
SCP: Nukalypse
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Ground Zero Full ReleaseAug 15, 2022 - Community AnnouncementsHello! SCP: Nukalypse has become Ground Zero fully. The game is now out of early access and features the Demo chapter of the game as the main game. Note that this is only the Demo available to all players, it will be expanded upon slightly in the future. Please consider joining my new server for more info: https://discord.gg/PUar2zETx6 Thank you to everyone for supporting the game through it's bumpy lifetime, I hope to see you all in my future projects :) -Nikk Lead DeveloperGround Zero Demo Announcement + DevlogDec 12, 2021 - Community AnnouncementsHello! We have finished our development on the "Bio-Sector 5" chapter of the game and are very happy to announce that our private beta is available to discord server boosters and patrons! Patreon If you would like to support our project you can do so on our Patreon page; https://www.patreon.com/scpgroundzero We are a small team of developers who make this project out of passion for the SCP universe, so we highly appreciate any amount donated as it really helps us out! Devlog #1 If you cannot financially support us, we urge you to support us by checking out our first Devlog and sharing it to others! Our Discord Server: https://discord.gg/USqMuQq Thank you for all the support thus far and sticking with us for so long! -Nikk Lead DeveloperName Change & Full Release UpdateSep 14, 2021 - Community AnnouncementsWELCOME TO SCP: GROUND ZERO! {STEAM_CLAN_IMAGE}/33665062/1dc47d68b1168406cb3f3e79505f3445513ea739.gif We've decided we'll be changing our official name on Steam after full release sometime this year. This is to directly counter the old version of the game which was very similar to other SCP games of that time. Here are some expected changes in the full release: Gamemodes The 5 new gamemodes allow for varied gameplay - are you looking for a shooting gallery? We have it. Are you looking for a horror experience? It's there. And finally, are you looking for an SCP FPS about infiltrating the facility itself? We have that too. And if you're interested, there's also a mode where you can spawn in any item or enemy and do as you wish. {STEAM_CLAN_IMAGE}/33665062/4ab0a7c5d6c6cbac8d12d139203daabca8490ee8.png Point is, this should allow for much more varied ways to play the game! Facility Generation This one's obvious, now facilities will generate randomly for more replayable gameplay. This also means some story elements, items and enemies will also be random! {STEAM_CLAN_IMAGE}/33665062/4ed1437b1036e2a358071fee6289dc9dc08df901.png You can also set a seed or use a random one which means sharing layouts will be quick and easy! New Enemies Meet the Cobras! Mobile Task Force unit designated Charlie-9, a highly trained and highly armed branch of MTF designed specifically to protect Area-14 (Which is our new location). {STEAM_CLAN_IMAGE}/33665062/e518402c6b7a70c6546fe9b636d4b9dfadbe169d.png They will be quite a challenge, they won't go alone, they'll hunt you down and they'll be watching your every step. We haven't forgotten about SCPs either, all SCP will be reworked to be harder and smarter adversaries. New Combat What better way to kill the previously mentioned new enemies than with a new arsenal of weapons! Previously, we only had a pistol. Now, our arsenal includes Shotguns, Rifles, Railguns, Flamethrowers and more! {STEAM_CLAN_IMAGE}/33665062/c13f6e95db052b699aede4c179529c920325f07b.png These weapons will be extremely useful against the new SCP enemies too! So Much More! New characters, environments, optimising, gameplay, sound improvements and so much more! Note that the name will only be changed AFTER the update has released. We hope to see you at the release of this new update and please tell us your opinions! -Nikk F Lead Developer Big Thanks to Minirow for all the help! Full Release ProgressAug 14, 2021 - Community AnnouncementsWhat's Been Going On? We haven't posted any updates almost all year and we've heard people say the game is abandoned. That is in no way the case! The update is taking us a long time since we really want to make the most content possible. New guns, locations, graphical improvements, optimisations, story elements etc. {STEAM_CLAN_IMAGE}/33665062/a7deb03423b2aa1eae9d21945caa69cfde221891.png We've been focusing a lot on making the combat unique and fun but also staying within the