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Sands of Salzaar

 
v1.1.13 Update Log: Improved Combat Pathing & Mod Compatibility FixesMar 28, 2025 - Community Announcements0328Update Log 1. Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck. 2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts. 3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction. 4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited. 5. Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available. 6. Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics. V.1.1.12 Update: Celebrate the Lunar New Year with a Special Promotion!Jan 23, 2025 - Community AnnouncementsTravelers of the desert, We’re excited to announce a new update, packed with bug fixes based on your feedback. Plus, Sands of Salzaar will be on sale starting January 30, with a two-week discount!  Updated Content V.1.1.12 Patch Notes: 1.Fixed an issue where resources failed to store in the Treasure. 2.Fixed a display bug affecting city income. 3.Fixed a probability-related bug when recruiting soldiers from the Dungeon. 4.Adjusted Treasury settings: you can now customize the ratios for "Keep," "Recruitment," and "Development" independently.  Child Rearing DLC V.1.6.1 1. Fixed a bug where pregnancy events did not trigger as intended. 2. Fixed a bug pertaining to timing issues with pregnancy-related quest triggers. 3. Fixed a bug pertaining to missing rewards for certain child-rearing quests. 4. Reduced the intervals for child-rearing events and quests. Wishing you all a joyful and prosperous Lunar New Year! Dec 25 patchnote: fix the bug related to DLC1Dec 24, 2024 - Community AnnouncementsThe issue of abnormal display when DLC1 is activated has been fixed.v1.1.10 Update LogDec 17, 2024 - Community AnnouncementsTravelers of the desert, We've just released a new update, introducing enhancements to the Captives system along with numerous bug fixes. Oh, and we're running the Winter Promotion on Sands of Salzaar—now available at its lowest price ever for the next two weeks! V1.1.10 Update Log New Feature of Captive system Accommodation for Captives: You can now configure food rations and healing for both heroes and soldiers. Proper rations help captives replenish health, increasing your success rate when recruiting them. However, a lack of food—while boosting recruitment success—can harm their health. Chiefs from various tribes may now approach you to request the release of their captives. If a dungeon containing captives is breached, the captives will either be released or captured by enemy forces. Captives in your squad now have a chance to escape if you exceed the limit. Adjusted the probability rates for taking captives. Adjusted the probability rates for capturing heroes. Adjusted resource rewards for releasing captives. Optimization and Adjustment Added Financial Statistics: A new UI feature (top-right corner) displays daily and weekly income/expenditure details. For tribal chiefs, the treasury's funds will also be visible. Treasury Management Menu: A portion of your faction's revenue will now be automatically added to your treasury. You can customize this ratio to suit your strategy. Adjustment: There is now a maximum limit for captives. Exceeding this limit gives the captives a chance to escape. Adjustment: Products bought at varying prices will now stack automatically. The unit price will recalculate based on the total cost. Mods: Translation Support: Added support for creating translation-type mods for both the game and open-source mods. Fixes: Fixed a bug with EXP acquisition. Fixed a bug where certain story NPCs dropped gear after battle. Fixed a bug where gift-giving would sometimes malfunction. DLC Update Logs Child Rearing DLC - Update Log: 1. Fixed a bug where duplicate quests could occasionally appear for the same heir. 2. Merged interaction options with your heir/better half under . 3. Successfully wooed characters (without DLC-specific methods) will now unlock DLC interactions through and grant you the rings. 4. The Heir's skill page is now an Heir-exclusive one. 5. Children born of a female protagonist will now inherit your skills. 6. Fixed a bug where some quests incorrectly applied attribute gains to the female protagonist instead of the heir. The Eclipse Hive DLC - Update Log Added the localization regarding to the Mastigure Adventurers quest. Fixed a bug where completing the instance didn't reward Eclipse Clues. Fixed a bug where repeatedly loading a save file impacted Eclipse Clue drop rates. Increased Eclipse Clue drop rates. Fixed a bug where the (a Land of the Eclipse boss) could unexpectedly die when using . Allies now follow the protagonist after defeating a Land of the Eclipse boss to prevent obscuring loot. Updated some Land ...Winter Sale and New Update around the corner!Dec 13, 2024 - Community AnnouncementsTravelers of the desert, Hi everyone! The Winter Sale is just around the corner, and our discount will kick off across all platforms starting Dec 18, lasting for 2 weeks. Additionally, we’ve been cooking on the new patch for a while, and we’re glad to announce that the update will go live next week! This update is expected to spice up the Captive System, plus some much-needed bug fixes (the non-exp one, for example). So, see you guys soon! v1.1.05 Update Log: fixed the none-exp bug; Future PlansSep 29, 2024 - Community AnnouncementsTravelers of the desert: We've just launched an update. With this, we've fixed bugs relayed to us in detailed player reports, improved capture mechanics, and adjusted the prices of captured soldiers. And of course, we'll be taking the opportunity to share our plans for future updates, too. V1.1.05 UPDATE