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Rust skins - here are this week's new itemsJun 11, 2021 - PCGamesNEach week, Rust developer Facepunch Studios picks a bunch of skins created by the survival game's fans to come to its store, which you can pick up for somewhere been a handful of pennies to a few quid. These skins let you modify the look of a wide range of in-game items to let you customise your kit to your heart's desire and standout from the crowd. Each week, Facepunch announces the latest selection of Rust skins chosen on its Twitter channel, and there are usually somewhere around eight new cosmetics to browse. But, as the whole 'weekly skins' thing implies, each selection is only available for a limited time - the remainder of that week, before a new batch o' skins gets picked to replace it. After that time, those skins will only be purchasable via the multiplayer game's community market. To help you keep track of each week's new set of Rust skins, we've included a list of them below, which we'll update when the reset happens, usually at the end of every week (because we're super nice and helpful like that). Read the rest of the story... RELATED LINKS: Rust's June update brings a new contact system, AI, improved animals, and more Rust may be getting more underwater environments, voice DLC Rust's May update features its biggest visual upgrade ever Now you can trigger your real home's alarm when your Rust base is raidedJun 3, 2021 - PC GamerWe're in a new month, which means a new Rust update. There's some pretty interesting stuff going on with Rust's June update, but maybe the weirdest is the Rust+ app now supports IFTTT—which means you can essentially wire up the brutal survival game to some real-life services, apps, and smart home devices... Read more.Rust's June update brings a new contact system, AI, improved animals, and moreJun 3, 2021 - PCGamesNGood news, Rust fans - the survival game's June 2021 update is here, with a bunch of new and overhauled content in tow. Among the stuff coming with the patch, there's a new contact system that'll help you work out friend from foe, the first phase of the Rust's AI rework, update critters, and various other bits and pieces. First up, that new contact system. Essentially, this mechanic will make a record of any new player you meet in your contacts, and any interactions you have with them - whether that be positive, not so positive, indifferent, or downright "rage-inducing", as Facepunch says in a press release. To help you work out who might be a pal or an enemy quickly, players' nameplates will now show up in colours to help denote their status in relation to you: blue for friendly, and red for hostile. You can use the binoculars to ascertain this from a longer distance, too. Plus, following the update, your name will get revealed if you wave at another player. On the new-and-improved AI, Facepunch says the first phase replaces a bunch of different systems with a single new one, whose main advantages are that "it should keep the AI updated going forward", plus it'll be easier to add new features to in the future. Read the rest of the story... RELATED LINKS: Rust may be getting more underwater environments, voice DLC Rust's May update features its biggest visual upgrade ever Dying Light gets a crossover with survival game Rust Rust's new contact system will help you "tell friend from foe"Jun 3, 2021 - EurogamerRust is infamous for having a pretty hostile player base - something I learned the hard way when I first started playing - but a change arriving this month could make it easier to avoid your worst neighbours. A new "contact system" is being rolled out as part of Rust's June update, and it will highlight those who have done bad things to you. "Upon meeting a new player they'll be logged into your contacts and the contact system will now keep a history of all interactions (good, bad, indifferent, rage-inducing etc)," Facepunch explained in a press release. "To help quickly identify friend from foe, players' nameplates will now display blue for friendly and red for hostile. Waving at players will reveal your name (it doesn't always pay to be nice...) and using binoculars will reveal if a player is unknown, hostile or friendly from large distances." On the surface, it sounds similar to the way hostile players are marked in Red Dead Online with a red dot or star depending on their recent actions. With Rust, however, it seems like it will be up to the individual to categorise other players: you can designate someone as an enemy, for instance, and make notes on each player you meet. Seems like a handy