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ScourgeBringer

 
Scourgebringer is 70% off NOW!Sep 11, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/34641350/76e18686a005fc1603012fabe170d992cc69bd05.jpg Hello players, The Steam Weeklong deal is backed with a 70% discount on Scourgebringer! You have one week to complete your purchase! Let’s dive into this fast-paced rogue-platformer! https://store.steampowered.com/app/1037020/ScourgeBringer/ Save up to 65% on ScourgeBringerJul 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/34641350/3bdfefdc9f71b94360e905d5e32441315ea274ad.jpg Hello players, Let's celebrate the Steam Weeklong Deal together and save up to 65% on ScourgeBringer. Don't forget to complete your purchase before the 7th of August at 19:00 CEST. Dive into this fast-paced free-moving roguelite platformer and help Kyhra to explore the unknown and slash her way through ancient machines! https://store.steampowered.com/app/1037020/ScourgeBringer/ https://store.steampowered.com/app/1408640/ScourgeBringer__Soundtrack/ https://store.steampowered.com/app/1408650/ScourgeBringer_Supporter_Pack/ Publisher week saleApr 13, 2023 - Community AnnouncementsHello players, Let’s celebrate the Publisher Week together! Save up to 60% on ScourgeBringer. Don't forget to complete your purchase before the 27th of April at 19:00. https://store.steampowered.com/app/1037020/ScourgeBringer/ https://store.steampowered.com/app/1408640/ScourgeBringer__Soundtrack/ https://store.steampowered.com/app/1408650/ScourgeBringer_Supporter_Pack/ Prime Gaming August offerings include StarCraft: Remastered, Recompile, ScourgeBringer, moreJul 30, 2022 - VG247Amazon is handing out six free tites this month through Prime Gaming. You can claim all six titles starting August 1. The free games for August are StarCraft: Remastered, Zak McKracken and the Alien Mindbenders, Beasts of Maravilla Island, Recompile, ScourgeBringer, and Family Mysteries: Poisonous Promises. Read more Calico and Saints Row 2 are just two titles coming to Xbox Games with Gold in AugustJul 28, 2022 - VG247Microsoft has announced the August Xbox Games with Gold lineup. The games for August are Calico, ScourgeBringer, Saints Row 2, and Monaco: What’s Yours is Mine. All four games are available to Xbox Live Gold members and Xbox Game Pass Ultimate subscribers at no charge. Read more SUMMER SALE: Sunny discounts for a refreshing summer!Jul 5, 2022 - Community AnnouncementsOnly a few days left to pick ScourgeBringer at a sunny special price ☀️ {STEAM_CLAN_IMAGE}/34641350/a47b785266875bd9373a2d3dbfceb16d74462c03.jpg https://store.steampowered.com/app/1037020/ScourgeBringer/ Publisher Week 2022: Enjoy this Crazy deal!Apr 26, 2022 - Community AnnouncementsFew days left before the end of our Publisher Week! Grab ScourgeBringer up to 50% off! {STEAM_CLAN_IMAGE}/34641350/b68cf3164c47cdad440855d6e557bc6ce8600b76.jpg https://store.steampowered.com/app/1037020/ScourgeBringer/Steam Weeklong Sale: Celebrate the Valentine's week until February 21stFeb 14, 2022 - Community AnnouncementsEnjoy our Valentine's week with the Steam Weeklong Sale: ScourgeBringer up to 45% off 💐 {STEAM_CLAN_IMAGE}/34641350/715ed7c6f583e1ef6de9bf571b287313fc6a2b46.jpg https://store.steampowered.com/app/1037020/ScourgeBringer/?snr=2_groups_partnerevents_The Steam Lunar New Year Sale, it's until February 3rd!Jan 28, 2022 - Community AnnouncementsCelebrate the Year of the Tiger with Savings: Find ScourgeBringer at 45% 🐅 {STEAM_CLAN_IMAGE}/34641350/b5b88872e4d508dbc580d25bbed897410c5e9cae.jpg https://store.steampowered.com/app/1037020/ScourgeBringer/ The Autumn SalesNov 24, 2021 - Community AnnouncementsLeaves fall in Autumn just as our price! During the Autumn Sales get ScourgeBringer at 35% off! If you are interested in it, you'll have until November 30 at 7 pm. It’s time to discover or rediscover ScourgeBringer. About ScourgeBringer ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await. There is no backtracking, as the game’s structure follows a procedural combination of pre-built challenge roomsSpecial Sales - War Child SalesNov 8, 2021 - Community AnnouncementsJust a reminder that until tomorrow it’s a special Winter Sales for charity on Steam. During this charity event, a part of the sales will be donated to War Child (https://www.warchild.org/). The charity is supporting children affected by war. On this occasion, ScourgeBringer is at 35% off until tomorrow at 7pm CET. A part of the profits will be donated to the War Child association. If you were looking at ScourgeBringer, it is the perfect time to get it, isn’t it?