LOG: ●Price Changes The Ransom Broker now considers more team factors when presenting a price for captured units. Instead of basing prices solely upon captured units' recruit costs, the team's total number of Captive Squad units remaining will also be taken into account. ●Captures We've improved the capturing logic, increasing the factors that come into play when deciding a capture's chance to succeed. Examples include the target's rank, and the number of captives your team has. We're further addressing issues in which some players found they weren't gaining any EXP after combat. If you've experienced this, please try and see if it's fixed for you! Debug information can be found at the end of this update summary. If these issues persist following the update, please share your save files with us. We need save data from those experiencing problems if we're to solve them once and for all! Future Plan We've been listening closely to player opinions on the Captives system, right from the start of V1.1. The previous two issues aside, we'll continue to focus on adjusting the Captives system in future updates to ensure it's balanced. We'll be fine-tuning ransom and release logic, capture and recruit probabilities, and much more. ●Captive Status & Recruiting You can provide captives with rations and medical treatment following future updates. That said, whether you choose to do so remains up to you. Will you focus on recruiting captives to survive, or will you deny them rations and treatment? Not all captives will readily yield to you if you choose the latter, however, as it may only serve to strengthen their resolve. ●Captive Escape Your team has a limited capacity for its captives. Once over this limit, they can choose to make a break for it. ●Captive Release Releasing a captive improves your Favor with their faction. The released captive also leaves you Ironstone and Wood resources, with a chance to grant Soldier EXP Stones. Releasing non-soldier captives grants you a piece of their equipped gear, with a chance to grant Talent Shards and Wisdom Crystals. ●Talents We're adding a Captives Talents branch, , that offers two different routes to develop down. Perhaps you'll seek out and slay soldier elites, or maybe you'd prefer to subdue tons of lower-ranking targets instead. Stay tuned for future updates to hear about all this in greater detail. Bug Fixes ●Fixed a bug where Ember Ocher could grind down jewel dust without spending any jewels. ●Fixed a bug where you couldn't return to garrison at the Tribal Hall. ●Fixed a bug where save files created with a hotkey could crash when reloading the game. ●Partly fixed a bug where no EXP is granted from combat. ●...Sep 11 UPDATE LOG (Fixed resolution related bug, fixed recruitment related bug)Sep 10, 2024 - Community AnnouncementsIncreased the number of days NPC leaders take to return once exiled, as they are now exiled deeper into the desert. Fixed a bug that made players unable to speak with the Blacksmith. Fixed a bug related to Resolution settings. Fixed a bug where recruiting minions didn't deduct recruitment attempts. Fixed a bug where the Ransom Broker sometimes forgot to take captive heroes with him. Fixed a bug where NPC leaders would always fail when recruiting generals. NPCs now provide generals with higher remuneration, meaning that they will be able to attract more generals. Fixed a bug where the same character sometimes appeared in the party and captives tabs at the same time. Fixed a bug where captives would refuse to proceed to the desert when exiled. There's now someone to oversee that the captives are indeed exiled. Fixed a bug where captives could also be taken during dungeon and text battles. Fixed several issues with the writing/text. Fixed an issue where characters recruited from among captives couldn't be sent out. Fixed a display bug for towers summoned by players. Fixed a bug where combat didn't grant experience. Fixed a bug where the tournament couldn't be started. Fixed a bug where players couldn't enlist active forces. Captives Feature Launching - Biggest Discount Ever is ONSep 5, 2024 - Community AnnouncementsTravelers of the desert: It's been a while! We've mentioned in a previous update preview that we would add a new feature: Captives. It's been under development for a while now, and we're happy to announce that it's going live with this patch! In the current build, once you defeat an enemy army, they will be able to rebuild a large army in just a few days and begin attacking you anew, which has led to overly frequent battles in the late game. Plus, war has been the only means with which to annihilate your foes once and for all. Thus, we've thought of adding the Captives mechanic to enable players to make captives of the enemy's wounded units. If you want to learn more about the ins and outs of the new feature, or if you have any questions or worries, feel free to check out these two development journals where we go into greater detail and answer a few common questions. https://store.steampowered.com/news/app/1094520/view/4041486102480343224 https://store.steampowered.com/news/app/1094520/view/4211502058701959226 What's more, the game is on sale at a price equal to our historical lowest price point for two whole weeks on all platforms. This new update will hit mobile devices in two days. https://store.steampowered.com/app/1094520/_/ Sep 06 Update Log ●Addition: Captives Feature Upon being victorious in combat, you make captives of the enemy's wounded units, with a chance to make NPCs your captives. There is a cap for how many Captive Squads you can have, and upon exceeding this cap, you have a 30% each day to lose 1-5 captives. However, should you fall