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Skyclimbers

 
Skyclimbers Passed 70k Wishlists!Jan 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/ca0758e951de302beda8b29fa2b60114ea748d1f.png Climbers We've reached a significant milestone by passing 70k Wishlists! This solidifies interest in the game while we expedite Alpha's development toward Beta. Thank you to every one of our community members who has helped spread the word about Skyclimbers; we can't wait to share our next major update, Alpha 1.0.14, with you! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Join our next livestream for a chance to win a key! {STEAM_CLAN_IMAGE}/38957884/7257c9154cac12ee8d8107cbc0ab5cbfa2cd63fc.png YouTube {STEAM_CLAN_IMAGE}/38957884/fddc89d3a94a6ebe21863b2eecb26d45d5e430c6.png Twitch {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.png Soundtrack PreviewDec 30, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/00b4dd0505bed18ebed2f673ee7d9f19dd81a581.png If you enjoy the Skyclimbers soundtrack, we have good news! Music from the original soundtrack has been released to all platforms 😎 {STEAM_CLAN_IMAGE}/38957884/0eeb3610647800df41e3f238e7f3b91c9cdfbcce.png Listen to the Ether on Spotify! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/32698049add0527cd65e27a166e9f4c2daa90e21.png Listen to Bliss on Spotify! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png These tracks are featured from the Shoi Dynasty but can be experienced by all players. Each Dynasty will also receive its dedicated album catered to that region's cultural and musical influences. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Stay tuned for the end-of-year recap, followed by the 1.0.14 City Building Alpha milestone! {STEAM_CLAN_IMAGE}/38957884/4e8b5d7f34c915860e93331043663c764975c902.png Patch 1.0.13.12Dec 5, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/95e1cc61ce1a070f8dcef48ad802f21f42e6da15.png v1.0.13.12 includes several bug fixes and quality of life changes: New Additions: Resource costs for furniture and prop blueprints have been added, along with all current recipes in the inventory recipe tab. Improvements: There are enhancements to the music and audio zone management, small rock billboards, delay in music track playback, chest loot, uniformity in villager camps, spawning of runes, and rock cluster spawn rates. Bug Fixes: Numerous issues have been addressed, including problems with player restarts, entity spawner dysfunctions, time of day glitches, campfire mechanics, audio playback, player model issues, NPC texture artifacts, game balance related to resource costs, and building mechanics. Known Issues: Footsteps stop playing after input events. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Added Added missing resource costs for furniture and prop blueprints Added all current recipes to the inventory recipe tab Changed Refactored music and audio zone management Improved small rock billboards Improved randomized delay between music track playback Improved chest loot Improved uniformity of villager camps Improved spawning of runes Improved rock cluster spawn rates Improved performance of HP bar UI system Fixed Fixed missing HP bars Fixed player issues with restarting or getting stuck in "building world" on non-spawn tiles Fixed entity spawner dysfunctions on non-spawn tiles Fixed entity spawner time of day issues Fixed campfire not progressing time of day Fixed campfire rest locking player Fixed campfire rest cycling through two days Fixed windchime ambient audio zone playback Fixed overlapping audio events Fixed missing player after restart Fixed automatic player ragdolling after restart Fixed Magmaton and Voidling despawning issues after death Fixed villager NPC texture artifacts Fixed Sentius meat drops falling through the map Fixed slop not fulfilling specific task requirements Fixed Direpyre freezing when attacked by undetected players Fixed unlimited wood wall building Fixed blueprint resource cost bypass by players Fixed missing ambient weather SFX Fixed village audio zone spawning Fixed HUD temperature display Fixed wind chime audio zone distortion {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png As the year ends, the team will shift to a sprint of research and development for various game features before the release of 1.0.14 - City Building Until next time. {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.pngSC Newsletter / Roadmap Update / Dynasties Preview / Fulfillment MilestoneNov 1, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/6bb9bcd95ee29745b13339fc4f968359f08d3611.png Dive into a thorough Skyclimbers update! {STEAM_CLAN_IMAGE}/38957884/a8c3c714e0407fe378ae3a311a9fda74e8cf1dd2.png First, a recap of the most recent Alpha updates 😎 {STEAM_CLAN_IMAGE}/38957884/d4b0be113e8ea1d186dc463f50408721c3f28652.png Alpha 1.0.13 - Engine Update Available Check out this trailer showcasing new Engine features! 