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Sands of Salzaar

 
Update Log-[RAM Improvements][Progression-Halting Bug Fixed][Captives Progress]Mar 29, 2024 - Community AnnouncementsTravelers of the desert: Travelers of the desert: This time around we've continued to remedy lag. We came to realize that some art assets weren't fully integrated which in turn led to them taking up unnecessary RAM. This will be resolved with the ver. 1.0.45 update. What's more, we're adding further support for the mod editor. For this new expert version, we'll be making available most UI menus so that modders can replace or change these out. We'll also provide a feature where you can upgrade simple mods to expert ones and make it easier to create resource packs. Fixes ●Fixed a progression-halting bug with the Spirit Witch's story: This bug has been present in our localized versions and was caused by section breakers. The issue should be resolved in the new version; yet, this isn't the only place in the game where this has been happening. We'll look over our localized versions again and make changes where needed. ●Fixed an issue on mobile devices: where the game would appear vertically for some players. ●Fixed two issues with the text. ●Fixed an issue with Anniversary mod Zombie x Squirrel, where you didn't gain EXP as intended. ●Fixed a bug where a test segment would appear when opening up the Class Shop in the Eclipse Hive DLC. All of the above changes will be updated on all platforms. Captives - New Progress We've been working on the new Captives feature as of late, and we've been keeping an eye on your questions and worries. So, we'd like to share our progress and answer some questions in the process, naturally, feel free to leave even more feedback too! Captives Gained From Battles (not representative of the final version) {STEAM_CLAN_IMAGE}/35992768/6da9acc34ff1e37859defe479890f067ecfdc810.png There's a chance to capture NPCs when defeating other tribes in battle, which just so happens to be the main way in which to acquire captives. We'll also consider whether to add more ways in which to acquire captives once the feature's been released, such as attacking traveling NPCs or exchanging captives with other forces. However, be sure to quickly toss any excess captives into the dungeon lest captives might begin escaping should you exceed your captive cap. Apart from capturing NPCs, we're also planning on perhaps making soldiers capturable. However, that would require adjustments to several UI menus and we'll need time to discuss and think about whether or how we'll make this work. What Use Are Captives? {STEAM_CLAN_IMAGE}/35992768/839ca04c69873d5d7971f55e0d169c7c0a81896b.png Following our last update log, many of you have been asking what captives are used for. They're honestly similar to how they are in many other games: they can be sold for gold to slavers, executed (after which that NPC will be permanently gone from your game), or released. Or, you can even draft them into your own team (with some restrictions, of course). Soldiers of a higher level and NPCs of a higher status are naturally worth more. You'll also be able to hand over nobili...Update Log - [Further Lag Optimizations] [Map Changes] [New Tournament Content]Feb 1, 2024 - Community AnnouncementsTravelers of the desert: With the last updates, we've been making a range of adjustments to combat performance in the mid to late game, including: ●Restructured the code of our Tournament DLC to resolve progress blocks and some missing rewards; ●Reworked the logic behind combat text numbers to remedy combat lag in the mid to late game; ●Made changes to attack speed, improved attack hitboxes and the feel of attacks to further remedy lag and stutter in combat; This time around, we've made changes to pathfinding logic and some map areas to remedy lag and stuttering experienced while exploring the map. We've also further fleshed out the Tournament DLC with new content, and then we want to start a discourse with you, our players, regarding what other plans we have. What's more, the base game will be available at 50% OFF and the DLCs at 33% OFF between Feb 4 and Feb 18 during the Spring Festival. Optimizations Most of our focus for the last while has been on improving mid and late-game performance. However, such changes often require us to make changes to the underlying code and we have to break down and tackle each issue at a time. Following our changes to improve performance in combat, we'll now be putting our focus on the map, as that is an area regarding which we have received plenty of feedback. These include: ●NPC Generation: Improving the computing costs used for pathfinding when new parties are generated and optimizing some features to stabilize FPS while exploring the map; ●Map Pathfinding: We've realized that whenever you use auto-pathfinding to move on the map, the game will lag and the party's movement reset whenever you pass a pathfinding point. To solve this issue, we've improved the cooldown for movement resets and temporarily added motion slowdown to the camera to counteract the visual discrepancy of the movements. ●Party Collision Calculations: Previously when exploring the map, every party member would be computed as a collision target. This led to plenty of extra calculations being made and could also lead to you getting stuck on certain terrains. We've reworked this, so that only the party leader is used for such calculations, effectively removing a lot of unnecessary computations and fixing some pathfinding issues. ●Combat Maps: To further fix such terrain issues, we've also removed and modified obstacles and collision zones on the two following maps: Redstone Valley: Removed most terrain obstacles. {STEAM_CLAN_IMAGE}/35992768/ffbddd4bca2afefd16f356fc8fd326bfdaa53c79.png West Docana Desert: Switched the location and collision zone of the stone pillars that previously blocked the view. {STEAM_CLAN_IMAGE}/35992768/879a4a0f2072ddca796ba65aebc86582d9a754a1.png ●Siege Pathfinding Optimization: reworked the pathfinding logic on siege maps. {STEAM_CLAN_IMAGE}/35992768/106c73ada74b055a952d8fb862339d3fab9695c0.png