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Sephiria

 
Temporary Deactivation of Demo VersionJun 13, 2025 - Community AnnouncementsHello, this is TEAM HORAY. We would like to inform you that the demo version of Sephiria will soon be temporarily deactivated and made available again following a version update. The current demo version is not compatible with save data from the full game. This means that even if you've played the demo, you'll need to start over if you purchase the full version. To address this issue, we will be temporarily disabling the current demo and plan to release a new demo version sometime in June. The upcoming updated demo version will support save data compatibility with the full game. However, please note that save files from the current demo will not be usable. For optimal performance after the update, we also recommend deleting any existing save files. We kindly ask for your understanding, and we are committed to providing a better gaming experience. Thank you. Sincerely, TEAM HORAY0.7.39 UpdateJun 12, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯• indicates improvements based on community feedback. Thank you! 0.7.40 Fixed an issue where Spiked Club's performance was abnormally low (increased base thorn damage and created additional thorns in proportion to the % of additional critical hit damage) A new upgrade tree for the sword and shield will be added. 0.7.39 Content Addition Costume Appearance Change Feature: Added the ability to change the appearance of each costume. This can be unlocked through Fate Engraving quests. https://i.imgur.com/U4wfxqo.png Bosses πŸ₯• Cult Leader Askard: Fixed an issue where hard mode-exclusive patterns would not disappear after phase transitions. πŸ₯• Cult Leader Askard: Improved issues with hard mode-exclusive patterns overlapping with certain other patterns. Artifacts Green Gi: Fixed an issue where the effect was not displaying properly in certain languages. https://i.imgur.com/sKIg8Rc.png Weapons Spiked Club: Changed effect (Critical damage increase -> Launch 3 piercing thorns on critical hit) https://i.imgur.com/oQVjcFr.png πŸ₯• Standard Sword and Shield: Fixed issues where guard wouldn't work properly or would break immediately upon successful guard when MP was infinite. https://i.imgur.com/jYPuBnk.png πŸ₯• Creeping Despair: Fixed an issue where Fury couldn't be used twice in certain situations. https://i.imgur.com/C4FhTxd.png Costumes πŸ₯• Adventurer Costume: Fixed an issue where it wasn't unlocking properly. πŸ₯• Scholar Lizard: Fixed an issue where MP values wouldn't display after equipping a different costume. πŸ₯• Ghost: Fixed an issue where using Stream of Recovery would occupy MP. Changed to display maximum hard mode values for each costume.https://i.imgur.com/TzXbtRW.png Dungeons πŸ₯• Library: Fixed an issue where traps wouldn't rotate in multiplayer. UI πŸ₯• Added Mini Dash Bar: Displays the number of dashes below the current character when dashing. https://i.imgur.com/KbLB9g2.png πŸ₯• Hard Mode Panel: Fixed an issue where it wasn't displaying properly in certain languages. Added weapon auto-aim option feature (can be changed in settings). Modified certain artifacts to show more detailed expected damage values. https://i.imgur.com/0fYudrp.png Bug Fixes πŸ₯• Partially fixed an issue where multiple copies of the same item would be dropped when dropping items in certain situations. Fixed an issue where the world map image wasn't displaying properly at certain resolutions. Multiplayer Modified game flow so that when the host force-quits during multiplayer, clients can select pocket dimension items before returning to the title screen instead of immediately returning. Other Updated the game's Unity engine version from 2022.3.37f1 to 2022.3.62f1. If you have any bugs or suggestions, please let us know through our Discord channel. When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current se...0.7.38 UpdateJun 4, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯•Indicates improvements made based on community feedback. Thank you! 0.7.38 Bosses πŸ₯• Demonic Grimoire: Fixed an issue where the fence in the battle map was not displayed correctly. πŸ₯• Mad Scientist Erma: Partially fixed an issue where she would not attack in certain situations. Artifacts πŸ₯• Exit: Added 1 type of stone tablet. https://i.imgur.com/Fb5e3g4.png Costumes Added 2 new costumes. Dungeon πŸ₯• The way EXP is acquired from EXP nodes will be changed. (Level up from current level -> Acquire 100% of the EXP needed to level up from the current level) Hard Mode Added 3 Hard Mode related achievements. Added a feature where the border of the cleared costume changes when clearing Hard Mode stages (15, 30). Added rewards according to the stage.https://i.imgur.com/zLtxWXx.png Added 1 Hard Mode element. Ferocious Claws: Max stage increased from 4 to 5. UI Battle Wave Event Node: Modified to show the HUD map. Bug Fixes Controller: Fixed an issue where the item tooltip position was displayed incorrectly in certain situations. If you have any bugs or suggestions, please let us know through our Discord channel. If you encounter any bugs or crashes, it would be a great help if you could report them via email using the path below. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]Update 0.7.37May 29, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 05-29 Hotfix 1 Fixed a bug where the Adventurer Rabbit costume would appear as "?" 