1.0.13 Livestream Gameplay with the Devs This update is our last Engine update before the game transitions into Beta Performance improvements can be seen across all hardware profiles for PC Visual improvements are visible throughout the game world and the rendering pipeline Full Patchnotes here {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/20dabdeb0b0b3f2d97672b926049580a0f9c5882.png Check out the 1.0.12 livestream! Villager AI added to overworld spawns Traveling villagers come from other biomes and will provide trade in future patches Villagers can be harmed, but there will be consequences when the bounty system is implemented Each traveling villager has a unique garb/backpack suited to their biome Villagers have their own Sentius, which will react when you approach them Full Patchnotes here {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/0767c00a55e7c8af796076bfc380a3121ced7675.png With Alpha still in progress, Early Access has been pushed to 2024... {STEAM_CLAN_IMAGE}/38957884/0929e537c308ec4b5539f3274bda5ce7f4b82d73.png Pushing Early Access to 2024 will allow us to release on multiple platforms simultaneously. Xbox is the first console to be released due to its similar nature to PC development Depending on how quickly console development goes we will attempt to release as many of them as possible along with PC Fulfillment of USBs will continue through 2024, with a target deadline of Q1 to complete distribution. This will also be the deadline for producing proofs of the physical art book and Arraxos statues. More information about reward fulfillment can be found later in the newsletter Skycon is planned for the three-year anniversary of the Kickstarter in Q1 - 2024 The Beta will start mid to late 2024 with multiplayer and more polish than the Alpha. Alpha lays the foundation for Beta with core features and performance benchmarks Beta adds the final details and more depth to the game while polishing the experience If you have questions or concerns about our roadmap, you can contact us directly at [email protected] via email. We are confident the game can reach Beta / Early Access in 2024 with a few Alpha patches remaining for 2023 Release delays are never easy, though a delayed game with polish will always surpass a rushed product. An update below on our partnership with Unity {STEAM_CLAN_IMAGE}/38957884/cc1a811a077f3e52f6651a88dc2004ba8c5c9d2f.png Alpha version 1.0.13 introduced the final version of Unity for Beta and Early Access Therefor...Alpha 1.0.13 - Engine UpdateOct 8, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/d4b0be113e8ea1d186dc463f50408721c3f28652.png {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/e105f3591254ea8ab0ae18f4d2b77e5f830bf05b.gif Version 1.0.13 Marks our last major Engine update before we transition into Beta. {STEAM_CLAN_IMAGE}/38957884/99ca939eda3fd1b554da6c87d00cdb2e5079c593.png This patch introduces many new rendering features, while improving performance by up to 50% {STEAM_CLAN_IMAGE}/38957884/edd3267781a517420abff5663930e344ebc4a7ee.gif Points of interests such as Temples now spawn with volumetric fog volumes {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/5bf450c2dcd797caeefc4f95e0b51006c8f445f4.gif Better texture scaling has been implemented on large assets such as landmark rocks and trees {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/be7b80e31e1ae68ea8cad191c9c930661e023d1b.gif A new grass shader has been implemented with wind animation and better lighting {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/769843d1f0deb1362ae82cdb192ec21ff8bd559a.gif Improved lighting, fog, day/night cycle and volumetrics. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Premiere of new rendering engine and model fidelity 🎥 {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/f4c4c7d9e854bae41c8c37b02ba7e584bc641238.png Share your experience by reporting bugs / sharing your top seeds! Upload your bug reports here to help the team fix them! Share your favorite world seeds, or select one from the list for your next session! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Added Added footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts Added birch sub-biome entity spawning Added POI spawn area time of day filters {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Changed Improved day and night cycle rendering Improved dawn and dusk transitions Improved cloud rendering Improved grass wind effects Improved volumetric lighting and fog Improved terrain generation (more visible POIs, flatter terrain) Improved memory management -- reduced average RAM usage to ~3.7GB and max RAM usage to 5GB Improved level load time Improved "building world" time Improved average frame rate Active background music fades out when player death event is activated Refactored entity spawner (biome spawning rules, time of day spawning rules, weather spawning rules) Player can only open chests from the front Updated Direpyre walk and run animations Disabled player footstep SFX when depleting a resource {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Fixed Fixed memory leak on terrain chunk load Fixed player unable to set other Sentius as active mounts after selecting Stagma Fixed Stagma and ...1.0.13 Launch EventOct 6, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/95134eca9d8274f79181e29f9ee14ebf182fe99d.gif New paladin character preview Alpha Patch 1.0.13 is releasing Sunday! