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SCP: Fragmented Minds

 
Chapter 02 Development Deep Dive: New Zones, Enemies & Mechanics!May 28, 2025 - Community AnnouncementsHey everyone! Since the last update, we have been hard at work creating the new environments, characters, and enemies that will be making their way into Chapter 02. Things have been going awesome, so let's get into the new content! The Overseer's and Secretary's Office: https://static.wixstatic.com/media/b2d8d4_5f00c75806584636858fee4db7a33e8e~mv2.png/v1/fill/w_4964,h_2886,al_c,q_90/b2d8d4_5f00c75806584636858fee4db7a33e8e~mv2.webp https://static.wixstatic.com/media/b2d8d4_4c940ee70ad54622989c6e113c02b716~mv2.png/v1/fill/w_4964,h_2903,al_c,q_90/b2d8d4_4c940ee70ad54622989c6e113c02b716~mv2.webp Locked away deep within the main area of the Central Hub lies the heavily brutalist Overseer's Office, nestled away behind the contrastingly mundane Secretary's Office. These are two critical locations you will explore after an extremely unique sequence. The information you'll uncover in these areas is not only extremely important to the story, but you will also gain access to one of the most useful tools in the entire game! The Camp Gate: https://static.wixstatic.com/media/b2d8d4_85d767f13b7b4dbb8c8fc985a459cd34~mv2.png Sealing off the rest of the Residential Zone from the main interior of Aquaponics lies the Camp Gate. This is one of the few remaining entrances used to access the MTF Camp, which is led by Amanda, whom we saw in a previous update. The gate is heavily guarded by automated security systems, so stealth and timing are paramount in this area. Interrogation Room: https://static.wixstatic.com/media/b2d8d4_9ee6c9de6d614638ba59b31eaf4e0a1e~mv2.png A frigid meat freezer located in a dark, desolate place serves as the perfect spot to "coerce" information out of would-be spies, traitors, and anybody else deemed a threat by what remains of the Foundation personnel left in Site-113. Residential Zone West Wing: https://static.wixstatic.com/media/b2d8d4_86ee9876feab44b09733c6c4e4275797~mv2.png https://static.wixstatic.com/media/b2d8d4_b63dc71192284014ab6de799b03b2cac~mv2.png https://static.wixstatic.com/media/b2d8d4_2c7473363bb148b88d80aa13832dc214~mv2.png With most of the main architecture of the West Wing completed, we decided now would be a good time to experiment with what an external look at the inside of Site-113 would be like. This has culminated in a beautiful skybox that allows players to see every single zone within Site-113 from the inside of the Residential Zone, which is canonically located in the middle of the interior dome. There still needs to be lighting adjustments made, but the current lights from the skybox are accurate to the zone they represent and cast a very ominous but soft glow onto most of the external areas of the level. These will, however, be toned down and ultimately blended in a future update. The Museum: https://static.wixstatic.com/media/b2d8d4_25b7c1523f674f2ba70939c33379a247~mv2.png https://static.wixstatic.com/media/b2d8d4_098332d4e78844a4a1fdd4104d4c8bee~mv2.png https://static.wixstatic.com/media/b2d8d4_6ca90dec510f4667...SCP: Fragmented Minds is on sale NOW!Apr 11, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/37830362/2a03b442cfc06c6b18f35d38ef369201db607813.png Hey everyone! We're back and excited to be part of the awesome indie.io franchise sale! If you haven't picked up the game yet, now is a fantastic time! As part of this promotion, you can grab the game at an awesome price! Since our last update, which you can find here, we have been developing some exciting new things we're eager to share with you all for Chapter 02, which is coming along very nicely and we're thrilled to share a couple of new sneak peeks: Security PDA Upgrade: Scanning Functionality We've been implementing new mechanics for the Security PDA. This upgrade introduces the ability to scan items and signs, which will be essential in Chapter 02 and beyond. Use it to gain more information, unlock hidden secrets, and even trigger secret missions that complement the main story! Meet Amanda: A Key Figure in Site-113 {STEAM_CLAN_IMAGE}/37830362/301d2bbd46ec66d2466ce59e4e4a5c0f2857afd5.png {STEAM_CLAN_IMAGE}/37830362/23e33e6a767e347d8e14cd04d99420522e4526b4.png {STEAM_CLAN_IMAGE}/37830362/bfb7f32d588c4118fe92ccac6451966c472a8f11.png {STEAM_CLAN_IMAGE}/37830362/51eb1bcd08e8c3c14c16f4669aa1120bfbd5bca5.png Introducing Amanda, our newest NPC! She plays a crucial role in the story and will have some fascinating insights to share when you eventually meet her. We won't spoil too much, but she might be key to helping you unravel the mystery behind Site-113. We're planning some new cinematics over the next couple of weeks, including one showcasing a familiar SCP you all know and love! We're also preparing unique new cinematics and animations with SCPs you might not be as familiar with. Chapter 02 is shaping up to feature a wealth of new SCP content, and we are incredibly excited for you to experience the expanding world of Site-113! Take advantage of this great deal and grab the game now, and as always, we appreciate you leaving a rating! Thanks for your continued support, and we will see YOU in Chapter 02! The First 60 DaysMar 28, 2025 - Community AnnouncementsIt's been two months since the biggest event in our studio's history: the official Early Access launch of SCP: Fragmented Minds, and we could not be happier with the reception so far! The