0.7.37 Bosses πŸ₯• Demonic Grimoire: Fixed an issue where it could move outside the combat area in certain situations. Demonic Grimoire: Fixed an issue where the charge warning was displayed differently from the actual attack. πŸ₯• Mole Chief 'Black Hand Mogdi': Fixed an issue where phase change patterns were not being used in certain situations. Artifacts Thundercloud Compass: Removed the weapon damage reduction option. https://i.imgur.com/AAqMij1.png Pointed Club: Added the #Precision tag. https://i.imgur.com/ugjRzOy.png Blue Wristguard: Removed the #Magitech tag. https://i.imgur.com/vfmlYac.png Flame Root: Added the #Embers tag. https://i.imgur.com/9TEYiv5.png πŸ₯• Fire Arrow: Improved the effect description to be more natural. Weapons πŸ₯• Second: Improved the vortex edge effect FX. https://i.imgur.com/2DNcbo8.png πŸ₯• Heavy Crossbow - Cloud Collector: Fixed an issue where you could gain storm clouds from attacking training dummies. https://i.imgur.com/H6pTMjm.png Dungeon πŸ₯• Training Dummy: Fixed an issue where storm clouds would not attack training dummies in the Wasteland area. UI Box of Possibilities: Fixed an issue where the icon could not be clicked in certain areas. Hard Mode: Fixed an issue where the 'Rewards Available' indicator was still showing even after obtaining all rewards. πŸ₯• Added the ability to split quantities when discarding potions. https://i.imgur.com/HJoIgaJ.gif πŸ₯• Fixed an issue where keywords and categories were not displaying properly in the journal or inventory. Added the potion selection key ( ` ) to binding options. πŸ₯• Fixed an issue where screen shake effects would continue during pause screens. Bug Fixes Crossbow: Fixed an issue where players could continue attacking even after death. πŸ₯• Fixed an issue where pressing the pause button in certain situations after defeating a boss would prevent game progression. Fixed an issue where speech bubbles would not disappear when moving while interacting with an obelisk. Other πŸ₯• Controller: Fixed the right stick to function for aiming. https://i.imgur.com/griwVkA.gif If you have any bugs or suggestions, please let us know through our Discord channel. When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]0.7.36 UpdateMay 22, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 0.7.36 Artifacts https://i.imgur.com/ZoYjWiF.png πŸ₯• Thorny Bush: Fixed an issue where damage was not increasing when consuming dash. https://i.imgur.com/MHoV44u.png πŸ₯• Mouse Wizard's Pendant: Improved the Chinese effect text to be more natural. https://i.imgur.com/9e0Xit8.png Bronze Mirror Fragment: Fixed an issue where the effect was not applying when using crossbows. https://i.imgur.com/0xXiXXn.png πŸ₯• Tiger's Eye: Modified to activate the artifact effect even when boss phases change. Weapons https://i.imgur.com/HP0psXs.png Heavy Crossbow: Magazine capacity has been changed. (6 shots -> 10 shots) https://i.imgur.com/lcSuk3T.png Dry Wind: Fixed an issue where Fury damage was not increasing in certain situations. https://i.imgur.com/w0VFrac.png Creeping Despair: Fixed an issue where Fury damage was not increasing in certain situations. https://i.imgur.com/V8irLaF.png Difficult Experiment: Fixed an issue where Fury damage was not increasing in certain situations. https://i.imgur.com/gxucP04.png πŸ₯• Ice Snowflower: Fixed an issue where the weapon effect was not activating properly. https://i.imgur.com/ogMNeBo.png πŸ₯• Rapier: Fixed an issue where the first attack was being counted as a normal attack. https://i.imgur.com/lsby8l5.png πŸ₯• Flash Rapier: Fixed an issue where the first attack was being counted as a normal attack. https://i.imgur.com/arM05Dh.png Heavy Crossbow: Acceleration Core: Attack interval has been changed (0.2s -> 0.15s). Maximum attack speed has been changed (100% -> 60%). Time to reach maximum attack speed has been changed (2.5s -> 1.5s) https://i.imgur.com/EgMLSMW.png Heavy Crossbow: Gunpowder Herb Synthesis: Attack interval is slightly faster, magazine capacity increased by 1. Some text has been revised. https://i.imgur.com/njT0agx.png Heavy Crossbow: Scatter Trigger: Attack interval is slightly faster, and magazine capacity has been increased by 1. Dungeon πŸ₯• Fixed areas where walls were not properly installed in certain rooms. πŸ₯• Improved rooms where chests were not displaying properly at certain points. πŸ₯• Fixed an issue where the Wanderer was not spawning in the correct location. UI Tutorial - Dash: Updated tutorial text to match the current version. Fate Engraving: Modified to show the bottom of the panel when Hard Mode is unlockable. πŸ₯• Improved some text to be more natural. Bug Fixes πŸ₯• Talent - Wisdom Level 10: Fixed an issue where merchants were selling max level artifacts in the inventory. UI: Fixed an issue where scrolling was not working properly when using a controller in certain situations. πŸ₯• Crossbow Quest: Fixed an issue where the reload key was incorrectly displayed in the tutorial. πŸ₯• Journal: Fixed an issue where the crossbow magazine was not displaying properly. πŸ₯• Fixed a bug where the game would occasionally freeze if you pressed esc immediately after killing a boss. πŸ₯• Improved some bugs where fast travel would sometimes force b...0.7.35 Update: CrossbowMay 19, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! Known Issues Bronze Mirror Fragment: A bug has been identified where the crossbow special attack is not applied. 