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Satisfactory

 
Experimental Patch v0.4.3.1Sep 23, 2021 - Community AnnouncementsHi Pioneers! Hello everybody, first round of 4.26 related fixes coming right up Did we break something new? Something is still broken and is annoying or preventing your progress? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. Engine Upgrade coming to ExperimentalSep 21, 2021 - Community AnnouncementsHi Pioneers! Today’s is the release of the Unreal Engine Upgrade 4.26 to Experimental branch, this update does not include new gameplay related content but there’s still some new stuff as we’re testing out DirectX12 and Vulkan implementation, we’ve made some changes to the conveyor rendering system which should improve performance ™️, we have also fixed a few bugs here and there but due to the nature of Engine Upgrades we’ve likely introduced a lot more new ones so… You can let us know over at our QA site if you find any annoying bugs or if anything is blocking your progress https://questions.satisfactorygame.com/ We’ll try to fix them ASAP Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. Vehicle Automation and Truck Station changesSep 10, 2021 - Community AnnouncementsHowdy y'all! We've got more info for you all, hot off the press, regarding some things that are coming in Update 5! This week we're addressing some of the feedback we've received up to this point regarding vehicle automation in the game! If you're curious then read on and if you want to see some of these changes in action and get a little more in-depth information about this topic then check out the video we put out on these changes! Truck Station Before we get into the vehicle automation system changes let's talk a little about the Truck Station! The Truck Station has gotten a fresh look in the game with an updated model. The new Truck Station now supports two inputs and outputs so its throughput has doubled! We're also updating the UI for truck station to make it clearer and with some extra information in there such as the average fuel consumption by all vehicles using the station. It also shows how many items are loaded/unloaded. Vehicle Automation System Before we dive into the changes to the vehicle systems, I just want to say that we haven't made any changes to the vehicles themselves for this update. However, what we have focused on is improving the reliability of the automation of vehicles. Vehicle Pathing We've made some changes to the underlaying systems that make sure vehicles follow their designated path. Previously vehicles would only look towards their next waypoint whereas now they will instead take future waypoints into consideration making their pathing much more reliable. They're still not going to behave 100% the way they did when you recorded their paths, but they'll handle their pathing much more accurately than ever before. We've also improved movement visuals for vehicles when they're viewed from a long distance. Better Obstacle Handling We've also introduced a basic system to better handle obstacle your vehicle may come across. This means that if during the vehicle's route, if it were to bump into anything blocking the path, the vehicle would then try and correct its current pathing to avoid the obstacle. Now, it bears mentioning that vehicles will only handle these cases as they happen. They won't recalculate their full path if something suddenly blocks off the existing one so the vehicles will only handle obstacles sort of as they happen. Vehicle Ghosting In cases where your vehicle does get completely stuck (or falls off a cliff, or something else) and it doesn't manage to find a way to return to its designated path then as a last resort the vehicle will, with science, find its way back on track. We refer to this as the vehicle ghosting its way back to its designated route. Alright look. I'm no sciencestician. I don't know how this works. Ficsit inc. developed some kind of technology for these cases to ensure absolute efficiency for their vehicles. It's all good. Let's move on. Fuel Consumption Fuel consumption is now handled based on each vehicle route so that vehicles will only take as much fuel as they need to finish...Early Access Update v0.4.2.11Sep 9, 2021 - Community AnnouncementsHi Pioneers! Today’s patch is also being released on the Experimental version to bring both Experimental and Early Access to parity, including some newly added updates to translations. The patch shouldn’t cause any unexpected issues but as always you can let us know if we somehow broke things over at our QA Site https://questions.satisfactorygame.com/ We check your posts every day Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. Thank you all for playing our game, see you all again soon Satisfactory update 5 has a rampload of new cosmetics and structure partsSep 5, 2021 - PC GamerIf you, like me, know that a well-organized and aesthetically pleasing factory is a beautiful factory, then I have a treat for you. As we've known for a few weeks now, Satisfactory update 5 is on the way, and in addition to some map reworks it'll hit with a bunch of wonderful new cosmetic, structural, and foundation pieces for factory-building... Read more.New Build Pieces and Build System ChangesSep 3, 2021 - Community AnnouncementsHey everyone! In the past few weeks we've been dropping a couple of teasers on our socials and YouTube for new cosmetic buildables coming in Update 5 and today we're gonna drop all the juicy details surrounding what we've teased so far. But we're not only gonna talk about stuff you've seen! We're also going to reveal some changes coming to the build system in the game! 