game is holding an incredible 93% positive rating on Steam with well over 600 reviews, completely blowing away our expectations. We want to thank everyone for the amazing support and also outline what players can expect in the upcoming months as we gear up for Chapter 02. Let's dive into what's coming! Reflecting on Chapter 01's Launch The launch for Chapter 01 went very well, and we were thrilled by the number of players, streamers, and YouTubers who decided to give the game a try! Watching people play live during that first week was extremely helpful. Combined with the feedback from the many players who joined our Discord and used the Steam discussion pages, we managed to patch out quite a few bugs very quickly! These critical bug reports helped significantly polish the experience, and we are truly grateful for everyone who played, provided feedback, or simply told friends about the project. Your contributions will continue to be extraordinarily valuable throughout the game's development, and we can't wait to bring you Chapter 02 and take this journey all the way to 1.0 and beyond! Chapter 01 Feedback https://static.wixstatic.com/media/77ff01_8e9ac68f09724584819384758667b0cc~mv2.gif The feedback we received on the first chapter was phenomenal and has helped immensely in planning the pacing, SCPs, and story elements that will feature in Chapter 02 and beyond. However, we have also made several changes to Chapter 01, set to be introduced in a small update shortly. These adjustments aim to improve tension, music, and environmental interactions, as well as hint at a particular character featured in upcoming chapters – we'll let you discover these specifics once the update is launched! As development continues, you can also expect some small adjustments to Chapter 01 to ensure everything lines up correctly with future content. Rest assured, the chapter itself won't see major changes to its story or encounters; most tweaks will focus on performance enhancements and atmosphere. Chapter 02's Plans About two months prior to launching Chapter 01, the team began working on Chapter 02. This next chapter picks up right where the first left off, finally letting players take their first steps into Site-113 – where the majority of the game will unfold. This is where we plan to introduce the rest of the story, crank up the horror, bring in SCPs you know and love (plus some new ones!), and introduce more gameplay mechanics that we are VERY excited about! Chapter 02 will feature several key new elements, which we'll go over below, alongside showcasing some new concept art and fresh environments. Chapter 02 https://static.wixstatic.com/media/77ff01_15013587d78643e497e3f172ffcc3380~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_15013587d78643e497e3f172ff...SCP: Fragmented Minds is ON SALE NOW!Mar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/37830362/d17c92ed82a402bdfb9b00cd06f219f127997db3.jpg With the game on its first official sale, there has never been a better time to buy the game! We’ve been hard at work polishing Chapter 01, squashing bugs, and cooking up some incredible new content for Chapter 02, check out the sneak peeks below to see what’s coming! Chapter 02 Map Improvements: {STEAM_CLAN_IMAGE}/37830362/7abc1d21d4ae9a1889cf560745c6032d4f4e07d0.jpg {STEAM_CLAN_IMAGE}/37830362/0d572a0b508f0fafda24df0c47d9b2602c7c79a4.jpg {STEAM_CLAN_IMAGE}/37830362/a77ca6b6f65e39b9b5b59fd792250b896b873aa0.png {STEAM_CLAN_IMAGE}/37830362/3bf87ba9185c95f4f535f64daf3bbac9db3650cb.png Chapter 02 is shaping up to be a much darker, more horror-focused experience than Chapter 01. We’re dialing up the atmosphere, tension, and SCP-centric gameplay to deliver an experience that will give players a more immersive and interesting world to dive into with new SCPs, weapons, and locations to discover! Upcoming Crafting Overhaul: {STEAM_CLAN_IMAGE}/37830362/1fb7afe02c23d1c3ce4985a8e8e60990a8bcb5cb.png {STEAM_CLAN_IMAGE}/37830362/fa948a2e503501bf5efdea413c277f4aedf6b20c.png Crafting is getting a major expansion in Chapter 02! New crafting machines will allow you to create enhanced weaponry and unlock new environmental interactions, making gameplay deeper and more strategic. Whether you’re a seasoned survivor or a newcomer, these changes will add depth and excitement to your experience. New Environmental Hazard: {STEAM_CLAN_IMAGE}/37830362/bbe9dd32e86c7a2d5dc1b6e25b1838b9c9dca04d.png {STEAM_CLAN_IMAGE}/37830362/3541420922347785b82e76470dff67befcb78548.png Turrets are making a deadly comeback in Chapter 02. These automated threats will need to be dealt with before adventuring through certain areas, however, they will also be useable to kill certain new SCPs that will be making an entrance in Chapter 02. Get Early Access Now! With these awesome new updates coming hot in Chapter 02, now is an amazing time to get in on Early Access and get the game, as well as ALL future chapters, for an AMAZING price! Also, don't forget to join our Discord here! Hotfix v0.12 is OUT NOW! Feb 17, 2025 - Community AnnouncementsPatch Notes - v0.12 These first three weeks have been awesome, and we are so excited to be gathering so much fantastic feedback! We’ve been working on optimization, navigation, and generally fixing some of the smaller issues players have been finding as they play their way through the game. We’re also super excited about the new weapon mod that’ll make crafting MUCH more rewarding in Chapter 01 and beyond! Below you can find a detailed list of all