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SCP: Escape Together

 
Version 0.4.6-alphaJun 18, 2023 - Community AnnouncementsSay hello to Version 0.4.6-alpha of SCP: Escape Together featuring some bug fixes! Changelog Bug Fixes Sprint will no longer go down if you aren't moving while holding the shift. Using the femur breaking will no longer lock you in the room without containing 106. Exiting 1499 or the pocket dimension will now change your ambiance to what it should be. 1499 should no longer spawn you in the ground. Fix settings not saving/loading for some people. The ping counter is hidden when you are the host as your ping will be 0 anyways. Art screens have been temporarily removed due to massive performance issues on loading the game. SCP-012's movement override (the thing that forced you to walk to it) works again. Some changes have been made to SCP-012's room, along with a surprise. Status updateApr 14, 2023 - Community AnnouncementsHello, everybody! After months of relative silence on our end, our team has decided to disclose some information on what we are planning and what has been happening since we last updated. During this silence, we voted internally on whether to scrap the game and restart it anew or to continue working on what we had. We decided ultimately to continue with the current game. We are working towards an overhaul to the HUD, 173 movement issues, reworking the other dimensions, changing the intro, touching up on old code, a lighting system rework, actual lore, and much more! Visit our roadmap page if you are more curious about our progress. The roadmap is updated frequently, so check in whenever you can! Updates to the game will be slow, but we promise they will come. If you want to help progress development, job listings are still open on our Discord server! We would be very grateful to get volunteers for our game. Modelers, designers, artists, and more coders would be welcome onto our team. If you don't want to help directly but still want to assist, we encourage you to suggest features or bug fixes on our server. If you are interested in helping out, or just want to chat. You can join our discord server hereVersion 0.4.5-alphaNov 4, 2022 - Community AnnouncementsWelcome to Version 0.4.5-alpha, featuring a few new minor features and another slew of bug fixes! Changelog Features Added a reload cooldown to the serverlist. Server admins can now run the "Playerinfo" command from their server console. The roundlock button is now only visible if you have permission for it in the admin menu. Added a "Gateway" system, this will provide realtime updates of playercounts, etc. The server, lobby, and friends list will now update realtime so users no longer have to spam the refresh button. Improved Relay intergration with backend services to provide better functionality ingame. Implemented the Entrance zone achievement. The Start screen monitor will now close when the round is starting. Added a button in the Admin menu to toggle Heavy-Entrance checkpoint lockdown. Bug Fixes Fix the airlock trigger not triggering all the time. Fixed checkboxes not actually applying in settings. (Report #124) Fixed Achievements related to entering zones not working (Report #125) SCP-939's sounds should now only play if you are in the same room as it, or are close to it. (Report #88) Fixed the entrance checkpoint lockdown monitor not displaying text (Report #104) API Changes Refactored all events to use Player::Get. Added an api to open a link on a client (the client asks for permission from the player first). (Player::OpenUrl) Added Player.Get(Transform) allowing you to get a player based on their Transform. Converted all events to a new system for invoking events internally, this should not affect plugins. Added Player::ChatColor. Added Player::Room Plugin debug logs now use the Debug log config from the server. Add Player::Heal Improved Exceptions. Status updateAug 5, 2022 - Community AnnouncementsAfter a long period of radio silence, and some other things happening recently. we would like to let you know that we are still working on the game, however as we are doing this with a small team it may take a long time before we have much to show, especially due to that we are currently reworking the entirety of the game from the ground up. Stay tuned for future sneakpeaks or announcements. Most sneakpeaks or content showcases will be posted into the #dev-logs channel in the Escape Together category on our discord: https://link.scpetgame.com/discordVersion 0.4.4-alphaMay 1, 2022 - Community AnnouncementsWelcome to Version 0.4.4-alpha, featuring a few new minor features and another slew of bug fixes! Changelog Features Reworked spectating system. NPCs can be spectated, and there is now a toggle between freecam and "locking on" to a particular person. Spectators can also see SCP-966. Added new variants of the SCP-330 candies when refined in SCP-914. Added a "Round Lock" admin menu option, which will prevent the round from ending, even if everyone is dead. Bug Fixes Fixed the opening to the void in the LCZ control room. Fixed SCP-372's flare