New Tournament Content While the Tournament does grant the winner a ton of rewards, you are unlikely to achieve victory in the e...1.0.43 Update Log - [Soldier Gems Fixes][Localization Mod Support Trailer]Dec 20, 2023 - Community AnnouncementsSoldier Gems Fixes After the last update, we received many bugs from players about Soldier Gems not installing even after the conditions were met, this will be fixed in this update. {STEAM_CLAN_IMAGE}/35992768/2b3c221eafe9da4163007ac1a063b4fe6da42fa6.png Other fixes: 1.Fix Saqie gender setting error 2.Fixed an issue where heroes without sorcery qualifications, such as Alaf Jahim, could not equip Fatalis Wizar's Demise. Localization Module Support Trailer Sands of Salzaar has always only supported Simplified Chinese and English, and we know that some of the community players have created their own localized mods for players to use, and we are very thankful to these players for their support of the community. In subsequent updates, we will consider opening up localization-related interfaces, so that players can localize their favorite mods, as well as make it easier to localize the game's content. In addition to this, we will continue to update the game and gradually optimize the gameplay, as well as lag and flashback issues. That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issues you encounter in the game! December 8: All-Time Lowest Price & New DLC "Land of the Eclipse"Dec 7, 2023 - Community AnnouncementsGreetings everyone! As of December 8th, our limited-time discounts have officially kicked off across all platforms, lasting until December 22nd. Notably, the Steam platform offers an unparalleled 60% OFF on the Sands of Salzaar base game – an all-time low! Today marks the highly anticipated release of our latest DLC, "Land of the Eclipse"! This comprehensive DLC unfolds into three distinct chapters: "Eclipse Hive" introduces an exhilarating Boss challenge system, "Exotic Wayfarer" brings forth captivating character customization, and "Siege and Conquest" elevates the intensity of siege gameplay. To celebrate the release, the new DLC will be available at a 33% discount. Both "The Tournament" DLC and "The Ember Saga" DLC will also see a new all-time low price with a 50% OFF discount. https://store.steampowered.com/app/2621910/ "Land of the Eclipse" DLC Highlights: Exotic Wayfarer: 48 new captivating character customization options (eyes, ears, nose, mouth, body, and hairstyles). Introduces 8 new protagonist models corresponding to the newly added body options. Activating this content rewards you with the "Mirror Bead," an enchanting item for unlimited facial transformations. Eclipse Hive: Presents a thrilling Boss challenge mechanism. Discover "Clues" from dungeons in every region, trade them with the "Mastigure Adventurer" for intel, and challenge potent Bosses for legendary gear. Siege and Conquest: Reinvents siege battles by replacing the final line of defense with city walls, intensifying the visual spectacle and giving defenders a strategic advantage. If you’re more of a visual learner and find all this somewhat overwhelming, check out this hands-on video in which our friend Baby Boomer Gamer really hit the nail on the head with everything in Land of the Eclipse: https://www.youtube.com/watch?v=GUUiHBz086Y&ab_channel=BabyBoomerGamer DLC Launch Celebration: Join the Giveaway in our Discord As we celebrate the launch of our DLC and the festive season, we extend a warm invitation to all of you participate in our giveaway event for a chance to acquire one of the ten DLC keys. Dive into our Discord for comprehensive rules: https://discord.gg/xdindie If you've got insightful tips, tricks, or helpful guides for the game that you think could make a difference for others, we’d love to have you sharing in the #tips-tricks-guides channel as well. "Land of the Eclipse" DLC Detailed Overview: Exotic Wayfarer: Gifts from Beyond the Desert As tribal wars reach a stalemate, exotic merchants seize the opportunity, bringing caravans laden with goods to the Golden Market. They exchange goods for precious resources and introduce unique clothes and jewelry, offering a touch of exotic flair. {STEAM_CLAN_IMAGE}/35992768/731d6cf8f4e45390633509868d79e9b066414707.png {STEAM_CLAN_IMAGE}/35992768/d250148c82da0eb2f4d6371d78a088d83cc28282.png Upon entering the game, receive the "Mirror Bead," allowing on-the-fly character reshaping. {STEAM_CLAN_IMAGE}/35992768/27fbb04fc5bf...Update Log - [Combat Improvements][Tournament Fixes][Editor Update][NewDLC Info]Nov 30, 2023 - Community AnnouncementsTravelers of the desert: We've fixed some of the bugs we told you about last week with the and in this update we just launched. We've also made some tentative improvements that'll hopefully reduce lag in the mid and late-game, and we've upgraded the mod editor. This update hits PC and mobile at the same time, so be sure to update your client. We continuously receive frequent feedback regarding lag in the mid and late-game, and it's something we've always needed to improve. We've seen that the most frequent lag occurs just as both sides' forces clash, and part of this is due to the combat text. We've therefore made some changes to the underlying logic regarding this, which should alleviate some lag during late-game battles. Naturally, fully fixing this lag isn't something we can do with just one or two changes, and we'll be going at it from other directions too (such as AI pathfinding, etc.) once we've solved the issue with the combat text, to attempt to resolve this issue from multiple directions. {STEAM_CLAN_IMAGE}/35992768/9ab7010ed1014ce5b9b538cf35de62eb2217182c.png And apart from this, we've taken the chance to make a few other changes too: We've changed how critical hits are shown to make the visual prompts more intuitive, and we've differentiated magical and physical crits by giving them different colors. We've also made changes to the attack speed and damage radius of all weapons. Attack speed now not only affects the cooldown of basic attacks, but also the animation speed along with both the fore and backswings. We've also changed the hitbox from its