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SCUM - Hotfix 0.5.9.35255Jun 17, 2021 - Community AnnouncementsA small hotfix regarding latest issues. Check it out: {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where players were not able to repair bases when toolbox was in inventory. Fixed the bug where cement and gravel bags would not get destroyed when used up. Fixed the bug where HUD noise indicator would not decrease properly. Fixed the bug where inventory would get messed up. SCUM - Patch 0.5.8.35154Jun 15, 2021 - Community AnnouncementsThe long wait is over, we have another update for you! Highly requested features, from new location to new features and much needed bugfixes and optimizations, check out what awaits you: {STEAM_CLAN_IMAGE}/27012442/2eee91fd48358cb5550eb19b17d219d673c7934d.png Introducing a new City down in the Z2 sector! That is right a city. Novigrad has been established and it truly shows the lure of Adriatic coastline cities. A bit smaller than the big City we have, but it still has all the good stuff. From beautiful beachfront, construction sites (always something under construction in Croatia), a once luxury hotel to small apartment buildings. If you can't take a trip to the Adriatic sea this is the next best thing, including mindless puppets and all! {STEAM_CLAN_IMAGE}/27012442/0079aa4f6a46d738aaf6fbe59357903bd2e7d6f7.jpg {STEAM_CLAN_IMAGE}/27012442/ea27bb44ceeb7badd986b5d3890a0d776ba450e7.jpg {STEAM_CLAN_IMAGE}/27012442/3fd2f7065f75b07cb0af5c602750c2fb41206c5e.jpg {STEAM_CLAN_IMAGE}/27012442/1ff6df66d3d4225ca1ad71c695c8da44057e1078.jpg {STEAM_CLAN_IMAGE}/27012442/b22610190bec2639eb8f880f8967b43c0e83a1c1.jpg What is the name of the new city you ask? Novigrad. See you there! {STEAM_CLAN_IMAGE}/27012442/a721ffb3e2c27c8e543a18dae13b12012aad4a49.png Well we teased it and some of you already guessed it, we have some updates on the base building front. Remember how we added the brick factory and some other construction sites, telling you how important they will be? Well the time is now. Introducing 2 new layers to the BB elements: brick and concrete. That is right. What you are still on your old wooden or metal walls? Weak. Time to go heavy construction. {STEAM_CLAN_IMAGE}/27012442/2f6beed692a2b29ae20604026801a1bb4cb941b8.jpg {STEAM_CLAN_IMAGE}/27012442/546be47d49350474eaf64297e242d4f9bea1621a.jpg These new layers are hard and sturdy and will make explosive solutions to your defenses a bit more nullified. But there is a kicker. The materials for them are extremely rare. So rare in fact you can only gather them in 2 locations. Bricks in, well the brick factory. Cement and concrete materials we will leave for you to find. {STEAM_CLAN_IMAGE}/27012442/afca413f76c3fe5e8f44cd91ffcfb50153982256.jpg {STEAM_CLAN_IMAGE}/27012442/6ea9e8f05107f253e9ffddd5d25831dedeb625de.jpg Btw told you that you will be selling bricks like a true Croatian. Removing elements made of metal, brick and concrete require blunt tool equipped not sharp tool. Doors on BB walls have only one new upper upgrade. {STEAM_CLAN_IMAGE}/27012442/eacd02c1afb285e6ba99163922561b16fcbe13d0.png We added a lot of new content since we introduced achievements so it is about time we caught up with them on the achievement side. Added a couple of new ones for all of you achievement hunters and stats comparison junkies. With the new achievements new stat trackers are in naturally as well. So here they are: {STEAM_CLAN_IMAGE}/27012442/3d11c1ca6bc301914cbd4e17c3117597f86225a5.jpg {STEAM_CLAN_IMAGE}/27012442/87839910d9222c...SCUM - Hotfix 0.5.7.34521May 28, 2021 - Community AnnouncementsHappy Friday everyone, we are coming at you swift with the hotfix. Happy SCUM weekend and check it out! Also if you haven't already seen we are currently participating in the Steam Open world sale, so you can cop SCUM for 40% off! Go get it for your neighbor! {STEAM_CLAN_IMAGE}/27012442/877659bf83d5441546c7767a56c7f3da4e716c8a.jpg {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where the player could sometimes get stuck after exiting photo mode. Fixed the bug where the music player would sometimes show wrong song name. Fixed the bug where some cooked food could not be consumed. Fixed the bug where turning on photo mode in the tab menu would turn on music player. Fixed the bug where it was difficult to pick up items in water. Another wave of level fixes. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Tactical handgun holsters now spawn only in millitary POIs. {STEAM_CLAN_IMAGE}/27012442/888af5710c7a17d14585c2f2c98a20319769fc5f.png ShowNameplates command should now work correctly. {STEAM_CLAN_IMAGE}/27012442/e44a26ee2bd719692ea862a408128974e2da6d4f.png As you might've seen we have released Supporter pack #2 but we have not forgotten Supporter pack #1. We have added files to the Supporter pack that will let you print your own masks with the SCUM motif, so you can represent and stay safe at the same time! Here is a couple of the DEVs doing awkward posing with them because I made them do it: {STEAM_CLAN_IMAGE}/27012442/4839970b5d2d2af2273421de7c2a242668da6c8a.jpgSCUM - Patch 0.5.6.34282 & Supporter pack #2May 26, 2021 - Community AnnouncementsHello everyone, long time no see! We have another update for you and a special announcement! We