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Space Scavenger

 
Space Scavenger 2: Galactic GauntletDec 20, 2023 - Community AnnouncementsHey Scavengers! Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer! What's new in the sequel? Split screen co-op More diverse builds Crafting and Upgrading modules Ship-wide upgrades Boss fights More in-depth meta progression {STEAM_CLAN_IMAGE}/34873610/2f070aac69e606425ee73d0a7bbaaabc1de76b63.png I hope you check it out and add it to your wishlist! I expect to share a demo in 2024 and early access in 2025! WISHLIST SPACE SCAVENGER 2: GALACTIC GAUNTLET! Happy holidays, I'll see you next year!Creative Mode Update!Nov 21, 2021 - Community AnnouncementsCreative mode added! Build whatever ship you want in creative mode and take it out to battle enemies! New stuff Modes Creative Mode Freely build any* ship you can think of! Modules Harpoon - Energy weapon Torpedoes - Ammo weapon Enemies Slimer in Toxic world {STEAM_CLAN_IMAGE}/34873610/cb46f243b8bdfb903b452991567b750282fc010e.png Other changes Shop item descriptions are now visible before buying Weapon descriptions show what type of ammo they use Crystals for upgrades are now earned from ship value + crystal score Increased prices of the skins to match the new crystal gain rate Improved & increased screen shake More visible damage screen overlay When playing with a Hangar ship you get to choose what game mode to play Save slots are visible in the menu even if they are empty Balancing Furnace range increased Zapper range increased Crossbow range increased Crossbow knockback reduced Ship sizes are now limited to 11x11 Bug Fixes Fixed bug where explore bars disappeared after pausing in the tutorial All enemies now scale correctly when getting hit Fixed bug with module drops where some modules were more rare than intended {STEAM_CLAN_IMAGE}/34873610/8c7a1ae31da663ea1fda790223ab64f1ea177bdd.png *You can build freely in creative mode with the following limitations Max 50 modules Maximum 11x11 size No duplicate Unique modules Please enjoy! /Jonas & Jacob Red Cabin Games 1.0.2 HotfixAug 22, 2021 - Community AnnouncementsFixed a few bugs Hangar ships are now deleted properly when deleted by the user Achievement "In A Hurry" now triggers correctly Achievement "Light Speed" now triggers correctly Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :) {STEAM_CLAN_IMAGE}/34873610/7d250152d25685cf092b4077a396681006ca1978.gif Jonas & Jacob Red Cabin GamesRELEASE DAY!!! 1.0 UPDATE!Aug 20, 2021 - Community AnnouncementsNew Stuff A new sector! There is now a final fourth sector after the fire sector! 3 planet types 5 new enemies {STEAM_CLAN_IMAGE}/34873610/308cc309afaf5629b63eccb26e79616740c1223e.gif New modules Scavenger Drone - Unique Quantum Shield - Unique Shurikens - Ammo weapon Grenade Launcher - Ammo Weapon New shields to replace the previous shield - Now with angles! New ship model skins Cube Discs Cabin Arc Cables {STEAM_CLAN_IMAGE}/34873610/3e5168f19d92db52d0d4f1da9968d50f42233ed9.gif Hangar play mode Hangar changes, old ships will be lost. Sorry. :( For now, the Hangar play mode is simply the same mode again, like taking the ship for a victory lap or even taking a defeated ship and getting a head start! Use this mode to maybe make some adjustments or build crazy big. (We take no responsibility for you building bigger ships than reasonable. :D) You can't take that second ship out a third time though, that would quickly get a bit too ridiculous! Achievements! We have added 30 Steam Achievements! We got many great suggestions in our Discord server, not all of them made it in unfortunately. Maybe in an upcoming patch. Other changes Adjustments to the weapon drops, early game weapons drop for longer and more advanced weapons are pushed back to a little later. Improved Drone behaviours Hangar ships can now be rotated to view them from all angles Crystals collected that add up to your total for ship skins are animated in the game over screen Visual improvements New Drone visuals New Maggot hive visuals New Artillery visuals Resume buttons in menu match the sector of the save file Projectile bounces a bit prettier and world-dependant Small sword visual and sound effect adjustments Boomerangs deal more consistent damage and sound effect Improved enemy hit and death effects And a lot more more balance changes and visual improvements etc {STEAM_CLAN_IMAGE}/34873610/aeb78af87bc8d28aeb8898f4fc1d1b567b1a55ef.gif The end of Early Access does not mean we will stop supporting the game, we will listen to feedback