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ShockRods

 
Have a ShockRodding Merry Xmas!Dec 19, 2019 - Community AnnouncementsSeasons Greetings ShockRodder! Let's have a candy-cane launching, Christmas Pudding mine laying, bauble grenade launching feast of festive fun! Get into the spirit of santa season by picking up a sleigh and ramming your opponents off a snowy mountain top! Deck your ShockRod with a festive wrapping paper pattern, and taunt your victims with a jolly "Ho Ho HO!" So come have a feast of seasonal cheer over the holiday season, and into the new year... with ShockRods! Available now - and whenever you desire, thanks to the option to select this special theme at any time! And look out for more seasonal and topical themes during 2020!A new map, 3 new ShockRods, a 50% discount and more!Nov 26, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34742400/9a97f613d62f05edb0aa0ef765eb9993ab14b688.jpg Hey ShockRoders! The first update for ShockRods is here! Those taking to the arena today will find, 3 new fully customisable ShockRods to frag your enemies in style, or for the players more into their scenery rather than flashy cars, the all-new map Stormdrain will support Death Match, Team Death Match and Golden ram game modes! Some attention has also been given to improve the controller experience that should go some way to even the playing field. The game now features a degree of aim assist for those who prefer to lay back while they game, along with full button re-mapping to try and gain a competitive edge or just game the way they wish! You will also notice some UI and quality of life updates including, enhanced visual effects and the current game mode will now be shown on the scoreboard. On the gameplay front, pickups will gravitate towards your vehicle, there is improved AI behaviour and there are improvements to matchmaking for online play. {STEAM_CLAN_IMAGE}/34742400/34f8c88585670eb69223185d1ab164a72a5b5f6f.png All this and a 50% discount for the Black Friday sale! We hope to see you in the arena in the next few days!Stainless Games - ShockRods InterviewOct 24, 2019 - Community AnnouncementsCheck out this interview with the ShockRods Devs! ShockRods is available to buy and play now!Oct 16, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34742400/1ac38a6f5e5f861d03dfc5b01526862bd8c2d36d.jpg Hey ShockRoders The day has finally arrived. ShockRods is available to buy NOW! You've played the betas and enjoyed the gameplay videos. Today is the day you can finally see the end result. There is no doubting that Stainless Games have gone back to their roots and delivered a masterpiece. But don't just take our word for it check out the launch video below while you wait for the game to install... ShockRods Launch Trailer Originally intended to launch into Early Access in June, ShockRods is now launching as a full release with a wealth of features and functionality: 6 playable environments - Arena, Dam, Shockball, Western, Snowfall & Summit Multiple modes - Deathmatch, Team DeathMatch, Capture the Flag, Shockball & Golden Ram Custom Lobby system Full vehicle customisation 6v6 team modes plus 12 player Deathmatch There are no sneaky micro transactions. No expensive DLC. No dodgy store exclusives. ShockRods Gameplay Trailer Once again we would like to thank all of you in the ShockRods community for your enthusiasm for the game and for helping to shape the development of ShockRods with the invaluable feedback from the beta tests. Don't forget that you can keep up to date with the latest ShockRods news and gossip on Discord. Buy the game. Play the game. Enjoy the gameImportant ShockRods Announcement!Aug 13, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/3580c5348e43d012bbf4e92fb8de56bb40346771.jpg Hey ShockRoders! We hope you have enjoyed the recent announcements showing off what we have under the hood of ShockRods, with the new maps and some insight into how ShockRods was developed. We had previously announced that ShockRods will no longer be launching in May as an Early Access title but instead would be launching in Fall 2019 as a full release title. Not only are we still on track for the launch date, we have also managed to up the scope of what will be included in the full release. These changes in our launch strategy have resulted in us having to make some changes to the pricing model to bring these two things into line. We originally intended to launch on Early Access at £14.99 / $19.99 / €19.99 with possible extra purchasable content available post-launch. However, we have now adopted a strategy of a one-off payment of $24.99 / £19.49 / €20.99 for all the ShockRods content, with all planned future content being free. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/2ced621ed17b1090b1242133507c4f976f192e3b.jpg Now that we have updated you on improvements to the game, new maps and how the game has been developed, what next? Well, our next update will confirm our localisation plans - the languages the game (and the Steam page) will support. After that, we have one last MAJOR and very exciting update that we hope to be able to announce in early September. Once again we would like to thank all of you in the ShockRods community for your continued enthusiasm for the game and for helping to shape the development of ShockRods with the invaluable feedback from the beta tests. Don't forget to add ShockRods to your wishlist! https://store.steampowered.com/app/647640/ShockRods/ We look forward to seeing you in the arena later this year!Introducing the Western map!Jul 24, 2019 - Community AnnouncementsHey ShockRodders! We are back with more exciting news, regarding a yet unseen ShockRods environment! Without further delay, we present to you the Western map, which has recently received a massive facelift. