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Shattered Skies

 
Patch Notes 1-31-17!Jan 31, 2017 - Community AnnouncementsHey everyone, Here's the patch notes for 1-31-17. This patch aims to fix bugs and some balance issues that arised with our patch on the 27th. GAMEPLAY FIXES Shooting your gun at night, throwing a grenade, or anything that causes a bright explosion of light no longer causes your screen to go pitch black for a brief period Personal defense weapon damage was too high and has been adjusted to be more in line with other weaponry Sniper damage has been adjusted to be more in line with other weaponry. Alien spawns have been slightly lowered in all areas except the Reactor There is now a more convenient vendor located above the vault within Dominion Outposts A UI bug not properly displaying the multiple items purchased at a vendor has been fixed The Territory Warfare map overlay has been removed REWARDS Completing Uplink Station activities will now also reward a Legendary Weapon Part for you and your group Opening a locked Supply Drop will reward you with a Legendary Weapon Part The Dominion Reactor and Search and Rescue mission once again give a valuable reward bag for completing the activities PVPing other players rewards you with +1 PK rating for a kill, and -1 PK rating for a death. All players start with 100 PK rating. CRAFTING You can now craft a Legendary Weapon Box with Legendary Weapon Parts if you are level 20+ Patch Notes 1-27-17!Jan 27, 2017 - Community AnnouncementsHey everyone, Here are the patch notes for Friday, the 27th of January! Just in time for the weekend! HIGHLIGHTS We have merged characters with Last Man Standing and Shattered Skies thus bringing you more cosmetic choices than ever! All of the LMS exclusive taunts, cosmetic masks, hats and character outfits are now shared between game characters and can be unlocked at your leisure by participating in either game! ECONOMY REVAMP Currency has been unified to be represented as one currency - Dominion Coins (D-Coins). As part of the process, we’re converting all existing Faction Coins into D-Coins. Rewards for all map objectives have been standardized to reward Dominion Coins (D-Coins) which can be spent at vendors in Dominion Outposts. By unifying the currency rewards it makes sure that over time objectives aren't devalued because you no longer need the reward a specific objective gives. You can always use the currency to acquire the items you need. Vendors in Dominion Outposts now sell a variety of gear and items that may be useful to your character Vendors can now be used to sell a variety of the gear and items you found while looting in exchange for Dominion Coins (D-Coins). This creates a new avenue to earn D-Coins besides just participating in map objectives. Vendor Prices are balanced around what an average player earns per day playing LOOTING REDEFINED Loot patterns for the entire game have been remade from scratch. Key changes worth noting are that military spawns and police spawns are different, cop cars are a point of interest as well as rooftops, guard towers and hidden locations. Civilian loot has civilian items, military areas have military items generally speaking. Refrigerators and tables have food and water. A civilian home has a different loot table than a civilian car etc Bank Tabs hooray! You can now arrange your Global Vault much easier using various item and gear categories to keep your vault looking organized and in working order rather than a jumbled confusing mess of gear. COSMETIC CRATES ARE NOW FOR SALE! We asked the userbase what they thought about it and the overwhelming vote was to add it to the game There are lots of cosmetic crates containing character cosmetics, taunts and weapon skins available from the main menu as well as at vendors in Dominion Outposts All cosmetics, taunts and weapon skins can be obtained by simply playing the game, earning D-coins and then purchasing them from vendors using D-Coins We appreciate it very much if you choose to buy them! :) GAMEPLAY CHANGES Waiting for profile to finish loading no longer gets stuck! Armor has been standardized. Soft Armor has 20% mitigation, hard armor has 25% mitigation and Dominion Armor has 30% mitigation. Their respective LV4 upgrades provide an additional small amount of mitigation. Higher tier versions offer additional durability. Billboard building now has a second fire escape staircase leading to the rooftop PK rating has been changed to 'Total Kills' 14 ne...Last Man Standing Free Stress Test Weekend!Dec 16, 2016 - Community AnnouncementsPlay Last Man Standing Alpha for FREE this week! Today we launched the Alpha for Last Man Standing. This is our version of Battle Royal that is set in the Shattered Skies world. We invite you, and all of your friends to come and play for FREE this weekend while we conduct our first ever public stress test of the game! Visit http://www.playlms.com and click 'PLAY' Download the FREE game client by using the link on the official website Create a FREE NEW account or login using your existing Shattered Skies account. Select ALPHA for Last Man Standing and play it for free. Share with your friends - alpha is free for all players to try it out! Once again – THANK YOU for being such loyal players!Patch Notes 12/9/16Dec 9, 2016 - Community AnnouncementsHey everyone, We have a large patch today with many fixes!  