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/aff7f7d96fad7f5cc694c5ebaf99050d4c893695.png Subscribe to the YouTube Channel {STEAM_CLAN_IMAGE}/38957884/befcb6181db5deb2372ed5555ec8793767150db0.png Streaming on Steam, YouTube, and Twitch {STEAM_CLAN_IMAGE}/38957884/8c23e2d28d376679fabb08cdbc8b9cc62ba1506a.png Sign up for the Newsletter and Join the Discord Tune in for the event on Sunday at 12:00 EST + Dev Newsletter and changes to our roadmap. {STEAM_CLAN_IMAGE}/38957884/4e8b5d7f34c915860e93331043663c764975c902.pngImportant Roadmap Update This Month 📢Oct 2, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/705fc0f46e862eb68b37bea4c940568482c17b47.gif Development Roadmap Update Coming This newsletter will expand on our release timelines along with an in-depth development update {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png This will also be paired with an Alpha 1.0.13 launch event, where you can ask the developers questions during the live stream about our roadmap. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Tune in for the full details! {STEAM_CLAN_IMAGE}/38957884/4e8b5d7f34c915860e93331043663c764975c902.pngAlpha Milestone 1.0.12 - Villagers and Camps UpdateAug 4, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/20dabdeb0b0b3f2d97672b926049580a0f9c5882.png Alpha 1.0.12 is one of our largest updates yet with tons of new content and improvements! {STEAM_CLAN_IMAGE}/38957884/eb86f5ebf63cc7e7cc179197f8e8f27cb4e4f149.png Villagers are a new AI type you can come across in the overworld Traveling villagers come from other biomes, and will provide trade in future patches Villagers can be harmed, but there will be consequences when the bounty system is implemented Each traveling villager has a unique garb / backpack suited to their biome Villagers have their own Sentius which will react when you approach them {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/9bc1b6a08b64e783d65c23483c707631a98b938d.png Villager camps are new locations that spawn randomly within the biome Each camp contains a cooking pot and resting fire by default for your convenience Villagers are locals to the biome surrounding the camps and dialogue will reflect this Companion Sentius at camps can't be tamed and are owned by the resident Villager There are 8 camp variations which randomize location / attached villager with each seed {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/10806d4088d3d18eed6912f3913d9fe252c70339.png Yagi camps have also gotten an upgrade this patch Originally planned as 1.0.13, a major Yagi update has been included with 1.0.12 New ranged Yagi types will attack from a distance using throwing axes Yagi will ragdoll upon death providing more visual feedback Camps are larger with more AI and wider battleground {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/4ca2e06f96d6d1d1980f9fde8d8fc308085e56c4.png New tamable Sentius Stagma has been added to the loop Stagma is an aggressive Sentius that will attack within distance With a combination of ranged and melee attacks, it is a formidable foe After taming, you can spawn in Stagma as a mount Some villagers will have Stagma as well in their camps as companions {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/751e6e8200f7d3c917f4ea7c494c4cbe8c0b6dfa.png In game UI, base building UI and overall UX improvements Updated UI pallette with flat black and white theme New features to in game menu such as depth of field Rebuilt the categories system and inventory for better readability Music player issues resolved Base building performance drop resolved Random crashes decreased through UI causes {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/f4c4c7d9e854bae41c8c37b02ba7e584bc641238.png Share your experience by reporting bugs / sharing your top seeds! Upload your bug reports here to help the team fix them! Share your favorite world seeds, or select one from the list for your next session! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c3...1.0.12 Villagers and Camps - Launch EventJul 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/7fd7bb2b6421a9b6850e6535f193b23439fe8d3c.png The dev team needs another week to polish 1.0.12, so it has been delayed to this Friday. {STEAM_CLAN_IMAGE}/38957884/d0f27ba9055852c2db1ad4f70750108cc8964553.gif We appreciate your patience and support, so the update can get the time it needs. Alpha 1.0.12 - Villagers and Camps Update! A preview for some of the changes coming to this patch: AI Villagers that spawn randomly from various biomes Villager NPC interactions New villager camp locations that spawn randomly Larger Yagi camps and villages New Yagi enemy types and improved Yagi AI behaviors New seeds for Yagi camps and Villages UI and balancing overhaul New overworld locations New tamable Sentius: Stagma Major bug fixes New music / SFX tracks Don't miss the livestream event! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/325aa28e9996813e509f4db96a4301391c374a52.png Streaming on Steam, YouTube, and Twitch {STEAM_CLAN_IMAGE}/38957884/ff96200ceb7d975907e5b50f202e4eddb789bb8f.png Sign up for the Newsletter and Join the Discord {STEAM_CLAN_IMAGE}/38957884/f0139415f56ddf0b17f6b58213f8661178464cb9.png Subscribe to the YouTube Channel {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Check back on the 4th for complete patch notes! {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.pngAlpha Milestone 1.0.11 - PatchnotesMar 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/95e1cc61ce1a070f8dcef48ad802f21f42e6da15.png Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers. {STEAM_CLAN_IMAGE}/38957884/75aef7fbce610081ff851ba7b660b397d5e8cdfe.png Entity spawning improvements and new AI Yagi spawn reliably at camps Voidling spawn reliably during time of day changes Sentius spawning varies based upon time of day Direpyre and Okamito spawn alongside Magmaton {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/1c550ce7ea7ec05a399d3fd3f71cb8638c943671.png Player improvements New player model (example of what character creator will produce) New player assets (staff and multi-tool) New player animations New player SFX {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/8ffa3a8585f17c3a1afd50268636788e6555928e.png Base building overhaul: new assets, blueprints and UI All new assets for blueprints except for campfire New structure blueprints New roof blueprints Improved snapping Hotkey HUD Additional blueprints will be rolled out before 1.0.12 {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/b5eef7179ec8635a0aaaecbd3a524a00c0e07341.png World generation updates and seed system Player can customize coastal meadow generation through seeds Player can select game hostility Asset overhaul for organics (trees, stone, ground foliage) Texture and materials overhaul for terrain and organics Improved and expanded Yagi camps (new assets, textures and materials) Improved era 1 villages {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/b60f35197e07d97154e9903a7559f01f78f34ba9.png Sub biomes and new locations added to world spawn conditions Human encampments Runes Birch sub-biome New locational discoveries {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/7afbcf66d395cf73ac1c142784857a89af2a9ae2.png Tasklist improvements and progression systems Basic controls Basic resource depletion Basic base building Basic cooking Basic gauntlet interaction Basic combat Player leveling additions {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/98dc9d6d50139752ecea5972213f6f42526cd5e7.png Quality of life improvements and bug fixes Several cooking station related bugs resolved Sentius capture bugs resolved Village related crashes resolved Rest related crashed and freezes resolved Resource depletion mode refactored Weapon & tool auto-sheathing Audio event bugs resolved (combat and village events) Improved input consistency for UI such as mode switcher and cooking interface Saving improvements Default gauntlet behavior improvements LOD and asset pop-in issues resolved Physics interaction improvements Updated minimap UI elements {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/389...Alpha 1.0.11 Livestream - 5:00 EST 🚀Mar 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/485e2ec85f32dacda92d065021a39012e19f6e9c.png {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Join the Devs at 5:00 EST 👉YouTube 👉 Twitch 👉 Steam {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.png 1.0.11 Launch Event This FridayMar 28, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/31e7775ee94ddc252e0cae93811b9fe91452673a.gif Toki's excited Alpha Milestone 1.0.11 is releasing Friday! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/a8b29c0859da5dab63f803924bda2c0732867e90.png Streaming on Steam, YouTube, and Twitch {STEAM_CLAN_IMAGE}/38957884/f0501bb4e1f1256e6ba66a343df3168828b52da7.png Sign up for the Newsletter and Join the Discord {STEAM_CLAN_IMAGE}/38957884/fe00b449d666b893e7e982b1dc519a29318c7946.png Subscribe to the YouTube Channel {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Check back Friday for the full patch notes! {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.pngSC Newsletter / Development Update / 1.0.11 PreviewFeb 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/bb3930706873dcb3f24cb9f1497543a4e3f3179d.png We're kicking off the year with lots of news! {STEAM_CLAN_IMAGE}/38957884/6ae59f1c9f57d91f587b0aad05d37b18ad506596.png New character models are coming in preparation for Character Creation {STEAM_CLAN_IMAGE}/38957884/352b5c50911f42d44c0eb1d11c33cdf74cfcabeb.png Sub biomes create variation within a master biome seed such as this red birch forest Development Update The team has been working hard on Alpha version 1.0.11 This version will include: Major performance update Load time reduction New Sentius Random seed generation New Yagi camps Secondary biome forest spawn Deeper task list progression Location discovery update Character model update Character weapon update Music soundtrack update Time of day music events Night time lighting update Numerous bug fixes {STEAM_CLAN_IMAGE}/38957884/e2ca0267b7632f7b4a2bbc6d5e2d4dbabf7e5933.png New Sentius have been added to the spawner, while also fixing spawn bugs {STEAM_CLAN_IMAGE}/38957884/bdfb6dd261972e6a555df42f13e8e724718c32aa.png Yagi camps spawn larger settlements, and higher-tier units can also be present Stay tuned for the upcoming Coastal Meadow Biome trailer, and 1.0.11 release notes on Steam! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/9a71cff07f6948463f169ffc10ed5913f56467ba.gif Our animator Isadora was busy with cinematic animations for upcoming trailers, along with Toki the Drakonian Dog Sentius. {STEAM_CLAN_IMAGE}/38957884/4292a9eaa1a1c0b49b30e79edcd8287421722513.gif Toki run animation {STEAM_CLAN_IMAGE}/38957884/f29b02a96205e33c10bc6ef8081717a85cd66224.gif Toki excited animation {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/dc89fec6d907927d89b18e3cc01181faeb0b344c.gif We've published almost 200 entries to the Sentipedia! Designer backer Sentius are making their way into the Sentipedia As we near completion of the Foryoku Sentius, Rokkuhito is up next New features are coming to Sentipedia, such as a 3D render preview of every Sentius All of the lovely renders for the new Sentius are done by our creature artist Bisloba 💖 {STEAM_CLAN_IMAGE}/38957884/c678409ad17466e8a9715c560bb95cebd92f6094.gif The Drakonian 1st Era takes influence from Vikings and Celtic culture. Our concept artist Gael completed most of the 1st Era Drakonian character designs, preparing for Character Creation features very soon! {STEAM_CLAN_IMAGE}/38957884/2f32bf50ad18d49c022a64c3a8e3b8cc49aff478.gif Villagers and specialists make up the AI within your village. We also completed the 1st Era villagers and specialists designs for the upcoming City Building Patch! {STEAM_CLAN_IMAGE}/38957884/13da5e8ad13686377f92a7f6f72277771439d7b7.gif Modeler Leo kept up with Gaels concepts, completing the Drakonian hair for character creation in the 1st Era, specialist villagers, buildings, and a new Sentius Tokinu! {STEAM_CLAN_IMAGE}/38957884/5f5441c25b80428e29b3...Steam Deck GuideJan 11, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/58b830c669e17830e36b8cda0b147895b2d93df7.png Watch the video guide {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Steam Deck Guide Step 1 Access the Steam Deck Beta branch by entering the code: valvesteamdeck Once you enter the code, your device will download and update the game files. It can also be helpful to verify the integrity of your local game files using the proton tool. {STEAM_CLAN_IMAGE}/38957884/7b1b713906c070a4bad394af4ed97a2aa942a295.jpg {STEAM_CLAN_IMAGE}/38957884/ec85c85271586e77c2063da3b51c2f63cc956d27.jpg {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Step 2 Download the Skyclimbers input layout for Steam Deck: NOTE: The default / official input is unstable, so we recommend using this layout: {STEAM_CLAN_IMAGE}/38957884/bcea2519e094ec3f9fdf1a5c290114875ec9275f.jpg {STEAM_CLAN_IMAGE}/38957884/0d32162e6e78bc28ff47a989b6e0d5dc37172de5.jpg {STEAM_CLAN_IMAGE}/38957884/ba3b6f521346f8f36d417c3589a2827c8ae87914.png {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Step 3 Update your performance settings as follows: V-Sync: ENABLED Shadows: ENABLED Shadow Resolution: LOW Shadow Distance: LOW Anti-aliasing: LOW Render Scale: 60% Max Framerate: 40 FPS {STEAM_CLAN_IMAGE}/38957884/02bc13df9059b8e9fa66d28985651b2e340a0263.jpg {STEAM_CLAN_IMAGE}/38957884/a57bfdf87ed5f50bcea9a1648c14ac0100f18bb3.jpg {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png If you this guide, your Deck should get a consistent 40 FPS on the Steam Deck branch. NOTE: This branch is slightly behind the main branch by a few updates; we plan to update this branch in parity with each major release to the main branch. {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.png2022 