way to keep track of all those nakeds. Read more Contacts UpdateJun 3, 2021 - Community AnnouncementsContact System We've added a new system for keeping track of the players you interact with. You'll find a new tab on your inventory screen which will open the contacts panel. From there you'll be able to use the various controls to flag a player as either friendly or enemy. This will change how their name tag shows up when you encounter them in the world. Players are automatically added to the 'seen' category if you've been in close proximity for several seconds. Any player who kills you will be added to your Enemy list. https://files.facepunch.com/helkus/1b0211b1/Unity_hCyjlnj9aT.jpg https://files.facepunch.com/helkus/1b0211b1/Unity_7swA9wgZKu.jpg https://files.facepunch.com/helkus/1b0211b1/Unity_Nw6k0AIGnk.png You can select any contact from the list and filter by category (friendly/seen/enemy) as well as assign a contact to a category. Binoculars have also received a buff, and will allow you to see a colored pip above players indicating if they are an enemy or a friend. https://files.facepunch.com/helkus/1b0211b1/Unity_FB6MQojMTv.png There is a rudimentary reputation system in the works which will very slightly shade your nametag either blue or red based on how likely you are to kill on sight. This system is a work in progress and will be expanded upon in the future. Any server can disable the contacts system with the convar relationshipmanage.contacts false The nametag system has also changed and you can now display your name plate at long distances to anyone you are looking at by using the 'wave' gesture. We hope this will allow players to avoid killing other 'friendly' players and grant the ability to signal your intentions. https://files.facepunch.com/helkus/1b0211b1/Unity_yS5BhAXzGj.jpg As for the majority of hardcore rust players who kill everyone on sight anyway, you may as well pretend this system does not exist as it will not affect you. However for those less inclined to destroy and kill every living thing that passes infront of them. This system might help you find some like-minded players to team up with. Wire Colour Coding This was suggested on Reddit and we all felt like it was a good idea so I added the ability to colour code your electrical wires and hoses this month. https://files.facepunch.com/paddy/20210601/wires.jpg Simply hold Reload while holding the Wire Tool/Hose Tool to select which colour you’d like to use. Demo Shot System This month we’re adding the first iteration of a more advanced feature set for viewing and manipulating demos. This has primarily been built to improve our internal production tools, but considering the rich and diverse community of Rust content creators out there we’d love for this to be a tool that all of you can use. Once you load a demo with “demo.hud” turned on, you’ll see a variety of new options including a shot manager and scrubbable timeline. Pressing the ALT key at any time will switch control between the demo UI and debug camera. You can now create and manage 'shots' within demos, which ...Steam Global Top Sellers for the Week ending 30 May 2021May 29, 2021 - SteamDB * BIOMUTANT Pre-Order; * BIOMUTANT; * Sea of Thieves; * Mass Effect™ Legendary Edition; * Days Gone; * Valve Index VR Kit; * Grand Theft Auto V; * ARK: Survival Evolved; * The Witcher 3: Wild Hunt - Game of the Year Edition; * Rust; View more information and data on SteamDBRust may be getting more underwater environments, voice DLCMay 15, 2021 - PCGamesNThe world of Rust is going underwater, and there might be more to explore in the depths than previously thought. The survival game's submarines are still in development, and it's been suggested you could use them to find a lair of some sort. In their latest video, Rust content creator Shadowfrax discusses the progress that developer Facepunch Studios has been making on the subs. Single and two-person variations are in the works, and aside from moving smoothly through water, they'll offer better visibility when you're in them. As exciting as exploring Rust's seas and oceans might seem already, Shadowfrax noted mention of a "compound underwater" among the dev logs, for the test server. We've no other context, but don't be surprised if diving down leads you to a base or other someone wanted kept secret. Later in the video, upcoming DLC is talked about, and right now, all signs point to something audio, associated with the term "voiceprops". Rust's DLC has stretched the gamut of additional wares, though Shadowfrax suggests this might involve the telephone system is some form or other. Read the