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Sorcerer King

 
Learning to love imbalance in strategy gamesDec 23, 2016 - Rock, Paper, ShotgunFrom the forum threads full of arguments to the constant tweaking and occasional overhauls via patches balance has long been one of the pillars of strategy games. It means fairness, a level playing field, and in competition it means that victory comes purely from player skill. But balance, and the quest to reach it, can easily become the enemy of surprise and of the joy that comes from succeeding against the odds. Balance s lofty position implies that nobody wants to be the underdog, that conquest is only satisfying if you have the exact same or at least equally effective advantages as your opponents. Sure, when actual money and trophies are involved, this sort of balance is necessary, but when you re playing for fun? When you re playing on your own? Give me the imbalanced every time. … Sorcerer King: Rivals Brings Expandalone GodhoodSep 22, 2016 - Rock, Paper, ShotgunStardock today released Sorcerer King: Rivals , a standalone expansion to 2015’s fantasy turn-based strategy game Sorcerer King. While that was about stopping a dark overlord from ascending to godhood and killing all the fluffy kittens, or whatever it is dark gods get up to, Rivals lets players be y’know rivals. Players get to seek godhood too this time, and I’m sure you have a lot of ideas about what you can do to fix up the world. Maybe magically fix all vending machine so no one ever again ends up on an icy train platform at 2am weeping and shouting at a wonky wire spiral which has cruelly imprisoned their Twix. For starters, anyway. … Available Now - Become a God in the 4X Fantasy Strategy Game, Sorcerer King: RivalsSep 22, 2016 - Community AnnouncementsAscend to Godhood in Sorcerer King: Rivals! From the makers of Galactic Civilizations comes a new fantasy 4X game! https://www.youtube.com/watch?v=XWrlhoQm8WQ The land has already been conquered. The malevolent Sorcerer King now seeks to become a god. Little does he know, however, that you can ascend as well thanks to the powerful Forge of the Overlord that only you possess. Explore the lands and their wonders, expand with new cities and outposts, exploit the resources and treasures you find and exterminate all those who oppose you! Achieve victory through Ascension Consume the shards before the Sorcerer King gets them first. Rival his power while fending off the other factions rising against you and cast the spell of Ascension to destroy the world and become a God. Face Down Powerful new Demigods The Sorcerer King now has more legions prepared to guard his lair. Face down against terrifying demigods like the Shadow Dragon Nabunihr, test your might against the Crystaline Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms. Explore new Factions and Champions Turn the land into frozen mountainsides, build cities on the snowy plains, and enhance your warriors as Bazaal the Dwarven King, Sovereign of the Frozen Realm faction! Or, raise armies of undead and spread enchanted lands across the world with Valemor, Sovereign of the Endless Night faction. Conquer enemies and quests with new champions and their unique powers and abilities. Craft Unique Items and Potions Gather ingredients and recipes to craft unique weapons and armor for your army! Experience brand new adventure by embarking on never-before-seen quest lines while you enjoy the witty writing and light humor in the face of the world's destruction. Share your Quests and Maps on Steam Workshop Become the author of your own adventures with the user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Tightly integrated Steam Workshop support lets you easily share your creations with the rest of the world! Play Sorcerer King: Rivals Today - $29.99 Sorcerer King Owners Special Upgrade - $14.99 http://store.steampowered.com/app/496730/ www.SorcererKing.comSorcerer King s Rivals Standalone Expansion AnnouncedAug 18, 2016 - Rock, Paper, ShotgunStardock have announced a standalone expansion for their turn-based strategy ’em up Sorcerer King. Named Rivals , it’ll give players a chance to go toe-to-toe with the Sorcerer King by collecting magic to ascend to godhood themselves. Our Adam quite liked Sorcerer King, saying it “deserves plaudits for being something altogether different rather than yet another iteration of a game we’ve been playing for decades.” Rivals may sound like it’s returning to more familiar territory but hey, we’ll have to wait a bit – until “late summer” – to see how it turns out. … Sorcerer King: Rivals Expansion Releases this September!Aug 17, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6918618/c8cae1e78cf2d038c66d3ee067b6f22ea37cc18c.png Decide the fate of the world this September in the new Sorcerer King: Rivals Standalone Expansion Only you can save the world..or destroy it. Stardock has revealed the stand-alone expansion for its fantasy 4X strategy game, Sorcerer