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Community Update 243Jun 16, 2022 - Community AnnouncementsCustom Rust Deskmats https://files.facepunch.com/errn/1b1511b1/epicdeskhorizontallogo.png Last week we announced our exciting partnership with EpicDesk! They are a custom desk/mouse pad producer that specialize in limited edition campaigns for content creators! They have a few campaigns live right now you can check out for pre-order. With more creators being signed up regularly. If you are a dedicated Rust content creator be sure to reach out and see what magic can be made! https://files.facepunch.com/errn/1b1411b1/c3f9fe23aefd2bbb7cd6180f551727e2.jpg https://files.facepunch.com/errn/1b1411b1/53859fc8b11b50dfc87c1eded315b9cb.jpg https://files.facepunch.com/errn/1b1411b1/c009343810e2fe0e9271891edaee6be2.jpg https://files.facepunch.com/errn/1b1411b1/c48b696dd75c6b28af219682c1b31afb.jpg Beautiful Rust Poetry As some of you may know we had one of our most controversial updates last patch. It caused quite a stir in the community! Here's Roman Fever with a festive, poetic recap in the tone of snarky. Creator Spotlight This month we have the ever-so-graceful Blazed! "Hi, I'm Blazed, I have been playing rust for over 6 years and streaming on twitch for 2 years. My friend originally introduced me to rust and I haven’t stopped playing rust since. I began gaming on original ps2, and moved to PC games playing Arma 3 and counter strike, and eventually Rust. I love that rust has no set way to play, it keeps it fresh and fun to play for long amounts of time, and I look forward to playing for many years to come!" You can find him mostly on Twitch. He does upload to Youtube frequently as well! Mars Monument Project Nova never disappoints! They just released their latest monument, the Robotics Lab, for the Mars map! This monument is comparable to Airfield on Earth. High/Mid-Tier Loot, Blue Card Puzzle, and Red Card Spawn. Details on how you can check it out on their website! Speedpaints I'm a sucker for a good in-game Rust art and speedpainting! Pronwan knocked it out of the park. Meowgress also gave us a speedpaint of the Rust art done for our merch store. Show me the stuff! If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit. Cover art by Lost!Rust update completely changes gunplayJun 3, 2022 - PCGamesNFacepunch's Rust Combat Update is live now, and it's the biggest change to Rust's combat since the multiplayer survival game first released in 2013. One of the most significant changes in the combat update makes recoil more bearable and less like you're fighting the gun instead of your enemies. "Ultimately, being good at first person shooters and having the drop on someone wasn't good enough," Facepunch says in the patch notes. "This was fun for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage. This was not fun for 99% of the population, and it's time for a change." With the new update, automatic weapons gradually become more inaccurate the longer you hold the trigger down, so you're not struggling with intense recoil the moment you start firing anymore. Facepunch adjusted the bullet weighting as well. Approximately 20% of the bullets fired will land in the center of the spread, which means automatic weapons are now less useful at a distance - something Facepunch said should help encourage players to think about the best weapon for each situation. Read the rest of the story... RELATED LINKS: The Rust rail network (partly) arrives in the April update Looks like Rust is getting pets Rust's February update includes a big performance fix Rust gets 'biggest update to gunplay since launch'Jun 3, 2022 - PC GamerCruel yet compelling survival sim Rust released one of its biggest updates in recent memory yesterday, making sweeping changes to the game's gunplay that for the most part seem to have been welcomed by players (even if some of those players seem happy mainly because the update will make other players unhappy)... Read more.Combat UpdateJun 2, 2022 - Community AnnouncementsCombat Changes Today, we're releasing an update to the gunplay in Rust. The initial implementation of the weapons in Rust was done nearly 7 years ago and hasn't been significantly modified since it's inception. While these changes will be controversial, We believe these changes are necessary for the health of the game. Recoil The old recoil system in rust had some issues. It was loved by some, and hated by others. If you didn't have hundreds if not thousands of hours practicing the recoil in rust, Firing at people in the game would often feel like