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Skirmish Line

 
Check out Chromosome Evil for some more unfair brutality!Mar 24, 2022 - Community AnnouncementsHey folks, A friend of mine has been working on a zombie survival game featuring some brutally awesome gameplay. If you're looking for some more intense unfair action, check it out here. SnarksBuild 1.6.3 RamgarhMar 19, 2021 - Community AnnouncementsCelebrate the 2nd anniversary of Skirmish Line by earning a new set of elite medals, including the infamous Victoria Cross! This is the 7th major post release update, and possibly the largest non-DLC patch to date. With the new elite medals, there are now exactly 50 medals and ribbons! Skirmish Line has gone a long ways since its release. Thank you to everyone who has supported the game! Build 1.6.3 features a new set of elite medals and the Advanced Training mechanic for the US Aid Package in United Front. Send Conscripts to the Ramgarh training center and have them rejoin your ranks as well trained veterans on later waves, giving the US Aid Package a powerful long term benefit. Very handy for reaching those high wave counts for the elite medals! Gameplay -5 new "elite" medals added including the infamous Victoria Cross. -Upon retreating to the next positions, breakthrough waves will not spawn for 45-90 seconds. -Aerial Superiority added to the Soviet Union aid package. -Advanced training added to the American aid package. -Removed Mk.2 Grenades from American aid package. -Flametroopers, Gurkhas, and Mad Jack now have the Psychopathic trait, granting 2x morale per infantry kill. -Special Forces Flametroopers now have 50% less base burn rate compared to baseline. -Flamethrowers now deal 5-10% of the max hitpoint of vehicles as opposed to 10-20 damage per tick. -Increased morale damage on flamethrowers from 2 to 3 per tick. Balance -Adjusted requisition points income rate. -Reduced price of Conscripts from 10 to 8 Command Points. -Reduced price of Conscript Riflemen from 12 to 10 Command Points. -Reduced price of Cluster Bombing Run from 22 to 18 Command Points. -Reduced price of Gunship Support from 36 to 32 Command Points. -Increased price of Armored Car Raid from 30 to 40 Command Points. -Reduced price of Long Range Patrol Unit from 40 to 35 Command Points. -Reduced price of Paramarines from 160 to 150 Command Points. -Reduced price of M19 Duster from 240 to 225 Command Points to compensate for crew vulnerability. -Reduced pause time on gunship bullets to be less sluggish. -Reduced price of Springfield from 10 to 5 Command Points. -Increased moving scan timer modifier on 2 Inch Mortar Troops from 1.4 to 5. -Increased aim time on all rifles by roughly 20%. -Type 97, Type 38, Type 99 Long, Springfield, Johnson, Brush Rifle, Hanyang 88, and Chiang Kai-Shek from 1.75-2.75 to 2.1-3.3. -Lee Enfield from 1.55-2.55 to 1.9-3.1. -Garand and Type 4 from 1.85-2.85 to 2.25-3.4. -Increased damage of M1 Garand from 15-55 to 15-60. -Increased damage of Johnson Rifle from 18-60 to 18-65. -Increased long range bound of M1A1 Thompson from 240 to 280. -Increased long range bound of PPSh41 from 225 to 240. -Increased long range bound of Owen Gun from 250 to 280. -Increased long range bound of Type 100 SMG from 230 to 260. -Increased long range bound of MP18 from 220 to 250. -Increased long range bound of M3 Grease Gun from 260 to 300. -Adjusted accuracy modifiers o...Mud and Blood Coming to Steam!Feb 15, 2021 - Community AnnouncementsI am very happy to announce that the Mud and Blood series will be coming to Steam! After more than 10 years, the original developer, Urb, is working on a remastered edition of the classic flash games on a brand new engine. As a direct inspiration on Skirmish Line, Mud and Blood 2 has a special place in the hearts of gamers everywhere, including yours truly. Do check it out, and consider adding to your wishlist! ːslsargeː https://store.steampowered.com/app/1391530/Mud_and_Blood/New Matilda 2 Infantry TankJan 22, 2021 - Community AnnouncementsBuild 1.6.0 Special thanks to the excellent Matilda 2 fan art from ING-YEO. -Matilda 2 tank added for Immediate Support package in Defense in Depth and Sector Defense. -Matilda 2 added to British Aid Package in United Front. -M19 Duster crew are now targetable. -Soldiers now properly receive stat bonuses when leveling up after a mission in Campaign Mode. -Fixed a bug where vehicles might sometimes bug out when firing a machine gun type weapon.Build 1.5.0 BurmaOct 28, 2020 - Community AnnouncementsTechnical -Indian voice acting implemented! -Reworked voice system to ensure the