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Twitch Drops!Nov 12, 2020 - Community AnnouncementsUntil the 19th November, watching your favourite Twitch Streamers playing Rust will earn you 3 exclusive in game items. Join them through the highs and the lows, cheer on the kills or laugh when they step on a bear trap while earning your Twitch themed sunglasses, underwear and headset as you watch. Get started by clicking the link {STEAM_CLAN_IMAGE}/5377070/dbe8f5015a1d05117c5ab659d816607d9220f625.pngStables UpdateNov 5, 2020 - Community AnnouncementsThis month's update brings horse stables to purchase your trusty steeds, a new telephone system you can add to your base or find public phones along the roads and at monuments, a Taxi module for vehicles along with changes to vehicle costs, crafting and balancing along with the usual improvements and fixes and a moustache ?? More detailed info can be found in the blog post Added Telephone deployable and Phone Booths Added left handed VM option with graphics.vm_horizontal_flip Added Ranch Monument Added Large Barn Monument Added Saddle Item Added Moustache Item Added Weather - Rain, Overcast, Storm, Dust, Fog Added Destroyable Road Signs Added "server.logoimage" to specify a URL for a circular server logo (up to 256x256) Rust+ App Added Taxi Vehicle module Fixed not being able to research a Hazmat Suit if it has the Space Suit skin applied Fixed Horses sometimes not eating food at a Trough if their stamina is at 100% but their health was below 100% Fixed skull not dropped when skull trophy is destroyed Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby) Fixed Solar panels floating 0.2 above construction when deployed Fixed external gates snap open when a vehicle is blocking Fixed Locker item drop position often falls through walls Fixed Unable to deploy Counter on HQM wall Improved item search when adding Vending Machine sell orders Reduced rain wetness Increased brightness of map view on death screen Improved Skull Trophy text rendering for long names (particularly the jar skins) Elevators will now consume 5 power at all time (instead of changing based on use) Reduced HQM horseshoe crafting cost Reduced HQM horseshoe vendor cost Small amount of boats now spawn along the shoreline again Lit torch now lasts longer duration Lowered scrap cost of vehicle parts from vendors Reduced car lift crafting cost Reduced power requirement Engine components no longer require HQM to craft Tier3 engine components are now researchable and craftable Updated vehicle_parts model so it visually differs from Tool Box Reduced crafting cost of all car modules Allow deploying storage monitors onto vending machines Water catchers fill much quicker while raining Added "printallphones" server console command - prints all phone names and locations. Horses should no longer kill the rider near uneven terrain and rocks Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck Horses now regain their health when fed. Disabled Halloween event Removed horseshoe and horse armour sales from the compound - now sold at stables Removed workbench rotate Rust's Halloween update is here, with a Trick or Treat event and spooky new itemsOct 27, 2020 - PCGamesNLike many of the other best PC games out there, Rust is getting its own festival of all things spooky this year. The Rust Halloween update has landed and, with it, a limited-time game mode, creepy NPCs to flee, and other goodies. The Rust Halloween event is live to dive into from now until November 5, developer Facepunch Studios announces in a press release, and it sees the return of the survival game's Trick or Treat LTM. Popping up approximately "every two in-game days", the event sets off a candy hunt. You'll get a mere three minutes to run around, scooping up as many sweets as you can, with the top three scoring players given some special loot bags as prizes. What's inside can vary across different types of loot - that is, you could discover some scrap, an M249, or anything in between. The update also adds some extra items you might find handy in your hunt, such as a pumpkin bucket that lets you instantly grab candies and a scarecrow wrap that'll give you an edge in spotting the treats "via candy vision"). Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Happy Halloween 2020Oct 26, 2020 - Community AnnouncementsOnce roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot. There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and will provide you with an advantage via Candy Vision. We've also updated the Halloween loot tables from last years event and added a new item "Ghost Costume" (see above image), you'll be able to find these as rare drops from killing Scarecrow NPCs. The Halloween event will run until November 5th. More Details can be found on the blog Have fun! New Items! Skull Trophy A decorative mount that can hold the skull of a friend or foe, including his/her name. Comes in 4 variations Skull Spike Inflict fear into your enemies with these decorative Skulls on spikes. Comes in 3 variations Mummy Underwear Replace your default underwear with some new spooky underwear. No crafting required! Every Rust player has been permanently assigned a skin and hair colour. Including pube colourOct 1, 2020 - PCGamesNIn an update earlier this month, Facepunch made it so every Rust player would have a race and face permanently assigned to them. The new look is locked to your Steam ID. That means that every character you create will share exactly the same randomised look. Facepunch founder Garry Newman said it's "just like in real life, you are who you are - you can't change your skin colour or your face." The change has angered some Rust players who want the freedom to change how they look in game. Not everyone, though. One player couldn't be happier with his blue pubes. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Rust randomly assigns genders by SteamID, players confused and unhappyOct 1, 2020 - PCGamesNIn what might be the most meta social experiment in the gaming industry, Rust developer Garry Newman has decided to randomly assign player genders based on their SteamID. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Rust's penis sizes are based on your SteamIDOct 1, 2020 - PCGamesNFacepunch's survival sandbox Rust is well known for its abundance of flacid penises, and the newest change to the game's engine certainly embraces the variety of dongs the world over. Your SteamID is now responsible for the randomisation of body size, which includes lengths for everything from arms to members. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Elevator UpdateOct 1, 2020 - Community AnnouncementsThis Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations. More detailed info can be found in the blog post New deployable Elevator Added Steam Networking (requires server to be launched with -swnet and -queryport) Added server demo recording Added desire trails to small monuments Added additional side road connections to monuments (larger overall road network) Fixed recycling stacks yield fewer resources than individuals Fixed cargo ship lights not turning off during the day Fixed invisible barrier across airfield rear door Fixed glitchy interior door at airfield Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed Fixed search text appearing on crafting UI incorrectly Fixed barrel gibs appearing in the wrong colour Fixed not being able to download some textures from the Workshop Submission UI Fixed vehicle parenting exploit Fixed projectile velocity change exploit Fixed projectile penetration exploit Fixed several RPC exploits and DOS attack vectors Fixed roof conditional model flyhack false positive Fixed spawning on beach too close to fishing village Fixed fishing villages sometimes spawning on islands Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network Fixed ORSwitch sparks Fixed Sphere/Dome monument barrel spawners inside each other Fixed allowing deployment through reinforced glass window Fixed placing furnace on construction when placed at max-height Fixed green card respawn at swamp_c Fixed inside terrain antihack false positives at the water treatment plant (instant death spots) Fixed unable to plant next to sapling or higher stage berry bush in a planter Fixed engine stats not appearing when inspecting an engine on a car Fixed some inconsistency shooting through glass (one way) Fixed Autoturret targeting shotgun trap Fixed windmill not rotating to the wind direction Fixed Unable to break down multiple Steam items in inventory Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center Fixed being unable to power storage monitors directly from batteries Fixed minicopter being able to penetrate windows Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping) No longer showing "1ft" on wire or hose items, since they're unlimited Boats now decay at an increased rate when in deep water Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler) Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities Disabled mip maps on terrain normal map to preserve terrain detail in the dista...Rust gets an Elevator update and reworked map tomorrowSep 30, 2020 - PCGamesNRust, Facepunch Studios' multiplayer survival fest, gets a bit of a lift this week, with the arrival of its Elevator update. The update adds the deployable feature as an option for your player bases, as well as a rework for the survival game's map, and a bunch of other goodies, too. The Rust Elevator update's eponymous new addition lets players travel easily between their base's different floors and levels, Facepunch announces in a press release, and it sounds easy enough to implement, too. All you have to do is plonk one on your settlement's ground floor, then stack multiple others on top of it to create a working elevator system. The release only mentions "additional floors", so it's not clear just how far you can go with this - but, hey, the sky's the limit, right? Once you've powered your elevator, you can move it one floor up or down at a time using the controller's respective buttons, or send it straight to the top or bottom of its shaft. You can also add power inputs to your various floors which you can use to call the elevator directly to them. Neat. Just make sure you don't hang around underneath the elevators when they're moving. Ouch. Read the rest of the story... RELATED LINKS: Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Rust is turning fan designs into official merch Merchandise NewsSep 24, 2020 - Community AnnouncementsThe winners of the Merchandise contest are announced and the store is officially OPEN! Up until the 1st October there is a 20% discount across the Rust store by using the code RUST20 at the checkout. Click the link to visit the Store! {STEAM_CLAN_IMAGE}/5377070/f216f4a3fd74b48ceccc49edc7ffeca40cbe94bb.jpg {STEAM_CLAN_IMAGE}/5377070/13eb0402d819d0128186a36942b47151a81f0429.jpg {STEAM_CLAN_IMAGE}/5377070/eabaa4ce1db84465afdeff4f86022f39b6acef6f.jpgRust is getting a space suit and an in-game gaming chair from SecretlabSep 16, 2020 - PCGamesNRust's staging branch has seen some curious new items appear over the past week. There's a full space suit costume you can wear, and for maximum comfort, what looks like an officially-branded gaming chair from Secretlab. Rust YouTuber ShadowFrax has a helpful rundown of all the latest topline changes that have appeared on the staging branch, which is where Rust tests out upcoming patches. It's a reasonably certain indication of what will be showing up in the main game branch in the next patch, so all Rust players can probably expect to see these in October's update. First, the space suit. Like everything in Rust, it's a bit on the shabby side, but it works exactly like a standard hazmat suit - mainly because it is a standard hazmat suit. The astronaut appearance is a skin, and the design looks to be based on American space suits of the 1960s Apollo program. Admins and owners can try it on by using the command 'give spacesuit', which is nice and straightforward. Read the rest of the story... RELATED LINKS: Building a base in Rust is about more than just size Rust is turning fan designs into official merch Rust players find ways to break everything, and now they have cars Building a base in Rust is about more than just sizeSep 4, 2020 - PCGamesNWhen it comes to building your base in Rust, you should always consider how your creation will fail. After all, given the game's cutthroat nature, it's only a matter of time before your base attracts the wrong type of attention, whether that's an ambitious solo raider looking for a big score or a ruthless clan hoping to spread their dominance throughout the server. But not to worry, as this is where the Rust building community can help. A crack team of security experts, these individuals are obsessed with finding the best ways to lock down and defend your base. They draw on game exploits as well as careful planning to outwit and outmanoeuvre any potential thieves, and share what they learn in the form of useful tips. To bring you the very best advice, we reached out to a couple of Rust YouTubers to get their thoughts on base building in Rust and what players need to keep in mind when constructing their own bases. One of these was the YouTuber Rust Daddy. Read the rest of the story... RELATED LINKS: Rust is turning fan designs into official merch Rust players find ways to break everything, and now they have cars If you don't know about Rust's trap bases you're probably in one Boat Vendor UpdateSep 3, 2020 - Community AnnouncementsLong gone are the days of having to roam the shores of the Rust island in hopes of finding a seaworthy vessel. You'll now be able to acquire a Rowboat or a RHIB at one of the three new fishing villages we've added to the game. Here's the run down: You'll now find 3 Fishing villages around the map varying in size. Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB. Fishing villages are safe zones and hostile action will result in a swift death. If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time. You can also purchase each piece of scuba gear at the fishing village Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first. For more details and changelist visit the blog https://files.facepunch.com/paddy/20200831/boatshop_03.jpgRust is turning fan designs into official merchAug 19, 2020 - PCGamesNEveryone loves a bit of videogame merch, but imagine how much more if fans were able to have a hand in designing some. Well, you may not have to imagine - Rust developer Facepunch Studios has teamed up with merchandise site For Fans By Fans to launch a competition giving the survival game's players a chance to get their Rust-inspired ideas turned into real-world goodies - but