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Shrine's Legacy

 
Steam Chronicle #25: Music and Dungeon WorkMay 2, 2024 - Community AnnouncementsDespite some things taking longer than we anticipated, it has been a very productive month since our last update. There's been progress on Dungeons, Concept Art, music, boss sprites, and more! Concept Art Finished! Alan's very happy to announce that he's completed all the concept art. That includes concept art for all the characters, NPCs, monsters, bosses, and environments for the game! This is a very exciting milestone. Here's the second to last NPC concept art that was created: {STEAM_CLAN_IMAGE}/38833680/eb71cad8ad270472e0e31cf4d2913e537584a015.jpg This is Alvin, one of the vulpecs you'll meet on your journey. He lives in the primary hometown of the vulpecs, Illdar. More Music Tracks Finished! Wooh! Making music again. 😊 5 new music tracks have been finished with 5 more close or on the way this week! It's been somewhat refreshing but it's definitely tough after working on other stuff for so long. I can definitely feel the rust shaking off while I come up with tunes. So far it seems the dungeon themes are going to be the toughest to get just right! Boss Art Since last month, we finished the three boss sprites that were in progress (last month we mentioned 2, but looking back it appears there were 3 👀) and we have 4 more in progress as of now. I still don't want to show too much boss stuff yet, especially when it's not implemented into the game, but I did still want to show a taste! This is but one of the heads of the Sand Hydra, a KS Backer-assisted boss that shifts through the sands! {STEAM_CLAN_IMAGE}/38833680/d6eccdff83d7e29bde610d0e73613f1248005168.gif Enemy / Battle Challenge and Puzzles for Dungeons We made a lot of progress on the general dungeon designs this month! There are still a few dungeons with puzzles that need some mechanics worked on or some puzzles polished, but the battle challenges, enemy placements, and puzzle locations are all roughly laid out for every dungeon besides the secret dungeon now (and even some progress was made on that one)! Closing That puts a wrap on this update! Thanks for reading as always and thank you all for being patient as we try to make this game the best it can be. 🙂 Until next time, Joe Steam Chronicle #24: Dungeon Puzzles and Challenges Full Steam Ahead!Apr 3, 2024 - Community AnnouncementsHappy April and welcome to Steam Chronicle #24! 🙂 Let's jump right into it. Boss Art Art for 1 more boss is complete, and 2 more are very close to being complete! Enemy / Battle Challenge and Puzzles for Dungeons Three more dungeons (one of them being final dungeon) have had their enemies, challenges, and puzzles placed. Many bugs were fixed with the more complex puzzle types. And in some cases, new ways of using elemental spells or new mechanics were added, such as minecarts in the Tunnel! https://clan.cloudflare.steamstatic.com/images/38833680/128e27e549d8d67784b7dadbdbf5113ebda897c8.gif Pace should speed up from here since some of the more difficult mechanics and fixes were in the final dungeon, so it is very likely we'll have the remaining dungeons all prepped and ready for mapping for next month's update. Parum Tunnel Mapping The mapping for Parum Tunnel is almost finished. Progress went slower than expected this month due to life factors and sickness on our mapper's end, but we're confident the pace will pick up soon. That said, things are still coming along nicely! https://clan.cloudflare.steamstatic.com/images/38833680/ea7816b883371a1836825e53136a52b65b59f621.png Closing And with that, we put a close on Steam Chronicle #24. Thanks for reading as always! Until next time, JoeSteam Chronicle #23: Enemies Completed and MoreMar 4, 2024 - Community AnnouncementsHi! It's time for Steam Chronicle #23! Here’s some of our progress for this month: Enemy AI Enemy AI is now complete! This also includes the recolors we plan on using and their AI. For example, here's the AI for couple of late game recolors of early game enemies, as seen in our debug room (a place I've been spending a lot of time lately making these AI's): {STEAM_CLAN_IMAGE}/38833680/5d97c93fef5d51c015ec13f4c1f19dc0a932982f.gif Boss Art Progress We have art for 2 new bosses done and 3 more started. We also have the concept art for all bosses except 1 is now complete! Additionally, and this one is important... The art for the very final boss battle is completed! Please forgive us for keeping most of these boss arts as a surprise for the time being. 