attempting to align two like poled magnets. Frustrating would be an understatement. Ultimately, being good at first person shooters and having the drop on someone wasn't good enough. If the other person had thousands of hours of training their aim you stood very little chance. This was fun for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage. This was not fun for 99% of the population, and it's time for a change. Instead of pattern based recoil, we now implement a gradient based aim drift and inaccuracy for automatic weapons. That is to say, the longer you hold down the trigger, the more inaccurate the weapon becomes. It still takes skill to try and keep it centered on the target, but it is not the same with each burst. We've also updated aimcone (inaccuracy of bullets relative to where you are aiming )to use a weighted system, so that roughly 20% of the shots will land in the center. This means that automatic fire at a long range effectively decreases DPS. This encourages players to use the right weapons in the right situations and to improve their tactics and burst discipline. There should be less 200m beaming going on. What this has done is compressed the skill ceiling, and we think this is a good thing. Perfectly replicated recoil also meant that mouse scripts could be abused to put 30 rounds on target at 200m, every time. In addition to the aforementioned recoil changes, we went through and modernized some other elements of the 'first person shooter' experience. Sounds The most immediately noticeable change is the sound effects of most of the guns have been updated. This might take some getting used to but the quality has improved significantly. View models The View Models have had their dynamic animations updated. You'll notice the walking bob is much improved, as is the sway when looking left/right/up/down. It's a small change but helps to bring things into this decade. View Models also have a crisper punch back when firing, and they animate the main camera during reloads to emphasize the hand actions. https://files.facepunch.com/Holmzy/1b0211b1/viewmodel_movement_final_264_optimised.gif We've added head bob which is active when sprinting, it's a small touch but adds to the experience. You can turn this off in the options. https://files.facepunch.com/Holmzy/1b0211b1/headbob_264_optimised.gif All of t...Survival game Rust might be playable properly on Linux and Steam Deck soonMay 30, 2022 - GamingOnLinuxRust, the massively popular and quite brutal survival game from Facepunch Studios is working towards Easy Anti-Cheat support for Linux and Steam Deck with Proton. Read the full article here: https://www.gamingonlinux.com/2022/05/survival-game-rust-might-be-playable-properly-on-linux-and-steam-deck-soon Above-ground Trains UpdateMay 5, 2022 - Community AnnouncementsAbove-Ground Trains We wanted to get some trains onto the above-ground rails this month. We have some more train content in the works, but for this initial release we're mostly reusing existing assets in order to provide something to try out until that content is ready. https://files.facepunch.com/paddy/20220503/aboveground_workcart.jpg The above-ground Work Cart closely resembles the underground one, but now has coupling points at each end that can connect to other train cars. The bogies (also known as trucks - the wheel assemblies) have also been updated to rotate with the track more realistically. https://files.facepunch.com/paddy/20220503/trains_snow.jpg We've taken some static train wagon models that we had and made them functional. These don't actually do anything special yet, but they spawn along with Work Carts on the new rail sidings and they can be shunted around. https://files.facepunch.com/paddy/20220504/wagon_1.jpg The Work Cart train engines take low grade fuel as usual. Their target speeds at low/medium/high throttle are constant, but their acceleration and pulling ability are affected by gravity and how many couples wagons they're pulling as you'd expect. If your long train can't make it up a hill, it's possible to use multiple Work Carts in a multi-engine coupled setup for more power. https://files.facepunch.com/paddy/20220503/coupling_closeup.jpg Coupling happens automatically when wagons collide at a low to moderate speed. High speed collisions will not couple, and may take damage instead. Uncoupling is manual - simply interact with the coupling point. Rail Network Branch Lines https://files.facepunch.com/paddy/20220503/rail_branchline.jpg The rail network has received secondary lines that branch off the main line and merge back