previous prismatic shape into a more intuitive conical shape. Following the last round of changes, a few stubborn bugs still remained, which we've fixed this time around: 1. Fixed an issue where you couldn't participate in the Tournament again in the same town. 2. Fixed an issue where you would receive tournament rewards even if your team participated without you. 3. The game would suddenly freeze and the file become corrupt after a certain number of days had passed. We've now added protective measures to prevent this, which will automatically reset the Tournament DLC when this error occurs. We've also fixed an issue a localization issue with the DLC that led to a code error. The bug would lead to a key quest progressing into the wrong quest branch, meaning that the quest couldn't be completed. Furthermore, we've redrawn all icons for special gear and quest items. Previous Version {STEAM_CLAN_IMAGE}/35992768/f8678bc66f1dea737562d752f4b5f5ea16d766df.png New Version {STEAM_CLAN_IMAGE}/35992768/06912f0cc63f174168743c9d105e4017f1150df0.png We've also made the following fixes and changes in the new update: 1. Improved the underlying logic behind damage calculations. 2. Fixed a bug where the Might, Agility, Essence and Wisdom of skills weren't included in the final calculation. 3. Fixed a bug that would invalidate strategy order configurations. 4. Divided up the difficulty further, allowing for ind...Steam Awards 2023 & New DLC Preview!Nov 23, 2023 - Community AnnouncementsGreetings! From the enchanting dunes to the mystic ruins, our journey together in Sands of Salzaar has been nothing short of magical - thanks largely to your incredible support! It's the stories you've lived, the battles you've fought, and the communities you've built within the vast desert landscape that have transformed this game into a living, breathing world. As Steam Awards 2023 nominations are now underway, we'd be so grateful if you would consider nominating Sands of Salzaar for the Labor of Love category. It means so much more than just recognition, but also a celebration of the journey we've shared! Our regular updates, introducing new quests, characters, and gameplay systems, alongside the thriving modding community, stand as a testament to our dedication and your unwavering support. There’s an added perk too! By completing all the Steam Awards tasks during nominations, you can earn a special Steam Awards Nomination Committee Badge. It's a cool symbol of your engagement and love for the gaming community. If Sands of Salzaar has been a part of your gaming highlights, we’d be thrilled to read your reviews on Steam. Your insights are windows into your experiences and a guiding star for our future updates and expansions. Again, thank you all for being the heart of Sands of Salzaar. Let's continue to spin tales of adventure, mystery, and camaraderie in the sands of our beloved world! {STEAM_CLAN_IMAGE}/35992768/978e27fb4a0c3fb9720a67a436d5b28ee0874262.png What comes NEXT In our recent update, we rectified a multitude of issues that had been hurting "The Tournament" experience, we hope the fixes would have improved your enjoyment in Sands of Salzaar. For lingering challenges that require a more nuanced approach, we've been actively experimenting and will address them in our next update. Today, we're going to take this chance to talk more about our plans, thoughts on the game, and introduce the upcoming DLC, "Winter of the Hazy Realm." Updates Refining "The Tournament": Expect adjustments to "The Tournament" as we tackle existing issues, fine-tune problems with specific rewards, and iron out bugs that prevent players from repeatedly participating in The Tournament. We're also contemplating the addition of more diverse and enticing reward types. Optimizing Late-Game Team Battles: As the large-scale late-game team battles unfold, we've noted instances of frame drops and stutters. After meticulous performance analyses, we've identified that the bottleneck lies in the batching of damage/recovery text. The next version will have optimizations implemented in this regard, along with enhancements to the visibility of critical hits for a clearer gaming experience. Revamped Mod Editor: Our mod authors, the stalwart pillars of the "Sands of Salzaar" community, have been a driving force. We will bring a fresh new look to the editor in the upcoming update, anticipate a revamped UI for the editor, complemented by additional built-in features such as a chara...September Update - [DLC: Tournament Code Refactoring]Sep 26, 2023 - Community AnnouncementsGreetings! There have been several issues with : missing rewards; the player is unable to start the tournament; the game freezes if a mirror player team joins the tournament, etc. Therefore, we have spent some time restructuring the code of DLC: Tournament and optimizing the text logic to simplify the interactive dialogues with the tournament host. After testing, this update supports loading save files from v1.0.32 and may not be compatible with some mods. We will be porting this update to other platforms soon. Tournament Launch Logic Adjustments {STEAM_CLAN_IMAGE}/35992768/84ac81258ed03c2922df6e4bd2f219040edc2a74.png Prior to this update, tournaments are launched in certain towns in random orders after the player meets a series of complicated conditions, which lowers the possibility of joining a tournament. In the new version, tournaments are launched separately in specific regions and towns, meaning that tournaments will be held more frequently. {STEAM_CLAN_IMAGE}/35992768/715259fe53d0ad5a62aa43c6074b89c1eebe86f7.png Therefore, there will be no more pop-up notifications on the right side of the screen that are easy to miss. In the new version, the player can talk to the Tournament Registrar in any town to learn about available tournaments and which towns they are held in. Tournament Rules Adjustments {STEAM_CLAN_IMAGE}/35992768/23c21a584cba88d6020ff91d3d2fd03223c61731.png In the new version, we have adjusted the logics of tournament participation: participants are no longer required to be present now. Meanwhile, the player may pay a small amount to expedite a