also focused on a lot of long awaited issues and server optimizations so make sure you check out the bug fixes column as well! So kick back, relax and enjoy! {STEAM_CLAN_IMAGE}/27012442/7788bd6bb67c12ef2aaf4f36a5e61a3c6a6eaf67.png To start off we have a new weapon making an appearance on the island! The Vintóvka Snáyperskaya Spetsiálnaya or VSS "Vintorez" is the big older brother of the AS Val. Chambered in the same 9x39 caliber round the VSS is a more stable and accurate sibling of the two. But it also takes up more of your inventory space since the stock is not foldable. So if you are taking accurate shots, which you cannot pinpoint where from, you know that the VSS is smiling at you. {STEAM_CLAN_IMAGE}/27012442/d7bd5e14d738651244b3d62b912e98b881c04742.png {STEAM_CLAN_IMAGE}/27012442/f2b6a842969ac3549f2fc5ac8baf486f9a8d8a72.png Introducing new smoke grenades, now in more colors! Use them for concealment, use them for signals, use them as distraction or use them however else you like. These are a great tool for squads, alliances or RP servers. Enjoy! {STEAM_CLAN_IMAGE}/27012442/0c198c750dc0f1823b28b61e7c9aaf3148ea8d4d.png {STEAM_CLAN_IMAGE}/27012442/34c00b0b4758b7f2e66587143c943f74675afb18.png We also included an item that a lot of you have desired and asked for a very long time! New millitary holsters are in! For all you super cool tactical operator operators out there, you can now die in style! {STEAM_CLAN_IMAGE}/27012442/c0a5f7bb0f4a851805d61e6eaf75b2bfba20da0b.jpg {STEAM_CLAN_IMAGE}/27012442/ccd2a2144df9d0df255d00f4c9688e522eb15391.jpg {STEAM_CLAN_IMAGE}/27012442/634a17e69caeced5b17540f06b32bdffca7b4649.png We added a new POI to the D0 sector. New millitary barracks have been set up with tons of high end loot, yet still fitting into that wild abandoned theme. {STEAM_CLAN_IMAGE}/27012442/880db9fb328c07b00fbf297befd482f395595988.jpg {STEAM_CLAN_IMAGE}/27012442/5df76f88edc8a7e4f310d3a7a76bf5b14740b747.jpg {STEAM_CLAN_IMAGE}/27012442/6c09341de38e3b35474fe9c8644829d85f72079b.jpg {STEAM_CLAN_IMAGE}/27012442/b42af6ec670b939a01fcd0067c4e48cd2601e313.jpg {STEAM_CLAN_IMAGE}/27012442/72821315d94861d7c02db3b65524049acc8d07e1.jpg {STEAM_CLAN_IMAGE}/27012442/d4c5eb3e16f58464362935fde44b911ab0e9097f.jpg {STEAM_CLAN_IMAGE}/27012442/5fa26ddc9cd8aaee2b30cb8ea21018793d17f86a.jpg Now let's announce what you already read in the title: you all requested it and we are here to deliver. If you want to spend a couple of extra bucks to support the development of the game, we are now offering Supporter pack#2! So let's get to the meat and potatoes of the pack: {STEAM_CLAN_IMAGE}/27012442/27fb7564e4efd643791fb01392175d205702a4fa.jpg {STEAM_CLAN_IMAGE}/27012442/f76b7fecc8ab643da36ceda2ef3e30e807dfc7fb.png Let's start with the headliner, dance emotes. Whether you want to show off your moves in one of our VIP night clubs or add insult to injury on that satisfying kill? The new d...SCUM - Patch 0.5.5.33519May 7, 2021 - Community AnnouncementsHello again everyone, we got another update for you. {STEAM_CLAN_IMAGE}/27012442/40fb386ba0f65863b56eb15b61bb17534f0f9143.jpg A small content update with a couple of bugfixes are ready so here you go: {STEAM_CLAN_IMAGE}/27012442/87839910d9222c4f18441300eaea9fd57c5fd396.png First off lets get medieval on that ass. Introducing a couple of new items for that castle hermit roleplay. First off we have a new helmet, inspired by that one guy. Forgot his name tho. Anyway here it is! {STEAM_CLAN_IMAGE}/27012442/6220b2a2f6480587b48da4124e6d3189b0811cb7.jpg Use it well to either help dames in distress or burn someone's village. Find you a man who can do both. Next up we have a new sword: {STEAM_CLAN_IMAGE}/27012442/cc19c3f5f5870182329a10cd27738770e4837169.jpg Also hiding in random castles around the island you can find this old relic, once a pinnacle of infantry combat weapons. Whoever said pen is mightier than a sword obviously never got stabbed by it. Alrighty there mateys, arrrrrre ya ready for tha seas? Now ya landlubbers, since tha 0.5 dropped on the world, yar have been sailing me oceans not dressed properly. Rectify this mistake immediately or the next time you venture out into the deep blue, me black flag is tha last thing you will see! {STEAM_CLAN_IMAGE}/27012442/95ed0e590a673fd3ff50b0f3ca66a62ed00644ce.jpg {STEAM_CLAN_IMAGE}/27012442/56a4c3f2650fe2e4da6bde8136349c1f36f746fd.jpg Now it is time for a whole new collection I like to call: {STEAM_CLAN_IMAGE}/27012442/357487d2b62afc875292068bac53179a7e9fda16.png Alright, alright we heard you with the requests and here they are. A required fashion accessories for any proper man of Albian heritage: {STEAM_CLAN_IMAGE}/27012442/3f6e8c68aefde2e461bfe903c1c3c53c6ca8f197.jpg {STEAM_CLAN_IMAGE}/27012442/cee1976b197892b2c3092b82be5a89f28447d693.jpg {STEAM_CLAN_IMAGE}/27012442/ec9ca4882ef86bf3f178c7cb26cdcaf9489e86c4.jpg Now combine all of these and you can create something like this (thank you Pong for already leaking this ːsteamsaltyː ): {STEAM_CLAN_IMAGE}/27012442/6175a267d4c6940187a2fae76cb463a06cddbf71.jpg I don't know about you, but I would NOT mess with that guy. {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where a whole bridge disappeared. Fixed the bug where sharks would fail to release the player after the grapple attack. Fixed the bug where wrong audio played on small shocker activation. Fixed the bug where bread would not despawn when it has 0 usage. Fixed the bug where flare traps would not properly use matches when crafting them. Fixed a bug where grenades placed in fire would deal massive damage to BB elements. Possible bug fix for server crashes. Massive wave of level bug fixes. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png You can now use improvised ropes to craft improvised fishing rod. Drones now drop metal scraps when destroyed. Added new drone behavior. Adjusted the sentry accuracy, sentries should no longer one tap players....SCUM - Hotfix 0.5.3.33078Apr 27, 2021 - Community AnnouncementsHello hello, we have another small fix for you. 2 changes incoming. {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Potential fix for the connection lost issue. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Added and fixed a new video setting Texture memory. Texture memory is a bit important so listen up: This determines how much memory your graphics card has to load in textures in higher quality so set it up accordingly. Low 1 GB Medium 2 GB High 3 GB Epic 4 GB So if you have a lower end graphics card with let's say 2-3 GB of memory available pick the Low setting, as for mid range and higher end ones see which one works best for you accordingly.SCUM - Hotfix 0.5.2. 33078 & SALE!Apr 23, 2021 - Community AnnouncementsWe are back and we bring more fixes for you all. That's right, we got so many hotfixes that someone will need to call the fire brigade. {STEAM_CLAN_IMAGE}/27012442/7bb53f1bd6d7fc1789b4dbd1d71df6c1aa40539b.jpg {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where birds would sink boats when landing on them. Fixed the bug where scopes would sometimes glitch out. Fixed the bug where Brick factory walls had no collision. Fixed the bug where animals could spawn inside flag area. Fixed the bug where BB wall building would give more walls than it should Fixed the bug where going underwater would darken the screen too much. Fixed the bug where it was possible to stick items on walls. Fixed the bug where inflatable motorboat would have wrong description. Fixed the duplication bug. Fixed the bug where some streams and rivers would not actually contain water. Fixed the bug where some icons would not show up properly. Fixed the bug where ghillie suit would cast too much shade hence being visible. Fixed the bug where car wrecks would pop out their ambience only when player is close to them. Fixed the bug where camera would twitch between changing stances. Fixed the bug where some gas stations and wells would not replenish properly. Fixed the bug where some ponds would not spawn fish. Multiple level fixes. Further streaming optimizations. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Crafting improvised rails now require engineering instead of rifle skill. Reduced the intensity of reflections on scopes. Adjusted parameters of items that spawn in WW2 bunkers. Adjusted time of day speed so it is more randomized on the server. Improved the visuals of the night sky. Improved distant loading and performance of certain terrain items. You can no longer fortify white office containers in military's POIs. Increased render distance for boats to 500m. {STEAM_CLAN_IMAGE}/27012442/888af5710c7a17d14585c2f2c98a20319769fc5f.png Added new Server setting to set Time of day under : TimeOfDaySpeed=3.84 {STEAM_CLAN_IMAGE}/27012442/f83998168982d150a2c3c9995cac92dc49dbb6d0.png As you might've already seen we are having a weeklong sale, so what better time to get your friends to join you on the island? {STEAM_CLAN_IMAGE}/27012442/0fd0797fcf6893bf5013279b12d9f748e1405e9b.jpg SCUM International program.Apr 16, 2021 - Community AnnouncementsHey hey people some important news. We noticed a recent boom in our player count from all corners of planet earth and that some of our translations are outdated for these parts, or even some languages completely missing. We also had a lot of you guys messaging us, offering help with translations. Well we are now launching a new program: SCUM international. {STEAM_CLAN_IMAGE}/27012442/33eb28f219507a49fd55edc4eab7cedf5a321c3b.png Launching this program with goal of bringing SCUM and it's community globally we are looking for volunteers to help us with translations and community feedback. Whether you think you have what it takes to translate text in game, patch notes or you want to help us link up with people that do not speak or write English, we are looking for your help. Hopefully this will help us all to connect with our scummunity worldwide and open up more channels of communication. If you are interested in helping us out and being part of this program, you can contact us at: Email: [email protected] Twitter Facebook Discord See you soon!SCUM - Hotfix 0.5.1.32701Apr 9, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/27012442/bdaccd0f140cb959016ab104664be2997b724caf.jpg You know the drill here it is: {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where rivers would glow. Multiple level fixes. Fixed the bug where weapon holster could store other items. Fixed the bug where player could not select D4 as respawn sector. Fixed the bug where it would wrongly calculate