Enjoy! GAMEPLAY FIXES Massive FPS overhaul.  Everyone should be getting much higher and more consistent frame rate Orange Crate in Wolfpine now properly gives loot as a reward Placing shields on slanted surfaces is now fixed Tabbing out on a reward screen no longer causes the mouse to become invisible Framerate should not drop as much when a lot of players are nearby!  A bug related to this was found and fixed! Trees and bushes have been further optimized The action UI has been further optimized Confirmation windows can now be closed via space bar or the enter key making menu interactions much smoother Aliens have received some adjustments to their health and armor, you should find they are easier to kill now If you find floating spawns, please report it in the bug section with a screenshot and description of where you were on the map.  Many objects have been changed and thus some spawns may be floating! Known instant Prone exploits have been fixed.  If you have another working method, please report it and we will fix it A bugged particle related to Neutral Flags has been fixed!  A bug with lighting that sometimes causes your screen to become very dark has been fixed Audio fixes for explosions and gunfire when sometimes you would see someone shooting or a grenade exploding but not hear it New sound for when you loot a weapon Sniper audio has been fixed Stamina regeneration cooldown period has been made to be much more forgiving after receiving damage.  You should more quickly begin regenerating after taking damage. Typing /server now properly shows the number of players on the server!!! PVP UPDATES Impact sound for headshots has been fixed Impact sounds when you are shot have been fixed The reactor timer has been re-added to the map Snare time upon taking damage has been reduced from 1 second to .8 seconds (20% reduction in snare time) WEAPONS CHANGES ACX10 is now a single shot weapon and has received a slightly increased rate of fire Wolfstrom is now a burst fire weapon and has received a slightly increased rate of fire.  If the community determines this weapon is still too weak, we will adjust it further. Armor Damage on AP and Special ammunition types has been reduced and normalized for both of these ammo types. The Corpse Grinder has gained additional recoil and spread as well as a slightly reduced rate of fire.  It was simply too dangerous and should be more in line with other weapons now.  It's an excellent alien killer and prefire spam house sweeper. Corpse Grinder can now shoot while crouched or proned Minor weapon adjustments for weapons with too much recoil like the Bizon.  Post your feedback in the weapon balance thread with what you think is too strong, too weak and just right.  EXPERIMENTAL CHANGES You can no longer sprint while in mid air.  Your feet must be on the ground in order to sprint.  This affects extremely 'whippy' 'squirrely' movement and makes it less erratic and...Community Feedback Patch Information!Nov 30, 2016 - Community AnnouncementsCheck out the latest planned updates coming for Shattered Skies based on recent community feedback! Let your voice be heard! http://forum.playshatteredskies.com/topic/41575-patch-based-on-community-feedback/Mega Patch 1.5 - 11/3/16Nov 3, 2016 - Community AnnouncementsHey everyone! Here are the patch notes for our mega update patch 1.5!  A lot has changed :) MAJOR GAMEPLAY FIXES Player hitbox impact detection issues have been resolved, the character no longer has holes in it :) Framerate been improved on most PC configurations We've solved most of the stutter/frame rate stability issues and we will continue to work on remaining ones as soon as we'll find ones. The Reactor Gateway is now synced across all servers and happens at the same time.  When the event is live, it is live for 1 hour. PVP UPDATES PK rating rewards are now based on your 'Career High' PK rating. Once you have unlocked an item with your Career High, you can use it forever!  Examples of this would be the Warlord Cosmetic set or PK related unlockable taunts There are a bunch of new taunts!  Some can be unlocked with Career High PK rating, and others from Taunt boxes.  CRAFTING UPDATES Many crafting recipes have changed, take a look at the crafting menu for more info Many crafting materials have been removed or modified You can now convert generic weapon parts into Legendary Weapon parts via the crafting menu You can now convert meteor ore to meteor metal via the crafting menu NEW ACTIVITIES SEARCH AND RESCUE A helicopter carrying valuable Dominion Tech has crashed in The Valley.  Bring the lost Dominion Tech back to the Dominion Outpost.  This item is marked on the map for all players to see while you are carrying it!  