in battle, the enemy may also lay claim to your heroes and soldiers. You can check any NPCs and units you've captured by tapping the Captives tab in the Party menu. Here you may choose to either Convert or Release captives. NPCs and soldiers are converted differently, however. Once a few days have passed, you receive Conversions, with which you can convert selected soldiers. NPCs take a longer time to convert and comprise several phases: during each conversion you converse with them, having a chance to progress onto the next conversion phase (this also triggers a cooldown). Complete several of these phases successfully to convert an NPC. Please be noted that the function of auto-generating NPCs based on event won't be on live until next patch. ●Addition: Dungeon We've added the to the town, where captured heroes will be imprisoned. You can choose to either retrieve captives for a cost or—attempt a jailbreak. However, there might be a price to pay for jailbreaks, successful or not, so proceed with caution! {STEAM_CLAN_IMAGE}/35992768/b1403a220940680542517761c198d5eead702326.png ●Addition: Ransom Broker We've added a new merchant character too, the Ransom Broker, who will conduct a new form of business: the trading of captives. ●We've reworked the Settings menu and added more quality options. ●Support for different resolutions has also been added. ●Fix: Fixed a bug where the Yaya DLC character's skills...Summer Sale, TO BE A HERO Bundle available, Bug fixesJun 25, 2024 - Community AnnouncementsTravelers of the desert: Hi everyone! The Steam Summer Sale is about to begin, and our 50% off discount will be kicked off across all platforms from Jun 25 to Jul 11. Additionally, we’ve brought you the TO BE A HERO Bundle with Hero’s Adventure and Warm Snow. May all travelers be able to experience the joy of life! {STEAM_CLAN_IMAGE}/35992768/cfed825c0fa68f3322db99d8e99cff905c3984db.png We are also going to have the following bugs fixed next week: Fixed the bug where Puncturing Giant’s Smasher had no range stat Fixed the bug where the display of UI on some mobile screens was partial Fixed the bug where the EN voice acting was accidently removed Fixed the bug where part of the EN text was missing Added the Dynamic Lighting feature back Updated the UI of Ember Workshop During the past months, we’ve been working on the development of the Captives feature. As this function involves a wide range of stuff, there are also many adjustments and designs required. Nevertheless, we hope to launch a more complete and more playable Captives function, bringing a richer gaming experience to everyone. So many thanks for your patience, and feel free to join our Discord to get in touch. Update Log-[RAM Improvements][Progression-Halting Bug Fixed][Captives Progress]Mar 29, 2024 - Community AnnouncementsTravelers of the desert: Travelers of the desert: This time around we've continued to remedy lag. We came to realize that some art assets weren't fully integrated which in turn led to them taking up unnecessary RAM. This will be resolved with the ver. 1.0.45 update. What's more, we're adding further support for the mod editor. For this new expert version, we'll be making available most UI menus so that modders can replace or change these out. We'll also provide a feature where you can upgrade simple mods to expert ones and make it easier to create resource packs. Fixes ●Fixed a progression-halting bug with the Spirit Witch's story: This bug has been present in our localized versions and was caused by section breakers. The issue should be resolved in the new version; yet, this isn't the only place in the game where this has been happening. We'll look over our localized versions again and make changes where needed. ●Fixed an issue on mobile devices: where the game would appear vertically for some players. ●Fixed two issues with the text. ●Fixed an issue with Anniversary mod Zombie x Squirrel, where you didn't gain EXP as intended. ●Fixed a bug where a test segment would appear when opening up the Class Shop in the Eclipse Hive DLC. All of the above changes will be updated on all platforms. Captives - New Progress We've been working on the new Captives feature as of late, and we've been keeping an eye on your questions and worries. So, we'd like to share our progress and answer some questions in the process, naturally, feel free to leave even more feedback too! Captives Gained From Battles (not representative of the final version) {STEAM_CLAN_IMAGE}/35992768/6da9acc34ff1e37859defe479890f067ecfdc810.png There's a chance to capture NPCs when defeating other tribes in battle, which just so happens to be the main way in which to acquire captives. We'll also consider whether to add more ways in which to acquire captives once the feature's been released, such as attacking traveling NPCs or exchanging captives with other forces. However, be sure to quickly toss any excess captives into the dungeon lest captives might begin escaping should you exceed your captive cap. Apart from capturing NPCs, we're also planning on perhaps making soldiers capturable. However, that would require adjustments to several UI menus and we'll need time to discuss and think about whether or how we'll make this work. What Use Are Captives? {STEAM_CLAN_IMAGE}/35992768/839ca04c69873d5d7971f55e0d169c7c0a81896b.png Following our last update log, many of you have been asking what captives are used for. They're honestly similar to how they are in many other games: they can be sold for gold to slavers, executed (after which that NPC will be permanently gone from your game), or released. Or, you can even draft them into your own team (with some restrictions, of course). Soldiers of a higher level