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SCUM - Development update #84 & and a bit of more infoApr 22, 2024 - Community AnnouncementsHey everyone, Dev update again! Before you shoot, read on as more info is posted as well. Check it out! {STEAM_CLAN_IMAGE}/27012442/4a32c2f8286e1db6e0db9b8dd3fe44e023549e22.jpg {STEAM_CLAN_IMAGE}/27012442/68ed82295af999fa6410f6d18cdada8c4e59b62f.png Working on item spawning cooldown system. Bugfixing. Code review. Working on movement rework. Working on dropship system. Working on new NPC health system. Working on new anti-cheat methods. Implementing Quest system. {STEAM_CLAN_IMAGE}/27012442/1ef918471f19f2712bd9a199a30d4f85970c6fa0.png Reworking settlements. Reworking some building layouts. Optimizations. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5619a58a416b2e596093d1bbb63e88387bccdf78.png Working on the new trailer. Old asset cleanup. Working on Quest assets. Working on new vehicle damage morphs. Working inventory attachment assets. Optimizations. Bugfixing. Reworking weapon animations. Working on armband markings. {STEAM_CLAN_IMAGE}/27012442/810c6414df7edeaf0946b3d3cf16abd10f90293d.png Bugfixing. {STEAM_CLAN_IMAGE}/27012442/cd2d0ec0f2f62eda1ff7d5e21e9a053358638626.png Responding to player inquiries. Hunting and banning cheaters. Steam general discussion and bug reports. Testing of upcoming features. Various bug reports. {STEAM_CLAN_IMAGE}/27012442/0fd1010c9543dd259743e40a8d58dc71c67948f0.png Managing quest production. Working on quest data assets. And a bit of more info. Well, first of all, I want to thank all of you for your support, and positive feedback was received on the community address. It is def a step in the right direction. And those of you who still have your doubts and reservations, understandable. We will let our actions ease your concerns once the update is out. Speaking of the update many of you are a bit disappointed we did not give any timelines. We addressed this before and so it is now. We avoid giving timelines, roadmaps, and dates because we do not want to have a chance of broken words. Our development method is agile. That means dates change, issues arise, and need to be dealt with. So you would prepare for an update on a date which might not come. Not out of some malicious intentions but due to issues that arose in development. We also want to include in our updates as much as possible for you guys. And sometimes it means prolonging the update for a week or 2, and sometimes even longer. Hence we do not give out dates. However, the promise given last week will be kept here, more communication, So here is a little update on the... well update. Some of the fixes implemented are a bit complex, especially regarding vehicles and the upgraded modularity. For now, it is looking like a partial wipe might be needed for successful implementation. We are working our best to avoid it, but I am still giving you guys a heads-up. More info once we have it. Some of you also asked for more info about the multiplatform release. We have not given it due to not having anything new to give you. At the point of writing this, multiplatform is stil...SCUM - Development update #83 & Community addressApr 15, 2024 - Community AnnouncementsHey everyone, hope you had a great weekend. Let's start Monday on a positive note with another developer update and something new, the community address! {STEAM_CLAN_IMAGE}/27012442/4a32c2f8286e1db6e0db9b8dd3fe44e023549e22.jpg {STEAM_CLAN_IMAGE}/27012442/68ed82295af999fa6410f6d18cdada8c4e59b62f.png Working on global raid protection system. Code review. Bugfixing. Working on new NPCs. Working on dropship functionality. Prisoner movement refactor. Working on quest log. {STEAM_CLAN_IMAGE}/27012442/1ef918471f19f2712bd9a199a30d4f85970c6fa0.png Adjusting encounter spawns. Re-working POI layout. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5619a58a416b2e596093d1bbb63e88387bccdf78.png Adjusting foliage. Working on SKS animations. Working on quest assets. Working on modular vehicles assets. Motion capture for new trailer. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/810c6414df7edeaf0946b3d3cf16abd10f90293d.png Bugfixing. Sample recording. {STEAM_CLAN_IMAGE}/27012442/cd2d0ec0f2f62eda1ff7d5e21e9a053358638626.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/0fd1010c9543dd259743e40a8d58dc71c67948f0.