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Sid Meier's Civilization: Beyond Earth

 
Civilization's Sid Meier talked to RPS all about his brilliant career at PAX X EGXSep 15, 2020 - Rock, Paper, Shotgun Sid Meier, that legendary game dev whose name sits before the names of Civilization games, had a lovely chat with our very own Nate Crowley this weekend, as part of PAX Online X EGX Digital. The pair talked all about some of the most notable parts of Meier’s career – including, Railroad Tycoon, Pirates!, and Civilization – as well as chat about his upcoming book, Sid Meier’s Memoir!: A Life In Computer Games. And thanks to computers, you can watch their whole chat in full below. (more…) Five of the Best: VillainsMay 22, 2020 - EurogamerFive of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more. Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now! Today's Five of the Best is... Read more ASPYR 20th Anniversary Weekend, up to 75% OffSep 15, 2016 - Product ReleaseSave up to 75% on select titles during the ASPYR 20th Anniversary Weekend*! Titles Include: Borderlands 2 Civilization Beyond Earth Modern Warfare 3 Homeworld Remastered Collection Bioshock Infinite STAR WARS Knights of the Old Republic II - The Sith Lords Layers of Fear SimCity 4 Deluxe Edition And More! *Offer ends Monday at 10AM Pacific Time Take One More Turn in Civilization VIMay 11, 2016 - Community AnnouncementsWe’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist! http://store.steampowered.com/app/289070 Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year! Sid Meier’s Civilization VI includes: EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units. ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session. A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory. Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI. http://twitter.com/civgame http://facebook.com/civ http://youtube.com/civilizationTake One More Turn in Civilization VIMay 11, 2016 - Community AnnouncementsWe’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist! http://store.steampowered.com/app/289070 Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year! Sid Meier’s Civilization VI includes: EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units. ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session. A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory. Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI. http://twitter.com/civgame http://facebook.com/civ http://youtube.com/civilizationDay 3 of the Steam Lunar New Year SaleFeb 7, 2016 - AnnouncementThe Steam Lunar New Year Sale continues today with great deals on thousands of games!* Check back every day to see new front-page features, or follow the Lunar New Year adventure story to explore the Steam catalog. *Discounts end February 12th at 10am Pacific unless otherwise listed.2K Publisher Weekend!Jan 28, 2016 - AnnouncementThe 2K Publisher Weekend is on now, with deals on great games and franchises like Borderlands, Civilization, Bioshock and XCOM! XCOM And Civ Aplenty In Humble Firaxis BundleJan 20, 2016 - Rock, Paper, ShotgunThe Wonder War and Chungsu's New Colors: Changes to Beyond Earth - Rising TideNov 30, 2015 - Community Announcementshttp://i.imgur.com/LiqZRYB.jpg There is a new update available for Rising Tide. This update introduces the Wonder War, allows for Domination-focused plundering of an opponent’s final city, adds additional information about Artifact rewards, expands the Black Market Covert Op, and makes additional bug fixes and UI improvements. And last but not least, we’ve updated the colors for Chungsu. The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes. ➜➜➜ http://2kgam.es/1lqgZKy http://twitter.com/civgame http://facebook.com/civThe Wonder War and Chungsu's New Colors: Changes to Beyond Earth - Rising TideNov 30, 2015 - Community Announcementshttp://i.imgur.com/LiqZRYB.jpg There is a new update available for Rising Tide. This update introduces the Wonder War, allows for Domination-focused plundering of an opponent’s final city, adds additional information about Artifact rewards, expands the Black Market Covert Op, and makes additional bug fixes and UI improvements. And last but not least, we’ve updated the colors for Chungsu. The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes. ➜➜➜ http://2kgam.es/1lqgZKy http://twitter.com/civgame http://facebook.com/civCiv BE Rising Tide Patch Makes Peace Less RidiculousOct 30, 2015 - Rock, Paper, ShotgunOh, Civilization: Beyond Earth , how sad you make me. You work so very hard to make me love you but… well, maybe you’re fundamentally unlovable. The Rising Tide expansion, that was a good try. You became