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Shadowrun: Hong Kong - Extended Edition

 
Games like Fire Emblem on PC 2023Sep 9, 2020 - PCGamesNWhat PC games are like Fire Emblem? Many games bring aspects of the popular RPG franchise to PC. Of course, you're not going to get an exact replica of the Nintendo-developed Fire Emblem, but whatever it is that intrigues you about the games, whether you've played them or not, there'll be something on this list for you. Fire Emblem: Three Houses is a unique union of Persona and grid-based warfare. It manages to make building an army fun as well as a megalomaniacal necessity and is firmly one of the best tactical RPGs around. Since the fantasy games series is exclusive to Nintendo platforms, though, it's perfectly understandable why you might be looking for a PC alternative. So don't despair; there are a ton of similar games available right now, and we've listed them right here. Read the rest of the story... RELATED LINKS: Hairbrained Schemes announce Shadowrun: Hong Kong release date; it's coming soon Shadowrun: Hong Kong exits the shadows in a first brief trailer Shadowrun: Hong Kong finishes Kickstarter campaign $1.1m over target Hitman and Shadowrun are free on the Epic Games StoreAug 28, 2020 - Rock, Paper, Shotgun Two different illicit gig economy experiences are yours for free this week on the Epic Games Store, which is currently giving away 2016’s stealth assassination game Hitman and a collection of the Shadowrun cyberpunk fantasy RPGs. Sure, basically you’re being paid to kill and rob people in both, but you’ll go about it in different ways. (more…) Distract the kids this Cyber Monday with Shadowrun s old live-action promoNov 26, 2018 - Rock, Paper, Shotgun Much as wee Christmaseers watch The Snowman instead of Bad Santa, and diddy Star Warries watch Star Wars: The Clone Wars instead of The Star Wars Christmas Special, minuscule cyberpunks have something short and colourful to suit their attention spans as we celebrate Cyber Monday. FASA, the company behind Shadowrun (best known on PC for the crowdfunded Shadowrun Returns and Shadowrun: Hong Kong) made a live-action short film to promote the cyberpunk fantasy tabletop RPG. The four-minute vid has everything a child wants on Cyber Monday: colours; costumes; CGI sequences set inside a computer; and no difficult plot to follow. That’ll get the kiddywinkles out our vertical hair for a few minutes. (more…) Shadowrun Returns is free on the Humble storeJun 22, 2018 - Rock, Paper, ShotgunIf you ve been following all of our Cyberpunk 2077 coverage and thinking it could really do with some Orcs, you re in luck. No, CD Projekt Red isn t injecting magic into their sci-fi RPG, but some magical cyberpunk is free on the Humble store right now. Shadowrun Returns can be yours for nothing at all, as long as you snatch it up in the next day. It s not as good as its follow-ups, Dragonfall and Hong Kong, but it s a great, if a bit brief, introduction to universe. (more…) Paradox buying BattleTech studio Harebrained SchemesJun 5, 2018 - Rock, Paper, ShotgunParadox Interactive have announced they are buying Harebrained Schemes, expanding their power as the heavyweight champ of traditional PC gaming. Y’know, Paradox, the Swedish mob who make games including Crusader Kings II and Stellaris as well as publishing loads more. And y’know, Harebrained Schemes, the American studio behind Shadowrun and BattleTech – and which was co-founded by a fella who helped create those tabletop worlds, Jordan Weisman. Paradox published BattleTech and evidently they got on so well they want to tie the knot. It sounds like the plan is for Harebrained to continue as before, including making more BattleTech, only now with more security. (more…) Daily Deal - Shadowrun: Hong Kong - Extended Edition, 75% OffMay 7, 2017 - AnnouncementToday's Deal: Save 75% on Shadowrun: Hong Kong - Extended Edition!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time Kickstarter s Head Of Games: Kickstarter Fatigue Only Lasts Until Someone Sees Their Favourite Game Pop UpJul 14, 2016 - Rock, Paper, ShotgunAt this year’s Develop conference in Brighton, I grabbed an hour with keynote speaker Luke Crane, Head of Games at Kickstarter, to talk about the state of play of videogames on the crowdfunding platform in 2016. Discussed: what makes a good project now, the odds of making it, ‘Kickstarter fatigue’ and the question of glory days, Kickstarter’s reaction to funded projects that are not then released, the importance of community, how the press can be unhelpful and whether or not famous names are dominating the ecosystem at the expense of smaller developers. … Release Notes 3.1.2Feb 26, 2016 - Community AnnouncementsRelease 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ Core/Engine Bug Fixes Resolved animation issue that caused old dog models not to animate. Resolved issue that caused weapons to be reloaded upon loading save files. Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen. Resolved issue that prevented some locked items from being observed in the equip screen. Shadowrun Hong Kong Bug Fixes Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission. Resolved issue that prevented some actors from equipping items as expected in the Showdown mission. Resolved various spelling, and other grammatical issues. Shadows of Hong Kong Bug Fixes Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission. Resolved issue that incorrectly displayed some player choices in save import screen. Resolved many grammatical and continuity issues, see notes below for more information. Notes The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.Release Notes 3.1.2Feb 26, 2016 - Community AnnouncementsRelease 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ Core/Engine Bug Fixes Resolved animation issue that caused old dog models not to animate. Resolved issue that caused weapons to be reloaded upon loading save files. Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen. Resolved issue that prevented some locked items from being observed in the equip screen. Shadowrun Hong Kong Bug Fixes Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission. Resolved issue that prevented some actors from equipping items as expected in the Showdown mission. Resolved various spelling, and other grammatical issues. Shadows of Hong Kong Bug Fixes Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission. Resolved issue that incorrectly displayed some player choices in save import screen. Resolved many grammatical and continuity issues, see notes below for more information. Notes The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.Release Notes 3.1.1Feb 12, 2016 - Community AnnouncementsRelease 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ New Features, Improvements Added new VFX to differentiate some spells and abilities. Minor animation, UI, VFX polish and improvements. Core/Engine Bug Fixes Resolved edge case issue that could interfere with the PDA from working as expected. Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading. Resolved issue that caused Drones to be able to be Detained. Resolved issue that caused some spells to show incorrect VFX when spell bouncing. Resolved issue that could cause actors to crouch mid move. Resolved issue that could cause game stall when performing a move and attack with Koshei. Shadowrun Hong Kong Bug Fixes Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi. Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission. Resolved minor visual issues. Shadows of Hong Kong Bug Fixes Dialogue edit pass on Intro and Impound Hub first visit. Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission. Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission. Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight. Resolved edge case issue that could prevent the Detention mission from being completed. Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission. Resolved issue that caused Achievement “Street Justice” to unlock prematurely. Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play. Resolved issue that caused players to sit incorrectly in the Epilogue in some endings. Resolved issue that caused some hostiles to be unable to use their equipped weapons. Resolved issue that caused some hostiles to hold the incorrect weapon. Resolved issue that caused some mission items to persist after their mission has been completed. Resolved issue that caused Spider Tanks to become confused. Resolved issue that could allow Players to get stuck behind AI-...Release Notes 3.1.1Feb 12, 2016 - Community AnnouncementsRelease 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ New Features, Improvements Added new VFX to differentiate some spells and abilities. Minor animation, UI, VFX polish and improvements. Core/Engine Bug Fixes Resolved edge case issue that could interfere with the PDA from working as expected. Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading. Resolved issue that caused Drones to be able to be Detained. Resolved issue that caused some spells to show incorrect VFX when spell bouncing. Resolved issue that could cause actors to crouch mid move. Resolved issue that could cause game stall when performing a move and attack with Koshei. Shadowrun Hong Kong Bug Fixes Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi. Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission. Resolved minor visual issues. Shadows of Hong Kong Bug Fixes Dialogue edit pass on Intro and Impound Hub first visit. Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission. Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission. Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight. Resolved edge case issue that could prevent the Detention mission from being completed. Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission. Resolved issue that caused Achievement “Street Justice” to unlock prematurely. Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play. Resolved issue that caused players to sit incorrectly in the Epilogue in some endings. Resolved issue that caused some hostiles to be unable to use their equipped weapons. Resolved issue that caused some hostiles to hold the incorrect weapon. Resolved issue that caused some mission items to persist after their mission has been completed. Resolved issue that caused Spider Tanks to become confused. Resolved issue that could allow Players to get stuck behind AI-...Shadowrun: Hong Kong Now Running Bonus CampaignFeb 8, 2016 - Rock, Paper, ShotgunHey, you! Yes, you in the plastic trenchcoat and plastic elf ears. You liked Shadowrun: Hong Kong , right? Call it a hunch. Good news to you (and folks whose fondness for cyberpunk fantasy is perhaps more private): the RPG’s Extended Edition is now out as a free update. Along with a good hour-and-a-half of director’s commentary, the Extended Edition adds the new bonus mini-campaign which was a Kickstarter stretch goal. And hey, if you’re short on Nuyen, the game’s on sale right now too. … SHADOWRUN: HONG KONG - EXTENDED EDITION RELEASED TODAY ON STEAMFeb 5, 2016 - Community Announcements6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content). For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play! Shadows of Hong Kong Bonus Campaign Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course. Key Features A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development. A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into. Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in. Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices. Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose. Harebrained Schemes Social Media Channels We...SHADOWRUN: HONG KONG - EXTENDED EDITION RELEASED TODAY ON STEAMFeb 5, 2016 - Community Announcements6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content). For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play! Shadows of Hong Kong Bonus Campaign Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course. Key Features A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development. A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into. Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in. Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices. Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose. Harebrained Schemes Social Media Channels We...Shadowrun: Hong Kong Extended Edition Coming SoonFeb 3, 2016 - Rock, Paper, ShotgunYou can hang up your cool leather jacket and grow out your sloppy neon haircut, oh I know, but part of you will always want to yell “HACK THE PLANET!” and stick it to the megacorps. Harebrained Schemes just can’t stop slipping back out into the grimy streets of our cyberpunk future. They revisted Shadowrun: Dragonfall with a Director’s Cut, and now they’re returning to Shadowrun: Hong Kong to expand it a bit with hours more stuff to do. What they’re working on is a bit vague for now, but the important bit is that it’ll be free. … Shadowrun Devs Roguelike Necropolis Out In MarchJan 22, 2016 - Rock, Paper, ShotgunHarebrained Schemes don’t only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year’s Shadowrun: Hong Kong and next year’s Battletech do-over, they’re realising a ‘procedural death labyrinth’ (a roguelike, then) called Necropolis , to which they’ve just announced the addition of four-player co-op. The thing’s also due out in March, and some of you may be relieved to hear that it’s skipping the whole early access thing. … Release Notes 3.0.8Nov 25, 2015 - Community AnnouncementsRelease 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ New Features, Improvements Added “move and use” functionality to Healing and Drug items. Added a "Stash All Items Except Armor from Actor" trigger. Added functionality to interactable actors to allow for freemove interaction. Added new VFX fill region “astralFogFill”. Added new VFX sitting actors. Added new weather effects “rain”, “matrix”, and “embers”. Added trigger to toggle some VFX settings. Conversation Speaker list now populates from parent content packs. Bug Fixes Resolved an issue that caused multiple Cyberdecks to be equipped. Resolved edge case issue that caused game stall under specific conditions. Resolved edge case issue that could break weapon scaling on Trolls and Orcs Resolved edge case issue that could cause game stall on actor teleport under specific conditions. Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly. Resolved edge case issue where DocWagon icon persisted after use. Resolved edge case issue where some UI screens would overlap. Resolved exploit where equiped Programs could exceed Cyberdeck limit. Resolved exploit where loaned items did not replace currently equipped items. Resolved issue causing visual sorting issue on Spirit Man. Resolved issue that caused Clear Actor button to remove Totem. Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them. Resolved issue that caused incorrect behaviour when an item was given during a conversation. Resolved issue that caused Ley Lines to not appear in game. Resolved issue that could cause incorrect music track to start playing on level load. Resolved issue that prevented “no LoS” from showing on spell cast in some cases. Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases. Resolved issue that prevented casting friendly spells by selecting portraits. Resolved issue that prevented Combat Samurai Shades from being seen in game. Resolved issue that prevented cover from being applied to barrier spells. Resolved various minor animation and VFX issues. Resolved various minor text and typo issues. Release Notes 3.0.8Nov 25, 2015 - Community AnnouncementsRelease 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ New Features, Improvements Added “move and use” functionality to Healing and Drug items. Added a "Stash All Items Except Armor from Actor" trigger. Added functionality to interactable actors to allow for freemove interaction. Added new VFX fill region “astralFogFill”. Added new VFX sitting actors. Added new weather effects “rain”, “matrix”, and “embers”. Added trigger to toggle some VFX settings. Conversation Speaker list now populates from parent content packs. Bug Fixes Resolved an issue that caused multiple Cyberdecks to be equipped. Resolved edge case issue that caused game stall under specific conditions. Resolved edge case issue that could break weapon scaling on Trolls and Orcs Resolved edge case issue that could cause game stall on actor teleport under specific conditions. Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly. Resolved edge case issue where DocWagon icon persisted after use. Resolved edge case issue where some UI screens would overlap. Resolved exploit where equiped Programs could exceed Cyberdeck limit. Resolved exploit where loaned items did not replace currently equipped items. Resolved issue causing visual sorting issue on Spirit Man. Resolved issue that caused Clear Actor button to remove Totem. Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them. Resolved issue that caused incorrect behaviour when an item was given during a conversation. Resolved issue that caused Ley Lines to not appear in game. Resolved issue that could cause incorrect music track to start playing on level load. Resolved issue that prevented “no LoS” from showing on spell cast in some cases. Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases. Resolved issue that prevented casting friendly spells by selecting portraits. Resolved issue that prevented Combat Samurai Shades from being seen in game. Resolved issue that prevented cover from being applied to barrier spells. Resolved various minor animation and VFX issues. Resolved various minor text and typo issues. Release Notes 3.0.7Oct 12, 2015 - Community AnnouncementsRelease 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ New Features, Improvements Added new Standing Water Electricity VFX. Core/Engine Bug Fixes Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability. Resolved issue that caused Armor value to fail to update is some cases. Resolved issue that caused Cyberweapons to be equipped to Matrix Personas. Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly. Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup. Resolved issue that caused incorrect save data to be displayed in some cases. Resolved issue that caused item duplication on item pickups under specific conditions. Resolved issue that caused Move and Attack to not use ammo. Resolved issue that caused multi tile actors to take additional damage from tile based AoEs. Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command. Resolved issue that caused Player preview model to fail to update in the equip screen in some cases. Resolved issue that caused Proximity Mines to explode before actors entered the AoE. Resolved issue that caused Screen Labels to display incorrectly after performing a save and load. Resolved issue that caused some weapon abilities to not share cooldown across same weapon types. Resolved issue that caused Team Item transfer screen to open without a team present. Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors. Resolved issue that caused Totem Selection screen to display incorrectly. Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly. Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions. Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move. Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens. Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits. Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles....Release Notes 3.0.7Oct 12, 2015 - Community AnnouncementsRelease 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue. TROUBLESHOOTING & REPORTING BUGS If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/ New Features, Improvements Added new Standing Water Electricity VFX. Core/Engine Bug Fixes Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability. Resolved issue that caused Armor value to fail to update is some cases. Resolved issue that caused Cyberweapons to be equipped to Matrix Personas. Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly. Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup. Resolved issue that caused incorrect save data to be displayed in some cases. Resolved issue that caused item duplication on item pickups under specific conditions. Resolved issue that caused Move and Attack to not use ammo. Resolved issue that caused multi tile actors to take additional damage from tile based AoEs. Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command. Resolved issue that caused Player preview model to fail to update in the equip screen in some cases. Resolved issue that caused Proximity Mines to explode before actors entered the AoE. Resolved issue that caused Screen Labels to display incorrectly after performing a save and load. Resolved issue that caused some weapon abilities to not share cooldown across same weapon types. Resolved issue that caused Team Item transfer screen to open without a team present. Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors. Resolved issue that caused Totem Selection screen to display incorrectly. Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly. Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions. Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move. Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens. Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits. Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles....