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Son of Nor

 
Son of Nor gets RealSense update!Apr 19, 2016 - Community AnnouncementsHello, Son of Nor fans! We’re excited to say that Son of Nor has received a new update that makes the game compatible with Intel RealSense! If you have an Intel RealSense, this update can change the way you play the game in some very cool ways! The Intel RealSense features can be turned on or off in the Settings menu, like the other peripherals supported by Son of Nor. With Intel RealSense turned on, you will control character movement with the mouse, using the left mouse button to run. Your free left hand controls telekinesis and terraforming with gesture control, and you cast spells with the voice commands “Fire,” “Wind,” and “Essence.” Pretty cool, right? In addition to the Intel RealSense integration, the new update includes several bug fixes. We’ve also added the ability to configure the “E” key (Cast Selected Spell) in the Settings menu. Enjoy the update! - The Son of Nor TeamSon of Nor gets RealSense update!Apr 19, 2016 - Community AnnouncementsHello, Son of Nor fans! We’re excited to say that Son of Nor has received a new update that makes the game compatible with Intel RealSense! If you have an Intel RealSense, this update can change the way you play the game in some very cool ways! The Intel RealSense features can be turned on or off in the Settings menu, like the other peripherals supported by Son of Nor. With Intel RealSense turned on, you will control character movement with the mouse, using the left mouse button to run. Your free left hand controls telekinesis and terraforming with gesture control, and you cast spells with the voice commands “Fire,” “Wind,” and “Essence.” Pretty cool, right? In addition to the Intel RealSense integration, the new update includes several bug fixes. We’ve also added the ability to configure the “E” key (Cast Selected Spell) in the Settings menu. Enjoy the update! - The Son of Nor TeamPlay with the devs TODAY!Jun 5, 2015 - Community Announcementshttp://i.imgur.com/J0qLvG6l.png Play Son of Nor with the devs TODAY! 8pm CEST and 11am PDT, That's in about 4 hours :) Hope to see you online! Play with the devs TODAY!Jun 5, 2015 - Community Announcementshttp://i.imgur.com/J0qLvG6l.png Play Son of Nor with the devs TODAY! 8pm CEST and 11am PDT, That's in about 4 hours :) Hope to see you online! Play with the developers! June 5th & 20thMay 28, 2015 - Community Announcementshttp://i.imgur.com/hrWCCfel.png Join the stillalive studios team and other let's players in Son of Nor PVP and Co-op! We'll be playing the following dates: Friday, June 5th at 8pm CEST and 11am PDT Saturday, June 20th. Hours TBD. Stay tuned and for more information and updates check out our facebook and twitter page. https://www.facebook.com/stillaliveStudios https://twitter.com/SonOfNor We hope to see you there!Play with the developers! June 5th & 20thMay 28, 2015 - Community Announcementshttp://i.imgur.com/hrWCCfel.png Join the stillalive studios team and other let's players in Son of Nor PVP and Co-op! We'll be playing the following dates: Friday, June 5th at 8pm CEST and 11am PDT Saturday, June 20th. Hours TBD. Stay tuned and for more information and updates check out our facebook and twitter page. https://www.facebook.com/stillaliveStudios https://twitter.com/SonOfNor We hope to see you there!New Patch! - Improved performance, improved levels, tons of bug fixes!May 5, 2015 - Community Announcementshttp://i.imgur.com/rGbK1xwl.jpg Hello everyone! We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more! Here's part of the changelog for version version 1.0.78:10044: - drastically reduced fall damage due to player feedback - completely overworked tutorial according to player feedback - creatures now die sooner when burried in sand - fixed bug with fire pillars pushing you into the sky - added tearaway sounds to the dry tree branches - fixed fog plane issue at the beginning of the wind temple - certain eggs are no longer enhanceable - improved cutscenes in the edge - overworked level 2 goals - fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS - Fixed controller support for the dialogues. - fixed lagging intro movie - fixed performance issue in TheEdge - char creation is now opened right away when there are no player-profiles - Updated the Oculus SDK to the newest version and updated the implementation. - fixed wrong titles in spell book - fixed wrong default page opening up in spell book - changelog