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Pretty Pretty Expansion is OUT NOWFeb 27, 2020 - Community AnnouncementsWe're excited to have released Smash Up - Pretty Pretty today! As well as releasing the expansion pack, the base game has received various bug fixes to make gameplay much smoother and stable. What does Pretty Pretty bring to Smash Up we hear you shout? Get ready to take your global domination to another level. Pretty Pretty may be filled with innocent looking Princesses, harmless Kitty Cats, majestic Mythic Horses and tiny Fairies, but these factions are not ones to be reckoned with! Pretty Pretty gives you even more options when it comes to faction combinations, and adds a heap of new bases for you to conquer as well. Pretty Pretty has also been released across Android and iOS today so players will be able to play online against their friends no matter which platform they're playing on! https://store.steampowered.com/app/1232030/Smash_Up__Pretty_Pretty/Pretty Pretty Expansion AnnouncementFeb 18, 2020 - Community AnnouncementsHey Smash Up Fans! We've got two updates for you today regarding Smash Up Digital: Pretty Pretty Officially Confirmed We're very excited to announce that a new expansion for Smash Up Digital is on the way! Featuring 4 adorable new factions, Pretty Pretty is sure to strike true fear into the heart of your foes. Add it to your wishlist now to be notified when it goes live. https://store.steampowered.com/app/1232030/Smash_Up__Pretty_Pretty/ Betas and Bug Squishing Following on from all the awesome work that our lovely fans did with the PC and mobile betas, we've been busy smushing a whole heap of Smash Up bugs. We've still got a way to go (you can join in the bug smushing fun on our Discord) but we're pleased to report that we're making good progress! Staying Up to Date on Smash Up News If you'd like to stay up to date on the latest Smash Up Digital Edition news, you can follow us lovely folk from Nomad Games on our official Twitter and Facebook pages. If you'd like to join the Smash Up discussion, you can join our equally lovely Discord.Smash Up - Beta Version now availableDec 3, 2019 - Community AnnouncementsHey Smash-Up-Ers! We've just put the new beta build of Smash Up live on the beta channel. Going forward it will use your Steam ID for online play and won't request that you sign in to anything. Right now we're trying to just get as much information as we can about what is working and what isn't. So the more you play, the better! If anyone can coordinate online multiplayer games that would be awesome, but simply hammering the game will be of massive use to us here. How to access the beta: To access the beta build please do the following; Go to Steam Go to Library Right click on Smash Up Go to Properties Go to Betas Type in the code smashupbetatest Click on Check Code (don't hit enter as for some mystical reason that closes the properties window) How to tell us what is broke: We have an official Discord for all of our games, and you can talk about Smash Up Digital there too! You can use it to find games with other players, and of course report bugs. You can also talk to our lovely community on there, isn't that nice? To join up, just follow this link: https://discordapp.com/invite/nomadgamesSmash Up Beta Players Needed!Nov 26, 2019 - Community Announcementswww.discord.gg/nomadgames Doo, doo-doo-doo, doo-doo-doo. ːradarː Smash Up news. Need beta testers to make sure the migration Smash Up has made to Nomad's internal servers is functional and doesn't break anything. Could anyone that would like to play Smash Up (preferably Smash Up online but offline helps too) join our Discord and pop up in the #smash-up threads? {STEAM_CLAN_IMAGE}/26372127/84cfbe73f66e41370004dd4df13fb37c3b765ad6.jpgAwesome Level 9000 - NOW OUT!Sep 14, 2018 - Community AnnouncementsAwesome Level 9000 DLC expansion is now out ! Conquer and dominate new Bases with 4 New factions, from Haunting Ghosts to the Russian Bear Cavalry! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26372127/1a9bde56312dadb988fa0ff1150e3283a877c1f7.jpg Known Issues: The Make Contact card is currently not completely working as intended in combination with certain cards that move minions, and in its effect. The Steam Man card currently doesn't add an action if played second in a round Let me know if you have any question or comments!Smash Up Patch - 17/07/18Jul 18, 2018 - Community AnnouncementsHey all, Apologies that this has taken aaaages to come out and also that it's fairly small. We've had a vital crash that Android users have been seeing for some time so it was necessary to patch. This update contains that fix as well as some minor improvements to online lobbies so seeing games on other platforms should be easier to find. Along with the above we will be entering beta for the first DLC pack in a few weeks time - there will be more news to come on that shortly. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26372127/5e486a109391087fec9f5cce8d101b451190067c.jpg Smash Up Patch - 07/02/18Feb 9, 2018 - Community AnnouncementsThis post comes 2 days late - sorry about that! There's been an update for the game that is a direct response to a lot of the views and concerns that have been expressed by users and we are doing are best to work further on improving the game for you, the fans. If you have any comments - positive or negative - then please let us know. If you let us know what we're doing right then we know not to mess with formula. If you let us know what we're doing wrong then we know where to change things. Keep in touch! There have been a lot of under-the-hood optimisations to improve cards movements, lag, graphics issue, crashes, blocks and freezes but the below are the key points. Online multiplayer now back up and running. Skip tutorial button. Browse Hand View - there's now an icon that allows you to view each individual card in your hand to help make text clearer and selection easier. Thanks to all that have submitted their thoughts and have supported Smash Up. We're going to increase our communications with you, the users, to keep you more informed so you know what we're working on and what direction Smash Up is going in. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26372127/1fe189e6af719b62d348dd006aa152364fc463d2.jpgSmash Up Patch - 07/02/18Feb 9, 2018 - Community AnnouncementsThis post comes 2 days late - sorry about that! There's been an update for the game that is a direct response to a lot of the views and concerns that have been expressed by users and we are doing are best to work further on improving the game for you, the fans. If you have any comments - positive or negative - then please let us know. If you let us know what we're doing right then we know not to mess with formula. If you let us know what we're doing wrong then we know where to change things. Keep in touch! There have been a lot of under-the-hood optimisations to improve cards movements, lag, graphics issue, crashes, blocks and freezes but the below are the key points. Online multiplayer now back up and running. Skip tutorial button. Browse Hand View - there's now an icon that allows you to view each individual card in your hand to help make text clearer and selection easier. Thanks to all that have submitted their thoughts and have supported Smash Up. We're going to increase our communications with you, the users, to keep you more informed so you know what we're working on and what direction Smash Up is going in. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26372127/1fe189e6af719b62d348dd006aa152364fc463d2.jpgSmash Up Digital news.Nov 7, 2017 - Community AnnouncementsIf you have already purchased Smash Up from Nomad Games in Early Access, Asmodee Digital will now provide you with an updated and improved version for free. If you downloaded the free version from Nomad Games during Early Access, the full game is now for sale as a complete package with all original factions included. When the game was in Early Access, Smash Up was provided free with limited factions (3 factions) and players could pay to expand the game to have the base pack of cards like in the physical game version plus The Geeks deck for free. Now the game is now a single premium priced package with all the factions available that were originally sold as separate items. Hereafter are the main differences between the early access version and the premium version that was launched on the 12th of October; nine factions sold as a single package cross-platform play new chat feature detailed tutorial improved UI support for French and German languages The free component of the game from the Early Access version will thus be discontinued. We'd like to take the time to thank all of you for giving Smash Up your time and attention and we are especially grateful to all those people that took the time to provide feedback and help move Smash Up towards to the high-quality game it is today.Smash Up Digital news.Nov 7, 2017 - Community AnnouncementsIf you have already purchased Smash Up from Nomad Games in Early Access, Asmodee Digital will now provide you with an updated and improved version for free. If you downloaded the free version from Nomad Games during Early Access, the full game is now for sale as a complete package with all original factions included. When the game was in Early Access, Smash Up was provided free with limited factions (3 factions) and players could pay to expand the game to have the base pack of cards like in the physical game version plus The Geeks deck for free. Now the game is now a single premium