and make adjustments, balancing, fixing bugs etc as needed. But perhaps it is not expected that we will add new game modes or any other huge changes. We are happy where we are at with this, we feel it’s a great complete diverse game! Please keep leaving feedback in the community, we read everything and respond to most things and if it’s a significant issue we will try and fix it! Thank you for this year in Early Access, it’s been a blast!. I played the first early access version the other day and it’s insane how far we’ve come and a lot of it is thanks to all the nice feedback and bug reports everyone has provided. Really, from the bottom of our hearts, THANK YOU! Now tell your friends to buy the game so we can afford to make another one! ;) We are also launching on Nintendo Switch today! ;) Please enjoy! /Jonas & Jacob Red Cabin Games0.9.8.4 Black screen fixJul 16, 2021 - Community AnnouncementsWe've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode. tl;dr Fix for Black screen after loading (if you still see it after this, please let us know) Anti-aliasing turned on again Re-added some nice post-processing effects in build mode that we lost along the way Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next month! {STEAM_CLAN_IMAGE}/34873610/b1e0bc3388c5203d505a1087e8485a13017ceacb.gif /Jonas Red Cabin GamesThank you! - One year update!Jun 12, 2021 - Community AnnouncementsHello Scavengers! {STEAM_CLAN_IMAGE}/34873610/b1e0bc3388c5203d505a1087e8485a13017ceacb.gif One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined! We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0. Let's have a quick look back at what we have done in the past year! Our current module count is as follows: 27 weapons (15 at release) 11 utility modules (5) 9 “unique” modules (0) These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see! {STEAM_CLAN_IMAGE}/34873610/692cb6938a45296e862a66f87f765c0c18c10559.png Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom. {STEAM_CLAN_IMAGE}/34873610/d88d96f2e2a4f7eb2bf419cbb8408c51fde6d68a.png Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :) We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come. Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :) /Jonas Red Cabin Games 0.9.8.3 HotfixMay 5, 2021 - Community AnnouncementsHello again, another small little patch to fix one major bug and some other small balance changes Bugfix Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources. Balancing Booster prices were a bit all over the place. They should now be more reasonable Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module. {STEAM_CLAN_IMAGE}/34873610/692cb6938a45296e862a66f87f765c0c18c10559.png Thanks! /Jonas & Jacob0.9.8.2 HotfixApr 28, 2021 - Community AnnouncementsHi there, just a quick update to fix a small issue and adjust to some feedback from the last update! Adjustments Reduced edge line brightness very slightly Adjusted cargo slot transparency Bug Fix Iron Gauntlet now properly shows up in the menu and on the death screen {STEAM_CLAN_IMAGE}/34873610/692cb6938a45296e862a66f87f765c0c18c10559.png /Jonas & Jacob Red Cabin Games0.9.8 Patch NotesApr 24, 2021 - Community AnnouncementsYes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go! {STEAM_CLAN_IMAGE}/34873610/1770e7f6a3cbdc67a108dfaa371c72cfa9c60bcd.png There are too many changes to go over them all, here are the highlights! New stuff New Modules Unique - Ion drive Unique - Iron gauntlet Unique - Recycle station Weapon - Electric Mace Weapon - Hailstorm Weapon - Mace Weapon - Spear Utility - BlockOther Enemy - Toxic Toad Planet - Poison planet in the Toxic world 6 new paints for the ship New Flight Controls setting to fly like an airplane instead (Keyboard only) {STEAM_CLAN_IMAGE}/34873610/97d798688a9e6aed3e2fc75bcaef4a36ff713dc9.jpg General improvements Ammo bars are segmented to show max amount better Daily challenge ranks have new icons Updated bomber model and animation Updated loading screens Prettier galaxy edges - now with glow Improved default weapon and zapper visual effectAnd a whole lot more! Bug Fixes Fixed font issues with Russian and Chinese Fixed issue where some enemy hp bars would remain after death Default resolution is selected based on current screen, not the biggest screen Fixed visual issue when loading the game with a different skin selected Fixed UI bug when disconnected the Hull Thanks for being here this past year, it’s been a lot of fun improving and adding new stuff to the game, we’re almost ready to leave Early Access but we want to