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.png Community address Now that we got the dev update out of the way, let us get down to the community address. What is this? you may ask. Well, it is a letter to you, all of you about the state of the game right now, and what we are doing about it. We understand and get it. You feel like you are not being heard in some cases and it is true that the communication about some things from our side was a bit lacking. We want to rectify this and this is the first step. We have however always listened, read, and collected the feedback from all of you guys and that has never and will never stop, for after all what is SCUM without its SCUMmunity. Also, you all have grown, 10 times as much for us to communicate with you all effectively as we have before. So you can expect more ways, and more often to hear from us on the state of the game, development, and much more soonish. But more on that later. Let's get to what you all are eager to hear. First state of the game are the hordes. Yes, we know they are not working as intended right now and we spent our time investigating and looking into it. The system is complex and relatively new, and issues were expected but not to this extent. Our primary focus right now is to resolve the issues inside bunkers and other High Threat Zones. We agree that spawning is ridiculous and no one wants puppets to spawn on them. I am happy to say that we looked into it and this will be resolved in the next update. The encounter manager is here to stay, not the issues with it. Reasons why are vast and vary as every single player is. From an optimizations standpoint, future features and NPCs...SCUM - Development update #82Apr 8, 2024 - Community AnnouncementsWhat better way to kick off another week than with a fresh new dev update! While some of these will look familiar to those that'd read the previous update, there are some exciting new tidbits the team here's been cooking up! {STEAM_CLAN_IMAGE}/27012442/4a32c2f8286e1db6e0db9b8dd3fe44e023549e22.jpg {STEAM_CLAN_IMAGE}/27012442/68ed82295af999fa6410f6d18cdada8c4e59b62f.png Additional work on the raid protection system. Working on movement rework. Working on NPC functionalities. Working on quest system. Bugfixing and polishing . {STEAM_CLAN_IMAGE}/27012442/1ef918471f19f2712bd9a199a30d4f85970c6fa0.png Reworking settlements. Window rework. Optimizations. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5619a58a416b2e596093d1bbb63e88387bccdf78.png Working on graffiti. Working on a weapons rework. Working on SKS animations. Working on armed NPC models. Working on new concept art. Working on quest assets and UI. Working on additional Rager parts. Working on modular tractor parts. Working on a new trailer. {STEAM_CLAN_IMAGE}/27012442/810c6414df7edeaf0946b3d3cf16abd10f90293d.png Working on denoising of existing samples. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/cd2d0ec0f2f62eda1ff7d5e21e9a053358638626.png Responding to player inquiries. Hunting and banning cheaters. Steam general discussion and bug reports. Testing of upcoming features. Various bug reports. {STEAM_CLAN_IMAGE}/27012442/0fd1010c9543dd259743e40a8d58dc71c67948f0.png Working on localization updates. Adjusting new dirtbike attachments. Preparing new vehicles. Working on quest design. SCUM - Development update #81Mar 25, 2024 - Community AnnouncementsHey hey everyone. Yet another start of the week and with a proper Dev update this time as well! Check out what the crew has been up to! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Optimizations. Working on movement rework. Working on NPC AI behavior. Bugfixing. Adjusting weapons for NPCs. Working on dropship movement and deployment system. Code review. Resolving issues on the dirtbike. Tweaking raft parameters. Working on quest system. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Reworking some POIs. General optimizations. Shader optimizations. Memory optimization. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Reworking foliage. Working on SKS animations. Working on the new trailer. Working on new concept art. Working on modular sportbike. Working on modular quad. Work on new quest items. Working on NPC character models. Working on dropship model. Cleaning up source files. Bugfixing. Working on quest animations. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Bugfixing. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM Support migrationMar 20, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/27012442/9d08ec5ced8746cd21c325eda07ba8376c6e1082.png Hello everyone, some big news for you all! We are excited to announce that our support system has been upgraded! With the new page you will find all the information needed when you find yourself in a bit of trouble. From FAQ, troubleshooting common issues and expanded direct support. For those of you with active tickets on the old system you will need to create a new ticket on the new page, as the old one will no longer provide responses. You can find the new support page here: SCUM support page Thank you for your attention, until