the fixes in patch v0.12: FixesSubtitles: Fixed an issue where subtitles would get stuck when listening to an audio log via a computer and not exiting before the log ended.Visuals: Corrected shadow rendering for equipped items. Fixed an issue where charged melee attacks played the same sound as normal attacks. Performance: Optimized Storage Room B to reduce lag spikes during loading. Greatly optimized overall CPU usage. Controls: Fixed an issue where the controller couldn’t be used during dialogue choices. Resolved an issue where interaction was allowed during cutscenes. Inventory: Items in the weapon wheel are now correctly removed if they are no longer in the inventory. Fixed an issue where clicking the craft button without inserting components would quietly craft the item. Subtitles: Corrected a couple of subtitle lines for accuracy.Changes Gameplay:Welder: Overcharge now takes 1 second to reach (previously 2 seconds).Crafting: Pressing and holding a component will now continuously insert it until the slot is filled or the inventory runs out.Flare Blueprint: Moved from Jayden’s conversation to an in-world pickup.UI:Streamlined item backdrop colors in the Inventory UI for better clarity.Audio:Ending a fight by killing the last enemy now plays a special stinger and transitions out of combat music sooner.New AdditionsAdded a crafting blueprint for upgrading the Hydraulic Wrench.The save list screen now warns if a save was created by a previous version of the game.Added more environmental audio to various locations for immersion.Environmental FixesChapter 1: Removed 2 flares from the first half of the chapter.Flooded Tunnels: Fixed a collision issue along the left path. Added blue guiding lights around the exit for better navigation. Lobby: Added door signs to the storage room. Added a blue guiding light above the storage room door. Storage Room B: Split into two segments for better performance.Gen Room: Added collision volumes to the lower hallway to prevent power cores from getting stuck.Parking Garage: Fixed a loot container that wouldn’t light up unless the player was very close. Removed floating collision in the security room. Right-Side Entrance Area: Deleted the tipped-over shelves for better navigation. As always, please keep telling us your feedback and sending in any issues you find – the amount of support from the players so far has helped tremendously, and we are so excited to work with all of you on making Chapter 02 and the entire game a truly unique and enjoyable experience for fans of the...Hotfix V0.11b NOW AVAILABLE!Feb 3, 2025 - Community AnnouncementsHey everyone! Below we have our first-ever hotfix for SCP: Fragmented Minds. We have been working extremely hard over the last week watching videos, reading reviews, and checking discussion posts to see the biggest points of pain for players and we have since edited some areas of the level and added various features that we think will address some of the biggest issues players were facing on Day 1. There will be a couple more patches for stuttering, general performance and more coming too so these are just the start to a slew of big fixes that will be in Chapter 01 and you can expect many more throughout the life of the game! NOTE: This update is NOT save compatible due to changes in the map, if you have a current save of the game -- make sure to play on New Game so you don't get locked by map changes conflicting with your save data! Bug Fixes and Improvements: Crashes and Stability: - Fixed 14 crashes across various areas of the game. - Applied a fix for sublevels sometimes failing to load. - Fixed an issue where a save could get corrupted in the Skybridge area. AI Behavior: - Fixed an issue where the Elder and Scout AI would constantly shuffle when trying to rotate toward the player while directly in front of them. - Fixed AI visual detection through walls. - Fixed an issue where the Elder would send the player to a random location during the tackle attack. - World objects (e.g., fire extinguishers) now properly alert AI when hitting walls or the ground. - Explosions now correctly alert nearby AI. Gameplay and Interactions: - Improved door interactions: Doors can now be closed by looking through the frame. - Fixed power core sockets not loading correctly under certain conditions. - Increased wrench range by 20 centimeters. - Fixed an issue where the inventory could disappear after the collapsed hallway cutscene. - Dev Note: This was a rare but serious issue that we couldn’t reproduce internally. As a safeguard, we’ve added a save spot before the cutscene, creating a separate save slot players can return to if their inventory disappears. - Exiting a computer screen playing an audio log no longer stops the audio log. - Starting a different audio log from the game menu while another is playing will now stop the currently playing log. - Removed an extraneous button from the Parking Garage. - Removed interaction prompts and lights from most of the Hangar’s doors. - Fixed an issue where the energy drink was healing instead of restoring stamina, as described. UI and Accessibility: - Added an option for keyboard users to customize PDA input bindings. - Improved elevator interaction text to clarify when there’s no power or if the elevator is in motion. - Added hints to the Codex for better player guidance. --- World Polish and Improvements: Environment Detailing: - Added more detail to the Gen Room, including papers on the floor in security/office rooms, grunge