Show/Hide Show/Hide

Shoppe Keep

 
Craftlands Workshoppe: 91% Positive Steam Reviews!Oct 15, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/37382991/40557e80bda3fdddf1e5296818b3f266ac25c600.jpg Hey crafters! Craftlands Workshoppe has now been out for a couple of days and we are a tad overwhelmed by the response so far! As of time of writing, we are sitting at a 91% positive Steam review score - thank you all so much for playing and for letting us know what you think of the game. Work is of course underway on the first update, which will include some bug fixes and balancing adjustments. The game is still on a 30% off launch discount until 20 October, along with an additional 10% off for you Shoppe Keep 1/2 owners, so it's a great time to jump in if you haven't already. https://store.steampowered.com/app/1197820/Craftlands_Workshoppe__The_Funny_Indie_Capitalist_RPG_Trading_Adventure_Game/ We look forward to working on more updates and reading more of your feedback! In the mean time, happy crafting!CRAFTLANDS WORKSHOPPE OUT NOW + LOYALTY DISCOUNTOct 13, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/37382991/92813e8d096b107b2e3be73ba6c976f782215871.jpg Craftlands Workshoppe is now available in Early Access. We very much hope you enjoy playing this new fantasy business adventure game and we cannot wait to hear your feedback. This is just the beginning for Craftlands Workshoppe, and we have plenty of cool new content planned - and of course plenty of room to take on board your suggestions and feedback. Launch Discounts If you pick up the game this week, you'll snag a sweet 30% launch discount. PLUS, if you own either Shoppe Keep or Shoppe Keep 2, you'll be able to enjoy an additional 10% off for the first week. https://store.steampowered.com/app/1197820 Please do let us know what you think of the game via the Steam forums, our Discord, and social media! Happy crafting!Try the Free Craftlands Workshoppe Demo 7 - 13 OctoberOct 7, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/9237620/037544fbdfa2bba84c8e89234bdbb5f9285fe93c.jpg Hello all, Craftlands Workshoppe, from the lead developer of Shoppe Keep, will launch in Early Access on 13 October. But you can try the game right now for free in the Steam Game Festival: Autumn Edition! Visit the Craftlands Workshoppe store page to play the demo between 7 - 13 October: https://store.steampowered.com/app/1197820 We really think you'll enjoy Craftlands Workshoppe if you enjoyed Shoppe Keep and we would love to hear your feedback, so please do jump into the Craftlands Workshoppe forum and let us know what you think after playing the demo! {STEAM_CLAN_IMAGE}/9237620/de0cb46efcae8a91cf5120a8a9a9bf6a646ce5ca.jpg Other cool bits and bobs: Your save data from the demo will transfer over to the main game, which releases in Early Access shortly after the game festival ends, so you can pick up right where you left off! We will be running a one week launch discount - add the game to your Steam wishlist to be notified at release and make sure you don't miss out on a good price! We hope you'll give the free demo a go, and look forward to hearing your thoughts on Craftlands Workshoppe!Play the Craftlands Workshoppe Beta! New Game From Lead Dev of Shoppe Keep 1 & 2Apr 9, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/30688709/ce949af99b8d6122abe2a7f3b848cfe13140333b.png Welcome to Craftlands Workshoppe, from the lead developer of Shoppe Keep 1 & 2, Arvydas Žemaitis! You are invited to sacrifice even more of your social life in his most otherworldly adventure yet! But can you keep the cash registers ringing long enough to master three noble crafts and solve its former owner’s mysterious disappearance? {STEAM_CLAN_IMAGE}/30688709/5bb05dfc77de2c8916f55166ff1ffceb820cc222.gif Craftlands Workshoppe, a new game set in the Shoppe Keep universe, arrives in Early Access in Summer 2020 - so sharpen your knives, fire up your forge and get your cauldron bubbling as you embark on a journey to master all the crafts. https://store.steampowered.com/app/1197820 https://youtu.be/o-fEK8sa3GE Play the Beta! To play the Beta Test, simply join the Craftlands Workshoppe Discord server and head to the #announcements channel, where you'll need to react with the specified emoji in order to be sent a Steam code via Discord DMs. There are just 4000 codes available for this Beta Test, and they're being distributed on a first come first served basis, so get in quick to make sure you get a code. All codes will be revoked once the Beta Test has come to an end. Take a read of the Beta Test announcement on the Discord for all the details. {STEAM_CLAN_IMAGE}/30688709/61f8cda5ce0da6e7a90c85694a50904d8f00f39d.jpg With Craftlands Workshoppe, we want to get feedback and impressions from you all as soon as we can, especially as Shoppe Keep players, which is why we are holding a Beta Test this weekend. Once you have received a code you'll see specific channels for feedback and bug reports on the Discord. Beta start time: 9 April (4pm BST/8am