outlined through walls and doors (Report #101). Fixed SCP-914 not working at all (only upgrading one item, sometimes not even upgrading at all). Fixed SCP-330 not working with candies other than the candy corn. Fixed a translation on the in-game menu being cut off (Report #102). Can no longer move and jump while being teleported into the Pocket Dimension. Fixed errors related to "Alarm5" and "Mandeville" already being registered by the audio system. Fixed the main menu banner being behind other UI elements when scrolling up (Report #108) Fixed button padding in the map editor. API Changes Added a Player.GetPlayer overload which takes a plugin IEntity. Damage dealt by the Pocket Dimension now has the proper AttackerId of POCKET rather than SCP106 Added Server.StartTime, Server.Uptime, Server.Version, Server.UnityVersion Added "Booting" event. Fires once when the server starts up and never again. Version 0.4.3-alphaApr 17, 2022 - Community AnnouncementsChangelog Features Added server config to enable debug logs from the game. Added real-time controllable banner to the main menu. Closet room door is locked until the cutscene ends- which means SCP-173 can't open the door until the lights are back on. You're welcome. A new system is being used for SCP-106 exits, which means 106's exits will now lead into ANY LCZ/HCZ room (non-keycard only), as opposed to a few select hallways. Better authentication logs for servers when players join. Removed the ChatFilterBlockedWords server config. It can be easily re-implemented with plugins. Bug Fixes Fix checkpoints sometimes not having text above their doors. Fix NPCs not spawning if certain rooms were not provided. Now SCP-049, SCP-106, and SCP-173 will spawn independently of their respective rooms (although SCP-049 will not spawn by default until the security room cutscene is activated). SCP-008, SCP-096, SCP-939, and SCP-966 still rely on their rooms in order to be spawned. Fix mouse staying locked if a popup opened while in-game. SCP-049 and SCP-096 can now open a few doors that they previously could not open. Fix first-time setup screen failing to get available languages and soft-locking the main menu. Translations are now retrieved more reliably as well. Fix "spawnnpc" chat command sometimes not working properly for SCP-106. API Implemented Plugin Tools, allowing plugins to spawn objects, invisible interacts, buttons, etc. Implemented a plugin-based interface system for entities, making their properties and methods easier to access. Added Room wrapper API. Added SpawnItem overload with Room instead of position and rotation. Add Player.HasHands, Player.Inventory, Player.InventoryCount, Player.InventorySize, Player.HeldItem, Player.WornItem, Player.ClearInventory(), Player.RemoveItem(), Player.RemoveItems(), Player.DropInventory(), Player.DropItem(), Player.DropItems() Add ElevatorTeleport and ScpSpawn events. Add PlayerAuthEvent.Reject() Rename Player.SendPlayerChatMessage() to Player.SendChatMessage() SCP173 now has the ISCP interface (..why didn't it?) Version 0.4.2-alpha HotfixFeb 22, 2022 - Community AnnouncementsChanges & Bug Fixes (Finally) Fixed server idler. The server idler slows down the processes of the server when no players are connected and no commands are sent. It will automatically turn off when a command is received or a player joins the server. (Finally) fixed a bug which required restarting the game in order to join a game after previously leaving one. Fix translation of the text on the LCZ checkpoint monitor. Global Moderation reports can now be submitted from public lobbies, as well as public dedicated servers. Users on NoTarget mode can no longer trigger SCP-049 "lights-out" event in its containment room. Fixed SCP-294 drinks that were supposed to immediately kill not doing so after eating a candy corn. SCP-173 should now more reliably spawn in the closet room (and kill the poor scientist and janitor in the process). Increased vision distance on the surface, and also removed the HID gun that was not supposed to be there to begin with. Fixed the "reportbug" command leading to a dead link. Fixed being able to start the round multiple times at once. Removed many unused scripts. Fixed being able to spam blink by pressing Q while already blinking. API Change Removed the SCPET.Core assembly. ItemType is now part of the SCP_ET.Core namespace of the main Assembly-CSharp DLL. Version 0.4.1-alpha HotfixFeb 13, 2022 - Community AnnouncementsBug Fixes & Changes Player info will now show the correct icon (rather than being the viewer's icon). Server info scrollbar will reset to the top when a new server's info is opened. SCP-049 will no longer follow a target forever (it gives up after 30 seconds of the target being far away). SCP-049 will no longer kill you while it is "curing" another player. NV Goggles in SCP-966 room no longer spawn huge. Fixed translation on the join public lobby page. Fixed constant server spam from the monitors (complaining about a null reference). Fixed the host of a Relay game unable to use admin commands when a player joins. Full lobbies will now show the amount of players (it will display the full label next to the count). Fixed HCZ EZ lockdown monitor. Version 0.4.0-alpha - Now LIVE!Feb 11, 2022 - Community AnnouncementsAfter months of radio silence and beta testing, Version 0.4.0-alpha is now live! We are excited to share all of the new features and bug fixes that come along with this update. Major Features SCP-096 After the long wait, SCP-096 has been implemented into the main game! Be careful when exploring heavy containment now, as a not-so welcome face may appear and surprise you. Make sure not to look into his face, as that’ll be the last thing you’ll ever see! SCP-096 can... Open non-keycard doors while docile, and open every door while enraged, including locked checkpoints and gates (doors opened by an enraged SCP-096 will close 1 second after they are opened). SCP-096 can also open the doors of elevators that are "moving". Chase its target through the entire map, including from the Light Containment Zone to the Entrance Zone. Use elevators to reach its target, including LCZ sub-level elevators, and the SCP-939 elevators. SCP-330 Sweet with a bitter surprise when you take more than two! The candy bowl has been implemented, and the candies can have various effects when consumed. Increase sprint length, double your maximum health, and more. So many possibilities! SCP-173 Rewrite This rewrite was a lot of fun... We've heard numerous reports of SCP-173 moving while being observed, ignoring targets, and a handful of other issues that have all now been fixed. Additionally, SCP-173 now moves around the facility by himself (which was an intended feature all the way back in 0.1.1-alpha... wow). On the bright side, he'll be much more of a hassle throughout the game now. Have fun! Steam Achievements We have added the ability to gain Steam achievements during your play. Keep track of how many you unlock in a new area in the main menu. These are disabled on custom maps and for users who use cheat commands, so don’t think you can obtain them that easily. ;) Night Vision Goggles We have re-implemented the Night Vision Goggles, as well as its red and blue variants! The Night Vision goggles can be (currently) found in the SCP-939 storage rooms, and SCP-966's room. However, they can also be spawned in through the admin panel. The Night Vision goggles allow its wearer to see better, further, and see SCP-966 (which will also be receiving a rewrite, coming soon). The Night Vision goggles require a battery, however the red variant does not. The blue variant currently does not have any differences from the standard night vision goggles (this will change soon). Joining Lobbies You asked, and we listened! It is now easier than ever to join friends and other players. We have introduced a "Join Public Lobby" tab which can be used to join a public Relay lobby. This menu also shows friends-only servers that you have access to. We have also improved the functionality of the "Join Friends" page. New Backend API We have introduced a new Web API that has been in development for a few months. All API-related systems have been rewritten, including the server list, authentication, and the ...Version 0.4.0-alpha Public beta updateJan 29, 2022 - Community AnnouncementsChangelog This version only brings one major change: Completely rewrote and reworked our Web API. This means that all Web API related systems have been reworked Eg: Serverlist, Auth, Relay (Lobbies/Hosting). Additionally, More error codes have been added, This allows us to find the cause to certain issues that users may have. Please let us know if you find any issues.Version 0.4.0-alpha: Beta Test Now Live!Nov 12, 2021 - Community AnnouncementsVersion 0.4.0-alpha has added many new features that players have been waiting on for quite some time now! This version is now available as a beta version! It is accessible underneath "Settings -> BETAS" and is titled "beta". Thank you all for your patience! Changelog Major Features SCP-096 After the long wait, SCP-096 has been implemented into the main game! Be careful when exploring heavy containment now, as a not-so welcome face may appear and surprise you. Make sure not to look into his face, as that’ll be the last thing you’ll ever see! SCP-330 Sweet with a bitter surprise when you take more than two! The candy bowl has been implemented, and the candies can have various effects when consumed. I just wonder where it’s now going to be found… Steam Achievements We have added the ability to gain Steam achievements during your play. Keep track of how many you unlock in a new area in the main menu. These are disabled on custom maps and for users who use cheat commands, so don’t think you can obtain them that easily ;) Minor Features Added an easter egg. Added the "chat” command to send a chat message to all players. Added the "fastroundend" command to restart the round without showing the end screen timer. Added the "clean" command to remove objects from the map. Such objects include droppable items, dead bodies, and even SCPs. Added the "dropinventory/dropinv" command to drop all the items out of a player's inventory. Includes a button