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/36347bb1fece97e3b0597ca8fd4f3eeb293f38a1.jpg During early development a level was built using a “Western” theme – it looked like an old-fashioned US town out in the desert, semi-abandoned. This level was constructed quickly and was largely flat, with the town in its centre. It looked pretty cool, and proved useful for testing various aspects of the game. It became apparent in the latter part of development that this level lacked the 3D interest we’d identified as important to ShockRods levels, and tactical play was hampered by the player being able to see the entire map from most places. So, the map has been rebuilt, to retain the essence of the original level’s setting while introducing more interest, with varied routes and navigational options. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/9699dc630fd2a596a4893dc7276f8397929e417c.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/3a616709dffbdc43c73fecc30f2825175eed6ee7.jpg The idea behind this level is that our poor town in the sun-drenched desert sat directly on a fault line, and has been the victim of a devastating series of earthquakes, leaving the town in a state of wrecked abandon. Buildings have been buckled and broken, left to hang from precipitous rocky outcrops or cower under their looming shadows. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/e5e7748fb0565c8cec02d54882515f0f7f8faff6.jpg It’s the perfect location for your ShockRod to meet other ShockRods, for some crazy ShockRods shenanigans under the sun! Stay tuned for another exciting announcement very soon! New Environment Snow Fall - First Look!Jul 2, 2019 - Community AnnouncementsHi there ShockRodders! A lot of hard work has been going into the development of ShockRods since it was last seen in public back in April. We have talked about some of the features we have added in our previous posts and now is the time to highlight our latest environment - 'Snow Fall'! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/660b5403dfe114b6ad6b0e89702a742aa4782dbf.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/6de3bbf90a3e8592ac9fc6ab88c6e2db53c422ec.png Many of you who played the ShockRods beta(s) will notice this looks and sounds similar to Cliff Fall (which has now been re-named Dam). This is no mere coincidence as the Snow Fall environment was designed with the thought process that it exists along the same stretch of rock terrain as Dam. We want players to feel these environments are in close proximity to each other, yet take place in different seasons. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/2b576b6d5cde632aadc08212cf7bd72fbd1183e7.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/e4c76f46f00c502ac6c877e51738a73b80939549.jpg Everything you know and love from Dam has made a return in Snow Fall - from the narrow meandering tracks that cut through the rocky terrain, to the vertical vehicle movement allows you to navigate the 3D space by jumping and boosting and the fast and frantic pace of chasing down the enemy flag carrier. Just like Dam, Snow Fall was designed with Capture the Flag in mind. The seek and destroy gameplay from Dam was very well received in the beta tests. Players loved the chase through the winding desire paths of the environment, where one wrong step by either the flag carrier or the defenders resulted with the tempo pivoting on a knife edge. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/a5ece35c2c135d5648a111b9c078b6d53f7f6780.jpg But don’t worry, this is not a carbon copy of Dam with a new texture. The layout is entirely different and features delightful theming that ties it all together - you will see a lot of industrial and mining equipment scattered throughout. Snow Fall and the Western environments are the 2 environments that have a real lived-in charm. You will notice with Snow Fall that you get a real sense of the industry that was once here and get to feel the dilapidation and disrepair of an industry that has moved on. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/057b3a40af8d41ee8a64bea00c8b655259702e9c.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/fbece3afb2591f7d0abdaa771c29e35f878d00e1.jpg We can’t wait to see the community reaction to this map when ShockRods Releases later this year! That covers everything for now. We will be sending you more information on how ShockRods is evolving and some of the new and exciting features we have lined up. In the meantime, keep up to date with the l...Ever wondered how the ShockRods vehicles were designed? [Dev blog]Jun 21, 2019 - Community AnnouncementsShockRods Vehicle Design Neil Barnden – ShockRods Game Director and co-designer This blog is going to talk a little about how the ShockRods vehicle design evolved. The way the ShockRods can move – in ways that conventional cars can’t – is core to the game. This comes from their multi-directional wheel tech and the system of boosters built into the car chassis. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/6b4146c13bdb2400088040cf2f98f21c8e7a8f5f.png This fact is the key to how the design of the cars evolved. They needed to look agile; fast and tough and able to leap around the landscape. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/0fcf418cbd58f0b4cb33c17a2c9ea3226bc60f3f.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/745397ed528177a499fa20732a0b33db5cd1f15b.png It was decided that the vehicles would be “classless” – every car would share common performance characteristics and have the same hitbox shape. This simplifies gameplay balancing and means that the player can make their ShockRod choice based on their personal taste, without tactical considerations. With this in mind, we decided to use a common chassis design for all the vehicles. So the first task was to design a chassis that would house the ShockRod’s power plant, boosters and suspension. Our car concept artist Daniel “CzechDeath” Tejnicky would work on a chassis layout that emphasised the vehicle boosters, so the player would be able to see what made the vehicle so manoeuvrable. In part, the name “ShockRods” also gave a direction for the vehicle design. The name has a vibe that felt akin to the 1970s/80s era world of sci-fi; Gerry Anderson and Star Wars. And the setting of the game also tied to that sci-fi aesthetic – futuristic vehicles doing battle in real - world locations. I had this in mind when designing the logo for the game, and the intention was to follow this through the game’s visual design, giving it a cool retro - future vibe. These notions shaped the loose brief for the chassis design that I gave Czech. The initial concept he sent me was great, but a bit more H. R. Giger than Gerry A. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/7103c13df03fb6ca1cc2c0990edac27838bbd97a.jpg I wanted something cleaner and more like a design by Ron Cobb or Chris Foss (concept artists who worked on Star Wars and Alien). I did a very rough sketch over Czech’s concept: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/959328b639ea3866602fd180eb8132e7e65992b0.jpg Czech immediately got where I was coming from. We also agreed that the conventional suspension spring units were too fussy and detracted from the idea of a futuristic vehicle. The next version incorporated the revised suspension idea but was still a touch too organic. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/1a9b2231e087eec627b3cd5674eb8e6c317b1984.jpg H...ShockRods update announcement!Jun 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/767714d8e5e5ef323f21c7a9d8635ec9d2ecd623.jpg Hi there ShockRodders! It’s high time we let you know the latest developments in our plans for ShockRods; its ongoing development and release plans. A lot has been going on, which amounts to far more than just a new lick of paint (although that’s part of it!)… The BIG news in this update is that ShockRods is now set for full release on Steam, in Q3! That’s right, the game will be coming in fully-fledged final form! And these are the highlights we’d like to share now, some of which coming as a direct result of feedback from our Beta tests: Steam Friends Lobby System One of the most requested features from BETA 2.0, there will be a lobby system that allows you to join as a group and enter a match as a group (rather than being randomly assigned to teams). We listened to your wish, and it was granted! New Maps and Game Modes We do not want to give away too much in regards to specifics on this just yet, but we will be adding to the game modes and maps available, giving even more variety to the fun you can have in a ShockRod! Stay tuned to receive further announcements regarding this very soon! More ShockRods and More Customisation The variety of ShockRod designs is expanding fast, and along with the new vehicles comes the opportunity to customise them with even more patterns, effects and paint styles (see – told you this was one of the things!). So you will be able to truly put your mark on your ShocksRod and let it reflect your own unique sense of style! Optimisation This has always been a priority for ShockRods. As far as possible we wanted older and slower hardware to be able to run the game well, and so we’re constantly striving for performance improvements across the board. This work continues, and every week we are making gains that will allow the game to run smoothly on an ever wider range of hardware. Keep up to date with the latest ShockRods news on Discord https://discordapp.com/invite/shockrods and add ShockRods to your wishlist on Steam! https://store.steampowered.com/app/647640/ShockRods/ We look forward to seeing you in the arena very soon! The ShockRods team!Keep Calm & Keep your Powder Dry!May 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/b9789200f4502eaf4fb1ee551fbb610a32448578.jpg Earlier this month we opened up pre-orders for ShockRods around our live beta testing. Now the beta testing is done and the findings are being acted upon, it’s a good time for us to update you on what’s been happening since. Firstly, we’d just like to say a big THANK YOU to everyone who not only took part in the test weekends but also dropped by to check out the game at EGX Rezzed in April. We loved chatting to you all and hearing all the great things