🚨 Alert Flash Sales 🚨Sep 11, 2021 - Community AnnouncementsIt’s been a while since the last update on ScourgeBringer. Today we come back with a piece of great news: until tomorrow 7pm enjoy the game at 35% off! For those who have been waiting for a good deal to test the game, now is the time to take advantage of it! You only have 24 hours! Buy ScourgeBringer now!1.60 and modding tool now available!Jun 7, 2021 - Community AnnouncementsHello Fated Ones! Following our previous statement on modding, we are here with some cool news. We previously had doubts in regard to the possibility to publish the tools that we created while making the game. We're happy to announce that those tools are now publicly available! Instructions to access the tools are at the bottom of this news, but please consider reading the important notice first. These tools also comes with a new 1.60 game update which fixes a few outstanding issues. Please be aware: these tools were never meant to be public, we are providing them as-is, which means that you should expect very obtuse interfaces, and no technical support or planned updates to the tools. They are Windows 64bit only and can't (and will not be update to) run on Linux and macOS. Please also be aware that this update isn't about adding a Steam Workshop support. This would require much more work and as of now, bringing the tools publicly has already been quite the work. We unfortunately can't push this further and mod support will remain "old school" for the time being. Game editor presentation and tutorial To help you getting into the tools, we prepared a full walkthrough, powered by our french accent. Don't mind its length of almost 3 hours, it comes with a convenient chaptering to watch it in bursts. Limitations Be mindful that these tools, despite being very extensive, are limited because some aspects of ScourgeBringer are hardcoded and can't really be made editable. Here's what you can't do with the tools: You can't create new Blessings (but you can tweak all the values of existing ones) You can't create new Skills (but you can tweak all the values of existing ones) You can't create new Roots (but you can tweak all the values of existing ones) You can't create more Realms (but you can entirely repurpose existing ones) You can't integrate new sounds or music (but we intend to publish the specs and list of sounds so that you can play around with existing ones and eventually create your own, independent bank) Guidelines If you wish that your mods are promoted by us, there's a few guidelines: You are allowed to modify textures, as long as you own the rights to the modifications (we will not promote mods which use assets from other games, unless you remade them and are paying credits to the original creator). It is however not allowed to publicly share the readable versions of ScourgeBringer's assets. You are allowed to modify the content files (BossCatalog, BulletCatalog, all the "Catalog" files). These are undocumented but we plan to document them for modifications. You are allowed to make fan translations (but for legal reasons, we won't integrate them into the game). Your mod should have a disclaimer that it can break the game and that the players might loose their save. Backup is highly recommended. Open sourcing the mod itself is a nice plus, because it allows us to validate and thus promote it. You can't: Modify the executable, unless we can trac...Vita's reprieve means the bittersweet arrival of its "last game" is just really sweetApr 23, 2021 - EurogamerScourgeBringer was going to be the last game on Vita. Maybe not the absolute last, but the last game that really felt like a Vita game. We'd get it and then a few weeks later the shop would close and that would be it. ScourgeBringer was the long bow with the crowd standing and applauding and probably weeping. That's not happening anymore. The shop is staying open! I'm not sure that a huge bunch of people will be sending games that way, but ScourgeBringer no longer has to feel like the last game on Vita. It can just feel like itself. What's ironic I guess is that what it feels like is a game that would make for a pretty good last game on Vita. This is Sony's handheld in game form - wilful, weird, deeply lovable and with an unmistakable sense of power. ScourgeBringer's a roguelite shooty jumpy thing in which you dash around smashing alien stuff to pieces and drinking its blood to pay for upgrades. It's already a beautiful game and I suspect it's never looked better to me than on this screen - it's just swift pixelly goodness, tendrils and floating plant monsters and hideous laser gems. Read more Statement on moddingMar 4, 2021 - Community AnnouncementsHello Fated Ones! We often get this question: "Is it allowed to mod ScourgeBringer? The EULA seems to forbid it." Let's clear this up once and for good: Yes! You can mod ScourgeBringer, to some extent. Please check below in regard to what's possible, and what isn't. What's up with the EULA and why did it take you so long? There's a story behind this EULA. At first, we were willing to publish the tools that we used to make the game, and we published this EULA to protect players because we wanted to encourage clean and safe modifications and not exe hacks. This was purely for a safety reason, like preventing anyone to download modified executables of unknown