on the Player tab to run this command as well. Added the "emptyinventory/emptyinv/clearinv" command to clear all items out of a player's inventory. Includes a button on the Player tab to run this command as well. Added "playerinventory/playerinv" command to view the content of a player's inventory. Added "enableplugins/ep" and "disableplugins/dp" to enable and disable plugins during a game. Added "Set Dead" and "Set Alive" admin panel buttons to allow admins to set people to be alive, and to spectator without killing. Converted the "class" command to an admin command, and allowed players to be used in the command. Fixed room overlapping, as well as rooms that lead into the void. Sprint and blink meter will now change color when influenced (going up/down slower or faster) Fixed SCP-294 drink sounds only playing for the host of the game. We have gotten rid of room sign pointers for the time being as they were causing server crashes. Removed void doors. Void doors are prop doors that are unopenable and have an endless void behind them. However, SCP-096 could still open these unopenable doors, which caused him to fall endlessly into the void as he cannot die. When starting the game for the first time, you will get a message telling you to select your language. Replaced the keyboard props with a more detailed one. Added and edited a few loading screen tips. News on the main menu now pulls straight from steam when new announcements are made. Added a restart screen that is displayed to users when the round is restarting. ...Escape Together AMA EventOct 30, 2021 - Community AnnouncementsEdit: The Ask Me Event has ended. Thanks for everyone who attended, we answered lots of questions! We will be hosting an AMA (Ask Me Anything) session on November 6, 2021 at 7:00 PM GMT (3:00 PM EST). This event will be taking place on our Discord server. All users are welcome to attend. The event will be hosted by the Escape Together project leads and lead administrator. Ask Me Anything sessions are sessions dedicated to answering the community's questions. We will be answering your questions regarding the future of Escape Together. We may also show sneak peeks of features in development. Don't miss out!Version 0.3.0-alphaOct 3, 2021 - Community AnnouncementsChangelog Features Voice Chat is now using Dissonance, which should greatly improve its functionality. Spectators can also hear all other spectators, regardless of position. Spectators still need to be close to an alive player to hear them. Locally muting players is available regardless. Imported MEC, which is now available to all plugin developers and is used by most of the base-game. Better logs for server startup and missing plugin folders have been added. Rotated the door in the LCZ Control room so that the side with the logo faces outside of the room. Bug Fixes The noticeable lag spike at the start of the game has been fixed. One-sided door variants now have door frames, as they should. Fixed an issue in which items could be picked up through checkpoint doors. Fixed profile buttons showing for users with global badges visible. Fixed issues regarding the SCP-914 key reverting its position. Fixed an issue in which a custom map is not re-generated after a round ends. API Changes New event: InteractDoorFail. This event will fire when an interaction with a door fails. Disallowing the event will prevent the button from beeping or showing a message to the player. New Event: PlayerUseMedicalItem. This event will fire when a medical item is used. Disallowing the event will prevent the item from being used. Added item extension, including the ability to get an ItemType from an ItemBase. Moving multiple classes from the global namespace into a more appropriate namespace. Plugin-related structs, including DoorAccess and Summary, are now read-only rather than containing an internal setter. Command-related classes are now read-only rather than containing internal setters. Created an AudioDB class, which can be used for plugin developers to obtain access to AudioClips. It also contains extension methods for AudioSources to play clips from the database. Adding API to CustomDataStorage, including a storage limit, the ability to count all the items in storage, etc. Removing all obsolete API. Version 0.2.4-alpha - Now LiveSep 2, 2021 - Community AnnouncementsWe have released Version 0.2.4-alpha, which fixes a few minor bugs and introduces some quality-of-life changes. Changelog Minor Features Servers can no longer be on the serverlist if they do not have pastebin information. Added a quit confirmation popup. Moved the main menu server-info close button to not be right next to the quit button. Added a missing social media link (YouTube) Bug Fixes Fixed the size of the broadcast UI. Fixed the transform tool in the map editor. Fixed signs above the tesla gate not having text. Fixed a sign in the SCP-008 containment room not having text. Fixed text scaling in a few signs. Version 0.2.3-alpha - Now Live!Aug 28, 2021 - Community AnnouncementsChangelog Major Features V0.2.3-alpha brings quite a few major features (some of which have