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Serious Sam 2

 
Serious Sam gets a fully path-traced RT upgrade - and it's beautifulSep 9, 2021 - EurogamerWe've been down this route before with Quake 2, of course. Taking an ancient, relatively simple 3D game and upgrading it into a fully path-traced graphical experience can be revelatory - and that's exactly what we see with this recently released, highly modified version of Serious Sam: The First Encounter. Yes, that's TFE, not Serious Sam HD - so it's a mod of the original game, largely bound by the limitations of the 2001 release. However, as you'll see from the video and head-to-head screenshots on this page, the results of a transition to a fully path-traced experience are impressive. To get the game working with RT, author Sultim Tsyrendashiev delivers extensive modifications - not just in terms of the renderer (which is running via the Vulkan API) but also in terms of its core art assets too. For path tracing to work and for light to propagate around a scene, textures need updating with elements like normal maps and material values - so the author of the path tracer has gone in and tweaked all the game's textures to have these characteristics. This involves a good understanding of art as well as coding because fundamentally, we want the materials to look realistic but at the same time to evoke the aesthetic of the original game. In the process, not only are materials compatible with the path-traced renderer, they are also of a much higher resolution too. In terms of how the global illumination solution works and the ways that light and materials interact, this really is best left to the video embedded below, but the bottom line is that the GI works not just on the light bounces from the primary light source - the sun - but also from man-made light sources too, like torches and fire pits. With interiors, the challenge faced by the developer here is pronounced: the original game essentially placed what are called 'unmotivated' light sources around the levels - fake lights, essentially, to provide some level of illumination. The path-traced version of the game eliminates these unmotivated lights as presumably, they looked rather odd when path-traced. Instead, all these sections only have light coming from things like torches or fire-pits. Read more Serious Sam 2 Update 2.091 is LiveApr 27, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/3952782/b198f0a63ff66ecf891b9ac370b8b1351053d638.png Hey, yo! Bet you thought we’d just drop the previous update and then forget about it. Well, the joke’s on you, because we have another one coming. What started as a hotfix, ended up as a full-blown patch with some much-needed fixes introduced with the huge update from a month ago, along with some cool tweaks and fixes based on community feedback. The powerful Nate has been working around the clock with our testing team to wrap this bad boy up, and while we are happy with it, we’ll be looking out for any and all additional feedback. For the full changelog, please read below. Much love from Croteam! Danny Serious Sam 2 Update 2.091 Changelog What’s new: We have added the "Toggle sprint" keybind. Sam can’t get out of breath anyway, so we may as well make him sprint all the time. We’ve got freshly recreated serious bomb weapon and ammo icons. Feast your eyes. Fixes: The profile options will now initialize and save correctly. You know that feeling when you’re dual-wielding cannons and shoot yourself in the face? Well, it’s not going to happen anymore. Fixed issue with “InSamnity! 2” stopping levels from loading. Fixed an issue that allowed the player to pull out weapons while driving. Fixed improper order of outro movies to the statistics menu. Fixed an issue where the serious bomb ammo would carry over even when you lose your weapons.- Recreated fonts to fix missing characters (All translations should work fine now). Fixed various soft-lock issues. We won’t list them here because we are ashamed of their existence. Fixed helicopters colliding in Greendale Moved Rocket launchers further apart in the first-person view to stop them from colliding when dual wielding. Fixed missing materials and other issues on new DM maps. Fixed an issue where the Albino would not spawn after you activate the Ursul Gardens chicken secret Made the gear on the side of the minigun spin. Super important! Other changes: Brought back the original display for the minigun. Updated bullet feeding mechanism. Brought back original Klodovik mesh. Brought back original Serious Bomb mesh. Brought back the "Use auto jump" profile option. Created a new version of the lock texture. Raised tool throwing Simba's target marker locations to fix items sometimes getting stuck on the model they stand on. Reduced bullet damage from 9 to 8 for the Uzi. Removed darkening overlay from the loading