Show/Hide Show/Hide

SCP: Nine-Tailed Fox

 
Developer Log | September 2024Sep 13, 2024 - Community AnnouncementsGreetings to all Nine-Tailed Fox Members! Welcome to our latest Developer Log! As we dive into the spooky season, it’s only fitting that we’re bringing you some exciting updates on this ominous Friday the 13th! We’ve been hard at work improving the game, ironing out bugs, and prepping for what's ahead. So, buckle up for the latest news about SCP: Nine-Tailed Fox! New Update - Version 0.2.11: Bug Fixes and Stability In this update, we've focused on addressing key issues reported by the community and improving the overall stability of the game. From resolving crashes and freezes to improving networking and gameplay mechanics, this update aims to create a smoother and more enjoyable experience for all players. Below, you'll find a detailed breakdown of the most notable changes. Updated Netcode To enhance multiplayer performance, we’ve made several important updates to the game’s networking. We’ve integrated Steam Datagram Relay, which improves connection stability, especially for players in high-latency situations. Additionally, we’ve introduced a latency display next to the FPS counter. {STEAM_CLAN_IMAGE}/41047451/02c83ce68fe9bd92897d1b5916510d40ec8f2ed2.png This indicator changes color based on the current latency value, providing players with better real-time insight into their network connection. Improvements for Night Vision Goggles We've implemented several improvements to the Night Vision Goggles, focusing on both functionality and user experience. The visibility of text and battery charge indicators has been enhanced when using the blue version of the goggles, ensuring that vital information is more clearly displayed. {STEAM_CLAN_IMAGE}/41047451/9898c73451155c3a6e9c48aede4fcc1f2c9937ad.png The font size has also been scaled down for both the blue and green goggles to ensure better readability during gameplay. Finally, a bug that caused the Night Vision Goggles to update their stats, like battery charge, even when the game was paused has been fixed. Critical Bug Fixes In this update, we've addressed a number of important issues to enhance overall gameplay. Several critical bugs were addressed, including a freeze that occurred when NTF teammates entered search mode in areas like SCP-049's chamber, as well as a crash related to saving in SCP-205's containment area. These fixes should greatly improve stability during critical moments. Additionally, we've made various other improvements and optimizations to further smooth out gameplay and fix minor issues that have been reported. The update is NOW available for download and the full changelog can be found here: https://store.steampowered.com/news/app/1304510/view/4598826212612661235 Sneak Peek Into v0.3.0 As we continue working on version 0.3.0, we’re excited to share a couple of new features that will enhance your gameplay experience. These updates bring fresh elements to the game, giving you even more control and immersion during your missions. Here's a glimpse of what’s coming! Classic Mode: C...v0.2.11 | Patch NotesSep 13, 2024 - Community AnnouncementsWe appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be! Save files from version 0.2.10 are compatible with this version. GENERAL Upgraded the game engine to the latest version, providing improved error reporting, along with various optimizations and bug fixes. Improved the loading speed of localization strings (by ZiYueCommentary). Reduced the camera shake amount from the knockback for all weapons. Fixed weapons with low knockback (such as Beretta M9) not playing its shooting sound when firing the last bullet. Fixed SPAS-12 aiming position to be more screen centered (by scp-963-2). Few miscellaneous SFX fixes, like adding missing crowbar holster sound (by SlendyOfDaMawn). An attempt to optimize the rendering of props by adding culling distance. The option to change the brightness of the game has been temporarily removed until brightness functionality is fixed. SINGLEPLAYER Improvements for Night Vision Goggles: Improved visibility of text and battery charge indicator while using blue Night Vision Goggles; Improved the calculation of NPC position while using blue Night Vision Goggles; Scaled down the font size when using blue and green versions of Night Vision Goggles; Fixed a bug where Night Vision Goggles were updating their stats (like battery charge) even when the game was paused; SCP-1048-A should no longer appear in blue Night Vision Goggles after the explosion; Removed the built-in Night Vision Goggles, which was possible to activate by pressing the F key. Fixed a bug that caused the game to freeze when an NTF teammate goes into search mode in some areas (such as SCP-049's containment chamber or SCP-939 storage area). Fixed occasional crash in Singleplayer caused by the game not properly resetting after leaving Multiplayer. Fixed SCP-939's death animations not playing correctly. Fixed SCP-939's death animations not being set after loading a save file. Fixed a game crash when saving inside SCP-205 containment chamber and then attempting to load the save. The checkpoint elevators now reset their position if the player used the elevator but was captured by SCP-106. SCP-106's timer and state now reset if the player moves to another zone via checkpoint elevator. This way players won't face the Old Man within seconds after getting back to the zone. Fixed the world model of "Note from Daniel" using the paper version instead of the sticky note. Fixed render clipping on the security camera feed that was visible in some cases. Removed Surveillance Room event (surveil_room) until a better alternative is created. MULTIPLAYER Updated netcode: Enhanced networking by integrating Steam Datagram Relay, improving connection stability and performance, especially in high-latency scenarios; Few small optimizations in sending and receiving item packets. Added latency display next to the FPS counter. The latency indicator changes color based on the latency value for better visibility. ...Developer Log | April 2024Apr 16, 2024 - Community AnnouncementsGreetings to all Nine-Tailed Fox Members! Welcome