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Serious Sam Fusion 2017 beta

 
Featured Mod - Crystal ImpactJun 22, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/61df3028283c02fb5642d296740a7a38d706b884.jpg Hello everyone! It's been a while since the last “Featured Mod”, but I’m sure you’ve been handling the wait well thanks to the juicy Talos 2 reveal that you’ve got! Now it's time to get serious as in this episode we are featuring another great community campaign: “Crystal Impact!” Crystal Impact is a collaboration project of 17 different mappers from the Slavic Serious Sam Community Khreth! The rules are simple: each participant must continue the previous person’s map with their own level while having two to three weeks to do so. The story is the perfect warmup for the upcoming Indiana Jones movie! It follows Sam Stone himself, who finds a strange crystal that leads him on a long journey around the new power in the world, affecting different worlds and leading him to a new mysterious ally! 17 participants, 17 maps, and 10 unique worlds to explore! On top of all that, over 50 different custom enemies from the T&C co-op pack, more than 5 bosses, and a whole load of guns! So what are you waiting for, go ahead and start your Crystal Impact Journey! https://steamcommunity.com/sharedfiles/filedetails/?id=2940322581 BASEMENT CHATS WITH YASEN ⚪Hello Thanadrax and welcome back to the basement! Last time you were here you mentioned that you are running this collab project, well here we are a few months after its release, please tell us how challenging was it to organize a project of such scale and how happy are you with the end result. Hey, it's Mr. Cool himself! Let's get straight to the question. To be honest, it is not the first time for me to organize some big events, and I didn't have problems with gathering and coordinating people. The hardest part was the map pack itself. The first and the best part of the Khreth Mapping Challenge is the challenge term. No matter how skilled you are in modding - either a newbie or an experienced mapper, you have to make a level within quite a narrow timespan. It doesn't sound that hard on the first side - however, people forgot that they work on one map pack, together. Initially, there were 22 of us, others pretty much got scared of "group pressure" and abandoned us. It is understandable, since, once you realize that there are 17 more mappers waiting for your entry and it might not be that good at first, you begin to stress. It was my fault since I forgot to tell them about the polishing phase after everyone contributes to the project, and I will initially mention that in the next challenge. Another hard part for me in terms of organizing was managing a common project vision. Many participants tried to change the direction of the mod's idea and gameplay, turning it into something else - be it a quick low resources shooter or puzzle-driven map, I had to explain that we are making a simple, Croteam - like a map pack with some funny story. I still can't believe everyone agreed on it almost instantly and got to fix their mistakes a few days later. ...Featured Mod - 7Smoke Tennis ProjectApr 18, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/10aa024c0542516e3f49044a10a40cfa41e1c9c6.png It's time to play some Tennis, Serious Sam style! The 7Smoke Tennis project was the first collaboration project of this kind in the Serious Sam community where several mappers come together to create a unique Serious Sam experience. Each map has been made by a different mapper, picking up where the last map left off (passing it to each other just like a tennis ball!), thus creating great variety in map style and level pacing. There are a total of 6 Tennis Projects, all of them organized by none other than Noam 2000! The first 3 tennis projects were on a smaller scale, with Tennis 1 and 2 had six participants and Tennis 3 having four, with all rounds released in a span of 2 months between each other. Tennis 4 in 2016 is where things started expanding, with 14 mappers working on the project. The campaign now had a whole thoughtfully fleshed-out story, and more quality control was being done on the levels. The story takes place in an alternate timeline where Earth is destroyed by one of Mental's elite commanders: "Solgar", as Serious Sam chases him across the galaxy to exact his revenge. It was the first tennis project to feature a cast of voice actors, with one of them being John J Dick himself, playing the role of Serious Sam! After one year break from Tennis, in the Summer of 2017, Noam opened the registrations for the 7Smoke Tennis Project 2018! Due to 20 participants applying for it, Noam took the decision to split the project into 2 separate campaigns: the 7Smoke Tennis Project Blue and Project Red, with each one of them having 10 modders. The Tennis Blue