more alien, less like your dad trying to wear a spacesuit, but gosh, you made a pig’s ear of Diplomacy, didn’t you? Bugs and bonkers design decisions queered the pitch. But maybe it’s not too late. I hear there’s a big new patch intended to address one of your biggest problems; what flowers are you bringing to my door this time? … Spoils of War and Black Market now live in ‪Rising Tide‬Oct 29, 2015 - Community Announcementshttp://i.imgur.com/URImWAg.jpg There is a new update available for Rising Tide. In addition to bug and UI fixes, this patch introduces changes to the War Score system and combat resolution, Covert Ops, and Trade Units that will have a major impact on the game. The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes. http://www.civilization.com/en/news/2015-10-spoils-of-war-beyond-earth-rising-tide/ If you run into any issues, please contact 2K SupportSpoils of War and Black Market now live in ‪Rising Tide‬Oct 29, 2015 - Community Announcementshttp://i.imgur.com/URImWAg.jpg There is a new update available for Rising Tide. In addition to bug and UI fixes, this patch introduces changes to the War Score system and combat resolution, Covert Ops, and Trade Units that will have a major impact on the game. The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes. http://www.civilization.com/en/news/2015-10-spoils-of-war-beyond-earth-rising-tide/ If you run into any issues, please contact 2K SupportCivilization: Beyond Earth - Rising Tide diplomacy fix hitsOct 13, 2015 - PC GamerCiv: Beyond Earth's Rising Tide expansion might not have done enough to dredge Firaxis' game up from the swamps of mediocrity, but it did feature a horrible bug that kept the diplomacy system from working as it was supposed to. Oh, wait, that's bad. The bug made it so that your allies sometimes wouldn't join in when you've decided to do a war, and that's the absolute height of rudeness in my opinion. Anyway, it's a moot point now, as Firaxis has issued a quick hotfix that eliminates the bug. Here's Firaxis' David Hinkle explaining the problem, and how it's been fixed: "Previously, there were some cases where a player would go to war, but their allies would not join them in the fight. Now, when a player declares war, all the player s allies will also declare war on the target. If you are at war, and then you form an alliance with a faction that has not yet met your opponent, your new ally will not join the war automatically, since they don t have prior diplomatic contact. This change will not apply to existing save games with an active war or alliance, but will apply to all games going forward." As patches are wont to do these days, this one will automatically download itself on Steam. In fact, it probably already has, but I thought I'd tell you in case you were wondering why diplomacy was suddenly working. Civilization: Beyond Earth Rising Tide reviewOct 8, 2015 - PC GamerNeed to know What is it? The first expansion pack for Beyond Earth, adding new factions, biomes and a few new features like aquatic cities, as well as shaking up the existing diplomacy system. Expect to pay: 25 / $30 Developer: Firaxis Publisher: 2K Games Reviewed on: i7, GTX 970, 8GB RAM Link: Official site Even hardcore fans mostly agree, if Beyond Earth taught us anything, it s that you ve got to go further than merely another solar system to escape the shadow of Alpha Centauri. With that in mind, Rising Tide is a smartly put together expansion. It doesn t make Beyond Earth the game that some of us wanted, especially in terms of finding its own groove instead of just being Civ in space, but it does at least put its focus on the biggest criticisms instead of simply bolting on a few more toys and random cool features. It s closer. Not there, but a good deal closer. For me, one of the changes I most appreciate is the reworking of Affinities. In the original Beyond Earth, these had your society developing down one of three paths—Purity, Supremacy or Harmony. I personally loathed this system, not for the core mechanical idea, but because it philosophically felt less like charting a future for humanity than signing it up to one of three dogmatic space cults, complete with silly space robes. Rising Tide allows for Hybrid Affinities, mixing and matching them. This opens up new options, but more than that, it feels endlessly more appropriate. Why wouldn t you combine technology and aliens? It s just slightly morbid common sense. This is essentially Rising Tide s approach across the board: big changes, important changes, but not necessarily dramatic changes that completely overhaul what came before. It s a more appropriate name than it might sound, and not really referring to