
Space Station Tycoon
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1.0.1 Patch notesNov 6, 2023 - Community AnnouncementsThe Employees panel has been separated from the overview panel Staff Quarter capacity bugs have been fixed Employee indicator is now clickable and opens the employees panel Save/Load crashes have been fixed Research notification indicator now works properly Event panel holograms have been reworked Crashes/bugs when assigning employees have been lifted Jumpgates now have range/transfer time displayed in the build menu and info panel Jumpgate build tooltip has been separated to allow for two tooltips Pirates/Raiders not leaving bug has been fixed Employee stats have been rebalanced Employees now have an effect on commercial modules (only positively, as to be able to increase sales prices) The game now starts with 2 applicants Repair drone animations have been reworked/improved Fixed a bug where the money indicator would display the wrong amount Battery charging/draining has been slowed down (as to stop oscillating) 1.0 Hotfix (2/11/2023)Nov 2, 2023 - Community AnnouncementsMinor bug fixes. Fixed a crash that would happen while loading a save file. 1.0 Full Release Patch NotesNov 1, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37801456/3e5d2339b7ed4d8b5e31c68195cb085987a116d2.png After three wild years orbiting in early access, Space Station Tycoon is ready to blast off into full release. We would like to use this opportunity to thank our amazing community that supported us along the way. You guys are awesome. From that first shaky launch to now, it's been a ride full of twists, turns, and the occasional space debris (we're looking at you, unexpected bugs!). Your feedback, ideas, and interstellar patience have been invaluable. Space Station Tycoon is our first big commercial game and we've learned a ton. That's why we're not stopping here. The universe is big, and our plans for Space Station Tycoon are just as vast. More free content updates are already planned and are on the way. You can check out our living road map on our Steam store page. https://store.steampowered.com/app/1324270/Space_Station_Tycoon/ From the bottom of our hearts, thank you! The Space Station Tycoon Team {STEAM_CLAN_IMAGE}/37801456/eef297abf2d3836992a8d0f562fa9749db1f5d14.jpg {STEAM_CLAN_IMAGE}/37801456/eb1e7ca20320bdb11a5d8799c53264d48ec2e8a2.png The event system has been overhauled. UI has been improved and partially overhauled. New achievements. New languages. Aaron the android merchant interface has been overhauled. New and improved tutorial. Massive performance improvements. Build mode improvements. New juice and VFX. New inbox messages for specific milestones. Settings menu has been overhauled. The credits section has been added. The advertising panel has been overhauled. QoL: Clicking on a "no electricity" icon will open the energy section of the build mode. QoL: Red notification for when the player has enough research points to unlock a new perk. QoL: The ESC button can now be used to close every panel. QoL: Ability to see which building an employee is assigned to. QoL: Destroyed buildings now stay as holograms for a while. QoL: Unhired employees now stay in the hiring panel for the next time. {STEAM_CLAN_IMAGE}/37801456/6e1245a4aa827c40a72715c68f3ae60092712fa5.png Every structure has been rebalanced. Clamped the amount of employees that can resign at the same time. Frequency debuff to staff events. Defense modules now have higher upkeep costs. Repair bays are now unlocked earlier. Raider health has been nerfed. The radiation storm now temporarily disables every power source. Research point output of the genetics lab has been buffed. Corridor expansion prices have been increased. Corridor limit has been increased to 8. Building the second floor now costs more. Employee training tiers have been lowered from 5 to 3. Level-up tasks for levels 5, 6, and 7 have been made more difficult. Training an employee now boosts their minimum happiness. Trained employees now have less frequent revolts. Jumpgates now have a base cost + per unit cost. This means the longer the connection, the more expensive it gets. {STEAM_CLAN_IMAGE}/37801456/679c926a78d0ee63e8c1cd36154255d97f30d869.png...14.10 HotfixOct 13, 2023 - Community AnnouncementsFixed a crash that would happen when the android merchant visits. Nerfed employee revolt frequency. Clamped the number of employees that can resign to 5. The repair bay now gets unlocked earlier at level 3. UI improvements. 11.10 Hotfix for 0.9.8Oct 11, 2023 - Community AnnouncementsFixed save/load crash (saves are still compatible). Radiation storms have been rebalanced. Fixed Asteroids not spawning/locking game bug. Arcade bugs have been fixed. Hotfix 25.09Sep 25, 2023 - Community AnnouncementsFixed a crash that would happen after leveling up. Small bug fixes. Hotfix 0.9.8Sep 23, 2023 - Community AnnouncementsFixed a crash. Fixed visitors staying for too long. 0.9.8 HotfixSep 21, 2023 - Community Announcements*Fixed a bug where the game would crash when building jumpgates.Patch 0.9.8 Major UpdateSep 18, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37801456/c647f629c52fb648323cedffab0ce29e9a14fb9b.png The galaxy map and its progression has been completely reworked. Employees now periodically ask for a raise. Added junction points that make jump gates reach farther away. Incoming events and threats are now visible on the galaxy map as they approach the station. New event: Radiation storm. The event system has been completely reworked to be more dynamic and respond better to player performance. The finances tab has been improved with a list that shows the individual profit/loss of every building. {STEAM_CLAN_IMAGE}/37801456/27286332660d3d0d65ca84f06a0e2aaec96ecf52.png Added an indicator to display the queue time of jump gates. Added a "Search Again" button when hiring employees to make the process more comfortable. The level-up screen has been reworked with better design and animations. Tutorial quests are made shorter to eliminate linear gameplay. The save/load screens have been redesigned. The city inspection