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Slay the Spire

 
Patch V2.1: The Language PatchJul 31, 2020 - Community AnnouncementsHello hello, While we're still working with our porting team to improve the mobile UX and prep for Android release, we've also addressed some MacOS compatibility issues and received many updates to localization. It's incredible to see Slay the Spire become so widely available on so many platforms and in so many languages (19 total!). MacOS Notarization and Mod Support The game should no longer crash when playing on MacOS Catalina 10.15. The libgdx199 and libgdx199.main branch no longer has modding support. For those wanting to run mods, please run the game on either the main branch or beta branch. Community Fan Art Crossover edition! {STEAM_CLAN_IMAGE}/29087962/44a1b45de08cdecc16969d11856c05d2c88906c6.jpg Slay the Spire x Animal Crossing by /u/loganlcs {STEAM_CLAN_IMAGE}/29087962/6c1340b7c9a10d873aa68108e55ec4ef40ce4a6d.gif Slay the Spire x Helltaker by Victorformat {STEAM_CLAN_IMAGE}/29087962/5cb680db418f5e5f925f3b54bb9eba4dd4f6e051.jpg Slay the Spire x Hades by lunchplus {STEAM_CLAN_IMAGE}/29087962/476943c942576dbcc906bf65e856ba7f27514c06.jpg Slay the Spire x Human Skin(??) by /u/SingleOrigin {STEAM_CLAN_IMAGE}/29087962/4b6c92aa4c11d4a348d5506f94f9c33f344061a8.jpg Slay the Spire x Wall by /u/brunior Twitch plays Slay the Spire {STEAM_CLAN_IMAGE}/29087962/e7ef29100c9c0e3f745680a6a35b03fb238ef10e.jpg You can now play Slay the Spire via chat commands and voting (beta)! https://www.twitch.tv/telnetthespire Patch Notes Bug Fixes Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act. Fixed bug where Controlled Chaos mod would give you Unknown cards. Fixed issue where Watcher data may not delete properly upon deleting a profile slot. Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions. Fixing highlight asset for View Upgrade button in card library when using controllers. If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios. UI and Effects Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use. Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better. Locked characters are now grayscale in custom mode screen. Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default. Seed shown in the Run History Screen is now anchored in a specific location. Shifted much of the Run History screen slightly right so it's more spacious for some languages. Updating credits screen timing as there's more credits. Updating Gremlin Wheel event so arrow is placed better based on aspect ratio. Updating rich presence string so that Ascension and Floor number can be seen. In touchscreen mode, certain strings now say tap instead of click. In touchscreen mode, main menu text buttons are now larger and spaced twice as far apart. In touchscreen mode, target-base...Surprise! Slay The Spire is out on iOS nowJun 13, 2020 - Rock, Paper, Shotgun Oh iPhone users, you’re in for an absolute treat. Slay The Spire has done one of those sneaky surprise launches, making the excellent deck-building roguelike available to download and play on iOS right now. Created by Mega Crit, the game challenges you to battle your way up the Spire – a tower filled with all kinds of monsters that you can defeat using your carefully crafted deck of cards. It really is great, and incredibly addictive. (more…) Rejoice, for Slay the Spire is finally coming to iOS and AndroidJun 4, 2020 - EurogamerSlay the Spire, probably the best game in the world ever, is finally coming to iOS and Android devices. It's due this month on iOS and on Android at some point in the future. A specific date will be shared in the E3-style Guerrilla Collective event taking place this weekend, it sounds like. Slay the Spire developer MegaCrit announced the news in a Steam update. It said the iOS version will be the full PC game. Screenshots of the iOS version seemed to confirm the newer fourth character, the Watcher, will be included (it's pictured as a fourth, unlockable character). Read more Slay the Spire Is Coming to iOS This MonthJun 3, 2020 - Community AnnouncementsHey everyone, We’ve got some great news to share. We’re happy to announce that Slay the Spire will be in your pockets this month on iOS! When specifically? We’ll have that news very soon, but as a hint, you should try to tune in to the Guerrilla Collective show on June 13th. What about Android? The Android version is still in the works but we’re not quite ready to talk about release yet. As we know a large part of our community are excited to play Slay the Spire on mobile we took the decision to launch the iOS version first. How much? Slay on iOS will cost $9.99 at launch and is the complete, spire-climbing experience you have already enjoyed on PC (okay, no anime mods, you got us). Screenshot Time! Recently captured, hot off the iPhone. {STEAM_CLAN_IMAGE}/29087962/cf05c97125269b1738ecf513cd4c6ea32fb03718.png {STEAM_CLAN_IMAGE}/29087962/9ca983d5d6fe2742c661285a51e00aa798228323.png Stay tuned for more updates @MegaCritThe Language Patch! (v2.1 Beta)May 25, 2020 - Community AnnouncementsHey everyone, We're adding a few tweaks and fixes to improve compatibility for certain resolutions, devices, and operating systems that have been trickling in while working with our porting teams. MacOS Notarization and Mod Support Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements. To play modded Slay the Spire, the game must be played on v2.0 branches. This can be accessed via Steam's branches. Patch Notes Compatibility More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond. Bug Fixes Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act. Fixed bug where Controlled Chaos mod would give you Unknown cards. Fixed issue where Watcher data may not delete properly upon deleting a profile slot. Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions. Fixing highlight asset for View Upgrade button in card library when using controllers. If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios. UI and Effects Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default. Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use. Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better. Locked characters are now grayscale in custom mode screen. Seed shown in the Run History Screen is now anchored in a specific location. Shifted much of the Run History screen slightly right so it's more spacious for some languages. Updating credits screen timing as there's more credits. Updating Gremlin Wheel event so arrow is placed better based on aspect ratio. Updating rich presence string so that Ascension and Floor number can be seen. While in touchscreen mode, certain strings now say tap instead of click. Localization Fixing issue with Fairy Potion displaying incorrect value for VIE. Increasing card width space for CJK languages in Bigger Text mode. Updates for DEU, DUT, FRA, IND, ITA, JPN, KOR, RUS, SPA, TUR, VIE, ZHT. Updates for DEU, IND, ITA, JPN, RUS, SPA, THA, TUR, and VIE. Updating credits for SPA, TUR. The 9 dodgiest religions in gamesFeb 28, 2020 - Rock, Paper, Shotgun One Off The List is our weekly list feature. Is there something you think doesn t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. Ah, religion. I know this is a topic we all have trouble agreeing on. But fear not, humble practitioner of a good pray, I am not here to squint angrily at your favourite book of life advice. I m only here for the videogame religions. The ones that are very, very, very, very bad. You know, the gun-loving cults and the xenophobic people-burners. The (mostly) fictional religions that involve an uncommon volume of murder. Step this way, sprinkle yourself with some of my 100% genuine oil of the almighty, and peruse the 9 most dodgy religions in games. (more…) Even more Hotfixes for V2.0Jan 28, 2020 - Community AnnouncementsHey everyone, Turkish language support was added last hotfix but wasn't enabled in the Settings and caused some other issues. This is quite embarrassing, but now it's fixed. Hooray! As always, feel free to contact us at [email protected] if you run into issues or have suggestions. Fixes and Changes Fixed Vietnamese displaying Ukrainian in the main branch. Fixed Turkish not showing up in main branch. Removing Upgraded tooltip from Cunning Potion as the Upgraded keyword isn't in the description. Adding updated logic so Fasting power's description works properly in various languages. Updated the main English font from Kreon v1 to Kreon v2. Updates for languages ITA, POL, PTB, TUR. Best PC games 2020: great games to download right nowJan 21, 2020 - Rock, Paper, ShotgunBelow you’ll find the list of the best PC games we recommend you play right now. These are games that are new, that are being freshly updated, or that are stone cold classics of their respective genres. This is a living list, which means we’ll be updating it throughout 2020 as we fall in love with new games. (more…) Hotfixes for V2.0Jan 20, 2020 - Community AnnouncementsWe've added a new branch, fixed some things, updated some translations, and more! macOS Notarization The mac version of Slay the Spire is now notarized so it won't expire on newer versions of macOS (Catalina) come February. Libgdx199 Version for Main Branch We added a separate branch "libgdx199.main". This is the updated engine version of Slay the Spire using the main branch save files. The other libgdx199 branch utilizes your beta save files. This version is incompatible with some older devices; this may be preferred for some users as it comes with a few features, fixes, and performance improvements: Mapping support for much more controllers. Such as the Steam controller. Improved display resolution recognition, preventing an annoying screen offset bug. Screenshake support for non 16:9 resolutions. Multi-monitor support, pick which monitor you want Slay the Spire to use from the Settings. Gameplay Previously, fighting the Act 4 boss was not possible unless you cleared a standard run. As this is not the case with the Watcher, some players unlocked Amethyst+ without Amethyst. How peculiar! This fix remedies this issue. Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen. If Amethyst+ achievement is unlocked, Amethyst is now also unlocked simultaneously. Weave card is now locked for the Watcher as the second set of unlocks contained a deprecated card. If this was unlocked previously, it will unlock when starting the game. Nope, apparently it's already Foreign Influence. New Power Icons We've updated the Fasting and Pressure Points power icons with suggestions from the community! Bug Fixes Fixing total unlock count for cards and relics on the stats screen (didn't account for Watcher). Moddability While many mods will still need to be updated to be compatible with V2.0, we restored some old functions to make it easier. Adding back old ExhaustAction constructors (backwards mod compatibility). Adding getColor() helper method for CardHelper. Localization We received an updated translation for Brazilian Portuguese and Turkish! A big thanks to Felipe "Xcution" Requejo, Ertürk Yılmaz, and anyone who helped out with feedback and further refinement for those translations. Brazilian Portuguese is now available in main branch. Turkish is now available in main branch. Updates for Thai, translating the Strike and Defend cards for Watcher. Updates for Russian. How to harness The Watcher's power in Slay The SpireJan 16, 2020 - PC GamerSlay the Spire's The Watcher is the game's fourth playable character, and she's finally here. This blind monk heads into battle wielding a staff, but much of her power comes from her ability to enter different stances, each of which drastically changes the way she plays.  Correct use of these stances holds the potential for incredible power, but also make  Slay the Spire's 4th character tough to master. Here’s how to get to grips with her, as well as a couple of deck ideas to get you going. How to play The Watcher in Slay the Spire The Watcher’s most important mechanic is her use of stances. There are three different stances which allow The Watcher to use other cards; Calm, Wrath, and Divinity. The Watcher cannot have No Stance. The Watcher starts each encounter in No Stance, which has no effect on her other cards. The two most common stances are Calm, which grants 2 energy once you leave it, and Wrath, which causes The Watcher to both deal and receive double damage as long as she remains in it. The final stance is Divinity. When The Watcher enters this stance, she gains 3 energy, and while in it, she deals triple damage, but will automatically leave Divinity at the end of her turn. This is the most powerful stance, but the most difficult to enter. While Calm and Wrath can be entered and exited by a number of cards, Divinity is only activated by gaining 10 Mantra, a resource only gathered by a small number of cards, or by playing the card Blasphemy, which kills The Watcher at the beginning of her next turn.  Timing is key when playing as Slay the Spire's Watcher. Many decks leverage her ability to retain cards until they can be used most effectively by swapping stances. The easiest way to do this is by using Wrath’s damage multiplier, but doing so makes it easy to open yourself up to unnecessary damage.  It’s a good idea to keep a card to hand that will let you enter Calm: not only will using that stance help avoid any extra punishment, it’ll provide extra energy ahead of your next move. Similarly you can use Divinity to empower your attacks more with less risk, but be careful not to overcommit. The best Slay the Spire Watcher decks Like the other three classes, The Watcher begins each run with a starting relic and a basic deck. She starts with four strikes and defends, and one card for entering Wrath and Calm—Eruption deals 9 damage and enters Wrath, while Vigilance grants 8 block and enters Calm. Your starting relic is Pure Water, which grants another card, Miracle. This, at the start of each combat encounter, costs nothing, but grants 1 bonus energy. Miracle is automatically retained at the end of each turn, but is exhausted on use. Retain Deck This kind of build requires plenty of patience: it build up to an extremely powerful attack that aims to sweep your opponents aside in one. Naturally it relies heavily on Retain cards, but also on Establishment, a Pow...Slay the Spire gets new playable character The Watcher in big 2.0 updateJan 15, 2020 - EurogamerMega Crit Games' superb solo card-battling rogue-like Slay the Spire - superb enough to be named one of Eurogamer games of 2019 - has just received a mammoth update on PC, introducing, among other treats, a brand-new playable