its new aquatic cities. They re fun to play with, both in their new mechanic of acquiring territory by moving around the ocean, and a rare example of something feeling like future tech instead of just modern military equipment with a chrome finish. They re still one of the least important fundamental changes Rising Tide makes. Other similar offerings include four new factions (one sea based, totally unlike Alien Crossfire, one spy based, totally unlike Alien Crossfire, and two others focused on diplomacy and production respectively). Worlds are now peppered with Artifacts that can be combined in groups of three to unlock bonuses, and brand new Marvels—huge alien structures that start quests for everyone once discovered. Neither cancels out the basic problem of these worlds usually feeling like Earth if our canyons were randomly full of melted cheese (and despite two new biomes, Frigid and Primeval, Fungal remains the only really alien feeling one), but they re decent low impact additions to the main game that contribute to the feel of a series finally heading in the right direction. That direction being Alpha Centauri, it s no surprise that the diplomacy section h...Wot I Think Civilization: Beyond Earth Rising TideOct 8, 2015 - Rock, Paper, ShotgunRising Tide is the first, and some might say much-needed, expansion pack for Beyond Earth, the sci-fi Civilization V spin-off which met a somewhat muted reception. It’s out tomorrow, but I’ve spent the last few days with it. It’s so much better. It’s so much worse. … Civilization: Beyond Earth Rising Tide trailer shows hybrid monstersOct 5, 2015 - PC GamerRising Tide will blur the ideological lines set up in Civilization: Beyond Earth. By investing evenly in multiple affinities you can research and field hybrid units. If you blend the technologist Supremacy track with the organic Harmony track, you can recruit floating fleshy battle tanks. If you devote yourself to Harmony and the isolationist, industrial Purity path you unlock cooler robots and battle walkers called Golems. It's mad science, basically. Both feature in the new trailer above. What does that all have to do with rising tides? Well, the expansion also lets you build cities on water. Find out more about that in our hands-on video preview. The expansion is out this Friday October 9. Playing Civilization: Beyond Earth - Rising Tide's first 100 turns with FiraxisSep 20, 2015 - PC GamerWatching a designer play their own game is sort of like watching a five-star chef eat their own meal; they know exactly how it's supposed to be approached. I got a chance to play the first 100 turns of the Rising Tide expansion to Civilization: Beyond Earth with co-lead designers Will Miller and David McDonough, asking them questions and picking their brains about everything Civ along the way. They told me if they like to build wide or tall, their favorite play-styles, and more, all while showing off the latest 'sponsor' to be revealed from Rising Tide, the diplomacy-based Integr. Watch the video above or click here to hear what they have to say. Firaxis unveils new XCOM 2 enemy: "the Faceless"Sep 14, 2015 - PC Gamer2K Games has posted a video of the Firaxis Mega Panel recorded at PAX Prime 2015, in which XCOM 2 Creative Director Jake Solomon and Art Director Greg Foertsch, and Civilization: Beyond Earth—Rising Tide Co-Lead Designers Will Miller and David McDonough discuss their approaches to design, and show off a little bit of what's new in each game. The best part? A fun little segment at the end of the video that reveals a brand-new XCOM 2 enemy called "the Faceless." There's a lot of good stuff in the video for fans of both series, but for my money—since I'm currently in the midst of my first-ever playthrough of XCOM: Enemy Unknown—it's the discussion of the bad guys in XCOM 2 that really sells it. Mutons are even bigger and brawnier than they appeared when we first laid eyes on them in July, and the fan-favorite Chryssalid has been "improved" as well with the ability to burrow underground and then spring out to attack resistance fighters who wander too close. It's basically a land mine that turns people into zombies.  As for the Faceless, we don't know much beyond they're not lookers. None of the panelists say anything about the creature beyond the name, but it appears to be some kind of shapeshifter or bodysnatcher. Civilization: Beyond Earth—Rising Tide comes out on October 9, XCOM 2 comes out on February 5, 2016, and the second annual Firaxicon fan convention happens on October 3. Did you miss out on PAX Prime this year? Catch up on our coverage right here. The PC Gamer Show - our top 100, game movies, and moreSep 8, 2015 - PC Gamer