make sure we prepare properly for it so it will be a little bit longer! {STEAM_CLAN_IMAGE}/34873610/b1e0bc3388c5203d505a1087e8485a13017ceacb.gif Please enjoy! /Jonas & Jacob Red Cabin Games 0.9.7.2 Patch NotesMar 8, 2021 - Community AnnouncementsBug fixes Removed a couple of unfinished modules that were accidentally activated in the first shops :) Fixed bug where loading a ship with boomerang in cargo would behave strangely Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them. Thanks! /Jonas Red Cabin Games0.9.7.0 Patch NotesMar 6, 2021 - Community AnnouncementsNew stuff Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game. Screen pulsates a bit on very low health New game mode unlocks are now shown after exiting to menu or retrying the run Added a brightness setting {STEAM_CLAN_IMAGE}/34873610/9755a5b8a1fcc1925090e9b334db7ba00641984a.png Balancing Mining drones prioritize crystal asteroids better Enemies will no longer spawn too close to the player spawn Separated shop items a bit more Swarm mode will now tell you to head back to the planet when low on oxygen Modules Snow cannon lower energy usage but shorter stun duration The first 2 shops can now contain weapons from world 1 Sentry turrets reduced attack speed Sentry turrets and Battle drones will no longer attack exploding Spitters Laser shotgun sell price increased from 1->2 Bug fixes Controller no longer vibrates on damage events with 0 damage Fixed bug where mining drones would sometimes remain in the play area after exiting Fixed the bug where the camera would not stop focusing a planet Fixed bug where enemies killed by sentry turret or environmental hazards would not drop ammo Enemy health bars should now disappear instantly instead of sometimes remaining for a frame or two Video settings will now only save when pressing Apply Fixed bug where Larva mama corpse would fly away randomly on death Healthbar should no longer look like you lose health when adding more max hp without changing the actual hp Fixed bug where some weapons would deal double damage if assigned to both actions and pressing both actions at the same time Fixed scoreboard bug where you could scroll to an empty page (and get stuck on gamepad) Fixed scoreboard bug where switching page would sometimes not update the ship preview Taking damage over time now properly plays ship damage effects in short intervals Other Added small credits text in main menu Rifle icon is no longer flipped upside down Current seed is shown in pause menu Game Timer will no longer count when game is paused Added small fade out when exiting to menu or Quitting the game A new fun little surprise on the victory screen :) Please enjoy! Jonas and Jacob Red Cabin Games 0.9.6.1 Patch NotesFeb 13, 2021 - Community AnnouncementsBug fixes A few weapons were missing sound effects after the last update Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game. Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable change. Happy to see so many people enjoying the updates! Jonas and Jacob Red Cabin Games0.9.6.0 Patch NotesFeb 12, 2021 - Community AnnouncementsNew stuff Armored boosters removed Boosters now have variants with extra slots New Module - Spiked Armor New Module - Ion Cannon New Module - Sentry Turret New Module - Battery New Module - Ammo Crate New Sound effects for some enemies and cargo interaction Balancing There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related Reduced the average amount of body drops. Reduced chance of double crystals on Moons Reduced chance of crystals in asteroids Adjusted prices of a few modules Rerolling the shop now costs 1->2->3 crystals Observatory now gives ammo on planet explore instead of crystals Modules Increased Stinker poison size and duration slightly Soul Stealer automatically picks up souls on enemy death Soul Stealer now requires a lot less souls to repair ship Hull now has 4 slots Larger saw area, reduced energy usage and some audio and visual polish Reduced rapid laser range slightly Enemies Spitter death explosion is larger and does more damage Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn Reduced larva mama damage Other Increased module pickup distance slightly Swarm It is time that the Swarm game mode got some more love Enemies increase health when looping Repair per crystal is reduced after first loop Planet hazards are now active after the first loop Bug fixes Fixed localization bug when dying from lack of oxygen Fixed bug where boomerangs would sometimes return too fast Fusion reactors no longer make noise in the