to our latest Developer Log! This one special, as we celebrate SCP - Containment Breach's 12th Birthday, announce our participation in FPS Fest and.. a new update? Let's dive in! Happy Birthday, SCP - Containment Breach! {STEAM_CLAN_IMAGE}/41047451/08d7ef6c1fd91bfbb8ceab02c88357335f78154f.png April 15th marks the 12th birthday of SCP - Containment Breach, a game that has thrilled and chilled a legion of fans with its unforgettable, eerie atmosphere. First and foremost, SCP: Nine-Tailed Fox is a survival horror game that carries forward this legacy, built originally as a modification for SCP - Containment Breach. Thanks to the groundbreaking path laid by the original game, SCP: Nine-Tailed Fox continues to immerse players in a world of suspense and supernatural terrors, proving that the spirit of the original game is alive and more haunting than ever. As we celebrate this milestone, we salute the original creators and the vibrant community of fans and modders who keep the corridors of SCP eternally spine-chilling. Their passion and creativity fuel the evolution and expansion of this dark universe. Here's to many more years of survival horror excellence and innovative community-driven storytelling! Participation in Steam’s FPS Fest {STEAM_CLAN_IMAGE}/41047451/26d2570d3a8f792215b91ec506e4ce505d8181cc.png Second - SCP: Nine-Tailed Fox is a First Person Shooter that stands out for its immersive gameplay and heart-pounding horror elements. We are excited to announce that our game is participating in Steam's FPS Fest, showcasing the intense and unique experiences that our title offers within the shooter genre. This festival is a fantastic opportunity for both new and veteran players to dive into the chilling world of SCP, bringing together fans from across the globe. As you navigate the treacherous environments and confront the unknown, remember that each moment in SCP: Nine-Tailed Fox is a test of both your survival skills and your nerves. Update v0.2.10: Stability, Performance Improvements and More! {STEAM_CLAN_IMAGE}/41047451/bad13966b4f796dc6beff9135bc9e66a12b1aaad.png Because of the reasons above, we decided that this is a great time to release an update for SCP: Nine-Tailed Fox. Originally, most of the bug fixes were intended for release in version 0.3.0. However, as development extended beyond our initial timeline, we received numerous bug reports from our dedicated community. These issues ranged from minor glitches to critical, game-breaking problems. Given the impact on gameplay and in our commitment to delivering the best experience possible, we decided it was crucial to address these issues. As a result, we've decided to backport fixes from version 0.3.0 into this update, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox. We appreciate the communi...v0.2.10 | Patch NotesApr 16, 2024 - Community AnnouncementsWe've decided to backport fixes from version 0.3.0 into this one, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox. We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be! GENERAL Added dgVoodoo library (by Dege) as an attempt to fix crashes and performance issues that many users with modern AMD and NVIDIA GPUs encountered. Added disclaimers at the beginning of the game, warning about the game being in early access and seizure warnings. Fixed poor performance with text, caused by the localization system. Fixed loading screens image size getting bigger with each loading screen appearance. Improved the performance of some GUI functions. An attempt to smooth out the mouse look. Some memory usage optimizations and fixed memory leaks (many of which are fixed by Jabka). Fixed an issue with USP where the model was incorrectly mirrored. Changes related to launcher: Added the ability to select GPU, replaces the graphics mode dropdown menu; The fullscreen mode now applies only if game resolution matches monitor resolution. SINGLEPLAYER General map generation improvements: Fixed a bug that caused the game to freeze upon starting a new game, caused by the map generation failure. Fixed softlocks in SCP-513, SCP-914 and SCP-966 containment chambers. Decreased the map size for Entrance Zone from 12 to 9 units; Decreased the map size for Light and Heavy Containment Zones from 18 to 12 units; An attempt to fix the map layout of LCZ and HCZ being identical. Weapon related changes: Fixed a bug with shotgun where it could be turned into a rifle by spamming the reload button; Fixed the guns shooting if player has an item equipped from the inventory; Fixed Radio Transceiver channel switching not working because of weapon selection; Player now holsters the weapon when using S-Nav or Radio items and brings the weapon back when the items are not in use; Fixed the player using iron sight after discarding an item with the right mouse button. Many improvements for S-NAV Navigators: Generally optimized the code for S-NAV Navigators; Fixed performance issues caused by S-Nav Navigators due to duplicate rendering logic; Fixed S-Nav Navigator Ultimate crashing the game if SCP-173 or SCP-106 where contained or do not exist; Moved the SCP circle detection right where the player's triangle position is located. Improvements in Pocket Dimension: Fixed trenches. They now work just like in original SCP - Containment Breach; Fixed fog colors in some cases, as well as fog color change after loading a save file; Fixed decals not appearing after leaving Pocket Dimension; Fixed a game crash when leaving Pocket Dimension caused by failing to find a good room to teleport to. Many fixes for SCP-970 room: Fixed occasional game crash related to items in the inventory; Fi...Developer Log | December 2023Dec 25, 2023 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! We are coming back once again with a holiday special Developer Log! With this post we will be looking back at 2023 on the progress made so far and talk about what’s left for version 0.3.0. But first of all, we’ve prepared something special for our new players that had troubles with the game… Keep in mind that everything within the post is subject to change! Experimental Steam Branch We’ve noticed an increased amount of people reporting the game crashing, specifically