rest of the story... RELATED LINKS: Rust's May update features its biggest visual upgrade ever Dying Light gets a crossover with survival game Rust Rust's April Update adds gestures, poker tables, and Twitch drops World RevampMay 6, 2021 - Community AnnouncementsA Whole New World This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more. This is the culmination of work by several people that took place on and off over the last couple of years. It greatly improves how the game feels and gives it a fresh look. https://files.facepunch.com/Alistair/05/04/8w86f1/WTrPrRvxpC%5B1%5D.jpg Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead. https://files.facepunch.com/Alistair/05/04/3l84M1/b1pXYhuFHl%5B1%5D.jpg https://files.facepunch.com/Alistair/05/04/3q92D1/desert1.jpg https://files.facepunch.com/Alistair/05/04/7T5691/gD3W5ykxRQ%5B1%5D.jpg We also took the opportunity in the last two months leading up to this update to fix a vast amount of long-standing issues revolving around monuments, world procedural generation, and exploits. For example, you'll find cliffs, road, terrain, river generation much improved. We re-worked some monuments completely such as the Junkyard, Satellite dish and integrated many of them inside the procedurally generated world more seamlessly than before. For example, you'll now see larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter. https://files.facepunch.com/Alistair/05/04/7W98j1/1.jpg https://files.facepunch.com/Alistair/05/05/5K46t1/700580_20210407130726_1%20%28Medium%29.png https://files.facepunch.com/Alistair/05/05/4409K1/700580_20210407133221_1%20%28Medium%29.png When it comes to performance, we did our best to keep the current status quo or improve upon it in some areas of the game. But since this update adds more content than it removes, we do not expect a major improvement in performance overall. https://files.facepunch.com/Alistair/05/04/4I10S1/preview-lightbox-swamp_cabins_003.jpg The Bandit Town is known for one if not the worst performance area, and this gave us the perfect opportunity to address this. We reduced the number of NPCs, reduced the forest density and completely remodelled the huts. This is only touching the surface of changes, and you'll find many more changes and new additions while playing. Junkyard Revamp & Crane The Junkyard monument has received a complete overhaul, our original vision just didn't work out as well as we hoped. Once we adding flight into Rust it only made things worse. The revamp should hopefully resolve all the commonly complained about issues and make it a hotspot for action. https://files.facepunch.com/Alistair/05/04/2b79D1/preview-lightbox-junkyard_033.jpg Not only did the Junkyard receive a complete overhaul we've also added a driveable crane that can pick up vehicles and drop them in the shredder located a...Rust's May update features its biggest visual upgrade everMay 5, 2021 - PCGamesNA new month is bringing us a new Rust update, and this one looks to be especially pretty. The Rust May update features the game's biggest graphical upgrade ever, and a few other notable changes, including a big Junkyard overhaul, more convenient landscaping, and - as ever - a swath of bug fixes. Rust's visual update is its "biggest to date," developer Facepunch says in a press release. "This is the culmination of work by the team over the last couple of years. It greatly improves how the game feels and we think gives it a fresh look." This update also revamps how monuments generate inside the procedural world for more seamless transitions between areas. Further details will be available on the official blog on May 6. In addition to the broader reworks for monuments, the Junkyard has gotten a complete overhaul. Among other things, it's gotten a drivable crane, which you can use to drop vehicles in a shredder for scrap. (And, presumably, there will be more violent purposes for it, too.) Read the rest of the story... RELATED LINKS: Dying Light gets a crossover with survival game Rust Rust's April Update adds gestures, poker tables, and Twitch drops Rust fan remakes its original 'First Day' trailer, and it's spot-on Dying Light gets a crossover with survival game RustApr 20, 2021 - PCGamesNThe worlds of Rust and horror game Dying Light have collided. A crossover event has come to Techland's survival-horror game, bringing a bunch of new in-game items and challenges based on Facepunch Studios' multiplayer survival game on PC. The Dying Light x Rust crossover event is now live for players on our home platform and runs for a limited period of time, until 6pm UK / 1pm ET / 10am PT on April 26. All