Earn Dominion Coins to be spent at vendors for successfully delivering the Dominion Tech! TERRITORY WARFARE Align yourself with one of two factions at a Dominion Outpost - the Crusaders Guild or Brotherhood of Chaos. Participate in Faction Warfare by taking control of Capture Nodes located throughout the map and fight for control of the Valley with members of your faction! Faction members within faction combat areas are marked on your HUD with a chevron and you cannot deal damage to them and they cannot deal damage to you. Earn Coins for participating in Faction warfare and spend these coins at Dominion Outpost vendors! UPLINK STATIONS Dominion Uplink stations randomly get sabotaged and must be repaired Players that repair these uplink stations are rewarded by the Dominion with currency that can be spent at vendors. If there is not a single working Uplink station, supply drops will no longer spawn for players so it is worth keeping them repaired to maximize looting potential DOMINION ROADBLOCKS This activity has been removed. ARMOR Armor is now divided into three classes - Soft, Hard and Dominion Armor plates. Each armor class is stronger than the previous one, providing clear and well defined progression Each Armor class has three levels, which differ by how much durability each Plate has - ie how many shots it takes before it breaks Armor Plates are no longer repairable and durability has been increased to compensate for this change (armor parts have been removed from the game) Level 3 armor of each class can be upgraded via cr...Patch Day - November 1st, 2016Oct 31, 2016 - Community AnnouncementsOriginal Post -- http://forum.playshatteredskies.com/topic/37582-patch-day-tuesday-31-2016/ We're expecting to bring the game servers down for up to 24 hours to perform the 1.5 Update and account wipe. We estimate that servers will be down roughly 24 hours and be down until roughly noon on Wednesday, November 2nd. See you on other side!September 27th - Weekly UpdateSep 27, 2016 - Community AnnouncementsThe original post and discussion can be found here: http://forum.playshatteredskies.com/topic/28085-september-27-weekly-update/ September 27th - Weekly Update It's been a week since the last update, and over the last week lots of systems we've been working on started really coming together. I'd like to go over most important parts first, and at the end will mention what else is new to the game. FPS Stutter, FPS stability issues Pretty much solved by now. We do not experience any more issues on our test servers, yet we'll have to test it on fully loaded server. Also those on lower end computers will get some fps bump. Map Redesign We've done some work adding new area on the map, expanding explorable area, as well as doing minor tweaks in existing areas. We've also finished making interior and new exterior for the Fire Station and working on making interiors for the Theater. New Loot system - we love it ! Okay new loot system will actually encourage players to explore world. first of all you'll be able to loot almost any gun from the world, yet rare guns will be extremely rare, so your best chance still will be to get them as reward participating in various new missions and activities. What we did is that we've pushed all weapons spawns to the outskirts of the areas, making sure that solo players will be able to find guns, armor, etc before getting into firefight. Second we're spawning weapons now thru special "gun crates" - basically you'll need to open crate to figure out which gun is in there. Those crates will be dropping on death. Crates are clearly marked and color coded - so if you'll loot Mercenary gun crate - you may be sure it contains Mercenary grade gun - assault rifle, smg or even sniper. Low end meds, HP ammo and food will be pretty liberal spawned in a world, so it'll be easy to ensure your basic survival. At same time all good stuff will be hard to get - either thru looting or thru activities in a world. We're also pushing ALL military grade stuff, good armor, meds and ammo, explosives, etc to the several "military installations" on the map, which are scattered on outer edges of the map. Once again - more fun this way. Hitboxes Lets put it simple - we had bugs where our skeleton had "holes" in it, meaning sometimes you knew you're shooting dude and instead you've been shooting thru him. FIXED! Weapons balancing, shooting mechanics, attachments While in general weapons will remain as is, we've done some nerfing making sure that there's no such difference between lowest and highest tier weapons. Ie we've made sure that higher tier guns will still be more deadly, but ONLY if you're skilled enough. Ie in hands of the skilled player, it'll make a difference, but it will not matter much for below average player. Second thing you'll notice is that bullets are flying slower now. In fact if you're engaging enemy at longer distances, you'll need to take that in account. Good thing is that new bullet marker will allow you to see how your bulle...September 21st - Game Status and Patch ProgressSep 21, 2016 - Community AnnouncementsThe original post and discussion can be found here: http://forum.playshatteredskies.com/topic/26202-september-21-game-status-and-patch-progress/ Game Status and Patch Progress The timeframe for the patch - very end of September, first week of October. Let me briefly talk about what to expect with the upcoming patch. Please note that as of