tournament, where stand-ins will substitute for missing participants. {STEAM_CLAN_IMAGE}/35992768/44de466d655e01b836e7b1a49680fe33cde37507.png In the early stage of the game, the player may request to join a participant's team, but the request will be rejected if there isn't enough Favor. Spectating and Betting Optimizations {STEAM_CLAN_IMAGE}/35992768/3176c05d9bc24cb8c7ffc9e5529a8d7d3f51455b.png There are some issues with the tournament spectating feature in the old version, so we have adjusted the code, changing the previous null model angle into an actual camera angle. In addition, we have reworked the betting feature so that the player may bet in a tournament that they haven't joined for Gold. That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issues you encounter in the game! Expanded Update Child Rearing-Expanded Story,Champion of Chaos-Sub-class Fixe +Aug 31, 2023 - Community AnnouncementsGreetings! We've further expanded upon with this update, and you can now raise a child as a mother! We've also fixed some skills that weren't working, and tuned down a few of the more imbalanced skills for an overall better experience. This update mostly targets the DLC, meaning that we're not changing the version number for this. We'll push it onto other platforms soon too. Child Rearing - Expanded Story Having gathered feedback from you all, we've decided to expand upon the content. With this update, those playing as a female character will be able to take on the role of a 'Mother' and all the joy it brings. {STEAM_CLAN_IMAGE}/35992768/1fc29c404dc33acfd70135576cda4df5ae22ef5f.png {STEAM_CLAN_IMAGE}/35992768/a9ad87d6f2a3ca43efc3174296a7311203116386.png The story parts of child rearing are unique for female and male characters. A female character will be able to interact with their child to a greater extent, and even more story dialogue will be triggered if the child's father is also in the party. Champion of Chaos - Sub-class Fixes + Skill Changes Sub-Classes 1. White Rose Potion, Healing Remedy & Emergency Healing - Corrected the descriptions. 2. Heal & Revive - The skill now takes effect. Removed its erroneous trigger conditions and corrected its description. 3. Private Healer - The skill now takes effect. 4.Health Regen Potion - This skill can only trigger while the character is in your party. Adjusted the description. 1. Selling On the Go, Jadeware Comprador & Hauling Bag - Corrected the descriptions. 2. Glib Tongue - The skill now takes effect. Corrected its description and altered its power. 3. Good Business Opportunity & Goods Peddling - This skill can only trigger while the character is in your party. Adjusted the descriptions. 4. Establishing Contacts - This skill can only trigger while the character is in your party, or triggering an event after a dialogue will have them join your party. Adjusted the description and return time (7 days → 2 days). 1. Ore Mining & Logging - Corrected the descriptions. 2. Glib Tongue - The skill now takes effect. Corrected its description and altered its power. 3. Weapon Repair - This skill can only trigger while the character is in your party. Repair now has a 3-day cooldown. 4. Armor Maintenance - Now increases the Physical Damage Reduction of all heroes in the battle based on the skill's level (5%/level). 5. Weapon Sharpening - Now increases the Physical Attack of all heroes in the battle based on the skill's level (5%/level). 6. Gear Enhancement - Also takes effect for characters with the skill that are not in your team or faction. Fixed - This skill can only trigger while the character is in your party. Adjusted the cooldown (free once every 7 days → free once every 15 days). 7. Weapon Rumors - This skill can only trigger while the character is in your party. Changed the skill name (Weapon Rumors → Weapon Forging) and the description. Adjusted the cooldown (every 7 days → every 15 days), and added mo...August Update - Batch Promotion and Disband, Anti-Invisible, MOD Editor UpdateAug 18, 2023 - Community AnnouncementsHi desert travelers! "Sands of Salzaar" has officially updated to version 1.0.32. This update mainly adds Batch Promotion and Batch Disband functions in the team interface, which can reduce various tedious operations. We also add anti-Invisible mechanics . In addition, we have expanded the functions of the MOD editor. The current version for non-steam platforms will need to wait a little extra time due to some technical and censorship reasons,We will try our best to make up for the gap in update progress. We will communicate with everyone after we determine the details of the update. Batch Promotion and Disband Function {STEAM_CLAN_IMAGE}/35992768/1237c8dd2ee9d038472097eeaae5303ce698bd60.png In previous versions, if you wanted to promote multiple squad, you needed to repeat click unit→promote→upgrade] , which became particularly cumbersome when there were many squads needing upgrade. Also the same issue with Disband Function. {STEAM_CLAN_IMAGE}/35992768/803174efcb5edfa1a0dd859003477a0038ae1641.png {STEAM_CLAN_IMAGE}/35992768/abbc386d89a1295751aa0e5f1e52cc6cbad40629.png In new version, you can promote soldiers in batches, quickly strengthening squads, also you can using batch disband function to dismiss no needed squads. anti-Invisible mechanics "Invisibility equals invincibility". In "Sands of Salzaar", there are many skills and equipment that include invisibility mechanics. When conditions allow, invisible units often wipe out an entire troop. To fix this issue, we will add some "anti-invisible mechanics" in new version. New consumable item—Ash of Appearance {STEAM_CLAN_IMAGE}/35992768/9a64384f9d71e0d75145b664732480c9d0cfaaff.png After use, it reveals invisible enemies within 1200 cubits and forms a fog that lasts for 10 seconds, continuously revealing the invisible enemies within it. New skill of troop —Scent Hunter {STEAM_CLAN_IMAGE}/35992768/759fa71d61221bdd7a6eaf2659914405f75073ec.png Can attack invisible units; attacking will cause invisible units to reveal(not sharing vision with team). Dhib Wolf, Arctic Wolf, Badland Wolf, Canis and their high tier units all gain this passive skill. MOD Editor Update The