campaign is more heavily focused on the battles and the custom range of heavy artillery with which the player can blast through the forty different enemy types including bosses! Traverse through desolated fortresses, frozen caverns, and advanced technological strongholds - to name a few. As you travel through these domains, searching for its hidden secrets, its inhabitants will come into play - a fully voice-acted cast of characters serve to weave a story about a forsaken realm burnt by a devious tyrant and his warriors, and the player character's journey to carry the legacy of those who have met with an unfortunate fate. And to make things even spicier, in this mod, your choices matter and lead to different endings. While not a prequel or sequel to its Blue sibling, Tennis Red has a larger focus on the story and an overarching narrative. The year is 2165, and thanks to ancient intervention, the reach, power, and influence of the human race across the galaxy have become much greater than anyone could have imagined. Red edition’s story takes place in three distinct locations in three different chapters: Parsart, a purple-clad planet unable to support human life, but is full of fantastical creatures. Zalgun, once overflooded with rainforests but is now a barren desert with the occasional abandoned stronghold. Finally, the ...Featured Mod - Jingle Bombs 2022Jan 24, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/3953061/58aa51f70f95d0b874f85453d4fb58a44d10cb1c.jpg Hello and welcome to the first Featured Mod episode for 2023! In today’s episode, we won't highlight a single map, but a whole package of them that we recommend you guys to check out. Today we are highlighting a contest organized by SeriousSite.ru called “Jingle Bombs 2022”. Jingle Bombs 2022 is a contest in which the contestants have to create a single-player or a cooperative map with a Christmas theme. The creation that captures the spirit of the Holiday the best and has the most effort put into it, gets the top prize. The top 3 ranked maps are: Winner - "Break the Loop" for Classic: TSE by “Cr1sTaL” 2nd Place - "Stolen Snow" for Serious Sam Fusion by “Riba4оk13” 3rd Place - "On the eve" for Classic: TSE by “TesLineX” Those maps deserve a featured mod article of their own, but as I've said today, we will focus on the contest as a whole, so I strongly recommend heading over to the SeriousSite.ru website and giving those maps and also the rest of the ones submitted for the contest a check. There are a total of 8 submissions: four maps for Classic: The Second Encounter, three maps for Serious Sam Fusion, and one map for Siberian Mayhem. Now you have plenty of variety and Serious Content to play in the upcoming snowy days! In today’s basement chat, we will talk with the contest’s organizer who’s also a member of TimeLock Studio: Ar2R-devil-PiNKy! This is just one of the competitions that he has organized. He has been doing mapping contests since 2010 on various themes such as: Speedrun, RetroWave, Escape, Horror, Puzzles, and many many more. You can check all those competitions and maps on the SeriousSite.ru website. Now let’s head to the basement and talk with Ar2R-devil-PiNKy about all this stuff! Link to the maps: https://www.serioussite.ru/forum/33-3959-1 BASEMENT CHATS WITH YASEN Hello everyone! It's an honor for me to welcome our first guest in the basement for 2023- Ar2R-devil-PiNKy! He is a co-founder of SeriousSite.ru and a member of TimeLock Studio. He has been organizing contests and activities for Serious Sam for way too many years now! ⚪Welcome Pinky, nice to have you here finally. I've known you for many years now as we have co-hosted some community activities back in the day. Please introduce yourself to those of the community members that don't know you. When did you become a community member and when was the first time you started getting involved in creating community activities? Hello Yasen, thank you for inviting me. My name is Arthur, I've been a fan of the series for more than 20 years, and have been modding for more than 17 years. I think probably every fan has come across at least one of my works, be it maps, mods, art, video content, etc. I became a member of the community back in 2009 when I was just connected to a good stable Internet. Loved playing Serious Sam 2 a lot, and during one of the co-op sessions I met two guys, they were ZIM and ALEX. ZIM i...Featured Mod - Winter WonderlandDec 22, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/65a3d162dee4fc22a2e711f9762ee4cec7667ec0.jpg Welcome to the Christmas episode of "Featured Mod" series! Today we will spotlight Spy's Cr3ed's Christmas themed campaign: "Winter Wonderland"! Winter Wonderland takes place in an alternate timeline where Serious Sam did not manage to find the Holy Grail so he had to continue his adventures through the snowy world of