right now, we’ve made drastic changes to the database on our dev servers, so pretty much the game code and game data is incompatible with the public build of the game. What it means is that we can’t do the patch until we’re done with all new feature changes first. What it also means is that unfortunately we'll have to do a selective wipe of inventories and use data to make sure we do not have corrupted data. For more information on the wipe please check the following thread: http://forum.playshatteredskies.com/topic/27582-wipe-details/ First of all I want to talk really quickly about our motivations behind this large update and gameplay mechanics changes. One thing we've noticed over last two months, is that we have group of players who came to the game expecting slow paced exploration survival game, and as result being completely turned of by a fact that game is neither of those things. So we want to make sure that players are coming with right set of expectations - that game is PVP focused with plenty of PVE/exploration to do on a side if you want to. Second thing is new player experience. Basically we thought a lot how we can simplify "onboarding" of the new players, yet keep game to be hardcore experience we wanted it to be. Last but not least - end game and meta game. Our plans was to introduce those by end of the year, but it turns out that players need it much sooner, so we're adding that to the game as well. All those things affected what we're doing with game right now, and we hope that at the end you'll like it too. So lets start with changes we're making to the loot system, map design and overall exploration / pve part of the game as well as new player experience. Looting and world exploration This is something that is super important for us as game designers. First of all we're changing where loot is spawning. We're moving "rare" loot away from potential PVP centers and we're placing lot more loot on outskirts of the map, thus making players to go around the map in order to find rare items, rare ammo and meds. While best weapons are still be available by participating in various activities, we also making sure that players who really into more exploration gameplay will be able to find nice items by just looting world. Yes - this won't be the best way to do that - after all our game is PVP shooter and we promote that, but you'll be able to do it by just playing solo and exploring world. Exploring world also have it's own benefits as there'll be certain high end items, that will only be available either by high level crafting or by looting world. PVE Activity: Monster Hunt Dominion are tasked with dete...Development Update - SeptemberSep 14, 2016 - Community AnnouncementsSEPTEMBER DEV UPDATE Dear players, In the last two months since we’ve launched Shattered Skies, we’ve received thousands of suggestions and ideas from you on what you like and what want changed in game. We’ve gathered all that feedback and turned it into a development plan that we’re in the process of implementing right now. The first of these large patches bringing your ideas into the game come end of September, I think it’s a great time to go over the changes coming to the game. Let me briefly talk about what to expect with this patch. Please note that as of right now, we’ve made drastic changes to the database on our dev servers, so pretty much the game code and game data is incompatible with the public build of the game. What it means is that we can’t do the patch until we’re done with all new feature changes first. Framerate Our biggest efforts went into making sure that the game is providing a high framerate for large scale PVP fights. While the game was doing great framerate wise ( as proved by data we’re gathering from game clients as well as survey you guys responded to ) in areas with a small number of players and away from large firefights, there was sudden framerate spikes and drops in areas where players gravitated to for large PVP battles. We’ve focused our efforts to optimize both code and content to eliminate those issues. As we’re moving forward we’ll continue to work on optimizations. New player experience, Novice Servers and new user’s bags We’re going to remove “Novice Servers” and instead of that focus on adding aids for new players that will help them navigate the game and fight more seasoned veteran players they will encounter. While there’s nothing in the game will really prevents new players from fighting seasoned ones besides skill set and knowledge of the map, we recognize the frustration that comes from perceived item advantages veteran players may have and we’re going to address that by providing new players with three bags containing good mid-high tier weapons and armor to help them feel more on level with veteran players in the beginning. Still we all know that player skill and knowledge of the map is what really matters. PK System changes First of all we’re introducing permanently unlockable “Tiers” for PK Rating. So from now on instead of fighting to keep your PK Rating high all the time, all you’ll need is to “unlock” new tier by reaching it once. After that even if your PK Rating can drop, and you will still be recognized as high tier player, and all cosmetics will be unlocked for you to use. Your highest PK Rating will now become part of your “player nameplate” and player card. On the other side we’re removing the handicap for grouped up players when they attack other players. We also dramatically increased minimum spawn distances for single players, as well as increasing revive timer for grouped players, balancing out those for a more fair PVP experience. While grouped PVP players will not have a handicap figh...August Content Patch - August 25th, 2016Aug 25, 2016 - Community AnnouncementsHERE'S THE AUGUST CONTENT PATCH NOTES! NEW STUFF! Character Taunts have been added to the game!  