does not appear anymore on each new version, but you can still open it up by clicking on the button - Ranged and Melee scouts cannot attack anymore while they are not grounded. - Fixed certain mold piles in the fire temple not being smashable. - Fixed some molds disappearing too late after being smashed. - In the final cutscene, the player does not fall through the floor anymore. - creatures cannot be picked up anymore when burried - when holding an object that cannot be enhanced, a spell will be cast instead - eyetracking will now not only favor physical objects, but magic sources too - fixed small bug with shooting in mass TK and using EPOC - in level 01 improved player guidance when going to canyon - Video clips can now also be paused and/or skipped with the controller. - added new intro and outro movies - added german audio-clip to intro - Intro audio language now follows the setting from the main menu - added outro - tutorial hint in lvl00 on creature is now shown above creature - scroll hint in wind temple on orb is shown above orb now - Fixed timing issues with the boss death effect in Level_02b - Fixed timing issue with the death boss effect in Level_03-1 - Fixed timing issues with boss death effect in Level_05c - added additional hints to the closed radir door in taro (how to find the key) - improved deadly effect for no-gravity fields in taro - added new quest-goal to taro (for finding the key to the door) - made font darker on gravestones in taro - no more invisible scarab packs! - havoc sphere is not enhanceable anymore - added shadow casting lights to crystals in temples for maximum quality settings - Achievements are now shown with a steam overlay notification as soon as they are unlocked. - Controller menu now starts by defa...New Patch! - Improved performance, improved levels, tons of bug fixes!May 5, 2015 - Community Announcementshttp://i.imgur.com/rGbK1xwl.jpg Hello everyone! We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more! Here's part of the changelog for version version 1.0.78:10044: - drastically reduced fall damage due to player feedback - completely overworked tutorial according to player feedback - creatures now die sooner when burried in sand - fixed bug with fire pillars pushing you into the sky - added tearaway sounds to the dry tree branches - fixed fog plane issue at the beginning of the wind temple - certain eggs are no longer enhanceable - improved cutscenes in the edge - overworked level 2 goals - fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS - Fixed controller support for the dialogues. - fixed lagging intro movie - fixed performance issue in TheEdge - char creation is now opened right away when there are no player-profiles - Updated the Oculus SDK to the newest version and updated the implementation. - fixed wrong titles in spell book - fixed wrong default page opening up in spell book - changelog does not appear anymore on each new version, but you can still open it up by clicking on the button - Ranged and Melee scouts cannot attack anymore while they are not grounded. - Fixed certain mold piles in the fire temple not being smashable. - Fixed some molds disappearing too late after being smashed. - In the final cutscene, the player does not fall through the floor anymore. - creatures cannot be picked up anymore when burried - when holding an object that cannot be enhanced, a spell will be cast instead - eyetracking will now not only favor physical objects, but magic sources too - fixed small bug with shooting in mass TK and using EPOC - in level 01 improved player guidance when going to canyon - Video clips can now also be paused and/or skipped with the controller. - added new intro and outro movies - added german audio-clip to intro - Intro audio language now follows the setting from the main menu - added outro - tutorial hint in lvl00 on creature is now shown above creature - scroll hint in wind temple on orb is shown above orb now - Fixed timing issues with the boss death effect in Level_02b - Fixed timing issue with the death boss effect in Level_03-1 - Fixed timing issues with boss death effect in Level_05c - added additional hints to the closed radir door in taro (how to find the key) - improved deadly effect for no-gravity fields in taro - added new quest-goal to taro (for finding the key to the door) - made font darker on gravestones in taro - no more invisible scarab packs! - havoc sphere is not enhanceable anymore - added shadow casting lights to crystals in temples for