😊 Tunnel & Mapping Progress The Parum Tunnel dungeon now has all of its basic enemy placements, battle challenges, and puzzles roughly in place (subject to change as the mapping progresses). We've also added a new minecart and switch mechanic to keep this mini-dungeon interesting and fresh. Additionally, our new mapper Deckiller has made his first bit of progress on the mapping for this dungeon. It's still WIP but take a look! {STEAM_CLAN_IMAGE}/38833680/b993f45744a3e4bcb05dc901767ef5971a334e71.png Closing Thanks for reading Steam Chronicle #23 and hope you have a good March! Now if you'll excuse us for a bit, we're gonna go and play some of the newly released FF7 Rebirth! 😉 Until next time, Joe https://store.steampowered.com/app/1435410/Shrines_Legacy/Shrine's Legacy is part of Remote Play Together!Feb 14, 2024 - Community AnnouncementsHi everyone! We're excited to share that Shrine's Legacy is part of the Remote Play Together event on Steam! Sync up with a friend and play games together while celebrating the Remote Play Together event from February 12th to the 19th. Check out the event page here to discover some other great couch co-op games you can play with friends anywhere! {STEAM_CLAN_IMAGE}/38833680/474f55da877e17e3c4dcb06248f4830cce8d07cf.png Additionally, there is currently a demo live on Steam! We highly recommend you check it out and share your thoughts through the Steam forums or our Discord server. And if you enjoy the game, don't forget to add it to your wishlist to be kept up to date! https://store.steampowered.com/app/1435410/Shrines_Legacy/Steam Chronicle #22: NPC Dialogue Roughly Completed!Feb 6, 2024 - Community AnnouncementsThis month we have a few fun things to talk about, including progress on the enemy AI, NPC dialogue, and more! Enemy AI A lot of progress was made! At this point, there are only 5 unique enemies and a handful of simpler palette swap enemies left to do the AI for. For reference, Shrine's Legacy now has a total number of 56(!) unique enemies not counting bosses so we are finally very near the finish line on this task. To celebrate this, I did want to another enemy we haven't shown before, the Moophant: {STEAM_CLAN_IMAGE}/38833680/66d7cfd0b809ef0ba041b56c7862f53d9c5a6fd2.gif Be wary or be trampled by its powerful stomp! Despite being slow and big targets, they have a lot of range and damage, so be careful not to stay in one place too long while fighting them! NPC Dialogue Alan has also been hard at work writing dialogue for the many towns and locales in the game. In fact, we have a good starting draft to build up the towns with! I've been really used to all the towns in the game past the demo cutoff looking like ghost towns with only the essential NPCs there, so it'll be rewarding seeing them populated soon. 😊 Boss Fight Art Progress We've made progress on the art for a few more bosses as well! We'll be keeping most of that art secret for now though to avoid spoilers. Closing Thanks for reading and that concludes this Steam Chronicle! I'm really looking forward to seeing the dungeons start coming to life with these beasties. Until next time, Joseph https://store.steampowered.com/app/1435410/Shrines_Legacy/Steam Chronicle #21: Normal Enemy AI Almost Complete!Jan 2, 2024 - Community AnnouncementsHappy New Year everyone and hope everyone had a good holiday season too! 🎊🎉🙌 Even More Enemies Completed! There's still a chunk more enemies to complete the AI for, but I put a very large dent in them this month. We'll be holding back showing most of them so ya'll can be surprised when you play the game. But we did want to show off a couple! And it makes the most sense to show off a couple enemies who you've seen only without AI before now. So, without further ado: They're the Pinga and the Jama Mouse! 🐭 🥚 Note that they will definitely have some adjustments and also be less tanky in the final game. Starting on the Boss Fights Earlier we got the art for the first part of the final boss done, but this past month we finally got to get a real start on the art for other boss fights! We currently have two new boss fights with their art in the works! Closing It's been exciting seeing a lot of the enemy art we've been sitting on slowly coming to life in the form of fleshed out real and functional monsters in-game. Expect to start seeing some more final looking screenshots and videos later this year as we get closer and closer to going gold! Until next time, Joseph https://store.steampowered.com/app/1435410/Shrines_Legacy/Steam