sources which could harm computers or hide stuff, or simply break their game/corrupt their save. Of course not all hacks are like this but this was our way to say "we're coming up with a safe approach". With time, it started to be clear to us that we would hardly find the time to publish our tools (they are too tightly coupled with the base game and they require a bunch of adaptions to properly support modding). This is still very true now, and I don't think that we'll find the time to adapt and publish them. But this might change with community efforts (please check the "What's possible?" section). So our idea was to evolve the EULA and have some tolerance, but with clear boundaries so that anyone downloading a mod knows what's inside, with ideally us validating and promoting "safe mods". This never happened as well because we didn't find the time to gather our thoughts about this and work on a more elaborated framework. Here we are now: an non-adapted EULA, a lack of time on our side, but will to support modding. Our proposal: we're officially allowing modding through this statement, though the EULA will stay the same to prevent malicious uses and we are going to open it up to fair tolerance when it comes to modding. In that regard, we will only give visibility to mods that are transparently safe. What's possible? If you wish that your mods are promoted by us, there's a few guidelines: You are allowed to modify textures, as long as you own the rights to the modifications (we will not promote mods which use assets from other games, unless you remade them and are paying credits to the original creator). It is however not allowed to publicly share the readable versions of ScourgeBringer's assets. You are allowed to modify the content files (BossCatalog, BulletCatalog, all the "Catalog" files). These are undocumented but we plan to document them for modifications. You are allowed to make fan translations (but for legal reasons, we won't integrate them into the game). Your mod should have a disclaimer that it can break the game and that the players might loose their save. Backup is highly recommended. Open sourcing the mod itself is a nice plus, because it allows us to validate and thus promote it. You can't: Modify the executable, unless we can track what has been modified in a transparent way, a...It’s time to add ScourgeBringer to your games collection! Mar 3, 2021 - Community AnnouncementsIt’s time to add ScourgeBringer to your games collection! If you had added ScourgeBringer to your Wishlist months ago or if you’re looking for a nervous roguelite with a great soundtrack, the Dear Villagers Publisher Week is made for you! You can get ScourgeBringer for a fraction of the usual price on Steam! On this occasion, discover or rediscover this amazing game with a 30% discount next week! Between March 3rd  at 7 pm CET|10:00 am PST | 1:00 pm EST and 9th March at 7 pm CET| 10:00 am PST | 1:00 pm EST, we'll be holding a Publisher Week Sale. You’ll be able to expand your game collection at a fraction of the usual cost, with 30% off ScourgeBringer. Be sure to keep an eye on the time and don't miss out this limited offer.  Have a nice week! ⚔️💥 🍕 ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity. https://store.steampowered.com/app/1037020/ScourgeBringer/ 1.52 patch notesFeb 11, 2021 - Community AnnouncementsHello Bringers! We have just released a small maintenance patch to fix minor issues. Here are the patch notes for both 1.52 and 1.51 (which released last week but didn't get notes). 1.52 Changes: Re-organized achievements to be displayed in a more logical order in the Nexus computer Fixes: Fixes Game Pass PC build crashing if Vsync is disabled Fixes enemies activating traps Fixes some challenges not appearing as completed in the Nexus computer if a save predates the 1.0 release Fixes "triple" jump Fixes accessibility settings sometime having the selection disappearing 1.51 Fixes: Fixes Nexus computer spawning upon resuming a save despite not having found it in the first place Daily Deal: 30% off ScourgeBringer!Feb 5, 2021 - Community AnnouncementsHi everyone! One year ago, we celebrated ScourgeBringer’s Early Access release. The complete version launched a few months later and we're very proud to see how far ScourgeBringer went! We want to thank you for your support. Your presence during the Early Access and since launch has made ScourgeBringer an amazing experience! {STEAM_CLAN_IMAGE}/34641350/e406f2f957625e1e044f8a840a02438d3e97c731.gif To celebrate this anniversary, we decided to give all of those who have yet to join this adventure the chance to get this incredible game at a low price. For the first time since its release, ScourgeBringer is 30% off for 48h! This is the perfect time to discover this fast paced rogue-lite!Update 1.50 is out!Jan 27, 2021 - Community AnnouncementsHello Bringers! The newest update for ScourgeBringer is now out of beta and available to every players! Welcome to update 1.50! This update