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Source SDK Base 2006

 
Source SDK Update ReleasedSep 13, 2012 - Product UpdateUpdates to the Source SDK have been released. The specific changes are: - Added –view and –explore command line options to itemtest.com to launch hlmv on the compiled mdl or open an explorer window to the zip directory after a successful compile. Source SDK Update ReleasedMay 9, 2012 - Product UpdateAn update to the Source SDK has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: - Fixed faceposer crash in Source Multiplayer - Added Maya 2012 support - Updated Maya launch scripts and configs - Added itemtest.com which is a command line driven non-gui version of itemtest for batch processing of items Source SDK Update ReleasedNov 1, 2011 - Product UpdateUpdates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Itemtest bip_head auto skinning fixed - Itemtest now always reloads the source files on compile Source SDK Update ReleasedOct 19, 2011 - Product UpdateUpdates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - This update addresses all know issues introduced over the past week including: * Crash when opening the VGUI model browser in Hammer * Hammer lockups * Black textures in Hammer, HLMV, and Faceposer - Added a new Engine Version called ‘Source Engine MP’ which is the proper one to select if working with Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source. Users should select ‘Reset Game Configurations’ in the SDK Launcher so that these games become properly associated with the new engine version. - Tools binaries for Portal, Half-Life 2 and its episodes are now located in a directory called ‘sourcesdk/bin/source2009/bin’. Users may need to update shortcuts they’ve created for vtex.exe, studiomdl.exe, etc. in order to ensure they are using the proper versions of these tools. The binaries used for modifying Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source remain in the ‘sourcesdk/bin/orangebox/bin’. Source SDK Update ReleasedOct 18, 2011 - Product UpdateUpdates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Fixed black viewport problem in Hammer as well as all black textures in model viewer Source SDK Update ReleasedJul 13, 2010 - Product UpdateUpdates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source SDK * Fixed crashes in Faceposer and commentary editor; Source SDK Update ReleasedMay 11, 2010 - Product UpdateUpdates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source SDK * The Source SDK was updated today to fix tool problems for some games and mods. We are sorry for the disruption to your work that the SDK issues may have caused for the past week. Thanks very much for your patience. SDK Launcher The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them: Source Engine 2006 * Half-Life 2; * Counter-Strike: Source; * Half-Life 2: Deathmatch; * Half-Life 2: Episode 1; Source Engine 2007 * Half-Life 2: Episode 2; Source Engine 2009 * Day of Defeat:Source; * Portal; * Team Fortress 2; Please note that you may need to re-create the game configurations for total conversion mods that were built using 'Source Engine 2007'. Simply run the 'Edit Game Configurations' utility to do this. Valve games should show up under the appropriate engine version. If they do not correspond to the list given above then you can either manually edit the configurations or run the Reset Game Configurations utility. SDK Tools There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on 'Source Engine 2007' you may need to run some of the command-line tools now located at: * sourcesdk\bin\source2007\bin; The command-line tools needed for 'Source Engine 2006' and 'Source Engine 2009' are still located at: * sourcesdk\bin\ep1\bin; and * sourcesdk\bin\orangebox\bin;