ingredients need to build walls. Fixed shotgun shells clipping through barrel on M1887. Fixed the bug where relogging while in water would cause client crashes. Fixed the bug where player could not crouch in shallow water. Fixed the bug where corn bait was not visible in hands. Fixed the bug where time of day would momentarily turn into day when near midnight. Fixed the bug where you could catch a 0kg and 0cm fish. Fixed bug where character would sometimes load beneath the world after joining the game. Fixed the bug where chopping logs from backpacks would teleport you back where you picked it up. Fixed the bug where hook packs would give you wrong type of hook. Possible fix for dancing player when cutting down logs. Fixed the bug where no birds spawned at new sectors. Fixed the bug when motorboat propeller would rotate even though the engine is not running. Fixed the bug where wrong coordinates were listed by #ListSpawnedVehicles command in single player. Fixed the bug with camo Pickup_01_F when prisoner was unable to draw weapon and shoot. Fixed animation bug when checking ammo on M1891 in first person view. Fixed the bug where it was possible to bury wardrobes, log sheds and shelves. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Magazine dragged over weapon will now show equip option only if weapon is in hands. You can now craft improvised rod with any rope. Slightly lowered red dot & holographic sight intensity. Explosive arrows no longer require a workbench to craft. Adjusted the spawning rate of fishing rods. You can no longer place or arm silent alarm in enemy flag zones. You can now repair melee weapons at improvised workbenches. Kar98k and M1871 are now able to equip improvised suppressors. Tweaked the timers for suicide puppets till they explode. Split the C4 components available between killbox and suicide puppets. GPU performance optimization. Features not listed in last patch notes (woops): You can now carry an extra backpack in your hands. You can headshot a suicide puppet, defuse it and get a C4 crafting part. You can bury puppets to hide your tracks. You can break stones into smaller stones. Items placed in fire now get destroyed. Puppets and animals now drown if they follow you in water. SCUM - DEAD WATER Update 0.5.0.32365Mar 31, 2021 - Community AnnouncementsHello everyone! The wait is over! Stretch out your sea legs because 0.5 has finally arrived! {STEAM_CLAN_IMAGE}/27012442/fa80015225737a417bb26c157bb23247dceef1a1.jpg It has been a wild ride but we are finally here with the update, but you waited long enough so let's just get into the good stuff. Don't forget to check out the trailer as well: https://www.youtube.com/watch?v=hvbAmmUv1ig {STEAM_CLAN_IMAGE}/27012442/c5074a27d222b5f998f65ddeb356c941a167ffbd.png Major update regarding the island, in more ways than one. Here is what awaits you: {STEAM_CLAN_IMAGE}/27012442/9157b387d9e41d193fab0644b652b4a7623a8b84.png As you have seen before we have expanded the map with a new row and column of sectors! {STEAM_CLAN_IMAGE}/27012442/bffd344277966fcf28825aa2cebca79ae9643ca9.jpg To the east you will find new wild lands, filled with cold tundra and dangerous mountain terrain, starting with a river that is moving south through lush forest area with a few buildings here and there giving that authentic rural feeling. Some bunkers remain here to there from former TEC01 operations , giving you access to that sweet high tear loot. {STEAM_CLAN_IMAGE}/27012442/7de7a82d41edeff6b90b167d4ed67f73d77222e2.jpg {STEAM_CLAN_IMAGE}/27012442/1f6a4f369d4e826e181a4e59796887020f92e12e.jpg {STEAM_CLAN_IMAGE}/27012442/c146f098cc6600bfb77b26ed8eb65ff0463e6a38.jpg {STEAM_CLAN_IMAGE}/27012442/1c30af00829d815d8455043f2758f7b2d7a16ab4.jpg {STEAM_CLAN_IMAGE}/27012442/a499d9538b6449c43be84a5a2a36a4a0df6fcff5.jpg {STEAM_CLAN_IMAGE}/27012442/ae56ceed0b46e503991145c8c850133000e51393.jpg {STEAM_CLAN_IMAGE}/27012442/75868e32c43ad563b42247221834192df072aa1b.jpg These new sectors are named A0, B0, C0, D0 respectfully because where do you go from 1? And then we have South. You already saw it but we have a complete new island fleshed out and ready for players to entertain the SCUM audience worldwide on. New POIs docks and much more. As for the docks, more on that later but enjoy some screenshots for now. Brick factory First up of the new POI you will find, we have the brick factory. A common sight across Croatia as we are used to selling bricks to each other. If you are looking for them building materials, this will be a must visit location. Or just need bricks to throw at others, that works too. {STEAM_CLAN_IMAGE}/27012442/5f9aea773efdca26a30b2b97d2e9f7fb288361b4.jpg {STEAM_CLAN_IMAGE}/27012442/28526fd83586869b5f2b2014ee8533bf1d9c5569.jpg {STEAM_CLAN_IMAGE}/27012442/b5b406c699e7c7c0a5ee47c48ab141e4b01208f9.jpg Weapons factory Next one up is the weapons factory. Highly dangerous new military area, filled with that sweet loot. Approachable by sea or land, just be careful about the still active mechs roaming around and other snipers waiting for you to exit with "their" loot. {STEAM_CLAN_IMAGE}/27012442/8fbfa153836bdc2c36f0698dd47e283e40a01388.jpg {STEAM_CLAN_IMAGE}/27012442/e0a5632045fd98db64a2865cf70325a7f2893c91.jpg {STEAM_CLAN_IMAGE}/27012442/04921e71ed420c90eb7dea2f991d2155b36018e3.jpg {STEAM_CLA...SCUM - Hotfix 0.4.99.30219 v2Mar 10, 2021 - Community AnnouncementsHey everyone, welcome back to another hotfix, we heard some of you are experiencing crashes so we got you covered. {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the crash related to character creation. Fixed the crash related to placing down blueprints. We would also like to inform you that this will be the last update before 0.5. We are going all hands on deck from now on until we have it in release state, so we can bring it to you in best state possible. When this will be we cannot say for certain yet, but you have been informed. See you soon!SCUM - Hotfix 0.4.99.30219Mar 3, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/27012442/0e20f70451bd5d8682a307e7a6fbb5cff94beb40.jpg Hello once again! You know the drill here comes the hotfix! {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the server crash bug. Fixed the bug where stored items on searched body would drop on the ground. Fixed the mine ownership bug. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png You can now wear earmuffs and helmets at the same time. Clientside optimizations. SCUM - Patch 0.4.99.30179Mar 2, 2021 - Community AnnouncementsHey hey, people. Time for another regular update! Not 0.5 yet but an important step towards it. Find out more below! {STEAM_CLAN_IMAGE}/27012442/552387940ef3fb391ebad67afa3c15f5ac8e11b9.png With this update we have transitioned from 4.25 to 4.26. Now what does this mean? Well a lot of things in the future and a major step towards 0.5. One might say the biggest step. It allows us much needed support for the features planned for 0.5. The transition tho might not be as easy as we see it or is expected. Or better yet some issues and problems are expected right now but better to get them away now rather than have them in 0.5. So please any and all issues you may encounter in this patch, no matter how small or big please report them to us so we can improve the experience for everyone! Thank you! {STEAM_CLAN_IMAGE}/27012442/be925a95af7cb981a344f1526af4cb0be4de7295.png {STEAM_CLAN_IMAGE}/27012442/a5d1bdb3ffb824043ec645c86e3ef4d7a81c16a5.png Even though we know yall managed to make your own "improvised metal/mine detectors", here are some actual legit ones. Heading to a well known POI and don't want to die from mines? Pop out the metal detector. You have a suspicion that some sneaky nemesis buried his loot in the area? Pop out the metal detector. You want to roleplay that weird old guy at the beach looking for treasure? Pop out the metal detector. Want to find remnants of aliens so you can bother everyone on social media? Pop out the metal detector. So how does it work ingame? First off we have 2 of them as the picture shows, military and improvised. So here is the difference between them. Improvised cannot be repaired while Military can be with Electrician toolkit. Military has bigger range than improvised. Military holds bigger battery than improvised. To craft an improvised metal detector, in addition to items required you will also need at least medium engineering skill. Now, as for the mechanic itself it's pretty simple. You will need to have the detector in your hands and some battery charge. Then simply press TAB and right click it for the Turn on option. {STEAM_CLAN_IMAGE}/27012442/1e725eb089e9249dcc2371ea7607b0dd6687eb18.gif Your character will start sweeping the ground looking for any metal. Proper metal not that pozer stuff the mainstream listens to, but that hardcore band you found one night drunk at 3am on youtube. {STEAM_CLAN_IMAGE}/27012442/b38a514715f71fd5de8a58bdeb6a52a00dbe2442.gif You will hear beeping sound and closer you are to a find the more frequent will beeping be. It is that simple. {STEAM_CLAN_IMAGE}/27012442/33d74e793c4fc574e7cc2ab6f9e0aee657f03086.png {STEAM_CLAN_IMAGE}/27012442/de0f8cebadcfde4595ff60b6a4faa52f946acd1a.png Alright hoarders your time to shine now. Presenting further lock protection! Got tired of the same old zappers and want some spice in that zap? We got you. There are now 3 different zappers: Level 1- Basic Level 2 - Medium Level 3 - Advanced For each zapper you need the appropriate engineering skill. So basi...Private server shoutoutFeb 26, 2021 - Community AnnouncementsHey hey everyone, long time no see with one of these. Just in time for the weekend we got another round of private server shoutouts! So here we go! The Bierbunker {STEAM_CLAN_IMAGE}/27012442/749527b0b3112e7179655548fa8e838130b841a8.jpg The Bierbunker on its island has been home to many serious criminals and petty criminals since October 2019. Okay, let's be honest - especially petty criminals who think they're felons. There is no escape from the island, so be careful. Because dangers lurk everywhere - animals, zombies and of course the other prisoners not to be forgotten. They all make life difficult for you. Even on a prison island like the beer bunker, there are a few rules that are monitored by three guards. Of course, the mob - uh - want to be entertained, the dangerous felons. The ancient Romans already knew that. In addition to occasional Friday events for light entertainment, all inmates are therefore invited to take part in the purge every Saturday from 8:00 p.m. to 12:00 