👀 👇 If you want to see these changes in action then Jace got ya covered in this video! 👇 New Cosmetic Buildables In Update 5 there's going to be a ton of new build pieces but also some changes to existing ones! Pillars Pillars now come in multiple sizes and types! There is now a smaller sized pillar (and it's matching base and top) for cases where the regular pillars were just a tad too big. There are also three types of pillars now: steel, concrete, and frame pillars. Railings/Fences Along with the regular fences there are now also half railings and barriers! Railings can be placed on ramps now as well, so that's neat. Roofing A new addition to the game: roofs! They will be available in different types, for example: regular, metal, and glass roofing! Beams BEAMS!!! That's right! Beams are a new way to help organize power pole connectors, run conveyor belts, or just fill out your factory in a nice way! There's also a beam connector to help connect and create various shapes with the beams. Walkways We have given the walkways a bit of a face lift to better fit the aesthetic of the new railings. We have also added stair walkways! ✨ Frames Last but not least, we've included more frame types! You can now also build frame walls, ramps, pillars, and floors! Build System Changes Quick Switch When placing buildables it is now possible to quickly swap between similar build objects by tapping 'E' (or any button you rebind it to). This is similar to the radial menu popping up when holding the button, but it gives you just a little quicker access to cycle between different ramp sizes or wall types while you're building stuff. Soft & Hard Clearance If you remember during the launch of Update 4 we addressed something community called the "cheatcrete" which was bug where some foundations in the game didn't have any collision when building. This bug made it possible to create temporary scaffolding when placing conveyor belts and other buildables. In Update 4 this bug was resolved but we ended up reintroducing this bug because it limited some of the creative build aspects of the game. Since then, we've taken a step back to solve the underlying problem of the build system to fill up the space that is the cheatcrete. In Update 5 we're going to introduce Hard Clearance and Soft Clearance. Patent pending. Any building with "functionality" (i.e., constructors, manufacturers, power switches, power poles, HUB, etc.) will have hard clearance and any cosmetic pieces, conveyor belts, and pipes will have soft clearance. This means that you'll have more freedom to place your cosmetic buildables in any way you w...Update 5 first look!Aug 20, 2021 - Community AnnouncementsWhat's up y'all! Here at Coffee Stain Studios we're finally starting to ramp up development again now that we're coming out of our vacation period and this week has been a busy one for sure! This week we released our latest teaser for a very heavily requested feature to the game you can check out over here! 👀 Something else we've recently revealed on our YouTube channel is that there's going to be changes to the world in Update 5! The Northern Forest is going to get a big face lift in the coming update along with some snazzy new flora! If you're wondering how the new world update will affect your current save or want to check out the new changes to Northern Forest & Dune Desert then I highly suggest you check out our videos on these subjects over on our YouTube channel. Jace talks about the upcoming changes in Update 5 as well as provides a roadmap for planned world changes leading into 1.0. https://www.youtube.com/watch?v=2-JM_JP8RNc https://www.youtube.com/watch?v=MxvGbCCc6DI Be sure to be on the lookout the coming weeks for more news about Update 5 as we'll be unveiling more what's coming. As always you can follow us on any of our socials to keep up to date. We stream on our twitch every Tuesday at 4pm CEST and we post regularly on our YouTube channel! Until next time! Peace! /SnutterOnly one of Epic's 'first wave' of exclusives made money, and it wasn't MetroAug 5, 2021 - PC GamerEpic Games, we learned courtesy of a likewise epic document dump in the midst of its lawsuit with Apple, is spending mountains of money to make games exclusive to its store—which is fine, because it's got mountains of money to spend, and big plans for the future. But a more recently released document, seen via Simon Carless' GameDiscoverCo newsletter, indicates that there was actually one game in Epic's "first wave" of exclusives, released between