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Serious Sam: Tormental

 
Patch V1.0.232May 10, 2022 - Community AnnouncementsReverted the change from the previous patch: "If the game is paused, the dialogue will no longer advance" So sorry about the issue that was caused by this change, we will look again into this and hopefully fix it without breaking something else! Patch V1.0.231May 9, 2022 - Community AnnouncementsA possible fix for sound glitch when there are many enemies on the screen Fixed issue where it was possible to multiply buddies while in Frontal Lobe If the game is paused, the dialogue will no longer advance Patch V1.0.230Apr 23, 2022 - Community AnnouncementsTorments leaderboards are now visible on Steam: https://steamcommunity.com/stats/640340/leaderboards/7697328 Renamed Baseball Bat to Bonky Bat A possible fix for Anniholodon soft-lock Beating ????????? (spoiler) should now trigger the quest completion, related achievements, and new quest scrolls will become available in Frontal Lobe Bulb's electricity range increased by 1.25x Sparky's electricity range increased by 2x, electricity costs 2 hp per shot, and each figment reheals 2 hp Patch V1.0.228Apr 19, 2022 - Community AnnouncementsA bit weaker Vortex force when multiple Vortexes are present as they are no longer so dangerous, reduced the amount of VFX they release to increase the performance and reduce the visual clutter blood VFX is no longer constantly active, but only when an enemy is eaten Prison rooms now have indestructible walls so it's not possible to save the characters by using explosions All wall tiles in boss rooms are now indestructible Spiky chests are inactive a bit longer after being spawned slightly longer delay between each attack spiky chests now bark every time they attack Patch V1.0.227Apr 17, 2022 - Community AnnouncementsMonsters will now die from entering Vortex even if Frigid Mood is active (adds another layer of depth to Frigid Mood, and also fixes the possible soft-lock where an unkillable monster could get stuck between them)Patch V1.0.225Apr 17, 2022 - Community AnnouncementsAdded special wardrobe to co-op mode - it enables using the same character for both players and also switching between the characters even if only two characters are unlockedPatch V1.0.223Apr 16, 2022 - Community AnnouncementsCredits update Fixed the Fortress boss issue where it was possible to move him with Serious Magnet Current leaderboard is now visible in the Hall of Fame Fixed the issue where characters wouldn't have voice reactions during Mount Fury and Fortress Patch V1.0.221Apr 11, 2022 - Community AnnouncementsAchievements should now trigger properly, and you should receive all missing achievements for the completed quests Fixed issue where a portal would sometimes spawn inside of the wall in Mount Fury and possibly other areas as well v1.0 Fortress Update Available Now!Apr 8, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/31398110/5bb049fb2e0e1e5ca021cd6375e80678d25a5ad7.png Hi all! This has been a fun run, but like all things, every Early Access comes to an end. Serious Sam: Tormental is now available as a full release, and to celebrate this huge milestone we've set up a 25% off launch discount scheduled to end 7 days from now. https://store.steampowered.com/app/640340/Serious_Sam_Tormental/ The full release of Serious Sam: Tormental introduces a new area called The Fortress that features new enemies and Elite variants, and Torments - special runs with preset starting weapons, powers, and conditions, with leaderboards for each. The update also includes dozens of new weapons, perks, powers, quests, music, and even a brand new character, Ugh Zan Jr! We are incredibly thankful to everyone who helped us get this far through feedback and general support. You will forever be in our hearts. Much love! -kris Tormental 1.0 - Full Changelog The Fortress - new and final area featuring new enemies like Major Bio-mechanoid, Kleer, Beheaded Bomber, Gnaar, Female Gnaar, Baby Arachnoid, Hatchling Arachnoid, including Elite variants for each enemy ?????????????? boss (spoiler) Rewritten narrative, it’s now possible to talk with Mental! Cerebral Gateway area Challenge rooms and ambush waves for Iterations V2 and beyond Torments - special runs with presets starting weapons, powers, and conditions, with leaderboards for each 450 Level Layouts 4 Gun Perks 12 Powers 13 Quests 16 Serious Weapons including Jetgun and Bulldozer 1 Mental Mood New character Ugh Zan Jr with a unique special ability and 7 exclusive Powers 3 new Powers for Bad Bulb 2 alt skins 6 music tracks Various UI improvements Bug fixes and polish Serious Sam: Tormental - V0.7.164 PatchJul 25, 2020 - Community AnnouncementsHi everyone, This week we released a series of patches, we fixed various bugs, added small improvements, and tweaked around with balance. Thanks for the feedback everyone, most of the changes below were your suggestions! Changes: - Reduced number of choices in Power Shop from 4 to 3, Powers from Serious