Chronicle #20: More Enemy ImplementationDec 4, 2023 - Community AnnouncementsNew Enemy Art Art progress has been going well for enemies. There are only a few enemies left to get art for now, not including bosses! Many of which we haven't shown, so look forward to seeing them for the first time in the final game. New Enemy AI More enemy AI have been completed. Below you can see a couple of the new ones which serve as obstacles rather than chasing down the player. I'm personally a big fan of the wall sliding enemy, and a few among you might recognize its concept from a certain Super Nintendo Action RPG game. We haven't seen an enemy like that used in many (any?) other JRPG games so it seemed like a good homage to make! And the other enemy happens to be another homage, one that may be a little easier to guess! 😊 {STEAM_CLAN_IMAGE}/38833680/8d5fd3d9e75d562ce0ac7d9582941ff25a8f0af6.gif The purple enemy gets faster every time you deal damage to it! It can become quite comical if you let it get too fast :) A Look WAYY Back We shared this image as part of #ThrowbackThursday on Twitter but I wanted to share it here too. It's a great example of how far we've come over the years through hard work, learning, taking feedback, and the help from our Kickstarter backers, too! {STEAM_CLAN_IMAGE}/38833680/59ac08188fc871d7526df1d596d8dccdcaae7864.png The "OLD" image is very old, from back before the Kickstarter, and even further. It was before we really knew what we were doing with the project and how to make a game of this scale. The sprites were 4 times the size (32x32 tiles instead of 16x16 tiles like we have now). This was very hard to work with and contributed to the lack of pixel art quality in the early build. I don't think I even have to mention just how much the character designs or UI has changed and improved. 😂 This was Steam Chronicle #20; thanks for reading as always! By the way, while I can't share a definitive release window for the game yet, we are getting closer and it's only a matter of time before we will be able to! We'll keep doing our best, and we hope you do too! 🌟 Until next time, Joseph https://store.steampowered.com/app/1435410/Shrines_Legacy/Steam Chronicle #19: Spooky Scary UpdatesNov 3, 2023 - Community AnnouncementsSpooky Times Ahead In Moglore Woods we progressed with the design, this place where ghosts and specters spend their time! As was fated, more enemies and assets have been created (thanks so much for the time you have waited)! And with that last bit in mind, this showcase you will find; we hope this update's something you can get behind! Something Else Instead But wait, if scary enemies aren't your cup of tea, we also have something less spooky for you to see. What's this, a mouse in pajamas? 🐭 And not one, not two, but three! Look out, since they are sure to show up where you'll be, and there's no way they'll let you pass scot-free! {STEAM_CLAN_IMAGE}/38833680/6ba15c497f4f6b53700d8ed83794e128f4703ee6.gif And Then They Fled Thanks for your time, and hope you weren't infuriated by the rhyme. 😊 There are more awesome updates that will come— Until next time, Joe Steam Chronicle #18: Spells and Enemy ImplementationOct 2, 2023 - Community AnnouncementsElemental Magic Functionality Elemental magic is nearing completion functionally. The core remaining issues with the wind spell's programming have been resolved and earth has been improved as well. Additionally, every spell now has additional unique special effects when hitting enemies. For example, earth and wind spells now launch the enemy into the air, damaging them when they first hit, and when the enemy lands back on the ground. New Art We wanted to show off a brand new enemy sprite by an artist we just started working with named Johanna ( @JoVGHanna on Twitter)! This fella is known tentatively as the Rolly Porci. {STEAM_CLAN_IMAGE}/38833680/1b05da6d2723d7cbd9e0176fafe2fa72241c0e5c.gif Majestic, cute, and fierce all in one package. Enemy Implementation This past week we finally got to implementing some new enemies! The Newtiz is making good progress! 