0.7.35 Weapons https://i.imgur.com/dvCsQBy.png Added the basic weapon 'Crossbow' and its 16 enhancement tree variants (6 Tier 2 enhancements, 10 Tier 3 enhancements). As with the previous method, it can be unlocked through the Destiny inscription quest. Dungeon πŸ₯• Library: Improved areas without collision to feel more natural. https://i.imgur.com/LxAVCqE.png πŸ₯• Wasteland: Added training dummies before the boss fight. πŸ₯• Improved prop positions in certain rooms where players could get stuck. Fixed an issue where artifacts that charge Storm Clouds would affect training dummies. Chest of Possibilities: Items shown will now have weighted probabilities based on current artifact combinations. Multiplayer πŸ₯• Fixed an issue where other players couldn't enter during mini-boss battles. Bug Fixes πŸ₯• Sword and Shield: Fixed an issue where Cleave would consume MP without activating in certain situations. πŸ₯• Crimson Vortex: Fixed an issue where text wasn't displaying correctly. πŸ₯• Fixed some UI interaction conflicts when changing magic casting to left mouse click. πŸ₯• Minimalism: Fixed an issue where the attack hitbox would disappear under certain conditions. πŸ₯• Mole Chief Black Hand Mogdi: Fixed image issues that occurred when skipping cutscenes at specific timings. πŸ₯• Exciting Custard Pastry: Fixed an issue where bread would spawn in mid-air when defeating enemies in the air. πŸ₯• Frozen Egg: Fixed an issue where critical hits weren't occurring properly. Oink Shaman's Necklace: Fixed an issue where effects weren't applying in certain situations. πŸ₯• Pouch of Black Tea: Fixed an issue where artifact levels weren't applying correctly in certain situations. πŸ₯• Mini Ballista: Fixed an issue where arrows would fire on successful guards even without the specific weapon equipped. πŸ₯• Chest of Possibilities: Fixed an issue where sapphire count could overflow during use. For saves where overflow has already occurred, the overflow value will be added to the gained or consumed sapphire count. πŸ₯• Fixed an issue where enchant altars weren't being consumed when pressing the enchant button in certain situations. Library: Fixed an issue where cracks in certain secret room locations weren't visible. πŸ₯• Fixed an issue where players could enter combat without a weapon during the Prologue. πŸ₯• Fixed an issue where equipped weapons weren't being saved after completing the new weapon tutorial. πŸ₯• Creating a Magic Pouch: Fixed some causes preventing normal quest progression. πŸ₯• Talent - Wrath Level 20: Fixed an issue where effects weren't triggering in certain situations. πŸ₯• Journal: Fixed an issue where colorblind mode wasn't being applied. πŸ₯• Journal: Fixed an issue where scrollbars weren't displaying properly in certain situations. Artifacts πŸ₯• Hiring Crest β€œCollin”: Changed to have lower interactio...0.7.34 UpdateMay 13, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 0.7.34 UI πŸ₯• Changed the position of the #combo display in the Tree Root Miracle UI. Adjusted the button spacing in the pause UI. πŸ₯• Fixed a bug where colorblind mode was not being applied to the tablet icon of the Chest of Possibilities (shop reroll). Misc Fixed various minor bugs. πŸ₯• Fixed some text typos. πŸ₯• Fixed a bug where message box (Yes/No etc.) selection buttons were not auto-selected during gamepad controls. Dungeon πŸ₯• Fixed a bug where the Chest of Possibilities (shop reroll) was working on NPCs who don't buy items, such as Collin. Multiplayer πŸ₯• Mitigated an issue where dash could occasionally be used twice in high latency situations. Weapons πŸ₯• Sword and Shield "Carrot Sword": Fixed a bug where the third attack's physical multiplier was being applied at 100%. (Changed to 170% like the basic Sword and Shield) πŸ₯• Sword and Shield "Rapier": Fixed a bug where guard cancel wasn't working properly. Items πŸ₯• Absolute Ring: No longer appears in the Chest of Possibilities (shop reroll). Units πŸ₯• Combustible Oil: Fixed a bug where burn damage wasn't being applied to training dummies and boss "Golem Body". (Burn damage & homing effects still don't apply to Golem's hands, but improvements are planned) If you encounter any bugs or have suggestions, please let us know through our Discord channel. When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected] Future Updates PreviewMay 12, 2025 - Community AnnouncementsHello! This is Team Horay. It's already been a month since we released the game. Thank you very much for all your support. We had a pleasant April thanks to your interest, which far exceeded our expectations. Over the past month, we've been patching the game and listening to your feedback, thinking about what we should work on next. We would like to share what we are currently developing and plan to develop in the future through this announcement. Features Currently Under Development https://i.imgur.com/qtPiBk8.gif New Weapon Type - Crossbow The crossbow is a ranged weapon. Unlike other weapons, it requires 'reloading'. We are preparing various upgrades such as increasing the rate of fire and ammunition capacity to spray arrows, or laying mines to damage multiple enemies. Chapter 3: We are working on content following Chapter 2. New Hard Mode Features: We are working on new hard mode elements that strengthen the patterns of bosses and mini-bosses. Features Planned for Future Development Costume Alternative Appearance System We are planning a system that allows you to unlock different color variations of costumes. We are also discussing how to implement various systems based on your feedback, such as costume layering (appearance only). https://i.imgur.com/32Vlpnp.gif New Weapon Type - Katana The katana is being designed as a melee weapon that alternates between normal attacks and special attacks. The actual implementation may differ from the current GIF. Multiplayer Improvements Inventory UX Improvements Based on feedback requesting the ability to view other players' inventories, we have determined this is a