screen has been redesigned. The galaxy map is now better lit. When a company terminates its marketing deal, the reason will be displayed in the in-game log. The cafe now counts as both a food and a drink source. Added animations when researching perks. Added new types of quests to the tutorial. When a lab or reactor overdrive occurs, an explosion will happen. Added more highlight indications for new players. Creating and deleting energy connections is now more comfortable. Building a second floor is now more expensive. Money count will now be displayed with decimal separators. The galaxy parallax effect has been improved. Added Kickstarter supporter's names to the customer name pool. Settings UI has been improved. Aliens now have alien names. Each jump gate now has a different colored connection line. HUD improvements. Added sound effects for ships. New loading screen. The color picker for choosing station colors has been reworked. {STEAM_CLAN_IMAGE}/37801456/679c926a78d0ee63e8c1cd36154255d97f30d869.png Jumping ships in the galaxy map are not loud anymore. Pathfinding has been improved. Fixed bugs related to the speed setting. Fixed the hitbox of the notifications on the right side. Fixed a bug where the pirates would not leave the station. Fixed some visual bugs. Fixed some UI bugs in the inbox panel. Fixed some buildings looking extremely dark. Fixed some text overflow issues. Fixed the hitboxes of all the buildings. Fixed the police clipping with the station. Improved asteroid hitboxes. Fixed big ships clipping with the docks. Fixed the holograms displaying the station logo. Fixed a bug where the shields would not activate during a raid. Fixed weird camera zoom when entering the station. Fixed ships passing through the station. Fixed a bug where the total electricity count wouldn't get updated after enabling the "Reactor Overdrive" policy. Fixed asteroid impact sounds not playing. Billboards can no longer be connected to the electricity grid since they don't need ...0.9.5 Balancing and Crash FixJul 2, 2023 - Community AnnouncementsFixed a crash that would happen after clicking on the Motel building. Rebalanced commercial and energy buildings. 0.9.5 HotfixJun 29, 2023 - Community AnnouncementsFixed a crash that would happen after loading a game. 0.9.5 Update Patch NotesJun 20, 2023 - Community AnnouncementsMajor Changes Research map has been completely redesigned for a better feel for progression. UI is made more consistent and clean. Maximum level is capped at 7. Most of the modules are now unlocked through the research system instead of after long grinds to level up. New system to simulate events that are happening on different stations. Security system has been overhauled to feel more fair. Managing a second station is made easier through initial cooldowns on some negative events. Quality of Life Improvements Every mission can be clicked on to get more info. Signal Enhancers and their purpose are more visible on the recruiting panel. Mission section is redesigned to show progress more clearly. Red indicators on top of buildings can be clicked to be directed to the associated panel. "Repair" button is disabled if the building has full health. Maximum game speed has been increased. Maximum amount of autosaves of one game is capped at 3. Bug Fixes Fixed major crashes. Fixed overly powered asteroids. Fixed shield generators not giving security points. Fixed event names not being rendered correctly. Crash FixMay 11, 2023 - Community AnnouncementsFixed some major crashes that affected a fairly large portion of the players. Developer's note: We are working really hard on the 1.0 update so maintaining the current Steam version is getting harder by the day. We apologize for the lack of speed in that sense. Hope to greet you with our major release update soon.0.9.45 Patch NotesMar 19, 2023 - Community AnnouncementsThe majority of the UI has been overhauled to improve visual harmony and the player experience. Crash while building new station fixed. Crash while connecting jump gates fixed. Minor balancing adjustments. Developer note: As we get closer to the 1.0 release by the day, player feedback is more important than ever. We are actively trying to fix as many issues as we can, and keep making changes in favor of the player experience. Therefore we will be releasing a 0.9.5 update which will heavily reflect the direction the game is going for the full 1.0 launch. With that, we are hoping to hear what you think about it and plan the rest of our journey accordingly. Thank you for all your support and constructive criticism.0.9.44 Patch NotesFeb 9, 2023 - Community AnnouncementsFixed various crashes related to new stations. 0.9.43 Patch NotesFeb 4, 2023 - Community Announcements- Fixed a crash that would happen when jumpgates/stations were deleted. - Fixed a crash that would happen when battery module is deleted.0.9.42 Patch NotesFeb 1, 2023 - Community AnnouncementsFixed major crashes. Rebalanced thought system and removed issues. Rebalanced early-game. Fixed some overly shiny materials. Fixed graphical issues. Retextured the turret. Motel has been nerfed. Fixed billboard ads not displaying correctly. 0.9.41 Patch NotesJan 30, 2023 - Community AnnouncementsFixed a bug with the large docks. Fixed a bug with employee training. Though system has been improved to provide more meaningful feedback. Level requirements have been rebalanced. The motel has been reworked. A crash that would happen after level 7 has been fixed. 0.9.4 Bug Fixes and BalancingJan 29, 2023 - Community AnnouncementsBalanced level requirements. Rebalanced security buildings. Fixed minor bugs. Fixed satisfaction calculations. Fixed visual bugs. 0.9.3 Major Bugfix PatchnotesJan 27, 2023 - Community AnnouncementsFixed an issue with customer satisfaction levels. Fixed an issue where the customers wouldn't visit any facilities. Fixed an issue where visitors would take too much time to visit your station after loading a game. These bugs seem to affect a big portion of our players so doing the update as soon as possible is highly recommended.
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