in empty areas, and objects on previously empty shelves. - Adjusted the blue lights in the Se...Hotfix V0.11 is Coming!Jan 31, 2025 - Community AnnouncementsHey everyone! We are at the end of the week and WOW the response to the game has been beyond our wildest expectations! We are so thrilled with the amount of feedback and testing that everyone has done and submitted feedback for and we have been working hard this week to implement as much as we can. Hotfix V0.11 is on the way, and will include critical fixes for: - Fixes for a variety of crashing issues that we have identified and patched - Some cinematics not playing - Some fixes to the AI - Fixes to sequencing to make puzzles and other areas much easier to navigate - PDA input customization - Various collision issues - More hints for combat/other interactions - Much more! We will announce when this hotfix goes live, but we just wanted to let players know what to expect in case they were curious -- thank you so much everyone for your amazing feedback and support and we can't wait to hear your thoughts on the fixes!SCP: Fragmented Minds Early Access Chapter 01 is OUT NOW!Jan 27, 2025 - Community AnnouncementsHey everyone! IT'S FINALLY HERE! After many months of hard work reworking every single system in the game from our Kickstarter demo over two years ago, we are finally ready to release SCP: Fragmented Minds Chapter 01 into Early Access! This has been an incredible experience for us from both a development and personal standpoint and we couldn't be happier to have shared this insane road with you all -- and we are so excited to keep pushing to a full 1.0 launch with your amazing support! Chapter 01 is your introduction to the story, mechanics, and some of the various creatures and items you'll find around the facility, and as development goes on we will be adding new chapters as a free update featuring different SCPs, characters, weapons and upgrades to create a really memorable experience for players. At the bottom of this post (and on the Steam page) you'll see a roadmap of planned chapters and roughly which SCPs you'll encounter in which chapter so you have a good idea of where things will go through our journey in Early Access. We can't wait for you all to finally enter into Site-113 for the very first time and start to meet the creatures and people that will shape your journey. There are some fun encounters in Chapter 01 and an especially fun ending section we hope you really enjoy. Launch Discount: For you early birds, you'll be able to catch a 10% discount on the launch price for the next two weeks! As development continues the price will increase as the content amount increases so now is a great time to lock in a super low price on the game! If you're interested you can click the link on the right side of this page to snag a copy now! Your support means everything! While it may seem mundane, we STRONGLY encourage you to leave an honest review on the game after you play Chapter 01 as it helps us massively with visibility on Steam and also helps other players understand where things are in the game. It would also mean everything to us to share the game to your friends and tell people about it! Word of mouth on social media means everything and we absolutely want to hear your thoughts and ideas for things to add to future chapters! Be sure to follow our Twitter and YouTube so you can watch our upcoming dev streams and see cool new things coming to Chapter 02 and beyond! Find a bug? If you found any bugs feel free to leave a post in our Steam Discussion Bug Channel or join our Discord to tell us directly! Discord: https://discord.gg/jpTBbSB9Wh THANK YOU EVERYONE this is an incredible achievement for us and we are truly so thankful to all of you players who have put your faith in us to deliver a high-quality experience and we cannot wait to reach that 1.0 launch with all of you! BE SURE TO LEAVE A REVIEW AND HAVE FUN! PS: We have a hotfix for some potential issues ready to go, so if you see an update later today (1/27) make sure to download it! Chapter 01 Early Access is coming January 27th!Jan 14, 2025 - Community AnnouncementsHey everyone! The wait is almost over! We are incredibly excited to share that we are finally ready to enter the Early Access phase of SCP: Fragmented Minds on January 27th! After a long and intense journey, the time has come for you to step into the mysterious halls of Site-113 and experience the story that awaits. You'll start to encounter iconic SCPs, unravel the mysteries of the Foundation’s darkest secrets, and meet some interesting characters. This first chapter is your gateway into the story, creatures, and overarching mission that will define your journey across Site-113. We’ve completely overhauled the mechanics, NPCs, and creatures based on your feedback from the demo two years ago, and we can’t wait to see how you engage with this brand-new experience. Of course, this is just the beginning, and we will be adding more chapters down the line as they get developed. Early Access players will play a key role in shaping the game as we continue to develop and release additional chapters. Your feedback will help us craft a truly unique and memorable experience that does justice to the amazing world set up in the SCP universe. Don't miss out! Add SCP: Fragmented Minds to your wishlist with the button on the top right to stay updated on when it launches, and join our Discord to connect with other players, ask questions, and