and NPCs of a higher status are naturally worth more. You'll also be able to hand over nobili...Update Log - [Further Lag Optimizations] [Map Changes] [New Tournament Content]Feb 1, 2024 - Community AnnouncementsTravelers of the desert: With the last updates, we've been making a range of adjustments to combat performance in the mid to late game, including: ●Restructured the code of our Tournament DLC to resolve progress blocks and some missing rewards; ●Reworked the logic behind combat text numbers to remedy combat lag in the mid to late game; ●Made changes to attack speed, improved attack hitboxes and the feel of attacks to further remedy lag and stutter in combat; This time around, we've made changes to pathfinding logic and some map areas to remedy lag and stuttering experienced while exploring the map. We've also further fleshed out the Tournament DLC with new content, and then we want to start a discourse with you, our players, regarding what other plans we have. What's more, the base game will be available at 50% OFF and the DLCs at 33% OFF between Feb 4 and Feb 18 during the Spring Festival. Optimizations Most of our focus for the last while has been on improving mid and late-game performance. However, such changes often require us to make changes to the underlying code and we have to break down and tackle each issue at a time. Following our changes to improve performance in combat, we'll now be putting our focus on the map, as that is an area regarding which we have received plenty of feedback. These include: ●NPC Generation: Improving the computing costs used for pathfinding when new parties are generated and optimizing some features to stabilize FPS while exploring the map; ●Map Pathfinding: We've realized that whenever you use auto-pathfinding to move on the map, the game will lag and the party's movement reset whenever you pass a pathfinding point. To solve this issue, we've improved the cooldown for movement resets and temporarily added motion slowdown to the camera to counteract the visual discrepancy of the movements. ●Party Collision Calculations: Previously when exploring the map, every party member would be computed as a collision target. This led to plenty of extra calculations being made and could also lead to you getting stuck on certain terrains. We've reworked this, so that only the party leader is used for such calculations, effectively removing a lot of unnecessary computations and fixing some pathfinding issues. ●Combat Maps: To further fix such terrain issues, we've also removed and modified obstacles and collision zones on the two following maps: Redstone Valley: Removed most terrain obstacles. {STEAM_CLAN_IMAGE}/35992768/ffbddd4bca2afefd16f356fc8fd326bfdaa53c79.png West Docana Desert: Switched the location and collision zone of the stone pillars that previously blocked the view. {STEAM_CLAN_IMAGE}/35992768/879a4a0f2072ddca796ba65aebc86582d9a754a1.png ●Siege Pathfinding Optimization: reworked the pathfinding logic on siege maps. {STEAM_CLAN_IMAGE}/35992768/106c73ada74b055a952d8fb862339d3fab9695c0.png New Tournament Content While the Tournament does grant the winner a ton of rewards, you are unlikely to achieve victory in the e...1.0.43 Update Log - [Soldier Gems Fixes][Localization Mod Support Trailer]Dec 20, 2023 - Community AnnouncementsSoldier Gems Fixes After the last update, we received many bugs from players about Soldier Gems not installing even after the conditions were met, this will be fixed in this update. {STEAM_CLAN_IMAGE}/35992768/2b3c221eafe9da4163007ac1a063b4fe6da42fa6.png Other fixes: 1.Fix Saqie gender setting error 2.Fixed an issue where heroes without sorcery qualifications, such as Alaf Jahim, could not equip Fatalis Wizar's Demise. Localization Module Support Trailer Sands of Salzaar has always only supported Simplified Chinese and English, and we know that some of the community players have created their own localized mods for players to use, and we are very thankful to these players for their support of the community. In subsequent updates, we will consider opening up localization-related interfaces, so that players can localize their favorite mods, as well as make it easier to localize the game's content. In addition to this, we will continue to update the game and gradually optimize the gameplay, as well as lag and flashback issues. That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issues you encounter in the game! December 8: All-Time Lowest Price & New DLC "Land of the Eclipse"Dec 7, 2023 - Community AnnouncementsGreetings everyone! As of December 8th, our limited-time discounts have officially kicked off across all platforms, lasting until December 22nd. Notably, the Steam platform offers an unparalleled 60% OFF on the Sands of Salzaar base game – an all-time low! Today marks the highly anticipated release of our latest DLC, "Land of the Eclipse"! This comprehensive DLC unfolds into three distinct chapters: "Eclipse Hive" introduces an exhilarating Boss challenge system, "Exotic Wayfarer" brings forth captivating character customization, and "Siege and Conquest" elevates the intensity of siege gameplay. To celebrate the release, the new DLC will be available at a 33% discount. Both "The Tournament" DLC and "The Ember Saga" DLC will also see a new all-time low price with a 50% OFF discount. https://store.steampowered.com/app/2621910/ "Land of the Eclipse" DLC Highlights: Exotic Wayfarer: 48 new captivating character customization options (eyes, ears, nose, mouth, body, and hairstyles). Introduces 8 new protagonist models corresponding to the newly added body options. Activating this content rewards you with the "Mirror Bead," an enchanting item for unlimited