PDT) Beta end time: 14 April (10am BST/2am PDT) {STEAM_CLAN_IMAGE}/30688709/058597ca8e566712a5b9ce0661f4cda93775d080.jpg We hope you'll join us on this brand new fantasy business adventure in the clouds, starting with the Beta Test over the weekend! Remember to add Craftlands Workshoppe to your Steam wishlist, and keep up to date with the latest news! Steam Discord Twitter Facebook Mailing List Sign Up (scroll to the bottom of the page)Announcing Craftlands Workshoppe - The Next Step in the Shoppe Keep UniverseOct 11, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/9237620/576300b39e63b05a4b341b60ad1eba08efe72d6c.jpg Hello all, We're very excited to announce the next step in the Shoppe Keep universe: a brand new game called Craftlands Workshoppe! Craftlands Workshoppe will launch in the first half of 2020. {STEAM_CLAN_IMAGE}/9237620/c2b9e8fba9186fb15ab272ac060172466e016f0a.png Get ready for a new adventure in the Shoppe Keep universe! Become an alchemist, a blacksmith or a chef as you’re handed the role of running Allcraft’s Workshoppe in a new fantasy world amongst the clouds. Strangefire Studios’ next game takes the Shoppe Keep universe in a bold new direction Craft and sell potions, weapons and meals Train and hire employees to expand your fantasy Shoppe Explore a brand new world amongst the clouds and get to know the locals {STEAM_CLAN_IMAGE}/9237620/fe99e39b3fddfda77c6d268906a7191776cdd1cb.png As you'll notice from the name and the logo, this is a brand new game, with a hint of Shoppe Keep. The game is a fantasy business sim of sorts, and is developed by the lead developer of the Shoppe Keep games: Arvydas Žemaitis. That said, this is a brand new game which stands apart from Shoppe Keep in a lot of ways - it's isometric, for instance. It revolves not so much around running a Shoppe yourself but instead hiring, training and managing employees. The game allows you to choose from three routes/classes at the beginning of the game: alchemist, blacksmith or chef. {STEAM_CLAN_IMAGE}/9237620/b6821527db569b64350f4c4547202388f2b3ff96.png Don't expect a Shoppe Keep 3, because that's not what this game is. Craftlands Workshoppe is a brand new game, with a hint of Shoppe Keep. To keep up to date, you can sign up for the Craftlands Workshoppe mailing list towards the bottom of this page, like us on Facebook, follow us on Twitter or join the official Craftlands Workshoppe Discord.Shoppe Keep 2 Full Release Out Now | v1.0 Now Live With 40% OffApr 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9237620/34993598d8bd389348811cc81d2f3073916c39ab.jpg Hello all, I am delighted to announce that Shoppe Keep 2 has now officially graduated from Early Access, and has now reached full launch! To celebrate the occasion, you can grab the game at 40% off from now until 5 May! https://store.steampowered.com/app/684580/Shoppe_Keep_2__Business_and_Agriculture_RPG_Simulation/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9237620/588145c42ecf008b30f7275f91b0c281990bc367.jpg Version 1.0 Since the game’s launch in May 2018, Shoppe Keep 2 has seen 19 large feature and content updates from developer Strangefire. From various additions and enhancements to the core Shoppe Keeping gameplay, to expanding the open world of Customerania, to the additional depth of progression and town upgrades, Shoppe Keep 2 has come a long way since its Early Access launch. And that is thanks to you, the community. You've all been a massive help in providing feedback and suggestions, and you've been key to Shoppe Keep 2's Early Access period. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9237620/e5a6ded5c53a499c5000d1258581380b232dcfd6.jpg Shoppe Keep 2 has been in development at Strangefire for over two years, and it's been a great ride so far! While today marks Shoppe Keep 2's version 1.0 launch, almost a year after the Early Access launch, that does not mean that the game will cease to receive updates. Shoppe Keep 2 is now feature complete and no more content updates are planned, but we will continue to listen to player feedback and will issue updates for the game to fix large bugs and usability issues should any arise. An exception from this is that full controller support will be arriving soon! In order to report bugs and further feedback, please consider joining the Shoppe Keep 2 official Discord and post your thoughts in the relevant channels. Here, you can quickly reach and communicate with the Shoppe Keep 2 development team! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9237620/05af05eac7258e7575ddaab2863390220b04e8ba.jpg Thanks, The Shoppe Keep 2 TeamShoppe Keep 2 Launches in Early AccessMay 3, 2018 - Community AnnouncementsHello Shoppe Keepers, The time has come to open up your Shoppe once again, as Shoppe Keep 2 is now available! As a loyal Shoppe Keep fan, you should have already received a 33% off coupon voucher via Steam. This is a thank you from us to you for supporting us by playing an earlier Shoppe Keep franchise entry. In addition, we also have some free bonus legacy items in Shoppe Keep 2 that will be gifted to you when you play the new game. Shoppe Keep 1 owners will receive the Keepsake Hat: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9237620/4ab1e62d2b9e75edbe8b4ea56b974f11df065287.png Craft Keep VR owners will receive the Cavallo Visor: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9237620/27eb95012f49343a45e7ff384f7b423b9850c33f.png For more information on Shoppe Keep 2, please visit the Shoppe Keep 2 Steam page! https://store.steampowered.com/app/684580 Shoppe Keep 2's October Mega Dev LogNov 1, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/c7885b10d95d2c085a5cedecc58692ab6790ae1b.png Hello everyone, In the last couple of months since we announced Shoppe Keep 2 (read more about the new features and online multiplayer by clicking Here) We have been very busy. We're planning on compiling much of the announcements from the Shoppe Keep 2 forums into one mega post once a month via the Shoppe Keep announcements section. Of course, for all the latest news and to join in on some of the discussions, do visit the steam page below: http://store.steampowered.com/app/684580/Shoppe_Keep_2/ So what did we do!? If you want to read the full dev log, click the header which includes the date Dev Log 17th October: Displays, Quests, Crafting and Concept Art The Displays Displays act similar to how they did in Shoppe Keep 1, decorate your shoppe with a beautiful book case, a princely pedestal or a timeless table and then adorn them with your wares for customers to check out and buy. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/ca87bf3d5a90561f5247a236fe0afd7c52f1373c.png Furniture pieces now act as items in your inventory. The reason for this is to give players much more choice in decorating their shoppe. Various furniture types and designs can be obtained by NPC vendors, quests, loot drops, crafting etc. In order to place the furniture piece, you can drag the item into the hot bar. you can then select the item in your hot bar and can then place the furniture piece and rotate it. Display Damage Displays have durability which is affected by any action (placing items, items removed from it, or if it was damaged by weaponry). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/b953cb3be860d8f17aa5b50dad616af31254ec99.jpg This will be shown via a texture change and once a threshold is reached, the display will begin o break down gradually until you repair it... Though if you neglect maintaining your display it will eventually become nothing more than a trash pile for you to clean up! Quest UI The original Shoppe Keep had quests which involved 'Sell x amount for y'. We are expanding the quest system in Shoppe Keep 2. These can include actions that the player has to complete and a quest can be collected by talking with NPC's. Quest rewards range from Mun's (The in game economy), a rare item or unique order scroll additions. So we've added a Quest UI which helps players track down what has to be done. At the moment, once a quest is complete, you'll receive a notification and receive the reward without needing to turn in. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/ce9c371261818e73b09114be7f27bdec7048a0ba.png Concept Art As part of expanding our team for Shoppe Keep 2, we now have concept artists that will help us better envision and present some of the work that we will be working on in the future. As an example we are reworking our cr...Shoppe Keep 2's October Mega Dev LogNov 1, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/c7885b10d95d2c085a5cedecc58692ab6790ae1b.png Hello everyone, In the last couple of months since we announced Shoppe Keep 2 (read more about the new features and online multiplayer by clicking Here) We have been very busy. We're planning on compiling much of the announcements from the Shoppe Keep 2 forums into one mega post once a month via the Shoppe Keep announcements section. Of course, for all the latest news and to join in on some of the discussions, do visit the steam page below: http://store.steampowered.com/app/684580/Shoppe_Keep_2/ So what did we do!? If you want to read the full dev log, click the header which includes the date Dev Log 17th October: Displays, Quests, Crafting and Concept Art The Displays Displays act similar to how they did in Shoppe Keep 1, decorate your shoppe with a beautiful book case, a princely pedestal or a timeless table and then adorn them with your wares for customers to check out and buy. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/ca87bf3d5a90561f5247a236fe0afd7c52f1373c.png Furniture pieces now act as items in your inventory. The reason for this is to give players much more choice in decorating their shoppe. Various furniture types and designs can be obtained by NPC vendors, quests, loot drops, crafting etc. In order to place the furniture piece, you can drag the item into the hot bar. you can then select the item in your hot bar and can then place the furniture piece and rotate it. Display Damage Displays have durability which is affected by any action (placing items, items removed from it, or if it was damaged by weaponry). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/b953cb3be860d8f17aa5b50dad616af31254ec99.jpg This will be shown via a texture change and once a threshold is reached, the display will begin o break down gradually until you repair it... Though if you neglect maintaining your display it will eventually become nothing more than a trash pile for you to clean up! Quest UI The original Shoppe Keep had quests which involved 'Sell x amount for y'. We are expanding the quest system in Shoppe Keep 2. These can include actions that the player has to complete and a quest can be collected by talking with NPC's. Quest rewards range from Mun's (The in game economy), a rare item or unique order scroll additions. So we've added a Quest UI which helps players track down what has to be done. At the moment, once a quest is complete, you'll receive a notification and receive the reward without needing to turn in. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30688709/ce9c371261818e73b09114be7f27bdec7048a0ba.png Concept Art As part of expanding our team for Shoppe Keep 2, we now have concept artists that will help us better envision and present some of the work that we will be working on in the future. As an example we are reworking our cr...Shoppe Keep 2 - Have your sayOct 5, 2017 - Community AnnouncementsHi everyone, Following the announcement of Shoppe Keep 2, we are now in full development mode. If you want to assist us with some feedback, we have just made an announcement over on the Shoppe Keep 2 forums. We need your help with deciding the best way to handle object placement and pricing. Any feedback would be great! Click the link below to visit the announcement and see the first video of Shoppe Keep 2 in action (albeit still work in progress!) http://steamcommunity.com/games/684580/announcements/ Thanks again for all y our support.Shoppe Keep 2 - Have your sayOct 5, 2017 - Community AnnouncementsHi everyone, Following the announcement of Shoppe Keep 2, we are now in full development mode. If you want to assist us with some feedback, we have just made an announcement over on the Shoppe Keep 2 forums. We need your help with deciding the best way to handle object placement and pricing. Any feedback would be great! Click the link below to visit the announcement and see the first video of Shoppe Keep 2 in action (albeit still work in progress!) http://steamcommunity.com/games/684580/announcements/ Thanks again for all y our support.Big Announcement - Update On New Developments.Sep 19, 2017 - Community AnnouncementsHello Everyone, It has been a few months since we’ve made an announcement, but we have been working very hard behind the scenes. Now is the time that we can begin to talk about what we’ve been working on. First, we’d like to thank everyone who helped support us in the development of Shoppe Keep. This was a phenomenal experience. We had some great support from dozens of youtubers and streamers. The community grew into a helpful bunch sharing and commenting to help newcomers learn the mechanics of the game. It was also excellent step forward in the video games industry for a Lithuanian developer who was still working in a shop themselves while spending their evenings and any free time developing Shoppe Keep Making games was a personal dream for Arvydas, Daniel and Andrea. But with your support Arvydas could leave his day job and focus on video game development as a full-time career. Which in Lithuania is very difficult as the games industry in that country is incredibly small. So, what have we been doing since the release of Shoppe Keep in May 2016? Well: • Shoppe Keep received patches and a couple of content updates until June 2017 • We founded a new development studio in Lithuania known as Strange Fire. • We also expanded the team size to include new artists and an up and coming programmer. • Of course, we still work with Andrea and Daniel for art and music too. • We experimented with VR technology (which was great fun, but not yet a sustainable technology, we hope that changes very soon as we love VR!) • And have been working on a secret title, which we will talk about very soon Of course, none of this is possible without the community of Shoppe Keep and for that we are very grateful. Thank you for giving us the opportunity to make games for a living Shoppe Keep is our child, we love what it became and know there are others that love it too. Shoppe Keep began as an affordable $5 game on Steam, but evolved into something much bigger than we had even expected. There are of course those with very valuable constructive criticism as well. We hope that in time we can learn from that criticism too. The biggest request and the common consensus is that players (whether they gave a thumbs up or thumbs down) saw great potential, and want to see more. We supported Shoppe Keep after launch with some new content and fixes. But we know