category are now part of other 3 depending on what they do - It's now possible to skip Game Over screen animation by pressing a button - When talking with NPCs, you will no longer see other NPCs except the one you are talking with - Both Eyeball and Buddy Spiky try to stay away a bit from the player instead of rushing into him constantly - Buddy Spiky and Eyeball now deflect from holes - Eyeball now follows closest figments instead of the player, if figments are available - Melee & Primary Gun no longer appears in Weapon Wheel since they cannot be selected anyway, this wheel is now solely used for switching Serious Weapons - Score Buffer now shows score you gained from every figment instead of the number of figments collected - Score counter now fills up much faster - Added new setting to Gameplay Settings, it's now possible to disable freezing animation when the player is damaged Performance: - NPCs no longer cause a frame-rate drop in Mental Woods - Golden Chest and Golden Hearts no longer spawn hundreds of coins in later loops, instead, they spawn 1 big coin (this will be changed to multiple big coins in future) Challenges & Achievements: - Achievements should properly trigger now after you complete the Challenge (or if you completed the Challenge before) - Achievements should now trigger instantly instead of after restarting the game - Changed challenge Why Can't We Be Friends? - it now requires you to have 10 buddies. The progress was reset, so you will be able to play it again. - Berserk Challenge is now available - Bumper Challenge should now work properly - Senior Gorgonzola should now talk with you properly and give you Mental Key once his Challenge is completed - It's now possible to talk with Eyeball in the HUB. It will explain that you will earn more score points if Eyeball eats figments. - Trenchcoat now properly shows high-scores Controls: - Force Melee now needs to be enabled through Controls settings before it can be used (too many players reported pressing F by accident) - Force melee is now automatically switched off after using a gamepad - Gamepads should now be properly assigned to corresponding players if a gamepad is connected while playing, both in single-player and co-op mode - Fixed bug where keybinding would choose wrong keybinding map after connecting a gamepad - Added additional default keybindings for DualShock 4 (if this changed your current keybindings layout, please take our apologies) Balance: - Bombheads, Scorpion Babies, and Baby Frogs no longer spawn drops that can enable infinite figments farming - Buddy Decoy now attracts the attention of enemies in random intervals, making him more balanced. Also added additi...Serious Sam: Tormental Update #10 - Mount FuryJul 15, 2020 - Community AnnouncementsHi everyone, today we bring you... {STEAM_CLAN_IMAGE}/31398110/d4d38cb6a7889db5c545aa17a070f2b5b711fe33.png It's been some time since the last update was released, but we really wanted to upgrade the game to a whole new level when it comes to gameplay and progression. Thank you so much for the feedback you gave us, both on forums, Discord, and Steam reviews. We really tried to listen to every voice while also trying to keep what's special about Serious Sam: Tormental. We also got new entry to our Hall of Fame series, for previous Equilibrium Update. Congrats everyone! And also, Hall of Fame will soon become part of the game world, more on that soon! {STEAM_CLAN_IMAGE}/31398110/42ba312cae388b775cbdff80409aa0ebabc8eb92.png So, what did we add you say? You can check the big list of new stuff right here: https://steamcommunity.com/games/640340/announcements/detail/2218531755269681485 Since, we added more than 70 new Powers, new variations for every boss, we filled up chests with goodies and added stakes when opening them, we made that the bosses drop bonus chests depending on how many Moods you have active, and many, many other things. We playtested the game a lot and iterated following the feedback. Huge thanks to everyone on our Discord and Steam forums that helped us bring this update alive! :) And I am happy to say that we still have many things to do before the final release! Note that the initial game difficulty has been somewhat lowered, but the idea is that it comes back to normal as you unlock Moods. Activating Moods will increase your score multiplier and also give you extra chests from beating bosses, which will eventually make you even stronger and allow you to progress even further. All returning players will find a special Mental Chest waiting for them at the HUB, containing new weapons and powers: Grenade Launcher, Baseball Bat, Buddy Spiky, Conductor, and Massacre! Enjoy! :) See you around and stay safe everyone! We will be waiting for your awesome feedback! -Kris Serious Sam: Tormental - Preview of Update #10May 22, 2020 - Community AnnouncementsHi everyone, So we noticed not everyone reads discussions hidden in the depths of various threads, so we decided to compile all the info about what's coming in upcoming Update #10! Warning: this update is not available yet! :) We are polishing the content below, working on it day and night, and we invite you to join our Discord channel and hang out with us as we are finishing it up. So, here we go. This is a list of SOME of the stuff that's coming in Update #10! (suggestion: open the videos by opening them in a new tab with right-click option) Mental Chests First of all, some items, after unlocked, will appear in the starting area in a special chest. We wanted that you can try some of the unlocked items right away. It is possible to bring along 1 item per run this way. https://steamcommunity.com/sharedfiles/filedetails/?id=1968361837 Frontal Lobe Starting room is now called Frontal Lobe, the only true safe haven in Mentalspace, where figments and fragments meet to take shelter and plan Mental's overthrow. Frontal Lobe was completely rebuilt, and now all NPCs will appear here once their conditions are met. https://steamcommunity.com/sharedfiles/filedetails/?id=1968361829 Autonomous Thoughts NPCs are now called Autonomous Thoughts. Most of those ATs will give you various info about your game progress. https://steamcommunity.com/sharedfiles/filedetails/?id=1968361823 Hunting Quests One of them is called Skullfish, and he will give you various hunting quests. Solais and Grimsley helped us wrote detailed descriptions for all enemies! To unlock those descriptions, you will need to kill every enemy a certain number of times. Skullfish will reward you with special unlocks for every X times you do this. https://steamcommunity.com/sharedfiles/filedetails/?id=1968361836 Insight For every X score, you earn across multiple runs, you will earn a reward. A reward can be a Scroll - knowledge about various objects in Mental's mind, or an unlock - perk/weapon/ skin, etc. We wanted that you achieve some progress at the Game Over screen even if nothing else worked out. Scrolls are added to the Library, which can be accessed through Frontal Lobe as well. https://steamcommunity.com/sharedfiles/filedetails/?id=1968361826 Mood Modifiers Mood Modifiers can be switched on/off at the start of every run. Outraged - when Mental is outraged, enemies will shoot more bullets, but you will be able to deflect them back with your hammer! https://steamcommunity.com/sharedfiles/filedetails/?id=1968361833 Frigid - when Mental is frigid, big enemies die only from brutal kills. This makes it easier to brutally kill enemies but also forces you to brutally kill them every time. https://steamcommunity.com/sharedfiles/filedetails/?id=1984522658 Sadistic - a hero is smaller and starts with 1 max HP. 2x score for proving to Mental you can still survive against all odds! https://steamcommunity.com/sharedfiles/filedetails/?id=1984522657 Frazzled - no ammo, stronger hammer. This is basically me...Happy Holidays from Croteam!Dec 24, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/e9b890df2bd5aa55977bcfd2e902114cdfa54ad4.jpg All of us at Croteam wish you have a great Winter break. Happy Holidays and have a great New Year. 2020 is about to get Serious! https://www.youtube.com/watch?v=Yvz1-pWeq7IWarDrobeSep 21, 2019 - Community AnnouncementsGreetings, everyone! {STEAM_CLAN_IMAGE}/31398110/e7bc188d22733681e3d319c64e248a60fdc28020.png Remember her? Well, she's aiming for a change. In the latest update, we briefly touched upon the subject of a wardrobe. You may recognize this gif from there: {STEAM_CLAN_IMAGE}/31398110/2440d3723bbeefe59ad3c695dd6614dd31f4ba66.gif Now we can show you what we have been working on in the meantime, amongst other things. Behold... A CLOSET! {STEAM_CLAN_IMAGE}/31398110/104319f1977413c1f1c0092a220fa92f1d20fadc.png No, we were not hiding in it. On the contrary, we bought more clothes, and maybe some new player avatars with it! Sam went first, and came back with Mate. They both got a facelift, and will continue fighting by each other's side in a more fashionable manner. {STEAM_CLAN_IMAGE}/31398110/e3d48b5848a3b754f47641a4b699e92834387706.png disclaimer: They went on to get yet another face lift afterwards!... Well, at least one of them did. Netricsa, on the other hand, got herself a plethora of colorful skins! We are still balancing on the matter of just how many; which ones will be available at once, and which ones will be unlockable via in-game progress. {STEAM_CLAN_IMAGE}/31398110/ca243eea558d6ae65360e83c7205801dce627973.png One thing's for sure; Everybody's going to pick the best suit to their fabulous liking! We will continue marching on and ironing through the bugs and gameplay; but here's an idea to entertain you: You do realize that the rest of the characters are next in line for similar exciting additions. But what do you, dear players, reckon it will be? Having any wishes or advices you would like to share with us on the topic? Be sure to leave your written trail in the comments section. Until then, party on and enjoy your weekend! {STEAM_CLAN_IMAGE}/31398110/97d996bb3345b8bb75c82899b98e721758067048.gifTormental - Update #9 - September 3, 2019 [v0.7]Sep 3, 2019 - Community AnnouncementsHi everyone, we bring you the new update! It's been a while, but we took the time to go through all your feedback submitted, and some of them were a few pages long. Thank you so much for that, it helped us steer the game in a better direction! if you go to Vault right now, you will be able to give that extra key to Shopmonster and receive something special! 