MOD editor that has accompanied players since EA, no it will be upgraded of providing better support for MODer. We are very grateful for all of ours contributor. Thanks you guys! Skill Editor Optimization Previous version {STEAM_CLAN_IMAGE}/35992768/c4e6fd9f3b97fd4d1f026627b7493f9cdcb4a5c1.png New version {STEAM_CLAN_IMAGE}/35992768/fac0c016ff518b4f902983e078659d0bbe77e8ea.png In the new skill editor, multiple functions have been added: battlefield tab, real-time game logs display, role attributes and buff display, map switching. Other Updates Backpack display—Added maximum number and used number display Optimize the Squad upgrade material display—Now you can see the materials required for unit promotion. That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issue...July Update: Child Rearing Expansion, New Ember Workshop EquipmentJul 30, 2023 - Community AnnouncementsHi desert travelers! This new update contains optimizations and adjustments to the issues we promised to resolve in our previous announcement. We have also created an update plan for what’s in store for the Child Rearing DLC. After that, we will focus on fixing issues in the Tournament DLC. We are also considering adding functions such as batch upgrading and batch disbanding of soldiers. We will go into more detail about this in future announcements. In addition, we are working on getting this update available on all platforms, and this will most likely be done by early August. Here are the details of this update. Updates to the Sands of Salzaar Base-Game 1. We have adjusted the base price of the trade permit to 250 utar (price increases with the number of days), and the price of the temporary trade permit to a fixed price of 25 utar. This change will greatly reduce the difficulty of trading in the early game. We will continue to make changes to trading to make it more fun. {STEAM_CLAN_IMAGE}/35992768/a9b9aaeaa26cdcc71db2a61f96bccedb4acfbb8c.png 2. Modified the favor level descriptions of heroes, places and tribes. 3. Modified the attack logic of the arrow tower. We replaced the original homing arrows with a small ​​arrow rain, lowered the damage of explosive arrows, and optimized the tower’s performance. The brand-new tower is more threatening to clumped-up enemies, and while the explosive arrows deal less overall damage, they home in on enemies. Players can avoid the rain of arrows by rolling, and can recover life between explosive arrow hits, meaning that there’s more room for error (but the arrow tower still poses a high threat). {STEAM_CLAN_IMAGE}/35992768/a5adcc9fa9d30859fd5695a7b4e71c31cafc3a52.gif 4. We have adjusted the initial favorability between The Nameless and various tribes to -30. We have also changed the threshold for when players become wanted by AI forces. When wanted, the heroes of that faction will chase the player; if they succeed in defeating the player, favorability is restored. When the favorability value exceeds the wanted threshold, the wanted player will be free to roam again (i.e., you can freely enter and exit that faction’s towns). This setting is however invalid for factions which the player are at war with. Updates to The Ember Saga DLC We have fixed some skill stats that were displayed incorrectly, as well as some errors with the text itself. In addition, we have made other updates. DLC Among Legends - Xin Qi Ji Fixed a bug where the Ghostly Sacrifice made the caster dizzy. DLC Ember Workshop 1. New Special Equipment A new batch of equipment has been added that can be obtained by completing the Ember Workshop main quests. We have also adjusted the quantity of other rewards (such as jades, Ironstone, etc.) that can be obtained from the Heyan Workshop tasks. Here is a brief introduction to the new equipment: Iron Arm {STEAM_CLAN_IMAGE}/35992768/e4b1b2958b827c401b8835d4df0bf37e152b84ba.png This gauntlet once belonge...Update Preview (Late July): [Trade Permits,Starting Relations][DLC Updates]Jul 14, 2023 - Community AnnouncementsHi desert travelers! Based on the recent community feedback collected, we have initially formulated a long-term update plan. We expect the new update to be live on PC first during late July, and subsequently release them to other platforms when ready. 1. The price of a City Trade Permit has been reduced from 1,000 Utar to 200. Interim Trades are now 25 Utar. {STEAM_CLAN_IMAGE}/35992768/290770516051d058f7cbce975dcf07b021bcc179.png *City Trade Permits were a little too expensive. There wasn't much point in their high price tag, and it slowed down player progress. This is just a small adjustment to the trade system, but we'll be seeing how things go and releasing further updates as time goes on, so as to improve the system as a whole. 2. Certain starting relations between the protagonist and various factions have been optimized, so as to prevent players from getting repeated bounties on their heads early on in the game. {STEAM_CLAN_IMAGE}/35992768/57766d018d8be17044e213c2415de2ca8036c9c6.png *Early-game content was too challenging: players were marked as wanted by various Sultans, the enemy constantly at their heels, and they'd have to try and sneak into cities to buy anything. This adjustment works to amend these issues, but we appreciate that difficulty comprises more than just starting relations. We'll continue to optimize this to prevent the frustration of Sultans surrounding you at every turn early on in the game. 3. Adjusted turrets' siege attack logic. {STEAM_CLAN_IMAGE}/35992768/6dc407d9ae3a9fce28febb1b24bee8e7926c6821.png *Turrets were, on the whole, a little OP during siege battles. Their heavy damage and homing arrows posed a huge threat in the early game when your squad's still quite small, but they weren't much of a threat at all once your numbers grew. We'll be optimizing turrets in the days to come, making them less punishing in the early game but strong enough to work in the late game too. That said, we'll be ensuring their overall damage output remains essentially the same. Among Legends - Xin Qi Ji Fixed an issue where Ghostly Sacrifice could stun the user. Fixed skill value display issues and text errors. *We've been listening to