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Ruzar - The Life Stone

 
Version 1.16Oct 30, 2018 - Community AnnouncementsHello, It's been a long time :) and I finally released a new patch to fix some achievements that were not working. Also a few bugs have been fixed on that version. Thanks! Version 1.14Apr 22, 2016 - Community AnnouncementsHello, A patch that fixes some issues found recently: Fixed a problem with the free camera. When the player was falling from a hole and the free cam was used after, the player was teleported to his previous position. Blizzard spell had different information between the store and the inventory. It is now fixed. Fixed an issue with the loot that you could collect sometimes through the walls. Fixed a Culling issue in the Cave lvl 1. Fixed an issue in the spell panel for the memorize / remove buttons. Now all grates should prevent the player from being able to cast some spells on them. Thank you.Version 1.14Apr 22, 2016 - Community AnnouncementsHello, A patch that fixes some issues found recently: Fixed a problem with the free camera. When the player was falling from a hole and the free cam was used after, the player was teleported to his previous position. Blizzard spell had different information between the store and the inventory. It is now fixed. Fixed an issue with the loot that you could collect sometimes through the walls. Fixed a Culling issue in the Cave lvl 1. Fixed an issue in the spell panel for the memorize / remove buttons. Now all grates should prevent the player from being able to cast some spells on them. Thank you.Version 1.13 (+Spanish)Mar 28, 2016 - Community AnnouncementsHi everyone, This new patch introduces a new language: Spanish. There are also two fixes for the game. There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC). We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position. Thanks for reporting any new issue you can find.Version 1.13 (+Spanish)Mar 28, 2016 - Community AnnouncementsHi everyone, This new patch introduces a new language: Spanish. There are also two fixes for the game. There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC). We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position. Thanks for reporting any new issue you can find.Version 1.13 (+Spanish)Mar 28, 2016 - Community AnnouncementsHi everyone, This new patch introduces a new language: Spanish. There are also two fixes for the game. There was a bug that was preventing you from saving your game if you used to exit the game while in a challenge (not in the DLC). We've never seen that before, but a user was able to report a bug where all the creatures in the level were spawned at an infinite position causing all creatures to spawn outside of the world. We now make sure that if that happens, the creatures are respawned at their default position. Thanks for reporting any new issue you can find.Spanish Version in 1.13Mar 19, 2016 - Community AnnouncementsHi Everybody, Just to let you know that we are working on adding a new translation (spanish). It should be available for the next week. Thanks!Spanish Version in 1.13Mar 19, 2016 - Community AnnouncementsHi Everybody, Just to let you know that we are working on adding a new translation (spanish). It should be available for the next week. Thanks!Version 1.12 - New DLC (Challenge Map)Feb 22, 2016 - Community AnnouncementsHello, In this new version, a new DLC is available : Challenges! The DLC contains the following: 1 New Map 9 new challenge arenas (new layouts). XP reward for each challenge that is completed. A random loot when you complete your challenge. Your name in the leaderboard :) Who is going to be the leader? :-) Good luck! PS: The entrance to the challenge area is accessible at the Elora Shop.Version 1.12 - New DLC (Challenge Map)Feb 22, 2016 - Community AnnouncementsHello, In this new version, a new DLC is available : Challenges! The DLC contains the following: 1 New Map 9 new challenge arenas (new layouts). XP reward for each challenge that is completed. A random loot when you complete your challenge. Your name in the leaderboard :) Who is going to be the leader? :-) Good luck! PS: The entrance to the challenge area is accessible at the Elora Shop.What happens in the next version (1.12 - 1st DLC)Feb 6, 2016 - Community AnnouncementsHello, Just to inform you that we have been working on our first DLC (almost finished). This DLC will contains 9 new challenge maps with 9 different layouts. Two new achievements will become available for these challenges. We will also introduce the leaderboards for these challenge maps to let you see if you really are the champion of Ruz :) More to come soon! What happens in the next version (1.12 - 1st