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Shiny Gauntlet

 
Version 2.0.3Apr 18, 2022 - Community AnnouncementsAdded Endless and Challenge mode fixes for Korean Build.version 2.0.3Apr 18, 2022 - Community AnnouncementsAddressed some outdated critical services. Challenge and Endless modes now functional.Update #1.3 - The Martyr Challenge!May 21, 2017 - Community AnnouncementsSorry I fell off the face of the earth there for a minute Between my day job & grad school, things got REALLY hectic. Finally, able to squeeze out a small update and another challenge! Also big shout out to Dollppin! A fan who lead the charge to get the game translated! Features Weekly Challenge: 'Martyr'. Can you complete the challenge and earn the Mastery ring? Fixes Added some text translations that were initially missed Update #1.3 - The Martyr Challenge!May 21, 2017 - Community AnnouncementsSorry I fell off the face of the earth there for a minute Between my day job & grad school, things got REALLY hectic. Finally, able to squeeze out a small update and another challenge! Also big shout out to Dollppin! A fan who lead the charge to get the game translated! Features Weekly Challenge: 'Martyr'. Can you complete the challenge and earn the Mastery ring? Fixes Added some text translations that were initially missed Update #1.2 - The Challenge Begins!Apr 25, 2017 - Community AnnouncementsYou ready? Features Weekly Challenge: 'Charge'. Can you complete the challenge and earn the Yellow Charge ring? Formally annoucing that Shiny gauntlet has been translated to Korean! (Tell a friend) Press esc to toggle full screen & windowed mode. Balancing removed 2 achievements related to shard dropping. Fixes Further Optimized code. There should be improved performance. Further tweaks to player controls and controller customization. Update #1.2 - The Challenge Begins!Apr 25, 2017 - Community AnnouncementsYou ready? Features Weekly Challenge: 'Charge'. Can you complete the challenge and earn the Yellow Charge ring? Formally annoucing that Shiny gauntlet has been translated to Korean! (Tell a friend) Press esc to toggle full screen & windowed mode. Balancing removed 2 achievements related to shard dropping. Fixes Further Optimized code. There should be improved performance. Further tweaks to player controls and controller customization. Update #1.1 - STEAMIFIED!Apr 18, 2017 - Community AnnouncementsAnd trading cards are live! Just thought everyone should know!Update #1.1 - STEAMIFIED!Apr 18, 2017 - Community AnnouncementsAnd trading cards are live! Just thought everyone should know!Update #1 - Dont call This a Necro - April 17,2017Apr 17, 2017 - Community AnnouncementsIt's been a while. Its fair to say that enough time has passed in order to disentangle the complex emotions that accompany any personal project. Consider this a new leaf. An attempt to give this project some of the attention it deserves. Features Game-pad button customization. (However, only available for character movement. Keyboard only for navigating menus) In game screen shots (on success and fail screen). Full Screen enabled (press ESC to close) . Tutorial Screens. Balancing Reduced Boss Monster base HP from 50 to 25. Damaged applied to rings after armour calculation. Hero will no longer be able to drop Shard when hit. Fixes Optimized code to reduce lag spikes. The game should perform better now. Reduced opacity of smoke from torches (This should address a few UI issues). Charms should no longer spawn inside shrines. Note: This patch is only applicable to the English Build at this time. Coming Soon Revival of Weekly Challenges. Steam Trading Cards. (awaiting approval) Update #1 - Dont call This a Necro - April 17,2017Apr 17, 2017 - Community AnnouncementsIt's been a while. Its fair to say that enough time has passed in order to disentangle the complex emotions that accompany any personal project. Consider this a new leaf. An attempt to give this project some of the attention it deserves. Features Game-pad button customization. (However, only available for character movement. Keyboard only for navigating menus) In game screen shots (on success and fail screen). Full Screen enabled (press ESC to close) . Tutorial Screens. Balancing Reduced Boss Monster base HP from 50 to 25. Damaged applied to rings after armour calculation. Hero will no longer be able to drop Shard when hit. Fixes Optimized code to reduce lag spikes. The game should perform better now. Reduced opacity of smoke from torches (This should address a few UI issues). Charms should no longer spawn inside shrines. Note: This patch is only applicable to the English Build at this time. Coming Soon Revival of Weekly Challenges. Steam Trading Cards. (awaiting approval)