Winter Wonderland. The campaign has just been updated this Winter, getting many quality of life improvements such as visual updates, enhanced boss fights, and some of the most known bugs and requested changes We highly recommend this Christmas campaign and we advise you to enjoy it with some milk and cookies. You can also call your friends for some co-op mayhem! As always, don’t forget to read the interview with Spy's Cr3ed in which he shares his experience with the creation of the campaign and his struggles from being a beginner modder to a well established veteran now. Merry Christmas and Happy New Year! See you in 2023 with more "Featured Mod" articles! Link to the campaign: https://steamcommunity.com/sharedfiles/filedetails/?id=2811668527 BASEMENT CHATS WITH YASEN HO-HO-HO! Happy Holidays everyone! Today we are speaking with a fellow countryman from Bulgaria, so I didn't need to drag him to my basement from afar. Please greet Spy's Creed! ⚪Welcome to the basement Spy, please introduce yourself to those who don't know you. Since when are you a part of the Serious Sam community and when did you start modding for the game? Hola Yasen, a fellow bulgar! I'm the one whose name has always been misspelled. On a serious note, I'm mainly known as a modder and recently as an animator as well. I've dedicated a good time of my childhood to modding with trials and errors and overall this has been a very fun and challenging experience. What brought me to modding was a misclick back in the day. I've always been wondering what's the purpose of the other executable icons until I ended up opening the Editor and my curiosity increased even more! ⚪You have mostly specialized in making weapon animations and they are indeed very good. What encouraged you to create a whole campaign such as Winter Wonderland? What was the experience of working on such a big project? I've always wanted to make some kind of campaign. I love the creativity you can put into the visuals and the way you can create interesting gameplay with proper balance and gimmicks. The only problem is that this takes a lot of time and you really gotta know what makes a map look and play interesting. Working on Winter Wonderland was a very awesome experience. A lot of stuff was constantly changing. The first idea was to just make a short map that represents one of the Serious Sam Xbox cutscenes but extended into a level. Later this turned into a concept for an entire campaign. Due to the scale of the project, I've always had concerns if it's worth it, if I can even make it, and so on, which led to some delays in the re...Featured Mod - Blood SugarDec 7, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/6a6c3ae17cd57283bdb4896d80574570126a4373.jpg Hello in another Featured Mod episode! Today we are featuring Thanadrax's survival map "Blood Sugar". Make no mistake, as this is no ordinary survival map. It works as a rogue lite, exploration project. The players are free to explore, do quests and fight bosses in a pace of their desire. The progression goes through 11 tiers consisting of 4 quests each until the player conquers the whole island! There are 100 quests and 31 bosses you get to enjoy. It is possible to beat this survival map. The reason for it being a survival map and not a campaign one is, as mentioned before, to have a rogue lite feeling to it and the players to value their lifes. Make sure to check the level and the rest of Thana's survival map collections. Also do not forget to read the Basement Chat with Yasen, its a pretty good one! Link to mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2342502363 BASEMENT CHATS WITH YASEN Hello everyone and welcome to the new “Featured Mod” episode! Today in my basement I've dragged a modder with a huge backlog of workshop items. She has made many map campaigns, game modes, and player models, but today we’re focusing on her survival game modes, and she has tons of good ones! Welcome, Thanadrax! ⚪Hello Thana, please tell us the beginning of the journey that led you to have numerous Serious Sam mods. What inspired you to start modding for our games? Hello! Get ready for a long story, which I'll gladly tell. Since childhood, I wanted to create something like my own world in one form or another. Due to age, I had very low skills in modding. I started from making maps for Warcraft 3 and eventually got to Serious Sam. I always wanted to make a map for Serious Sam, but I thought that it's very complicated and I wouldn't be able to even process how this editor works. Also in the past, there was no proper mapping guide. In 2012, I found out that the Serious Sam series has communities and my very first community was 7smoke. And hey, it was you who found me! I still have no idea how. I’ve met many awesome people out there and eventually, I started making my first map since I had seen everyone around doing it. I was around 13 years old. Surely I used to have quite explosive behaviour leading to some... incidents, but I'm still very grateful to such people like Noam who led me through the road of map making to what I have now and see me grow as a person. 