different types of lines have more proportionate chances of being played. -Updated weapon sprite for Lee Enfield. -Fixed a bug where soldiers inside of bunkers and pillboxes may vanish when near a ground-level explosion. -Fixed a bug where bad weather would result in vehicles firing without cooldown. Gameplay -New specialization: Rearguard - improves a soldier's reaction time and grants drift firing at the cost of reduced engagement range. -Added Bombard order, allowing players to conduct an officer order to direct their heavy weapons to fire at a specific location. -Removed options for building MG and AT nests. They will continue to be available via Defense Prep. -Added a new unit: 25 Pounder Short for Defense in Depth and Sector Defense game modes. -Replaced Dailmer Armoured Car with the 25 Pounder in the United Front game mode. -Spotters can now spot for 3 Inch Mortars, Whizbang rocket launchers, and Calliope rocket launchers. -Paramarines now spawn with a randomly chosen weapon. -Adjusted ANZAC Recce reinforcement. -Flagcarriers will now drop their flag upon retreating. -Doubled number of Type 4 Chi-To tanks that may spawn within a breakthrough wave after wave 100. -AA units now multiplicatively remove 10% of enemy paratroopers. -AA no longer auto-defeat SNLF paratroopers. Balance -Reduced price of FT17 from 100 to 90 Command Points. -Reduced scan time on 3 Inch Mortar on the Universal Carrier from 6-7 to 5-7. -Increased accuracy on Bren Gun on Universal Carrier from 40 to 50. -Increased accuracy on M1919 on M4 Shermans, M3 Stuarts, and M3 Satans from 30 to 40. -Increased accuracy on DP28 on T26 from 40 to 50. -Increased accuracy on .50 Cal Gunner on M8, M20, and M4 from 40 to 50. -Increased accuracy on .50 Cal Gunner on Jeep from 35 to 50. -Increased accuracy on Hotchkiss machine guns on Ox Carts from 25 to 35. -Increased penetration on FT17 37mm from 25 to 30. -Decreased penetration on M19 Duster 40mm from 35 to 30. -Increased price on M19 Duster from 225 to 240 Command Points. -Increased scan time on M19 Duster from 8-15 to 10-16. -Increased damage bounds on M1 Garand from 13-48 to 15-55. -Increased damage bounds on Johnson Rifle from 18-51 to 18-60. -Decreased aim time bounds on Shotgun from 0.45-1.15 to 0.45-0.8. -Shotguns now grant a 25% reduction in scan or reaction time.Halloween Medal Available Oct. 16 to Nov. 7thOct 16, 2020 - Community AnnouncementsOnce a year, the restless Oni demons rise from the Underworld to participate in glorious battle. They may be summoned to the battlefield through the use of magical artifacts known as demon gates. Continue the fight in the Pacific Front by summoning Oni demons through the construction of Demon Gates. Slay 100 Oni demons to gain permanent access to the Cleansed Demon Gates for Defense in Depth, Sector Defense, and United Front missions. Cleansed Demon Gates will summon allied Oni demons who will permanently augment the player's forces for the rest of the year.Build 1.4.0 RangoonFeb 29, 2020 - Community AnnouncementsBuild 1.4.0 -Daily pilot rescue missions added, allowing for commendation points to be earned. -Added new soldier specialization upgrades unlockable with commendation points. -Broken Arrow now part of the German Aid package. -Officer promotion now part of the soldier specialization upgrades. -Santa now wears black shoes regardless of his state.Build 1.3.0 Java + Top Brass DLCDec 28, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/30573975/024753945306dabe18feee2fb85c5948f335d14c.jpg Top Brass Introducing the 3rd DLC for Skirmish Line, the Top Brass DLC adds a new hero unit, The General. Unlike Sarge or Mad Jack, The General cannot be directly controlled by the player. Instead, The General will reside inside of his bunker, an in-door environment preventing soldiers from shooting out or into the bunker. The General will drill soldiers in his presence, providing invaluable combat experience, but his death will greatly demoralize your squad! Build 1.3.0 Java -Top Brass DLC now available! -Added new firing animation and sound effects for muskets. -Added new squad deployment type for particularly high ranking players. -Added new emplacement: Triage Center. -Added new support option: Broken Arrow -Added new Challenge: 12 Man Rule. -Added new Challenge: Banza Bonanza. -Career stats should now properly show your best easy and normal waves reached. -Duds should no longer penetrate pillboxes and gib soldiers inside. -Increased success chance for Immediate Support at higher career ranks. -Sherman tanks now count as 3 units worth of assets for Immediate Support calls. -Increased