priced package with all the factions available that were originally sold as separate items. Hereafter are the main differences between the early access version and the premium version that was launched on the 12th of October; nine factions sold as a single package cross-platform play new chat feature detailed tutorial improved UI support for French and German languages The free component of the game from the Early Access version will thus be discontinued. We'd like to take the time to thank all of you for giving Smash Up your time and attention and we are especially grateful to all those people that took the time to provide feedback and help move Smash Up towards to the high-quality game it is today.Smash Up moving to Asmodee DigitalMar 11, 2017 - Community AnnouncementsTo everyone who has tried out Smash Up on Early Access, we have some important news. The final retail release of Smash Up will be published by Asmodee Digital. Please read the following if you have downloaded or purchased a copy on Early Access. If you have the free version, we aim to make it possible for you to retain that version. If you have purchased DLC content, you will soon become the owner of the brand new premium version of Smash Up which is to be published by Asmodee Digital, a part of the Asmodee Group, one of the world’s biggest publishers and distributors of board games. Why the move? Asmodee Digital has a large audience of tabletop game enthusiasts and is creating a digital collection of popular tabletop games. They invited Nomad Games to work with them and add Smash Up to their growing collection, which includes many well-loved titles like Ticket to Ride, Small World, Splendor, Colt Express and more besides. In simple terms, it enables us to reach a greater audience and gives us access to greater know how in the world of tabletop gaming. You may have noticed we have not been updating the game here recently. This is because we have been working hard on many improvements to the game with input from yourselves, Asmodee Digital, and our QA teams. We are immensely grateful for the comments and suggestions that people have taken the time to post here in Early Access, and to Steam for giving us a place where we can figure out how to make the best game possible. Please keep an eye out for announcements from Asmodee Digital concerning the full launch of Smash Up. If you are one of the many folks waiting until the game is free of bugs and has an improved level of polish, we hope you will like what you see and join the Smash Up community where players from Steam and mobile platforms will at last be able to play together.Smash Up moving to Asmodee DigitalMar 11, 2017 - Community AnnouncementsTo everyone who has tried out Smash Up on Early Access, we have some important news. The final retail release of Smash Up will be published by Asmodee Digital. Please read the following if you have downloaded or purchased a copy on Early Access. If you have the free version, we aim to make it possible for you to retain that version. If you have purchased DLC content, you will soon become the owner of the brand new premium version of Smash Up which is to be published by Asmodee Digital, a part of the Asmodee Group, one of the world’s biggest publishers and distributors of board games. Why the move? Asmodee Digital has a large audience of tabletop game enthusiasts and is creating a digital collection of popular tabletop games. They invited Nomad Games to work with them and add Smash Up to their growing collection, which includes many well-loved titles like Ticket to Ride, Small World, Splendor, Colt Express and more besides. In simple terms, it enables us to reach a greater audience and gives us access to greater know how in the world of tabletop gaming. You may have noticed we have not been updating the game here recently. This is because we have been working hard on many improvements to the game with input from yourselves, Asmodee Digital, and our QA teams. We are immensely grateful for the comments and suggestions that people have taken the time to post here in Early Access, and to Steam for giving us a place where we can figure out how to make the best game possible. Please keep an eye out for announcements from Asmodee Digital concerning the full launch of Smash Up. If you are one of the many folks waiting until the game is free of bugs and has an improved level of polish, we hope you will like what you see and join the Smash Up community where players from Steam and mobile platforms will at last be able to play together.Patch Notes #7 - Local MultiplayerDec 16, 2016 - Community AnnouncementsA fairly small update with some fairly important things in it. Pass and play is now a game feature. Choose which factions the AI uses in local play. Visual improvements so card art isn’t