DLC)Feb 6, 2016 - Community AnnouncementsHello, Just to inform you that we have been working on our first DLC (almost finished). This DLC will contains 9 new challenge maps with 9 different layouts. Two new achievements will become available for these challenges. We will also introduce the leaderboards for these challenge maps to let you see if you really are the champion of Ruz :) More to come soon! Version 1.11Jan 19, 2016 - Community AnnouncementsHello, A new version has been pushed that fixes some achievements and a rare bug when you reload the game. Fixed Achievement for Collector Fixed Achievement for Explorer Fixed a rare issue when you reload the game and spawn under the floor. "Quest Complete" message when you collect items have been fixed. Sometimes you could get the message without collecting all the items. Fixed an issue in one secret of the Cave level where you couldn't loot the item. Update: We added two more fixes in the same build to have a better experience in one of the Cave area: At the end of the ranger path you now spawn at the correct location The mana staff doesn't continue to regenerate your mana when you switch your staff for another weapon. Make sure you have the latest version (BuildID: 938680) Thanks.Version 1.11Jan 19, 2016 - Community AnnouncementsHello, A new version has been pushed that fixes some achievements and a rare bug when you reload the game. Fixed Achievement for Collector Fixed Achievement for Explorer Fixed a rare issue when you reload the game and spawn under the floor. "Quest Complete" message when you collect items have been fixed. Sometimes you could get the message without collecting all the items. Fixed an issue in one secret of the Cave level where you couldn't loot the item. Update: We added two more fixes in the same build to have a better experience in one of the Cave area: At the end of the ranger path you now spawn at the correct location The mana staff doesn't continue to regenerate your mana when you switch your staff for another weapon. Make sure you have the latest version (BuildID: 938680) Thanks.Update 1.10 RequirementJan 10, 2016 - Community AnnouncementsPlease note that with the new update, you will need to replace the equipped items on your character(s). With the addition of the new slot for the ranged attack, some items have been moved and you will have to remove and add them back so they work correctly. One user had his difficulty level and binding keys reset. EDIT: We just fix that specific issue. Some user might encounter a reset in the key bindings and the language (if they synced prior to this announcement). We apologize for it. New user won't be affected by the issue. If you encounter any issue regarding the new update, please let us know through email at: support a-t hammerglassstudio dot com with a short explanation of the issue. Thanks and sorry for the issue. Update 1.10 RequirementJan 10, 2016 - Community AnnouncementsPlease note that with the new update, you will need to replace the equipped items on your character(s). With the addition of the new slot for the ranged attack, some items have been moved and you will have to remove and add them back so they work correctly. One user had his difficulty level and binding keys reset. EDIT: We just fix that specific issue. Some user might encounter a reset in the key bindings and the language (if they synced prior to this announcement). We apologize for it. New user won't be affected by the issue. If you encounter any issue regarding the new update, please let us know through email at: support a-t hammerglassstudio dot com with a short explanation of the issue. Thanks and sorry for the issue. Version 1.10Jan 10, 2016 - Community AnnouncementsHello everyone, Here is a new update: We added a new slot for the ranged weapons. Many of you requested the ability to have a way to quickly equip a bow / crossbow during combat. Now you can equip a bow / crossbow and another weapon. You will still need to switch between all three of them (default is "x") in order to select the one you want to use (weapon1, weapon2, magic). The creature speed has been increased only in hard and insane difficulty. Some of you thought the game was too easy. So now all creatures in these two modes are faster (insane is a little bit faster than hard). Reloading the game upon death doesn't penalize your amount of hp anymore. Now that the game reloads automatically, there is no need to have the malus on your HP. You can now double click on the spells to equip / unequip them. No need to click on the memorize / remove button if you don't want to. Hope you enjoy this new version!Version 1.10Jan 10, 2016 - Community AnnouncementsHello everyone, Here is a new update: We added a new