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Shovel Knight King of Cards

 
March 1st, 2021 Update - Mac Big Sur OS FixesMar 1, 2021 - Community AnnouncementsMac OS notary changes and an Open GL update for Big Sur users. Changelog: MacOS Big Sur OpenGL Fix Mac OS Notary 4.1 - Terra FirmaFeb 18, 2020 - Community AnnouncementsA new update is here to keep your pixels sharp and Joustus battles jubilant! Shovel Knight Design Series But first... have you ever thought about what we think about when making games? Well, think no longer! {STEAM_CLAN_IMAGE}/36191130/1e8916ef532c19beb8c916ee712d1c0add7a2c04.png Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon! Joustus Free Play {STEAM_CLAN_IMAGE}/36191130/f9832e03fc894efc83a88ecbd63bb038f3b9df3c.png Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content. {STEAM_CLAN_IMAGE}/36191130/43e3efe19e764a46edb302675f2aca33841464b2.png Changelog New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale. New! Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin. New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot! New! In New Game+, gold multiplier info has been added to the level map menu. Change: Steam Sync option has returned to the Feats menu. Cheat compatibility improvements. Localization improvements. Change: An exit sign post has been added to the single screen treasure area in world 2. Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store. Change: Blazorb is no longer required for 100% Joustus opponent victory. Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward. Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen. Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats. Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead. Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states. Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck. Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately. Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void. Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons. Fix: Turncoat effec...How Shovel Knight's last boss was designed four timesJan 29, 2020 - Rock, Paper, ShotgunThis is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, Shovel Knight . When Yacht Club Games decided to style Shovel Knight after the NES games that inspired it, they took that project seriously. Shovel Knight can t fill the screen with 1000 bullets or radically switch up how it plays. It has to stay true to its inheritance, else, as programmer and co-designer David D Angelo tells me, It d stand out as bizarre. So its bosses naturally follow classic rules, too, including its final one, the Enchantress. Here, Yacht Club faced the challenge of producing a fight with the same restriction of four attacks and 20 hit points as all the other bosses, while also acting as a striking culmination of the adventure. But the real challenge began when they went back to redesign her another three times, once for each of the game s expansions. And now the project is finally done, these four riffs on the same battle are a chance to witness a studio jamming on and exploring the nooks and crannies of its design. (more…) 4.0B - Spinning In The New YearDec 17, 2019 - Community AnnouncementsStopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems. Vsync Legacy Improvements Fix: Duelist Di appearing twice during tower airship scene under certain circumstances. Fix: King being able to jump after performing a bash into certain Heirloom attacks. Fix: Dying and landing on a certain platform in World 2's Bonus Stage would cause the stage to advance. Fix: Being able to escape the stage’s bounds in Void Crater. Fix: Joustus would crash when forfeiting while cards were being removed during a turn. Fix: 3rd Joustus House boss would get stuck trying to begin the match. Fix: Being able to bash and speak with Ledge Farmer at the same time. 4.0A Hotfix - Regal RedrawDec 11, 2019 - Community AnnouncementsHot on the heels of the new release, its time for a... hotfix build. Sorry if any of these issues impacted your playthrough, but thank you for reporting them! Ongoing localization improvements. Additional controller support. Fix: Dueling Glove subtracting vigor twice if used just when touching a spring. Fix: Rat Regalia getting you stuck in collision Fix: PC V-sync legacy: heirloom seller gates now have proper collision Fix: PC V-sync legacy: issue with full card hand coming out and game freezing Fix: PC V-sync legacy: King Knight failing to bash wall during Pridemoor Keep boss intro scene. Shovel Knight's final campaign is out nowDec 10, 2019 - Rock, Paper, Shotgun The final Shovel Knight campaign launched today, letting us play as the dastardly King Knight in King Of Cards, and so did its battle mode Showdown. These are the final two big Kickstarter stretch goal features that developers Yacht Club Games have been ploughing through since first launching their rad retro-styled platformer in 2014. It’s taken longer than expected but damn, backers got a hell of a deal. Have a look in the trailers below. (more…) Shovel Knight: Treasure Trove getting big price bump tomorrow, so maybe grab it quickDec 9, 2019 - EurogamerIf for some reason (forgetfulness, inexplicable dislike of excellent retro platformers) you've still yet to snag Shovel Knight's Treasure Trove edition, developer Yacht Club Games has warned that it's getting a significant price bump tomorrow, 10th December. At present, Shovel Knight: Treasure Trove costs around 18.99/$24.99 USD (with prices fluctuating depending on platform), and already offers some top-tier value. Currently, it includes the original Shovel Knight game, Shovel of Hope, plus its two following episodes Plague of Shadows and Spectre of Torment - both of which introduce new protagonists with their own distinct abilities, radically altering the core platforming experience. As of 10th December, however, Yacht Club Games' long-awaited final two Shovel Knight instalments - King of Cards and Showdown - will be added to the Treasure Trove bundle. The former brings a new protagonist, in the guise of the titular royal, plus the card game Jaustus. Showdown, meanwhile, is a new four-player brawler, making for a bit of a series departure. Read more Shovel Knight Showdown and King of Cards finally get release dateNov 13, 2019 - EurogamerMark the 10th of December on your calendar, Shovel Knight fans, as Yacht Club Games is releasing a hefty amount of Shovel Knight content for you to sink your spade into. First up we have Shovel Knight: King of Cards, the spin-off 2D platformer that focuses on King Knight which also includes the card game Jaustus. Next is Shovel Knight Showdown, the local four-player battler. Both of these are the final additions to Shovel Knight: Treasure Trove, and anyone who already owns the Treasure Trove bundle can get both King of Cards and Showdown for free. Alternatively, these can be bought separately (except by players using the Nintendo 3DS or PS Vita, as Showdown will not be available for those platforms). 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