share your thoughts on the game with the developers directly! With your help, we will make this a truly incredible experience. Thank you so much for following along with us these last few years, and we will see what's left of you in Site-113! - HST StudiosDevlog #8 is here!Oct 15, 2024 - Community AnnouncementsYou can find our latest Devlog here on YouTube, enjoy! We've partnered with Indie.io!Aug 8, 2024 - Community AnnouncementsHey everyone! We’re stoked to announce that we are officially partnering with indie.io! Wait -- what does a publisher do? For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. Why did you choose indie.io? While we had several offers from various publishers, we decided to go with indie.io since other developers on games we are familiar with mentioned they were very easy to work with and helped them reach more players through console porting and localization among other things. When we first approached indie.io they were extremely serious about taking the game to the next level right off the bat, and they actually gave us some really insightful information about the current gaming world even before we decided to partner with them – so the choice for us was pretty clear. During the initial talks we were having with them, there was a real interest in what SCP was as a whole too, and seeing this interest in the SCP community was awesome since we think this shared context will help us create and share the best version of SCP: Fragmented Minds that there can be to you. We’re quite excited to have this partnership and hope that we can reach new players outside of those familiar with SCP and give them something that’s a great, high-quality introduction to the world and creatures that we’ve all come to know and love. For those of you who want to learn more about indie.io, and maybe even check out some of their other titles, you can follow this link: https://store.steampowered.com/publisher/indieio Also, don’t forget to wishlist the game and join our discord to get notified when Early Access goes live as well as other important news! Join our Discord: https://discord.gg/3eBHnru April/May Polish UpdateJun 5, 2024 - Community AnnouncementsHey everyone! These last two months have mainly focused on playtesting and creating/polishing some of the final mechanics and areas that will be visited throughout Chapter One. We have also been hard at work on some fun cinematic and gameplay animations that will make the environment more interactive as you make your way through it. Playtesting Information: About a week ago, we started doing a 2nd large-scale playtest with all of the Kickstarter backers and some third parties, and have begun to modify things in the game based on that invaluable feedback. The first couple of playtests are always a bit nerve-wracking as reports of extremely strange bugs and enemy interactions come in, but we are happy to say that we have ironed out most of the major issues and will be continuing to improve based on feedback until launch -- and then for the foreseeable future after that! New Cinematic Animations: Since we have started to work on the actual sequence that will take place in Chapter 1, we wanted to begin setting up some of the animations that will play and give life to the events that take place in this chapter. There are a couple more cinematic animations to do, but these above are some of the smaller ones we are about to implement for some events that happen to the player as they make their way into Site-113. Prop Animations: Along with a couple of new animations for the player, we have also been working on creating some animations for various props that will be encountered throughout the game. These interactable and animated props help breathe life into the environment, and we are very excited for players to encounter them since they're all included in some pretty important sequences. A couple of these props still need their sounds implemented, which you will see as a general theme throughout most of the videos, but luckily we will be working on a large sound overhaul this month and the next -- so things should start coming together for that pretty quickly. New Props : https://static.wixstatic.com/media/77ff01_2a0564f3953941ff991c9c48dc4238e2~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_2a0564f3953941ff991c9c48dc4238e2~mv2.png https://static.wixstatic.com/media/77ff01_999bab49b54e414daeeac3ef7e76f453~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_999bab49b54e414daeeac3ef7e76f453~mv2.png https://static.wixstatic.com/media/77ff01_e918a21a972c4272a8dc05f9b66dfc10~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_e918a21a972c4272a8dc05f9b66dfc10~mv2.png https://static.wixstatic.com/media/77ff01_a5c0297e189e4377a54dbab9c10ca895~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_a5c0297e189e4377a54dbab9c10ca895~mv2.png We've recently created some props for various types of bathrooms that players can find throughout the game, this was mainly to give spaces a "lived-in" feeling and allow certain areas of the facility to look as though they would be part of...January and February Mega Update!Mar 20, 2024 - Community AnnouncementsHey everyone, and welcome to another mega update! This month and last we have been hard at work getting things settled with the first official playtest, and we are very happy to share that we have made some substantial stability enhancements with this new feedback as well as some small tweaks to features and how things are