7smoke Tennis was one of the best ways to start modding, since you felt yourself being a part of something bigger- and it was absolutely fun. Many things happened in my life around nine years after these days, and I can safely say that my main inspiration for the source of modding for Serious Sam is the game itself and its community. It's just what I will always cling to. ⚪I guess I have an eye for people if It was me who found you! I could sense you were once a Warcraft 3 modder. That game was also one of the first comm...SERIOUS SAM COLLECTION goes physical for Nintendo Switch!Oct 11, 2022 - Community AnnouncementsSpecial Reserve Games has teamed up with Devolver Digital and Croteam to create outstanding physicals! This is a PREORDER for a physical product. Estimated shipping date is NOVEMBER 2022. At the heart of our SERIOUS SAM COLLECTION is SRG's signature RESERVE EDITION for the game, which is LIMITED TO 3,000 COPIES and features: SWITCH CARTRIDGE Includes critical updates, patches, and DLC at the time of manufacture INCLUDES MULTIPLE GAMES Serious Sam HD: The First Encounter Serious Sam HD: The Second Encounter Serious Sam 3: BFE includes The Legend of the Beast expansion includes Jewel of the Nile expansion SEQUENTIALLY NUMBERED GAME PACKAGING REVERSIBLE JACKET ARTWORK SHIPS IN A SPECIAL RESERVE BOX Makes a great shelf display and protects your game SPECIAL RESERVE ART CARD Exclusive Reserve-only art card Metallic paper (4" x 6") with foil treatment 24-PAGE INSTRUCTION BOOKLET Inside the shrink-wrapped game packaging SERIOUS SAM COLLECTION is also available in an SRG SINGLE, and a SPECIAL RESERVE ART PRINT for the game is available as well. PREORDER NOW! Only 3,000 copies of the SERIOUS SAM COLLECTION physical Reserve are available, while supplies last.Featured Mod - Operation FrostBiteJul 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/250bd3847c6a8ac2000d93ba64cc19d5599c1f72.png Hello everyone! It’s been a while since the last featured mod article, but I’m sure Serious Sam Siberian Mayhem has been keeping you occupied with some serious action. Let's escape the heatwaves and take ourselves to the cold mountains in ArtemPredator’s Serious Sam Fusion campaign- “Operation Frostbite" The campaign's storyline is easy to follow- you are in Siberia looking for commander Borok, one of Mental's most dangerous commanders. All you have to do is find him and kill him, as simple as that. The gameplay however spices things up a little bit more as the map pack includes a handful of exclusive new custom weapons such as the "Blaster" rifle and some new toys for you to play with, like a battle mech! Have I mentioned that this campaign is for Serious Sam Fusion? This mod is definitely worth checking out, give it a shot by subscribing here: https://steamcommunity.com/sharedfiles/filedetails/?id=2590872471 And now for something completely different BASEMENT CHATS WITH YASEN Hey everyone and welcome to another Basement Chat episode. Today I'm welcoming a guest who comes all the way from Siberia and that guest is ArtemPredator! ⚪Hey Artem, nice to have you here. Please introduce yourself to the community- when did you join the Serious Sam community and when was the first time you decided to give Serious Sam modding a shot? Hello there. I'm SilverPredator (or Artem, or Chrysalis). I joined Serious Sam's community many years ago (somewhere between 2011-2012). I was playing Serious Sam a lot at that time, all games I had. I really like many maps and mods made by the community and always dreamed about making something by myself. I tried to learn the Serious Sam Editor by myself, but it seems I was too... young for it? Or just didn't understand some parts of it. Luckily, my very good friend Thanadrax helped me to make my first level in Fusion, which looks at least OK (my first survival map). It wasn't my first work at all, but it was my first work that looked really nice. And then... it all started = ) ⚪Operation Frostbite is pretty lengthy and big in content, when did you start working on the campaign and how long did it take you to finish it? Well, with enemies and weapons I worked by myself (except Mossberg shotgun, which was animated by my friend Bazar- author of SS4 weapon pack for Fusion). A huge support I got in development is scripts. Thanks a lot to my friend YANexus who taught me how to write scripts and how they can be used. It's pretty difficult to work, but actually very interesting. And of course I got a lot of feedback from the community on my WIPs in the Croteam Discord server and SeriousSite Discord Server. I took resources for