King. Sorcerer King: Rivals flips the original game's premise on its head by giving the player the ability to become a god with your rivals trying to stop you through any means necessary. Rivals has two new playable races complete with new sovereigns, spells, units, and abilities. Three new lieutenants join the Sorcerer King's army, each with new and unique abilities to challenge you. A new quest editor and Steam Workshop support allows you to write your own epic quest lines and share them with other players around the world. Sorcerer King: Rivals introduces some new and exciting content: New Ascension Victory Learn the Ascension spell and consume the shards before the Sorcerer King gets to them first. Amass ascension points to become a god before the Sorcerer King casts his spell, and win the game. New Factions Turn the land into frozen mountainsides and enhance your warriors as Bazzal the Dwarven King, Sovereign of the Frozen Realm faction or collect bone fragments from vanquished foes and raise armies of the undead with Valemor the Archmage, Sovereign of the Necromancer faction. New Lieutenants Three new lieutenants of the Sorcerer King wait to challenge you! Two lieutenants out of the list of five will appear randomly every game to oppose you. Face down against the Shadow Dragon Nabunihr, test your might against the Crystal Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms. New Quests Experience brand new adventure by embarking on never-before-seen quest lines! Enjoy the witty writing and light humor in the face of the world's destruction as you gather unique ingredients and recipes to craft better weapons and armor for your army. New Quest Editor Become the author of your own adventures with this user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Your quest will automatically become part of the game when saved. New Steam Workshop Support Tightly integrated workshop support lets you easily share your creations with the rest of the world! Download maps and quests created by others and explore all of the new possibilities for adventure. Will you save the world - or will you aid in its destruction? Sorcerer King: Rivals will be available for pre-order on August 25th. For more information, check out www.sorcererking.com/rivalsSorcerer King v1.5 with New Features and Updates Now AvailableJun 21, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6918618/eb2e0a4bb9b7e5d91bf514faa97f50af1bc4f698.png v1.5 Brings Improvement Razing, Scouting Report Feature, AI and Balance Updates, and More In addition to adjusting the AI of the Minor Races so that they no longer block your roads, v1.5 adds a couple of new features to enhance and improve gameplay. The new scouting report feature will allow you to get a head start on your adventures by scoping out places on the map that are harder to get a scout unit to quickly at the beginning of the game. The fog of war will be absent from some points of interest, allowing you to gain some information on the surrounding region. Until now, there were no "take-backsies" in war - now, with the new improvement razing feature, you can choose to destroy an improvement you've built in order to make room for something else. With this feature, you are no longer locked into your early game decisions and can instead adjust in order to be more prepared to face the endgame. v1.5 also brings updates to the game's overall balance and AI. For more details, check out the full change log here: http://steamcommunity.com/app/241990/discussions/0/351659808480640650/ Sorcerer King is available through Stardock or on Steam. For more information, please visit www.sorcererking.comSoldiers, to Arms! Sorcerer King v1.4 is Available Today!Dec 21, 2015 - Community AnnouncementsArmed and Ready for War: v1.4 makes the "little" guys feel "tall" with cool new abilities and allowing them to equip weapons and armor! Version 1.4 is here and we think it was something worth waiting for! The Dev Team has made some changes to game play that affects starting units, resource management, and interactions with your allies (and your enemies). Many of these changes are "under the blanket," so to speak, but you should certainly notice them during play. If you want to take a peek at the complete change log, check the bottom of the post! Starting units can now equip weapons and armor! We have included an "auto equip" button to remove some of the tedium of equipping units. We have also added some cool new abilities to these soldiers to make them a bit more formidable in battle. You will also find that your trained units have these benefits as well. In addition, starting units no longer cost any logistics.Resources now accumulate! There are some units in the game that require resources other than simple logistics to be trained. We have altered the system a bit so that now when you claim a metal mine, pasture, or crystal mine, the resources accumulate and grow by 1 each turn. When you train a unit, you consume the required