Taunt other players by unlocking taunts, holding the alt button and selecting a taunt from your quick bar.  Obtain taunts at cosmetic vendors in Dominion Outposts.  Everyone starts with 4 default taunts, the Salute, Facepalm, Wave and Hands up! Trading has been added to the game.  Users can now trade items with each other by walking up to another player and holding the E button. 5 novice and 5 veteran Australian servers have been added 3 new legendary weapons are now available from Weapon Boxes!  The Crypt Keeper assault rifle, the Demoralizer rocket launcher and the Spirit Breaker sniper rifle!  The new MXZ5 assault rifle is now spawning in the world in Mercenary, Specops and Elite versions The new CR-IZU sub machine gun is now spawning in the world in Mercenary, Specops and Elite versions New weapon skins can be obtained via the Foundation Skins bag now available at the weapons vendor for Starlight Coins! New cosmetic Dominion Enforcer pants and body have been added and can be obtained by opening the Cosmetic Box 1 OPTIMIZATIONS! A stutter issue related to terrain has been identified and resolved Many new graphical optimization updates GAMEPLAY FIXES! Flashlight blinding effect has been reduced to be more balanced ​​​​​​​ A second fire escape has been added to one of the tall buildings located in Mistyvale A bug where flashlights appeared on for some players, but off for others has been fixed to be properly synced Due to aliens at roadblocks and blockaids all lengthy repair timers have been reduced Fix to a bug that could sometimes cause a desync thus causing a player to no longer deal any damage Rocket Launcher damage has been slightly reduced Bug with mines/traps death message leading players to believe they got killed from thousands of meters away has been fixed Text about your death including weapon type and distance has been added to the death screen Hotfix - August 17th, 2016Aug 17, 2016 - Community AnnouncementsHERE'S THE HOT FIX NOTES FOR TODAY! 7.62 M43 is now effective out to 70/120 meter range to be in line with 5.56 ammo Cooked food cooldowns have been reduced slightly to be more in line with other food items Group UI now shows your place in the group numerically The triangle over group members heads now displays your number so teammates know who you are Major optimization fixes for stutter & frame drops in combat Material fixes for edges of buildings that were not making any noise when stepped on A bug was found with the corpse grinder pivot location causing it to sometimes be placed underneath terrain and this has been fixed Collision Fixes for some enterable buildings that should smooth out shooting near edges Fortifications box no longer spawns inside orange loot crates Roadblocks and Uplink Stations now have alien spawns at them Bleeding/suicide deaths now reward the player tp get the last hit within 15 seconds the PK rating IE Player X shoots you, and you jump off the roof to your death or bleed out within 15 seconds, Player X gets the kill PK rating for your death Fixed a bug related to swapping backbacks A stutter issue on low settings related to the sky box has been identified and resolved Shotgun buckshot damage has been slightly reduced PK Rating redesign, New Events and Content - how we will improve the gameAug 15, 2016 - Community AnnouncementsPlease check our forums for more information and discussions : http://forum.playshatteredskies.com/topic/18441-pk-system-fps-events-for-solo-players-and-other-issues/ Hey everyone! Over the last week we've been working on coming up with a plan for issues that have been bothering our community, and today I want to talk to you about our overall plans for Shattered Skies other than new content and expansions that are coming to the game. 1. PK System PROBLEM: As many of you pointed out, our initial balancing of the PK System is not providing the intended results - veteran players are afraid of losing significant amounts of PK to the new players, and are afraid of engaging in battles because of that. Solo players are afraid of groups of "non grouped" players, as they will lose more PK than they can get in the best case scenario. Also as of right now we have only one set of cosmetic items and some of the players already have reached that. SOLUTION: We're working on redesigning PK System, to make it more "fair' so to say for both new and veteran players, and making sure it's dynamic enough, so players will not feel they're missing out on gameplay. We're