
Sir, You Are Being Hunted
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A Sir, You Are Being Hunted Livestream!Jan 26, 2022 - Community AnnouncementsCome along and watch the stream on our Steam page. Perhaps wishlist the new Reinvented Edition, stuff like that! Sir, You Are Being Hunted: Classic Edition Multiplayer Livestream!Jan 12, 2022 - Community AnnouncementsCome along and watch the stream on our Steam page, and/or play Sir with us on the official servers.Sir, You Are Being Hunted: Classic Edition 1.5.2 Patch Notes!Oct 15, 2021 - Community AnnouncementsWith this patch, we focussed mainly on custom island generation. We majorly improved handling of custom island types, and especially that of large islands. We also fixed various other small bugs. Enjoy! Remastered game coming soon! https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/ Wishlist us please! Changes Linux: Upgraded Engine to Unity 2021.1.24f1 (was Unity 2021.1.20f1). Further improved handling of "Dock" spawns, fixing issues mostly affecting large custom islands. There should now always be the correct number of Docks for any given island, even if there is no suitable space for one to spawn under normal circumstances. Increased the number of places where Riders can spawn. This should help fix issues where Riders sometimes don't spawn at all on large islands. Fixes Fixed a bug where items held in hand would appear "zoomed out" incorrectly. Fixed a bug where the wrong type of villages (rural) would spawn when generating a large island with "Industrial" infrastructure. Fixed a bug where the canal running down the center of the island wouldn't spawn on large islands with "Industrial" infrastructure. Fixed a bug where the player could hang mid-air or mid-crouch, if opening the inventory while jumping or crouching. Opening the inventory will also no longer pause the "crouching" camera animation, and it is no longer possible to lean left/right while the inventory is open. Fixed a Windows-specific issue where the Rider would not sound as terrifyingly glorious as was intended. Improved the collision models of certain fence models, so that they no longer "punt" the player off them when walking along the top of them. Changed the collision models for pylons so that players can no longer be stucklaunched from them. Fixed a minor graphical artefact that could be seen on the pylons. Fixed a bug where Robots would investigate the "wrong" location when dynamite was thrown (the intended behaviour is that they run towards where the dynamite landed). Added an impact sound when the dynamite hits the ground. Fixed a bug where the compass would jitter when looking up- or down while leaning, or while holding the "Free Look" key. Fixed a bug where the in-game "rounds" and "ammo" indicators would be shown on top of the loading screen on certain ultra-wide setups. Fixed a bug where vitality can turn negative for a split second after eating a lot of spoiled food very quickly. Multiplayer Version 1.1.2 Patch Notes And A Note From The DevelopersSep 29, 2021 - Community AnnouncementsHello everyone, As you may know, we have been busy working on bug fixes and various technical improvements to Sir, You Are Being Hunted: Classic Edition, in anticipation of our new product, Sir You Are Being Hunted: Reinvented Edition. There has been some confusion about this, and I wanted to address this and explain the differing development goals of the various products. The studio currently working on the Sir IP is Den of Thieves Games: we are a different company from Big Robot, the studio that made the original game in 2012 and 2013. We founded our company in 2020, and are a completely separate team from the team that made the original. We have been working on the Sir codebase since April of this year and we’re the people behind the 1.5 and 1.5.1 patches for the Single Player and the 1.1.1 patch and relaunch of the multiplayer. As a personal aside, I love this game and a big draw to working on the IP, for me, was fixing some of the most long-standing issues that this game has. I believe that this game deserves better than it got back in the day, and we made these patches to give back to a community that clearly believes the same thing. Reinvented Edition, which is our new product that we will be launching in February, is a remaster, but it will also feature many significant overhauls in terms of balancing and gameplay- for that reason it is important to me that we continue to offer the original in playable form: we want Classic Edition to be a up-to-date, bugfree and improved version of the 2013 original but we don’t want to change the gameplay and balancing, which made the original exactly as unique as it is. Since Reinvented Edition is based on the original source code, making these patches has been doable because much of these bug fixes will carry over into the new version. It is my hope that with these patches we’ve gained some trust in the community, and proven that we are not a fly-by company that will release just another shitty remaster and console port. However, the same is