December 2018 and June 2019, that made money for Epic... Read more.Experimental Update v0.4.2.10Jul 15, 2021 - Community AnnouncementsHi Pioneers! Today’s patch adds yet another community requested change that should only affect the modding community, it’s mostly related to being able to take screenshots/video without UI forcing itself to display, it also brings up the recent localization updates from EA to EXP for parity. This patch should be very safe™️ but if things are broken let us know over at our QA site https://questions.satisfactorygame.com/ We check your posts every day Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. Thank you all for playing our game, see you all again soon Early Access Update v0.4.2.9Jul 6, 2021 - Community AnnouncementsHi Pioneers! Hello again everyone! Today’s patch is just a good ‘ol localization update to bring up all those translations up to date. So it should be mostly safe™ but if we somehow broke things please let us know over at our QA site https://questions.satisfactorygame.com/ We read your reports every day. A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. See you again soon, thanks for playing Experimental Update v0.4.2.8Jun 24, 2021 - Community AnnouncementsHi Pioneers! This is a very small patch with no significant content for most of the playerbase, we’re adding two things as requested by community to make some modding stuff easier for people. This patch should be very safe™️ but if we somehow broke everything let us know at our QA site https://questions.satisfactorygame.com/ If it’s too bad, you can always switch to the EA version in the meantime!. A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. Until next time Early Access Update v0.4.2.7Jun 24, 2021 - Community AnnouncementsHi Pioneers! Hello everybody, this patch brings the last few changes to the Experimental version to the Early Access version since from what we have seen they have helped people with their connection issues in Multiplayer, there are a few other changes in here as well but these are the biggest ones, you can check all the changes in the patch notes below. As always, if we somehow broke everything please let us know over at our QA Site https://questions.satisfactorygame.com/ We will try to get everything back to normal ASAP. A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. See you again soon Quick Update on State of DevelopmentJun 18, 2021 - Community AnnouncementsHey everyone! It's been a little quiet lately from our end but I just wanted to let y'all know that we're knee deep in working on Update 5! We don't have anything exciting to show just yet but I'll give y'all a little run down on what general development info we have at the moment for Satisfactory! If you don't feel like reading and would rather get this information in video format then we got ya covered in this video right here! When is Update 5 coming out? Update 5 is slated for release sometime this fall (2021). If you've been with us before you know that we generally won't announce any exact dates until we feel super confident that we can meet them. We'll announce more about the release date for Update 5 once we know more. What's in Update 5? This is still a little bit secret, but once we get further into development we're going to start revealing/teasing content for update 5 through our regular channels. Make sure to subscribe to our YouTube channel if you want to be notified about any info on Update 5 as this is where we'll post teasers and info first. However, one thing we can say is that we're working on improving the build modes in the game. When we released update 4 we fixed some bugs related to collision to some of the foundations (aka the cheatcrete™) which resulted in some of the freedom being lost while building in the game. Which sucks. So we reintroduced this bug again! In Update 5 we're focusing on improving the build mechanics in the game so that we can see even more creative builds in the future with having to rely on a bug! As with any update there's also going to be a bunch of optimization and bug fixes coming. This includes fixes for multiplayer. What's the status of Dedicated Servers We're-still-working-on-it™. There's a number of lingering issues with multiplayer that we still need to address before we can launch dedicated servers as currently only the host is able to resolve these issues and with a dedicated server there will be no host around to do so. I know it's been a long time coming and it's sort of a meme at this point but we're doing what we can to get them available as soon as feasibly possible. What else is coming to Satisfactory at-some-point™? There have been a few other things we've confirmed are going to make it in the game at some point before we hit 1.0, and here's a few of them! Signs Kinda self-explanatory. But yes, signs will be coming at some point! We can't imagine Satisfactory hitting 1.0 without signs. In the meantime you can always use the power switches as a sort of lame work around. Or train stations, they also got a text box on them. Not the best solution maybe. I dunno. Train