main menu Fixed bug where Soul Stealer would not get souls on the first level it was attached. Lotus flower now recharges even if kept in cargo during warp Added an extra failsafe to prevent enemies from ending up outside the level Fixed bug where the recycle bar would not close when exiting build mode Other Adjusted the Bubble model skin, I hope you like it Adjusted crossbow arrow visuals Adjusted Hull model Adjusted goo planet visuals to a more yellow color and added toxic barrels in it Changed reflective armor color to blue so that all armor types match basic color scheme Added some new loading screen tips Shop signs are no longer in english New Workshop model with number that reflects repair gained New Scorpion model to help with visibility Hangar should now properly categorize ships from Normal, Hard, and Daily Please enjoy! Jonas and Jacob Red Cabin Games0.9.5.4 Patch NotesFeb 6, 2021 - Community AnnouncementsBug Fix Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level. Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track it down! Enjoy this quick fix while we prepare the next update for a little bit longer! :) Jonas and Jacob Red Cabin Games0.9.5.3 Patch NotesJan 27, 2021 - Community AnnouncementsNew stuff Module - Nail Gun Balancing Lotus Flower now revives you with 25 health instead of 50 Hull needs to be attached to the ship in order to give its bonuses. It can’t be used to heal by attaching it temporarily. The Observatory scans three segments of a planet at a time Bug fixes Fixed bug where more than one unique module would spawn on the same level Other Added a UI category for Unique Modules in build mode New Sound effect for Saw Please enjoy! Jonas and Jacob Red Cabin Games 0.9.5 Patch NotesJan 25, 2021 - Community AnnouncementsHello Scavengers, here's another update with some new modules! We hope you like it! New stuff Added a new category of Unique Modules of which there will spawn a maximum of 1 per run. Unique Modules Lotus Flower Hull Soul Stealer Fusion Reactor Observatory (Radar now belongs to this category) Other Modules Added a few extended solar panels Balancing Reflective Armor - Reduced price and sell value Zoomed out slightly in World 1 Shield Drone now has a spherical shield Minor visibility adjustments to Scorpion Reduced energy regeneration on Large and Gold Solar panels Bug fixes Fixed bug with the mining drone that could cause the next level to not load properly Enemy hp bars now disappear instantly when enemies die Incorrect colors on color overlays for skins Toxic Waste and Night Sky Fixed incorrect sell price text alignment in build mode Fixed incorrect text in Swarm mode game over screen Other Enemy Health bars are now easier to see when covered by other things such as ice blocks. Edit: v0.9.5.2 Intro video volume is controlled by music volume setting Please enjoy! Jonas and Jacob Red Cabin Games 0.9.4 Patch NotesJan 17, 2021 - Community AnnouncementsNew stuff In the death/victory screen you can now save your ships to the Hangar View saved ships in the hangar! Module - Angel Wings Module - Booster / Armored Booster New health bars that animate recently lost hp New model skin - Teeth Scoreboard has pages so you can view scores past the top 8 Balancing Reduced machine gun ammo usage. (We overdid it a bit in the last patch) Rifle - Increased range Green Laser - Increased range Laser Shotgun - Reduced the number of projectiles by 1 Sword - Reflects projectiles back at enemies instead of just destroying them Bomber - Now show its damage area before exploding Homing Launcher - Reduced turn rate of missiles Camera has less focus on the planet during exploration Bug fixes Fixed strange Drone rotation resets in certain situations Another attempt at fixing boomerangs that would sometimes get stuck mid-air Fixed bug where the scoreboard preview ship would not load Other Skin Select screen clean up. Is now more consistent with the rest of the menus Some new sounds in the menu The skin blueprint is no longer visible in the ship skin preview Please enjoy! Jonas and Jacob Red Cabin Games 0.9.3 Patch NotesJan 7, 2021 - Community AnnouncementsNew stuff 2 new model skins available, Diamond and Flower 3 new paints. I heard you like dark skins so here are 3 new ones When using a controller it will now rumble when taking damage Drones They now have a small energy bar that shows how long they can continue Drones teleport back to the ship when they run out of energy instead of chasing your ship Shield Drones now communicate a little bit so they don’t cover the