obscured. Instructional text colour is now white to help clarity of available information. Seats shown in game are the only ones in use. Voice chat should now work! Current player chooses which base scores first. (use to work, then bugged, now fixed) Updates to scoring order timing. This is likely to be the last update before the new year as long as nothing major goes wrong. Thank you to everyone that has stopped by during our Early Acess period so far. For all the negative and positive comments the game has improved dramatically and we intend to keep improving the quality to make it as good as it can possibly be for general release. Have a merry Christmas and a solid new year from all of us here at Nomad Games.Patch Notes #7 - Local MultiplayerDec 16, 2016 - Community AnnouncementsA fairly small update with some fairly important things in it. Pass and play is now a game feature. Choose which factions the AI uses in local play. Visual improvements so card art isn’t obscured. Instructional text colour is now white to help clarity of available information. Seats shown in game are the only ones in use. Voice chat should now work! Current player chooses which base scores first. (use to work, then bugged, now fixed) Updates to scoring order timing. This is likely to be the last update before the new year as long as nothing major goes wrong. Thank you to everyone that has stopped by during our Early Acess period so far. For all the negative and positive comments the game has improved dramatically and we intend to keep improving the quality to make it as good as it can possibly be for general release. Have a merry Christmas and a solid new year from all of us here at Nomad Games.Patch Notes #6 - Free deck rotationDec 8, 2016 - Community AnnouncementsThe biggest thing to be included in this update is free deck rotation. As of this update the available free factions will now cycle through the core deck on a weekly basis. The factions now accessible for this week are Ninjas, Pirates and Tricksters. Updates to what can/can’t effect Game Guru (especially Rules Lawyer). Microbot Alpha + Microbot Fixer now correctly adjust power levels in the same turn. Jammed Signal now works with Mushroom Kingdom and Central Brain. Leprechaun no longer destroys Felicia Day when she is played. Brownie now forces discards for any affect – not just destroy. Scout’s ability is now correctly blocked by TACAG. Min-Maxing should now work correctly with Fire Trap. Take the Shinies now gives confirmation text of discarding. Base cards now have a discard pile. Special abilities that trigger when a base scores now correctly follow the ‘all players have to pass’ rule. There’s now a tooltip to view card abilities when you Mulligan. More streamlining of cards that allow you to access your discard pile or deck. Background border art now restored. Chain reaction abilities (e.g. action + Wil Wheaton + Control Minion + Force of Wil) should now be possible and/or flow smoother. Start turn ‘beep’ now restored. Lobby fixes. (inviting/quitting/dropping out/leaving/rejoining etc) Online lobbies now allow AI to be included in empty seats. AI now takes the seat of any human player that leaves during online play. AI updates – they should now be more alert to bonus VP gained from certain bases like Rhodes Mall Plaza and Factory 436-1337. AI should now be more alert of the Leprechaun/Pay the Piper. AI shouldn’t Block the Path of a faction that is only used by itself.Patch Notes #6 - Free deck rotationDec 8, 2016 - Community AnnouncementsThe biggest thing to be included in this update is free deck rotation. As of this update the available free factions will now cycle through the core deck on a weekly basis. The factions now accessible for this week are Ninjas, Pirates and Tricksters. Updates to what can/can’t effect Game Guru (especially Rules Lawyer). Microbot Alpha + Microbot Fixer now correctly adjust power levels in the same turn. Jammed Signal now works with Mushroom Kingdom and Central Brain. Leprechaun no longer destroys Felicia Day when she is played. Brownie now forces discards for any affect – not just destroy. Scout’s ability is now correctly blocked by TACAG. Min-Maxing should now work correctly with Fire Trap. Take the Shinies now gives confirmation text of discarding. Base cards now have a discard pile. Special abilities that trigger when a base scores now correctly follow the ‘all players have to pass’ rule. There’s now a tooltip to view card abilities when you Mulligan. More streamlining of cards that allow you to access your discard pile or deck. Background border art now restored. Chain reaction abilities (e.g. action + Wil Wheaton + Control Minion + Force of Wil) should now be possible and/or flow smoother. Start turn ‘beep’ now restored. Lobby fixes. (inviting/quitting/dropping