😀 🦎 {STEAM_CLAN_IMAGE}/38833680/83bb03ac57b7672f4eaf19daf9d0e35fa33f309e.gif Closing That's it for Steam Chronicle #18! Thanks as always, and… Until next time, 😉 Joseph Steam Chronicle #17: Elemental Spell Updates!Sep 2, 2023 - Community AnnouncementsNote about the Demo Please note that we will take the demo down from Steam on September 15th, so if you want to play it now is a good time. It is still available DRM-free through our mailing list at our Website though! The demo will return to Steam at a later time, probably during future events. Wind Elemental Magic 💨 We've just finished up the main functionality for the wind element for exploration! Instead of explaining what it does, it's best to see for yourself. {STEAM_CLAN_IMAGE}/38833680/21a212d95bb583bff8a7b3b609bfba5e019503c4.gif This spell will greatly expand your ability to explore around the world! As you can see, this will be a very great spell for getting around the world! We're really excited to see how people use it in the full game. With any luck, it won't totally break everything! 😆 But if it does, we'll aim for it to be in fun and cool ways. 😉 Earth Elemental Magic 🗻 Next we're working on the abilities of the Earth spell, which can pull objects out from the ground, including treasures, platforms, and more. (Note: the bury graphic is a placeholder) {STEAM_CLAN_IMAGE}/38833680/48a50dc658063c8894fc88c44245345997261f37.gif Closing Thanks for tuning in for Steam Chronicle #17! Until next time, Joseph Shrine’s Legacy Demo V2.1 PatchAug 9, 2023 - Community AnnouncementsMajor Changes: The big minions in the intro now have 2 new attacks they can use! Minor cutscene adjustments, improvements, and fixes Minor Changes: The smaller minions in the intro now have adjusted AI so they are a little more dynamic New poses for a certain cutscene involving businessmen The corn on the sides of the dummy battlefield is now spread out a little better Geocrab sprite was adjusted Added a missing person to the credits Rio’s house now has red wallpaper Some minor pixel art and tiling fixes and adjustments Some minor text adjustments Some code improvements behind the scenes to make creating enemy attacks easier in the future Bug Fixes: The first main boss now glows white properly when he dies The second main boss hurtbox now shifts forward when he bites You can no longer moonwalk by pressing the “WASD” and “Arrow keys” at the same time Fixed a bug where the title text when entering a new area wouldn’t appear Fixed a bug where you could see damage values for a frame after getting hit by a dummy Fixed a bug where it was unclear who the target for a sauce that effects the whole party was Several fixes and improvements related to mouse support The sad goat now has its frown back Try the Shrine’s Legacy Demo V2.1 for free now! https://store.steampowered.com/app/1435410/Shrines_Legacy/Steam Chronicle #16: Minor Demo Update IncomingAug 2, 2023 - Community AnnouncementsMinor demo update incoming We are planning to launch a small update to the demo on Steam at the end of the week. Changes will include: Very slight cutscene and area adjustments A pack of bug fixes / minor improvements A couple of proper attacks for the big enemy in the intro Statue of Kailee Kailee, Rio's ancestor and the original creator of the Sword of Shrine, has a monument in the game. With her art now being updated in the intro of the game, we took a moment to improve the statue too! It's cool seeing Rio and Reima's new art in the same scene as well. {STEAM_CLAN_IMAGE}/38833680/17e57c5f35e0158c748c6b057cc07ad53dc032ab.png New Enemy Art: The Cicada We have art now for perhaps one of the freakier enemies, a giant cicada-like foe that hatches from a pod! {STEAM_CLAN_IMAGE}/38833680/e8795197073d87c6e0951397eac67a804f5f9b78.gif That's right you monster bug. You better buzz off! Closing And with that, Steam Chronicle #16 has come to a close! Until next time, Joseph Steam Chronicle #15: Shrine's Legacy Demo V2.0 is out!Jul 1, 2023 - Community AnnouncementsWe just released the long-awaited demo update V2.0 for Shrine's Legacy! Give it a look if you haven't. We've updated more things than can be listed, but the 3 biggest things are some New / Updated Scenes, Full Mouse Support, as well as a Major Graphical Overhaul. Shrine's Legacy on Steam Don't forget to check out the demo update trailer on the Steam page to see more too! I think it's worth mentioning that this will be the first public build where you can play with the new character sprites! {STEAM_CLAN_IMAGE}/38833680/34c203b38713b7fef0628165d7b10953d78f7f33.png Still so happy with how these turned out! There’s plenty more cool surprises awaiting you too! 😉 {STEAM_CLAN_IMAGE}/38833680/b6895184b07ea9c6ac0e07e6a21d85d68db6c58c.gif Maybe best not to get on this guy's bad side Closing And so ends Steam Chronicle #15! Let us know what you think if you've tried the demo update! Looking forward to working on some brand new stuff for next month to really get the ball rolling! Until next time, Joseph Steam Chronicle #14: More Demo Updates + Clemmy Games ShowcaseMay 31, 2023 - Community AnnouncementsHello and welcome to Steam Chronicle #14! It's Joe again this time. 