planning on adding few more "tiers" of cosmetic items to highlight your PK Rating in game. While we do not have final solution to PK rebalancing yet, one of the ideas is that you only loose or gain more than 1 PK points only in case if you're in same bracket as other player. For example let say player with PK Rating of 300 will shoot and kill player with 2000. One will lose 1 point, other will get 1 point. Another example - player with 560 PK will fight player with 680 PK. One of the will lose let say 3 points and another will get 3 points. And at extreme lets take two players with 2100 and 2300PK. One will lose let say 10 points, another will gain 10 points. This way system will be more balanced, yet allowing players with higher PK rating to fight other high PK players and getting substantial rewards. One of the part of the solution will be removing "team handicap" for PK calculations, but once again it will be done only as part of overall system overhaul. We also the entertain idea of letting players to access special vendor that sells cool items based on PK Rating. 2. FPS issues and micro stutters. SOLUTION: Those are newly introduced engine bugs and they're our highest priority to fix right now. They have nothing to do with optimizations, system settings, or system configurations. They're related to interactions between Directx layer of windows and video driver. Bottom line - we're on top of it and hope to have it solved ASAP. 3. Activities - For both solo players and groups. PROBLEM: Number of players feel that the game doesn't have enough activities and think that the Reactor is the only activity worth doing. SOLUTION: We're planning on introducing new activities that can be "activated" by solo players, reworking how comm stations and road blocks are working, also introducing more activities in the...Hotfix - August 9th, 2016Aug 9, 2016 - Community AnnouncementsHERE'S THE HOT FIX FOR TODAY! Rare weapon parts can now be converted to Legendary Weapon Parts at Materials vendors in Dominion Outposts Aliens can now spawn and harass players on the billboard rooftop building in Misty and Wolfpine Loading process optimizations that should result in quicker load times and less memory usage Minimap has been updated to reflect the town in the bottom right Patch Notes - August 5th, 2016Aug 5, 2016 - Community AnnouncementsHERE'S THE PATCH NOTES FOR TODAY! Cobra-X now has a 14 round magazine, up from 10 Weapon Durability bar removed Weapons no longer lose durability when fired and because of this repair has been removed When a weapon reaches 0 slots remaining it will be destroyed upon death. Slots function as 'lives' for the weapon and number of times it will drop (legendary still drops at 1 life) Upon death, users are all given a 'Quick Frag Bag' to help get them back on their feet and into the pvp action. This bag comes with a generic assault rifle, some bullets and a medical supply. You can only have 1 Quick Frag bag and if you die with one in your inventory, you will not be given another. You are only allowed to have 1 in your Global Vault to prevent stacking. These are meant to be opened upon acquisition A new small town ready to be explored has been added to the map just south of the military base Novice Servers now allow anyone who has less than 5 hours played to play on them, regardless of level Novice players can now play on veteran servers if they join on friend via the friend system C.I.V medkits are now more common world spawns due to them being part of the quick frag bag Fortification boxes are now more common world spawns Patch Notes - July 29, 2016Jul 29, 2016 - Community AnnouncementsHERE'S THE PATCH NOTES FOR TODAY! Bug causing Lady Silva to drop on death before charges have been exhausted has been fixed Vsync has been fixed Material types have been updated for many objects at Uplink and Roadblocks to now have properly have impact and footstep sounds Material types have been updated for many objects at Jay's Resort to now have properly have impact and footstep sounds The motel roof no longer is enterable and thus the rare spawn that was inside of it has been moved to a nearby cabinet RPG7 Warheads are now color coded to denote rarity ACX10 description updated to show what type of bullet this weapon uses 0 health display rounding bug has been fixed Death screen has been updated Attachments row of locks at the bottom is fixed July content drop and new features coming to the gameJul 28, 2016 - Community AnnouncementsHey everyone, It's been exactly a week since we launched Shattered Skies on Steam. Over the last month, we've added over 50,000 new players to our community and we thank you all for your support and hope you have been enjoying the game. Today we're releasing our very first Content Drop - one of several planned updates to the game. For more information about new updates please check our roadmap - http://playshatteredskies.com/roadmap.html Today's Content Drop includes: The RPG7 rocket launcher is now spawning in the world as part of today's new content drop! The ACX10 assault rifle in the following versions: Mercenary, Specops and Elite is now spawning in the world as part of today's new