collision/signaling system Ever since we first introduced trains to the game we've always wanted to do more with them. Having some form of train signaling system and/or collisions to trains is something we've been planning to add so expect some improvements to trains sometime in before 1.0. Different Game Modes A lot of pe...Experimental Update v0.4.2.6May 27, 2021 - Community AnnouncementsHi Pioneers! Here’s another attempt at fixing the connectivity issues we’ve been hearing from some players who mostly have really really big saves. If we finally fixed these issues or if they persist please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll be glad to receive your comments either way A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. Until next time! BUG FIXES Another fix for players being unable to connect to multiplayer on very large saves Fixed an issue resulting in a “Reliable Buffer Overflow” for some clients LOCALISATION Updated all languages with the latest translations Updated language completion rates Early Access Update v0.4.2.5May 27, 2021 - Community AnnouncementsHi Pioneers! Hello again everybody, today we have a localization update, all translations were updated and some more other stuff was added to help our community translators translate in other languages. If we somehow broke with this update, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day. If you are having issues after updating, please verify your game files first. Mods might also break from this update (as usual) so you might have to update them. LOCALISATION Updated all languages with the latest translations Updated language completion rates Updated community translators in the credits Added Cornish (32%) and Catalan (0%) to let people translate the game into them. Experimental Update v0.4.2.4May 18, 2021 - Community AnnouncementsHi Pioneers! Hello again everybody today’s experimental patch aims to fix the issue we’ve seen reported frequently for some of you who are unable to connect to multiplayer games where you previously could. Did we make everything worse? Any unexpected new bugs from this update? Let us know over at our QA site https://questions.satisfactorygame.com/ we’ll try to fix things ASAP :) A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. BUG FIXES Potential fix for players being unable to connect in multiplayer when playing on big saves. Experimental Update v0.4.2.3May 12, 2021 - Community AnnouncementsHi Pioneers! Hello again, it’s been a while, Just a nice and small patch for Experimental with a few changes that might not be as stable as the Early Access version. If anything unexpected happens you can let us know over at our QA site https://questions.satisfactorygame.com/ We will fix It ASAP! Thank you all for playing our game, see you again soon (hehe) Early Access Update v0.4.2.2May 12, 2021 - Community AnnouncementsHi Pioneers! Today we’re finally moving the lastest Experimental updates to the Early Access version. The main changes that weren’t here before are the EOS SDK Upgrade which has allowed some players who were previously having issues with Multiplayer connections to be able to play now (We are aware there are other connection issues as well and we’re working on those too) the modding related changes and .exe renaming (Satisfactory properly shows on task manager again) alongside some bugfixes. As always, If things are not working like they should please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day. If you’re having issues after updating please verify your game files!. Thank you all for your support, see you again soon Experimental Update v0.4.2.2Apr 29, 2021 - Community AnnouncementsHi Pioneers! Hello again, today we have another small update, we’ve been noticing some reports of people being unable to join multiplayer games or getting “Connection Timed Out” messages, so we have updated our EOS SDK to see if this potentially resolves these issues so if you are currently experiencing those issues please give the Experimental version a try. There shouldn’t be any new issues from this upgrade but if there are any please let us know over at our QA site https://questions.satisfactorygame.com/ and we will try to solve them ASAP. Thank you all for playing our game Experimental Update v0.4.2.1Apr 26, 2021 - Community AnnouncementsHi Pioneers! Hello again everybody, it’s been a while, today we’re releasing this patch for the Experimental version with a lot of things that might affect the modding community so we want to get some feedback on whether things are okay or not before we move it to the Early Access version. There’s a few fixes that made its way over here because why not, but the focus is the modding related changes, if you’re comfortably playing and using mods you might want to stick to the Early Access version instead as this update might break them for a while. If there’s some newly introduced issues with this update that aren’t mod related, you can let us know over at our QA site as usual https://questions.satisfactorygame.com/ We read all of your posts. Until next time, take care everybody