Dying Light players will get access to a free Rust-themed bundle as part of the crossover, which brings three weapons based on the multiplayer game: an assault rifle, custom SMG, and salvaged cleaver. Completing research bounties locally by scooping up resources will let you earn gold blueprint upgrades for the Rust-style weapons. The bundle also includes some skins for your player character and buggy inspired by Facepunch's title. Alongside these, the event challenges Dying Light players around the world to collaborate in taking out two new Rais' outposts and bandits, as well as finding some air drops in its world to earn themselves access to gold fire, gold freezing, and gold poison C4 dockets. Read the rest of the story... RELATED LINKS: Rust's April Update adds gestures, poker tables, and Twitch drops Rust fan remakes its original 'First Day' trailer, and it's spot-on Rust player data lost following fire at European data centre Rust comes to Dying Light! Check out the crossover event and a free DLC!Apr 19, 2021 - Community AnnouncementsThe combination everybody needed! See what happens when two worlds of survival are brought together and meet in the midst of a zombie apocalypse! Don’t worry, though, we won’t leave you without proper equipment. Grab the free Rust DLC to get a set of unique items that will help you make it through the dangers of the unforgiving world. When your life’s at stake, there’s only one thing you can do—grab whatever you find and use it to your advantage. Like that Heavy Plate outfit that’s apparently all the rage and will show everyone around how inventive you are. Or the Salvaged Cleaver with which you’ll chop both zombies and bandits as if they were veggies (quick disclaimer: do NOT eat the zombies! Or the bandits!). Prefer fighting from a distance? Then shoot your enemies with the Custom SMG or the Rust Assault Rifle, the latest advance in unconventional weapon-making. And for the final piece of your survivor’s kit—the new buggy, Rust Bucket—the capstone of your engineering skills. You can be sure it’ll put to shame all who have ever doubted your talent as well as remind you that nothing is impossible. Even building a car in the middle of a post-apocalyptic wilderness. Now, let’s put all that equipment to good use and see just how long you can survive against flesh-hungry zombies and ruthless bandits. What’s more, the scientists from Rust must’ve heard about the Harran virus and have come to investigate the deadly pathogen. Surprise them with your amazing parkour skills and show them what you’ve learned from years of fighting the infected. They’re not the only enemies you’ll encounter, though. In both the Slums and the Old Town, you’ll find outposts full of Rais’ bandits. They’re dangerous places, but you’ve been to such by now, haven’t you? Crash through the front door and wreak havoc among the enemy lines or take them silently, through stealth. They won’t know what hit them, and you’ll leave with powerful elemental C4 explosives. You’ll use them better anyway, right? Still, surviving in Harran may prove harder than expected—but you already know that. Fortunately, you’re a skilled inventor and a full-fledged survivor. Who better to build something out of nothing than you? With the right materials, you’ll be able to research and craft improved versions of your weapons. Look for the necessary resources and let ’em see how deadly scrap can become in the right hands. The bundle contains: Heavy Plate outfit Buggy skin—Rust Bucket Short axe—Salvaged Cleaver SMG—Custom SMG Assault rifle—Rust Assault Rifle Global goal: Hunt down bandits (1 000 000). Reward: A docket for the C4 Elemental Variation Blueprints Local goals: Research bounties: Collect Scrap (30) and Plastic Tubes (2) Reward: Gold Rust Assault Rifle Blueprint Collect Scrap (20) and Nails (10) Reward: Gold Rust Custom SMG Blueprint Collect Scrap (10) and Tin Cans (5) Reward: Gold Rust Salvaged Cleaver Blueprint Raiding bounties: Find and raid Rais' Bandit Outpost in the Slums Reward: Elemental C4 B...Rust's April Update adds gestures, poker tables, and Twitch dropsApr 1, 2021 - PCGamesNThe April update for survival game Rust is on its way, and it's bringing a basket full of joy and sunshine with it. Well, maybe not those things specifically, but there's plenty to look forward to in this month's patch, including a brand new gesture system. The gesture system uses a pop-up wheel to give you a selection of emotes to use at just about any point in the game. Developer Facepunch says they've all been designed to be used in first-person perspective, and that you'll see a nice animation