facial transformations. Eclipse Hive: Presents a thrilling Boss challenge mechanism. Discover "Clues" from dungeons in every region, trade them with the "Mastigure Adventurer" for intel, and challenge potent Bosses for legendary gear. Siege and Conquest: Reinvents siege battles by replacing the final line of defense with city walls, intensifying the visual spectacle and giving defenders a strategic advantage. If you’re more of a visual learner and find all this somewhat overwhelming, check out this hands-on video in which our friend Baby Boomer Gamer really hit the nail on the head with everything in Land of the Eclipse: https://www.youtube.com/watch?v=GUUiHBz086Y&ab_channel=BabyBoomerGamer DLC Launch Celebration: Join the Giveaway in our Discord As we celebrate the launch of our DLC and the festive season, we extend a warm invitation to all of you participate in our giveaway event for a chance to acquire one of the ten DLC keys. Dive into our Discord for comprehensive rules: https://discord.gg/xdindie If you've got insightful tips, tricks, or helpful guides for the game that you think could make a difference for others, we’d love to have you sharing in the #tips-tricks-guides channel as well. "Land of the Eclipse" DLC Detailed Overview: Exotic Wayfarer: Gifts from Beyond the Desert As tribal wars reach a stalemate, exotic merchants seize the opportunity, bringing caravans laden with goods to the Golden Market. They exchange goods for precious resources and introduce unique clothes and jewelry, offering a touch of exotic flair. {STEAM_CLAN_IMAGE}/35992768/731d6cf8f4e45390633509868d79e9b066414707.png {STEAM_CLAN_IMAGE}/35992768/d250148c82da0eb2f4d6371d78a088d83cc28282.png Upon entering the game, receive the "Mirror Bead," allowing on-the-fly character reshaping. {STEAM_CLAN_IMAGE}/35992768/27fbb04fc5bf...Update Log - [Combat Improvements][Tournament Fixes][Editor Update][NewDLC Info]Nov 30, 2023 - Community AnnouncementsTravelers of the desert: We've fixed some of the bugs we told you about last week with the and in this update we just launched. We've also made some tentative improvements that'll hopefully reduce lag in the mid and late-game, and we've upgraded the mod editor. This update hits PC and mobile at the same time, so be sure to update your client. We continuously receive frequent feedback regarding lag in the mid and late-game, and it's something we've always needed to improve. We've seen that the most frequent lag occurs just as both sides' forces clash, and part of this is due to the combat text. We've therefore made some changes to the underlying logic regarding this, which should alleviate some lag during late-game battles. Naturally, fully fixing this lag isn't something we can do with just one or two changes, and we'll be going at it from other directions too (such as AI pathfinding, etc.) once we've solved the issue with the combat text, to attempt to resolve this issue from multiple directions. {STEAM_CLAN_IMAGE}/35992768/9ab7010ed1014ce5b9b538cf35de62eb2217182c.png And apart from this, we've taken the chance to make a few other changes too: We've changed how critical hits are shown to make the visual prompts more intuitive, and we've differentiated magical and physical crits by giving them different colors. We've also made changes to the attack speed and damage radius of all weapons. Attack speed now not only affects the cooldown of basic attacks, but also the animation speed along with both the fore and backswings. We've also changed the hitbox from its previous prismatic shape into a more intuitive conical shape. Following the last round of changes, a few stubborn bugs still remained, which we've fixed this time around: 1. Fixed an issue where you couldn't participate in the Tournament again in the same town. 2. Fixed an issue where you would receive tournament rewards even if your team participated without you. 3. The game would suddenly freeze and the file become corrupt after a certain number of days had passed. We've now added protective measures to prevent this, which will automatically reset the Tournament DLC when this error occurs. We've also fixed an issue a localization issue with the DLC that led to a code error. The bug would lead to a key quest progressing into the wrong quest branch, meaning that the quest couldn't be completed. Furthermore, we've redrawn all icons for special gear and quest items. Previous Version {STEAM_CLAN_IMAGE}/35992768/f8678bc66f1dea737562d752f4b5f5ea16d766df.png New Version {STEAM_CLAN_IMAGE}/35992768/06912f0cc63f174168743c9d105e4017f1150df0.png We've also made the following fixes and changes in the new update: 1. Improved the underlying logic behind damage calculations. 2. Fixed a bug where the Might, Agility, Essence and Wisdom of skills weren't included in the final calculation. 3. Fixed a bug that would invalidate strategy order configurations. 