Recap - 2023 Goals for SkyclimbersJan 5, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/d9f32f8c614c830ea1729d21706fc321d789df10.png 2022 Paratope / Skyclimbers Demo Reel Thank you, everyone, for a successful 2022!! Here is a quick highlight of major events from the year: Rhi / Raikit Plush Shipped - Update 49 New Base Building Gameplay - Premiere Kickstarter Year In Review - Premiere Monster Taming Gameplay - Premiere World Overview Teaser - Premiere PC Alpha Released to Steam - Newsletter Multi Tool Update - Patch 1.0.2 Biome Profile Update - Patch 1.0.3 Gyser Plains Update - Patch 1.0.4 Save System - Patch 1.0.5 Quality of Life Update - Patch 1.0.6 Performance Update | Akani Plush Shipped | Dev Update - Patch 1.0.7 Newsletter | Release Notes - Patch 1.0.8 New Biome Showcase - Premiere Cooking and Combat Update - Patch 1.0.9 Performance Update - Patch 1.0.9.1 Progression Update - Patch 1.0.10 Life Size Akani / Canvas Prints Shipped - Update 56 Controller Editions Shipped - Update 60 Steam Keys Delivered to All Backers - Update 61 That's a lot for one year, but we still have so much left to do! Let's take a look at our goals for 2023. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png 2023 is a big year for Skyclimbers... In short, here are some things we plan to accomplish in order throughout the year: New Biome Showcase Character Creation Overview Ship First PC Physical Editions Resume USB Shipment City Building Update Monster Taming Update Classes Update Shoi Void Systems Update Alpha 1.1.0 Release Era Progression Update Economy Update Caves Update Foryoku Dynasty Release Rokkuhito Dynasty Release New Plushie Product Line Campaign - Preview Link Foryoku and Rokkuhito Dynasty Alpha Releases Networking Version 1.0 Released "Multiplayer" Skycon Live Event 2023 Skycrafters 2.0.0 Release Skyclimbers Early Access Release Wow this is going to be a lot of work, so let's get right back to it! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Make sure to keep an eye on the Public Roadmap To see where the team is making progress. Until next time, Happy New Year! {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.pngPatch 1.0.10 - World Generation / Progression UpdateNov 8, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/e012ca33235c06062f2aa632225595d9e6946eb1.png Patch 1.0.10 makes a fundamental overhaul to the world generation algorithm. {STEAM_CLAN_IMAGE}/38957884/a22903685b4687d94692976dd6d3e7957b0d8463.gif We're excited to showcase full village generation for the first Era! Villages now spawn with houses, torches, roads, town halls, and cooking stations Singular village type exists at this time, but will spawn randomly Future patches will include seed variations Some villages will spawn with specialists such as blacksmiths All villages will have cooking stations, rest beds, and tavern shops Villages include custom music tracks {STEAM_CLAN_IMAGE}/38957884/27c99636dcf2adb43054c9bf0e184843b5eb78cd.gif In addition to village generation, we added over a dozen new resources for harvesting! New ruleset includes denser forests New rock assets New Ruins assets Resource depletion rates will now vary based on size {STEAM_CLAN_IMAGE}/38957884/ae3268d62295df8f1f1f60839ab3715fa87fa1dd.png Players can now gain experience and leveling through world interactions! Level progression is marked on the bottom left corner of your screen Enemies will drop experience points that are absorbed by the player Most interactions will provide experience, including resource depletion and cooking No stat changes are present in this build, but in the future they will be class dependent New locations will be marked with a discovery event panel Lastly, we expanded and improved upon saving to include all customizable game elements! Experience and level Keymapping Graphics, sound and gameplay options Depleted resources, cooking ingredients and cooked dishes Tasklist entries and discoveries {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/eef0c4792dd586bce2cf556c284451e06f9dfeb9.png Attention Steam Deck players ⚠️ If you are playing Skyclimbers on Steam Deck we have opened a new branch optimized for Deck. Use this password for the Beta branch: valvesteamdeck This Beta branch build is between 10.9.1 and 1.0.10, with some but not all new features. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Added Reintroduced village spawning to world generation algorithm Added new village assets and props (tavern, houses, landscapes, fences, banners, torches, etc) Added new depletable trees (dead trees, stumps, oak variants) Added new depletable mossy stones Added new ruin assets (larger, more detailed ruin structures) Added full screen/windowed options to pause menu Added "alert" state for Yagi AI before chase or attacking the player Added save support for graphics settings Added save support for audio settings Added save support for gameplay settings Added save support for player progression (experience and level) Added wind animations for trees Added dissolve effect and additional VFX to despawning voidlings Added generic footstep SFX for invalid surface textures Added decal rendering system for road pat...SKYCON - Free Trial - Live Events - Giveaways and more!Sep 29, 2022 - Community AnnouncementsSkycon Update: After many weeks of planning and hard work, the team has made a difficult decision to re-schedule Skycon. This will ensure the best outcome for the event. We're sorry for letting down the community, and share your disappointment. Skycon will be worth the wait. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png We're excited to host SKYCON this year with a 7-day free demo period for anyone on Steam! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png In addition to having the free trial period, there will be 7 days of live events as follows: {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 1 Launch day Alpha gameplay trailer premiere Gameplay livestream Opening day ceremony {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 2 The Art of SC Art of SC mini-documentary Biome preview premiere Drakonia - premiere {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 3 Demo Day Developer mini-documentary Gameplay deep dive Steam Deck showcase {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 4 Music of SC Making of the OST mini-documentary Live music performance Soundtrack announcement {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 5 Community Day Giveaway announcements Community awards showcase Gameplay livestream {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 6 QA Day Live Q and A with the devs QA at Paratope deep dive Fulfillment behind the scenes {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png Day 7 Closing Day New products announcement Backer product update Closing day ceremony {STEAM_CLAN_IMAGE}/38957884/8a6306797d2020b13b1bc8be56dded4761cb502b.png You can watch last year's live event here: https://youtu.be/t9IGyeuxs6c {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png We hope to see you at Skycon; until then, stay tuned for Alpha patch 1.0.10! {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.pngPatch 1.0.9.1 - QA + PerformanceSep 10, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/95e1cc61ce1a070f8dcef48ad802f21f42e6da15.png We took this week to overhaul and improve more spawning and world generation rulesets allowing for better performance and scene load time. {STEAM_CLAN_IMAGE}/38957884/09e4eef409123fe1c51e030a3de88ce922cc0c75.gif Another major update in this patch includes a rock spawn overhaul, with reduced memory usage and upgraded visual detail. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Fixed Fixed Yagi bodies not disappearing on death from mage special attack Fixed Yagi bodies not dropping loot on death from mage special attack Fixed loot pickups not disappearing after harvest Fixed felled trees not disappearing after depletion Fixed ground foliage not disappearing after depletion Fixed second wave of Yagi spawns not dropping loot Fixed AMD loading screen issues (black screen, lag) Fixed vsync default behavior Improved Improved large landmark rocks (improved performance and visuals) Improved Yagi camp biome algorithm logic (simplification for the sake of performance) Improved biome algorithm compound object spawning performance Improved Yagi camp reset upon clearing enemy entities (time-based reset cooldown) {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Until next time. {STEAM_CLAN_IMAGE}/38957884/7180c408ca44770a0c8f4b9b752e24b0c073d89a.pngPatch 1.0.9 - Cooking and Combat UpdateSep 2, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/95e1cc61ce1a070f8dcef48ad802f21f42e6da15.png Thank you for your patience while the team worked through versions 1.0.8 and 1.0.9 in this Alpha update. Updates will resume at a normal pace after this patch The engine has been updated along with major performance components We took the extra time to move forward in other areas while the overhaul took place Some features are still experimental and may break during testing You will be greeted by a refreshed menu lobby scene, which serves as a foundation for character creation and Sentipedia interfaces. {STEAM_CLAN_IMAGE}/38957884/29354d01e0842560e0c52a533c5267beb6ffd451.gif {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Next, a new biome selection menu is available, where we will expand settings for your starting conditions. Only the Coastal Meadow biome is available, with the rest to follow soon after. Multi-biome generation will remain experimental until we can bring it back into the default branch with stable performance and spawn