from that viewpoint when you wave or point at someone. The gestures can also be cancelled at any point, with a tiny time delay of about 0.2 seconds before you can fire your weapon again. "Feel free to wave at your victim when roof camping", Facepunch suggests. The April update also adds poker tables to Bandit Town, which Facepunch says completes work on overhauling the casino barge that began in March. Tables support 2-6 players, and you'll need to put up 100 scrap to sit down. Once you're in, it's Texas Hold 'Em rules all around, and you'll have a dedicated chat window for the table if you feel like talking a bit of smack to your fellow gamblers. Read the rest of the story... RELATED LINKS: Rust fan remakes its original 'First Day' trailer, and it's spot-on Rust player data lost following fire at European data centre Rust's March update adds an underground rail network and tunnel dwellers Gestures UpdateApr 1, 2021 - Community AnnouncementsGestures You can now express yourself with a new selection of gestures, available to everyone in a simple popup menu during gameplay. Just press B (by default) to open the menu and look at your options. These new gestures have been built to be used in first person, so you get nicely animated hand movements instead of just seeing your shadow gesture. This new system for gestures is a bit more flexible than the old system, and it has already supports some future features like looping animations and third person gestures. https://files.facepunch.com/Holmzy/8fb8a95f/gesture_friendly.jpg https://files.facepunch.com/Holmzy/d10c2589/gesture_victory.jpg A core goal of this new gesture system was reducing as much risk as possible when using them during tense gameplay. Gestures will now no longer unequip your weapon and can be cancelled at any point, with a small (~0.2s) delay before your weapon is fireable again. Feel free to wave at your victims when roof camping! https://files.facepunch.com/Alistair/04/01/3K61M1/RustClient_m3F9ekh7XB.jpg Fun fact: these gestures are all left-handed because they were initially meant to be used while holding the weapon at the same time (which is generally in the right hand), however we felt it limited our future options for gestures - clapping with one hand is tricky. As we felt that the quality of the legacy gestures weren't up to scratch compared to these new animations, we've made the decision to remove support for playing the old gestures. You can however still bind these new gestures using the same commands/keybinds if you don't want to use the gesture wheel. Poker Tables https://files.facepunch.com/paddy/20210330/rust_poker_table3.jpg We've added Poker Tables to Bandit Town this month, completing our casino barge overhaul that we started last month. You'll find a variety of tables supporting anywhere from two to six players. https://files.facepunch.com/paddy/20210330/rust_poker_table2.jpg Deposit at least 100 scrap to the storage at your seat to get started. Once you're in a game, use the button prompts on the right of the screen to play. Standard Texas Hold 'Em rules apply. Be sure to take your winnings at the end of your session! https://files.facepunch.com/paddy/20210330/pokertable_vm1.jpg While in a poker game you'll have access to a poker chat window for you to chat with your fellow players, and you can also use your mic. https://files.facepunch.com/billb/1b3011b1/cards3.png Server Optimizations We've made a variety of optimisations on the server to improve performance when lots of players are online: Floating junkpiles will no longer process buoyancy if no players are nearby Better balanced server load when lots of turrets are scanning for targets Upgraded SQLite and removed lots of GC allocations in the connector code Update Facepunch.Steamworks with buffer pooling for swnet (Steam Networking only) Rewrite NetWrite to have less CPU overhead Add caching to TechTreeData since it could cause short CPU spikes on ...Rust fan remakes its original 'First Day' trailer, and it's spot-onMar 25, 2021 - PCGamesNWay back in 2013, when Rust was only just hitting Steam Early Access, the survival game's first trailer gave us a taste of what a first day in its wild world might look like. Suitably called the 'Rust: First Day' trailer, it's a pretty rough-n'-ready compilation of its different gameplay features - and, nearly eight years on, one fan has decided to lovingly recreate it, frame-by-frame. Rust fan TheManFrom_Mars (Square Earth, on YouTube) has posted his creation on the multiplayer game's subreddit, explaining that, following a recent thread he posted about the original trailer, he was inspired