content! Lord Deimos is a new Legendary Assault rifle that can be obtained through a Legendary Weapon Box as part of today's new content! Lady Silva is a new Legendary Semi-automatic Shotgun that can be obtained through a Legendary Weapon Box as part of today's new content! A new Weapon Skins box is available at the gear vendor found within Dominion Outposts in exchange for Starlight coins as part of today's new content! Below are full patch notes: Ammunition for the RPG7 is now spawning in the world as part of today's new content! Negative reputation is no longer applied for any MG uplink stations, Dominion blockades or destroying of Chaos Objects. You can now freely progress with all 3 factions without any negative drawbacks Added fatal shot kill marker for when a bullet kills a player that is red (regular hit markers are white) Attachment UI now allows you to preview weapon skins you do not have! General fixes to UI Patch Notes - July 27, 2016Jul 27, 2016 - Community AnnouncementsHey everyone, Here's the patch notes for today! Many fixes and updates! :) -Level requirements for weapons have changed: Generic & Cog are now level 1, Mercenary level 5, Specops level 10, Elite level 15 and Legendary weapons available to players at level 20. -There are now Novice servers for new players that are level 1-14. This is a great place to learn the game and not fight any players using Elite or Legendary weapons. -There are now Veteran servers for players level 15+. -Landmines have 2.5 meter minimum radius between placement -Landmines have a significantly smaller explosion radius -Large mines were found to be doing 2x the intended damage and this is now fixed -There is now a proper error message when you are try to loot an item and you do not have enough available weight to carry it -There is a new sound played when your character dies -Grenade explosive radius has been drastically reduced -Laser was not displaying properly on one of the side rail lasers, this has been fixed -Explosive damage now properly works against aliens -Spamming crouch no longer allows the player to move silently while jogging/sprinting -Added weight check when opening a reward bag, if you cannot carry the items, it will not allow you to open it (make sure you have enough bagslots available) -Added weight check when doing vendor trades to prevent items dropping on ground (make sure you have enough bagslots available) -Spikemat barricade can no longer be stacked to the heavens -Faction Reputation is now capped at 0 and can no longer go negative to prevent confusion -Aliens should no longer be able to spawn directly on top of a solo player (It will calculate your location and move it at minimum 20 meters from you) -Attachments now display stats -Player level display upon mouse-over has been removed to prevent confusion in which new players thought a higher level player was more difficult to kill or did more damage which is not the case as levels only affect if you can use a rare gun or not. Player level has no affect on health, armor or damage. -Reload Audio now syncs for Ultra LC9, Patch Notes - July 22, 2016Jul 22, 2016 - Community AnnouncementsHey everyone, Here's the patch notes for today! :) -We are currently working on adding some Novice Servers for new players! We have ordered additional physical hardware to support these special servers and unfortunately we cannot deploy it before the weekend. We expect to have it available to you early next week! This will be a great place for new users to play the game and learn! -The friends list is now working properly and no longer causes players to crash! Add your friends and join their server using the friends list now! -Placing landmines/traps on top of each other no longer works. They now have a .5 meter minimum radius between landmines. -Landmines now play a brief audio sound when you step on it before it explodes -Landmines now deal damage to group members to prevent exploit related to them -Unloading a weapon / opening a giftbox / opening a lootbag / drinking / eat / filling objects no longer causes inventory to refresh to top of screen -Food and Water depletion rates have been standardized. Food and Water now equally depletes over 45 minutes from full to empty regardless of idle, jogging or sprinting character state -Legendary assault rifles, snipers, sub-machine guns, shotguns and light machine guns next patch will have 5 repairs max, down from 10. JUST A HEADS UP! This will not affect your old Legendaries, only newly found Legendaries as we prep to add new ones to the game. -Legendary Pistols now have 3 repairs max, down from 10Patch Notes - July 21, 2016Jul 21, 2016 - Community AnnouncementsHey everyone, Here's the patch notes for today! :) -Fixed crash when exiting the map -Fixed crash that could happen when loading back into the game -Potential fix for bug where gun appears to be shooting barricades/other gameplay meshes (please report this if it still happens) -New crosshair has been implemented (smaller, better looking) -If you experience a blackscreen when loading into the map, just wait, do not alt-f4 etc, it is rendering everything, be patient as this depends on how fast your computer is.