you had to say about ShockRods. We had an amazing response from players during the beta, and the hugely helpful feedback and suggestions have continued to come in since – mainly through our dedicated Discord channel. This input has been invaluable to us, allowing us to tune and tweak the gameplay. As part of this process, we’ve made the decision to move the release of ShockRods to late summer 2019. This will allow us to incorporate all the relevant intel that’s been gathered, and address everything that came from the betas and subsequent discussions. The extra time will ensure that we deliver the very best version of ShockRods possible – which has always been and remains our number one goal. Once again, thank you everyone for the incredible support! And we look forward to seeing you soon in the ShockRods battle arenas! Stainless GamesShockRods is coming to Early Access May 30th! [Updated]May 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/b9789200f4502eaf4fb1ee551fbb610a32448578.jpg Ready the rail gun and prime the grenade launcher! ShockRods is coming to Early Access on May 30th! We know many of you were able to play the betas and really loved it! soon it will be time to take to the arena again and put everything you learnt to good use, remember the 5 D's: Dodge, frag, frag, frag and frag! For everyone else, add ShockRods to your wishlist and be ready to take to the arena for the first time on May 30th! Update can be found here: https://steamcommunity.com/games/647640/announcements/detail/1598127930592520964 BETA 2.0 Patch notes are here!Apr 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/57e029bc365cb90eacc6107b86411feeb4cc65de.png UI & Audio - Implemented Hit Marker Sounds - Implemented screen-edge elements to show when a player is near Death - Low Ammo Sound Effects Implemented - Unselected Guns aren’t as Bright in the UI - Improvements to Weapon Pickup Effect - Added Music to Main Menu & In-Game - Voice volume can now be made louder General - Implemented an FOV Slider - Game now fades to black when the Warmup ends - Bot AI Improvements Weapons - Tracers are bigger and easier to see - Hit markers are bigger and easier to see - Spring Trap has a Larger Detection Radius - EMP now does 10 Damage per Tick - The Balloon now spawns confetti when it explodes - Shotgun Fire Rate Decreased Levels Cliff Falls - Various fixes to Cliff Falls terrain. - Improvements to Cliff Falls LOD performance - Revised Weapon Pickup Locations Arena D - Revised Weapon Pickup Locations Ball Game - All new mode! Vehicles - Improvements to weapon placement on the ShockRods - Hitboxes Improved - ShockRods now explode into fields of Debris on death - Destroyed ShockRod visual improvements Bug Fixes - Players can back out of menus with the Esc Key. Previously you had to click on ‘Return’ to get back to Gameplay from the pause menu. - Launching the game whilst under a French operating system/language will now display English text. Previously text tags were shown and the game wasn’t functional. - Based on feedback from the first Beta, we have increased the minimum and maximum scales for mouse sensitivity options. - The weapon HUD icons and weapon cycling keys now match up. Previously players would cycle through weapons in a different order to the HUD icons. - VS AI Replays now correctly show explosion effects. - We’ve fixed an issue where players would occasionally maintain momentum/speed from the end of one match into the start of the next. - Volume settings for voice and effects have been improved. - The Steam VR app will launch whenever Shock Rods is launched. - Rarely engine audio will cut out during gameplay. - Landing on a vehicles roof can lead to strange physics/forces being applied to the vehicle. - If a player spends all of the ammo for a weapon, they will lose the weapon (picking up ‘just’ more ammo won’t let the player re-select the weapon). Known Issues - Customised weapon power order settings will return to default settings when entering a match. - Players are not able to matchmake back into a server they have recently quit out of. - Whilst in a Party, vehicle selection will be out of sync. The chosen vehicle will be one click behind (so click the vehicle you want to use, then select another vehicle in the UI). - Vehicles can get stuck on their roof, unable to correctly in the canyons of the Cliff Fall maps. With enough boosting/fiddling it is possible to become unstuck. - Occasionally cars will rock forward and lose momentum as they travel on their front wheels. This seems...The ShockRods BETA 2.0 is upon us!Apr 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/57e029bc365cb90eacc6107b86411feeb4cc65de.png If you want to sign up and take part in BETA 2.0 please follow the link below: https://www.greenmangaming.com/shockrods-beta-signup Take to the arena and frag like it's 1996!Sign ups for BETA 2.0 are live!Apr 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/767714d8e5e5ef323f21c7a9d8635ec9d2ecd623.jpg Sign up to BETA 2.0 here! https://www.greenmangaming.com/shockrods-beta-signup And add ShockRods to your wishlist!Come check out what Eurogamer thought of ShockRods!Apr 11, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34742400/448e2ffd835089717bab3b6bbc1d65f905ac78ae.jpg https://www.eurogamer.net/articles/2019-04-04-shockrods-is-a-thrillingly-old-school-arena-shooter#comments