on many computers with AMD GPUs, as well as some high-end NVIDIA GPUs. As a possible way to fix it, we’ve decided to use the dgVoodoo2 wrapper, allowing the game to be run as if it’s a DirectX 11 application. Steps to access this branch can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3122326419 This version also fixes lags that many of you encountered in the main menu or game freezing when starting a new game. We HIGHLY recommend players who had issues running the game to switch to this branch. Also feel free to report any other crashes that happen with this version, but specify that you used this branch. There are currently few known issues in this version: Brightness setting currently isn’t working at all. Blur effect is broken and just darkens the screen. On some computers, the blinking fade-in can be bugged out and appear semi-transparent. Once we collect all the feedback and make sure that this fix is working for everyone, we will add the dgVoodoo2 wrapper into v0.3.0. Multiplayer - SCP-682 progress One of the more important things we’ve been working on is the map layout for SCP-682. The map needs to be big enough to let 682 roam around, but it shouldn’t be too large as to break immersion. A good combination of both is what we are aiming to accomplish. {STEAM_CLAN_IMAGE}/41047451/0ff6c2ad20e340ad93f1381643be0c34b6afa399.png {STEAM_CLAN_IMAGE}/41047451/6a5029cf946701ca5fecd2e49681b24447ae828b.png The screenshots above show an area which has been destroyed by SCP-682. Each piece was modeled completely intact onto the wall itself and then broken up and scattered on the floor, in order to make it as realistic as possible. We’ve also been working on new mechanics for the Waves gamemode, such as operating the blast doors of SCP-682’s chamber. We’ve taken some time to make sure other mappers can make their map work with 682 by adding new entities (without hardcoding too many features). {STEAM_CLAN_IMAGE}/41047451/fcfd03324e2897b92f9d65ef268c59d3e799aa08.png {STEAM_CLAN_IMAGE}/41047451/033925f79ae116e7ae4a8ec1df832f9e992f5507.png And of course, plenty of work was put into SCP-682 as well! His AI is almost complete, but requires some animations to be created. In the images below you can see the hitboxes that we put on 682. And yes, while you CAN shoot him, it doesn’t mean you can easily kill him. Short explanation: The green hitboxes are used for the lowest amount of damage dealt to an NPC, designed to be used for arms,...Developer Log | September 2023Sep 30, 2023 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! You’ve probably noticed how there is less and less Developer Logs flowing around. The answer to this is simple: we’ve shown you all our main features for version 0.3.0. It’s now time for us to finish them, test them around, and release for you all to see! However, there are still a few things we want to show you in this devlog! Keep in mind that everything within the post is subject to change! New Multiplayer Map For the past few months we worked hard on version 0.3.0. A lot of work has been put into fixing bugs and programming new features. Recently, progress has been going very well and thus we want to show off a new map for Multiplayer! {STEAM_CLAN_IMAGE}/41047451/88d4e0933b1dbabf547757c23e019a88b468725e.png {STEAM_CLAN_IMAGE}/41047451/b2ad7e7ee4347cc7a3a0455673b738a31e577d21.png And yes! The map boss will be one you all have been waiting for: SCP-682 {STEAM_CLAN_IMAGE}/41047451/8b5b9344778c8e7f4c75295d81f418c7c9eb22b0.png We originally planned to make a map based on Gate A for the 0.3.0 version. The boss for that map would have been SCP-106. However, we weren't able to come up with a good layout for this map. This was the same when we originally worked on a map for SCP-682 which is the one you saw on a development stream a while ago. Recently though, we had a stroke of luck and were able to get a hold of a room that was created by C45 for the Terror Hunt mod. This room wasn't used due to it being too big. When we saw this room, we immediately realized that it would be perfect as a map having SCP-682 as its boss. The corridors are large enough for SCP-682 to pass through without any issues as well as the fact that the layout is almost symmetrical, which makes it great for Team Deathmatch. However, the map requires some editing and improvements before being fully added. {STEAM_CLAN_IMAGE}/41047451/428714e578695aafbc4738145b300a2ea9a5bc98.png {STEAM_CLAN_IMAGE}/41047451/dd63d8073a22a40fd447194c98bd80f55fe4ca28.png And yes, we are still planning to implement the Gate A map, but we do so sometime in the future. You might ask yourself: “SCP-682 is in the game now! That means the reptile will also be a boss in Singleplayer, right?” The answer is… While there were a few ideas thrown around regarding SCP-682 and its role in Singleplayer, we decided to only have 682 implemented in Multiplayer for the time being. At a later date we plan to implement 682 in Singleplayer. Bug Fixes We’ve seen that many of you experienced an issue where the items start to bug out in Waves mode. Like clients don’t see items that the server has or items can’t be picked up. We were able to find the issue and are now looking at possible ways to fix it. This issue was introduced in the latest updates of SCP: Nine-Tailed Fox, specifically when items dropped from NPCs don’t disappear during the start of an intermission. This was done to let the players have more items, especially towards the final waves. However, we didn’t pay attention ...Developer Log | June 2023Jun 30, 2023 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! First month of the summer is about to end, so it’s time for us to show what we’ve been working on this time! We had to skip the May Developer Log due to many events in our lives. We thank you for understanding and supporting us throughout this time! Keep in mind that everything within the post is subject to change! SCP-173 Code Rewrite {STEAM_CLAN_IMAGE}/41047451/fbfb56ca43826cf15cac644c1210434d314d0c02.png The main villain of both SCP – Containment Breach and SCP: Nine-Tailed Fox finally gets a bit of treatment! To put it simply: SCP-173’s code was really outdated and has barely