menu. Reduced spacing of characters in the conversation text. Moved Netricsa icon up so it's not as close to the Armor text. Recreated beam gun animations to improve the bring up/put down animations. Serious Sam 2 surprises fans with substantial new update, 15 years after original releaseMar 23, 2021 - EurogamerSerious Sam, Croteam's massively over-the-top first-person shooter series, is 20 years old this week, and the developer has surprised fans by launching a substantial free update for Serious Sam 2 on PC as part of its birthday celebrations. It's been 15 years since Serious Sam 2's debut, and today's update aims to improve on that original experience by introducing a range of new features and enhancements. There's a new weapon in the form of the BeamGun (modelled on the Ghost Buster from the original Serious Sam design document), for instance, alongside 12 previously unreleased multiplayer maps, including Yodeller, Hole, Stadium, and Desert Temple. Read more Wait, what?! Serious Sam 2 Update 2.090 is Live!Mar 23, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/3952782/90e5ebcc6076993902287c51b10d5a0e7856ac4a.jpg Bet you didn’t see this one coming! But here it is anyway. It’s been five billion years since the last proper update for Serious Sam 2. In the meantime, we have released a bunch of games, but Serious Sam 2 was always creeping in the darkest corners of our minds. So much so that when the ol’ Nate, aka Nathan Brown, aka DwK, mentioned how he’d love to give Serious Sam 2 another chance, we jumped right onto the hype train. Nathan did some amazing work in the past couple of months and made sure we deliver the ultimate Serious Sam 2 update, changing the game forever. For the better, of course. With additions like dual-wielding, enemy multiplier, new weapons, and 12 brand new multiplayer maps, Serious Sam 2 gets a new life today. All hail Nathan! Serious Sam 2 Update 2.090 is quite substantial, so make sure to check out the full changelog at the very bottom of this post. Before you do that, why not get to know Nate a bit more in the latest edition of Basement Chats With Yasen, and find out what exactly inspired him to make this update, how he got in contact with Serious Sam 2, to begin with, and what led him to become a full-time Croteam member. As always, we'll be looking out for your feedback and acting on it. Feel free to report any issues in the tech-support subforum, and we're always open to suggestions via forums. We'll love you even more if you join our official Discord server. Got a fun mod to share? Maybe some fan-art or a crazy Serious Sam video you made? We'd love to take a look and share it for everyone else to see. Reach out to our community team directly via Discord, or holler at us via Twitter - @croteam, @serioussamiam, @danny_hr, and @yasenstavrev. Oh, almost forgot. The Serious Sam 2 soundtrack has been remastered! Soon, you will be able to find it on Steam, and all relevant streaming platforms. Drumjan is a god. Much love from Croteam! Danny ___ BASEMENT CHATS WITH YASEN - NATHAN DwK BROWN ⚪ Hello Nathan, or should I say: Hello “DwK”, the guy with the Simba Avatar from the old Serious Sam forums! Now that I have mentioned your old nickname “DwK” and the forums, we have to start by asking you- back when the gaming forums were the place for everyone to hang out, when and why did you join the Serious Sam community? Also, what inspired you to start modding for Serious Sam? Back in the spring of 2002, I was doing research online to determine what new video card I was going to buy. During that research, I ran across a review for the GeForce4 Ti4400 cards. In the review, they used a game for benchmarking I'd never heard of before, Serious Sam 2. I got curious, researched the game, and found out they had free demos for Serious Sam TFE and Serious Sam TSE. I downloaded them and played them, and that was pretty much all she wrote. I had to have those games. After playing with a buddy via LAN for a few weeks, and since I had his computer at my house, I started hosting games...Serious Sam 2 is 15 years old. Share with us some of your favorite stories.Oct 11, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/3952782/e35d07c0ad5e03f3fd00b1013df4e0ba65b9830b.png Hey guys. Serious Sam 2 is 15 years old today, and because it's likely the most bizarre game we ever made, we thought it would be great hearing about some of the most interesting SS2 related stories directly from those who have been enjoying it ever since. Share them below, and the ones that make us laugh or cry get a free Serious Sam 4 code for Steam. We're all ear... erm... eyes. I guess.Happy Holidays from Croteam!Dec 24, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/e9b890df2bd5aa55977bcfd2e902114cdfa54ad4.jpg All of us at Croteam wish you have a great Winter break. Happy Holidays and have a great New Year. 2020 is about to get Serious! https://www.youtube.com/watch?v=Yvz1-pWeq7IWhoah! Serious Sam is 18 years oldMar 21, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/2cd3cc0ede390b7a42ac854bf289f593a9ba1dfe.jpg Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then. We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today. Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so. Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4. Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts! https://i.imgur.com/wnXcBZN.gif BOOM GOES THE ALIEN!New Serious Sam 2 Steam update 269486Aug 31, 2016 - Community AnnouncementsNew Serious Sam 2 Steam update 269486 General Fixes/Improvements Fixed issue with server port not getting set for dedicated servers. Fixed texture stretching for the Auto aim HUD element. Serious Sam 2 Fixes/Improvements Fixed the possibility of the game getting stuck when a player tries to pick an item they don't need and they have the "Only pick items when needed" option enabled. InSamnity! 2 Mod Fixes/Improvements Fixed a possible crash scenario when posing a posable model. New Serious Sam 2 Steam update 269486Aug 31, 2016 - Community AnnouncementsNew Serious Sam 2 Steam update 269486 General Fixes/Improvements Fixed issue with server port not getting set for dedicated servers. Fixed texture stretching for the Auto aim HUD element. Serious Sam 2 Fixes/Improvements Fixed the possibility of the game getting stuck when a player tries to pick an item they don't need and they have the "Only pick items when needed" option enabled. InSamnity! 2 Mod Fixes/Improvements Fixed a possible crash scenario when posing a posable model. Beta update 252822 promoted to mainJan 22, 2016 - Community AnnouncementsNew Serious Sam 2 Steam update 252822 The beta update 252822 has been promoted from public beta to main. General Fixes/Improvements Removed the ability to start a vote while another vote is in progress. Fixed voting for next map in Coop not working. Fixed original demos crashing when played. Removed "Local Network" option. All multiplayer games are now "Internet" only. If you want to play a "Local Network"/LAN game, just start and join as you would any other server. If you are playing inside the local network, packets will be routed locally. The experience should be the same as it was before Steam was implemented. Fixed an issue with profiles for different mods interfering with each other and damaging them. Fixed difficulty and friendly fire info not being set properly for dedicated servers in the server list. The Mental Institution model can no longer be used as a player model. Serious Sam 2 Fixes/Improvements Added "Respawn in Place" option for cooperative games. Made it so a yes vote is automatically entered when votes are called by a player. InSamnity! 2 Mod Fixes/Improvements Fixed issue with difficulty not being set properly when single player menu is created. Fixed vertical weapons list not handling the 'No weapons" weapon properly. Fixed single player in game menu buttons being too low for all the options. Fixed Bone Yard level not ending. Beta update 252822 promoted to mainJan 22, 2016 - Community AnnouncementsNew Serious Sam 2 Steam update 252822 The beta update 252822 has been promoted from public beta to main. General Fixes/Improvements Removed the ability to start a vote while another vote is in progress. Fixed voting for next map in Coop not working. Fixed original demos crashing when played. Removed "Local Network" option. All multiplayer games are now "Internet" only. If you want to play a "Local Network"/LAN game, just start and join as you would any other server. If you are playing inside the local network, packets will be routed locally. The experience should be the same as it was before Steam was implemented. Fixed an issue with profiles for different mods interfering with each other and damaging them. Fixed difficulty and friendly fire info not being set properly for dedicated servers in the server list. The Mental Institution model can no longer be used as a player model. Serious Sam 2 Fixes/Improvements Added "Respawn in Place" option for cooperative games. Made it so a yes vote is automatically entered when votes are called by a player. InSamnity! 