😀 The demo is nearing its update time! Stay tuned to the Clemmy Games YouTube channel on June 6th, as they will be doing "Best Indie Games Summer Showcase 2023" which we are part of! And...this is where we will be announcing the exact day of the demo update! {STEAM_CLAN_IMAGE}/38833680/e09d44fbd89af39f42d1c4ffe5109603e5b5b0d7.jpg Be there or be Square! The big priority for the moment has still been working on the demo, but we do have some nice non-demo things to show off too! So then, onward to the updates since last month! New Enemy This guy is still WIP but he'll be hopping around and shooting lasers at you in the future, so be prepared! {STEAM_CLAN_IMAGE}/38833680/8022f93cb85db0081bc7ccd2012ddb7ea8e6beeb.gif And with a name like "Goreye" you can guess he's probably not very friendly. Demo Update Progress We are finishing up the final graphical updates for the demo, along with a few more cool surprises! All the Groonis Island enemies are getting improvements, including the Groonis. But for now, here's the new and improved Sea Lurker. {STEAM_CLAN_IMAGE}/38833680/fd5ff0db9dfa9846055ecd0d94381b689c7eb3b4.gif Yes, and he has an attack now! 🙂 Some of the art in Marize has also been improved, and you can see that the interiors have some new objects in them as well, such as a fireplace and oil lamp! {STEAM_CLAN_IMAGE}/38833680/e4df45bfd020ed16e80f7862e98a5b06192def64.gif The Hiroshi Bros are looking pretty spiffy too! Closing That about wraps it up for Steam Chronicle #14! Thanks for sticking around even while updates have been a bit slower! Looking forward to finishing up this demo update very soon and getting back to making more brand new content so we can get this game to ya'll! 💓 Until next time, Joseph Steam Chronicle #13: Final Major Demo Update IncomingMay 1, 2023 - Community AnnouncementsHello there, and welcome to Steam Chronicle #13! There’s a good amount to go over this time around, so let’s dive into it! Final Demo Update and Progress Our goal is to prepare our final major demo update by early June, so that we can have it for the Steam Nextfest coming up. Aside from some new enemies and spell animations, the demo update has still largely been our focus this past month. We can't wait to share the final result of these updates and hopefully you will find them to be worth the wait. 😊 {STEAM_CLAN_IMAGE}/38833680/c0bc354e17bbbe3a81e0fa9e8a670909624fe3e3.png If you’d like to see more, we also just updated the Steam screenshots for the game! So be sure to check those out and drop a wishlist if you like what you see and haven’t done so yet. 🙂 New Enemies Also, enemy sprite commissions are now fully underway! This is exciting because we’ve focused on static level and overworld art for so long that it’s simply a breath of fresh air to design enemies. There is still the matter of programming their AI into the game, but this is still an exciting time for us. Here’s a sneak peek at a couple new/updated fiends below, this time made by DumpsterCat! {STEAM_CLAN_IMAGE}/38833680/4007e24e45ba8435ad6157f5abdbefdc95c4bb2d.gif The Metal Head has been reworked and animations completed! {STEAM_CLAN_IMAGE}/38833680/65702bc5dec8d66034e45f28f6feb538f50af48d.gif This ghosty may be cute but don't be fooled, he's a troublemaker! Mysterious Figure You may remember an unknown figure in a dark blue cloak at the start of the (soon to be outdated) demo. This character is even in the key art. {STEAM_CLAN_IMAGE}/38833680/4b02827b3947387f83991b926cb3f3581520d807.png He thinks he's a sneaky fella out there on that cliff... We’ve largely avoided talking about this cloaked figure. I assure you that whoever this person is…they are important to the story in some way. Is this person friend or foe? You’ll have to wait a while longer to find out. {STEAM_CLAN_IMAGE}/38833680/c409e12d0f4ba3269cfe5e09256e0f0002b43684.gif Art update for this cloaked figure made by FinalBossBlues Closing Well, here we are at the close of Steam Chronicle #13. If you made it to the end, thank you. It sincerely means a lot that you took the time to read up on our current progress. Take care of yourselves and keep your mental health in check because it is very daunting when you’re stressed and overwhelmed. Always remember there are those who love and care about you. 