necessary system and plan to implement it in the future. Enhanced Communication (Chat, etc.): We are considering various ways to enhance in-game communication features. Displaying chat above characters Improving the visibility of the chat UI in the bottom left Fixing issues where chat UI is obscured by other UI elements Adding emojis Network Improvements: Sephiria currently uses Steam's built-in multiplayer communication function, but this system has bandwidth limitations (we estimate around 5Mbps). As a result, when there are many items communicating in the late game, the bandwidth exceeds this limit, causing communication failures and ping spikes up to 2000ms. We are investigating various solutions, but currently there is no suitable solution. Due to this, we are also considering changing the communication infrastructure to Epic Online Services (EOS) in future patches. (Using EOS does not require an Epic account.) This is not yet confirmed, and we will consider various options to minimize inconvenience for you. Item Combo System Rework We are discussing ways to obtain more unique effects rather than just stat increases through the item combo system. Controller Support Since the current controller support is not satisfactory, we plan to provide additional support in the future. Currently, this is a lower priority as we want to focus on other ...0.7.32 UpdateMay 9, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements based on community feedback. Thank you! 0.7.32 UI {STEAM_CLAN_IMAGE}/44768384/e50591c1e95f18db935b42586db36cff8dc1bf2a.png πŸ₯• Journal UI: 'Miracle' collection has been added. πŸ₯• Fixed an issue where the effect of a specific costume was not displaying correctly. When enhancing weapons, text now automatically scrolls when it becomes too long. Fixed an issue where text colors in weapon Action descriptions weren't changing properly. πŸ₯• Fixed an issue where item tooltips wouldn't close in certain situations during tutorial popups. Talent Wisdom Level 5: Changed ability from "100% MP recovery acceleration after using MP" to "Recover 3 MP when defeating an enemy".(Modified 2025-05-12) Wisdom Level 10: Added ability to gain 1 dice when defeating a boss. Wisdom Level 10: Improved so that artifacts that have reached their maximum level through tablet placement or other means will no longer appear. Wisdom Level 20: Added +20% EXP drop ability. Dungeon πŸ₯• Fixed an issue where players could move to the next node while acquiring rewards in certain combat wave event rooms. Changed so that rewards have a chance to appear additionally upon clearing combat wave event rooms. Multiplayer πŸ₯• Party member FX transparency option: Applied transparency options to projectile attacks and Chain Lightning visual effects. Weapons {STEAM_CLAN_IMAGE}/44768384/39a7bcba333fd29a0f99cca8e7665dc3d7dda63c.png Greatsword "Mischievous Play": Added one enhancement tree for the Wooden Club. Dagger "Looming Dark Cloud": Effect changed (Gain Dark Cloud charges on successful parry, increase Fury damage by 2% per Dark Cloud charge (up to 70%)). Greatsword "Awkward Joy": Slightly modified attack positions. Dagger "Lightning Dagger": Effect changed (Deals additional 20% lightning damage on direct attacks). Greatsword "Lightning Greatsword "E3G"": Improved to gain a buff that increases Dark Cloud consumption speed when using Whirlwind. Dagger "Fire Dagger": Fixed an issue where text wasn't displaying properly. Greatsword "Awkward Joy": Increased Whirlwind damage and collision range. Greatsword "Gaze of Love": Effect changed (MP reduction for Whirlwind -> Increased critical chance for Whirlwind). {STEAM_CLAN_IMAGE}/44768384/491196880a0a42fc3fd169fb262af5fb0d2dbf96.gif Greatsword "Inquisitor": Special attack changed to 'Wound Explosion'. Cold Greatsword, Eternal Cold Sword, Lightning Greatsword E2G, Lightning Dagger: Fixed so attribute damages apply attack coefficients (not just "Physical Damage"). πŸ₯• Greatsword "Crimson Whirlwind": Fixed an issue where dash attacks weren't affected by damage reduction, and changed its effect (Stacks up to 3 Wound Deterioration buffs). Sword and Shield "Small Destruction": Decreased post-motion delay for Sweep. Sword and Shield "Gripping Fear": Improved so that Sweep is instantly charged on perfect guard. Greatsword "Minimalism": Increased outer range detection. Greatsword "Primordial Form": Slightly increased the thi...0.7.31 UpdateApr 30, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 0.7.31 Boss Lerid, the Shadow Blade: Fixed an issue where boss kills in certain patterns would leave an afterimage. Dungeon Fixed an issue where some tiles appeared cut off in widescreen displays. Slightly adjusted tile placement in some rooms. Weapon πŸ₯• Sword and Shield 'Carrotcalibur': Fixed a bug where Guard Cancel was not applying. Item Frozen Heart, Phoenix Wing, Cloth Armor, Blue Wrist Guard, Lightning Rod: Added flavor text. UI πŸ₯• Fixed a bug where occasionally players couldn't take any actions when pressing the alt key while an artifact tooltip was open. Misc πŸ₯• Fixed a bug where players could continue to acquire starting potions when loading a mid-save even if they were already exploring. Fixed some text issues. If you encounter any bugs or have suggestions, please let us know through our Discord channel. If you experience bugs or crashes, reporting them via email with the following path would be a great help. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected] 0.7.29 & 30 UpdateApr 29, 2025 - Community AnnouncementsHello, this is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 0.7.30 A bug that causes the game to crash when entering a location with a hidden room in the grassland stage has been temporarily fixed. This causes the crack tiles pointing to the hidden room in the grassland to not be generated. We will work to resolve this issue as soon as possible. We apologize for the inconvenience caused. 0.7.29 UI Enhancement and Weapon Upgrade UI: Fixed an issue where the background scroll was broken in ultra-wide resolutions. πŸ₯• New UI 'Journal': You can now check information about unlocked items and weapons through the Journal. (Accessible from the pause menu) Stat names have been changed. (All Damage Increase -> All Damage Amplification, Final Weapon Attack Power -> Weapon Damage) Misc Debuffs can now be applied even when player deals 0 damage. πŸ₯• Fixed a bug where dash wouldn't work in the direction of movement keys when character speed was 0. Some English translations have been updated. Dungeon Player's base running speed has been increased (190% -> 200% of movement speed) πŸ₯• Fixed a bug where crack tiles indicating secret rooms were occasionally placed incorrectly. Multiplayer πŸ₯• Party Member Effects Display Option: The option now applies to projectile trajectories and shadows as well. Weapons Sword and Shield: Improved handling (Added guard cancel during attacks, reduced stagger time on successful guard) Sword and Shield: Perfect guard timing window reduced from 0.22 seconds to 0.15 seconds. Sword and Shield: You can no longer cast magic while guarding. Minimalism: Removed the upgrade path to Black Iron Halberd. πŸ₯• Controller Input: Fixed a bug where attacks or guards would continue when activating magic casting mode. Items πŸ₯• Fixed a bug where enchanting an item obtained from the Tree Root event (miracle) could affect other players' inventory slot levels. πŸ₯• Cold Lock: Changed to correctly display the increased stat as 'All Damage Amplification'. Units πŸ₯• Odner, the Blasting Expert: Fixed a bug where he would occasionally appear frozen in the next stage. Please report any bugs or suggestions through our Discord channel. For bugs or crashes, it would be very helpful if you could report them via email using the path below. Thank you. Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected] 0.7.28 UpdateApr 24, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 0.7.28 Dungeon πŸ₯• Enchant Event: Minimum enchant chances increased from 1 to 2 Multiplayer πŸ₯• Added FX transparency settings for party members. (Default setting: 'Slightly Transparent') This is a feature under development and is not yet applied to some elements (attack FX, companion projectiles, etc.). We will continue to patch this feature to apply it to the remaining elements. Weapons Sword and Shield: New upgrades added (Conductor, Superconductor, Ballista Sword) Sword and Shield 'Unity of Offense and Defense': Guard 45 degrees behind during normal attacks -> Guard 90 degrees in front during normal attacks Sword and Shield 'Frost Shard': Removed fire damage reduction debuff Bug Fixes πŸ₯• Weapon Enhancement UI: Fixed a bug where enhancement options would refresh when closing the UI without selecting an enhancement Fixed a bug where tablets could be engraved infinitely from the item reward UI when inventory was full πŸ₯• Fixed a bug where changing the location of a potion in the inventory while drinking it would decrease the number of other potions. Items πŸ₯• Golden Handbell: Improved to better reflect companion attack speed increases Magma Bead: Fixed a bug where the effect would not trigger when burn was refreshed (minimum cooldown of 0.1 seconds applied) πŸ₯• Giant Telescope: Increased application range (from 4 surrounding tiles to 8) Mini Ballista: Improved so that all projectiles can hit a single target, and better reflects companion attack speed increases πŸ₯• Slim Cushion: Enhanced effect (at max level, companion attack speed +50% -> +60%) Scythe of Berut: Added #Precision combo Agma Projection Sword No. 190, 191: Changed combo from #Precision -> #Solid Warrior Seal: Adds #Solid combo, but decreases stats by 2 Bunnyville Guard Helmet: Added #Solid combo, removed luck penalty Lizard Plate Armor: Removed #Solid combo Valter's Work Monocle: Changed combo from #Magitech -> #Precision Units Regular enemy 'Library Mini Drone': Slightly modified AI UI πŸ₯• Improved visibility of enemy attack warnings in color blind mode Modified so that basic items obtained through costumes and talents cannot be sold in shops Other πŸ₯• Fixed some language text If you have any bugs or suggestions, please let us know through our Discord channel. If you encounter bugs or crashes, it would be very helpful if you report them via email using the path below. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]0.7.25 & 26 UpdateApr 21, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! 0.7.26 Currently, a bug has been discovered that prevents the game from progressing intermittently after the 0.7.25 update. An error occurred during the process of implementing several test functions for the multiplayer mid-save function, so the code was temporarily removed, rolled back to the previous state, and the 0.7.26 patch was newly distributed. Users who are playing the 0.7.25 patch normally may experience another problem when receiving the 0.7.26 patch, but we will fix it as soon as possible to eliminate errors. We apologize for the inconvenience caused. 