2 Mod Fixes/Improvements Fixed issue with difficulty not being set properly when single player menu is created. Fixed vertical weapons list not handling the 'No weapons" weapon properly. Fixed single player in game menu buttons being too low for all the options. Fixed Bone Yard level not ending. Croteam games available at discounted prices – check it out!Aug 13, 2015 - Community AnnouncementsFor all you Sam fans out there we have some great news: as a part of Devolver Digital Weekend Sale (August 13-17th) ALL Croteam's games are on sale NOW! This is the time to complete your Serious Sam collection and a chance to try something different and challenge your mind even more with critically acclaimed puzzler The Talos Principle and it's DLC, Road to Gehenna. Here's what we offer for you: Serious Sam Series 90% off Talos Principle 66% off Talos Principle DLCs 66% off Road to Gehenna 25% off Share this great news with your friends and go buy yourself some great games. You deserved it! http://store.steampowered.com/search/?snr=1_5_9__12&term=croteam http://www.croteam.com/wp-content/uploads/2015/08/DevolverSale-1024x576.jpgCroteam games available at discounted prices – check it out!Aug 13, 2015 - Community AnnouncementsFor all you Sam fans out there we have some great news: as a part of Devolver Digital Weekend Sale (August 13-17th) ALL Croteam's games are on sale NOW! This is the time to complete your Serious Sam collection and a chance to try something different and challenge your mind even more with critically acclaimed puzzler The Talos Principle and it's DLC, Road to Gehenna. Here's what we offer for you: Serious Sam Series 90% off Talos Principle 66% off Talos Principle DLCs 66% off Road to Gehenna 25% off Share this great news with your friends and go buy yourself some great games. You deserved it! http://store.steampowered.com/search/?snr=1_5_9__12&term=croteam http://www.croteam.com/wp-content/uploads/2015/08/DevolverSale-1024x576.jpgBeta update 244697 promoted to mainJul 31, 2015 - Community AnnouncementsThe beta update 244697 has been promoted from public beta to main. General Fixes/Improvements Wait for VSync is now handled only by the D3D device. Added "Change active mod" file menu item and dialog for Serious Editor 2. Added mod and version support to online match menus. Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios. InSamnity! 2 Mod Fixes/Improvements Made mod and author text light gray instead of white for select mod scroll list items. Fixed 1st person placements and FOV on weapons. Fixed Dunes and Metropolis levels being locked by default in custom level menu. Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable. Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable. Added NPC subtitles and voice options. Fixed Kamikaze run animation speed being a little fast. Re-enabled item pickup element and created new text effect for it. Fixed auto aim not working due to double initialization of base weapon var. Fixed points not working properly in Single player. Ammo items are no longer spawned on enemy death when using infinite ammo in single player. Fixed item pickups not showing in the HUD. Fixed issue with scrolling, up and down, in advanced profile options menu. Removed "Check for updates" option in menus. Fixed multiple column scroll lists not working properly with a controller. Beta update 244697 promoted to mainJul 31, 2015 - Community AnnouncementsThe beta update 244697 has been promoted from public beta to main. General Fixes/Improvements Wait for VSync is now handled only by the D3D device. Added "Change active mod" file menu item and dialog for Serious Editor 2. Added mod and version support to online match menus. Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios. InSamnity! 2 Mod Fixes/Improvements Made mod and author text light gray instead of white for select mod scroll list items. Fixed 1st person placements and FOV on weapons. Fixed Dunes and Metropolis levels being locked by default in custom level menu. Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable. Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable. Added NPC subtitles and voice options. Fixed Kamikaze run animation speed being a little fast. Re-enabled item pickup element and created new text effect for it. Fixed auto aim not working due to double initialization of base weapon var. Fixed points not working properly in Single player. Ammo items are no longer spawned on enemy death when using infinite ammo in single player. Fixed item pickups not showing in the HUD. Fixed issue with scrolling, up and down, in advanced profile options menu. Removed "Check for updates" option in menus. Fixed multiple column scroll lists not working properly with a controller. Beta update promoted to mainJul 24, 2015 - Community AnnouncementsThe beta update 244138 has been promoted from public beta to main. Added "Use auto jump" player profile option. Fixed overlapping text in customize controls menu screen due to 3 lines being possible due to the addition of controller support. Fixed improper controller button icons showing for Netricsa menu. Loading screen menu continue message now lists both buttons that can be used to continue. Fixed some issues with the controller setup menu screen not always showing axes and button info properly. Fixed not being able to interrupt boot intro movies with controller. Improved using of the cheats menu by having it exit back to the game, except unlock levels, where it seems more appropriate to exit back to the in game menu. Removed cheats button from main menu. Moved vehicle health HUD element down and more to the side. Fixed an issue with manual save naming when the only save is the "QuickSave". Fixed manual saves not loading. Created and implemented new 'Select Mod' menu. The InSamnity! 