been changed since the early days of SCP CB. It was a bit confusing, as a result working with this SCP was complicated. Until now! The code was cleared up to be more optimized and allow future modifications to be added easily. Major Bug Fixes {STEAM_CLAN_IMAGE}/41047451/d1e7ef03d2dcdd88c3fde03f5187d68758ae099b.png For the past month we’ve been ironing out many bugs that have been reported by players. Recently we’ve found a solution for a bug that bothered many of you since the release of SCP: Nine-Tailed Fox – the game freezing when starting a new game. This was caused by the map generation algorithm failing to place some rooms in the Entrance Zone (because the map size of the this zone is smaller than the others). Previous Changes.. Now in Action! Since most of our work this month was about bug fixes, we’ve decided to show a few things that we’ve mentioned in the previous developer logs in motion! {STEAM_CLAN_IMAGE}/41047451/d9589c17db9e1ba635024ca96b04c7669e619464.gif SCP-096 getting electrocuted by Tesla gate. {STEAM_CLAN_IMAGE}/41047451/8f68cdfea4830602563db6c8bb04baa1fe4ace95.gif D-Class backing off and running away when the player is too close. Frequently Asked Questions (FAQ) Over the past few months we’ve received many (and we mean it! MANY!) questions about v0.3.0. Here we're going to answer some common questions. Q: When is v0.3.0 going to come out? A: In short, we still aim to release v0.3.0 this year. The long answer is that SCP: Nine-Tailed Fox is a hobby project of ours. We work on this game in our free time because we like to do it! As fans of SCP CB, we like to work on something for other fans! Unfortunately, many people treat us like a huge studio (some even compared us to EA or Ubisoft which is quite questionable but also overwhelming). We aren’t a huge team, and we are not working on this project as a full-time job. We have many events happening currently in our personal lives. Because of this, it’s hard to determine the release date. We can’t tell which features will take what amount of time. The following plan is this: We finish what we’ve already shown, we make new rooms and a multiplayer map as well as also adding a few extra voice lines. This is definitely possible to do within this year (or even within the next few months if things go well). {STEAM_CLAN_IMAGE}/41047451/567ee50c5170451477c6aeb592b60214e76...Developer Log | April 2023Apr 30, 2023 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! Welcome to our monthly Developer Log! This time we will show what we’ve been working on during April. Keep in mind that everything within the post is subject to change! Cooperative Mode delay We have to start with some bad news. As we mentioned in the previous Developer Log, Coop Mode is stressful for us to work on. After a long internal discussion, we’ve decided to delay Coop Mode for a future version. It was a hard decision, as we’ve already made some progress with it. However, it turned out to be harder than we thought. Many things such as NPCs or events have to be rewritten to make them work for it. This decision however allows us to release v0.3.0 sooner. New SCPs to contain We don’t want to leave you all with a lack of content for v0.3.0, so there are also some good news! Just like everybody asked, we’ve been working on adding more containment procedures for Classic Mode. Specifically: SCP-096 and SCP-049. SCP-096 – The Shy Guy In v0.3.0’s Classic Mode it will now be possible to contain SCP-096! Don’t worry, you and your teammates are equipped with a pair of SCRAMBLE gears to get the procedure done easily and safely. And yes, that also means the Shy Guy has it's own containment chamber now! {STEAM_CLAN_IMAGE}/41047451/f3e96b244d7fcd9d07d7c223df93fd259a41f1d0.png {STEAM_CLAN_IMAGE}/41047451/192e6575940943eb0b80e076969637a71cfcc932.png The Shy Guy’s AI code was rewritten almost entirely from scratch. Overall, he shouldn't get stuck as often anymore, especially when active. There is also a new behavior for him that you'll see during Campaign Mode! SCP-049 – The Plague Doctor We’ve also began on doing the same thing for SCP-049! However, we can’t show much yet because we only started to work on it very recently. But expect him to get contained within a cage too! New Launcher Option We’ve received a lot of reports regarding an issue where the integrated GPU gets selected by the game instead of the dedicated one. While we're unsure on how to efficiently fix it, we’ve decided to bring back the GPU selection from SCP: CB as an alternative. You will be able to find it where the Display Mode once was. We hope this will help our laptop users or anybody else who encountered this issue. {STEAM_CLAN_IMAGE}/41047451/756697cbe57c6ee886ea77b9ca9670eb9473c86d.png But you might ask yourself: “Oh, but where is the Display Mode option now?” The answer is simple: The game now selects Fullscreen Mode if you select the same resolution as the Desktop resolution. If the resolution is less than that, then the game selects Windowed Mode. Third Subdivision Studios Twitter account The last thing we want to mention is that we’ve created an official Twitter account for Third Subdivision Studios! We will be sharing some small development news, as well as retweeting fan artwork from time to time! {STEAM_CLAN_IMAGE}/41047451/88ddcdf92f9a3114052fde8fe3aa659c041f6392.png Link to our Twitter account: https://twitter.com/TSS_Games Commu...Developer Log | March 2023Mar 30, 2023 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! March is ending very soon, so it’s time to show what we’ve been working on. This month was a bit stressful due to coop development, as a result we had a little break because of it. Regardless we have been working on other interesting features. So, here's what we’ve done since the last Developer Log. Keep in mind that everything within the post is subject to change! Disclaimer screens Since many new players are getting introduced to SCP: Nine-Tailed Fox, we’ve added safety disclaimers, warning about seizure and epilepsy that can be triggered in some cases (like flashing lights or the weapon’s muzzle flash). {STEAM_CLAN_IMAGE}/41047451/aefd9ec3ddf5f73c0c206621022638683d0f7ab8.png {STEAM_CLAN_IMAGE}/41047451/e7d36c90399e92ee06c703846c303721ac9cbdf1.png Now there's also a reminder that the game is in Early Access, as there have been some misunderstandings regarding it and thus some people thought that the game is completely finished and no new content will be added, which is false. We still have a lot of plans for the game! More Tasks We’ve noticed that many of you were worried about the state of Singleplayer, especially because of the thought that we're only working on cooperative mode. That’s not true. We’ve been thinking on how to expand Singleplayer more and about different tasks that you can do. Here are some screenshots of a Task to restart the Heavy Containment Zone generator, the room of which is guarded by armed D-Class. {STEAM_CLAN_IMAGE}/41047451/945fe6fbdf7c74b524e37100ca3fd1aa6eee662a.png Tasks received. {STEAM_CLAN_IMAGE}/41047451/4204b7f52762c2af6aa0caba5dd6d376d318ac01.png D-Class cleanup inside the server room. {STEAM_CLAN_IMAGE}/41047451/2def6b706c71ece5bafef6905063d60c508d034e.png Generator is restarted. This task is complete. D-Class improvements {STEAM_CLAN_IMAGE}/41047451/1bd4c1f49b1b2629353bfa35a567a967f19af01b.png Few changes were made for the D-Class’s AI to improve their navigation. For example, they are now less likely to get stuck in places. Well... They still can get stuck, but at least they acknowledge that and try to find another way. Now they also can close the doors behind them from time to time, making the zones less door-open. Oh yeah! You can also headshot the D-Class with the SPAS-12 as well now! This was teased few months ago in one of the Developer Logs (showcased with zombies). {STEAM_CLAN_IMAGE}/41047451/25d05c5ac63b78eec12cb7daa5f03d91fe7a9393.png Soft lock fixes We’ve been hearing reports about how the game can softlock in Heavy Containment Zone because of the player lacking the keycard when facing rooms like SCP-513 or SCP-966 containment chambers. We’ve addressed this issue by changing the layout of those rooms from a 3 way shaped to a 2 way corner room. {STEAM_CLAN_IMAGE}/41047451/4966f5e569e823fff27d836e4973b776dfbad765.png Locked entrance in SCP-513's containment chamber {STEAM_CLAN_IMAGE}/41047451/e1db7c5f2a59423726c561228e4503fe8143053a.png Locked entrance in...Developer Log | February 2023Feb 2, 2023 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! Exactly one year ago we released the 0.2.0 version of SCP: Nine-Tailed Fox on Steam. To celebrate this special occasion we want to share some information regarding the development of the upcoming 0.3.0 update and what we achieved so far. Keep in mind that everything within the post is subject to change! Co-op Mode Progress It's been some time since we've last showed any progress regarding coop. The reason for this is simple: We had to start from scratch. But for the good cause! The previous way that we were doing the multiplayer was not working well. The new way on the other hand allowed us to show you those screenshots! {STEAM_CLAN_IMAGE}/41047451/63e3af7c6a8a781e58d7eec08ae2fe9f24ad4b21.png {STEAM_CLAN_IMAGE}/41047451/125d16a8f206265c1ff862c8dfdbc756eed5f308.png {STEAM_CLAN_IMAGE}/41047451/90ba66b8a8ac3feedc0854a05c4256c4c6ed9b83.png {STEAM_CLAN_IMAGE}/41047451/d6cab89a207444a03ede63b77115c43424733bb7.png Localization Since the December 2022 Developer Log we’ve received a lot of help from volunteers to help with localizing SCP: Nine-Tailed Fox. We’ve added more languages that people are willing to translate the game to. The Crowdin page is available here: https://crowdin.com/project/scp-nine-tailed-fox. You can always tell us what other languages we should add on the list! {STEAM_CLAN_IMAGE}/41047451/5fe772b4b54a70f33878fb5cc742437b7f2422f4.png For v0.3.0 we’ve also added the ability to change the separator for text with multiple lines. While commonly, when the game needs to create a new line, it will find the space in the text that it will separate. This was an issue with Chinese localization (and some other ones) that don’t have spaces between words. {STEAM_CLAN_IMAGE}/41047451/032c3fa133077c384f4fd800e2c682454798217e.png Subtitles Since the original SCP: Containment Breach, many people asked for subtitles in the game, as for foreigners it’s sometimes hard to understand what characters are saying. We’ve been working on a subtitle system for SCP: Nine-Tailed Fox, which is flexible and easy to translate. This improves the game’s localization, as we don’t need to do voice acting for each language. {STEAM_CLAN_IMAGE}/41047451/7a87cb33913ff65fd10a245f29fa8c068c6bcff7.png {STEAM_CLAN_IMAGE}/41047451/91ed5ae1df66e84e72f8dcf59e919d3469db313a.png {STEAM_CLAN_IMAGE}/41047451/a1071d2e059210bc22e0ce8a025ea14cbef96407.png Localization performance fix Many of you reported an issue where the game was lagging when text appeared on the screen. This was especially noticeable in the options menu. The good news for you have finally arrived! We were able to fix it! {STEAM_CLAN_IMAGE}/41047451/9836b327ca54d19522beac2e65de8cb33065c466.png When we were developing v0.2.0, we’ve added a caching system for localized text. But it turned out that the game was not adding the strings into this cache properly, causing the game to scan the localization file every single frame. Thus, creating lag. And as always – bug fixes! For the p...Developer Log | December 2022Dec 25, 2022 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! We are back once again with the new Developer Log! And this time it’s Christmas Edition! We want to wrap this year with some development progress, as well as some statistics and community artwork. Rewriting In-Game Events Most in-game events in SCP: Nine-Tailed Fox are exactly the same as in SCP: Containment Breach. So much that their code hasn’t changed for ages! And this leads to an issue where old events start to give issues, bugs and crashes. We’ve been working on rewriting some of the events for SCP: Nine-Tailed Fox. You might’ve seen some examples of that already, like with Tesla gates or the event where SCP-173 appears in a tunnel room in Heavy Containment Zone. {STEAM_CLAN_IMAGE}/41047451/48f73f6a6c0e5c81a80f50620bc0b3769d412556.png As the most recent example of a rewritten