same enemy at the same time, making multiple shield drones a lot more effective Mining drones can now mine twice instead of once before having to recharge Balancing Bodies recycle crystal gain reduced from 5->3 Crystals for buying skins can no longer be earned in Swarm mode. Increased Swarm mode difficulty curve Now has reduced crystal gain per loop Increased ammo usage of machine gun Bug fixes After the last update’s camera changes the screenshake was behaving a bit strange. It has been fixed Shield Drones would sometimes be rotated strangely where the drone would not be positioned over the shield as expected. Fixed Gas flowers jerky movement Adjusted how the camera follows planet exploration to solve a bug where it would sometimes not stop focusing the planet Fixed Laser shotgun size issue where it was treated like a half module in certain positions. Other The rotate instruction in build mode will no longer show up for modules where rotation does not matter, like bodies, thrusters etc. Minor color adjustments to Tubes and Bubble model skins Please enjoy! Jonas and Jacob Red Cabin Games0.9.2 Patch NotesDec 29, 2020 - Community AnnouncementsNew stuff You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes Sentinel enemy has a completely new alien visual instead of the robot model Chaser has new animations and more telegraphed shots Turtle has a new cleaner model with new animations Cloud Saves. Steam should now sync your save file. An “Are you sure?” popup shows up before abandoning a run Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness. Balancing Enemies Squids - Reduced damage 80->60 Squids - Reduced projectile speed Squids - Reduced projectile range slightly Squids - Increased shot frequency Spitter - Before exploding it shows the affected area, similar to Space Mines Spitter - Explosion now damages enemies Spitter - Increased damage Scorpion - New fireball visuals Volcano planet - Reduced damage (100->80) Firestorm planet - Increased damage (20->80) Added more gas flowers in toxic world Modules Homing launcher - Increased damage slightly Homing launcher - Increased range slightly Homing launcher - Increased rocket speed Artillery - Reduced price from 6->5 Crossbow - Increased price from 4->5 Boomerang - Reduced throw distance from 20->18 Boomerang - Reduced speed Double Laser - Increased ammo usage Double Laser - Reduced range slightly Laser shotgun - Reduced Ammo usage Reflective Armor - now tries to aim reflected projectile towards the enemy attacker Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship. Mining Drone - Removed from Swarm game mode Toxic launcher - New model and larger area of effect with more damage Other The last few levels max size has been reduced Finding home now grants 5000 bonus score Moved planet clouds back a bit to stop them from covering the action too much Bug fixes Boomerangs should no longer get stuck in the air Escape should once again be working to exit build mode Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall Fixed how exploration would sometimes be inconsistent with larger ships. Boomerang - Boomerang speed should now be frame rate independent Other Ship will no longer be on fire in the Victory screen When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable. Removed the “Saved oxygen” score calculation when playing without oxygen limit. Main menu now has the same pretty skybox as the in-game World 1 levels. Comments I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play. Happy New Year! 0.9.1 Patch NotesDec 13, 2020 - Community AnnouncementsNew stuff We have a new background system. It should look familiar, but different. It's another step towards making the game run smoother even on lower end devices. Doesn't hurt that it looks better as well! All players now have a rank next to their name on the Daily Challenge scoreboard. This rank is based on the total score they have accumulated in all Daily Challenges Boomerang can now throw a new boomerang slightly before an old boomerang returns Some localization changes Better looking background suns Bug fixes Drone pads on wreckages should now be darker, just like the other modules Fixed bug where double laser and battle drone would not be able to shoot after having them in cargo while warping Rerolling the shop for a third time gives you a new set of items instead of looping back to the first set Activated the Homing Launcher... Oops forgot the checkbox! {STEAM_CLAN_IMAGE}/34873610/9d604ff7a6811f998979e316acc92635d4ba06e5.gif Enjoy! Jonas and Jacob Red Cabin Games