been in development for months), and are now ready to release! New Main Menu Our new main menu has been in development for a few months now, and it is now live for all! The new menu features an improved serverlist, improved credits, and is more organized. There are less buttons presented immediately, however there is the same amount of content as before. Additionally, we have introduced a join friend feature, allowing players to join their Steam friend(s) directly through the game! New Admin Menu We have completely revamped the admin menu to provide more features that have been requested! We have added the ability to view and copy map seeds directly from the menu, a better system for moderation (including being able to provide a reason and duration), and a better textbased admin command system. The panel will only show what you have permission to access - no redundancy! Did we mention that you can now select multiple players to run a command on? Whoa! Plugin System Rework The update that most of the plugin development portion of ET has been waiting for - the plugin system has been reworked! The system functions better, and has numerous events for identifying when certain things in the game happen. The new plugin system is still in-dev, and expect more features with it soon! Its documentation can be found here. Voice Chat Rework The game's Voice Chat has been reprogrammed, allowing for much easier communication with less glitches and lag. SCP Changes V0.2.3-alpha introduces quite a few additions and removals to non-living SCPs. SCP-008 SCP-008's room has been added! In order to enter entrance zone, players will now need to close SCP-008 and prevent the spread of the disease. Until SCP-008 is contained, the entrance zone checkpoint is locked. SCP-049 SCP-049 has been completely rewritten! SCP-049 will now spawn as soon as the Light Containment Zone lockdown is deactivated, and will pursue ANY player that he sees or hears. As he is vision AND sound based, stealthily moving while he is nearby is key to not getting spotted. SCP-178 We have introduced SCP-178 (the 3D glasses). SCP-178 causes several instances of SCP-178-1 to appear while wearing the glasses, and attack the player if disturbed (including if the glasses are taken off). However, wearing the glasses will reveal the location of nearby items and players through walls. The glasses will replace SCP-1025. SCP-1025 SCP-1025 (the encyclopedia of common diseases) will no longer spawn by default (SCP-178 has taken its position). This SCP can only be spawned with admin commands. It may return in the future with new and improved code, but for now SCP-178 has taken its position. SCP-1123 - GONE We have removed SCP-1123 (the skull). While SCP-1123 is a well known SCP, it is difficult to maintain internally, and it served no purpose in-game. Its room still exists, and the level 2 keycard can be retrieved from its...Version 0.2.2-alpha Live BetaAug 18, 2021 - Community AnnouncementsWe have released an update to the public beta (Version 0.2.2-alpha), which fixes more bugs and adds more minor features. Updates * Smoke particle rework * SCP-049 will now play one of three random curing sounds upon playing, and will play a random dialog line every 30 seconds he is chasing a player. * Clean Room now has a 2 second enable/disable cooldown. * Added Plugin.FolderPath property. * Added Map.GetAllWaypoints() to return all waypoints. * Added heavy door to surface Bug Fixes * Fixed improper navigation for the LCZ office room * Fix the Pocket Dimension "plane" forcing players who are not in the trench to look at it. * Added proper caption for the "SaveMeFrom" ambient change. * Fix in-game server info tags not properly displaying.Version 0.2.1-alpha Live BetaAug 17, 2021 - Community AnnouncementsWe have released an update to the live public beta, titled Version 0.2.1-alpha. This update is a minor update, and releases multiple fixes to bugs that were discovered during the initial beta release. Changelog Updates Re-implemented airlocks, with a wait period inside the airlock. Added SCP-049 control room and containment room ambients. Added PluginType to plugins. Enabled DoorInteract event. Added additional door to the LCZ control room Bug Fixes Fixed SCP-966 room. Fixed a bug in which players in the plugin API could be null. Fixed SCP-008 lid being difficult to close. Items will now drop from users who die to SCP-049 (fixed items simply disappearing because 049 death doesn't spawn a body). Pastebin server info in-game actually works now. Dimension is now set to facility on spawn (fixes immunity to SCP-106 and other issues). Version 0.2.0-alpha Live BetaAug 16, 2021 - Community AnnouncementsWe have released a live beta for Version 0.2.0-alpha. This beta is available for all users, and can be accessed by enabling the "beta" beta under the game's properties. The live beta releases multiple new features and bug fixes, including a reworked SCP-049, SCP-178, as well as a new main menu, new admin menu, and much more! Full Changelog Major Features New Main Menu Our new main menu has been in development for a few months now, and