burst of M1 Garand Sniper Rifle from 1-2 to 2-2. -T34/T40 75mm reload reduced to 16-24 from 20-30 seconds. -Mad Jack's squadmates are now armed with Brass Knuckles by default. -Reduced price of Pak 36 from 120 to 105 Command Points. -Reduced price of Mortar Carrier from 90 to 85 Command Points. -Improved accuracy boundaries for Bren Machine Guns. -Increased melee bounds for Kwantung Veterans from 40-60 to 45-70. -Enemy artillery now drop more shells! -Increased speed of Japanese Skirmishers from 12 to 13. -Japanese Skirmishers now have Smoke Grenades. -Fixed a bug where Sarge's death would sometimes not trigger a panic. -Secret stuff.Build 1.2.0 ShanghaiMay 23, 2019 - Community AnnouncementsBuild 1.2.0 introduces the United Front DLC, featuring the Chinese-Burma-India theater. United Front features a new game mode that has the player choosing from one of four equipment packages every 20 wave. Each package offers its own set of units, weapons, and support options in addition to a bonus benefit. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30573975/84e2c9cef24ad58c0d4dafba2e64cee2108f8b96.jpg Earn 10 new Chinese medals that are exclusive to the United Front defense mode. All benefits from these medals will apply to all defense game modes when applicable. New enemy units have also been added. Kwantung Veterans will advance mercilessly on your position while mechanized infantry riding Type 1 Ho-Ha half-tracks will drive straight up to your lines. Kenpei officers will encourage relentless infantry assaults, and the dreaded Gas Troops will deploy poison gas to smother out your troops. Plus mode variants of the Defense in Depth and Sector Defense modes will incorporate new enemies for players looking even more challenges on the original two defense modes. Additional Patch Notes -Updated turret on Type 97 tank. -Tunnel troops will now attempt to exit in a straight line. -Decreased price of M1A1 Thompson from 15 to 12 Command Points. -Decreased price of M1912 Winchester Shotgun from 10 to 5 Command Points.Build 1.1.0 RamreeApr 22, 2019 - Community AnnouncementsBuild 1.1.0 Ramree implements a new Sandbox mode, allowing players to choose the spawn rate of enemy units along with unlimited Command Points. Experiment to your delight. Build a complex defense network and experiment at your whim. Medals and ribbons will be disabled on Sandbox mode. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30573975/51dd6c44c90d00a3fd1955964336e60b82920bd6.jpg We are also releasing the first of the two promised DLCs. Ramree features the Mad Jack DLC, adding a new hero unit and a new squad deployment option featuring some strange birds of unusual size. A new Steam achievement for reaching wave 100 using the new squad deployment option has also be added! Patch Notes -Mad Jack DLC implemented. -Sandbox mode implemented. -Decrewed vehicles will no longer be retreated to the next position on Defense in Depth. -Reduced morale bonus for soldiers making suppression checks for nearby shots from 50% to 25%. -Increased starting Command Points for the Marauder Deployment from -120 to -60. -Increased suppression power of BAR and Johnson LMG by 20%. -Resized medals for improved scaling. -Updated Russian and Chinese localization. -Fixed an issue where some bodies would not gib. -Fixed an issue where certain bodies would remain on map while invisible. -Fixed an issue where paratroopers would land around Drop Zones rather than on them.The Emus are Coming!Apr 12, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30573975/51dd6c44c90d00a3fd1955964336e60b82920bd6.jpg https://store.steampowered.com/app/1041010/Skirmish_Line__Mad_Jack/Skirmish Line 1.0 + Future PlansMar 21, 2019 - Community AnnouncementsSkirmish Line has officially entered 1.0 after over a year in Early Access! We consider the game currently feature complete, but this does not mean development has stopped. There are two DLCs planned for Skirmish Line. The first DLC, "Mad Jack", will feature a new fully voiced hero unit along with a special squad deployment option involving a new enemy type! The second and much larger DLC, "United Front" will be featuring the Chinese-Burma-India front, granting the player access to a mixture of American, British, Soviet, and even German equipment! The United Front DLC will add a new endless defense mode with the player picking between one of four foreign aid packages after a set number of waves, dictating the available pool of units and support options that will be available for deployment. In addition, there will be new medals and enemies exclusive to the mode!Build 0.96 