that players wanted something new, they wanted new mechanics and the game to receive a new layer of polish. We are of course new to games development, Shoppe Keep being our first ever game, but we do take a lot of feedback on board as we try to improve. Therefore, we have been working for several months on something new, yet familiar. That secret title mentioned in the bullet points… Well, it’s http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9237620/adf92afc9fc0d268daa5e8bd051b0d4322f6890a.png Yes, we are working on a sequel to Shoppe Keep, currently titled ‘Shoppe Keep 2’. But while in a little while I’ll...Big Announcement - Update On New Developments.Sep 19, 2017 - Community AnnouncementsHello Everyone, It has been a few months since we’ve made an announcement, but we have been working very hard behind the scenes. Now is the time that we can begin to talk about what we’ve been working on. First, we’d like to thank everyone who helped support us in the development of Shoppe Keep. This was a phenomenal experience. We had some great support from dozens of youtubers and streamers. The community grew into a helpful bunch sharing and commenting to help newcomers learn the mechanics of the game. It was also excellent step forward in the video games industry for a Lithuanian developer who was still working in a shop themselves while spending their evenings and any free time developing Shoppe Keep Making games was a personal dream for Arvydas, Daniel and Andrea. But with your support Arvydas could leave his day job and focus on video game development as a full-time career. Which in Lithuania is very difficult as the games industry in that country is incredibly small. So, what have we been doing since the release of Shoppe Keep in May 2016? Well: • Shoppe Keep received patches and a couple of content updates until June 2017 • We founded a new development studio in Lithuania known as Strange Fire. • We also expanded the team size to include new artists and an up and coming programmer. • Of course, we still work with Andrea and Daniel for art and music too. • We experimented with VR technology (which was great fun, but not yet a sustainable technology, we hope that changes very soon as we love VR!) • And have been working on a secret title, which we will talk about very soon Of course, none of this is possible without the community of Shoppe Keep and for that we are very grateful. Thank you for giving us the opportunity to make games for a living Shoppe Keep is our child, we love what it became and know there are others that love it too. Shoppe Keep began as an affordable $5 game on Steam, but evolved into something much bigger than we had even expected. There are of course those with very valuable constructive criticism as well. We hope that in time we can learn from that criticism too. The biggest request and the common consensus is that players (whether they gave a thumbs up or thumbs down) saw great potential, and want to see more. We supported Shoppe Keep after launch with some new content and fixes. But we know that players wanted something new, they wanted new mechanics and the game to receive a new layer of polish. We are of course new to games development, Shoppe Keep being our first ever game, but we do take a lot of feedback on board as we try to improve. Therefore, we have been working for several months on something new, yet familiar. That secret title mentioned in the bullet points… Well, it’s http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9237620/adf92afc9fc0d268daa5e8bd051b0d4322f6890a.png Yes, we are working on a sequel to Shoppe Keep, currently titled ‘Shoppe Keep 2’. But while in a little while I’ll...Shoppe Keep Hotfix for Slow movementJun 14, 2017 - Community AnnouncementsGood day Old and new Keepers, some with slower PC's have noticed that their movement and jumping is similar to the moon - sluggish and very slow. This was an oversight on my side how we handled the updated movement code, and I am deeply sorry for it. In any case, I found the issue, corrected it, threw in an additional visual feedback when you sprint and made this hotfix which should be live by the time this announcement goes off. Hope you are still enjoying Shoppe Keep, as usual, whenever I find free time, I will try and address any issues our community might have with the game. Until then! -ArvydasShoppe Keep Hotfix for Slow movementJun 14, 2017 - Community AnnouncementsGood day Old and new Keepers, some with slower PC's have noticed that their movement and jumping is similar to the moon - sluggish and very slow. This was an oversight on my side how we handled the updated movement code, and I am deeply sorry for it. In any case, I found the issue, corrected it, threw in an additional visual feedback when you sprint and made this hotfix which should be live by the time this announcement goes off. Hope you are still enjoying Shoppe Keep, as usual, whenever I find free time, I will try and address any issues our community might have with the