packs a bunch of new features targeted to improve your comfort while playing. Let's check this out! What's new? These details are mostly an update on the ones we previously posted. Adaptive difficulty system We heard out loud players who are having a rough day with the challenges of ScourgeBringer. We revised how the difficulty works in the game with a new adaptive difficulty system. This new system is enabled by default for all players (but can be disabled) and will automatically scale down or up the difficulty based on which Realm(s) you are struggling in or successfully clearing. The idea of this system is to follow the players in their progression more smoothly up to being ready for the Chaos Roots. This system won't make the game harder than its base difficulty, and it will always be disabled in the Chaos Roots, which is where the intended true challenge is. Our goal is to empower players into finishing the non-Chaos Roots runs with more immediate fun, while keeping the hot sauce for the Chaos Roots. If such a system doesn't speak to you, you can freely disable the adaptive difficulty in the accessibility settings. This will bring the game back to its unattended difficulty. Achievements menu within the Nexus Computer The Nexus Computer now has a menu dedicated to keeping track of your achievements. You can even have custom achievement notifications in-game (which can be enabled from the settings). {STEAM_CLAN_IMAGE}/34641350/1cfab1f4a8b9b14c4d05d6089ea430cb476ae05f.gif This is update is mostly targeted to platforms where achievements are not available, but for added value we kept it in the Steam version and added the achievements to the overall progression percentage. Please note that the achievements do not synchronize with your actual Steam achievements. They are bound to your save data, and limited to achievements unlocked before the full release of the game (before v1.40). If you unlocked achievements during the Early Access, they will now appear there automatically. Stats menu within the Nexus Computer The Nexus Computer also got improved with a small stats screen which keeps track of your play time, run count, and other aggregated data. Saving during runs You can now "Save & exit" during runs! Enjoy playing ScourgeBringer in smaller sessions, or manage urgent matters without loosing your un. Please note that this new save system if not resilient to crashes and ALT+F4'ing. In those cases, the game won't save your run to continue it later. You have to manually select "save and exit". Fair warning: if you save during a combat, the game will remove 1 HP from your save when loading it. This is to prevent exploiting the save/load to cheese the game. If you save outside of combats, no penalty will be applied. Quality of life improvements and more settings We added a few things here and there to improve yo...New year's updateJan 5, 2021 - Community AnnouncementsHello Bringers! We hope that you had a good end of the year if you are in a part of the world which had holidays! We are, and we fully recharged our batteries! We left last year with a beta update, without knowing exactly when it'll release, so here are some news about! How is the 1.50 update doing? You can read about the 1.50 update and try its beta by reading our previous announcement. The update is basically finished, but we can't publish it publicly just yet because we are still waiting on this update to be localized (there are 12 languages to consider). We sent the update to localization mid-December, but due to the holidays, the localization team couldn't ship promptly, which is fair and normal. We already have Chinese, Japanese, and Korean localizations for 1.50 and are expecting all the other languages real soon now. As soon as all the localizations are in the game, we will publish 1.50! We're hoping for the first half of January. Consoles will be updated a bit later because of certification processes (depending on the platforms, it usually takes up to 2 weeks once a patch is completed). We made it to the TOP 10 on IndieDB! Before the holiday break, we invited you to consider voting for ScourgeBringer on IndieBD's "Indie of the year" award, and you did it! Thanks to you, we're in the TOP 10, and in very good company among other games like Hades, Among Us, or Mount & Blade 2! Quite the achievement! Thank you! A change in Flying Oak Games' pace As you may, or may not know, Flying Oak Games is a very small company and the slightest event might impact our work pacing. This includes happy events, like Florian, the pixel artist on the team, just going dad (for the second time)! Florian took an official parenthood vacation to adapt to this event. :) This means that possible future developments on ScourgeBringer will be slowed down, except for the 1.50 update which is completed and that I can fully handle alone on all platforms. We'll keep you updated anyway. :) That's it for the latest news! Talk to you soon with the 1.50 release! Cheers, Thomas