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Santa Claus in Trouble HD

 
Update #7 Steam Deck compatibilityJul 14, 2023 - Community Announcements14th July 2023 local system settings are no longer synchronized via Cloud optimal display settings for Steam Deck are now automatically preselected Update #6Dec 19, 2021 - Community Announcements19th December 2021 fixed bug that prevented the unlocking of the score achievements (Champion Claus, Super Santa, Jumping Legend) based in the victory screen (points for extra lives were not included) added a score achievement re-check when browsing your campaign score in the leaderboards Update #5Dec 7, 2021 - Community Announcements8th December 2021 - fixed stuck pusher with non-vsynched fast PCs - game now limits the maximal frame rate to 150 to prevent exhausting GPU/CPU usage Update #4Dec 29, 2020 - Community Announcements29th December 2020 - player can now start the game from any unlocked level instead of the episode's start - fixed minor issue with mouse cursor when changing application's focus - the right analog stick of gamepads now controls the horizontal character rotation as well - changed some configuration parameter of the PhysX SDK that may have caused problems with some nvidia graphic cardsUpdate #3Dec 27, 2020 - Community Announcements27th December 2020 - reduced force to weaken hammer pushes which could be required to reach certain presents - fixed visuals of Yeti's shooting sequence - Santa has now finally overcome his thousand-yard stare - some minor level adjustments (frosty heights, nasty forest) - fixed fullscreen state in options when game restarted in safe windowed mode - changed some frequent system specific calls that may have caused lags on certain configurationsUpdate #2Dec 25, 2020 - Community AnnouncementsUpdate #2 25th December 2020 - improved mouse controls in terms of fast horizontal movements - fixed Polish language bugs (thanks to Damian!) - improved friction when standing on swing - added minimal random start delay for traps to avoid perfectly simultaneous actions that may cause lags due to the physic engine (waking up actors) - decreased difficulty of the swing passage in the last level of the nasty forest - fixed minor visual glitches in various levels - corrected physical attributes of hammers and pushers (less randomized directional impulses) - added a small delay before buffer moving upwards again (to climb on) Update #1Dec 23, 2020 - Community AnnouncementsUpdate #1 23th December 2020 - we added (HD) to the title of the game to avoid confusion with the first part - changed physical behaviour of the Swing of Death to avoid Santa losing contact too fast - added Snowman jump sound fx - renamed controls sensivitity option - fixed various flickering walls in forest and mountain levels - start bonus level timer adjusted for certain levels - fixed bug that blocked the Survivor achievements from being unlocked - adjusted slippery factor of ice ground and mushrooms - fixed incorrect collision detection of icicles - rotating traps are active again - minor improvement fixes of distances between platforms