models from sites with downloadable free models. Unfortunately, I don't know how to make models... not like shish.... And I also should say about Mr.Ogurchick who also helped me with making some secrets for my mod. I am also very gratefu...Serious Sam Kamikaze Attack Lands on Steam With a BangJul 27, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/31d1b0a92577cf0c67ba4ff0f0a579b62348b61e.png Hi Everyone, I have explosive Serious Sam news to share with you. Serious Sam: Kamikaze Attack! has launched on Steam! The game was first released 10 years ago on mobile as a part of the Serious Sam indie series, but over time the game slowly disappeared from the stores. As the game’s developer it was painful to see it fade away. Fans have been sending in requests to keep the game alive and it was haunting me that I couldn’t revive the game until now. I’ll finally be able to rest peacefully knowing the hordes of headless kamikazes are back at their jobs of chasing down Serious Sam. https://store.steampowered.com/app/1623420/Serious_Sam_Kamikaze_Attack/ It’s an honor to bring Serious Sam: Kamikaze Attack! to Steam for you to play. If you have any questions or want to chat about the game please feel free to post in the game’s community group or join Croteam’s Discord server. Thanks for playing! Brad Johnson Be-Rad Entertainment Featured Mod: Seriously Retro - Karnak 1996Mar 19, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/24a0f0f099243590ce67deca18644ba9ea0e2d20.png Hi everyone! It’s been a while since we last featured a mod on these here pages, but times are tough. The pandemic, a new game release (check out Serious Sam 4 if you haven’t already, my guy), and a bunch of earthquakes all had an impact on what's happening in and around Croteam. However, we haven’t forgotten about our great modding community or the players who enjoy them. It just so happens that another cool mod has landed on the Serious Sam Fusion Workshop today, and what makes that one special is that I’m a playable character. All jokes aside, Seriously Retro: Karnak 1996 is an absolutely amazing total conversion mod which takes you back in time. Sam is super low-poly again, and he’s revisiting his old friends in the Karnak Temple. As the authors say, the mod brings a bunch of changes to the original, which include reworked battles, secrets, and traps, as well as environments. The mod is even ready for VR! Check out this cool Seriously Retro - Karnak 1996 trailer below, then grab your mice or put on your VR headsets, and get shootin’. For more info on the mod, please visit Seriously Retro - Karnak 1996 on Steam Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2429128518 With that being said, we’d like to take this chance to introduce to you a brand new section we like to call Basement chats with Yasen. Yasen has been locked up under the Croteam HQ and luring in prey for weeks. The first ones to fall for his traps are the authors of today’s featured mod. Nitronik, Movento, and ToxicSwarm spoke about the motivation behind the mod and gave us a little insight into how it came to be. Read more below. https://store.steampowered.com/news/app/564310/view/3044969559720189843 Are you making Serious Sam or The Talos Principle mods yourself? Reach out to our community team directly via Discord, or holler at us via Twitter - @croteam, @serioussamiam, @danny_hr, and @yasenstavrev. Much love from Croteam! DannyBASEMENT CHAT WITH YASEN - Seriously Retro - Karnak 1996Mar 19, 2021 - Community AnnouncementsThe following interview has been conducted in Croteam's basement. It is related to the brand new Serious Sam Fusion mod Seriously Retro - Karnak 1996. https://steamcommunity.com/sharedfiles/filedetails/?id=2429128518 - Hi guys! Nice to have you here. As an old tradition, I always ask my guests to share their origin story on how and when they joined the Serious Sam community and what made them want to mod for Serious Sam. So please, share it with us. Nitronik: Hello! Cut to way too many years back, the Serious Sam 2 demo catches my eye as a wee little lad. It was love at first sight, and I only went deeper down the rabbit hole after getting my hands on The Second Encounter shortly after. I have been following Serious Sam Fusion for a while and seeing a modding hub of sorts, plus all the work done by the community, definitely piqued my interest. Now, here I am 1000 hours later... Movento: I had always known about Serious Sam but didn't get into it until TSE HD released. I actually won a copy of that one when a site was doing a contest by painting the Serious Bomb logo on my hand. I remember the humor, the secrets, the colorful world, and enemies to be a really nice change of pace from the more realistic shooters that were around at the time. I’ve been following the development of the series ever since. While I messed around a bit when the TSE