maximum quality settings - Achievements are now shown with a steam overlay notification as soon as they are unlocked. - Controller menu now starts by defa...Opening Levels Receive Major Update!May 5, 2015 - Community AnnouncementsBased on feedback from the fans, we’ve made major changes to the opening minutes of Son of Nor, designed to get you into the action faster. The first two levels have been completely reworked: the tutorial section is faster and formerly mandatory side quests are now optional. As a result, you’ll get into the core of the game much more quickly! We’ve also added many visual improvement to the opening level continued to make performance optimizations, polish and balance improvements and bug fixes. We hope you enjoy the new and improved version! Opening Levels Receive Major Update!May 5, 2015 - Community AnnouncementsBased on feedback from the fans, we’ve made major changes to the opening minutes of Son of Nor, designed to get you into the action faster. The first two levels have been completely reworked: the tutorial section is faster and formerly mandatory side quests are now optional. As a result, you’ll get into the core of the game much more quickly! We’ve also added many visual improvement to the opening level continued to make performance optimizations, polish and balance improvements and bug fixes. We hope you enjoy the new and improved version! Son of Nor Sound Track released as DLC!Apr 28, 2015 - Community AnnouncementsThe Son of Nor OST is available now as DLC. Better still, all players who purchased the game at full price will receive the soundtrack for free as a thank you gift for your support! It will be automatically added to your Steam library. Thanks for playing and happy listening!Son of Nor Sound Track released as DLC!Apr 28, 2015 - Community AnnouncementsThe Son of Nor OST is available now as DLC. Better still, all players who purchased the game at full price will receive the soundtrack for free as a thank you gift for your support! It will be automatically added to your Steam library. Thanks for playing and happy listening!Son of Nor 50% off this weekApr 27, 2015 - Community AnnouncementsDear Fans, As part of Steam's week-long sale event you can grab this game at a 50% discount! Just add the game to your cart and you are set! http://store.steampowered.com/app/264000/ Son of Nor 50% off this weekApr 27, 2015 - Community AnnouncementsDear Fans, As part of Steam's week-long sale event you can grab this game at a 50% discount! Just add the game to your cart and you are set! http://store.steampowered.com/app/264000/ Son of Nor on Hot Pepper GamingApr 2, 2015 - Community AnnouncementsChris took the challenge to eat a hot pepper while trying to explain Son of Nor. Look at the very painful yet funny results! https://www.youtube.com/watch?v=nMVuEaPkCxoSon of Nor on Hot Pepper GamingApr 2, 2015 - Community AnnouncementsChris took the challenge to eat a hot pepper while trying to explain Son of Nor. Look at the very painful yet funny results! https://www.youtube.com/watch?v=nMVuEaPkCxoWatch the developers of Son of Nor play! LIVE NOWMar 31, 2015 - Community Announcementshttps://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/p526x395/11120081_688437377948305_6563644371451618941_o.png Come watch us play Son of Nor! WE ARE LIVE NOW! http://www.hitbox.tv/stillalivestudiosWatch the developers of Son of Nor play! LIVE NOWMar 31, 2015 - Community Announcementshttps://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/p526x395/11120081_688437377948305_6563644371451618941_o.png Come watch us play Son of Nor! WE ARE LIVE NOW! http://www.hitbox.tv/stillalivestudiosSon of Nor OUT NOWMar 31, 2015 - Community AnnouncementsAfter 3 years and tens of thousands of hours worked on this project as a small indie team. Son of Nor is OUT! Watch our launch trailer. https://www.youtube.com/watch?v=Dmc6Eb5vNzU If you like what you see, pick up a copy of Son of Nor. It's currently 15% off! Thank you very VERY much for all your feedback, your suggestions, and reports. We COULD NOT have done this without you!Son of Nor OUT NOWMar 31, 2015 - Community AnnouncementsAfter 3 years and tens of thousands of hours worked on this project as a small indie team. Son of Nor is OUT! Watch our launch trailer. https://www.youtube.com/watch?v=Dmc6Eb5vNzU If you like what you see, pick up a copy of Son of Nor. It's currently 15% off! Thank you very VERY much for all your feedback, your suggestions, and reports. We COULD NOT have done this without you!