all your thoughts and feedback on Xin Qi Ji's content. We've heard calls for Blade Triple skills, story content and exclusive gear; we'll be discussing this throughout our long-term updates lined up, and make changes as necessary. Ember Workshop We've added special equipment to the game. Get it from the Ember Workshop campaign quests. We've adjusted the Ember Workshop campaign quests' resource rewards to be more reasonable. Fixed an issue where adding skill points to Ember Ocher skill or adding characters to the party could prevent the skill from taking effect immediately. Fixed an issue where creating a faction could have an effect on the activity of NPCs within it. Fixed skill value display issues and text errors. *Certain rare resources were far more common in the Ember Workshop campaign than in the re...6.2- V1.0.30 Fixed the Tournament registration NPC disappearance issue etc.Jun 25, 2023 - Community AnnouncementsWe just released an update that fixed issues such as the and . Recently, we have been focusing on getting approvals and going live on various platforms. Once all platforms are updated, we will address the issues from the player community: after solving the and issues, we will prioritize underlying optimizations to try to solve the issue caused by excessive save content and calculations in the later stages of the game. At any stage, if you encounter problems or need any help, please feel free to send DM to our moderators in our official Discord. We will communicate with you one-on-one and keep records. We will also revisit players who have communicated with us after updates to confirm everything is resolved. Here are the specific details of this update: - Fixed an issue where the Tournament sign-up NPC would sometimes be missing. - Fixed an issue where the Starcrusher skill would sometimes lead to NPCs no longer following you. - Fixed an issue with odd lighting for the Xin Qi Ji mode. - Fixed an issue where completing a game would sometimes lead to the client crashing. - Fixed tooltip errors for some menus. - Updated some in-game descriptions. After the update, the admin will proactively contact players who have reported the above issues to us. Lastly, we welcome all players to join our official Discord. If you encounter any problems at any stage, please feel free to send DM to our moderators in our official Discord. We will communicate with you one-on-one and do our best to provide assistance. {STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.pngDiscount Live on June 7th & The Ember Saga DLC ReleaseJun 7, 2023 - Community AnnouncementsHi desert travellers, the 60% off sale for Sands of Salzaar that's right our biggest discount is now live for two weeks, together with new DLC discounts. As we mentioned in the last blog, our regular updates following DLC 1 and 2 have resolved many of the issues concerning our players. With this new discount, we're also releasing our 3rd DLC, The Ember Saga! For this DLC, we've taken greater inspiration from the more asked-for content among the community. Considering the current framework of the game, we've taken note of your ideas and 3 new gameplay features have been packed into this DLC based on that. The Ember Saga is already available on Steam and will become available on other platforms too once they get approved there. https://store.steampowered.com/app/2406290 📌 The Ember Saga DLC Contains the Following: The Ember Saga includes three content parts; you may choose to activate either or all of these: Ember Workshop: This comprises all-new side story content. As you progress through the story, you'll unlock the new features and . With these you can bring new life to jewels with good effects but low levels! There are new friends to be made as you continue through the story too. Invite them to join your party or learn new skills from them. Child Rearing: A brand-new way to interact with the Tavern Girls! Having confessed your passions to your dearly beloved, there's a chance you might just start a new chapter in your lives together, and start a family. Experience the trials and tribulations of parenthood, give your time and attention to your darling child, and see what kind of person they'll grow into—it's all down to you. Among Legends - Xin Qi Ji: This includes a new . Xin Qi Ji takes on an assignment that leads him into the Salzaar deserts. With the Profoundness Style in his repertoire, just what kind of story will he embark upon among those swirling sands? 🌆 Ember Workshop: When it comes to the Machinos Empire's history, this is but the tip of the iceberg. Tales of ancient dynasties; stories of eternal cities; legends of the Old King: they're all waiting to be discovered, buried beneath the sands. As fragmented, fleeting rumors, they live on. And it's with this that the Machinos Empire reveals a snippet of its expansive history. Following the Battle of the Black Sun, various missing-persons incidents began appearing across the desert lands. A dark plague encroached upon the tribes. Thoroughly shaken by the peril upon them, they whispered rumors of a bizarre half-metal, half-flesh creature out in the deserts. Legend has it that the beast could never die. Speculation rippled across the tribes' population faster even than the plague. Yet the elders, drawing on their wealth of lived experience, claimed this creature the Vitalus Vitara remnants' masterwork. The Sultans, however, were wrapped up in the throes of war, unperturbed by such rumors and legends. Husnu, the Nasir Sultan, was one such example. His concerns lay instead with the craftsmen...Sands of Salzaar getting a 60%off discount on June 7th!Jun 2, 2023 - Community AnnouncementsHi everyone, Sands of Salzaar is going to have a 2-week limited-time base game discount starting on June 7th. Mark your calendars📅. From June 7th (at 10am Pacific Time) to June 21st, enjoy a 60% off base game discount on Steam. Alongside our continuous updates of DLC1-2, we implemented changes and improvements on issues that the community is mainly concerned about. Plus, if everything goes well, there's a chance that we can release "The Ember Saga" DLC on June 7th as well. Check