32%, 39%, 46%. Doomsday - when player brutally kills enemy, chance to spawn Serious ammo is 20% instead of 66%. Evil Thoughts - more enemies are spawned in every room. Caps changes: Treasure Hunting 3->5, Serious Scalpel 1->5, Die Hard 1->9, Atomic Skin 1->5, Magnet 1->5, BOOM 3->5, Pew Pew 3->2, Bombardier 3->5, Charged Up 3->5, Lockbombing 4->5, Bomb Magnet 3->1. Buddy Turret - damage rebalance, it deals 25 dmg per second. Buddies now spawn next to you when switching areas. Frozen Heart - it no longer enables you to deal damage to frozen enemies with a roll. Disabled Buddy Decoy and Buddy Coin Collector. Buddy Decoy doesn’t work properly anymore, and we need to fix many things to make him work again. It will be fixed in future updates. Buddy Coin Collector will be changed to something else because right now it’s not useful enough compared to Magnet. Disabled various perks because they are not scalable and useful enough in general. We need to figure out how to make them better or find another place where we can give them as rewards. Adjusted Vault rewards following the mentioned changes above. Buddy Almighty will now appear when you have 3 buddies of any type (temporary fix). Other buddies now stay alive when Buddy Almighty appears. He doesn’t have any abilities except shooting, and his shooting speed is 2x higher compared to Buddy Turret's. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/a7844024cfd8280ee49c3698ae1b4b5cd78ee608.png Various changes: Added item activation visual effect to make it more clear when items like Ankh, Bomb Shield, Ammo Box, or Key are activated Bomb Shield item explosion does not longer damage other players and it should always set your invincibility to 2 seconds after activation Reduced radius of explosions created by Serious Bomb to make it easier to avoid being hit by them Orange part of the explosion now spreads all the way to the edges, so it should be more clear now when you get damaged by explosion what happened Both Sam and Mental Mate got a facelift and also a new haircut! Time freezes when a player is hurt or killed to make it more clear what damaged/killed you Reduced primary and melee reload time after using serious weapons from 0.5s to 0.2s Added new explosion type - strong explosion - it deals 100 dmg and it’s released by Serious Bomb, Detonators, and most of the enemies. Bombs activated in levels are more useful now, while the damage player receives from explosions is lower in general Bombs dropped from enemies by character Bomb ability now deal different damage depending on their size. Smallest ones deal 25 dmg (dropped by...Tormental - #HowToKillSam WinnersJul 17, 2019 - Community AnnouncementsFirst off, except the congratulations to all the winning ideas, is a gigantic THANK YOU from Mental himself, to all of the participants! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/10b9f38bad03213ff4b2d12471810de5953f94e9.png We got so many cool techniques for the ongoing #howtokillsam series, that the faith in the successful defeat of Sam is finally restored! Mental thought long and hard about this, and the choice had to be perfectly effective! It was not easy, but he finally came to the concluding ideas: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/8dc31e94059e76d0835a847779750a190c37798a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/45dcfca05325a1d58a0e3cfa964cab63fb9b75ed.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/8e7911bc509068323288a2bf0b52e29adb82ae73.png Of course, only three were able to win, but there were many more that were definitely worthy of attention! So, aside from the foulest, wickedest, evilest picks, we also have to make room for honorable mentions, which are: @LazärheaD Get him married! His wife will sap the energy outta him and then it turns out his wife was a gnaar all along! @a_forest_child Jul 11 create time machine & tell him he have to go back and kill baby to save the world and he goes back and the baby is him and he is tricked into killing himself but maybe thats too much evil lol @Ventos234 DRM anti-piracy Adult Arachnoids @Dosbilliam Drop the moon on the planet from the side Sam ISN'T on. Jafeth Fernandez Teleport him to a room where he will hear an endless loop of "AHHHHHHHHHHH" as Background Music. Eventually, he will become tired and will "Ahhhh" himself. @Grimsley Clause Method: Femme Fatale "Sam seems to fancy the Harpies. Perhaps one could seduce him and have a Kamikaze sneak up on him while he's distracted!" @Muffinatorz Offer him guacamole and chips. Sam will be surprised but can't decline guacamole and chips. The guac is most definitely poisoned. @hs05 Sam slips on a banana and breaks his neck Thank you all, once again, for participating with your sly little brains and thinking up of #HowToKillSam. Mental is very satisfied and is already on his way to test out these ways of Sam-killing endeavours. Wish him luck, and remember; it wouldn't have been as easy without the help of you trusty minions! 