next time! (sooner than you think)SCUM - Hotfix 0.9.522.83442Mar 20, 2024 - Community AnnouncementsHello everyone, hotfix is here and it could not come soon enough. Check it out! {STEAM_CLAN_IMAGE}/27012442/008703ba3e6e370946ad35a2f14a90f08305bc0a.png {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the issue where chests or other large containers would not load its contents if there were a lot of items inside. Fixed the issue with wrong backpack grips. Fixed the issue that broke motorbikes. Fixed the issue where workbenches disappeared when used. Fixed the issue where puppets would spawn on player location when all potential spawn points are invalid. Fixed multiple level design issues. Fixed the issue where Raymond Boots would clip through. Fixed the issue that could cause a server crash on login. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Lockpicking logs will now include door owner steam ID just like chests do. Known issues: Some textures on motorbikes might be broken. There will be long loading time on BB storage shelf sometimes if filled with massive amount of items. SCUM - Hotfix 0.9.521.83239Mar 15, 2024 - Community AnnouncementsHello all, hope you did not think we will leave you on the weekend without a hotfix? Of course not, so let's get to it! {STEAM_CLAN_IMAGE}/27012442/8d0e84052026c907524a64bca6ee83887f41da7f.png {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the issue where interacting with BB elements while they are being upgraded could cause a crash. Fixed the login server crash issue. Fixed the issue where Laika window wipers would glow in the dark. Fixed the issue where some localizations got messed up. Fixed the issue where you could not sell some items when you should. Fixed the issue where cargo drop doors would not replicate properly (would stay closed visually). Fixed the issue where the fishing rod would not extend properly. Fixed the issue where hazmat suit had broken textures. Fixed the issue where #mapteleport and #showzombieslocation were not available to admins. SCUM - Patch 0.9.520.83173 & Raymond Cruz DLCMar 14, 2024 - Community AnnouncementsHey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out! {STEAM_CLAN_IMAGE}/27012442/c617c756450ecbe389a3a97e1f6e63adc79ef31e.png {STEAM_CLAN_IMAGE}/27012442/b2ce3931c9a6a809ad7668ffdaab4aa46fbe0566.png A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well! Raid protection: Settings located under scum.RaidProtectionType=0 3 options: 0 None (No raid protection will be active) 1 Offline (Raid protection will be active after all members of the squad are offline) 2 Flag Specific (Raid protection will be active when squad decides to activate it on the flag) Do note only one option can be active at the same time. scum.RaidProtectionFlagSpecificChangeSettingCooldown=120 : 00 : 00 Defines the cooldown period between the active raid prtection in (HH : MM : SS) between setting new raid protection time. scum.RaidProtectionFlagSpecificChangeSettingPrice=10g Defines the amount of money needed to skip the cooldown timer for setting new raid protection time. Min value: 0 cash or 1 gold Max value: 100000 cash or 10 gold Disabled: - scum.RaidProtectionFlagSpecificMaxProtectionTime=08 : 00 : 00 Defines how long in (HH : MM : SS) will the base be protected for. Min value: 00 : 00 : 00 Max value: 80 : 00 : 00 scum.RaidProtectionOfflineProtectionStartDelay=00 : 30 : 00 Defines how long in (HH : MM : SS) the base can be damaged or lockpicked after the last player has logged off. Min value: 00 : 00 : 00 Max value: 23 : 59 : 59 scum.RaidProtectionOfflineMaxProtectionTime=- Defines how long in (HH : MM : SS) the base is protected. Min value: 00 : 00 : 00 Max value: 2400 : 00 : 00 Infinite: - These settings are also available on ingame menu and will show you for which option which setting is active as well. {STEAM_CLAN_IMAGE}/27012442/0b4f675b1bad411c9ec43ee106e2f4aa75c8ebe2.png {STEAM_CLAN_IMAGE}/27012442/14b22b46d2918eeab43dd2ce7bfbf21b5649c13e.png Squad probation We also have another setting up and running. We've been aware of the misuse of alt accounts and multiple squads to circumvent some of the balancing features. To combat this we have implemented squad probation setting. Leaving a squad will now not go without penalties. When leaving and then rejoining squad you will be placed under probation. While in probation you will not be able to: Create a new squad. Access squad based assets such as locked chests. Your membership will not count towards squad perks such as increased BB element count. If a squad members are all in probation and leader leaves, the squad will be disbanded. Settings located under scum.SquadMemberCountLimitForPunishment=2 Sets the maximum number of squad mates for which prisoners leaving the squad will...SCUM - Development update #80Mar 11, 2024 - Community AnnouncementsHello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Memory optimizations. Working on movement rework. Working on NPC vehicle combat. Bugfixing. Adjusting weapons for NPCs. Working on squad probation system. Working on quest system. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Reworking some POIs. Optimizations. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Riot suit skeletal mesh. Working on SKS animations. Working on armed NPC models. Working on new concept art. Working on quest assets and UI. Working on modular cruiser bike parts. Working on modular tractor parts. Working on the new trailer. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Voice over events transcript. Recording sessions. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM -Development update #79Mar 4, 2024 - Community AnnouncementsHey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Optimizations. Working on movement rework. Working on NPC vehicle navigation. Bugfixing. Adjusting weapons for NPCs. Working on raid protection system. Working on quest system. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Reworking some POIs. Optimizations. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Reworking the snow biome. Working on SKS animations. Working on armed NPC models. Working on new concept art. Working on quest assets and UI. Working on modular cruiser bike parts. Working on modular tractor parts. Working on the new trailer. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Recording new sounds. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Development update #78Feb 26, 2024 - Community AnnouncementsHello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Memory optimizations. Raid protection system. Resolving server crash issues. Movement rework. Adjusting weapons for new NPCs. Bugfixing. Rager armor parts. Vehicle panel functionality. Implementing quest UI. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Optimizing shaders. Tweaking POIs. Reworking some POIs. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Reworking snow textures. Optimizations. Working on SKS animations. Working on NPC models. Adjusting vehicles to the modular system. Working on new trailer. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Sound editing. Recording sessions. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Development update #77Feb 19, 2024 - Community AnnouncementsHello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week. {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Working on the weather controller. Working on prisoner movement. Bugfixing. Working on quests system. Encounter manager improvements. Reworking weapons. (preparation for new NPCs) UI backend. Working on telemetry. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Tweaking encounter zones. Shader optimizations. Tweaking POIs. Texture optimizations. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Working on landscape shaders. Working on new weapon animations. Optimizing assets. Working on the new trailer. Working on new graphic assets. Working on bringing back rest of vehicles. Working on character locomotion. Bugfixing. Working on new clothing. Working on NPC models. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Recording sessions. Sound editing. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Development update #76Feb 12, 2024 - Community AnnouncementsHello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Bugfixing. Code review. Working on weather controller. Encounter manager improvements. Reworking weapons. (preparation for new NPCs) Working on telemetry. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Tweaking encounter zones. Shader optimizations. Tweaking POIs. Texture optimizations. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Adjusting lighting. Working on a new trailer. Working on new graphic assets. Working on bringing back rest of vehicles. Working on character locomotion. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Audio recording sessions. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on new GDDs. Working on quest design. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Hotfix 0.9.517.81845Feb 8, 2024 - Community AnnouncementsHey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all! SCUM - Hotfix 0.9.516.81787Feb 6, 2024 - Community AnnouncementsHey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. {STEAM_CLAN_IMAGE}/27012442/e714200b7a923c6eca29483f28d46dce74f1ab5f.png {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the issue where it was still possible to build on lighthouse and windmill POIs. Fixed the issue where joining an event would spam audio to everyone on the server. Fixed the issue where it was possible to ram players through walls. Fixed the issue where filling blueprints with multiple materials would not work. Fixed the issue where puppets could not open certain doors in abandoned bunkers. Fixed the issue where vehicle inventory would close when approaching a locked chest. Fixed the issue where re-attaching vehicle parts would bug out the modular system. Fixed the issue where it was not possible to drop items on into vicinity from examine containers. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Rebalanced loot table preventing the recent overabundance of certain items. Players can no longer punch while interaction menu is open. SCUM - Development update #75Feb 5, 2024 - Community AnnouncementsHey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Code review. Bugfixing. Working on weather controller. Refactoring weapons code. More bugfixing. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Encounter manager spawners tweaking. Tweaking threat zones. Bugfixing. Reworking continental houses (optimizations). {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png Tweaking lighting. Bugfixing. Working on armed NPC assets. Working on new concept art. Working on new textures. Working on bringing back old vehicles. Working on SCAR malfunctions animations. Working on sport bike parts textures. Working on character locomotion. Working on new trailer scripts. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Bugfixing. Working on new voice overs. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Working on quest design. Working on new features GDD. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Hotfix 0.9.514.81564Jan 31, 2024 - Community AnnouncementsHey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out! {STEAM_CLAN_IMAGE}/27012442/9622870469b84eb7ff974081dfb8db2cbd582cd3.png {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the issue where the camera would be tilted after exiting vehicle in some cases. Fixed the issue where drinking water would sometimes cause a server crash. Fixed the issue where player would remain stuck in falling animation after airplane crash. Fixed some icon issues. Fixed the issue where you would gain Demo skill XP for burying and unburying mines. Fixed the issue where opening vehicle doors would kill the player in some situations. Tweaked vehicle skin pattern textures. Fixed the issue where puppets opening doors would sometimes crash the game in SP. Fixed the issue where opening containers with the F interaction would not highlight which container was opened. Fixed the issue where in some cases consuming food would cause a server crash. Fixed the issue where flag owner would not show up in logs if the flag was destroyed by an admin drone. Fixed the issue where eating or drinking items from containers would freeze up player characters. Potential fix for client crash related to opening containers in vicinity. Fixed wrong grip placements on backpacks. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png You can now place barbed wire and wooden barricade BB elements on other BB elements. Increased decay time for containers built under water. (such as chests) All explosives that can be placed on BB elements can now cause a chain explosion detonating it all at the same time. Decreased the time it takes admin drones to destroy chests with F interaction. Puppets no longer spawn in with initial aggression towards player. (Hordes still spawn aggressive) Server setting still overrides this. Increased jump noise accumulation in abandoned bunkers. Decreased metal pipe spawn rate in Junkyard. {STEAM_CLAN_IMAGE}/27012442/e47047e7d81c6e2f568b47d3b262d339f49eb647.png Added a new setting scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding=0 which allows puppets to continue to spawn in POIs even though BB is allowed and built there. Puppets still won't spawn in LTZ built bases. SCUM - Development update #74Jan 29, 2024 - Community AnnouncementsHello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out! {STEAM_CLAN_IMAGE}/27012442/27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png {STEAM_CLAN_IMAGE}/27012442/8a954005453839344af17073d24b205c9bda2669.png Bugfixing. Code review. UI tweaks. Even more bugfixing. {STEAM_CLAN_IMAGE}/27012442/f7fab81194c91d42baaddae9b876955d08fcec8c.png Replacing old houses with new optimized ones. Tweaking materials. Optimizing interior assets. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/5efdd7c7b5951da13f12c3547f2373d7e502ff94.png UI improvements. Working on locomotion. Cleaning up animations. Working on new textures. Script development for new trailers. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/236b9902fce3b032e63bfc2611dbe70472ad4fe7.png Recording sessions. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/8939e7870cfd23be337f71ce8a5fef55d201b948.png Responding to player inquiries. Player insights surveys Hunting and banning cheaters Steam general discussion and bug reports Testing of upcoming features Various bug reports {STEAM_CLAN_IMAGE}/27012442/3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png Started work on quest design. Bugfixing. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Hotfix 0.9.512.81352 & Vehicle skins pack.Jan 25, 2024 - Community AnnouncementsHey hey everyone! Hope you are all good! You've been patient long enough, well most of you, so here is the long awaited hotfix! And something else teased last year. Check it out! {STEAM_CLAN_IMAGE}/27012442/d917588d499af147ed3372bd669b4aaa64d1473d.png {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Potential fix for small animals sometimes walking through air. Fixed the issue where headshots were not detected in events. Fixed the issue where magazines would sometime randomly disappear during reload. Fixed the issue that caused a steady fps drop over time. Fixed the issue where placing a chainsaw into chest after turning it on would cause a crash. Fixed the issue where flamethrowers could still do damage to vehicles inside zones that forbid damage to vehicles. Fixed the issue where the icon of bandages remained active after treating a wound. Fixed the issue where burning a car with a flamethrower would not damage players inside. Fixed the issue where keybinds would not update in currently opened codex entry until it was refreshed. Fixed the issue where interactive menu would give options to fill containers with empty containers. Fixed the issue where player animations would not sync up correctly for everyone on the server. Fixed the issue where plants would not grow in gardens on some servers. Fixed the issue where weeds would grow immediately as soon as a garden was crafted. Fixed the issue where players would fall through the ground in events if spawned on the same location. Potential fix for "character template violation" randomly not allowing players to enter servers. Fixed the issue where arrows would sometime float in air. Fixed the issue where wood foundation recipe would require sticks instead of planks. Fixed the issue where small improvised backpack recipe would correctly accept rags as ingredients. Fixed the issue where it was possible to deal damage to players in safe zones in some cases. Fixed the issue where metal tip crossbow bolt recipe would not show up. Fixed the issue where EncounterHordeSpawnDistanceMultiplier server setting would not work correctly. Fixed the issue where some crafting recipes are calculating ingredients incorrectly in regards with player skill level. Fixed the issue where puppets would sometimes spawn on a different level than the player ex. bottom of the cliff when player is on it. Fixed the issue where the 7.92*57 crafted ammo recipe was missing. Fixed the issue where chests and signs would prevent encounter spawners from working properly. Fixed the issue that allowed players to build infinite amount of gardens. Fixed the issue where liquid containers would not be filled completely from improvised wells. Fixed wrong captions on several items. Fixed the issue where corpses would sometime disappear in SP. Fixed the issue where fuses would disappear from fuse boxes on server restart. Fixed the issue where sometimes taking a full stack of arrows from chests would make the whole stack dis...*IMPORTANT ANNOUNCEMENT* - New server settingJan 24, 2024 - Community AnnouncementsHello everyone! We're releasing a long-awaited hotfix TOMORROW, but we have a different announcement for you TODAY. In the hotfix, we'll release a new server setting that disables placing locks on garage doors and after the update is applied, all locks previously placed on garage doors will disappear. This setting was created due to current exploiting issues on official servers and the abuse of inavailability to lockpick on PVE servers. The server setting takes effect only after server restart, so official servers will still have it enabled until the first server restart. You have time until then to save your locks or lose them. In order for you to keep your hard-earned locks on official servers, please take them off the garage doors and place them somewhere safe. I REPEAT, please take off the locks from the garage doors and place them somewhere safe! The server setting is located in Server settings -> World -> Map NOTE: Private servers should have the new server setting ON by default, so their locks won't disappear.