💓 And please look forward to our (hopefully last) demo update next month! There will be some surprises in store for players… 😉 Be seeing you soon, Alan Steam Chronicle #12 More Sprite and Environment UpdatesMar 31, 2023 - Community AnnouncementsHiya! This is Alan taking the helm of writing this time around. It’s been a while since I’ve had a chance to write an update, so here goes. Steam Chronicle #12 is here! Now that we’re out of March Madness, there are milestones we’ve finally cleared and more to go over. First, progress on updating the NPC sprites and various art assets in our demo to better match the quality of the new art for the heroes is basically finished! Below are just a couple examples of the numerous updated NPC sprites. Check ‘em out! {STEAM_CLAN_IMAGE}/38833680/69b25ca3a4db6a913a7bd88f644aad40edd75a90.png Before and after of Mala, Rio's friend since childhood {STEAM_CLAN_IMAGE}/38833680/518476f58e914a575d0350b248cccbc60a77d138.png The Hiroshi Bros have never looked more macho! 💪 Environment Art Assets Are Done! We are happy to announce that almost all of the environment art assets to build each area in the game are complete, thanks to the hard work of the many artists we’ve had the honor of working with. Jamie (@MagicaI_Girl), Glen (@Glentgm), Tim (@pixelgroover), and Justin (@JustinM56576532) all worked hard and the results are fantastic! There are a few miscellaneous assets that still need done, but for the most part we are ready to build out the remainder of the world of Ardemia. Other than a few odds and ends, it’s full steam ahead working on the art needed for enemies and bosses now! Speaking of environments, the layout isn't final but we’re happy to show off a new environment! Take a look. {STEAM_CLAN_IMAGE}/38833680/e3af3879a9aff912611c180e302a8bd344048caf.png I wonder what mysterious place this is? Shout Outs! It’s been a minute since we’ve shouted out other cool projects. Here's a couple that are live right now (as of posting this update) on Kickstarter. First up is: The Golden Eyed Ghosts If you like top-down pixel art games, check out The Golden Eyed Ghosts on Kickstarter! It's a dark fantasy Zelda-like game with metroidvania progression. The solo dev has been hard at work on it since 2020, and is finally releasing the game this year. Any support on the Kickstarter would be very helpful to them. They share the same publisher as us, but we've had our eye on their project since before we realized that. {STEAM_CLAN_IMAGE}/38833680/b2d61dbee9b7c07e9b4d87d0bb086f026214a990.gif You can support them and help them get funded at the link below! 👇 https://www.kickstarter.com/projects/thegoldeneyedghosts/the-golden-eyed-ghosts SELINI SELINI is a nonlinear exploration platformer about dark and corrupted replicants, alternated gravity, an old spaceship, a deserted fishing boat, replicas of worlds into other worlds, secret tribes and much more... Get the control of the last replicant and figure out what has happened! Perhaps most interestingly, Selini is an adventure with no traditional text! 😮 It communicates through symbols, so you can play it no matter what language you speak. {STEAM_CLAN_IMAGE}/38833680/84884a0484d95792a4144b70102c123206a9beb4.gif {STEAM_CLAN_IMAGE}/388...Steam Chronicle #11: NEW CHARACTER SPRITESFeb 28, 2023 - Community AnnouncementsTime for Steam Chronicle #11! First, a quick announcement, we will be releasing what may possibly be the final demo for the game around the middle of the year (likely May or June) in time for Steam Nextfest. Mostly this will feature a lot of updated art and a few tweaks. Speaking of which... We are proud to announce that the main character sprites for Shrine's Legacy have been updated! They are now much more faithful to their genre! {STEAM_CLAN_IMAGE}/38833680/34c203b38713b7fef0628165d7b10953d78f7f33.png Now that's what I call better Contrast! And here is a lengthy showcase video showing the new sprites in action! 👀⤵ This is thanks to the hard work of finalbossblues, a friend of ours and an excellent pixel artist! He's really breathed new life into the characters that we never could have imagined before now. If you are an aspiring gamedev (especially for RPGS), he also has a massive amount of pixel art assets available through his Patreon that we highly recommend checking out if you can! finalbossblues | creating Pixel Art Game Assets | Patreon It's been really cool seeing how the characters have evolved over time! Seeing them reach their current form has been truly satisfying. Thanks to the wonderful artists that have helped us get this far! From the questionable early days before we revealed the game. To the sprite designs I made for the current demos. To the early original digital designs by Shrimptoast. To the awesome portraits by Toaomr. To the fantastic digital designs by Steph for our Key Art. And finally full circle back to the sprites redesign by finalbossblues. Rio and Reima have already been through quite the journey, and the game's not even out yet!! 