to make an updated version of the clip, reflecting where Rust's at now. He says that his version is "a personal homage that decided to make", and that he's "tried to keep it as close to the original as can". And, as you can see in the below clips - original and remake - the Rust fan's recreation is spot-on. Using the same tune and kicking off with the same sounds of feet trampling through dirt, the fan trailer matches up every shot. Read the rest of the story... RELATED LINKS: Rust player data lost following fire at European data centre Rust's March update adds an underground rail network and tunnel dwellers Rust has hit yet another player count record on Steam Rust player data lost following fire at European data centreMar 10, 2021 - PCGamesNFacepunch Studios has confirmed that Rust player data has been lost following a fire at OVH Datacenter. The studio took to Twitter several hours ago to inform people that 25 of its EU servers were offline due to the blaze at its building in the early hours of the morning. "Unfortunately, the fire destroyed SBG-2 building," the studio tweets. "We're expecting a large amount of data loss across the affected servers." Facepunch Studios goes on to issue an update confirming a total loss of the affected EU servers during the blaze. The developer is now exploring ways to replace those servers and has confirmed that it can't restore the data that's been lost. OVH founder Octave Klaba confirms on Twitter that everyone is safe, though part of another building was damaged alongside SBG-2. He also assures followers that the fire has been brought under control. Over the next two weeks, the company plans to start restoring what was lost to the fire. Read the rest of the story... RELATED LINKS: Rust's March update adds an underground rail network and tunnel dwellers Rust has hit yet another player count record on Steam Rust now has a kinder, gentler 'softcore' mode and shopping drones Rust developer warns "large amount of data" lost in devastating server blazeMar 10, 2021 - EurogamerUPDATE 1.30pm UK: Rust developer Facepunch has released a fresh update on the game's EU servers following last night's devastating fire - and it's bad news. "We've confirmed a total loss of the affected EU servers during the OVH data centre fire," Facepunch wrote. "We're now exploring replacing the affected servers. Data will be unable to be restored." Earlier today, Facepunch said 25 EU servers had been lost. In general, Rust wipes player progress every month, but it's unclear how many of these servers hosted community-run servers with their own rules. Read more Rust faces tremendous player data loss in server building fireMar 9, 2021 - ShacknewsRust and developer Facepunch Studios have experienced a catastrophic loss that extends to European players this week. A data center containing numerous servers for the game, as well as player save data, recently caught fire and was unable to be contained. The damage was irreparable and 25 Rust EU servers were caught up in the blaze. The issue took place at an OVH Cloud data center building late on March 9, as reported by OVH CEO Octave Klaba (thanks Eurogamer). Reportedly, firefighters were called to the scene, but could not control the fire as it overtook the building. Fortunately, all staff were safely evacuated from the building and no lives were lost in the incident. However, the building was unable to be saved and all servers inside were destroyed. As the incident took place, Rust developer Facepunch Studios reported being affected. While initial announcements remained a touch hazy about exactly what was lost, it wasn’t long after that Facepunch concluded the true extent of the damage, revealing that 25 EU game servers had been lost along with the player data they contained. Update: We've confirmed a total loss of the affected EU servers during the OVH data centre fire. We're now exploring replacing the affected servers. Data will be unable to be restored. — Rust (@playrust) March 10, 2021 It’s a pretty severe loss to say the least and leaves a lot of players with a lot of work in the game back at square one. Being the survival game that it is, building oneself up in Rust can take a long amount of time. The game hasn’t been without fundamental issues over the years, but generally speaking, it still has an enormous player base across various platforms of faithful players who have poured numerous hours into it. Unfortunately, it seems a large chunk of those players have no choice but to start over. The silver lining here is that no lives were lost in the incident. Facepunch Studios will be looking into replacements