lines of the SCP lore and, of course, making sure the SCPs are still terrifying. Short Combat Teaser Raw, uncut gameplay of a short battle within Light Containment against Special Forces. We've tried to make the AI advanced to actually pose a threat - they'll talk to other members about where you are, if you're hiding, they'll investigate sounds they hear etc. Tell Us Your Opinion! What do you think of the update thus far? What should be added or changes? (Keep in mind, saving is already a feature, so no need to mention it) Any ideas are greatly appreciated! We'll post more announcements but we encourage you to join our discord server for the most info and teasers and to tell us what you think! SCP: Nukalypse Discord Thank you for reading and for your patience, We hope to see you soon! -Nikk Lead Developer Update 1.1.0 NewsJan 9, 2021 - Community AnnouncementsHello! We wanted to make a quick announcement about the progress of our newest update! Currently, our plan is to stray further from other games similar to this one and work on improving gameplay and optimisation. As of now, we have many core features added and lots of exciting stuff to come such as: NEW GAMEPLAY ELEMENTS {STEAM_CLAN_IMAGE}/33665062/347b6cd02e86c6d38582485f965d35f3fa8fd7fa.png These new gameplay changes and areas are accompanied by a variety of new exciting puzzles and challenges which will hopefully increase overall game-time but also increase general diversity in gameplay since, as of now, the game is very "monotone". We've negated this by making the game a lot more focus on combat!(More on that below) BETTER MOVEMENT / MOBILITY {STEAM_CLAN_IMAGE}/33665062/4d8ad8e2a1a5ff6219b82cc6fcbe79f5c056d5b6.png With this new gameplay style we've implemented ventilation shafts that the player can crawl through to get to new locations, complete puzzles or get an advantage on the enemies! (And yes, the enemies are human!) NEW ENEMIES {STEAM_CLAN_IMAGE}/33665062/892d8530e7aee8a9990168ca00ed0284f95e99c4.png We won't get too in-depth with the human enemies as they are still being worked on, but they should act as initial enemies the player faces and the real threat, apart from the SCPs, of course. NEW COMBAT {STEAM_CLAN_IMAGE}/33665062/d4f3cc41ffd4d29bbbbe7f0cc9a548cb6727ad57.png These new changes allow us to make combat fun. Before, you could find a pistol, but it was ultimately useless since it would switch your flashlight which you need to see and had limited bullets. Plus, SCPs don't usually care if you're shooting them, which made the guns useless. With these new enemies, you can expect exciting firefights to take place throughout the facility - You decide the outcome. We hope to release this update soon, but we still don't have a set date in time, which is why we decided to notify everyone that we are still, in fact, improving the game! If you have any questions or want to report a bug, join our discord server! https://discord.gg/dfxAkA2 Thank you for reading, -Nikk Lead Programmer Terror and Fear (v1.0.9)Aug 22, 2020 - Community AnnouncementsHello! We've been monitoring your suggestions closely and have made some big changes to the game! This will be a long patch note so it will be split up into sections. This update should also hopefully help with optimisation and you should see higher frames! MAJOR ADDITIONS: New Light Containment Zone models {STEAM_CLAN_IMAGE}/33665062/cb9a0b1cb8c1e8dcc4170355cedd3aaa56351655.png Complete overhaul of Heavy Containment Zone {STEAM_CLAN_IMAGE}/33665062/06eaf25aef5c835ddf1e24ae38679f68a46c96bc.jpg Added SCP-106 and Pocket Dimension {STEAM_CLAN_IMAGE}/33665062/b3ba42aeccbc4f1c16ae760b7f93a80003ce88ed.png Added new SCP-173 model {STEAM_CLAN_IMAGE}/33665062/e4a3ebd587d2be1ef2beca548fb78737c34f9da2.png OTHER ADDITIONS: Added SCP-330 New intro sequence Added interactive objects Added gas mask and gas in Heavy Containment Added recontainment method for SCP-096 Added Elevators to exits between Light and Heavy Containment Added storage rooms to Light Containment Added random ambience sounds Added new achievement FIXES: Fixed ambience music volume Fixed SCP-049 cause of death Fixed SFU guard spawning with no gun Fixed game defaulting to "Low" graphical settings TWEAKS / CHANGES: Changed SCP-173's health from 3000HP to 2000HP Changed SCP-294 model Changed SCP-079 model to a custom one Changed DC rooms to look nicer Changed intercom lines Tweaked Surface to have no fog Tweaked