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Failed State - Now Available on SteamJun 19, 2019 - Community AnnouncementsNow you can purchase the game: https://store.steampowered.com/app/409350/Failed_State/A free demo version of Failed State is available now!May 6, 2019 - Community AnnouncementsThe release of one of our main developments of the past years is coming. You can plunge into the harsh atmosphere of the Apocalypse now. It is enough to download a free demo version of the project. Believe me, the feeling of this piece of the game is enough to add Failed State to your wish list and wait for the release with us! https://store.steampowered.com/app/409350/Failed_State/ And here you can follow the latest development news: https://steamcommunity.com/games/409350/announcements/detail/1618392223375767789 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27739360/84e3ad32d4736e0e4211d057c95165821c1c5f51.gifUpdateFeb 2, 2019 - Community AnnouncementsInterface display has been fixed: now the level selection menu is normally displayed even at low monitor resolutionsGlobal update!Oct 8, 2018 - Community Announcements== GAMEPLAY == -General- • Fixed game balance settings for all levels (now all levels are passable) • Changed the placing of opponents on all levels • Changed the spawn time of opponents and bonuses on all levels -Controlling- • Restored control from Update-2 (player's ship moves behind the cursor/pointer with a turn in the direction of motion) • Added the ability to control with the gamepad • Added the ability to control with the keyboard • Added the ability to customize the control in the corresponding tab of the game launcher (recommended to check this tab before the first launch) • Shooting now comes by pressing the corresponding button/key -Player- • Changed the reload time of almost all guns of the player's ship • Removed player's weapon "Red Laser" • Now the player’s “Small missiles” are aimed at the nearest (at the time of the shot) enemy and are aimed at a new target if the previous one was destroyed • Player's "Machine Gun" and "Triple Machine Gun" now shoots with regular projectiles • Enhanced player's projectiles now deal 2 damage. -The opponents- • Fixed a bug where opponents interfered with the movement of each other. • Changed the reload time of guns of almost all opponents • Changed the error in targeting the "Small missiles" of the enemy • Changed the Wall mechanic: now it stops the spawn of other opponents when it appears and resumes after destroying • The Wall now doesn't move across the entire screen, but stops breaking it by about 1/3 • The ram no longer shoots "Small missiles" • Turrets returned to the classic mechanics: its tower is no longer guided by the player, but turns at a certain angle every few seconds • Reduced the number of HP in the second stage of Biker • Collisions with opponents now cause the player a different amount of damage (from 0 to 30) • Collision with the Wall now lead to inevitable death of the player • Reduced the number of varieties of Pinwheels • Reduced the number of varieties of large rockets. • Fixed several bugs related to the mechanics of the Final Boss • Large opponents now move with acceleration to the right edge of the screen after spawn -Bonuses- • Bonus "Shield" now gives the player an additional 10 HP, which absorb damage instead of the main HP player _____________________________________________________ == INTERFACE == -General- • Now the entire interface can be controlled using the keyboard / gamepad buttons • The interface of the main menu and some of its items has been changed. -In-game interface- • Fixed a bug where you could open the pause menu after winning/losing • Now the current number of health is displayed next to the player’s HP bar. • Progress sensor now rounds percent of passing through to full part. • Removed the timer that displays the time elapsed from the beginning of the level • A reset level button has been added to the pause menu. • Changed the interfaces of the pause, defeat and win menu. • The bonus cell is moved to the lower left corner of the screen. ___________...Update!Apr 24, 2017 - Community Announcements-Redrawn graphics in the game -Changed the main character's control mechanics -Added a progress sensor to all game levels -Fixed a bug where it was impossible to bring the game out of pause mode -Fixed a bug with full mute in the game at the first start -Fixed a bug with the display of the shield on top of the interface -Fixed a bug with the lack of guidance of enemy missiles -Fixed a bug with the effect of a flame coming from the main character -Fixed a bug with the disappearance of the main character when you move the cursor to another monitor(if there are multiple monitors) -Saws are distributed at game levels -Changed spawn of bonuses at some levels -Reduced the number of biker's health points (at both stages)