out/leaving/rejoining etc) Online lobbies now allow AI to be included in empty seats. AI now takes the seat of any human player that leaves during online play. AI updates – they should now be more alert to bonus VP gained from certain bases like Rhodes Mall Plaza and Factory 436-1337. AI should now be more alert of the Leprechaun/Pay the Piper. AI shouldn’t Block the Path of a faction that is only used by itself.Patch Notes #5 - 24.11.16Nov 24, 2016 - Community AnnouncementsOn top of bug fixes and some feature adjustments this update contains the final Starter Pack factions, Tricksters and Wizards, as well as the beginnings of our multiplayer lobby. Online play now allows you to create public and private lobbies, join public and private lobbies and also invite people to either of them. This is the first stages of where we intend to go with the lobbies so you may find issues in trying to use it. We’re confident that if you want to find a random game or have a game with your friends then you should be able to do that with relative ease but if you try to break lobby system, chances are you’re gonna break the lobby system. With the core functionality built for all of the starting factions this should allow us more time to clean up the bugs, polish the features and dedicate some time to creating a stable online player experience. Thank you to everyone who has contributed so far. We hope the game has improved during it’s Early Access period but we don’t want to stop there, please keep reporting the problems that you find and suggesting anything that you would like to see as we want to ensure this game is as good as it can be. Rule/bug fixes: Jammed Signal has now been fixed (note: there is still an existing issue with Mushroom Kingdom) Microbot Alpha power level will now update correctly if someone takes control of another minion or if someone takes control of the Microbot Alpha. Wil Wheaton can be played onto the same base as Overrun if he is reversing it. Terraforming the Central Brain correctly updates the minions on it with the Central Brain’s ability. Tenacious Z doesn’t use up the extra minion that They’re Coming To Get You allows (again). Changes to power level now update on minions. Moving Poison from one minion to another updates both correctly. TACAG now correctly blocks Upgrade. Min-Maxing a ‘destroy at the start of your next turn’-type cards now correctly discards. Moving a Ninja Acolyte no longer blocks it’s special from triggering. Updates to instructional text when moving a minion. Random faction button is now a selectable card. Feature updates/fixes: Updates to sizing for people using 4:3 (1280x1024) screens. Quitting review will no longer causes freezes. There was an issue with a black screen appearing at the end of a resumed game – this should now be fixed. Improvements to ‘multi-select’ – there are now various cards that show a certain level of assumption, for example, Mall Crawl no longer requires you to go through all of your deck to pick each card, once you have found the card you want the game will dismiss your deck and automatically offer you the chance to discard the remaining duplicates of your initial choice. Smash Up should no longer interfere with various versions of WMP. We discovered that the AI was choosing factions randomly but each AI was picked from the list of random seeds in sequence which isn’t random. We’ve made updates to the selection process so the AI picks a random seed that cont...Patch Notes #5 - 24.11.16Nov 24, 2016 - Community AnnouncementsOn top of bug fixes and some feature adjustments this update contains the final Starter Pack factions, Tricksters and Wizards, as well as the beginnings of our multiplayer lobby. Online play now allows you to create public and private lobbies, join public and private lobbies and also invite people to either of them. This is the first stages of where we intend to go with the lobbies so you may find issues in trying to use it. We’re confident that if you want to find a random game or have a game with your friends then you should be able to do that with relative ease but if you try to break lobby system, chances are you’re gonna break the lobby system. With the core functionality built for all of the starting factions this should allow us more time to clean up the bugs, polish the features and dedicate some time to creating a stable online player experience. Thank you to everyone who has contributed so far. We hope the game has improved during it’s Early Access period but we don’t want to stop there, please keep reporting the problems that you find and suggesting anything that you would like to see as we want to ensure this game is as good as it can be. Rule/bug fixes: Jammed Signal has now been fixed (note: there is still an existing issue with Mushroom