event – here is one of the appearances of SCP-049 in Light Containment Zone. It’s a small event, but this kind of event brings atmosphere to the game. Can you spot him on this screenshot? Improving Difficulty System In the original SCP: Containment Breach, Euclid difficulty relies on monitors that are statically positioned in some of the rooms. This however brings an issue where some parts of the generated map lack these monitors, and as a result – players can’t save. To fix this we introduce Save Terminals™. {STEAM_CLAN_IMAGE}/41047451/a6e033a40be1a2e992e69a6bdc65b93745895719.png {STEAM_CLAN_IMAGE}/41047451/7956a213d55db074c100e57653d6cd8d76d1b316.png The model is work in progress and will be improved later on. With Save Terminals™ we have more control over the saving on Euclid difficulty. The system we’ve made allows almost every room to have the terminal™. Of course, we’ve worked on balancing this as well. Save Terminals™ appear with a check for a specific distance between each other. However, this is ignored with some rooms where the Save Terminal™ should always appear. One example is the Checkpoint rooms for each zone. Translating The Game To let the game support multiple languages, we’ve been working on the game’s translation. However, we are not a huge team and can’t translate the game ourselves. For this reason, we’ve created a page on Crowdin, allowing all fans with the language knowledge to help us translate the game! The page is available here: https://crowdin.com/project/scp-nine-tailed-fox. Tell us what other languages we should add on the list! Steam Stats Another thing to mention is the statistics of the game’s activity on Steam. We have around 230 000 total downloads, as well as more than 2100 total reviews! On top of that – we’re on the list of Top Steam Releases of February 2022! {STEAM_CLAN_IMAGE}/41047451/6d772a8d24cbfe8f770dad27293c3adf3de627cc.png We are happy to know that our game was one of the successful games on February, on par with games like… “Orc Massage”? Well then… Community Artwork As the last thing for this Developer Log, we want to share some artwork that was made for the game! by Kolya7519 {...Developer Log | November 2022Nov 19, 2022 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! We are back to talk more about the development of v0.3.0, as well as share some little sneak peeks of new features and share some nice community artwork! Co-op Mode Progress The cooperative mode was something we’ve been working hard on. Yet the task itself is really complicated to do: The code itself is based on Singleplayer, which is based on SCP – Containment Breach: It was initially made to be Singleplayer only. Adding Multiplayer components into this is possible, but really complicated. Thus, we don’t have any estimated release date for v0.3.0. However, we plan to post updates on it whenever we have something major to show or talk about. Melee Improvements Melee weapons now hit all enemies in front of the player in close range, rather than hitting only one enemy at a time. As a result, escaping hordes of zombies with melee is now much easier (but we don't recommend to get close to zombies in the first place!). {STEAM_CLAN_IMAGE}/41047451/75cb2ebc21d5df4f37f51ed70ee9273e2a765624.gif Developer Tools We’ve been working on new developer tools for room making. Since SCP – Containment Breach, we’ve been using a really old program called “3D World Studio”. The program is old and it doesn’t even work on Windows 10, only up to Windows 7, thus some of the developers have to stay on older operating systems. Not to mention all the bugs this editor has and how it runs poorly with larger maps (like Multiplayer maps). For those reasons, we’ve been working on a better alternative, called CBRE-EX (Containment Breach Room Editor - Extended). Originally this program was made for the new SCP – Containment Breach v1.4, but it's development was cancelled, yet the program was mostly done. So now we are improving the program even more, extending its functionality to work with SCP: Nine-Tailed Fox. {STEAM_CLAN_IMAGE}/41047451/5e2ec057ef15ef4f1ee17b9a13a16879886b9b0e.png You can find the program here on GitHub. It's still in development, but basic rooms can be added into SCP: Nine-Tailed Fox already. Sneak Peeks Here are a few screenshots of some small, but cool things we’ve been working on! {STEAM_CLAN_IMAGE}/41047451/8daec7805527432694194d1611bb4d17dc52a264.gif {STEAM_CLAN_IMAGE}/41047451/9e3260b4a44e7c79f89ba754d84a102209953ff0.png Community Artwork As the last thing for this developer log, we want to share some artwork that was made for the game! by B_Leonardo https://pbs.twimg.com/media/Fk1DvTLWYAA1AD2?format=png https://pbs.twimg.com/media/Fk1DvTGXEAYYL-w?format=png We want to thank you for all your support! We’ve been working hard on the new version, yet we understand that overclocking ourselves is not good. We are all humans after all, and we also take breaks to gather strength and come up with new ideas. And don’t forget – Wednesday is pizza day! -Third Subdivision StudiosSteam Release: 6 Months LaterAug 2, 2022 - Community AnnouncementsGreetings to all Nine-Tailed Fox soldiers! It’s been 6 months since SCP: Nine-Tailed Fox released on Steam! While the launch was pretty rough at the beginning, it was really successful! And over those 6 months we’ve worked on bug fixes and improvements for the game, bringing 9 updates. However, there are still many things that we have to improve as some mechanics that came from SCP – Containment Breach aren’t compatible with the usage of weapons. We would like to share some plans for the future of the game. Version 0.3.0 has entered it's full development stage and new features are going to be added and many bugs will be fixed. Here are some things we are working on: Co-op Mode The co-op mode is something that we get asked about every day! When we worked on the Steam release, we had no plans for a Co-op mode due to the planned story mode. But after collecting feedback about it, we’ve decided to change our priorities. We’ve started by adding Classic mode into the game, without major story elements, just like how the original modification was (thus the word “classic”). After hearing positive feedback about this mode, we’ve decided to base the Co-op mode on Classic mode, where instead of the AI teammates there will be real players. Expanding Singleplayer New tasks, new rooms and new events. We want to fill up all empty zones with more content. We're also planning on expanding the story. Weapon Improvements We’ve been collecting some ideas in regards of weapon improvements, like improving gun models and animations, as well as adding a few more guns into the game. One main thing that many complained about is the poor melee implementation. We want to make melee weapons to be more powerful against enemies. “Infinite” Waves This is a side mode for the Waves mode, where the wave amount is not set and instead it keeps on going up, while the horde of enemies increases. There is no end to this, even after defeating the boss! {STEAM_CLAN_IMAGE}/41047451/11004d71b80469fc818d09b208a050e13791e8ac.png Zombie Aggressiveness As an addition to improving the Waves mode, we’ve decided to make zombies a bit more dangerous for players. There is now an “aggressive” state for the zombies, which triggers after a while depending on how long you are running around near the zombies. Once it reaches the limit, the zombie start running towards the player. Upon getting really close, they catch the player and start biting him, while the player can’t move away and is only able to shoot. {STEAM_CLAN_IMAGE}/41047451/eee12b1698e767abf550a23ecda27a60108bc6f8.gif {STEAM_CLAN_IMAGE}/41047451/3005d040255b470501c575dd589511d1cf0eba2d.gif … and many more things that we would like keep as a secret for now! Please keep in mind that this is work in progress, and some of the features are the subject of change and also can be moved to future versions. We would like to say a huge THANK YOU to everyone who was supporting us and is still supporting and following the development of the game. And don...v0.2.9 | Patch NotesJul 26, 2022 - Community AnnouncementsSave files from version 0.2.8 are compatible with this version. SINGLEPLAYER The Ear Bears are now actual NPCs. This includes the following improvements: They can be killed with weapons; They can be spawned with the console; Upon shooting them from a far distance they can start running towards the player; Added more rooms where they can spawn. This includes Heavy Containment Zone; Improved the event with SCP-173 spawning in the tunnel room (room2_tunnel_2); Fixed player shooting their weapon after selecting an item in the clipboard; Fixed SCP-1162 requiring to use mouse clicking instead of the "use" button; Removed the ability for SCP-1162 to spawn lost key, disciplinary hearing and old badge for now until better alternatives are added; Disabled medibay event with infected surgeon until it's reworked into a better state; Fixed a bug where after going to the Light Containment Zone or Entrance Zone using the elevator the player would receive items that are given at the beginning of the game; Other minor fixes and improvements; MULTIPLAYER In Waves, fixed SCP-1048-A getting stuck in the doorway on the Offices map; In Waves, fixed valve handles being hard to use. v0.2.8 | Patch NotesJul 16, 2022 - Community AnnouncementsWe are back with another monthly update, fixing a few game crashes that many players have reported, as well as bringing some new improvements and balances to the Waves mode. SINGLEPLAYER Added a hint for the players about quick saving the game; {STEAM_CLAN_IMAGE}/41047451/19af15d0ee15d817c8eb7cbe02cd2d35a137e5c3.png Added a little sound for the broken elevator in the Light Containment Zone checkpoint; Fixed the game crashing when the player contained SCP-173 and reached events that involve SCP-173; Fixed double gateway doors in Entrance Zone checkpoint in Classic Mode; Fixed a bug where clipboards were unusable; Fixed wrong font for item names when using a clipboard; Fixed a bug where the elevator in Light Containment Zone would break after loading a save file, caused by clipboard items (just.. don't ask how); MULTIPLAYER In Waves, added a limit for how many instances of SCP-939 and SCP-1048-A can exist at the same time: For SCP-939 there is a limit of 2 instances for one player, which increases by 1 for any additional players; For SCP-1048-A there is a limit of 2 instances for one player, which increases by 2 for any additional players;{STEAM_CLAN_IMAGE}/41047451/a33d2739e031db115d84eb8e8ac35c71246dbc5b.png Fixed the game crashing when a client wrote a chat message and immediately disconnected from the server; ...and other small fixes and improvements!v0.2.7 | Patch NotesJun 20, 2022 - Community AnnouncementsSave files from version 0.2.6 are compatible with this version. SINGLEPLAYER Player now spawns with an S-NAV 310 Navigator; In Classic Mode, the D-Class now spawn in the entrance zone; Fixed "injure" console command when the player enters a value higher than 100 HP (by HonestResolv3); MULTIPLAYER Fixed a bug where sometimes players would appear invisible for others; Fixed the Ear Bears getting stuck in the vent on the Old Sewers map (the vent was lowered down). v0.2.6 | Patch NotesJun 15, 2022 - Community AnnouncementsWe are back once again with more fixes and improvements! Due to personal life problems (exams for example) this small update took a month and a half to be released. But fear not! We also worked on v0.3.0 at the same time and we will share news about the next huge update soon! SINGLEPLAYER Added achievements for containing SCP-106 and SCP-173; Added the ability for tasks to fail (like failing to contain SCP-106); Fixed an issue where items could disappear after a zone transition; Fixed a bug where SCP-173 would be uncontained when transitioning to another zone; Some slight adjustments to the pushing of SCP-173's cage; Caged SCP-173 and MTF units should not teleport to Pocket Dimension anymore; Fixed MTF's flee state jiddering when SCPs are too close to them; Fixed MTF constantly repeat the lines of SCP being spotted; Fixed MTF dialogue playing while they are in the flee state; Increased the trigger distance of MTF for disabling tesla gates; Fixed some of the issues in the zombie event in SCP-049's chamber; OTHER The Steam