onto it. This all happens entirely procedurally with no need for predetermined prefabs aside from the rail mesh itself, which results in a very flexible system that can cover a wide range of use cases as we expand the rail network in the future. For now, these branch lines are just where the trains are spawning. We will see how things work out and go from there. Rail and road foliage improvements https://files.facepunch.com/paddy/20220503/railroad_foliage.jpg The foliage / bushes spawning next to rails and roads have received some optimizations to eliminate their overhead as you move around the world. They now also spawn in larger clusters with varying coverage, resulting in some dense areas and some open areas, which allowed us to also reduce their total count as a performance improvement without having it affect the visuals too much. Zipline Improvements https://files.facepunch.com/paddy/20220405/powerline_01.jpg Ziplines seemed to be well used last month, but there were too many cases of ziplines failing to connect, leading to zipline platforms with no connections. I've improved the procedural generation process this month in a few different ways. Ziplines are now better at routing around obstacles, ...Happy EasterApr 14, 2022 - Community AnnouncementsEaster Hunt For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! https://files.facepunch.com/Alistair/04/14/269931/hunt.jpg If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision. Have fun! Easter Store Returns A number of items are hopping back into the store this year: Egg Hat https://files.facepunch.com/helkus/1b0811b1/nest.hat.icon.png Bunny Hat https://files.facepunch.com/Alistair/03/31/1e9841/hat.bunnyhat.png Easter Wreath https://files.facepunch.com/helkus/1b1911b1/easter_door_wreath.icon.pngZipline & Rail UpdateApr 7, 2022 - Community AnnouncementsProcedural Rail Network The first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island. https://files.facepunch.com/paddy/20220404/railnetwork_procedural_01.jpg This is just a tech test / proof of concept for now, so there's no official gameplay element to it yet. Please report any weird looking areas you might encounter. https://files.facepunch.com/paddy/20220404/railnetwork_procedural_02.jpg In the near future, you can expect driveable above-ground trains. Powerline Ziplines Powerlines have had an upgrade this month, with new platforms and ziplines now appearing across procedurally generated maps. To access the zipline you'll need to climb to the top of the new platforms that are attached to some powerlines. Once at the top, you can use the zipline to travel to another platform further along the chain of powerlines or to nearby monuments. https://files.facepunch.com/paddy/20220405/powerline_02.jpg You can speed up on the line by holding forward and jump off at anytime with the jump key (just be careful of the drop!). Colliding with anything solid while on the line will also knock you off the line, this includes trees, players and vehicles, so use with care. https://files.facepunch.com/paddy/20220405/zipline_01.jpg We'll be improving the generation of these over time to connect more monuments, as well as exploring ways for players to place their own ziplines in the future. Achievements Since launching out of early access in 2018 Rust's achievements have served as a way for new players to learn the basics of the game. Unfortunately they haven't kept up with the amount of new content added to the game every month so we've made a set of 18 new achievements to earn. As usual, achievements can only be earned on official servers. https://files.facepunch.com/lewis/1b0511b1/Achievements.png Monument Lighting Continued We have continued improving the lighting setup for our monuments. This month we have focused mainly on the monuments such as; Lighthouse, Fishing Villages, Stables, Excavator, Arctic Research Base and Airfield. https://files.facepunch.com/paddy/20220405/monumentlighting_fishingvillage_01.jpg The degree of improvements varies depending on the monument. Some of the newer monuments like Fishing Villages, Stables and Excavator received only minor updates. This includes changes such as adding darkening volumes to interiors, adding new ambient lights and enabling interior lights during the daytime. https://files.facepunch.com/paddy/20220405/monumentlighting_excavator_01.jpg Other monuments like Lighthouse and Arctic Research base received more extensive upgrades, which includes a whole lot of new lights, that will make the monuments significantly brighter during nighttime and more atmospheric during