for the affected studios immediately. If there are any updates in information on this story, you’ll find them here at Shacknews. Freight Transit LineMar 4, 2021 - Community AnnouncementsThis month we've added an underground transit system, slot machines, a new round of Twitch drops and more improvements and fixes. Rail Network You'll now find train entrances scattered across the world, typically you'll find entrances next to existing monuments. Upon the first inspection, they may not appear to be anything special but after venturing inside deep below the terrain, you'll now find a vast rail network with drivable workcarts. https://files.facepunch.com/paddy/20210303/tunnel_entrance.jpg When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft. https://files.facepunch.com/paddy/20210228/tunnel_elevator.jpg Everything in Rust wants you dead, these tunnels are no exception. Upon reaching the bottom of the shafts you'll encounter some not so friendly tunnel dwellers. From this point forward you'll likely to encounter many more dwellers if you decide to continue exploring. https://files.facepunch.com/paddy/20210228/tunnel_dweller1.jpg With risk comes reward, while the dwellers may be unwelcoming the loot they protect could well worth the risk. After exploring the shafts and tunnels you'll finally be standing at the rail platform. On each platform, you'll encounter more dwellers but increasingly better loot. https://files.facepunch.com/paddy/20210228/tunnel_station2.jpg At the end of each platform, you'll find a driveable workcart. Consider this a first pass of a new dungeon system. Everything here is procedurally generated and we plan to add new track segments, bespoke entrances at each monument, puzzles, new NPCs, and eventually use this system to procedurally generate the cave network. Workcarts https://files.facepunch.com/paddy/20210228/workcart1.jpg Each station of the Freight Transit Line will have two workcarts facing opposite directions. Running on Low Grade Fuel, these can be used to rapidly traverse the map. There are 6 throttle settings (3 forward and 3 reverse) and the vehicle will remain in operation even after you depart the cabin. https://files.facepunch.com/paddy/20210228/workcart3.jpg You may also encounter NPC barricades deep in the tunnel system. Be sure to slow down when approaching as hitting barricades or other work carts at high speeds will damage your workcart. Don't worry though, when a collision is imminent, a proximity alarm will sound and you can adjust the throttle accordingly. Barricades can be broken through without damage to your cart if approached at low speed. If you encounter a track junction, you can use your left or right strafe key to choose which track to follow. Lastly, damage will slow the speed of a workcart and it can be repaired with a hammer for metal fragments. https://files.facepunch.com/paddy/20210228/workcart_shooting3.jpg Slot Machines https://files.facepunch.com/paddy/20210228/slotmachines_01.jpg Test your luck with 3 new Slot Machines in the gambli...Rust's March update adds an underground rail network and tunnel dwellersMar 3, 2021 - PCGamesNRust's March update lands soon - naturally, it is March after all - and Facepunch has provided an early look at what to expect. The heart of this update is a new underground rail network, which also brings us new features like workcarts and tunnel dwellers. If that's not enough, you're also getting slot machines you can use to gamble your scrap away. The rail network will introduce train entrances to major landmarks including the Launch Site or Military Tunnels, which you'll be able to easily locate on the map. Those'll lead you into the tunnels that house the rail system. You will find valuable loot down here, of course, but it will be protected by a population of angry tunnel dwellers. You'll also find two drivable workcarts at each station. Top them off with basic fuel and you can use them to travel along the tracks, and you'll be able to repair them if they take damage - which they probably will, since you can ram other carts that get in your way. Read the rest of the story... RELATED LINKS: Rust has hit yet another player count record on Steam Rust now has a kinder, gentler 'softcore' mode and shopping drones Rust and Everspace 2 lead the Steam top sellers Steam Global Top Sellers for the Week ending 21 February 2021Feb 20, 2021 - SteamDB * Valheim; * 鬼谷八荒; * Valve Index VR Kit; * PLAYERUNKNOWN'S BATTLEGROUNDS; * Rust; * Nioh 2 – The Complete Edition; * Battlefield V; * Sea of Thieves; * Grand Theft Auto V; * Persona® 5 Strikers; View more information and data on SteamDB