4. Divided up the difficulty further, allowing for ind...Steam Awards 2023 & New DLC Preview!Nov 23, 2023 - Community AnnouncementsGreetings! From the enchanting dunes to the mystic ruins, our journey together in Sands of Salzaar has been nothing short of magical - thanks largely to your incredible support! It's the stories you've lived, the battles you've fought, and the communities you've built within the vast desert landscape that have transformed this game into a living, breathing world. As Steam Awards 2023 nominations are now underway, we'd be so grateful if you would consider nominating Sands of Salzaar for the Labor of Love category. It means so much more than just recognition, but also a celebration of the journey we've shared! Our regular updates, introducing new quests, characters, and gameplay systems, alongside the thriving modding community, stand as a testament to our dedication and your unwavering support. There’s an added perk too! By completing all the Steam Awards tasks during nominations, you can earn a special Steam Awards Nomination Committee Badge. It's a cool symbol of your engagement and love for the gaming community. If Sands of Salzaar has been a part of your gaming highlights, we’d be thrilled to read your reviews on Steam. Your insights are windows into your experiences and a guiding star for our future updates and expansions. Again, thank you all for being the heart of Sands of Salzaar. Let's continue to spin tales of adventure, mystery, and camaraderie in the sands of our beloved world! {STEAM_CLAN_IMAGE}/35992768/978e27fb4a0c3fb9720a67a436d5b28ee0874262.png What comes NEXT In our recent update, we rectified a multitude of issues that had been hurting "The Tournament" experience, we hope the fixes would have improved your enjoyment in Sands of Salzaar. For lingering challenges that require a more nuanced approach, we've been actively experimenting and will address them in our next update. Today, we're going to take this chance to talk more about our plans, thoughts on the game, and introduce the upcoming DLC, "Winter of the Hazy Realm." Updates Refining "The Tournament": Expect adjustments to "The Tournament" as we tackle existing issues, fine-tune problems with specific rewards, and iron out bugs that prevent players from repeatedly participating in The Tournament. We're also contemplating the addition of more diverse and enticing reward types. Optimizing Late-Game Team Battles: As the large-scale late-game team battles unfold, we've noted instances of frame drops and stutters. After meticulous performance analyses, we've identified that the bottleneck lies in the batching of damage/recovery text. The next version will have optimizations implemented in this regard, along with enhancements to the visibility of critical hits for a clearer gaming experience. Revamped Mod Editor: Our mod authors, the stalwart pillars of the "Sands of Salzaar" community, have been a driving force. We will bring a fresh new look to the editor in the upcoming update, anticipate a revamped UI for the editor, complemented by additional built-in features such as a chara...September Update - [DLC: Tournament Code Refactoring]Sep 26, 2023 - Community AnnouncementsGreetings! There have been several issues with : missing rewards; the player is unable to start the tournament; the game freezes if a mirror player team joins the tournament, etc. Therefore, we have spent some time restructuring the code of DLC: Tournament and optimizing the text logic to simplify the interactive dialogues with the tournament host. After testing, this update supports loading save files from v1.0.32 and may not be compatible with some mods. We will be porting this update to other platforms soon. Tournament Launch Logic Adjustments {STEAM_CLAN_IMAGE}/35992768/84ac81258ed03c2922df6e4bd2f219040edc2a74.png Prior to this update, tournaments are launched in certain towns in random orders after the player meets a series of complicated conditions, which lowers the possibility of joining a tournament. In the new version, tournaments are launched separately in specific regions and towns, meaning that tournaments will be held more frequently. {STEAM_CLAN_IMAGE}/35992768/715259fe53d0ad5a62aa43c6074b89c1eebe86f7.png Therefore, there will be no more pop-up notifications on the right side of the screen that are easy to miss. In the new version, the player can talk to the Tournament Registrar in any town to learn about available tournaments and which towns they are held in. Tournament Rules Adjustments {STEAM_CLAN_IMAGE}/35992768/23c21a584cba88d6020ff91d3d2fd03223c61731.png In the new version, we have adjusted the logics of tournament participation: participants are no longer required to be present now. Meanwhile, the player may pay a small amount to expedite a tournament, where stand-ins will substitute for missing participants. {STEAM_CLAN_IMAGE}/35992768/44de466d655e01b836e7b1a49680fe33cde37507.png In the early stage of the game, the player may request to join a participant's team, but the request will be rejected if there isn't enough Favor. Spectating and Betting Optimizations {STEAM_CLAN_IMAGE}/35992768/3176c05d9bc24cb8c7ffc9e5529a8d7d3f51455b.png There are some issues with the tournament spectating feature in the old version, so we have adjusted the code, changing the previous null model angle into an actual camera angle. In addition, we have reworked the betting feature so that the player may bet in a tournament that they haven't joined for Gold. That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issues you encounter in the game! Expanded Update Child Rearing-Expanded Story,Champion of Chaos-Sub-class Fixe +Aug 31, 2023 - Community AnnouncementsGreetings! We've further expanded upon with this update, and you can now raise a child as a mother! We've also fixed some skills that weren't working, and tuned down a few of the more imbalanced skills for an overall better experience. This update mostly targets the DLC, meaning that we're not changing the version number for this. We'll push it onto other platforms soon too. Child Rearing - Expanded Story Having gathered feedback from you all, we've decided to expand upon the content. With this update, those playing as a female character will be able to take on the role of a 'Mother' and all the joy it brings. {STEAM_CLAN_IMAGE}/35992768/1fc29c404dc33acfd70135576cda4df5ae22ef5f.png {STEAM_CLAN_IMAGE}/35992768/a9ad87d6f2a3ca43efc3174296a7311203116386.png The story parts of child rearing are unique for female and male characters. A female character will be able to interact with their child to a greater extent, and even more story dialogue will be triggered if the child's father is also in the party. Champion of Chaos - Sub-class Fixes + Skill Changes Sub-Classes 1. White Rose Potion, Healing Remedy & Emergency Healing - Corrected the descriptions. 2. Heal & Revive - The skill now takes effect. Removed its erroneous trigger conditions and corrected its description. 3. Private Healer - The skill now takes effect. 4.Health Regen Potion - This skill can only trigger while the character is in your party. Adjusted the description. 1. Selling On the Go, Jadeware Comprador & Hauling Bag - Corrected the descriptions. 2. Glib Tongue - The skill now takes effect. Corrected its description and altered its power. 3. Good Business Opportunity & Goods Peddling - This skill can only trigger while the character is in your party. Adjusted the descriptions. 4. Establishing Contacts - This skill can only trigger while the character is in your party, or triggering an event after a dialogue will have them join your party. Adjusted the description and return time (7 days → 2 days). 1. Ore Mining & Logging - Corrected the descriptions. 2. Glib Tongue - The skill now takes effect. Corrected its description and altered its power. 3. Weapon Repair - This skill can only trigger while the character is in your party. Repair now has a 3-day cooldown. 4. Armor Maintenance - Now increases the Physical Damage Reduction of all heroes in the battle based on the skill's level (5%/level). 5. Weapon Sharpening - Now increases the Physical Attack of all heroes in the battle based on the skill's level (5%/level). 6. Gear Enhancement - Also takes effect for characters with the skill that are not in your team or faction. Fixed - This skill can only trigger while the character is in your party. Adjusted the cooldown (free once every 7 days → free once every 15 days). 7. Weapon Rumors - This skill can only trigger while the character is in your party. Changed the skill name (Weapon Rumors → Weapon Forging) and the description. Adjusted the cooldown (every 7 days → every 15 days), and added mo...August Update - Batch Promotion and Disband, Anti-Invisible, MOD Editor UpdateAug 18, 2023 - Community AnnouncementsHi desert travelers! "Sands of Salzaar" has officially updated to version 1.0.32. This update mainly adds Batch Promotion and Batch Disband functions in the team interface, which can reduce various tedious operations. We also add anti-Invisible mechanics . In addition, we have expanded the functions of the MOD editor. The current version for non-steam platforms will need to wait a little extra time due to some technical and censorship reasons,We will try our best to make up for the gap in update progress. We will communicate with everyone after we determine the details of the update. Batch Promotion and Disband Function {STEAM_CLAN_IMAGE}/35992768/1237c8dd2ee9d038472097eeaae5303ce698bd60.png In previous versions, if you wanted to promote multiple squad, you needed to repeat click unit→promote→upgrade] , which became particularly cumbersome when there were many squads needing upgrade. Also the same issue with Disband Function. {STEAM_CLAN_IMAGE}/35992768/803174efcb5edfa1a0dd859003477a0038ae1641.png {STEAM_CLAN_IMAGE}/35992768/abbc386d89a1295751aa0e5f1e52cc6cbad40629.png In new version, you can promote soldiers in batches, quickly strengthening squads, also you can using batch disband function to dismiss no needed squads. anti-Invisible mechanics "Invisibility equals invincibility". In "Sands of Salzaar", there are many skills and equipment that include invisibility mechanics. When conditions allow, invisible units often wipe out an entire troop. To fix this issue, we will add some "anti-invisible mechanics" in new version. New consumable item—Ash of Appearance {STEAM_CLAN_IMAGE}/35992768/9a64384f9d71e0d75145b664732480c9d0cfaaff.png After use, it reveals invisible enemies within 1200 cubits and forms a fog that lasts for 10 seconds, continuously revealing the invisible enemies within it. New skill of troop —Scent Hunter {STEAM_CLAN_IMAGE}/35992768/759fa71d61221bdd7a6eaf2659914405f75073ec.png Can attack invisible units; attacking will cause invisible units to reveal(not sharing vision with team). Dhib Wolf, Arctic Wolf, Badland Wolf, Canis and their high tier units all gain this passive skill. MOD Editor Update The MOD editor that has accompanied players since EA, no it will be upgraded of providing better support for MODer. We are very grateful for all of ours contributor. Thanks you guys! Skill Editor Optimization Previous version {STEAM_CLAN_IMAGE}/35992768/c4e6fd9f3b97fd4d1f026627b7493f9cdcb4a5c1.png New version {STEAM_CLAN_IMAGE}/35992768/fac0c016ff518b4f902983e078659d0bbe77e8ea.png In the new skill editor, multiple functions have been added: battlefield tab, real-time game logs display, role attributes and buff display, map switching. Other Updates Backpack display—Added maximum number and used number display Optimize the Squad upgrade material display—Now you can see the materials required for unit promotion. That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issue...July Update: Child Rearing Expansion, New Ember Workshop EquipmentJul 30, 2023 - Community AnnouncementsHi desert travelers! This new update contains optimizations and adjustments to the issues we promised to resolve in our previous announcement. We have also created an update plan for what’s in store for the Child Rearing DLC. After that, we will focus on fixing issues in the Tournament DLC. We are also considering adding functions such as batch upgrading and batch disbanding of soldiers. We will go into more detail about this in future announcements. In addition, we are working on getting this update available on all platforms, and this will most likely be done by early August. Here are the details of this update. Updates to the Sands of Salzaar Base-Game 1. We have adjusted the base price of the trade permit to 250 utar (price increases with the number of days), and the price of the temporary trade permit to a fixed price of 25 utar. This change will greatly reduce the difficulty of trading in the early game. We will continue to make changes to trading to make it more fun. {STEAM_CLAN_IMAGE}/35992768/a9b9aaeaa26cdcc71db2a61f96bccedb4acfbb8c.png 2. Modified the favor level descriptions of heroes, places and tribes. 