p.m. Because during the purge, the peaceful areas of the island are also transformed into a battlefield in which robberies and murders take place. How do you survive in the beer bunker? Do you take care of yourself or are you looking for the protection of a group? Do you work for yourself or do you take it from others? Maybe you're trying to bribe the guards to get weapons and ammunition? But be careful - if you forge too many intrigues, your fellow prisoners could put a bounty on you! Visit us on our Discord server to find out more and immerse yourself in the great community of the beer bunker. ! BEER BUNKER PvP / PvE-2xLoot-Free Respawn-Shop-MaxCars- NoMech IP: 176.57.160.250:28202 Discord The ALCATRAZIUM SCUM Server {STEAM_CLAN_IMAGE}/27012442/5d30e4f570bd54751265089cce8b400b523addf3.png -MAX LOOT, VERY HARD ECONOMY, EVENTS, GIVEAWAYS! Hello SCUMers! We at Alcatrazium server have decided, that It is time for a change. We are setting a new era for the Alcatrazium server. We will be shifting to PvP Heavily. the new era will be a lot more hardcore than it ever was. The only thing containing in the welcome pack are 1000 coins that you will be able to spend on resources, guns, food and so on. You will have to earn everything. Nothing will be given anymore. With a new event every month players will be motivated to kill as many players as possible, obtain certain items, find certain items on the map with clues, etc. for some great rewards. Players will be able to separate into 3 different gangs across the scum island. The gangs will not be run by the admins, but by players themselves. All the names will be chosen by the Community. If everyone will agree the sectors will be able to be bought via the gang’s money, resources, guns, etc. Maximum of three gangs will be allowed on the server. But don't get gangs mixed up with squads in SCUM. Squads are just allied in the same gang. They will be able to gather resources on the gang area, or risk going on the rival side of the terri...SCUM - Hotfix 0.4.98.29524Feb 12, 2021 - Community AnnouncementsThere it is folks, hotfix for yall just in time for the weekend. Check it out! {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed camera exposure bug at night Fixed sometimes not being able to place BB wells Fixed being able to build watchtowers on top of cabins Fixed not being able to place cabins under existing flags Fixed issue where you could build under enemy flags Fixed the bug where some cargo lockers were lockpick proof. Fixed the bug where charging the smartphone battery would not work properly. Fixed the bug where car cables would not work in Multiplayer. Fixed old (pre-patch) bottles/containers not working well with the fuel/water system causing them to drain the items you tried to fill. If you fill them now nothing will happen. Please find new batteries or refuel your gasoline canisters with fuel from after the patch for normal use. Fixed the bug where players could see enemy traps after leaving the squad. Fixed issue where animals would not move at certain locations. Fixed the bug where prisoner was unable to enter focus mode in vehicle if it was in boxing combat mode while entering the vehicle. Fixed the bug where metabolism UI would not display liquid names correctly. Fixed not being able to eat food when close to usage limit Fixed an issue where you were able to interact with locked containers {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Base Building Wells now have the wash option. Removed Spill interactions from items where it made no sense. Added base building restrictions on more tunnels, bridges and narrow roads. Rebalanced cargo drop loot with new packs and improved randomness. Buffed the damage on arrows and bolts again. Electrician and medical gloves are not repairable anymore. {STEAM_CLAN_IMAGE}/27012442/888af5710c7a17d14585c2f2c98a20319769fc5f.png Puppet damage and Lock picking can now be disabled in the PvE zones -PlayerLockpicking will allow or block lockpicking of player placed locks -WorldLockpicking will allow or block lockpicking of world placed locks (Cargo drops, weapon lockers on the island, killbox electrical and normal locks) SCUM - Patch 0.4.97.29305Feb 5, 2021 - Community AnnouncementsHello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy. {STEAM_CLAN_IMAGE}/27012442/a721ffb3e2c27c8e543a18dae13b12012aad4a49.png Single doors It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles. {STEAM_CLAN_IMAGE}/27012442/8160f39e214a606ef73c8610f0c4e10fb0a40ad8.jpg And yes these new doors are upgradeable! {STEAM_CLAN_IMAGE}/27012442/b5ad39a68b6e338178764d9f1e5ecf8725f2c0ce.jpg {STEAM_CLAN_IMAGE}/27012442/1ea259b1fe0dd09fa6f5e0a71dad67c8e56a68d4.jpg Locks As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections: Locks Lock protection. {STEAM_CLAN_IMAGE}/27012442/89a94494c57ed80b120e856e921524eeadeb5ff1.jpg This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors. Level 1 doors will have 2 slots for locks and 1 slot for zappers. Level 2 doors will have 2 slots for locks and 2 slots for zappers. Level 3 doors will have 3 slots for locks and 2 slots for zappers. Pre built doors and cabin doors will have 3 slots for locks and 1 slot for zappers. {STEAM_CLAN_IMAGE}/27012442/3965eda14bd01fd70e1d328091c239bae8965516.png Some major changes coming to the cargo drop. {STEAM_CLAN_IMAGE}/27012442/3802248d9b6006a65d494dfe14f3597e67d0efa5.jpg From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run. Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh." Well finally we have a solution for you. {STEAM_CLAN_IMAGE}/27012442/70edb6cb749460406b54ecf8898797ccafccdafe.png {STEAM_CLAN_IMAGE}/27012442/0b5b6ae43ea9b64a8cf8c04c4805e3ce11200382.gif Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers). So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do. Breaking locks this way will damage your crowbar and the contents of the container. {STEAM_CLAN_IMAGE}/27012442/14a95426096f9ec84c90172dfd9ce9093a235...SCUM - Hotfix 0.4.96.28397Dec 22, 2020 - Community AnnouncementsThought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is: {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where it was possible to build walls on top of cabins. Fixed the inventory size for construction rubber boots. Fixed the bug where items that took glove slots but were not gloves would add pressure to the lockpicking minigame (ex. armguard). Fixed the bug where suicide puppets body parts would cause collision. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Increased silent alarm, trap kill and cargo drop notification pop up time to 15 seconds. Renamed the destroy interaction in upgrade blueprints to Cancel. Blueprints no longer offer the flip interaction while you are placing it. Crossbow fire will now attract AI in the same range as bows. Weapon ghillies are now repairable. Black and pink ghillie suits can now only be found in the Killbox. Adjusted pressure stats for thin and thick gloves. Returned Christmas items to the island. Added the winter main menu. Added the ability to choose between auto-reloading or manually reloading the crossbow. When crossbow is equipped press the Check fire mode combination to switch between modes. {STEAM_CLAN_IMAGE}/27012442/888af5710c7a17d14585c2f2c98a20319769fc5f.png Vehicles will now list their ID as written in the server database. So when you, for example, delete the #72 vehicle on the list, the new vehicle that spawns will not replace that same ID, but will be placed at the end of the list with a new ID. - Now you can use the true/false command to copy it directly to your clipboard (#listspawnedvehicles true) - You can now filter specific vehicles types you want listed as well Example: #ListSpawnedVehicles true SUVs - this will list all the SUV's and put the output of the command in your clipboard You can search all the different types of vehicles we have: SUV's,Quads, Pickups, Tractors,Wheelbarrows. If you want all MotorizedVehicles in one place, you can type out #listspawnedvehicles true MotorizedVehicle. If you want all player-controlled vehicles (wheelbarrows) you can use the argument #listspawnedvehicles true HumanPoweredVehicles When using any of the commands listed above, you will also get a total number of vehicles listed at the end. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.pngSCUM - Patch 0.4.95.28348Dec 21, 2020 - Community AnnouncementsHello everyone, happy Monday! First of all, as you may have noticed, this is not the 0.5 update you have been waiting for. The major features for 0.5, the ones you've been waiting for a long time now, are not quite in release steady state so we have decided to push the update a bit. Don't worry, it is still coming and quite soon. In the meantime, we are not coming empty handed for this holiday season. We gathered some of the release ready content and much requested balancing tweaks and are releasing them as our regular update to make sure you have something to play with this holiday season. So kick back, enjoy and see what you can wait for in this one: {STEAM_CLAN_IMAGE}/27012442/d65a94da492d5acbfd64fb62f4cbca226de02a02.png As promised we looked further into your feedback to the killbox, and made some appropriate changes. Hopefully these will improve the experience we envisioned and make it a bit more balanced. Here are the changes to the Killbox: C4 {STEAM_CLAN_IMAGE}/27012442/f79f999f52c429ccef0c3894321ddc355aa26d15.jpg A lot of changes hit the C4 so make sure you familiarize yourself with it: First of, we will start with how the C4 is being looted in the first place. Don't worry it's still a Killbox only item, but you can no longer straight up just pick up a ready to go C4 explosive device. Now you have a chance to obtain one of 4 items: Packed C4 Timer Circuit Board with cables Keypad Detonator with cables These 4 items and a couple of more will be needed to craft your own C4 device, as was originally intended. With those items you will also need: Duct tape Wire 2x Blastcap Mobilephone Electrician tools You will also require a medium demolitions skill. This will hopefully also increase the rarity of the devices making them an item of awe and fear for anyone else that has something looking even remotely to a wall. Another change hitting the C4 is the damage system. Up until now, C4 had one single radius for damage in which it dealt maximum damage to everything. A new system with 3 layers has been implemented to rectify that. Level 1 - The smallest radius. Everything in it is either dead or destroyed Level 2 - Simulates the initial