behavior. {STEAM_CLAN_IMAGE}/38957884/1ee8a4b77715fec4ca0929378e811051ebf5dd30.gif {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png As a preview of patch 1.0.10, we have included a new set of village assets that will make the foundation of the first Era. {STEAM_CLAN_IMAGE}/38957884/7faff19a8953c072dc8d0477878fd785be606eab.png The villages are smaller, and more primitive, but they will be denser and more realistic for the first Era. {STEAM_CLAN_IMAGE}/38957884/3b0f9a9aa90af352f4393cb072fbfd59e817c2b5.png {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Press E next to cooking pots to initiate the cooking sequence. {STEAM_CLAN_IMAGE}/38957884/a9ee6606552486299f06cc1a47a0b2c164a5c82f.gif You can select ingredients you have harvested from the environment or looted from mobs. {STEAM_CLAN_IMAGE}/38957884/a4a51419d56984311d3d7c9731b6f8d82c9177b3.gif Different recipes have different player effects; check the inventory for each blueprint recipe! {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png As part of the combat update, the mage can now keep moving while targeting an opponent and firing projectiles. {STEAM_CLAN_IMAGE}/38957884/ea1436097f75ea9571aed99ff7a6cf67e7b27572.gif Magmaton AI have also been updated with a charge attack that will knock down the player {STEAM_CLAN_IMAGE}/38957884/01755e6a8691b43ceb2c62cbf541e76c0c83ebed.gif {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png Another major feature of this update includes the Yagi camps, which are randomly generated. Some camps include explosive barrels that can be shot with projectiles All camp assets can be destroyed Yagi groups spawn in different numbers There are still issues with Yagi spawner, some camps may not spawn Yagi {STEAM_CLAN_IMAGE}/38957884/2adbaaa3c60b17169acda3ddabb7cf11ced56442.gif {STEAM_CLAN_IMAGE}/38957884/2f12b408968a8f2553d6e6b97b99a0ef56360324.gif {STEAM_CL...SC Newsletter / Alpha Update / First USBs Shipped / PC Physical Editions /Jul 6, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38957884/bb3930706873dcb3f24cb9f1497543a4e3f3179d.png {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/a095ae2f5371a33d03cda3b5cbe3b8151154fca6.png We're halfway through 2022, here is what to expect for the rest of the year in our most recent blog post. Patch 1.0.8 is our biggest update yet, and will release later this month on PC Skycon will line up with this years October Steam Next Fest The focus of 2022 will be to polish the single-player experience in the Drakonian Dynasty Pilot programs for Stadia and console Alphas are planned for later in the year. {STEAM_CLAN_IMAGE}/38957884/95e1cc61ce1a070f8dcef48ad802f21f42e6da15.png Patch 1.0.8 is our first major release post Alpha 1.0.0 and will introduce cooking mechanics along with many fundamental performance and quality improvements. New resources have been added to each biome, which spawn at different rarity levels In total over a dozen new resources can be found across the Drakonian continent! The first iteration of the cooking system allows for simple ingredient recipes We have laid the foundation for future recipes that have processed ingredient requirements {STEAM_CLAN_IMAGE}/38957884/971d2238129634409b26c582ab49b1275c2d1df9.gif First, our artist Gael began with some basic ingredient and recipe concepts... {STEAM_CLAN_IMAGE}/38957884/a8dd205687c09e6ca921ecb143b98c4f7198570b.gif Next, our modeler Leo brought each resource and corresponding ingredient to life with a textured 3D asset. {STEAM_CLAN_IMAGE}/38957884/4b75f337a0a39c290c7789a22bd841b83312e10e.gif Lastly, each resource was carefully programmed into the world algorithm to match the corresponding biome. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/f0641b31c782d1160a2eddc39cc9931e13ed70f2.gif A discovery system prompts the player upon finding a new resource. {STEAM_CLAN_IMAGE}/38957884/b9eb4efe76f253741d89d08ab38a3e34ab2f70a1.gif Once you have all the proper resources, you can begin using the cooking interface at randomly spawned cooking stations. {STEAM_CLAN_IMAGE}/38957884/3eeabff7e3c511efa505e20e16428ecaf312c9ed.png To prepare for the next patch 1.0.9 we have also integrated a new set of Yagi camp assets. {STEAM_CLAN_IMAGE}/38957884/c1da264781bc0bdca1230dc0e230c46eb6788c1a.png For now, you will be able to cook at these locations using the cooking pot, and eventually will be able to encounter groups of the Yagi. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png In addition to all of this, we have taken the time to make fundamental performance updates to the world generation which should provide significant frame rate boosts across all hardware profiles. {STEAM_CLAN_IMAGE}/38957884/596d16b4a97edd63484c63c1218e33eeedb13c38.png {STEAM_CLAN_IMAGE}/38957884/7cdf695c16ccffd2e9ecb2f98939ac06f1e5c09a.png Our art team was able to overhaul 50 Sentipedia graphic art renders which have been published...