3. Modified the attack logic of the arrow tower. We replaced the original homing arrows with a small ​​arrow rain, lowered the damage of explosive arrows, and optimized the tower’s performance. The brand-new tower is more threatening to clumped-up enemies, and while the explosive arrows deal less overall damage, they home in on enemies. Players can avoid the rain of arrows by rolling, and can recover life between explosive arrow hits, meaning that there’s more room for error (but the arrow tower still poses a high threat). {STEAM_CLAN_IMAGE}/35992768/a5adcc9fa9d30859fd5695a7b4e71c31cafc3a52.gif 4. We have adjusted the initial favorability between The Nameless and various tribes to -30. We have also changed the threshold for when players become wanted by AI forces. When wanted, the heroes of that faction will chase the player; if they succeed in defeating the player, favorability is restored. When the favorability value exceeds the wanted threshold, the wanted player will be free to roam again (i.e., you can freely enter and exit that faction’s towns). This setting is however invalid for factions which the player are at war with. Updates to The Ember Saga DLC We have fixed some skill stats that were displayed incorrectly, as well as some errors with the text itself. In addition, we have made other updates. DLC Among Legends - Xin Qi Ji Fixed a bug where the Ghostly Sacrifice made the caster dizzy. DLC Ember Workshop 1. New Special Equipment A new batch of equipment has been added that can be obtained by completing the Ember Workshop main quests. We have also adjusted the quantity of other rewards (such as jades, Ironstone, etc.) that can be obtained from the Heyan Workshop tasks. Here is a brief introduction to the new equipment: Iron Arm {STEAM_CLAN_IMAGE}/35992768/e4b1b2958b827c401b8835d4df0bf37e152b84ba.png This gauntlet once belonge...Update Preview (Late July): [Trade Permits,Starting Relations][DLC Updates]Jul 14, 2023 - Community AnnouncementsHi desert travelers! Based on the recent community feedback collected, we have initially formulated a long-term update plan. We expect the new update to be live on PC first during late July, and subsequently release them to other platforms when ready. 1. The price of a City Trade Permit has been reduced from 1,000 Utar to 200. Interim Trades are now 25 Utar. {STEAM_CLAN_IMAGE}/35992768/290770516051d058f7cbce975dcf07b021bcc179.png *City Trade Permits were a little too expensive. There wasn't much point in their high price tag, and it slowed down player progress. This is just a small adjustment to the trade system, but we'll be seeing how things go and releasing further updates as time goes on, so as to improve the system as a whole. 2. Certain starting relations between the protagonist and various factions have been optimized, so as to prevent players from getting repeated bounties on their heads early on in the game. {STEAM_CLAN_IMAGE}/35992768/57766d018d8be17044e213c2415de2ca8036c9c6.png *Early-game content was too challenging: players were marked as wanted by various Sultans, the enemy constantly at their heels, and they'd have to try and sneak into cities to buy anything. This adjustment works to amend these issues, but we appreciate that difficulty comprises more than just starting relations. We'll continue to optimize this to prevent the frustration of Sultans surrounding you at every turn early on in the game. 3. Adjusted turrets' siege attack logic. {STEAM_CLAN_IMAGE}/35992768/6dc407d9ae3a9fce28febb1b24bee8e7926c6821.png *Turrets were, on the whole, a little OP during siege battles. Their heavy damage and homing arrows posed a huge threat in the early game when your squad's still quite small, but they weren't much of a threat at all once your numbers grew. We'll be optimizing turrets in the days to come, making them less punishing in the early game but strong enough to work in the late game too. That said, we'll be ensuring their overall damage output remains essentially the same. Among Legends - Xin Qi Ji Fixed an issue where Ghostly Sacrifice could stun the user. Fixed skill value display issues and text errors. *We've been listening to all your thoughts and feedback on Xin Qi Ji's content. We've heard calls for Blade Triple skills, story content and exclusive gear; we'll be discussing this throughout our long-term updates lined up, and make changes as necessary. Ember Workshop We've added special equipment to the game. Get it from the Ember Workshop campaign quests. We've adjusted the Ember Workshop campaign quests' resource rewards to be more reasonable. Fixed an issue where adding skill points to Ember Ocher skill or adding characters to the party could prevent the skill from taking effect immediately. Fixed an issue where creating a faction could have an effect on the activity of NPCs within it. Fixed skill value display issues and text errors. *Certain rare resources were far more common in the Ember Workshop campaign than in the re...