presented. Kickstarter Playtesting News: One of the most nail-biting periods during the game development cycle is when players first get their hands on a playtesting copy of the game since even the most tried and tested systems are bound to break when players play just a bit differently. During our first round of playtesting, we found plenty of bugs both big and small with some notable ones giving some very comical moments throughout the testing period. However, we released a couple of hotfixes during this time and fixed most of the large bugs, which has taken the game to a MUCH more stable state in general. We have a vast array of notes for general improvements based on the current feedback, but of course, we are always open to more. For those of you Kickstarter backers who have not gotten the opportunity to test – fear not! We will be opening up testing in batches and these batches will include all Kickstarter backers from $50 and up. We are currently testing with $100 backers and up to get the big fixes out of the way and then will be adding more sequencing and finalized pieces to the game to polish it out to completion. During this time, playtesting will be open and will remain that way until launch so playtesters can test as much or as little as they’d like while we push changes to the game based on their feedback. Space Hangar 07: https://static.wixstatic.com/media/77ff01_80ff978a53364d5aaa22500a129c4478~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_80ff978a53364d5aaa22500a129c4478~mv2.png https://static.wixstatic.com/media/77ff01_ce7bfc060c53485e9f48927a2a64b8dc~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_ce7bfc060c53485e9f48927a2a64b8dc~mv2.png https://static.wixstatic.com/media/77ff01_64c3ee4a721a4a63a3c89a5dab725b69~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_64c3ee4a721a4a63a3c89a5dab725b69~mv2.png Workplace Hazard : https://static.wixstatic.com/media/77ff01_51d17fac391e442a8318aa66bdc5ae1e~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_51d17fac391e442a8318aa66bdc5ae1e~mv2.png https://static.wixstatic.com/media/77ff01_ec594f5757014bde835742c699376361~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_ec594f5757014bde835742c699376361~mv2.png https://static.wixstatic.com/media/77ff01_d9b4f2163ca04713b5f0cfdc74b90c2f~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_d9b4f2163ca04713b5f0cfdc74b90c2f~mv2.png https://static.wixstatic.com/media/77ff01_5e4774a504ee4ecda0d5a5a6783075f6~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_5e4774a5...Devlog #7 IS HERE!Jan 5, 2024 - Community AnnouncementsCheck out the full video here: Join our Discord hereNew Models, New VFX, New Concepts, New Animations, and FLESH!Oct 11, 2023 - Community AnnouncementsHey everyone! It's been a super packed month, with a ton of new environmental stuff getting completed as well as a bunch of new concepts, VFX, and animations -- so let's get into it! SCP-3199 Alternative Attack Animations: As part of our ongoing AI overhaul, we wanted to design more attack animations and create attack patterns for the creatures so that encounters with them feel varied as well as give players an opportunity to learn how this creature will attack -- allowing you to predict and block or dodge accordingly. These new animations will seamlessly integrate with their existing combat animations and will give a larger breadth to the types of attacks they can do while also looking visually interesting since it's no longer going to just be a peck or swipe attack. We are going to be doing a lot more with their AI this coming month too and we are super excited to show off how that is going! WIP Save Station and Syringe Animations: We've been working on doing the remaining animations for player interactable items and are excited to start on the player save station and medical syringe animations that will be a staple for players going through Site-113. The syringe animation will play when players decide to heal or decide to inject other boosters/substances that they can concoct from things they find inside the facility, but players need to be careful since this animation opens them up to attack -- so doing it in the heat of battle is probably not a good idea. The Save Station is a critical piece of equipment that will be used by players to save the game and also heal, with the potential for finding extra goodies if they look inside the bottom compartment. Players will find these scattered around the game and can decide to save at their discretion. However, these points aren't entirely safe, and you can be snuck up on while using them by creatures to get a fantastic scare! For reference, below is how the Save Station looks in-game -- it's about to get its new UI but for right now we can see the idle animation! New Environmental Props -- The Roads: https://static.wixstatic.com/media/77ff01_f4583c191466444a96e1ae5e9a5be90b~mv2.png https://static.wixstatic.com/media/77ff01_7a34d2a63dbe4316a3ba2b4c29db5323~mv2.png https://static.wixstatic.com/media/77ff01_62dd051f420e41babafd6f8ac460d63f~mv2.png/v1/fill/w_3840,h_2160,al_c,q_90/77ff01_62dd051f420e41babafd6f8ac460d63f~mv2.webp https://static.wixstatic.com/media/77ff01_fc9cff30f9004b059168221651ca9d50~mv2.png/v1/fill/w_3840,h_2160,al_c,q_90/77ff01_fc9cff30f9004b059168221651ca9d50~mv2.webp A critical piece of the infrastructure that exists within Chapter 1, as well as future chapters, is the wide road system that trucks and other vehicles use to carry creatures, supplies, and other critical