amount of resources and must accumulate more.Remnant Factions are stronger and smarter! The remnant factions that you meet throughout the game have been given a buff to their AI so that they provide more challenge (or assistance, if you decided to become allies) to you. They will attack enemies more aggressively and charge you more for units they provide. The Sorcerer King now has a greater variance of units that he will spawn every round! The Doomsday counter also raises after every 8 turns instead of every 10. We hope you enjoy v1.4 and always appreciate your feedback! For more insight into the changes, you can check out CEO and President Brad Wardell's dev journal here. You can also view the full change log below. CHANGE LOG: Overview Resource system overhaul: Resources are now a more important part of the game play.  Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resources in order to be trained.  You will find yourself changing strategies based on the resources available.  Gameplay / Balance Metal mines now produce +1 metal per turnPastures now produce +1 horses per turnCrystal mines now produce +1 crystal per turnFriendly races don't give units to you as cheaply.Crystal is now a stored resourceMetal is now a stored resourceHorses are now a stored resourceHarvest mountain will now provide 5 metalStarting units no longer use logisticsStarting soldier unit now can equip swords, is a veteran, has endurance 2, has regen 1, is a bard, and gets a defense bonus as it levels up.Archers now have armor piercing abilitySoldiers now have defender 1 ability and are swordsmenSentinels are now executionersSentinels require 10 metalClockwork soldiers now require 15 metalMan ...Ask and You Shall Receive!Oct 8, 2015 - Community AnnouncementsYou asked - we answered! Sorcerer King v1.3 brings the highly requested build queue, along with a few other features and bug fixes. You can see the full list of updates here: http://forums.sorcererking.com/471755/ Sorcerer King is available from Stardock and Steam for $29.99. For more information visit: Link. Keep an eye on our Twitch schedule for our developer livestreams! You can find the Stardock Twitch channel here. To stay updated with other news and happenings with Sorcerer King, be sure to follow us on Twitter and Facebook.Harder battles, greater risks, and new magic awaits in Sorcerer King v1.2!Sep 17, 2015 - Community AnnouncementsFormidable challenges await you with the version 1.2 update to Sorcerer King, available now! With improved shard mechanics, new single-use enchantment pages, bug fixes, and increased levels of difficulty, this update promises to bring you battles worthy of the bards’ songs. You can see the full list of changes here: Link Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: Link. Keep an eye on our Twitch schedule for our developer livestreams! You can find the Stardock Twitch channel here. To stay updated with other news and happenings with Sorcerer King, be sure to follow us on Twitter and Facebook.Sorcerer King 1.1 ReleasedAug 13, 2015 - Community AnnouncementsThe 1.1 update improves the effectiveness of Sovereigns by allowing them to cast spells without using the unit’s turns. This update also includes a ton of bug fixes—many of which have come from feedback from the Sorcerer King community. See the full list of changes here: http://steamcommunity.com/app/241990/discussions/0/530649887200710702/ Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: www.sorcererking.comWot I Think: Sorcerer KingJul 22, 2015 - Rock, Paper, ShotgunStardock’s latest finds the sweet spot between boardgame-inspired strategy design and the Elemental series’ traditional 4X roots, and it mostly manages to stay within that sweet spot during its post-conquest play sessions. Post-conquest? you might be thinking. It’s unusual for a strategy game to start anywhere but the beginning be that the beginning of a war, of history or of a new age of exploration and Sorcerer King’s unusual setting is integral to an understanding of how and why it works. Like Firaxis’ upcoming XCOM 2, Sorcerer King is the sequel to a game that you lost. Here’s wot I think.Wot I Think: Sorcerer KingJul 22, 2015 - Rock, Paper, ShotgunStardock’s latest finds the sweet spot between boardgame-inspired strategy design and the Elemental series’ traditional 4X roots, and it mostly manages to stay within that sweet spot during its post-conquest play sessions. Post-conquest? you might be thinking. It’s unusual for a strategy game to start anywhere but the beginning be that the beginning of a war, of history or of a new age of exploration and Sorcerer King’s unusual setting is integral to an understanding of how and why it works. Like Firaxis’ upcoming XCOM 2, Sorcerer King is the sequel to a game that you lost. Here’s wot I think.Sorcerer King 1.0 ReleasedJul 16, 2015 - Community AnnouncementsStardock’s new fantasy 4x game Sorcerer King is now available! Players must build their kingdom and create a force powerful enough to take on and defeat the Sorcerer King. FeaturesThe Sorcerer King – This is not a fair fight.  