character known as The Watcher. Slay the Spire's free new update is significant enough to warrant the version number 2.0 and brings a list of balance changes and bug fixes long enough to require some hearty scrolling to get through. The big news addition, though, is The Watcher, a "blind ascetic" who "brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn". The Watcher can scry and retain cards, but it's those stances, a gameplay mechanic unique to the character, that really sets her apart from other playable heroes. Read more Slay The Spire's fourth character rages outJan 15, 2020 - Rock, Paper, ShotgunRun! The rest of this news post is a trap. If you keep reading I’ve little doubt you will wind up Slay The Spire‘s spire once more, and your evenings will congeal into glorious ascent. The latest character has escaped the beta branch, and is ready to tackle the spire proper. The Watcher is a blind monk who weaves between rampant aggression and calm repose. I like her a lot. Patch 2.0 also throws in some new potions and relics, so it’s worth revisiting even if she isn’t your cup of tea. (more…) Slay the Spire's massive 2.0 update introduces a new character and loads moreJan 14, 2020 - PC GamerSlay the Spire just got bigger with the official roll out of patch 2.0, which finally adds a new character, the Watcher, after months of beta testing. New relics and potions have also been added, in addition to a new Potion Lab. The Watcher has been in testing since September, and naturally has her own cards and relics. According to Fraser writing last year she's "a blind ascetic who is paying the Spire a visit so she can 'evaluate' it". She's fond of miracles and peeping at cards in her draw pile. A long list of balance changes are recorded over on the Steam community blog, and there's a bunch of quality of life improvements and bug fixes to look forward to. Modding support has been "improved", though it may cause conflicts for mods designed for version 1.1 - if you're a modder, it may be time to update. Finally, there's a new Potion Lab, providing an easy-to-access resource on all spells available in the game. Which there are a lot of: this patch alone adds an addition 14. Check out the full patch notes here. Evan loved Slay the Spire, writing in his review that it's "a strategically deep deckbuilder that, with any luck, has spawned a brilliant new subgenre". It won our 2019 award for Best Design. Patch V2.0: The WatcherJan 14, 2020 - Community AnnouncementsHey everyone, Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character. The previous version of the game can still be played by selecting "v1.1 - 2019-17-07" found in the BETAS tab within Steam. The 4th Character The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn. Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics. A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly! Potion Lab {STEAM_CLAN_IMAGE}/29087962/40eff25f2ff226c7a36849396873e80d3ffc7d9e.jpg We added many potions this time around so we also created a screen that allows you to view all the potions! This can be found in the Compendium section of the main menu as the Potion Lab. You can even look up the rarities of all the new and existing potions. Modding This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods! If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server! Community Fan Art Art is all around us. But there's also some fan art here, too! {STEAM_CLAN_IMAGE}/29087962/5c52e7672933dbe7eacf14303c53c4b99d573b5c.jpg This reimagining of the Defect by Alexander Coadou {STEAM_CLAN_IMAGE}/29087962/c0373ec945f165471867d27f04193aace7a6d50e.jpg The Silent by /u/AzoryKeron Patch Notes Hotfix(1/15/2020) GAMEPLAY: Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen. GAMEPLAY: If AMETHYST+ achievement is unlocked, Amethyst is now also unlocked simultaneously. MODDABILITY: Adding back old ExhaustAction constructors (backwards mod compatibility). MODDABILITY: Adding getColor() helper method for CardHelper. LOC: Adding localization support for Brazilian Portuguese. Content In addition to a new character, many new relics and potions were added as well. Lots of Watcher cards. Watcher only, Starter Relic: Pure Water Watcher only, Common Relic: Damaru Watcher only, Uncommon Relic: Duality Watcher only, Uncommon Relic: Teardrop Locket Watcher only, Rare Relic: Cloak Clasp Watcher only, Rare: Relic Golden Eye Watcher only, Boss Relic: Holy Water Watcher only, Boss Relic: Violet Lotus Watcher only, Shop Relic: Melange Common Relic: Akabeko Common Relic: Ceramic Fish Uncommon Relic: Horn Cleat Uncommon Relic: Ink Bottle Uncommon Relic: Strike Dummy Rare Relic: Tungsten Rod Rare Relic: Captain's Wheel Boss Relic: Sacred Bark Boss Relic: Slaver's Collar Ironclad only, Uncommon Potion: Elixir Ironclad only, Rare Potion: Heart of Iro...IGF finalists announced, confirm RPS is correct about everythingJan 8, 2020 - Rock, Paper, ShotgunThe Independent Games Festival Awards have announced their finalists, once more reflecting the esteemed opinions of RPS writers. Sad mutant blueberry simulator Mutazoine is the favourite for the Seumas McNally Grand Prize, and is also in the running for the Art, Audio and Narrative awards. Two thirds of Alices agree that it is well good. Other grand prize contenders include AI and sadness visual novel Eliza, uplifting flap-about A Short Hike, irresistible card-pusher Slay The Spire, and irritable waterfowl punter Untitled Goose Game. Also in the running is Anodyne 2: Return To Dust, the only game on the list that someone at RPS hasn’t thrown lavish praise at. Soz, Anodyne. (more…) Character 4 Progress Report #14Jan 3, 2020 - Community AnnouncementsHappy New Year! We hope you had a pleasant holiday season, after a nice break- we're gearing up to release our 4th character. January 14th Is when the 4th character will be in the main branch for PC/Steam! Ported versions of this content will take a little longer as we merge the content in and have it fully tested. Community Fan Art {STEAM_CLAN_IMAGE}/29087962/85f321263af4400b0563ba24866a8dcd92c81ff3.jpg This adorable X-mas card from /u/gazingforth. Also check out more of the calendar here {STEAM_CLAN_IMAGE}/29087962/5a24d2a4b77e5391015a0613441024d9036756e2.jpg The Watcher by /u/slasher_lash {STEAM_CLAN_IMAGE}/29087962/13e95d659206aea5595e7dfa87ee3deb41fbc83d.jpg This impressive painting of Apotheosis by /u/Yainegva Patch Notes UI and Effects Speed of various card manipulating actions are now the same and are affected by fast mode (if not before). Adding a light bulb VFX whenever you play an Insight card. Bug Fixes Title casing fix for Flurry of Blows. Moddability Returning functionality of any number select for grid select screens (auto-confirms when count is reached). Heartbreaker score bonus no longer appears/calculates for modded Act 4s. Localization Updates for EPO, ITA, JPN, POL, SPA, UKR, VIE, ZHS. Updating UKR credits. Best Design 2019: Slay the SpireDec 27, 2019 - PC GamerTurn-based roguelike Slay the Spire wins our Best Design award for 2019 thanks to the many revelations offered by its intricate deckbuilding. We'll be updating our GOTY 2019 hub with new awards and personal picks throughout December. Evan: Walking in the footsteps of other PC Gamer GOTYs of yore (Into the Breach, FTL, Spelunky), Slay the Spire is a series of difficult, pleasant epiphanies that you acquire through failure. Oh, relics might be more important than cards. And huh, maybe removing cards is just as important as adding them. I'm starting to think block is more important than damage. Wait, this boss isn't the real end boss? A lot is owed to how transparent Slay the Spire makes information and enemy intents, which stacks some certainty into each shuffle.  Tyler: I love that it's not just about getting to the last fight. You have to be godlike enough to live through it. I take a lot of risks during each run, because I know it's all for nothing if I limp up to the final boss (the real final boss) with anything less than combos that make angels weep. Every decision I make is about that final encounter. I'll take on an early boss fight with 15 HP to my name if I don't think healing is the right thing to do in the long run, and the delayed gratification when high risk choices I made floors earlier pay off is sweeter for the wait. Wes: That feeling when, after stacking buff after buff, you channel an entire maxed out arsenal of lightning orbs as Defect, and watch the bolts smash down one at a time for a boss's entire health bar. Damn, it feels so good. Evan: I think there's two things at work there, Wes: the lively, concussive sound design of those lightning strikes, ice avalanches, a dozen overlapping knife pokes, or, my personal favorite, poison canisters that bounce like a sing-along ball between enemies, dousing them in toxin. But secondly: for how many games are about power accumulation, surprisingly few manage to allow you to achieve that feeling of outsmarting the game's systems. Slay the Spire invites you to beat it by breaking it. Sometimes this means stumbling on an infinitely-looping build, like pairing Unceasing Top ("Whenever you have no cards in hand, draw a card") with cards that allow you to discard your hand. Evident in the whole experience is the depth of understanding that the game's designers have for the deckbuilding and roguelike genres. It isn't a coincidence that one of these designers, Anthony Giovannetti, runs the largest Netrunner fansite on the internet. Wes: I still haven't managed to beat the true final boss, though I've gotten quite close more than once. I think my weakness in games like this is taking too many cards, as I see the potential in a dozen different card combinations stretch out before me. Focusing makes all the difference. But I