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Rust Racers

 
The History of Rust Racers - Episode 2Sep 28, 2021 - Community AnnouncementsEpisode 2 - Postcards from Sweden by Hoffa 2017 - Unity While I was busy with IRL stuff & working at a casino game studio in Stockholm, Aftokinito decided to try and take the mod to the next level and build a standalone game from it. We talked a lot about doing this because of the feedback and response we got from the community, Clearly we had some resemblance of a fun game concept on our hands. {STEAM_CLAN_IMAGE}/34634199/74b9763e9a95179ac4cac6478665fd156db0f465.jpg The problem with Unity was their Entity Component System and Network Library Unet. It was not built for this type of game. In fact it was so bad that Aftokinito ended up developing DuneNet, a replacement library for Unet just to handle the multiplayer functionality. Since this was a project with about $0 budget finishing it was far away and while progress was being made it proved too much for one person to handle. Afto and I aren't particularly good at 3D Art which further complicated things. 2018 - Intermission This was the year where not much happened on Rust Racers, but Nethash was started and by the end of the year Aftokinito was hired as the CTO to handle all the things I personally hate dealing with, which coincidentally, he loves working on. Around the same time the Boden Municipality started investing heavily in building up a game development cluster in the region and we saw tons of opportunities relating to game dev arise so by the end of the year going back to game development became more and more alluring compared to babysitting GPU clusters. {STEAM_CLAN_IMAGE}/34634199/93ea6fe49981b146c0e8a638cd40f08672fc2aef.jpg Someone should make a game set in Boden Railway Station Tune in for the next episode where we take a look at what 2019 when Rust Racers really starts to grow its legs...wheels? {STEAM_CLAN_IMAGE}/34634199/5cf8db474006c067e84fb47e4d1d340fdb8cf3ac.jpg Want to be part of the Rust Racers journey? 🏎️ Wishlist Rust Racers -> http://store.steampowered.com/app/1044060/Rust_Racers 🏎️ Join our discord server and get exclusive access to betas and other special content. // Hoffa @ Nethash Games The History of Rust Racers - Episode 1Sep 21, 2021 - Community AnnouncementsEpisode 1 - When Mad Max met Gary by Hoffa 2015 - The Beginning Back in late 2015 I was working on the NeuroMicro mod for Garry's Mod and as I started to get a bit burned out working on that project I decided to give car physics another attempt. {STEAM_CLAN_IMAGE}/34634199/5bbbfb860183c33cd93a5c48d3747da4be914b36.jpg Mad Max had just been released and I wanted something like that but in multiplayer. My sandbox of choice for prototyping game ideas was Garry's Mod since Lua lets you do anything you can imagine with little effort. Considering how janky the default Source Engine vehicles were and how unfun they are to drive I decided that I wanted to build a completely new framework for doing all kinds of wheeled vehicles that could be customized and tuned without having to edit random text files from Source. Rigging vehicles in Source is a pain in the ass and very time consuming compared to the amount of fun actually driving them. {STEAM_CLAN_IMAGE}/34634199/d82e749bf6a151c4fd1825f2027b743324002090.jpg 2016 - The Mod After roughly three months of work we launched https://rustracers.xyz/ most likely the first "Gamemode as a Service" for Gmod. (Note the website hasn't been maintained for 5+ years so the SSL cert is expired at times) Since the Gamemode for Rust Racers required access to our database Aftokinito ended up building a server orchestration system for deploying Source Dedicated Servers on demand as players queued up to play on the website. An early version of GameLift you could say. {STEAM_CLAN_IMAGE}/34634199/79e3f86b405f58502afb149c2db9c83dd3b17472.jpg We created a lobby system that allowed players invite their friends and team up before starting a match and using the steam browser protocol we could send players into a match directly from the website. Tune in for the next episode where we take a look at what 2017 had in store for it. Want to be part of the Rust Racers journey? 🏎️ Wishlist Rust Racers -> http://store.steampowered.com/app/1044060/Rust_Racers 🏎️ Join our discord server and get exclusive access to betas and other special content. // Hoffa @ Nethash Games Rust Racers closed AlphaApr 3, 2021 - Community AnnouncementsFirst news post should be a good one! We're making rapid progresss on getting the game to the point where we are comfortable to begin closed alpha testing. If you wanna partake in the tests and help shape the game you need to do the following steps: 1. Wishlist Rust Racers -> http://store.steampowered.com/app/1044060/Rust_Racers 2. Join our discord server -> https://discord.gg/hE6zkDj 3. Have a little bit patience and keep an eye out for announcements regarding the closed alpha tests. We'll be giving out 1000 CD-Keys for the alpha tests so make sure you join before it's too late! // Hoffa @ Nethash Games