it is now live for all! The new menu features an improved serverlist, improved credits, and is more organized. There are less buttons presented immediately, however there is the same amount of content as before. Additionally, we have introduced a join friend feature, allowing players to join their Steam friend(s) directly through the game! New Admin Menu We have completely revamped the admin menu to provide more features that have been requested! We have added the ability to view and copy map seeds directly from the menu, a better system for moderation (including being able to provide a reason and duration), and a better textbased admin command system. The panel will only show what you have permission to access - no redundancy! Did we mention that you can now select multiple players to run a command on? Whoa! Plugin System Rework The update that most of the plugin development portion of ET has been waiting for - the plugin system has been reworked! The system functions better, and has numerous events for identifying when certain things in the game happen. The new plugin system is still in-dev, and expect more features and detailed documentation with it soon! Voice Chat Rework The game's Voice Chat has been reprogrammed, allowing for much easier communication with less glitches and lag. SCP Changes SCP-008 SCP-008's room has been added! In order to enter entrance zone, players will now need to close SCP-008 and prevent the spread of the disease. Until SCP-008 is contained, the entrance zone checkpoint is locked. SCP-049 SCP-049 has been completely rewritten! SCP-049 will now spawn as soon as the Light Containment Zone lockdown is deactivated, and will pursue ANY player that he sees or hears. As he is vision AND sound based, stealthily moving while he is nearby is key to not getting spotted. SCP-178 We have introduced SCP-178 (the 3D glasses). SCP-178 causes several instances of SCP-178-1 to appear while wearing the glasses, and attack the player if disturbed (including if the glasses are taken off). However, wearing the glasses will reveal the location of nearby items and players through walls. The glasses will replace SCP-1025. SCP-1025 SCP-1025 (the encyclopedia of common diseases) will no longer spawn by default (SCP-178 has taken its position). This SCP can only be spawned with admin commands. It may return in the future with new and improved code, but for now SCP-178 has taken its position. SCP-1123 - GONE We have removed SCP-1123 (the skull). While SCP-1123 is a well known SCP, it is difficult to maintain inter...Fourth Official Development StreamJul 29, 2021 - Community AnnouncementsEDIT: The stream has concluded! Thanks to all who attended. The stream can be re-watched at the livestream link below, for those who were unable to make it. It's time for another development stream announcement! We will be hosting our Fourth Official Development Stream on August 14, 2021 at 3:00 PM EST! The stream will be hosted by Thunder, our leader of the public relations team. The stream will be taking place on a Discord VC. The stream will also be livestreamed and archived to YouTube. We have opened a Q&A channel on our Discord server, where questions can be asked prior to the beginning of the stream. Livestream Link Join our Discord server here!Version 0.1.1-alpha - Now Live!Jul 10, 2021 - Community AnnouncementsV0.1.1-alpha brings bug fixes & minor features. This is not a large release, and we are working on more features that we're excited to talk more about soon! Changelog Features & Improvements SCP-173 has been reworked, and will now wander instead of teleporting. While wandering, he can open any unlocked door, use elevators, and move across the map quickly. When pursuing player(s), he can only open non-keycard doors (and opens them much slower), and cannot use elevators. He will still teleport into certain rooms (eg. LCZ testing chamber & HCZ 173 hall). Replaced all of the game's icons with a new icon that looks better. Added unverified warning upon joining servers that aren't verified. Updated texture download UI to fit the same theme as the rest of the UI. The closet door no longer forces open after the scientist and janitor are killed (this was unfair with 173 spawning there). Commands & Logs Added info command to the server console, which reveals the amount of players on the server, and whether or not the server is updated. Added broadcast command to the server console. Added offlineban command to the admin panel. Chat logs now include the user's Steam ID. Added additional log when a user is banned. Bug Fixes Removed the HDRP setting on the main menu (HDRP was removed last update, this setting didn't do anything). Fixed items not dropping from bodies if body info is disabled. Fixed SCP-106 attacking players before the game has started. Added ambient triggers to each room, which should fix the bug related to lingering ambient from the wrong zone (eg. restarting the game with pocket dimension ambient still playing). Fixed IP banning not functioning properly (IPs were an empty message). SCP-106 can now pass through clean room and lock room doors.