TokyoFeb 14, 2019 - Community AnnouncementsBuild 0.96 has updated the game to the latest version of Unity. This will be the last major update before launch! We will be patching the game as needed up until the official launch date. Thanks to everyone participating in the Early Access period! General -Engine updated to Unity 2018. -Adjusted text spacing for options menu. -Moving Medics will now heal on the move but only at 50% of their normal amount. -Raiders now armed with M3 Grease Gun by default. -Paratroopers now require more time to untangle themselves. -Increased base accuracy on Snipers from 50-90 to 50-95. -Adjusted range bound on Shotguns from 50/90/120 to 60/90/150. -Adjusted accuracy modifiers on Shotguns from 3/2/1 to 3/1.75/0.5. -Decreased hitpoints of Marston Mats from 500 to 350. Defense in Depth and Sector Defense -Adjusted requisition options pricing. -Raider Deployment now grants 3 veteran Raider units (Marauders). -Raider Deployment will now start with -120 Command Points. -Engineering crates will now recover lost crew members on crewed vehicles. -Supply crates now have a small chance of replacing lost crew members on crewed vehicles. -Reduced combat skill bonus from supply crate field manuals from 5 to 3 points. -Rising Sun Flag (dropped by SNLF Flagbearer) now grants 60 Command Points! -Rebalanced spawn rates of Flagbearers. -People's Platoon reinforcement group now spawns 2 fewer Conscripts but includes 2 Martyr troops. -Added M3 Grease Gun as a weapon upgrade. -Reduced price of Marine Raider from 55 to 50 Command Points. -Reduced price of M1A1 Thompson from 20 to 15 Command Points. -Raised price of Marston Mats from 8 to 10 Command Points. Bug Fixes -Fixed an issue where easy and normal stats were not being tracked properly. -Fixed an issue where Mortar Troops would get engaged in telekinetic melee combat. -Dead crew on mobile cover will no longer move with the cover. -Heavy auto cannon fire will now properly be modded if the appropriate mod file is present. -Fixed an issue where certain giblets were layered above other objects despite having stopped moving. -Type 97 Chi Ha now has the appropriate long barrel cannon.Build 0.95 SuribachiJan 27, 2019 - Community AnnouncementsAs of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release! General -Spanish Localization added! -Added new layering system to make overlapping units look more natural and less distorted. -Reworked burning/fire mechanics for improved consistency. -Accuracy now affects Mortar Troop's weapon spread. -M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire! -Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar. -Jeeps will now pick up unconscious or dying soldiers for extraction purposes. -Increased speed on Jeeps from 12 to 13. -Increased movement speed bonus on C96 Mauser from 1.5 to 3. -Decreased movement speed on Conscript from 13 to 12. -Increased damage range on M1 Carbine from 8-24 to 9-25. -Increased damage range on M3 Carbine from 8-24 to 9-25. Defense in Depth and Sector Defense -Special Forces trained Mortar Troops will now fire White Phosphorus rounds! -Rebalanced requisition point gain. -Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit. -Slightly increased aggro range on Takasago Volunteers. -Slightly increased anti-tunnel radius on Marston Mats. -Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit. -New wave count tracking for easy and normal difficulties. This tracking is not retroactive. -Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points. Bug Fixes -Soldiers being healed from unconscious to idle state will now properly pick up crates. -Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state. -Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly. -Flame tanks should now properly acquire targets during poor weather conditions. -Mobile Cover crew should no longer leave dead body double clones upon being killed. -Fixed an issue where weather conditions were not properly affecting flame weaponry. -Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs. -Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites. -Fixed a graphical issue with the Type 4 Chi-To. -Enemy engineers should no longer defuse explosives when incapacitated. -SS-Ki should now play the proper sound effect when defusing with its mine plow. -Modded gun fire sounds for Type 99 Rifles will now play properly.Build 0.94 Iwo JimaJan 13, 2019 - Community AnnouncementsBuild 0.94 Iwo Jima is part one of the final content update for the Early Access period. More to come in Build 0.95! General -Munition Dumps will now grant a 50% reduction