'Till next time ;)Tormental - How To Kill Sam?Jul 10, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/202545f9d4032270fb712779e41e27002e01e72e.jpg WHAT'S THIS ABOUT? Put your evil-mongering abilities to good use and join us in the ongoing #howtokillsam series. These are compiled of all the ways (some more efficient than others) Mental plans to defeat Sam - lasers, bombs, rocket turrets - but alas, Sam always finds a way to win! Test out your wicked senses by pouring them into possible Sam-killing techniques, and win some prizes while you're at it! HOW TO KILL SAM? Think up of an idea of How To Kill Sam, and describe it either in the comments section of this thread, or comments section on social media posts containing the link to this thread. The crazier, sillier, more efficient those ideas are, the better! (p.s. the artwork is not required and it will not be evaluated) WHAT DO I GET FOR KILLING SAM? Out of all ideas posted we will choose the best three. The winners each get to pick one of the games listed below. You can post more than once, but you cannot win more than once. At July 17, we will announce the winners, award them appropriately, and make art out of the winning descriptions for further #howtokillsam pieces! The games are: Battle Bolts I Hate Running Backwards Serious Sam 3: BFE Serious Sam HD: The Second Encounter - Serious 8 DLC Serious Sam HD: The Second Encounter - Legend of the Beast DLC Serious Sam Fusion 2017 (beta) Serious Sam 2 Serious Sam Classic: The First Encounter Serious Sam HD: The Second Encounter Serious Sam Classic: The Second Encounter The Talos Principle Serious Sam HD: The First Encounter Serious Sam 3: Jewel of the Nile The Talos Principle - Serious DLC The Talos Principle: Road To Gehenna Like what you're seeing? Well, Mental is definitely looking forward to hearing what you got, so get to work and scram already! Good luck! P.S. - Here are some examples of #howtokillsam! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/c8f155c725dc07925283e70da74793a7f1145e7c.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/9a721e17726d41bc441a504ead89ba07f414501f.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/426007752cbcecd1701870cbcc38e958fa69a07f.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/f783ab7d8b600f75ada7ab82d525feae0364f352.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/f359bc6f221a5ffa468d8b56880c454bab393777.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/78b7fadb908517104fca64f917037d7dff591e31.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/fc482c855135f297bf9947789900a2bdf4dfd10c.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/d10af8737abcd84ab7fa883b6bd802aab59322e7.jpg Tormental - Update #8 - June 25, 2019 [v0.55]Jun 25, 2019 - Community AnnouncementsHi everyone, Update #8 is now live on Steam! In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7. Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions! Thank you for the feedback everyone! Major bugs fixes: - Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground - It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon - It’s not possible anymore to push bosses out of the stage by using Harpoongun - Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore - Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts Changes: - Exotech Larva parts are not attracted anymore by Netricsa’s ability, only the heart in the middle can be attracted - Added text to Serious Weapons mindmap that explains that you need to collect a weapon at least once to unlock additional information about it - Opening weapon wheel doesn’t pause the game anymore, you will need to use it while hiding behind a cover - Bombs are now only slightly pushed while in the air - Character Bomb: mini bombs can now drop from any enemy, smaller enemies have lower chance to drop a mini bomb - Improved Multi-Crossbow impact physics - Removed that arrows stick to enemies to avoid visual glitches - It’s not possible anymore to impale Exotech Larva’s heart - You can now check Melee weapon stats through Inventory - Increased electricity conduction if both enemies are standing in water - While the enemy is in water, the heat is slowly reduced over time. If it’s burning, the fire duration is 20% shorter. - When Snorkeler enemy dives into the water, his heat is reduced to 0, and he will stop burning - Yellow bomb spawners in Forest and Caves will stop spawning bombs after they spawned a bomb 3 times Minor fixes: - Elite Bombats in Nightmare Caves now explode properly - Serious Bomb and Fire Bomb will now explode properly even if you activate them near a wall - Fixed strength of melee knockback - enemies are now