SCP-096 trigger speed Tweaked player vision to go farther Tweaked crosshair size If you have any questions or want to report a bug, join our discord server! https://discord.gg/dfxAkA2 -Nikk Lead DeveloperChanges You WantAug 5, 2020 - Community AnnouncementsHello! As part of our operation to revive the game we've decided to ask the community what they want. Comment on this post what you want to see added or changed. It can be a new SCP, new item, new location or even a new game mode or storyline! The ones we like the most will be added for v1.0.9 and/or v1.0! -Nikk Lead DeveloperUpdate 1.0.8May 22, 2020 - Community AnnouncementsWe apologise for the lack of updates recently. We've been mostly working on atmosphere and mood for the game as we felt it didn't fit. This update should make that a bit better which is why we named it the "Horror update". Change logs: -Added explosive barrels -Added new Light Containment room -Added commotion in background -Added music in cafeteria -Added ammo counter to Glock-19 -Added dense fog in facility -Changed coffee to make you even faster -Changed game to be a bit darker -Changed Light Containment wall textures and colors -Removed cheats section until they are added -Removed Chaos event -Fixed SCPs not going through some open locked doors -Fixed being able to clip through some walls in Light Containment -Fixed door at SCP-079's chamber -Tweaked 049 attack range to be shorter -Tweaked locked door in Entrance Zone As always, if you have any issues or suggestions, join our discord server here! Nukalypse X Chaos (Event Week - Phase 1)May 11, 2020 - Community AnnouncementsA week long event with Chaos starting 11th May and ending 18th May has begun! Phase 1 has started! Tune into both games for secret mechanics and easter eggs. More to come in upcoming phases. {STEAM_CLAN_IMAGE}/33665062/bb37a003e95306ece46da296dbd2d4390dba232a.png Change Logs: -Added secret Chaos event -Fixed "Doctor's Appointment" achievement -Fixed SCP-049 cause of death Join the official Discord server for updates! Update 1.0.7May 9, 2020 - Community AnnouncementsChange logs: -Added in-game settings -Added difficulty on game end screen -Added disable hud button (equals) -Added small 079 event -Changed level 2 keycard to spawn randomly in 3 locations -Fixed achievements -Fixed collision issues on surface -Fixed elevator issues -Fixed SCP-173 not spawning in Heavy Containment event -Fixed SFU character size in Heavy Containment event -Fixed SCP-049 spawning twice in Heavy Containment event -Tweaked SCP-173 to stay at door for an extra second -Tweaked item drag to be shorter in inventory -Tweaked scp health -Tweaked pistol damageUpdate 1.0.6May 8, 2020 - Community AnnouncementsUpdate logs: -Added SCP-096 back (Should now be fixed) -Added 11 new achievements -Added more story notes -Added new figurines -Fixed SCP-096 not being able to go down stairs -Fixed SCP-173 going through doors instantly -Fixed keycard animation loop -Fixed SCP-049 door sound loop -Fixed SCP-049 getting stuck -Fixed elevator door collision -Fixed coin pickup glitch -Fixed credits -Tweaked SCP-173 walk sound to be louder -Tweaked Heavy Containment floor texture -Tweaked Heavy Containment event to be random -Tweaked SCP-049 and SCP-173 spawn speed -Tweaked SCP-049 idle animation -Tweaked Heavy Containment wall If you experience any issues, please contact us on our discord server: https://discord.gg/dfxAkA2 Update 1.0.5May 6, 2020 - Community AnnouncementsChange logs: Added keypad outline when near door -Added difficulty selection (Safe, Euclid and Keter modes) -Added 914 event -Added more radio communication events -Added "Sector 9" to Light Containment -Added new level 1 spawn -Added new level 4 spawn -Added new Glock spawn -Added peanut figurine -Added necessary rooms for upcoming secret update -Changed so only 1 flashlight spawns in Light Containment -Changed Glock sound to be more powerful sounding -Changed position of Heavy Containment load trigger to be closer to checkpoint -Changed Glock texture -Removed 096 while we revamp him -Fixed flashlight duplication bug -Fixed floor disappearing bug -Fixed collision issues -Tweaked post processing to be less blue -Tweaked flashlight to be stronger Update 1.0.4May 4, 2020 - Community AnnouncementsChange logs: -Added flashlight -Added new main menu song -Added option to skip intro in main menu -Added back SCP-173 (Was removed to improve mechanics) -Added another