0.7.25 UI πŸ₯• Talent: Fixed an issue where activation sounds would play even when the talent couldn't be activated. πŸ₯• Fixed an issue where training ground options weren't displayed properly when using Russian language. {STEAM_CLAN_IMAGE}/44768384/d1d6543ff77dfeef4d87ae236887ee714ce14446.png πŸ₯• Added tooltips for items dropped on the ground. (Tooltips are currently visible during combat, but we will be updating it soon so that they are hidden during battles.) Modified enemy attack warnings to accommodate color blindness mode. πŸ₯• Fixed incorrectly displayed text in Hard Mode when using English (Lingering Regret). πŸ₯• Added tooltips for direct attacks. Dungeon Pocket Dimension Shop: Added 2 new artifacts. πŸ₯• Fixed an issue where chests were stuck in walls on certain maps. Multiplayer πŸ₯• Fixed an issue where multiplayer profile images weren't visible under certain conditions. Weapons Blizzard's Eve: When consuming a dash count, immediately activates the Blizzard Hammer artifact with 70% damage. Wandering Ashes: Dash attack damage increased by 60%. Deals 50% of dash attack damage along the dash path. (Double damage when dash count is consumed) Bug Fixes Fixed an issue where pressing the tablet rotation key in the shop would sell items. Fixed an issue where shop item tooltips would flicker under certain conditions. Boss πŸ₯• Mad Scientist Erma: Fixed potential issues that could occur when falling off a cliff before combat begins. Lerid, the Shadow Blade: Fixed an issue where the boss could go outside the map during certain patterns. Items πŸ₯• Bicorn Crown: Corrected the text. Astronomer's Miracle: Fixed an issue where the final weapon damage reduction effect was still active after removal. πŸ₯• Improved weapon enhancement and miracle selection so that previous options don't reappear when rerolling through dice. Artifacts πŸ₯• Ice Seagull's Foot: Fixed an issue where the artifact wouldn't activate when frostbite debuff was refreshed. Green Gi: Improved damage and range. Kunai: Removed cooldown. πŸ₯• Flame Veil: Removed duplicate text. Flame Herb Root: Changed effect (on Fury generation -> on Fury hit). Fixed tooltip text of Dark Cloud to match its actual effect (fires every 2.5 seconds -> fires every 2 seconds). Units Raye's Star Fragment: Changed level 3 stat (left slot spellbook MP consumption reduced by 50% -> 55%). πŸ₯•...0.7.23&24 UpdateApr 16, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements based on community feedback. Thank you! 0.7.24 πŸ₯• Fixed a bug where the game would not load when loading an intermediate save file that contained the Tree Root Miracle (Warlock, Knight) πŸ₯• Library Minute Hand Miniature: Fixed a bug where it was classified as a special item. Thorn Charm: Added Physical Damage(1/2/3) + #Sturdy combo Library Minute Hand Miniature: Changed Before: Invincibility Duration During Fury 0.1/0.2/0.3/0.4 After: Invincibility Duration During Fury 0.1/0.2/0.3 πŸ₯• Miniboss 'Grimore Demon': Fixed bug where it wouldn't hit the outer fence Dungeon πŸ₯• Subspace Shop: Variable probability has been applied to make it appear more frequently. The layout of some rooms has been modified. πŸ₯• Tree Root Event (Miracle): The penalties for 'Miracle' have now been removed or reduced. Many players provided feedback about the penalties associated with the Tree Root's 'Miracle', and after our review, we determined that the penalties diminished the appeal of the miracle, so we proceeded with modifications. Items πŸ₯• The probability of related items appearing now slightly increases based on the number of item combos you possess. Some low-value items have had their stats buffed: Tiny Magic Conch, Cloud Seed Arrowhead, Phoenix Wing, Dried Flower, Tainted Bandage, Red Snake’s Eye, Scrap of Red Cloth, Sharp Acorn, Sharp Flint, Endoditte’s Paperweight, Silver Plate, Stone Tablet 'Advance', Pearl Dust, Cloth Armor, Helena’s Stairway Fragment, Sapote Fruit Rainbow Feather: No longer appears. πŸ₯• Giant Telescope: Fixed a bug where it occasionally wouldn't appear as an item reward. πŸ₯• Fixed a bug where items would be duplicated through the process of obtaining a starting item via talent, entering the dungeon, exiting the game, and reconnecting. Weapons Dagger : Animation delay of 'Fury' has been reduced slightly. Units πŸ₯• Boss 'Lerid, the Shadow Blade': AI has been adjusted to use stealth patterns less frequently. πŸ₯• Boss 'Odner, the Blasting Expert': Fixed a bug where the missile drop pattern occasionally caused tile jamming. πŸ₯• Boss 'Askard': Increased some pattern's damage. πŸ₯• Enemy 'Cat': Hitbox detection has been modified so it can be hit even when airborne. πŸ₯• Enemies 'Helmet Bomb Mole', 'Library Cow Golem': Their aiming ability during attacks has been slightly reduced. πŸ₯• Enemies 'Wasteland, Bone Demon(Boomerang)" : Reduced HP by 10%. Other πŸ₯• Added controller support for some UI: Hard Mode UI, Fate Engraving UI πŸ₯• Some text has been modified. If you have any bugs or suggestions, please let us know through our Discord channel. If you encounter bugs or crashes, it would be very helpful if you could report them via email using the path below. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]0.7.21&22 UpdateApr 14, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! UI πŸ₯• Character names are now limited to 1-14 characters. Weapons Wand: Special attack projectile speed and homing ability increased, but they disappear faster. πŸ₯• Ranged Weapons: Fixed a bug where attack effects for some ranged weapons were not displaying. πŸ₯• Sword and Shield: Perfect guard base judgment time increased from 0.16 seconds to 0.22 seconds. Items and Abilities Stone Flower: This artifact will no longer appear. (Instead, the base range of the Dark Cloud ability has been increased from 5 tiles to 9 tiles) Oak Tree Coal: Ability has been changed. Previous: Increases burn duration Changed to: Increases burn attack speed Fire Bug, Frost Bug: Maximum level reduced to 5. The base stack limit for burn has been changed from 1 to 2. πŸ₯• Fixed a bug where players could continuously recover health when having both HP absorption and damage reflection abilities Dungeon πŸ₯• Modified some room layouts. Multiplayer πŸ₯• Improved an error that occasionally displayed other players as having left the party during gameplay. Other πŸ₯• Fixed a bug where cloud saves could be restored to continue a game after force-quitting and reconnecting during a game over. Fixed an issue where disruption was occasionally not applied in Library and Wasteland stages. πŸ₯• Fixed some text issues. 