editor launched, I didn't release a mod for Serious Sam until BFE launched. Toxicswarm: Hey! I was a little late to the party when it comes to the Serious Sam franchise, but the frenzied gunplay immediately dragged me on board. Since 2015, I got my hands on The Second Encounter and BFE, sharing a lot of good moments and many laughs with my mates. I had a blast with Sam! Going back to a few months ago, Nitronik approached me with the idea to create a retro-mod for Serious Sam and I was totally down for it. - So Nitronik was the guy with the initiative I sense? Nitronik Share with us how did you guys all meet and how did you decide to start working on the "Seriously Retro'' mod. What is the inspiration behind it? Nitronik: Yep, I guess you could call me the head honcho. Toxicswarm and I go a long way back, and recently we have found another shared interest in 3D Art and Game Development in general. I was hoping he'd be interested, and it turns out I was in luck. Movento and I got in touch around the time I was working on my first Fusion mod (BFE Devolved). I was impressed with his skill and I found our personalities matched pretty well. As for how Seriously Retro came to be, I remember Movento posting some mock-ups of retro-styled BFE monsters, to which I began wondering - how feasible would it be to take a vertical slice of Sam and devolve it even further? Our main inspiration was the "boomer shooters" of yesteryear - an honorable mention being Quake and its limits such as lack of texture filtering, needing to have as few triangles as possible per model, etc. The recent renaissance of retro shooters also played...Serious Sam 4 is launching August 2020, pre-orders are open nowMay 22, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/28191059/4fd7a297575a9a7911c0c142a2bdb1c13cc61a06.png Hey everyone! I'm pretty sure many of you have already seen what's up by today, but here's a breakdown. Serious Sam 4 is launching this August, and pre-orders are open now. You can get your hands on a Standard and Digital Deluxe editions with cool bonuses. The store page has a ton of new info and some new screenshots, so check it out! https://store.steampowered.com/app/257420/Serious_Sam_4 We have released a cinematic trailer, as well as a few behind the scenes videos that show some actual gameplay. Both are listed below. Love you all! Byeeee.Serious Sam HD: The Second Encounter is 10 years oldApr 28, 2020 - Community Announcementshttps://i.imgur.com/otitpVS.gif Hey Everyone! It's been a while. Serious Sam HD: The Second Encounter is 10 years old today. Time sure does fly super fast when you're having fun. To celebrate this huge anniversary we're planning a TSE themed multiplayer event this Saturday night, so spit-shine your weapons, sharpen your skills and get ready for mayhem. Be sure to join our Discord channel at discord.gg/Croteam and get to know the community before we start this Serious Saturday in style. Don't forget to follow our developer page on Steam for any and all future events, news, and announcements: https://store.steampowered.com/developer/croteam Details to follow! Cheers! DannyHappy Holidays from Croteam!Dec 24, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/e9b890df2bd5aa55977bcfd2e902114cdfa54ad4.jpg All of us at Croteam wish you have a great Winter break. Happy Holidays and have a great New Year. 2020 is about to get Serious! https://www.youtube.com/watch?v=Yvz1-pWeq7IFeatured Mod – Serious Sam Fusion - Plastic Patrol 2: ReplasteredAug 13, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/65025a5a0594884f0f74ee986c01024272efe9c8.jpg Hey everyone! By now, we really hope you played through Red Day: Episode One, an amazing mod that was the star of our first Mod Feature back in May. We also believe it’s about time for another one. We’ve played some of them recently and decided that summertime is perfect to play through Plastic Patrol 2: Replastered. This custom campaign mode tells the story about the Green Army and a fight to save their home. Some of the highlights of this really cool mod include six unique maps that you can play through solo or with friends, along with appropriate weapon mods, enemies and everything you’d expect from such a mod. There’s even a decent plane mission, something we’d never expect from a Serious Sam mod. The mod was made by the powerful Pan, with help by Mauritsio, UrbanDeHuman, and Soulmyr, so we’re sending massive props their way. https://steamcommunity.com/sharedfiles/filedetails/?id=1497358886 NOTE: To play the mod you'll need to own SSHD: The First Encounter, SSHD: The Second Encounter and SS3: BFE. Are you making Serious Sam or The Talos Principle mods yourself? Let us know, we'd love to check them out. For all things Serious Sam hit Mr. Stone up on Twitter and Facebook. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.Featured Mod of the Month – Red Day: Episode OneMay 21, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/7ef6d49e0f65afcd24d0faba34a7ca8a4571ed67.jpg Hey everyone! Check out this epic Serious Sam Fusion mod – Red Day: Episode One. It's a custom campaign mod telling a story about Sam's war against the Mental forces in Russia. The highlight of this Serious Sam Fusion mod is a three-part, 50-minute long campaign set in a typical Russian provincial city Muhogradsk. The Red Day campaing is full of chaos and crazy arena-style action spaning over three custom levels, with cutscenes and everything you'd expect from a full-blown campaign. Oh, and there's a brand new soundtrack, as well so make sure you check it out on Steam and let us know what you think. Massive thanks to the powerful Dead_Kadath for making this mod happen. https://steamcommunity.com/sharedfiles/filedetails/?id=1511106169 https://www.youtube.com/watch?v=TJ6DMrbd5wk NOTE: To play the mod you'll need to own SSHD: The First Encounter, SSHD: The Second Encounter, Legend of the Beast, SS3: BFE and SS3: BFE Jewel of the Nile. Our community has always been big on modifying Serious Sam and The Talos Principle to their liking, so we thought it's long overdue giving them mad props for all the creative work they do. This is why we have decided to periodically feature some of those mods on our channels and get more people in on the action. Are you making Serious Sam or The Talos Principle mods yourself? Let us know, we'd love to check them out. For all things Serious Sam hit Mr. Stone up on Twitter and Facebook. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.Serious Sam Fusion update 433900 is live!May 14, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/eb2e9caea03bb68d6e5685a4e0992bbfdd827a79.jpg Hey everyone! It's that time of the year again, the time of Fusion updates. This time, we're bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago. Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It's THE way to play all supported Serious Sam games. The changelog is below: fixed an issue where the player would stop moving after using the weapon wheel added various missing translations fixed some navigation issues in Karnak (TFE) fixed an issue where the menu palette would not change in some cases after leaving multiplayer games fixed an issue with the weapon wheel becoming unusable after finishing a level fixed an issue with the text overlapping on certain screens VR FPS counters will no longer be shown in non-VR games fixed an issue with client aiming being off in 3rd person in multiplayer newer Nvidia Quadro GPU's should no longer be marked as not compatible by mistake rebaked visibility on all SSHD and Sam 3 levels fixed an issue where the serious bomb would not disappear from the inventory upon finishing the level fixed an issue where killing certain enemies would cause crashes in rare instances the game no longer has issues starting-up on lower end dual-core CPU systems the weapon wheel should now work when using custom button layouts on a gamepad various other tweaks and performance/stability fixes As ever, in case you are having issues with this update, you can roll back to the previous one: locate the game in the Steam's "Library" panel right click and invoke "Properties" select the "Betas" tab choose "previousversion" Note – After downloading this patch, it is most likely that many custom maps will crash when played. The authors of these maps can fix this by rebaking the visibility on their maps and updating their workshop items. We apologize for the inconvenience. Player Feedback We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use the General section of this message board. Should you encounter any issues or bugs, please report them on the Tech & Support subforum, along with your game log (located in the game installation folder) and a detailed description of the issue. Stay Serious! Danny, on behalf of Croteam.Whoah! Serious Sam is 18 years oldMar 21, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/2cd3cc0ede390b7a42ac854bf289f593a9ba1dfe.jpg Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then. We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today. Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so. Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4. Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts! https://i.imgur.com/wnXcBZN.gif BOOM GOES THE ALIEN!Serious Sam Fusion update 408305 is live nowDec 6, 2018 - Community AnnouncementsHey guys. We have another update for you. This one is not that big in size, but fixes some of the issues that were missed in the latest patch. We have also realized that some of you have been experienced a performance drop after the last patch. This was due to the new system we use for shadows and the higher shadow resolution. This was readjusted so you should see a performance boost on higher settings now. Unfortunately, we also noticed many OS-X players weren't able to start the game after the last update. The workaround for this was getting back to the "previousversion" branch. This is now fixed, so you can go ahead and update the game to the latest version. Changelog: fixed an issue where the final boss in TSE would not be visible after death fixed an issue where the game would crash on some systems after entering the GFX options menu on Linux fixed an issue with the game not being able to start up on some OS-X systems fixed an issue with credits not displaying properly the weapon effects should now be rendered properly in first person and third person views improved voice quality when chatting in game lobby logos in the intro cut scene will no longer break down on lowest performance settings decreased bloom intensity on the game intro the weapon selection wheel should now be fully functional with a mouse and keyboard, and not only when using a gamepad menu music no longer plays during the intro cut-scene for Serious Sam 3: BFE the Xbox gamepad icons should now be displayed properly across the board various performance and stability improvements Serious Sam Fusion update 404079 is live!Nov 16, 2018 - Community AnnouncementsAdmit it. You thought this day wouldn't happen, right? But alas, a brand new Fusion update is upon us. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28191059/eb11d6dfabd8e50da95a9d0c919dfefcc8ed388f.gif To be honest, it's been way too long since we've last updated the game so we thought we'd let you know why that is. Some of you might know already, but for those who don't, Fusion is a central hub that connects all the main Serious Sam games in one and allows regular and VR players to jump in to the game together. Fusion also brings many improvements to previous games including a brand new engine - the same one Serious Sam 4 will be based on. This development path brings with it various potential hickups, many of which we have experienced during the preparation of this patch. However, we are finally at a point where Fusion can be branched out as a stand-alone project, so SS4 development will no longer make its code unstable. Unfortunately due to this, the patch will re-download and re-install your game from scratch. With all games available, this makes the download around 12 GB. The good news is - you can expect more frequent patches from now on. Happy days! Please find the purged changelist below. General Changes: - Fusion now has its own menu and gametitle as default, the game no longer launches with the SS3 menu settings. As such, the SS3 intro now plays when the first level of SS3 is started. - Added new default gamepad layout (classic one is still available as option). - Added a new weapon wheel that slows down time when used to select weapons. - Added a new Bloom system. - Menu now properly scales on 4K resolutions. - Many other smaller changes. Fixes: - Fixed hitscan tracer bug. - Fixed tilted projectiles bug. - In Versus, the player should be damageable while crouching now. - Fixed bug where weapon effects would be rendered on both split screens when first player fires gun in first person view. - Lots and lots of other smaller fixes. Editor: - Much larger Navigation meshes are supported now for more complex levels. - Added support for textures up to 8K resolution. - New system for damage multipliers on hulls. Hulls are added through "DamageMultiplierHulls" mechanism. Hulls with damage descriptions are embedded into puppet body params. Damage hull can define damage multiplier and damage type. Notes for Content Creators: - Changed how lightmap sizes are generally set up: Now every model should have its lightmap sizes defined in their mesh settings, instead of individually in Shader Modifiers (but shader modifiers are still needed to apply the lightmap). Some custom maps might need to have their GIs rebaked and some custom models' lightmaps adjusted due to this. - Changed Nominal Velocity for Moving Animations: They are no longer set up in Moving Animation schemes, but in the animations directly in the Animation editor. If you have custom animations, you will likely get error messages related to this. - Editor now puts ou...I Hate Running Backwards is the Serious Sam crossover you've been waiting for!May 22, 2018 - Community Announcementshttps://media.giphy.com/media/26DN0Verv7y9yCZ0Y/giphy.gif They call Infinity War the most ambitious crossover in history, but wait until they see I Hate Running Backwards, a game where Serious Sam is joined by other action heroes in the craziest shoot-em-up to date! I Hate Running Backwards brings you heroes from Shadow Warrior, Hotline Miami, Enter the Gungeon and other fan-favorite games. Play it now on Windows and Linux! https://store.steampowered.com/app/575820/I_Hate_Running_Backwards/