the submission date's just around the corner. As posted on the FFBF site, the merchandise design contest gives the multiplayer game's fans the opportunity to submit designs based on Rust through the site's Fan Forge area. The designs will then be judged by the Facepunch team, and selected designs will be turned into official merch, such as t-shirts, pillow cases, art prints, and more. Plus, the announcement says, "all selected designs will receive commission on all sales". Sweet. For the three best designs submitted, the companies are also giving away some nifty prizes. The grand prize winner will get a framed print from Facepunch, a copy of the dev's 'Complete Bundle' on Steam, a copy of their winning merch, plus $50 (approximately £38) to spend on FFBF merch. Read the rest of the story... RELATED LINKS: Rust players find ways to break everything, and now they have cars If you don't know about Rust's trap bases you're probably in one After six years, Rust gives players the horn with its first paid DLC expansion Mixing Table UpdateAug 6, 2020 - Community AnnouncementsWe've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements. Added triangular roof pieces Added conditional roof corners Added armoured passenger module Added MidiConvar system Wooden Barricade Cover Added Mixing Table Added Boosts system Added berry plants Added Tea items and recipes Fixed several server DOS attack vulnerabilities Fixed several hack / exploit vulnerabilities Fixed server browser copy / pasting the query port instead of the connection port Fixed roof weak side detection (now receive increased damage when hitting them from the inside) Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate) Attempted fix for cars getting stuck in thin colliders (may still happen, let us know) Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines Fixed car collisions with horses not always registering if hit at high speed Fixed explosion forces not always knocking cars around if the car was empty and stationary Fixed cars sliding sideways in a weird way when stopped on slopes Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules Fixed hot air balloon collider being present even when the balloon is not inflated Fixed "SwitchedParent Missed horse.corpse" server error spam Fixed skins not showing on third person models for bone club and bone knife Fixed hostile UI marker appearing in demos Fixed skins not appearing on thrown satchel charges Fixed crafting menu appearing when moving camera down in demo mode Fixed incorrect body shadows when wearing the bunny onesie Fixed players standing up briefly when getting shot while seated Fixed being able to set the fov to 0 while on a boogie board or inner tube Boogie Board and Inner Tube will now take damage from thrown weapons Improved server performance for large farms Fixed getting dismounted while flying low over AirWolf on HapisIsland Fixed supply drop flying away after getting hit by projectiles Fixed spiral stairs not adding to upkeep and decay costs Fixed tesla coil receiving damage through walls Better audio bundle layout (build time optimization) Vehicle lift bounds updated so it can now fit in a smaller T-shaped area Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged Reduced car collision damage by 50% Cars on a powered vehicle lift no longer decay Collisions with humans or animals now apply a force and damage back to the car itself Individual panels on car modules now have their own gibs Increased ability to drive vehicles up steep slopes New carstats console command gives admins detailed info about all the cars in the world Running forwards while deploying a Boogie Board will now appl...Rust Merchandise Design ContestJul 23, 2020 - Community AnnouncementsHow would you like to see your Rust themed design sold as official merchandise. Facepunch Studios and For Fans By Fans are giving you the chance to see your design on T-shirts, Messenger bags, mouse mats or even pillow cases. There will also be prizes for the winning entries chosen by the Facepunch team. More info can be found on the link below. {STEAM_CLAN_IMAGE}/5377070/61e5fe3d1f4a05652849b5da1453623dd7628dba.jpg Sunburn DLCJul 9, 2020 - Community AnnouncementsSurfs Up The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer! Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends! Custom Underwear https://files.facepunch.com/paddy/20200709/swimwear1.jpg We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die. There are 4 different styles to choose from with Male and Female versions of each. Boogie Board and Inner Tube https://files.facepunch.com/paddy/20200706/innertube1.jpg https://files.facepunch.com/paddy/20200706/boogieboard1.jpg The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content. The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles. Paddling Pool https://files.facepunch.com/paddy/20200706/paddlingpool1.jpg Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles. Above Ground Pool https://files.facepunch.com/paddy/20200706/bigpool1.jpg The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets. https://files.facepunch.com/paddy/20200706/bigpool3.jpg Beach Towel https://files.facepunch.com/paddy/20200706/beachtowel1.jpg The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach. Beach Recliner, Parasol and Table https://files.facepunch.com/paddy/20200706/recliner1.jpg https://files.facepunch.com/paddy/20200706/umbrella1.jpg https://files.facepunch.com/paddy/20200706/beachtable1.jpg This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath i...Modular Vehicles UpdateJul 2, 2020 - Community AnnouncementsBack in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game. Added Modular Cars Added Airwolf Fixed custom skins not appearing on third person models for most tools and melee weapons Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly) Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall Fixed world reflection quality 2 being too bright inside player buildings Fixed roadside decor sometimes spawning on road at intersections Fixed unable to mount sofas at bandit camp Fixed allowing players to place items into minecart container Fixed Jerry can clipping on rowboat Fixed triangle grill and ladder hatch bounds Fixed cave_updown_a inside terrain antihack false positive Fixed HBHF sensor not receiving damage Fixed small wooden box being deployed inside trees Fixed NPCAutoTurrets shooting shopkeepers or conversation providers Can now push minicopters Vehicle textures now visibly degrade as a vehicle takes damage Doors/gates can no longer close while blocked by a vehicle EAC SDK update All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag Default world size is now 4500 Side roads are slightly wider Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections) Moved roadside decor slightly further away from the road Slight road terrain offset tweak to prevent ground peaking through around intersections Fully encapsulated bandit town in a safe zone Animals no longer attack players in safe zones You can no longer draw a weapon in a safe zone Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them Many more recyclers were added to the compound. Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance Large banners now decay when placed outside of building privilege Increased minicopter decay time outdoors to 8 hours, inside to 36 hours More details can be found in the blog Companion App UpdateJun 4, 2020 - Community AnnouncementsRust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more! Pair with your Servers Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game. Explore the Map View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship. Keep up with your Team Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two. Control your in-game Devices Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected. Visit the Devblog for more information on this update Changelog Added Rust+ tab to the main menu Added pairing with the companion app (make sure `app.port` isn't firewalled!) Added push notifications for when teammates join the server Added push notifications for when you're killed when not playing Added a deployable Smart Switch Added a deployable Smart Alarm Added a deployable button Added detail layer parameters to the workshop editor (allows removal of "micronormals") Added fuzz mask parameter to the workshop editor Added Spiral Stairs and Triangle Spiral Stairs building blocks Added Ramp and Steps building blocks (replace Foundation Steps) Added Triangle Floor Frame building block Added Triangle Ladder Hatch deployable Added Triangle Floor Grill deployable Added conditional wall corners to bases Fixed the workshop editor generating blank icons for wearables Fixed the workshop editor erroring opening the mining hat Fixed a white edge appearing on the generated workshop icons Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now) Fixed some bits of code that were not pooling correctly Fixed a bunch of NullReferenceException errors Fixed game tip code allocating memory occasionally Fixed a number of building exploits Fixed a number of anti hack exploits Fixed a number of anti hack false positives Fixed 3rd person weapon attachment offsets Fixed spas12 viewmodel - shell floating into shot during reload Fixed a bunch of translation setup issues Fixed Ch47 Event dropping hackablecrate at the same monument Fixed a number of instant death zones inside Caves and Savas Reduced memory allocations when updating your inventory Reduced memory allocations when pressing buttons Improvem...Rust Vehicles Public TestingMay 18, 2020 - Community AnnouncementsRust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now. Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch. If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them. Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page