0.7.22 πŸ₯• Fixed a bug where some starting items could be duplicated when restarting the game πŸ₯• Greatsword 'Swift Regret' : Fixed a bug where attack speed was not applied to the last attack If you have any bugs or suggestions, please let us know through our Discord channel. When bugs or crashes occur, reporting via email with the paths below would be greatly appreciated. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]0.7.17 UpdateApr 11, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! Items Lightning Stone: Changed maximum level to 6. (60% coefficient at level 6) Ruby Brooch: Stats have been changed. Before: Applies burn debuff to enemies hit by storm cloud lightning, Lightning damage+, Ice damage- After: Applies burn debuff to enemies hit by storm cloud lightning, Lightning damage+, Fire damage+ Broken Sapphire, Charm of Skill, Explosion Proof Vest: These will no longer appear. (Will return after future stat changes) πŸ₯• Frost Dagger: Max Level 2 -> 4 Environment πŸ₯•Library: Fixed an issue where players could get stuck in certain props. Combat New Hard Mode element "Evil Energy": Super armor damage reduction decreased from 65% to 50%. πŸ₯• Endurance Level 10 ability: Changed so that it doesn't recover when falling into pits. πŸ₯• (Wasteland) Bone Demon: Adjusted so that the second boomerang avoids flying vertically when possible. πŸ₯• (Wasteland) Fanatic Rabbit: Fixed a bug where projectile attack direction wasn't updating properly, preventing proper guarding. UI Colorblind mode now applies to item reward tablet icons as well. If you have any bugs or suggestions, please let us know through our Discord channel. If you encounter bugs or crashes, reporting them via email with the path below would be greatly appreciated. Thank you. Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]0.7.14&15 UpdateApr 10, 2025 - Community AnnouncementsHello. This is TEAM HORAY. πŸ₯• indicates improvements made based on community feedback. Thank you! Items πŸ₯• New items related to dark clouds: Thunder Gate Clay Tablet, Pointy Acorn πŸ₯• Six-leaf Clover: Removed critical damage reduction option. Frost Dagger: Changed maximum level (2 levels -> 4 levels)(Same coefficient of 260% at max level) πŸ₯• Blizzard Hammer: Changed maximum level and coefficient.(9 levels->6 levels)(350% coefficient at max level) πŸ₯• Giant Telescope: Changed to unique artifact. Flame Zweihander: Changed damage increase per level (10->7) and attack range (2->3 tiles) Weapons πŸ₯• Dagger: Parry judgment time slightly increased. (Parry starts from 0.08 seconds->Parry starts from 0.05 seconds) πŸ₯• Short Sword: Fixed an issue where the last attack motion was not properly synchronized in multiplayer environment. πŸ₯• Blizzard's Eve: Changed weapon characteristic. Before: Activates 'Blizzard Hammer' artifact immediately when dash attacking. After: Activates 'Blizzard Hammer' artifact immediately when dashing. (Only activates when dash value is consumed) Costumes πŸ₯• Wing-eared Rabbit: Fixed an issue where resurrection speed increase stat was not properly applied. Wolf: Now prioritizes consuming dash if available. (Can use dash even if remaining dash is 0) Environment πŸ₯• Wasteland: Overall tilemap saturation is slightly lowered. πŸ₯• Modified some tilemap arrangements. Slightly adjusted difficulty and improved visibility πŸ₯• Changed damage reduction amount when Super Armor is activated. (50% -> 35%) πŸ₯• (Library) Blue Soul Wizard: Slightly reduced the homing power of Water Bolt projectiles. πŸ₯• (Wasteland) Bone Demon: Projectile attack warnings from off-screen are no longer displayed, but projectile speed is reduced. πŸ₯• (Wasteland) Fanatic Rabbit: Changed bullets to be more visible. πŸ₯• Blue Slime: Movement speed has been changed (4.48->3.8) πŸ₯• Lerid, the Shadow Blade: Damage from patterns that rapidly fire daggers is reduced by 25%. πŸ₯• Askard: Improved projectile visibility of tentacle-fired projectiles. UI Changed so that the reroll button is not displayed when there are 3 or fewer elements that can be enhanced in the weapon enhancement UI. πŸ₯• Added name change function. Can only be changed during single play. Other Changed running speed during non-combat. (166% -> 190% of movement speed) πŸ₯• Improved some text. πŸ₯• Fixed some minor errors. 