really admire how many viable ways there are to build each character once you throw in reli...Games of the Year 2019: Slay the Spire and the joy of spontaneityDec 26, 2019 - EurogamerOver the festive break we'll be running through our top 20 picks of the year's best games, leading up to the reveal of Eurogamer's game of the year on New Year's Eve. You can find all the pieces published to date here - and thanks for joining us throughout the year! Most card games are about building decks, permanent decks, to use in every battle, and for a while, I'm totally on board with it. I enthusiastically dream up themes and strategies bigger than 'use the most powerful card' and wonder how anyone will possibly beat me. But it never lasts. A mixture of earning cards too slowly and increasing complexity puts me off, and I check out. I could go and copy builds online, like everyone else, the cheats, but it bugs me. I like thinking of the strategies myself, it makes me feel fuzzy inside. But I can't keep up with the internet hive mind, so, before long, I fall behind. Then I see everyone trot out the same strategies against me time and time again, and I get cheesed off. What happened to spontaneity? Read more Character 4 Progress Report #13Dec 20, 2019 - Community AnnouncementsHappy holidays! Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character. Steam Awards! {STEAM_CLAN_IMAGE}/29087962/756074885c5092224deb54ef9bf083b5f76b9995.jpg We've been nominated alongside other great games for Most Innovative Gameplay this year! If you agree, give us a vote and also be sure to vote in all the other categories, too! Holiday Break We're going to take a short break- and you should, too! The next report will be January 3rd, 2020. More Official Merch {STEAM_CLAN_IMAGE}/29087962/08ae7ac284bdb536a84dde30e1f9f67f7cb8333b.png We teamed up with the fine folks at The Yetee and we've got some Slay the Spire shirts and pins up for pre-order! Community Fan Art Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes™. {STEAM_CLAN_IMAGE}/29087962/ff41964e2e830ef04b9172807779030e49b3106c.jpg The Silent by /u/Eduriane {STEAM_CLAN_IMAGE}/29087962/f5e2c5b158caabfe47695b5c2274d399818c2113.png These pixel art slayers by /u/flameblast12 Gameplay Eternal One achievement now requires Amethyst & Amethyst+ achievements. UI and Effects Adding VFX for Watcher Empty cards if the effects trigger. Adding VFX to Wreathe of Flame card. Flame Barrier card resolves 0.4s faster in fast mode. If Follow-Up card effect triggers, there's an additional blue glow VFX + SFX. When Sanctity card triggers a yellow border effect also appears. Thanks to BDWSSBB for the following: Egg relics now update card rewards in reward screens upon pickup. Egg relics update card previews on Pandora's Box confirmation screen. Sneaky Strike glows yellow when the player has discarded a card this turn. Bug Fixes SFX will play if the game is backgrounded now (if the option is on of course). Slime and Heart enemy SFX no longer play when game is backgrounded. Thanks to BDWSSBB for the following: Fixed double-played Sunder gaining energy twice on Darklings and Awakened One. Fixed egg relics not upgrading card received from A Note To Yourself. Fixed Establishment card not reducing cost of cards that cost 0 for turn. Fixed Establishment not working with Well-Laid Plans and Equilibrium. Fixed Eviscerate card having the wrong cost when drawn during enemy turn. Fixed Eviscerate card not setting its cost when generated in combat. Fixed Omega power vfx appearing on dead enemies. Fixed Rebound card not working with Strange Spoon relic. Stasis move from Bronze Automaton's Orbs is now seeded. Localization Updates for ITA. Character 4 Progress Report #12Dec 13, 2019 - Community AnnouncementsGreetings, This week we now have all the card assets for the Watcher in the game! A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week. Console Patches Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button. For the rest of the patch notes for the V1.1 patch, please see our previous announcement here. Community Fan Art {STEAM_CLAN_IMAGE}/29087962/462453e955ed34a6bd99cb0b5273d6bb1d0c6fd8.jpg This showdown of the Defect against the Awakened One by "A Plant" {STEAM_CLAN_IMAGE}/29087962/5b1363d293953616c1692674bfa730041c79ffa0.png Shrug It Off by u/DaNaDaN5 {STEAM_CLAN_IMAGE}/29087962/29f6e595c220fc3cf47c5b26fb15d3ce59b757f8.jpg A Cultist on a skateboard!!! Also, Hyper Light Drifter (left)!! by u/Lordoficewrack Patch Notes UI and Effects Added new Watcher cutscene assets upon completing Act 4. Adding a portrait for Study card. Updating Slaver Collar asset + adding an info file to explain how outlines are created. Updating SFX used during Watcher Act 4 victory scene. Bug Fixes Fixed elites slain scores not showing up properly in Endless mode. Fixed Watcher victory screen VFX blinking fps dependent. Localization Updates for DEU.