Your opponent is more powerful, and his onslaught against the Shards you must protect is unending.  Stand up to fight, or appear to submit to his will until the time is right.Challenge the Sorcerer King with the six unique sovereigns that have their own skill trees, units, and spellbooks.Find and uncover the recipes and components to craft powerful items to use in your fight against the Sorcerer King.Hundreds of quests litter the landscape. Complete them to obtain crafting supplies, magical artifacts, lore for researching spells, and to increase or decrease the Doomsday Counter.Encounter rivals in the world that you can choose to ally with to assist in defeating the Sorcerer King, or defeat them to claim their land and loot.We’d also like to give a big thank you to all the Early Access participants who helped provide gameplay and technical feedback during the beta period. Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: www.sorcererking.com.Now Available on Steam - Sorcerer KingJul 16, 2015 - Product ReleaseSorcerer King™ is Now Available on Steam! Sorcerer King is a new fantasy strategy game from Stardock. You’re in a struggle against the ever ticking Doomsday counter as you expand your kingdom, embark on quests, craft new gear, learn powerful magic and meet awesome rivals. Can you stop the Sorcerer King before he can become a god? Sorcerer King 5.4 Beta Update ReleasedJul 6, 2015 - Community AnnouncementsThe latest Sorcerer King beta update brings a long list of bug fixes, UI improvements,and Balance tweaks. See entire list of changes here: http://forums.sorcererking.com/467784 Don’t forget to join us for our Sorcerer King dev stream every Wednesday at 3pm ET (Noon Pacific), on the Stardock Twitch channel.Stardock s Sorcerer King Launches On July 16thJul 1, 2015 - Rock, Paper, ShotgunStardock s turn-based strategy game Sorcerer King has been hanging around in Early Access for a while now. But now it is taking the next step. It’s growing up. It’s graduating. It’s getting a mortgage and losing its childlike innocence in favor of grown-up cynicism. It’s finally doing that thing all the big games are doing: it’s getting a release date. (July 16th, in case you were wondering.) … Sorcerer King Beta 5.3 ReleasedJun 22, 2015 - Community AnnouncementsSorcerer King 5.3 beta update is now available for download. In this update we’ve expanded the Rival Faction system, improved the Sovereign Skill Trees, and introduced Sovereign specific interactions with the Sorcerer King. The update also includes bug fixes, balance and other improvements to the game. See entire list of changes here: http://forums.sorcererking.com/467452/ Don’t forget to join us for our Sorcerer King dev stream every Wednesday at 3pm ET, Noon Pacific, on the Stardock Twitch channel.Sorcerer King Beta 5.2 ReleasedJun 8, 2015 - Community AnnouncementsThe Sorcerer King 5.2 beta update is now available and can be updated via Steam. This update includes tons of bug fixes, new cities improvements, tactical battle maps, unique Sovereign starting spells, and more. See the full changelog here: http://forums.sorcererking.com/466810 Be sure to join our Sorcerer King dev stream every Wednesday at 3pm ET, noon Pacific, on the Stardock Twitch channel. Leave any feedback about the 5.2 update on the forums, and thanks for your continued support!Sorcerer King Beta 5.1 ReleasedApr 28, 2015 - Community AnnouncementsThe seriously long changelog of Sorcerer King Beta 5.1 is now implemented your game. We’ve added intro quests, tutorials, the Tower of Mastery win condition, once-per-game special city improvements, ten new tactical maps, and much more to the game with this patch. This patch also brings the Sorcerer King’s aggression much more in line with his moustache-twirling evilness. So look out for that. (If we choose to believe that he has a fabulous moustache under that hood, that’s our right. Don’t judge us!) Read the full patch notes here: http://forums.sorcererking.com/463584/ We deeply appreciate everyone who takes the time to review Sorcerer King (or update their old review), especially on Steam. If you have the time, it makes a huge difference to us and we salute everyone who makes the effort. Thank you! Good luck and happy conquering!Sorcerer King Beta 5.1 Opt-in Patch AvailableApr 16, 2015 - Community AnnouncementsSorcerer King Beta 5.1 is now available on an opt-in basis! We’ve added intro quests that tell the story of your rise to power and the fall of civilization to Sorcerer King, the Tower of Mastery win condition, in-game tutorials, and much more. Read the full patch notes here: http://forums.sorcererking.com/463584/ To opt into the patch, do the following: Open your Steam client Right-click Sorcerer King, select Properties Select the Betas tab In the drop-down menu, choose “Opt-in” Close the properties window Your game should patch automatically