daytime. https://files.facepunch.com/paddy/20220405/monumentlighting_arcticlabs_03.jpg The monument that received the biggest upgrade this mo...The Rust rail network (partly) arrives in the April updateApr 6, 2022 - PCGamesNA Rust rail network is coming, and the first iteration of it lands as part of the April update. This month's update also introduces powerline ziplines to make it easier to get around the map, new achievements to earn, further improvements to lighting on monuments, and more. Rust's monthly update arrives on April 7 at 11am PDT / 2pm EDT / 7pm BST. Further details will hit the official site at the same time, but for now, the devs have provided a press release with early info on the big features. The biggest is the new procedural rail network. As of this update, "Any map size 4250 or larger should have a single railway in the shape of a ring going around the entire island. This is just a tech test / proof of concept for now, so there's no official gameplay element to it yet. Please report any weird looking areas you might encounter. In the near future, you can expect drivable above-ground trains." You'll also find new platforms and ziplines atop certain powerlines on procedurally generated maps. These will let you quickly travel along the powerline chain, or to connected monuments. Read the rest of the story... RELATED LINKS: Looks like Rust is getting pets Rust's February update includes a big performance fix Rust gets a spiffy new hazmat suit in next week's Arctic update March 2022 UpdateMar 3, 2022 - Community AnnouncementsMonument Lighting This month we’ve made visual improvements to some of our older monuments to get them more consistent with the quality of our new content. This includes changes such as adding darkening volumes to interiors to prevent them from becoming too bright during the day, adding new lights and effects, tweaking existing lighting and other minor visual improvements. https://files.facepunch.com/paddy/20220302/launchsite_02.jpg https://files.facepunch.com/paddy/20220302/launchsite_03.jpg As a result, the interiors should feel much darker and more atmospheric. The monuments that we’ve changed so far are the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site and we plan to improve more of them over time. https://files.facepunch.com/paddy/20220302/supermarket.jpg Soundtrack Release This month we're really excited to announce the release of Rust's official soundtrack - available now on Steam, music streaming services and a handful of digital stores. This initial release (Volume 1) is comprised of 29 tracks clocking in around 1 hour and 45 minutes of music. https://store.steampowered.com/app/1701720/Rust_Soundtrack/ Alex originally wrote a lot of these songs for our update videos but he's been expanding them into more fleshed out, standalone pieces of music. There's also some songs he has written to fit the occasional calm moment in game that you won't have heard at all yet. Alex is in the process of getting these songs chopped up and implemented to playback dynamically in game as well. Around half of the new tracks are ready in this update, and the rest should follow shortly. Listen now on your favourite music streaming platforms, including: Spotify Apple Music Bandcamp YouTube Music Amazon Music And many more digital music stores! Improved vehicle body visuals https://files.facepunch.com/paddy/20220228/hands_driving_car.jpg This month we've been exploring new ways to improve the visual experience when driving vehicles. While we initially explored dedicated viewmodels for vehicles (floating arms in front of the camera) we settled on using the full body mesh with tweaked hand logic. You can see this most obviously on the Snowmobile, the driver seat of Modular Cars and the Workcart, while it's visible but less obvious on the Minicopter and Scrap Transport Helicopter. This approach allows us to highlight the hand IK on vehicles like snowmobiles and cars so you can see your arms turning. There's also some subtle camera movement if the player model leans or moves (like on the Snowmobile). https://files.facepunch.com/paddy/20220228/hands_driving_snowmobile.jpg Magnet Crane Cleanup https://files.facepunch.com/paddy/20210506/revamp_junkyard_08.jpg We looked at the junkyard magnet crane this month to see if some bugs and the general feel of it could be improved. It's now a bit more stable to drive, and old issues like the driver not quite visually syncing up with the cabin as it rotates are fixed. Another concern with the crane was that with it...Looks like Rust is getting petsFeb 14, 