Kingdom) Microbot Alpha power level will now update correctly if someone takes control of another minion or if someone takes control of the Microbot Alpha. Wil Wheaton can be played onto the same base as Overrun if he is reversing it. Terraforming the Central Brain correctly updates the minions on it with the Central Brain’s ability. Tenacious Z doesn’t use up the extra minion that They’re Coming To Get You allows (again). Changes to power level now update on minions. Moving Poison from one minion to another updates both correctly. TACAG now correctly blocks Upgrade. Min-Maxing a ‘destroy at the start of your next turn’-type cards now correctly discards. Moving a Ninja Acolyte no longer blocks it’s special from triggering. Updates to instructional text when moving a minion. Random faction button is now a selectable card. Feature updates/fixes: Updates to sizing for people using 4:3 (1280x1024) screens. Quitting review will no longer causes freezes. There was an issue with a black screen appearing at the end of a resumed game – this should now be fixed. Improvements to ‘multi-select’ – there are now various cards that show a certain level of assumption, for example, Mall Crawl no longer requires you to go through all of your deck to pick each card, once you have found the card you want the game will dismiss your deck and automatically offer you the chance to discard the remaining duplicates of your initial choice. Smash Up should no longer interfere with various versions of WMP. We discovered that the AI was choosing factions randomly but each AI was picked from the list of random seeds in sequence which isn’t random. We’ve made updates to the selection process so the AI picks a random seed that cont...Patch Notes #4 – 09.11.16Nov 10, 2016 - Community AnnouncementsWhere to start? Normally I’ll list the fixes for what was broken but we’ve had a huge overhaul for a lot of the core logic that is used in the game. These areas were primarily Targeting, Controlling and Affecting – i.e. the majority of everything that is done in the game. For every single thing that could go wrong with a card, we were fixing them all one by one. We’ve now built a foundation for the variety of ways you can target and control and select so if a Trickster has similar functionality to a Star Roamer then they’ll both work in the same way or go wrong in the same way and subsequently will only take 1 fix as opposed to two. The above has also allowed for the streamlining of certain abilities – cards that need to be selected, confirmed to be used, a target to then be selected and then another confirmation just to be certain should see a few of those steps removed in a way that is more intuitive to how a player would expect them to work whilst still maintaining a precautionary step to prevent a player triggering a card accidentally. On top of all of this, the new foundations allow for cards to be created, fixed, patched, altered in a much quicker and much more efficient manner which should allow us to dedicate more time to fleshing out the content of the game. Thanks for all of the contributions so far – especially so to krabmeat, Fulgur14, planet316 and The Chiprel. We look forward to everyone’s feedback on Pirates and Robots.Patch Notes #4 – 09.11.16Nov 10, 2016 - Community AnnouncementsWhere to start? Normally I’ll list the fixes for what was broken but we’ve had a huge overhaul for a lot of the core logic that is used in the game. These areas were primarily Targeting, Controlling and Affecting – i.e. the majority of everything that is done in the game. For every single thing that could go wrong with a card, we were fixing them all one by one. We’ve now built a foundation for the variety of ways you can target and control and select so if a Trickster has similar functionality to a Star Roamer then they’ll both work in the same way or go wrong in the same way and subsequently will only take 1 fix as opposed to two. The above has also allowed for the streamlining of certain abilities – cards that need to be selected, confirmed to be used, a target to then be selected and then another confirmation just to be certain should see a few of those steps removed in a way that is more intuitive to how a player would expect them to work whilst still maintaining a precautionary step to prevent a player triggering a card accidentally. On top of all of this, the new foundations allow for cards to be created, fixed, patched, altered in a much quicker and much more efficient manner which should allow us to dedicate more time to fleshing out the content of the game. Thanks for all of the contributions so far – especially so to krabmeat, Fulgur14, planet316 and The Chiprel. We look forward to everyone’s feedback on Pirates and Robots.
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