0.7.15 Update Fixed a bug where teleportation would occasionally not work properly in certain situations If you have any bugs or suggestions, please let us know through the Discord channel. When bugs or crashes occur, it would be very helpful if you could report them via email using the path below. Thank you. Log File LocationC:\Users\{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected] Thank You and Sharing Our Short-term PlansApr 8, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44768384/39b81f26e460cc85f469f006146e209d5fd810fa.jpg Hello, this is Team Horay. It's already been 6 days since Sephiria was released in Early Access. We sincerely thank everyone who has played the Early Access version of Sephiria so far. Although we had some concerns about the release, all team members are working with overwhelming emotions as we watch you play. On the other hand, we are very sorry that many issues have been discovered in the game. Currently, our top priority is to resolve major issues that affect gameplay. The areas we are paying the most attention to are as follows: Slight Difficulty Adjustment Many users have advised that the difficulty in the mid to late game is excessive, and we are preparing improvements. Based on Steam achievement statistics, we believe the Library achievement clear rate is lower than our expectations, and we plan to slightly reduce the difficulty from the Library to the Wasteland. Visibility Improvements Many reports have mentioned that various game effects have poor visibility, which we agree with and are working on solutions. We are currently attempting various improvements to enhance visibility in the Wasteland stage. Multiplayer Improvements We are investigating the causes of various issues such as occasional disconnections or connection failures. This game is our team's first attempt at multiplayer development, so there are still many shortcomings. We will continuously improve to ensure many users can enjoy the game comfortably. Although we made slight improvements to memory leaks and multiplayer ping issues in the recent 0.7.10 patch, please contact us anytime if related problems persist. Your feedback is greatly helpful for improvements. In addition, we plan to provide various QoL options to make your gaming experience more comfortable. While not all improvements can be provided overnight, we aim to patch them gradually, starting with the easier fixes. We are carefully reviewing the feedback you provide, and during this Early Access period, we will develop the game while listening attentively to your opinions to make it more enjoyable. We look forward to your continued expectations and support. Thank you. P.S we would like to give you a sneak peek of the item encyclopedia that we started developing based on your suggestions! {STEAM_CLAN_IMAGE}/44768384/eb5cfbe0fb39adec67cc73d59abeccecc91c3bd2.png (We plan to patch it as soon as it's completed. The UI may change in the final patch.)0.7.12 UpdateApr 8, 2025 - Community AnnouncementsHello, this is TEAM HORAY. If you have any bugs or suggestions, please let us know through our Discord channel. When bugs or crashes occur, it would be very helpful if you could report them via email using the path below. Thank you. C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected] πŸ₯• indicates improvements made based on community feedback. Thank you! UI πŸ₯• HP and MP are now displayed up to one decimal place. Some text has been improved. Dungeon πŸ₯• Woodlands: Improved visibility of secret room cracks. πŸ₯• Fixed an issue when falling off cliffs before entering the Library boss. Changed the spawn rate of random objects (bats, obelisks, fountains) with low probability (2%->4%). Multiplayer The 'Leave Lobby' function in multiplayer UI will be disabled during exploration. Bug Fixes πŸ₯• Fixed an issue where the screen would turn black and progress would stop when entering a room with saw traps under certain conditions. πŸ₯• Fixed an issue where players couldn't exit the void shop under certain conditions. πŸ₯• Improved so that map movement is not possible while in incapacitated states (stunned, knocked down, etc.). πŸ₯• Fixed an issue where Hard Mode wouldn't unlock after clearing Chapter 2 in certain situations. Items Thunderbolt: Fixed an issue where text wasn't displaying properly. Units Mad Armadillo: Improved visibility of missile pattern warning FX. πŸ₯• Additionally fixed an issue where Wing Gargoyles wouldn't descend when their super armor was broken in mid-air. Library Drone: Improved to prevent movement towards cliffs. Notice * The Early Access notice previously stated that there were 19 available costumes, but there are currently 17 available costumes (including the Adventurer Rabbit costume). We apologize for any confusion this may have caused. We will develop new costumes as soon as possible for you to enjoy. 0.7.10 UpdateApr 7, 2025 - Community AnnouncementsHello, this is TEAM HORAY. If you have any bugs or suggestions, please let us know through our Discord channel. In case of bugs or crashes, it would be very helpful if you could report them via email using the path below: Path: C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria player.log, player-prev.log Email: [email protected] Units Pillager Leader Rataka Changed summon pattern to spawn near self instead of near user. Added summoning sound. Items Agma Projection Sword No. 190, 191 Changed maximum level (10 -> 7) Large Focus Potion Effect has been changed (MP 50% recovery -> Gain buff that recovers 1 MP every 0.25 seconds for 25 seconds) Alpine Edelweiss Fixed an issue where 'Last Combo' option was not being applied. UI Modified some text. Bug Fixes Fixed an issue where message boxes would not function properly when forcibly moved while open. Fixed an issue where sound would cut out after playing the game for a certain period. Fixed an issue where players could continue the game with sapphires after reconnecting post-death. Fixed an issue where earned points were not being reset when resetting talents. 0.7.11 Additional Fixes Library: Fixed a bug where players occasionally became permanently frozen after receiving a falling judgment when entering the boss battle 2nd Floor (Vegetation Area): Improved visibility of tiles leading to secret rooms Some text changes