in reloading time to nearby soldiers. -Added a UI indicator on the info bar for soldiers affected by the reload time reduction. -UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first. -Added a minimum range to Mortar Troops. -Vehicles and emplacements can now pick up supply crates. -Vehicles and emplacements will now receive 3 experience points for picking up supply crates. -Engineering crates will now specify single vehicle repair upon being picked up. -Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes. -Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely. -Removed Elite Grenadier trait from Gurkhas. -Increased melee skill bound on Gurkhas from 40-75 to 45-75. -Increased melee skill bound on Raiders from 40-75 to 40-80. -Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60. -Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60. Defense in Depth and Sector Defense -New Allied unit: 2 Inch Mortar Troop! -Increased health on Martyr troops from 80 to 100 hitpoints. -Decreased price of Martyr troops from 25 to 20 Command Points. Bug Fixes -Removed unintentional camo rating on Warrant Officers. -Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed. -Flamethrower tanks should no longer hurt themselves. -Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission. Hotfix 0.941 -Lowered Mortar troop priority from 250 to 150. -Mortar troops can now be found inside of supply crates. -Rebalanced supply crate content distribution. Hotfix 0.943 -Flametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target. Hotfix 0.944 -Fixed an issue where Palisades were immune to explosions.2019 New Year AnnouncementJan 1, 2019 - Community AnnouncementsWe hope eveyone has had a great start on the new year! To start the year off, I would like to announce that Skirmish Line will be leaving Early Access some time during the Spring. After spending 2018 in Early Access, we have been consistently patching and refining the gameplay and believe the game is coming together nicely. 2018 saw major changes to Steam's visibility algorithm. This has unfortunately dampened the revenue flow for Skirmish Line, and we will be forced to slow down development. Rather than keeping the game in Early Access without regular updates, we will be finalizing the last batch of content. To this end, we will be preparing one last major patch for 2019 followed by an update on the Unity engine, which will hopefully fix some of the issues a few users have reported. We will be emphasizing bug fixes and stability issues prior to its full release. This does not mean support for Skirmish Line is over! By switching over to a slower development cycle, we are hoping to introduce new content that we cannot normally produce under the faster development cycle of Early Access. We have two DLCs planned for 2019, a new "hero" unit with full voice acting and a larger DLC featuring a new game mode with a new mechanic, along with a variety of new units, upgrades, and support options.Build 0.93 OkinawaDec 14, 2018 - Community AnnouncementsBuild 0.93 Okinawa features a new difficulty setting, currently consisting of Normal and Easy difficulty. Normal difficulty will maintain roughly the same difficulty as from Build 0.92 Singapore while Easy difficulty features fewer special wave spawns, slower progression of enemy units, and reduced penalties for having larger squads. Furthermore, all medals and achievements will still be obtainable on Easy difficulty. While the game has been primarily balanced around reaching wave 100 with a fresh profile, we realize that many of our players desire a more casual experience. We hope the addition of the difficulty modes will make the game both accessible and enjoyable for everyone. We'd also like to remind everyone that the Christmas event will be live from December 15th to January 7th! We will be taking a break for the holidays. See you folks next year! Patch Notes -Difficulty settings have been added for Defense in Depth and Sector Defense modes. -Units that do not suffer from reduced scan times in pillboxes will now use an alternate aiming sprite. -New pinned sprites for machine gunner units. -Removed the Bunker Troop trait from Imperial Guard machine gunners. -Santa now has a unique class icon. -Added an option to hide the Quartermaster button. -Direct link to the official wiki added on the menu. -Added a fix to prevent the game from being stuck in endless retreat. Hotfix 0.932 -Updated main menu UI. -Soldiers advancing on Sector Defense are now granted an additional experience point. Hotfix 0.9321 -Fixed an issue where deselecting soldiers