not true for the multiplayer: because the codebase uses the old multiplayer framework, we are stuck using old versions of Unity (unlike the single player, which has been ported to run on modern versions of the engine). The multiplayer has always been a separate codebase, and if we had to upgrade it we would probably be better off remaking it from the ground up. That’s not something we can afford to do! However, we can meet the community halfway: if we can’t modernize it, then we can at least make it playable; that’s exactly what our goal was with the version 1.1.1 relaunch. The multiplayer as it was, back in 2014 has turned out to be a lot more glitchy than the way people remember it (it really always was this glitchy): a lot of players found it unacceptable and frankly, I agree. This is why we went back and fixed the biggest, most game-breaking issues that were left in the last patch from 2014. Because the multiplayer technology is this old (so old, in fact, that...1.5.1 Patch And A Livestream!Sep 15, 2021 - Community AnnouncementsDen Of Thieves present the Sir, You Are Being Hunted 1.5.1 patch. Come and watch us play on the livestream! STREAM STARTING 2030UK / 2130 CET! Sir, You Are Being Hunted: Classic Edition 1.5.1 Patch Notes Changes Mac: Upgraded Engine to Unity 2021.1.20f1 (was Unity 2021.1.18f1). Linux: Upgraded Engine to Unity 2021.1.20f1 (was Unity 2021.1.18f1). Linux: Fixed an issue where the "the experiment has gone terribly wrong" cutscene had its video freeze. Replaced some of the music tracks (approximately 15 minutes of audio) with lossless copies (was MP3): the affected tracks are "Azzent", "LPR Zonal III" and "In Deep Lanes". Increased compression quality for all other tracks. Special thanks to Forces of Good for supplying these high-quality copies! Changed the FPS limit launch parameter ("-fpslimit xxx") to now also accept "fpslimit xxx" (without the "-") because some players were getting confused. Changed the intro scene (the "Big Robot" logo) to now render at a locked 30 fps. Added new text/warning messages when a player presses the "Bandage" button (default "H") without having any bandages in their inventory; or when the player pressed the "Map" button (default "M") without having a map in the inventory. Improved handling of the "Toggle UI" button: when pressed, the crosshair and world-space UI will now be disabled, and the UI will now automatically be re-enabled when the player dies. Fixes Fixed a bug that caused the "blood" overlay to not render correctly. Fixed a bug where the starting items would dissapear from the inventory. Fixed a bug where Hunter Robots would spawn on top of each other. Fixed a bug that caused some foliage models to not spawn correctly. Fixed a bug where the ending cutscene would not work correctly the second time it was triggered (playing through the game twice in one play session). Fixed a bug where Mr Walters would not say his lines on repeat playthroughs. Fixed a bug that caused Bot Indicators to display at the wrong (much too large) size. Fixed a bug where the Strange Device would continue to animate (and make sound) when the game is paused. Fixed a bug where the display on the Strange Device did not look as was intended. Fixed a bug where a church model would be invisible but the collision was still active. Fixed a bug where the binoculars would remain active after you deleted the item: binoculars will now automatically be disabled when you open the inventory (or any other menu). Fixed a bug that would cause music to not be played. Fixed a bug where the Poacher's corpse would yeet itself when being killed. Sir, You Are Being Hunted: 1.5 Update Steam, With Mr RossignolSep 8, 2021 - Community AnnouncementsHello again! More 1.5 and chatter on What It Were Like In Them Before Times with your host, Jim Rossignol! Patch notes! STREAM STARTS AT 1800 BST / 1900 CET. Will probably tweet about it.Sir, You Are Being Hunted gets a huge upgrade with a 'Reinvented Edition' coming in 2022Sep 5, 2021 - GamingOnLinuxSir, You Are Being Hunted is a 2013 classic sandbox stealth experience from Big Robot Ltd. They've teamed up with Den Of Thieves Games to bring a huge overhaul to the game and a new Sir, You Are Being Hunted: Reinvented Edition has been announced for 2022. Read the full article here: https://www.gamingonlinux.com/2021/09/sir-you-are-being-hunted-gets-a-huge-upgrade-with-a-reinvented-edition-coming-in-2022 Sir, You Are Being Hunted: 1.5 Update Steam, Part 2Sep 3, 2021 - Community AnnouncementsA broadcast! How delightful! Patch notes! STREAM STARTS AT 1800 BST / 1900 CET.Sir, You Are Being Hunted: 1.5 Patch, And Announcing The Reinvented Edition (!)Sep 3, 2021 - Community AnnouncementsHello there. You probably saw this already, but ICYMI: Sir, You Are Being Hunted has been updated for the first time in several years, with the 1.5 patch. 