game. Until then! -ArvydasShoppe Keep Patch Update 2017/06/12Jun 12, 2017 - Community AnnouncementsGood day new and old Keepers! Forgot to mention, that you can achieve 100% achievements now A new patch has just gone live with a few fixes and changes. I did promise it last week, but half way trough making the builds we found a few additional features that made our changes mute so we had to go back and redo it from scratch, so sorry for the delay! New walk animations The customers have a new walking animation which means that they no longer swing thier arms around quite viciously. You can check out a before and after gif below: http://imgur.com/AmPy3Vy.gif World Map added The world map has been added to the back room, This is the same map seen in Craft Keep VR and builds upon some of the areas of the Shoppe Keep universe. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9237620/3c17d82295126147e48cde5245b6f0abb2c1a42f.png Jumping You still won;t make any gold from jumping... But if you earn the achievement for "breaking the system", you will then be able to jump infinitely http://imgur.com/dPngiQn.gif Trash cans Trash cans item drop increased from 20% to 50%. The game will now read from your core skills and only drop items that you are able to sell. Sir Poshington Sir poshington panel will no longer freeze the time scale on exit. Additional performance upgrades deep within the code. As usual, stay tuned. I will be trying to dedicate as much free time as possible to track down any left over bugs, and maybe throw in something new once in a while. Thank you everyone for your support, as well constructive criticism is always welcomed. Enjoy! And have a great day!Shoppe Keep Patch Update 2017/06/12Jun 12, 2017 - Community AnnouncementsGood day new and old Keepers! Forgot to mention, that you can achieve 100% achievements now A new patch has just gone live with a few fixes and changes. I did promise it last week, but half way trough making the builds we found a few additional features that made our changes mute so we had to go back and redo it from scratch, so sorry for the delay! New walk animations The customers have a new walking animation which means that they no longer swing thier arms around quite viciously. You can check out a before and after gif below: http://imgur.com/AmPy3Vy.gif World Map added The world map has been added to the back room, This is the same map seen in Craft Keep VR and builds upon some of the areas of the Shoppe Keep universe. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9237620/3c17d82295126147e48cde5245b6f0abb2c1a42f.png Jumping You still won;t make any gold from jumping... But if you earn the achievement for "breaking the system", you will then be able to jump infinitely http://imgur.com/dPngiQn.gif Trash cans Trash cans item drop increased from 20% to 50%. The game will now read from your core skills and only drop items that you are able to sell. Sir Poshington Sir poshington panel will no longer freeze the time scale on exit. Additional performance upgrades deep within the code. As usual, stay tuned. I will be trying to dedicate as much free time as possible to track down any left over bugs, and maybe throw in something new once in a while. Thank you everyone for your support, as well constructive criticism is always welcomed. Enjoy! And have a great day!Deluxe Editions of Shoppe Keep To GiveawayJan 24, 2017 - Community AnnouncementsHi everyone! We hope that you continue to enjoy your time with Shoppe Keep! The game’s soundtrack has been received well and includes 22 tracks. As you likely know already, the Deluxe Edition of Shoppe Keep includes the full OST, along with some bonus tracks. We suspect that a number of you have been thinking of upgrading to this version, so here’s your chance! Competition Link At the link above, you can complete some simple actions, to be in with a chance of winning one of 15 Deluxe Edition copies. There are only two days left to enter. Good luck, Shoppe Keepers! Deluxe Editions of Shoppe Keep To GiveawayJan 24, 2017 - Community AnnouncementsHi everyone! We hope that you continue to enjoy your time with Shoppe Keep! The game’s soundtrack has been received well and includes 22 tracks. As you likely know already, the Deluxe Edition of Shoppe Keep includes the full OST, along with some bonus tracks. We suspect that a number of you have been thinking of upgrading to this version, so here’s your chance! Competition Link At the link above, you can complete some simple actions, to be in with a chance of winning one of 15 Deluxe Edition copies. There are only two days left to enter. Good luck, Shoppe Keepers! Hotfix for Windows 64 BitDec 24, 2016 - Community AnnouncementsGood day Keepers! We just issued a slight hotfix for those whose shops got corrupted after saving layouts with Christmas Trees - if you have not overwritten that save file, with the new Windows 64 update this issue should be fixed! Enjoy. Other OS types will be rolling out in a few days as the builds are done. Merry Christmas!