strongest shock wave, deals massive damage in range to whatever it hits first. Level 3- Simulates the remaining force after the shockwave hits the item in front of it. Damage varies to what the object that took initial hit was. Keycard Keycards can now only spawn behind locked lockers. WW2 bunker lockers do not count. Door defusal We have implemented a new system for the defusal of the electric doors in the killbox. For each failed attempt at defusing the door, you will have increased time for next attempt. Gas The room should now fill with gas sooner than before. The gas will start releasing at the 5 minute mark instead of 2. This means unless you have a gasmask, you should consume a lethal dose around 3 minute mark, depending on your CON skill. Weapon locker changes We have also added new weapon packs in the Killbo...SCUM - Hotfix 0.4.94.27643Nov 28, 2020 - Community AnnouncementsHello everyone happy Saturday! Hope you all enjoy the patch, we are dropping a little hotfix/balance fix to address some of the issues. Hope you enjoy and have a great weekend! {STEAM_CLAN_IMAGE}/27012442/ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png Fixed the bug where the Portable Work Light would discharge too fast. Fixed the duplication bug. Fixed the bug where prisoners entering vehicles would glitch out when teleported to events. Potential fix for key cards expiring after relog. Fixed the invisible exploit. Fixed the bug where improvised workbench would disappear in SP. {STEAM_CLAN_IMAGE}/27012442/a2047432e4d4415971a2b9c18e6eca5ff817b10f.png Increased the rarity of key cards. Decreased the blast radius on the C4 explosive device. Reduced Frag grenade damage to BB elements. Added a panic button to the killbox. Killbox doors now properly close when entered and you can hit the Panic button which opens the door and gives you 30 seconds to exit. Gas starts to fill the room. {STEAM_CLAN_IMAGE}/27012442/03c22d68f41a60d57a4c314392a09b37dee602de.png P.S. We are fortunate enough to be nominated on the Steam awards for the Labor of love this year. So head on over and vote for us, we would really appreciate it. It's free and takes only 5 seconds. Thanky you all for all your support!SCUM - Patch 0.4.93.27599 & Private server shoutoutNov 26, 2020 - Community AnnouncementsHello everyone happy Thursday! We have another update for you and this one is a big one. So prepare your lockpicks and sharpen your screwdrives, let's dive into it! No video update from us for this one but we have shared the info with some of the content creators you may know. This is experimental as we wanted to provide some content to people that supported us through the years and gave exposure to the game. It also lightens the load from our dev team so we have more manpower on the patch itself. You can find them here: https://www.youtube.com/watch?v=tSBsk3jwm2E https://www.youtube.com/watch?v=JgggAhMjnCk https://www.youtube.com/watch?v=kL9_-tsNclM https://www.youtube.com/watch?v=XP-qtWNbzTY {STEAM_CLAN_IMAGE}/27012442/d65a94da492d5acbfd64fb62f4cbca226de02a02.png {STEAM_CLAN_IMAGE}/27012442/0a786310a46c21bae0ccdf9250f933b599a4692b.jpg Introducing the, queue the dramatic drumroll, the Killbox! A new area added to bunkers all around the map that will surely make you fight in the forums how it should work. This new area works pretty different to the rest of the high loot areas and will require some work to be put into it. So how does it work? First off you will need to find a brand new item. Keycard. Keycards can be found all over the map, but there is a catch. All keycards only open a certain bunker and can only be used once. To know which bunker the keycard opens look into the keycards description. {STEAM_CLAN_IMAGE}/27012442/918394d0ace6f46a139b54cf4fbe31c3ef5c8bcb.jpg Once you managed to make your way to that bunker and unlocking the door you will enter the Killbox and will be greeted by a friendly voice. Once the Killbox door is opened, the 15 minute timer is started. {STEAM_CLAN_IMAGE}/27012442/761f2155dcfc9c44f280d08abfe4e65d1acaf0f9.gif When the timer hits 2 minutes, the Killbox starts to fill with deadly poisonous gas, which you can withstand if you have the brand new gas mask. {STEAM_CLAN_IMAGE}/27012442/24ef0c553e3efb19f9c98607a30e335ec0a19d07.png After the timer runs out lasers activate and the Killbox is purged of all living things inside. "Sounds horrible why would I go in there then?" you ask. Well my curiosity killed the cat friend, the rooms are filled with high stakes high rewards military loot, guns and ammo. These are going to be even more important since all weapon lockers across the map are now locked and need to be lockpicked. This will not only decrease the amount of military loot available all around, but also increase the survival segment of the game. Chambers of the killbox are also locked, but not with actual locks but magnetic ones. They will need to be opened by the bomb defusal minigame. Careful tho failing to unlock the door means triggering the punishment event, but I don't want to spoil the surprise. Once inside the chamber you will find locked cabinets with that sweet sweet loot. {STEAM_CLAN_IMAGE}/27012442/2ee81f57fac492992cfbd38f2922b59b4036072f.jpg There are several types of cabinets and they go like this: 1 r...