64-bit Mac support is now a thing, loads of bugs have been squashed, and the servers are back online for multiplayer. Not only that but we've announced future plans for a remaster of the original game in 2022, produced by our friends at Dutch studio Den Of Thieves Games. They are long term fans of the title, and understand exactly what makes the game tick. We're excited to confirm a new, standalone game, with new gameplay options, new UI, and overhauled visuals, all developed in the charming, silly, scary spirit of the original game. Discounts will be available for everyone who owns the classic edition of Sir, You Are Being Hunted. If you would like to support us in this new venture, then a wishlist always goes a long way. https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/ More soon! -BRSir, You Are Being RemasteredSep 2, 2021 - Rock, Paper, ShotgunThe robotic gentry are returning, gunning for your hide as you try to escape the horrors of the English countryside. And in the game, wahey! Which is to say that Big Robot, the studio of RPS co-founder Jim Rossignol, have announced a remaster of their 2014 sandbox survival shooter Sir, You Are Being Hunted. That'll be a whole separate game but the original isn't forgotten, receiving a big ol' patch which spruces up the look and technoguts while restoring multiplayer. Read more Sir, You Are Being Hunted: 1.5 Update, And Some Big News!Sep 1, 2021 - Community AnnouncementsWell look at this! For the first time in nearly six years we are rolling out some patch notes for a Sir update thanks to amazing work by our Dutch friends, Den Of Thieves Games. They are long time fans of the game, and are responsible for this comprehensive update. It's a doubly special occasion, of course, because we are announcing Sir arriving on one of those console machines in 2022, also thanks to Den Of Thieves Games. The console in question is Nintendo Switch. But more on that elsewhere! And there's more! The Switch version will be a comprehensive remaster, and that will return to PC as a new standalone game, with enhanced visuals, new gameplay options, a modern engine, bigger islands, faster procedural generation, and more! It will be a Reinvented version of the game we love. You can wishlist it now! https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/ Anyway, those patch notes for the latest update. Key Features Of 1.5 Multiplayer functionality restored and Official Multiplayer servers back online. Mac 64-bit support. This should give a significant speedup on Apple machines with an M1 chip. Islands generate much faster due to engine upgrade. Many legacy bugs fixed and graphical upgrades including modern water shader. The Full Details Windows: Upgraded Engine to Unity 2018.3.2f1 (was Unity 4.6.1f1). Mac: Upgraded Engine to Unity 2021.1.18f1 (was Unity 4.6.1f1). Linux: Upgraded Engine to Unity 2021.1.18f1 (was Unity 4.6.1f1). The Mac version of "Sir, You're Being Hunted" now has native 64-bit support for both Intel and Apple Silicon platforms. This should give a significant speedup on Apple machines with an M1 chip. Terrains are now rendered using the new Terrain System. As a result, distant terrain should now look nicer. Rendering has been changed so that the game now renders in the native sRGB color space. Contrast has been slightly increased as a result. New graphics options have been added: an "Ultra" preset, MSAA Anti-Aliasing, an all-new "Ultra" setting for Water Effects and a toggle that enables SM 4.0 High-Quality Transparency have been added. All Javascript code has been converted to C#, and the game has been switched to the IL2CPP backend on all platforms (Windows, Mac and Linux). This should result in performance gains in CPU-bound scenarios (notably while generating a new world). All Textures have been reimported at their maximum resolution. This results in a slight increase in texture resolution, notably on many buildings (churches and houses) in the game world. The in-game HUD has been reworked to scale better on widescreen monitors (4:3, 16:9, 21:9 and tripple-wide 16:9 setups are supported). Texture resolution on UI elements has been increased and certain elements have been reworked. The FPS cap has changed: when enabled, it will now lock to 120 fps by default (was 70). You can override this behaviour by launching the game with "fpslimit x" as a launch parameter (where 'x' is the desired fr...Sir, This Is An Unexpected Broadcast Event!Sep 1, 2021 - Community AnnouncementsIt's a mystery, like the mystery of the stones. But all shall be revealed!Sir, You Are Being Hunted Mystery Happenings Broadcast!Sep 1, 2021 - Community AnnouncementsSir, You Are Being Hunted - an unexpected broadcast! After all these years. How delightful! STREAM STARTS AT 1700 BST / 1800 CET.BEHOLD: New card battler ANCIENT ENEMY is out now!Apr 9, 2020 - Community AnnouncementsBUY IT HERE!! https://store.steampowered.com/app/993790/Ancient_Enemy/ Go! Go! Go! TRAILER HERE! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519 Hello, You! Please wishlist ANCIENT ENEMY! (Trailer, Dates, Other Stuff)Apr 1, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33035039/89162439b68518f9d12141579a74e77caa26179c.jpg HERE'S A LAUNCH DATE ANNOUNCEMENT! ANCIENT ENEMY, the card battler by Grey Alien GMAES, (and written and art-directed by Big Robot's own creative director, Jim Rossignol) will be launching on Steam on Thursday April 9th! It's good! Check out the... SHINY NEW TRAILER! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519 AND PLEASE DO WISHLIST HERE! Seriously, it helps us loads if you do. https://store.steampowered.com/app/993790/Ancient_Enemy/ (And in other news: we'll soon be celebrating three years of THE SIGNAL FROM TÖLVA next week! Expect a lovely sale and a big discount. Oh and stay safe, friends, it's scary out there and we love you all! - BR)THE LIGHT KEEPS US SAFE hits V1.0 and transmogrifies its way out of Early Access!Sep 5, 2019 - Community AnnouncementsHello, (procedurally generated) World! As the headline quoth, we are out of Early Access and on to v1.0! Here’s a trailer for you to get those v1.0 chills... https://youtu.be/61k1QHWn9go For this update we’ve just pushed to Steam there are some minor gameplay tweaks, bunker layout changes, and audio fixes. We’ve gone back in and messed about with the generation templates - the menu we give the level-generation system - so that the levels produce better environments. The initial zone is unchanged, but you’ll find the others now build tweaked worlds that are slightly more challenging. (Don't forget we addressed issues with the spider-craft in an earlier update.) There are also performance tweaks in this version, although there are still some odd generations that seem to hit performance without our profiler giving us a clear picture of why! We’ve tried to streamline shaders and such to avoid that. BUT the main change - reflecting the template tinkering - is that there are now overall difficulty levels. You can select these on starting a new game, but also change them in current savegames, which default to normal, which gives you a difficult the same as the earlier updates. (Please note that difficulty can be changed in-game during play, so if you are having a tough time turn it down, or an easy time turn it up, etc!) Thanks for all the support we’ve received for this, our weirdest and most atmospheric game to date - and please do leave a Steam review if you’ve enjoyed yourself so far! We’ll have more news on Big Robot things for you soon! ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!Jul 7, 2019 - Community AnnouncementsHello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate support! Jim has been overseeing the art direction (his first 2D game!) and wrote the story. We're hugely excited to have worked with two fabulous artists, Dan Emmerson and Jen Pattison. Jake at Grey Alien has had years of experience at this sort of thing, and we're anticipating a tremendous game a bit later this year. Here's a teaser trailer! https://www.youtube.com/watch?v=Ep_m4tg1HHI And the main page for plenty more info and that all-important wishlist link: https://store.steampowered.com/app/993790/Ancient_Enemy/ THE LIGHT STUFF Additionally, we're speeding towards the next update for THE LIGHT KEEPS US SAFE, and now is absolutely the perfect time to try the game out if you've yet to dip in. If you enjoyed Sir. You Are Being Hunted but want something even more atmospheric and mysterious, then we suggest you take a look! https://store.steampowered.com/app/853240/The_Light_Keeps_Us_Safe/ We're setting our sights on V1.0, too , and we'll have more news about the end of our Early Access period in the near future. In the meantime, don't forget that all our games are on sale until the 9th! https://store.steampowered.com/app/457760/The_Signal_From_Tlva/ https://store.steampowered.com/app/242880/Sir_You_Are_Being_Hunted/ Love you! -BRBUT ALSO THIS: Ancient Enemy is coming soon!Mar 31, 2019 - Community AnnouncementsHey, Robot friends! Just a quick note to let you know that Big Robot's own Jim Rossignol has written the story for Grey Alien's ANCIENT ENEMY - an atmospheric RPG card where the baddies have already won - due out this summer. It's going to be great! You can, almost certainly should, wishlist it over here: https://store.steampowered.com/app/993790/Ancient_Enemy/ Thanks! THE LIGHT KEEPS US SAFE - Out Now!Oct 11, 2018 - Community AnnouncementsHey everyone! Our brand new stealth and survival game, THE LIGHT KEEPS US SAFE, is now live on Steam Early Access. Here's the launch trailer. We'll be streaming it on the store page in a few minutes time. THE LIGHT KEEPS US SAFE - Coming Tomorrow!Oct 10, 2018 - Community AnnouncementsHello everyone! This is just a quick reminder that The Light Keeps Us Safe will be released at 9am PST (5pm UK) tomorrow, October 11th. If you haven't had a look at the gameplay trailer yet, then check it out over here. And, hey, we have to say the game has already moved on this since that footage, because this Early Access and we're motoring! Oh and just one other little thing: we put Sir, You Are Being Hunted on sale for the week. So combine that with the launch discount and you could pick up Sir and The Light Keeps Us Safe together for close to the price of a single one of our games... Happy October! :D -BR
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