pushed every hit instead of only when they die - When enemies are impaled by a Harpoongun projectile, their health bars will now move together with them - Enemies don’t glitch anymore when killed by Harpoongun projectile - Nightmare Caves doors should now look like they are open if they are opened Tormental - Update #7 - June 18, 2019 [v0.5]Jun 18, 2019 - Community AnnouncementsHi everyone, Update #7 is now live on Steam! As you can see below there are lots of changes in this update! We added melee weapons, fixed ammo system, added new serious weapons, redesigned levels, added loop modifiers, and many other things! After working on this update for so long we are excited to hear what you think. :) Let us know your feedback! v0.5 Melee: - Added unique Sledgehammer weapons for every character - You can switch between primary gun and Sledgehammer through weapon wheel or with button (Y) on gamepad or with button (F) on keyboard - Enemies killed with melee are now sent flying away from you which is useful against exploding enemies since they will move away before exploding - Melee weapons can deflect bombs (tip: you can activate them first before sending them into enemies) Redefined ammo system: - Two types of ammo: primary ammo for your main gun and serious ammo for serious weapons - Serious ammo pickup will refill pct of ammo of your currently equipped serious weapon - Ammo chests will refill pct of ammo of all your weapons (both primary and all serious weapons) - Each weapon has new “ammo gain” stat that determines how much ammo that weapon gains from collecting ammo pickup - If your primary ammo is less than 35%, primary ammo pickups will spawn 2x more often - If your primary ammo is higher than 65%, primary ammo pickups will spawn 2x less often - More balanced ammo drop count in later areas, ammo drop count raises with enemy count and enemy type (bigger enemies contribute more) - Chance to find additional ammo chests in rooms - HUD now shows amount of ammo gained https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/4a904f4dcc80578a85b1d2f74d35e40120f6dd96.gif Weapons: - Added unique models and icons for all serious weapons! - Added: Bomber L2, L3, Circlefire L2, L3, Rocket L2, L3, Flamethrower X, Homing Harpoonboomgun, Discs L2, L3, Doublemachinegun, Homing Missiles L3, Crossbow L2, L3, Shotgun Electric L2, L3, altogether bringing count of serious weapons to 51 - Added basic stats info for Serious weapons to Inventory and Mindmap (damage, reload time, burst count, homing power, and various other stats (more will be added in future)) - Improved weapon wheel visuals - Disabled that projectiles gain velocity of player - now it’s a bit easier to aim. Projectiles scale is also not affected anymore by inherited velocity. - Weapons will now reload even if they are not currently active weapon - After activating serious weapon, your primary gun will be disabled for a short time to avoid being able to activate two weapons at the same time. This doesn’t change much how you play, but it makes it all look a bit nicer. This is especially noticeable when using melee weapons because player was able to shoot and use melee at the same time which made it all look a bit messy - Added a setting for auto-aim when using gamepad (this is disabled by default, but can be enabled in Controls Settings; we would also appreciat...Tormental - Update #6 - April 26, 2019 [v0.17b]Apr 26, 2019 - Community AnnouncementsHi everyone, In this smaller update we are bringing some important fixes. We disabled the primary gun ammo for now, we were hoping we gonna manage to fix it today, but since we didn’t, we want that you can play the game normally during the weekend. We are still planning to try it out in the upcoming update, if we manage to make it really, really good! Thank you for giving us quick feedback! Till next update, we hope you will have fun playing this version! Features: - Primary gun has infinite ammo again - Game Over screen: it will now show you which loop you reached if your loop counter is higher than 1 (this means you need to go through Vault at least once) - Added special shadow when enemy is under water Major bugs fixes: - The game will not freeze anymore in shop if you bought too many perks and the pool is empty - Once the pool is empty, you will be able to buy perks from special pool that is infinite in size Minor improvements: - Increased amount of coins gained from enemies - More precise shooting with one handed weapons when using gamepad - Improve camera aim offset on gamepad to match the feel like when using mouse - Changed names of some enemies - Increased Bull boss arena size Minor fixes: - Fixed bugs when rolling through teleporter or tight spaces - Fixed locked doors bug, it is easier to interact with doors positioned close to each other - Fixed collision with enemies - In tutorial, heart pickups will bounce away from player if his health is full - Fixed empty tile in HUB - Fixed wrong calculation of possible coin count (the one that shows at the end of each room)