while having a handheld ordnance order with mouse3 would result in a soldier being forced to throw their handheld ordnance when being reselected. Hotfix 0.9322 -Fixed an issue where Japanese Officers were unable to properly conduct a binocular scan. -Fixed a critical bug in Campaign mode where the camera would be warped, freezing the player's controls. -Sprite adjustments to the ??? unit. -Updated Chinese localization.Build 0.92 SingaporeNov 21, 2018 - Community AnnouncementsReminder: Thanksgiving event ongoing right now! For those of us who have played Mud and Blood 2, the "bunker strat" was the dominant setup present in virtually every high wave count setups. When we designed Skirmish Line, we wanted to make the game distinct from Mud and Blood 2, which included moving away from the idea of machine gunners in bunkers. This meant we built the game and balanced it without bunkers and without high killing power machine gunner units. We wanted every unit and every option to be useful. We wanted players to have a huge range of options and competitive strategies without relying on specific builds. Thanks to the feedback from our players, we have seen many different strategies with high wave counts. We believe now that the game has achieved those goals. Build 0.92 Singapore will now make the previously locked behind defense prep structure, the pillbox, now available for construction. The pillbox is a "bunker" like building that offers the best protection in the game at the cost of slower reaction time. As in Mud and Blood 2, machine gunner units will be able to operate inside of pillboxes without penalty. We hope to see some new "bunker strat" setups to join the existing strategies already in play! General -Commonwealth voices added! -Added Timed Democharges! -Added new Japanese enemy: Flagbearers! -Flare effect replaced and updated! -Soldiers will now suffer morale loss if veteran officers are killed. -Vehicles, emplacements, and decoys now benefit from directional cover against small arms fire. -Adjusted overshooting value on rocket infantry for more variation. -Decreased time inbetween enemy smoke shells. -Flamethrowers now damage vehicles. -Machine gun and anti-tank emplacement/nests now take damage from flamethrowers before set on fire. -Machine gunner troops no longer take scan time penalties inside of pillboxes. -Raised accuracy and melee skill cap from 100 to 1000. -Increased cap on camo rating from 0.9 to 0.95. -M45 Quadmount and M19 Dusters will now fire at enemy transport planes! -M45 Quadmount and M19 Dusters will ocasionally kill paratroopers on arrival. -Special Forces trained Medics now heal friendly units below 0 hitpoints at 2x rate. -Sarge's passive event abilities now only apply to soldiers within his immediate vicinity. -Officers will now boost the morale of nearby soldiers when his passive event ability is triggered. -Officer experience boost decreased from 2 to 1 points. -Increased Officer accuracy bound from 5-60 to 5-70. -Increased Grenadier Molotov throw rate from 0.1 to 0.2. -Decreased scatter on AT Gun Nest from 66 to 62. -Signaler morale boost reduced to a flat 2 morale boost for soldiers under 40 morale. -Decreased health of Aerial Resupply Zones from 2000 to 1600. -Increased speed of Suicide Trucks from 14 to 15. -Increased damage on Suicide Truck explosions. -Reduced speed of Grenadiers from 12 to 11. -Increased morale for Command Officers from 55-80 to 65-100. -Reduced armor of Type 95 Kuro...Build 0.91 SangshakNov 2, 2018 - Community AnnouncementsBuild 0.91 Sangshak is focused on reworking the most fundamental AT weapon in the game, the bazooka. We found bazookas were too effective at long ranges and could serve reliably as anti-infantry weapons. To this end, bazookas now have a chance of overshooting their targets. The likelihood of overshooting is contingent on the soldier's accuracy. This change should make vehicle strategies more viable all while making rockets less effective at "sniping" soldiers. And don't forget: the Halloween event is still ongoing! General -Munitions Dump now affect hand grenade purchases. -Flamethrowers now have increased burn chance from experience. -Bazookas can now overshoot targets. The likelihood of overshooting is dependent on the soldier's accuracy skill. -Bazooka troops' accuracy increased from 10-55 to 20-75. -Increased max damage of Brush Rifle from 100 to 120. -Raised price of Landing Zone from 50 to 60 Command Points. Bug Fixes -Fixed a critical issue with the Russian localization. Hotfix 0.911 -Adjusted Teishin Shudan spawn modifiers to be less punishing on earlier waves. -Adjusted accuracy modifiers on rocket AT weapons. -Reduced chances of spawning Bazooka troops on Random Squad deployment. -Reduced price of Thompson SMG from 20 to 18 Command Points. -Reduced price of Shotgun from 20 to 10 Command Points. Hotfix 0.912 -Fixed a bug that was resulting in certain Allied troops benefitting from Banzai Charge bonuses. -Fixed a bug where Naval Interdiction, Jeep Raid, SitReps, and Paramarine Reinforcements would allow the player to call on artillery strikes while a strike is currently active. -Fixed an issue where decrewed vehicles would continue to play an engine sound. Hotfix 0.913 -Smoke will now properly obscure vehicles and emplacements from being spotted and fired upon. -Adjusted accuracy modifiers on M9A1 Bazooka. Hotfix 0.914 -Resized AT Grenade UI image -Increased minimum damage of Brush Rifle from 30 to 50. -Reduced price of Munitions Dump from 40 to 30 Command Points. Hotfix 0.915 -Paramarines will now be attracted to DropZones. -Enemy Officers will no longer be able to spot past palisades. -Removed the max scatter radius on Knee Mortars (decreasing their overall accuracy). -Knee mortar explosions are now slightly weaker than normal mortar explosions. Hotfix 0.916 -Fixed layering issues with various structures. -Reduced size of muzzle flash on HMG Nest. -Reduced health on Teishin Shudan from 120 to 100 hitpoints. Hotfix 0.917 -Enemy paratroopers are now attracted to Designated Resupply Zones. -Jeeps should no longer be abandoned upon retreating to the next position. Hotfix 0.918 -Palisades will now block explosions. -Officer experience boost reduced from 5 to 2 experience points. -Destroyed objects should no longer block line of sight. -Fixed a graphical issue where enemy soldiers would side-step during fog. Hotfix 0.919 -Armored Cavalry now spawns an additional Jeep unit. -Reduced price of Combat Stimulants from 25 to 15 Command Points. -Red...Build 0.90 KohimaOct 28, 2018 - Community AnnouncementsBuild 0.90 General -Status icons (at the bottom left) will now autoadjust position to fit comfortably on the UI. -Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%). -Capped maximum accuracy value to 90% after modifiers. -Engineers now repair additional hitpoints based on their experience value (up to 50% more). -Reduced the scatter reduction bonus from experience from a max of 50% to 25. -Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka. -Signalers radio adjustments now caps at 20 experience. -AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements. -Reduced max accuracy on Signalers from 75 to 65. -Reduced max morale on Signalers from 75 to 70. -Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds. -Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds. -Increased health on Sarge and Santa from 100 to 120 hitpoints. -Raised long range of M1 Garand Rifle from 475 to 500. -Raised long range of Johnson Rifle from 475 to 510. -Increased penetration value of suicide bomber explosion from 120 to 150. Defense in Depth and Sector Defense -Added new unit: M8 Greyhound Armored Recon! -Added new unit: Jeep! -Added new structure: Munitions Dump! -Added new support option: Long Range Patrol Unit! -Added new Special Forces training option for ANZAC Commandos. -New Immediate Support Reinforcement Group: Armored Cavalry! -Added new unit: M20 Armored Recon available from Immediate Support call-ins. -Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles. -Reduced Immediate Support special wave bonus success chance from 10% to 5%. -Rebalanced Random Squad deployment and included previously missing soldier types. -Increased the rate at which special waves spawn on later waves. -Increased chances of Breakthrough waves from players' asset. -Breakthrough waves will now appear starting at wave 40 (previously wave 50). -Adjusted Breakthrough waves for more brutal spawns on later waves. -Reduced max wind up time on enemy support strikes from 45 to 30 seconds. -Digger and Flame squad deployment now begin with 10 Command Points. -Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount. -Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)! -Raised Hot Chow price from 20 to 25 Command Points. -Raised Forward Observation Post price from 60 to 75 Command Points. -Raised Signaler price from 30 to 35 Command Points. -Increased armor value on M3 Stuart from 90 to 95. -Updated text description of Forward Observation Post. Campaign Mode -Added in the new "Vehicle" renown tree. -Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense. Bug Fixes -Fixed a bug where poor weather was not affecting play...