slot for the ranged weapons. Many of you requested the ability to have a way to quickly equip a bow / crossbow during combat. Now you can equip a bow / crossbow and another weapon. You will still need to switch between all three of them (default is "x") in order to select the one you want to use (weapon1, weapon2, magic). The creature speed has been increased only in hard and insane difficulty. Some of you thought the game was too easy. So now all creatures in these two modes are faster (insane is a little bit faster than hard). Reloading the game upon death doesn't penalize your amount of hp anymore. Now that the game reloads automatically, there is no need to have the malus on your HP. You can now double click on the spells to equip / unequip them. No need to click on the memorize / remove button if you don't want to. Hope you enjoy this new version!Version 1.09Jan 7, 2016 - Community AnnouncementsHi and Happy New Year :) Here is a new update with some fixes and changes: Skill Precision for the Ranger is now changed. Now the skill reduces the armor of the creature when you use ranged weapons. German version is now available. PLEASE, if you see any issue, let us know. The Save games from the old versions (EA) are not copied over the new path now. Saved games in the Cloud from EA were causing issue with some EA users. Save Games now have the correct spent time value in the save game info. Gold loot has been reduced. Fixed some minor streaming issues. Fixed some glitches in different levels. The Quest Complete message is now working if you have items in your storage. The Keskan Queen is now fixed. Sometimes the creature was unspawned if you were not looking for her right after talking to the soul. Level 45 armors are now counted for the Heavy Armor Kit achievement. Sometimes the creature could die twice in a row. This is now fixed. Fixed an audio issue with male and female character sound when switching the game from male to female and vice versa. One Sanctuary Level 2 trap game play has changed. There was a potential blocker. Poison secondary effect is now displayed properly if you have multiple poison effects playing. Mana staff now regenerates mana points. Depending of the strength of the staff, the regeneration is faster. The Transfuge spells cost have been increased. Fixed an issue with being able to click through the UI when opening the inventory with the character picture. Fixed loot behavior when your inventory is almost full. Fixed an issue where you couldn't damage a creature on top of a pit in melee. Fixed some typos. Fixed map and inventory issue when you had the UI opened and loading another level. Fixed a movement issue when you were closing the map or the inventory while moving. Updated the bestiary for the Roaming Skeletons quest. Thanks.Version 1.09Jan 7, 2016 - Community AnnouncementsHi and Happy New Year :) Here is a new update with some fixes and changes: Skill Precision for the Ranger is now changed. Now the skill reduces the armor of the creature when you use ranged weapons. German version is now available. PLEASE, if you see any issue, let us know. The Save games from the old versions (EA) are not copied over the new path now. Saved games in the Cloud from EA were causing issue with some EA users. Save Games now have the correct spent time value in the save game info. Gold loot has been reduced. Fixed some minor streaming issues. Fixed some glitches in different levels. The Quest Complete message is now working if you have items in your storage. The Keskan Queen is now fixed. Sometimes the creature was unspawned if you were not looking for her right after talking to the soul. Level 45 armors are now counted for the Heavy Armor Kit achievement. Sometimes the creature could die twice in a row. This is now fixed. Fixed an audio issue with male and female character sound when switching the game from male to female and vice versa. One Sanctuary Level 2 trap game play has changed. There was a potential blocker. Poison secondary effect is now displayed properly if you have multiple poison effects playing. Mana staff now regenerates mana points. Depending of the strength of the staff, the regeneration is faster. The Transfuge spells cost have been increased. Fixed an issue with being able to click through the UI when opening the inventory with the character picture. Fixed loot behavior when your inventory is almost full. Fixed an issue where you couldn't damage a creature on top of a pit in melee. Fixed some typos. Fixed map and inventory issue when you had the UI opened and loading another level. Fixed a movement issue when you were closing the map or the inventory while moving. Updated the bestiary for the Roaming Skeletons quest. Thanks.