out our previous announcement for more details: https://store.steampowered.com/news/app/1094520/view/3708196261807048248 Also, don’t forget to join our official discord community if you want to follow the latest news: {STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.png Thank you for your support and please look forward to more content we’ll bring to Sands of Salzaar! What‘s New in Upcoming DLC "The Ember Saga"May 19, 2023 - Community AnnouncementsHi, travelers in the desert, Recently, we shared some news about the new DLC and today we want to further discuss our thoughts after reviewing our work and officially share a preview of the new DLC, "The Ember Saga", with you. What We Have Been Doing After releasing two DLCs earlier this year, we went through a two-month period of frequent updates and fixes. Through six versions, we supplemented and optimized the skill configurations, rewards, and effects of the DLCs. We also fixed bugs including abnormal passive skill effects for heroes, save function errors, and errors in tournament rewards settlements. After addressing these issues, we did not forget the issue of game crashing. However, the causes of crashes are diverse and complex, making it difficult to thoroughly solve them with one or two updates. Luckily, after several attempts and communication with enthusiastic players who reported problems, we have made some progress in reducing game crashes during startup on some devices and systems. As the game was initially focused on open-ended support during development, this has led to many potential issues involving fundamental modifications that cannot be resolved all at once. However, we will continue to devote effort to maintaining these tasks. Therefore, in the near future, we will on one hand prepare for the final stages of the new DLC and testing, and on the other hand, focus on memory optimization (as well as crashes and freezes caused by memory issues) by debugging the underlying code to make the game more stable when loading more content simultaneously or for a longer period of time. We will continue to fix remaining small bugs and issues (such as issues with the ESC key on the DLC details page) with each update and continue the communication with players. If you have any good suggestions, please feel free to contact us directly through the Discord . Preview of DLC "The Ember Saga" The inspiration for this new DLC primarily comes from the discussions of "Desert Life" on our community. The contents of "The Ember Saga" will be divided into three independent parts: "Ember Workshop", "Child Rearing", and the new playable character "Among Legends". 💎 Making Gems More Useful - “Ember Workshop” Those familiar with the storyline may find the name "Ember Workshop" very familiar. It was founded by the leader of the Nasir Tribe, Husnu, from the technical school in the Redstone Keep area. They worship technology and use jewel to drive various machines, greatly improving production and combat efficiency. The Ember Tribe is skilled in mining various ores. For them, "decomposing*" the gems that travelers have already identified, or "refining" the initial low-level gems, is their specialty. At the same time, they can also "synthesize*" any extra gems travelers have on hand, allowing previously neglected low-level gems to play a role. {STEAM_CLAN_IMAGE}/35992768/d82f1efb0342db219e1dc830a88a8e4ff4852f5a.jpg In addition to gem-related features, the master...V1.0.22 Update, optimized skill performance for DLC2 HeroMar 20, 2023 - Community AnnouncementsHi travelers, Today just pushed out an update V.1.0.22. In this patch, We have fixed some lingering bugs stuck in the previous versions and also spent some time making new visual effects and skill adjustments for the heroes in DLC2 Here are the specific update details: V1.0.22 Update - Optimized skill visuals and descriptions, and made some adjustments to the skill trees for the 5 heroes in DLC2 https://0ygupss5.tds1.tapfiles.cn/nl9uGSiAeuIfxacPbQsLC61nGeIiyu59/ezgif.com-video-to-gif%20%281%29.gif https://0ygupss5.tds1.tapfiles.cn/ZA8Isem01uc0bQHw2MIfC8tER2SS2w1W/ezgif.com-video-to-gif.gif - Fixed the infinite clones bug - Fixed the bug causing too many Jades in the passive bonus, now it has been changed to 10/20/30 - Improved the icon for the fist weapon - Optimized crash in certain points and localization issues If you meet bugs in the course of play, you can leave a comment below or join our Discord channels. Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates! {STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.pngV.1.0.21 UpdateFeb 24, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/35992768/e9c3ad61c4fbba118a3ebe123edbdab55c5a3715.png Hi Travellers, Today we have released a small patch that fixes some skill errors, the reward calculation issue in the tournament, and functional skill problems reported by our players. V 1.0.21 Update log - Fixed the issue where some characters' functional skills/passive skills didn't work functionally - Fixed the issue where 's skill caused the game to freeze when trying to heal allies. - Fixed the issue where 's skill could be stacked indefinitely. - Fixed the error that occurred during reward pool calculation in the Battle of Wits event. - Optimized part of known localization issues in the game. We have also noticed that some passive skills and functional skills still have issues with triggering and usage. We will address these problems in the next version, which will be released next week. If you meet bugs in the course of play, you can leave a comment below or join our Discord channels. Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates! {STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.pngV.1.0.20 UpdateFeb 17, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/35992768/f31ac4aedb38a890dfd6e4bafb93898506cc60f6.png Hi Travellers, Today we just released V.1.0.20, in this version we have fixed some bugs and wrong settings in the tournament, and we have also made progress in debugging the crash issue. Apologize for any inconvenience caused to those who encountered these problems before. If you still encounter similar issues in the new version, please feel free to leave a comment below and we will try to address them as soon as possible. we will continue to identify and address the crash issues that have been reported by our community. However, some of these issues may involve adjustments to the underlying code, which may take some time to resolve. Please be assured that we are working hard to fix these issues. Update log for version 1.0.20: - Fixed the issue of game crashes for some players on the character selection screen. - Optimized the opening CG video and added it back to the game. - Further optimized the loading process to address the issue of game crashes. - Fixed the issue of incorrect team arrangements caused by the addition of certain characters in the Arena - Fixed the functional bug caused by allowing two players to participate in the Arena in DLC2 - Fixed the issue of players being able to receive rewards for watching the Arena battles in DLC2 - Fixed the issue of wrong translation in some newly added equipment in DLC2. We have also noticed that some passive skills and functional skills still have issues with triggering and usage. We will address these problems in the next version, which will be released next week. If you meet bugs in the course of play, you can leave a comment below or join our Discord channels. We will quickly look into them and try fixing them in future updates!Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates! {STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.pngV.1.0.19 Skill UpdateFeb 10, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/35992768/ea840d4ccc326af178560a15a02dfb5075f0b87d.png Hi Travelers, We just released version V.1.0.19. In this patch, we have made adjustments and optimizations to the 17 heroes in DLC1 who had their skills reset, including fixing the stability, performance, and passive skills of their abilities. We believe that many of the issues previously reported by the community will be resolved with this release, It's around 90% skill performance has been made in the patch. We will continue to maintain the frequency of bug fixes and content updates in the coming weeks, such as translation Optimization and some unexpected crashes cases; And If you encounter any bugs or have suggestions while playing the new version, please feel free to leave a comment below or join our Discord channels. We will quickly look into them and try fixing them in future updates!Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates! - V.1.0.19 Skill Update: - Frost Spell: Added cast animation and sound effects for the skill, optimized the trajectory of the normal attack from previous versions, and increased the mana cost for each normal attack. - Frost Aura: Fixed the error in the description of the immune to frost skill. - Sealing Spell: Fixed the issue of the skill being ineffective. - Mana Overflow: Fixed the mistake in the type of damage increase. - Snow Mountain Witch: Optimized the immune to frost effect and fixed the error in the witchcraft attack that increased with level. - Witch Wisdom: Fixed the issue of the Wisdom Crystal not being obtainable. - Snow Witch Guardian: Optimized the skill's special effect to make it more noticeable. - Static Field: Fixed the issue of static field duration not being able to extend with level - Cosmic Rift: Optimized the skill performance to match its description text - Space-Time Rift: Fixed the issue of the percentage reduction of health being invalid - Bolt of premonition: Fixed the issue of inconsistency between skill effects and sound, fixed the issue of fan-shaped warning range being greater than damage range - Wisdom of the Stars: Fixed the issue of receiving 1 wisdom crystal every 7 days not having any effect - Blessing of the Stars: Fixed the issue of wishing for an item from the Star every 30 days not having any effect - GreatSword Sweep: Added skill release action, changed skill effect animation - Steel Physique: Adjusted and optimized BUFF effect - Heat Dissipation: Corrected the issue of heat dissipation duration not matching the skill description, - added heat dissipation BUFF effect - Iron Roar: Adjusted and optimized BUFF effect - Great Sword Master: Fixed the issue of increased damage type - Long Spear Charge: New skill effect was added and fixed the issue of the knockback effect not working - Spinning Spear: Replaced the skill effect animation - Sweeping Strike: Fixed the skill animation, optimized the sense of hitting and opti...V.1.0.18 [DLC2 UI BUG FIX]&[Adjustment of DLC tournament opening time]Feb 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/35992768/042a5d1adc35dc678f408c634eb456cb1963ae8e.png Hi Travellers, The v1.0.18 version is out. In this patch, we have fixed and adjusted some of the issues that could be quickly addressed, including , , and other lingering bugs We know that there are still many aspects that need to be polished and repaired in the current version, especially after the DLC update. we will closely monitor feedback from the community and continue to improve the version. And in next week's update, we will make another overall improvement to the skills section. v.1.0.18 update log: - Fixed the situation where DLC2 would unexpectedly cause the interface to freeze - Optimized and adjusted the weapons in DLC2 - DLC2 opening time adjustment, in the current patch, when first entering the game, tournament-opening information will pop up on the right-middle side, and the competition will take place 6 natural days later. - Optimized skill - Sand Barrier description - Optimized skill - Dust description - Optimized skill - Unruly Taunt description - Optimized skill - Grizzly Stature description - Optimized skill - Golden Balance description - Optimized skill - Law of Using Gold description - Optimized skill - White Rose Shield description If you meet bugs in the course of play, you can leave a comment below or join our Discord channels. We will quickly look into them and try fixing them in future updates!Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates! {STEAM_CLAN_IMAGE}/35992768/ed7d5cf3cd9cc4e705c1c3312a50bd4fc32bdb4a.png