the bottom left of the map but rather at the temple entrance. Northern Coast: Improved visuals after Akrog's speech. Added Class Templates for Noag in the Character Generator Akrog: Reduced strength of Chieftain Mark and Moon Spirit Revenge abilites Bundled Cloak of Shivers effects in one condition each Spectator Mode: "Free Spectating" now shows the partially revealed map for the spectating player Adjusted names of towers and refineries (SH races) Cleaned up various skirmish hero & RTS skill tooltips Improved visual effects on RTS units Balance Adjustments: Creeps Normalized casting speed of all wyverns to 1.5s Lightning Wyvern spell now only hits up to 15 targets in a long chain All Factions Range of all capitals have been increased by 25 to help with initial capital harassment The "Worker Armor" Upgrade now costs 5 Food and takes 20 seconds to research for each step. Humans Royal Mage: Fixed Incinerate not dealing areal damage on level 2 Paragon: Attack speed increased from 0.17 to 0.22 Paragon: Shield duration reduced from 60 to 40s Paragon: Shield amount reduced from 750 to 500 Orcs Occultist: Reduced the attack speed of Blood-Blessed Claymore (III) to be in line with the other weapons Flesh Golem: Reduced summoning cost for Flesh Golem from 75 iron to 50 iron. New cost: 75 Food, 50 Iron, 75 Black Ash Elves Ranger -> Trueshot: Reduced damage dealt from 250 to 200 Guardian: Increased health from 550 to 600 Druid Hero: Basic attack range increased from 80 to 100 Druid Hero: Elen's Fire now inflicts magical damage, but 20% more Wanderer: Upgraded Wanderers now deal 25 Magic and 25 Pierce damage per hit, down from 30 / 30 Warden: Increased iron cost from 2 to 3. New cost: 5 Food 3 Iron 4 Supply Treant: Elen's Roots no longer hits air units Druid: The area of effect heal has been reduced from 20 HP/s to 10HP/2s Dark Elves Guardian of Nor: Increased sword damage. 72(Base), 84, 96 to 80(Base), 90, 100 Reaper: Kiss of Nor cooldown increased from 10s to 30s Tarantula: Increased health from 500 to 525 Basilisk: Reduced pierce resistance from 25 to 0 Strider: Reduced health from 1500 to 1400 Strider: Increased supply cost from 4 to 5 Twisted One: No longer immune to sacrifice effects from Guardian of Nor Broodfather: Summoning cost reduced from 150 souls to 125 souls. New cost: 75 Food, 75 Iron, 125 Souls. Dwarves High-Hierophant: Reduc...SpellForce 3: Fallen God and Free Multiplayer Version Versus now available!Nov 3, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/39054379/08561a65ac6ce4646c7d5e4f9fc7ade3c580ae02.png SpellForce 3: Fallen God and Free Multiplayer Version Versus now available! SpellForce Free: New SpellForce Versus Lets You Play Ranked Multiplayer Matches For Free Vienna, Austria / Munich, Germany, November 3rd, 2020 – The SpellForce-Franchise gets two new additions today. Not only is the second stand-alone expansion, Fallen God out now, but also the all new SpellForce 3: Versus Edition. SpellForce 3: Versus is a Free-to-play version of SpellForce 3, allowing players to participate in the newly introduced ranked multiplayer as well as play in a skirmish against AI opponents. https://store.steampowered.com/app/1154040/ https://store.steampowered.com/app/1416260/ In SpellForce 3: Versus, you are able to play either Humans, Orcs and Elves - and your faction is randomly chosen for you when you start the game for the first - once an Orc, always an Orc! While fighting against other users of SpellForce 3: Versus, you can also face players from the expansions Fallen God and Soul Harvest - there will be just one big SpellForce 3 player base. SpellForce 3: Versus will have NO microtransactions, NO advertisement or any other common Free-to-play mechanic. You can play Versus absolutely free of charge, only if you want to have access to the singleplayer campaigns from SpellForce 3 and its stand-alone expansions Soul Harvest and Fallen God, you'll have to buy them. Check out this handy overview, to see which version features what: {STEAM_CLAN_IMAGE}/7564110/f957572887b8e28ede0b34c5c3f89f80939055e6.jpg Additionally, there is a “SpellForce 3: Versus Edition - Full PvP Upgrade” DLC available, allowing you to access each of the six different SpellForce-factions in your Versus Edition: Humans, Orcs, Dwarves, Dark Elves, Trolls and Elves. This package is available for $ 14.99/ € 14.99 € / £ 12.99. Check out the action-packed SpellForce 3: Versus Trailer: YouTube: https://youtu.be/f0ZiQV4XqMI About SpellForce 3: Versus Edition The SpellForce 3: Versus Edition gives you the chance to enter the battlefields of Eo for free, letting you test your RTS skills against AI opponents or even other human players. Skirmish or 1-on-1 Multiplayer You can choose whether you want to take on AI enemies in a Skirmish battle, or go head-to-head with other human players of SpellForce 3 in both Ranked and Unranked PVP matches. On top of it all you can also check out the single-player scenario ‘Old Haalâyash’ to get a glimpse of what the lavishly created single-player campaigns of SpellForce 3 and its stand-alone expansions have to offer. Multiplayer Races: Orcs, Humans and Elves You will be randomly assigned a faction, giving you a chance to try out either playing as Orcs, Humans or Elves. Each faction has its own strengths and traits, so you’ll need to develop your strategy to make the most of your warriors and workers. And because the faction is randomly assigned every time you play, you’ll have to think fast in...
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