2 mod is now an official mod and can be selected from the "Select Mod" menu available in the Main Menu. Beta update promoted to mainJul 24, 2015 - Community AnnouncementsThe beta update 244138 has been promoted from public beta to main. Added "Use auto jump" player profile option. Fixed overlapping text in customize controls menu screen due to 3 lines being possible due to the addition of controller support. Fixed improper controller button icons showing for Netricsa menu. Loading screen menu continue message now lists both buttons that can be used to continue. Fixed some issues with the controller setup menu screen not always showing axes and button info properly. Fixed not being able to interrupt boot intro movies with controller. Improved using of the cheats menu by having it exit back to the game, except unlock levels, where it seems more appropriate to exit back to the in game menu. Removed cheats button from main menu. Moved vehicle health HUD element down and more to the side. Fixed an issue with manual save naming when the only save is the "QuickSave". Fixed manual saves not loading. Created and implemented new 'Select Mod' menu. The InSamnity! 2 mod is now an official mod and can be selected from the "Select Mod" menu available in the Main Menu. Beta update 243904 promoted to mainJul 17, 2015 - Community AnnouncementsThe beta update 243904 has been promoted from public beta to main. Changes: Added "Toggle last weapon" control. Added 'Use lives' cooperative option, defaults to YES. Fixed stretching of Netricsa icon texture and moved icon position so it doesn't overlap Armor element. Increased forced shoot period for Mental Institution fighters bomb drops so player stands a better chance of defeating Mental Institution without Serious Damage. Fixed force field for Jungle Stadium loop that was too small and made it hard to make the loop. Fixed a place where players can get stuck at the end of Doomed Canyon level. Fixed vertical weapons list not switching weapons when shortcut keys are used. Beta update 243904 promoted to mainJul 17, 2015 - Community AnnouncementsThe beta update 243904 has been promoted from public beta to main. Changes: Added "Toggle last weapon" control. Added 'Use lives' cooperative option, defaults to YES. Fixed stretching of Netricsa icon texture and moved icon position so it doesn't overlap Armor element. Increased forced shoot period for Mental Institution fighters bomb drops so player stands a better chance of defeating Mental Institution without Serious Damage. Fixed force field for Jungle Stadium loop that was too small and made it hard to make the loop. Fixed a place where players can get stuck at the end of Doomed Canyon level. Fixed vertical weapons list not switching weapons when shortcut keys are used. Beta update promoted to mainJul 8, 2015 - Community AnnouncementsThe beta update 243026 has been promoted from public beta to main as of today. Fixed texture stretching on HUD elements. Adjusted HUD elements so they are farther out to the sides and top and bottom. Movies are now rendered with a fixed aspect ratio of 1.333 to avoid distorting their already low resolution. Fixed 1st person weapon models arms showing edges of arms with wide screen. Fixed enemies not appearing on Kwongo level and other places. Removed wide screen video option. Adjusted margins for Netricsa HUD element description text so it looks better. Added Cooperative settings option to disable serious bombs. When disabled bombs will not show up in the game at all. Fixed auto aim option and cheat not working without a controller. Fixed the oddness in how mouse hovering acts in the Advanced Video Options menu on the topmost and bottommost options. This also fixes arranger up / down arrows not working as expected. Added advanced profile settings option that allows players to choose the type of weapons list they want to see in the HUD, either Horizontal or Vertical. Adjusted LOD distances so the helicopter Minigun is visible at longer distances. Menu button bars and Netricsa buttons now show XBox controller icons when using a controller. Changed loading screen loading text, and continue text from 'Please press Enter to continue' to 'Please press a key to continue'. The loading text is now removed when level has finished loading. Fixed issue with entities not always falling to the ground when frame rates are high. Raised duke armor and hat on the Forsaken Compound level up some so they won't fall through the ground. Added NPC subtitles and voice game options. Fixed turret camera so it doesn't drop below the model when looking up.