and Discord rich presence now updates every 5 seconds instead of every frame; Many fixes and improvements by HonestResolv3: Blinking, sprinting, health, kevlar icons and bars change colors (red, green, or white) to represent buffs or detriments to their respective item; Fixed SCP-895 not showing up with S-NAV Ultimate; Added help description for notarget console command; You can't use "kill" console command if "godmode" is active; Fixed "godmode" not protecting the player from most entities that deal damage; Tesla gates won't activate if player has "notarget" activated; Fixed SCP-106, SCP-205 and SCP-966 being unaffected by "notarget"; Fixed SCP-008 zombie crashing the game when spawned in Multiplayer via console; Fixed Apache helicopter crashing the game when spawned via console; Fixed SCP-035 tentacles not being possible to kill in Singleplayer; Fixed breathing sounds play when pressing sprint button while crouching; Fixed an inconsistancy with fuses in classic mode in Checkpoint room and Sewers room, causing time paradox and space-time discontinuity for some of the players; We are sorry if you had to deal with it. For anyone else who created a worm hole inside their living room please spill milk into it to make it stop expanding; ...and other small fixes and improvements!v0.2.5 | Patch NotesMay 5, 2022 - Community AnnouncementsSINGLEPLAYER Introducing Classic Mode: With Classic Mode you can play the game without major story events; Also you can finally contain SCP-173; And of course, we added more voice lines for NTF teammates; {STEAM_CLAN_IMAGE}/41047451/7a4eb2ed952638485936e757a57c95f81e9e2f88.png D-Class changes: Added a small chance of D-Class to "surrender", but things are not as simple as you think; Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties); Balanced the chances of what guns each D-Class gets assigned to: Increased the chance of spawning with USP or Beretta from 33% to 42%; Decreased the chance of spawning with P90 or MP5K from 12% to 6%; Decreased the chance of spawning with SPAS-12 from 10% to 4%; Fixed SCP-173's speed. Now it's consistent as it should be; MULTIPLAYER Decreased the network data buffering; This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance; Improved the encryption security; Rebalanced zombie's item drop chance: Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies; Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies; Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies; Rebalanced zombie damage system: The base health damage (meaning it's the default one on Safe settings) is now in the range from 6 to 10 with additional 2 damage per difficulty; The base kevlar damage is now in the range from 10 to 14 with additional 4 damage per difficulty; Rebalanced SCP-939's damage system: The base health damage (meaning it's the default one on Safe settings) is now in the range from 20 to 30 with additional 5 damage per difficulty; The base kevlar damage is now in the range from 25 to 35 with additional 5 damage per difficulty; Reduced the sound range of SCP-1048-A and SCP-939 sounds; OTHER Many fixes and improvements by HonestResolv3: Fixed spawning certain SCPs via console crashing the game; SCP-939 cannot deplete health and kevlar if GodMode is enabled; SCP-939 can be spawned in Singleplayer now; Fixed SCP-1048-A event activating if NoTarget is enabled; Fixed SCP-1048-A event killing the player if Godmode is enabled; Fixed SCP-457 still trying to attack you while NoTarget is enabled; ...and other small fixes and improvements!v0.2.4 | Patch NotesMar 9, 2022 - Community AnnouncementsSave files from version 0.2.3 are compatible with this version. Fixed a game crash that can occur when D-Class shoots the player. Fixed Continue button still working with incompatible save files. Fixed description text of Objectives disappearing after loading a save file. Fixed player shooting after pressing the elevator button. Fixed a bug when player was reloading the weapon while typing in a Multiplayer chat. v0.2.3 | Patch NotesMar 8, 2022 - Community AnnouncementsGENERAL Many code fixes and improvements by Jabka. Few bump mapping texture improvements by MetridSiardily. Restricted the spawn of Singleplayer NPCs into Multiplayer (and vice versa). SINGLEPLAYER Added objective system, telling current objective that player has to do. {STEAM_CLAN_IMAGE}/41047451/1b6f4624c5c4706d6f87f8f5b763924d5a41d08c.png Fixed some buttons appearing in death screen if player used Continue from Main Menu. Fixed wrong music playing in SCP-049's containment chamber. Fixed some bugs in the checkpoint when players come back to it: Fixed airlock doors being closed. Fixed SCP-106 kidnapping player in elevator. Fixed hitboxes of sinked teammates still being active. Fixed D-Class's alert lines playing if the D-Class is already dead. MULTIPLAYER Added voting system for next map. {STEAM_CLAN_IMAGE}/41047451/9357e9dcf7a69c1fe51d65699435b25974d05377.png Added sorting by name, gamemode, map and players for server list. Added new music by Firefox for Waves ("Conflict Arises"). Revamped Host Server menu section: Each map now has own preview image. Each gamemode now has own preview image and description. Fixed the value 0 appearing in the max players and timeout input boxes when empty. {STEAM_CLAN_IMAGE}/41047451/5d66cc751c335f119620fc2050b0fd9e4ab6d144.png Revamped Syringes. They now add stamina regeneration boost for 10 seconds. Fuses now have an icon displaying around the map when dropped by construction worker zombies. Changes to SCP-035: Reduced his health from 15000 to 12000 Fixed his agitation state not working (when the spine tentacles spawn) Increased the cooldown timer for when tentacles can spawn from 5 to 10 seconds. Fixed zombie/SCP-939/SCP-035 death message appearing again if player is already dead. Fixed crouch and shoot lagging in Multiplayer for clients. Added failsafes for player models, nametags and player weapons (so they won't be invisible and crash the game, hopefully). Fixed few places in Offices map where NPCs could've get stuck. Fixed double lights in one of the generator rooms in Old Sewers map. Fixed an unlit brush in Old Sewers map. ...and other small fixes and improvements!