random event -Changed level to load by parts for better performance (NOTE: You may experience minor lag spikes when loading a new section) -Changed Light Containment to white and orange walls -Fixed more clipping issues -Fixed seeing yourself in intro -Tweaked SCP-173 to spawn sooner -Tweaked character to move smoother -Tweaked bloom to be less obviousUpdate 1.0.3May 2, 2020 - Community AnnouncementsChange Logs: -Added SCP-012's functionality -Added intro animations -Added 15 minute decontamination announcement -Added version marking in main menu -Added credit to Jacek 'Fragik' Rogal -Added "thank you" section for Hubert Moszka (Thanks Hubert) -Added random pistol spawns in Light Containment -Removed SCP-094 for canonical reasons (We'll replace it with a new SCP in the future) -Fixed note in cell not being readable -Fixed SFU Helicopter collision -Fixed multiple nuke icons appearing -Fixed pistol muzzle flash looping -Fixed clipping near locked down doors -Fixed some lighting issues -Fixed Entrance Zone stairs (The entire thing) -Tweaked 173's speed when close to the player -Tweaked intro voice volume -Tweaked first announcement to be in "Russian" intercom If you encounter any issues please contact us on our discord! https://discord.gg/Frz6KUbPatch 1.0.2May 1, 2020 - Community AnnouncementsChange logs: -Completely revamped SCP-173 Will now take 3 seconds to open door Is slower overall when far away Has a longer trigger distance and follow radius (will chase you longer) -Revamped lighting to be more consistant -Added Breakable lights -Fixed nuke. It was completely broken -Fixed graphics quality increase by itself -Fixed clipping issues in Heavy Containment -Fixed being able to clip through the cell roof -Fixed getting killed in Entrance due to decontamination -Fixed mouse sensitivity starting at 0 -Fixed hints not going away after intro -Fixed audio mute after starting new game -Fixed not being able to leave "credits" section in main menu -Fixed V-Sync button showing wrong toggle -Tweaked wall textures in Light Containment to have more depth -Tweaked SCP-049's, SCP-173's aswell as Gru P's and SFU's spawn chances -Tweaked "low" settings to not include shadows or reflections and low resolution textures -Tweaked SCP-096 to only be triggered when looking at his torso or head -Tweaked lighting in some areas Due to this new lighting you may experience some issues. If you do please contact us on our discord! https://discord.gg/Frz6KUbUpdate 1.0.1Apr 30, 2020 - Community AnnouncementsChange logs: -Added tesla gates to Heavy Containment -Added full settings menu -Added minor hints -Added patreon link -Fixed graphics not applying -Fixed soldier's ragdoll mass -Fixed SCP-914's sounds bug -Fixed soldier's pathfinding -Fixed locker collision with player -Fixed game crashing when Discord is not active -Fixed decontamination not occuring in some areas of Light Containment -Fixed the event in Heavy Containment -Tweaked the "Low" quality setting to not include shadows -Tweaked motion blur and lighting -Tweaked SCP-173 run speed -Tweaked intro sequence -Tweaked floor and wall textures to match a bit more Our discord page for any feedback: https://discord.gg/Frz6KUb Our patreon: https://www.patreon.com/scpnukalypse?fan_landing=trueRELEASE 1.0.0Apr 30, 2020 - Community AnnouncementsHello! We've just released version 1.0.0 to the public! Along with that we have a new release trailer on our youtube channel! Thank you to everyone who has helped with this project, expect updates very soon. In the meantime, you can join our discord server here: https://discord.gg/knsr7Xg Please enjoy the game and let us know what you think, any feedback or future suggestions are appreciated! -SCP Nukalypse TeamFinal Update Before ReleaseApr 1, 2020 - Community AnnouncementsHello! Thank you very much for following this project and its progress. We are getting closer by the day to the release. We don't want to give a specific date yet, but we plan on releasing version 0.1.0 sometime in April. We want to make sure the game has as little bugs as possible and as much content as we can put in it right now. Until the game is released, this is the final update. We hope to see you play the game, if you have any questions or want to discuss anything about the game, feel free to join our discord server! Server invite: https://discord.gg/Zc666jd -Nikk Lead developer
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