things between the Space Hangars and the main Site-113 Dome -- which is where the vast majority of people are stationed and where the creatures and other spooky items are stored. These roads are actually also part of ...August MEGA UpdateAug 21, 2023 - Community AnnouncementsHey everyone! We've posted a massive update on our website, which you can find here: https://www.hstgamestudios.com/post/player-movement-overhaul-new-environments-scp-animations-and-so-much-more It goes over new environments, mechanics, SFX/VFX and a TON more!June Update! Concepts, New Environments and a Mechanical Overhaul!Jun 9, 2023 - Community AnnouncementsHey everyone, and Happy June! Last month, we focused on creating and refining concept designs for the later areas in Chapter One, as well as getting concepts and models created for some of the important props that will be interacted with many times throughout the game! We've also been working on creating some more environments for this Chapter, while also getting some really cool VFX in to bring these props and mechanics to life! Maintenance Hallway Concept: {STEAM_CLAN_IMAGE}/37830362/19424de0e9a411e81942e26d3879fe578e937e0e.jpg {STEAM_CLAN_IMAGE}/37830362/20fe01b070d725d9da9e054f8d5262bf91ceb7b6.jpg {STEAM_CLAN_IMAGE}/37830362/445c1d0299beb3b878918bc2d03a7dafc22f4b97.jpg {STEAM_CLAN_IMAGE}/37830362/ff72485506a4e64fb79750225daffa45472e272d.jpg Above are some concepts for a new maintenance hallway that'll lead into one of the most important sections of Chapter One -- the Transit Center. We are very pleased with this concept design since it accurately reflects the brutalist architectural style we have been creating and is going to be a fantastic point of reference for our 3D artists to begin working off of when they get started here on this zone! The Transit Center Concept: https://static.wixstatic.com/media/77ff01_938dbae549424d0baf1333eba5250baa~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_938dbae549424d0baf1333eba5250baa~mv2.png https://static.wixstatic.com/media/77ff01_949d58dd47504002bfc82d1afca391f4~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_949d58dd47504002bfc82d1afca391f4~mv2.png https://static.wixstatic.com/media/77ff01_d31a50a44c904559a620f0fa74df3b65~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_d31a50a44c904559a620f0fa74df3b65~mv2.png https://static.wixstatic.com/media/77ff01_f0f9e1ef09b94d038e295658e3071f9a~mv2.png/v1/fill/w_1110,h_624,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/77ff01_f0f9e1ef09b94d038e295658e3071f9a~mv2.png The Transit Center is an area of particular importance within the first level of the game -- not only will players visit this place multiple times throughout their experience here, but they will also have some very important encounters in this area too. You might notice in the first and second concepts that there is an emphasis on the rock walls located in this environment. We wanted to be sure players were reminded that they are indeed not in any normal facility but were literally below the surface of Mars in a deep cave system. This design also allows us to craft several other areas out of rock, which gives a very unique and brutalist look that will bring a special connection to the environments that we are extremely excited to bring to life! PDA Device/Dock and Currency Card: {STEAM_CLAN_IMAGE}/37830362/2081f768d70f1911b531aa38f53bcabc82f89305.png {STEAM_CLAN_IMAGE}/37830362/81a6b034af41cbd65471d916a64c616f6613e56c.png {STEAM_CLAN_IMAGE}/37830362/3fd8c145b0c2332b2b8321c94f4e2384b04c41f0.png As part of our mechanical overhaul, we ...SCP-3199 Baby Variant and New Environments!Mar 22, 2023 - Community AnnouncementsThe FINAL variant of SCP-3199 is here! (If you want to pre-order the game and get extra goodies, you can do so here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/) This month, we have been working hard to create the last variation for SCP-3199, and are very eager to hear your thoughts on the adorable new creature that you'll be seeing in Site-113! This variant, plus the other two, are going to create a very dangerous trio that can, with the help of the new baby, work together to pinpoint your location and will put up an awesome challenge should you be unfortunate enough to get spotted by them. Fear not though, as we are currently working on adding the new "shocking" player mechanics that will help you to use the environment to combat these threats in a really fun and dynamic manner while also allowing and encouraging you to remain in the shadows! {STEAM_CLAN_IMAGE}/37830362/41d0d8a3c27fe9c7b1e88633f88373d8b4798326.png {STEAM_CLAN_IMAGE}/37830362/e99768d5ea006afc5bc1c3cf09704a00d8095e64.png {STEAM_CLAN_IMAGE}/37830362/999b5b10cc286d4e10a884293f0d4305b8384700.png Mid-March Progress: We have started building up our large library of environmental assets and are pleased to say that we are now able to start building out the actual environments that you'll be experiencing as you traverse through the abandoned halls and areas in-game! We are very pleased with the new style and level of quality we have been able to achieve and are excited to start moving on to the further areas of Chapter One to bring them to life! You can see some of the sneak peek images of one of the new WIP zones below: {STEAM_CLAN_IMAGE}/37830362/34a28e92f86eaceebb3cbfb8f4500cf6d3515317.png {STEAM_CLAN_IMAGE}/37830362/203c66b1f6ff54aca318cb61e0225e4c11b72ef2.png {STEAM_CLAN_IMAGE}/37830362/fd404912c113cdc3b28602b1955cbddf3b840e7b.png {STEAM_CLAN_IMAGE}/37830362/7051d63f7d0974998b629ffdef42de8f11437160.png AC-122 Dropship : Site-113 units have to ride in style, so we are pleased to show off two new concepts for the interior of the dropship that will become very familiar to you through your journey in-game, as well as being a starting point for the MTF forces in some of the planned multiplayer maps! We will more than likely begin this prop a bit down the line since we want to make sure it's done absolutely correct but are nonetheless in love with the design! {STEAM_CLAN_IMAGE}/37830362/a0e142f65cdf21c004f32a93d8e126728406cfe1.png {STEAM_CLAN_IMAGE}/37830362/f1c02598c5ea965b22ccc741b4054f557373af7e.png What's Next? Currently, we are working on finalizing the prototype AI system that will control all of the enemies in-game, as well as building out more of the player mechanics to work seamlessly with the gameplay. Once these systems are completed, we should have the new player model finished and we will then begin to do an entire overhaul on the animations with the model to be sure everything is smooth and looks great. We will also be continuing to build...SCP-323 and Environmental Concepts + Next Steps!Feb 21, 2023 - Community AnnouncementsSCP-323 V2 IS HERE! {STEAM_CLAN_IMAGE}/37830362/cdf923d37c118e76f4ccebbf1e9c8c4bd2e62d7a.png{STEAM_CLAN_IMAGE}/37830362/44ed284c628db0c944be3756ec69e8d0139ec479.png {STEAM_CLAN_IMAGE}/37830362/0c92c1132b7eb1ca9a7d42f0fd866d2f27dd9fa2.png {STEAM_CLAN_IMAGE}/37830362/d671cb010512f131035f517ea506be5d1d7b1a11.png We have been working on revamping SCP-323 to reflect the new level of quality and detail we are going for and are so excited to be able to share it with you all! This creature is one of our absolute favorites and we will be creating plenty of special finisher animations like we had in the trailer to strike fear into those who are unfortunate enough to be caught off guard by it. You'll encounter SCP-323 in multiple areas around the facility and it will definitely end up being something you want to watch out for since it's extremely tough to deal with. However, you will be equipped with certain tools and skills that will make each encounter very much survivable -- as long as you put some thought into it... Environmental Concept Designs: {STEAM_CLAN_IMAGE}/37830362/2ba91682dae1342c151464e2a471319486fee33b.jpg {STEAM_CLAN_IMAGE}/37830362/962eaaebec4444633c2a47c7c7cccb863d1464f8.png {STEAM_CLAN_IMAGE}/37830362/6cf4f7537b2216fa48cacb9bc49ae725644358f2.png {STEAM_CLAN_IMAGE}/37830362/e6a71ab8325a6e7c2d510a5b2624d0845b44c436.png These are the new concepts for the Control Room and Observation Room environments that are part of the larger set that is currently being created for Chapter One. We have taken a lot of inspiration from Control and Prey and are really excited about how these zones are turning out! These zones are designed to be a mixture of a spaceport and some designated office areas since they are attached to the main space hanger that is used to transport people and goods off-world. For those curious, the concepts you see here are actually blockout 3D models that we directly use to quickly create the designs and then we take these and model them out fully in 3D, which allows the process to be very efficient and for a ton of really intricate details to be put in to bring these concepts to life in a very robust and memorable way. We will begin showing off some of the new environmental bits shortly and we are very proud of how they are coming along and cannot wait to hear what you all think of them! What's Next? On the programming side of things, once the AI system is polished and ready to go, we will be focusing next on implementing the new player model and ensuring all the animations and movement are smooth and fluid-- basing a lot of the changes on the huge amount of feedback we got from the demo. After that, we will begin polishing the player and map mechanics so we can start getting playtesting started as soon as possible to ensure everything is feeling good before we move on to setting up the flow of gameplay in Level One. We will also continue to focus on increasing performance as high as we can possibly get it, and utilizing some new...SCP-3199 Quick Time Event Testing!Jan 18, 2023 - Community AnnouncementsHey everyone! We have begun developing a new system to handle quick-time event animations with different creatures in-game. This testing initially had a couple issues with arm clipping and other small problems, but we have since ironed out the issues and now have a great system to be used throughout the entirety of the game to have scripted and naturally occurring quick-time events to keep players on their toes. Below you'll find the newest set of win condition and failure condition animations for SCP-3199. SCP-3199 QTE Win Animation: https://static.wixstatic.com/media/b2d8d4_586640db96d1460ebf5d0b9a3033db2f~mv2.gif SCP-3199 QTE Fail Animation: https://static.wixstatic.com/media/b2d8d4_2abc488efb8d413cafa25bf66d91bf6d~mv2.gif We're very excited to begin expansion on this new system and cannot wait to show off more fun environmental interactions like this! As always, you can still support the game on Kickstarter if you want to help support development which you can find here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/ Players can also find our official Discord server here: https://discord.gg/3eBHnru Please consider adding the game to your Steam wishlist too, and thanks for your amazing support!