🤯 To everyone who's pushed us to make the game the best it can be, thank you! And if there's anyone else I'm forgetting who contributed to the designs in some way.... thank you too!!! 😊 Closing That's all for Steam Chronicle #11. Thanks for hangin' around with us! Until next time, Joseph Steam Chronicle #10: Illdar Preview and More!Jan 31, 2023 - Community AnnouncementsTown Progress All major towns now have their basic foundation set. Things like NPCs and shadows are not placed yet, nor do all the houses function, but it shows a somewhat accurate account of how the town layout will be when it's finished. As an example, here is more progress on the Mountain Town of Illdar: {STEAM_CLAN_IMAGE}/38833680/efc6978e4f267f77b58cf3be188ec7b0224b1ba3.png {STEAM_CLAN_IMAGE}/38833680/507b3ab44a42c2ca1e780d8a81ffbaf5fb8a1ebb.png {STEAM_CLAN_IMAGE}/38833680/d5ce053bb569a62bf4f59b76759f17f88de75cb9.png {STEAM_CLAN_IMAGE}/38833680/6f5bc6994d8c2a35ed61514319e8214db7baccbf.png Art Updates Last time we had a mockup of Parum Tunnel, this time we have the Tunnel working in-game. It could still get some adjustment, but it's good to have the tiles and lights working in-engine. {STEAM_CLAN_IMAGE}/38833680/ceaf54ed0073b46641604a0d1da22fced7f8fe55.png A more finalized look of Parum Tunnel, in-engine Closing That ends Steam Chronicle #10. Please keep an eye out because we plan to have some really exciting news in the coming month regarding our favorite two protagonists! 😎 Until next time, Joseph Steam Chronicle #9: MAGFest, New Title Screen and Dungeon ArtJan 2, 2023 - Community AnnouncementsNew Title Screen The title screen sketch that we showed off last update is now finished and can be seen animating in game! Art Updates Here is our first WIP mockup for Parum Tunnel, a mini-dungeon that takes place shortly after the end of the current demo on Steam! It'll get some tweaking (especially the floor and lights) before it's totally finalized but this should give you an idea of what to expect! {STEAM_CLAN_IMAGE}/38833680/01f22370f13ddc7629d68494e3c7c63e98756e91.png Do you dig it? Aaand, a small teaser for one of the dungeons that hasn't been shown yet! We'll keep this shot small to leave some mystery for this one. 😉 {STEAM_CLAN_IMAGE}/38833680/8d08db0674fc96e86b55807c0e72072c837fc47d.png What spooky things lay waiting in this forgotten place? Closing That's it for Steam Chronicle #9! Don’t forget that we will be at MAGFest this weekend! So if you are going, be sure to give our booth a visit while you're there! I hope that 2023 treats you all well! This will be a tough but rewarding year for us, because we'll be doing our best to make this the year that Shrine's Legacy launches. Thank you for being here for us! 😊 Until next time, Joseph Steam Chronicle #8: Fellinore Sneak Peek and Dungeon ProgressNov 29, 2022 - Community AnnouncementsDungeon Progress Dungeons have made a huge amount of progress since the last update! The tileset art for almost every dungeon in the game is now close to complete, and the rough room and obstacle layouts are laid out for them too! Within the next couple months we'll be developing custom dungeon functionality, tiling the rooms, and making brand new enemies/puzzles for them, so that's pretty exciting! Commissioned Art and Art Updates We're in the process of updating our title screen art with the help of the artist who made our current key art, Steph. It's almost complete, and we'll be excited to show it off once it's totally ready, but for now check out this early sketch for it! {STEAM_CLAN_IMAGE}/38833680/e3a5dacba83f91adbb30fd277b4d4a0497bd5fdd.jpg Can't wait to see the completed version! Enjoy this early sneak peek WIP of the town square in Fellinore, a wealthy city of magic-users! At the center of the square houses a mysterious statue... 😮 {STEAM_CLAN_IMAGE}/38833680/198b0070a05bbae36c9e1e12c7f6f1a63f14e210.png What a beautiful statue! But who is it? Closing And with that we close off Steam Chronicle #8. Thanks for sticking around with us on this tough journey towards a more complete and polished alpha! Until next time, Joseph