2022 - PCGamesNPets make all games better, no exceptions. Just think of Fallout 4's Dogmeat, Skyrim's Meeko, or Fable 2's own canine companion (yes, I know, that's Xbox-only, but still) and tell me each of those adventurers would have had half the experience without their trusty puppers by their sides. While Rust is a bit of a different kettle of fish to those RPGs, there's no reason to think pets wouldn't make the game that bit fuller - and it sounds like they are indeed coming to Facepunch's survival sandbox. Trusty Rust YouTuber Shadowfrax has shared another update on what's going on - or rather, what seems to be going on - in the world of Rust. In the clip below, 'frax explains that in scanning the game's commits log, he's spotted an exciting hint suggesting that pets could potentially be in progress for the game. The video notes that there's a new branch called 'pets' and highlights an entry in the log (currently found on page four as of writing) that notes a "bunch of initial pet system refactoring work". Hmm. The YouTuber indicates that the new pet system could build on the one Facepunch introduced in last year's Halloween update for Frankenstein's monster. This fella would "follow you around the map, defend you if attacked, and help slay foes you wish to attack", so it sounds like the pet system could follow a similar blueprint. Read the rest of the story... RELATED LINKS: Rust's February update includes a big performance fix Rust gets a spiffy new hazmat suit in next week's Arctic update Rust has sold over 12.4 million copies and is getting polar bears soon Rust is (probably) getting petsFeb 11, 2022 - PC Gamers always when it comes to keeping up with survival game Rust, you can wait for announcements from the Facepunch development team or you can go to Shadowfrax on YouTube , the charming and shockingly well-informed Rust guru who can tell you what's what a good month in advance of the official newswire... Read more.Arctic UpdateFeb 3, 2022 - Community AnnouncementsThis months update brings a new monument, the Arctic Research Base, snowmobiles, polar bears, AI update, spray can item, QOL changes and much more! Arctic Research Base In this month's update, a new monument has been added. The Arctic Research Base will spawn exclusively in the arctic biome. Those who are not afraid of the cold winds and frigid temperatures will be able to explore various lab modules and buildings scattered around the base. You will find there a bunch of loot to scavenge, or take a little break to warm yourself next to an electric heater. But most importantly, the Arctic Research Base will spawn snowmobiles. https://files.facepunch.com/paddy/20220202/arcticbase_01.jpg https://files.facepunch.com/paddy/20220202/arcticbase_02.jpg https://files.facepunch.com/paddy/20220202/arcticbase_03.jpg https://files.facepunch.com/paddy/20220202/arcticbase_04.jpg https://files.facepunch.com/paddy/20220202/arcticbase_05.jpg Keep in mind, however, that scientists won't appreciate your presence and will shoot you on sight. Snowmobiles We've added a new vehicle that's only available through a puzzle at the Arctic Base: Snowmobiles. https://files.facepunch.com/paddy/20220131/snowmobile_base.jpg https://files.facepunch.com/paddy/20220131/snowmobile_storage.jpg Snowmobiles take low-grade fuel and have a small storage container on the back. They're fast on snow and sand and slow everywhere else. They drive smoothly even over rough terrain but take some skill to control well. When you find one in an Arctic Base, it'll have 20 fuel ready to go. https://files.facepunch.com/paddy/20220131/snowmobile_shooting.jpg A passenger can sit on the back and face any direction, allowing them to shoot to the sides or even directly behind. POLAR BEARS You'll now be encountering the polar bear in the arctic biome. The polar bear is the strongest and most hostile animal in the world but yields extra resources when harvested compared to its bear cousin. https://files.facepunch.com/paddy/20220131/polarbear.jpg The regular bear will no longer be spawning in the arctic and receive slight health and hostile reduction. AI Update We've added the ability for scientists to use medical items to heal themselves. Scientists have a chance of spawning with the ability. We've initially enabled this at the new arctic research station and we'll add it to other areas of the game soon. https://files.facepunch.com/paddy/20220128/arcticscientists.jpg We've also made some timing, balance and movement tweaks to the scientist AI. Spraycan The Spraycan is a new default tool that can be crafted for 100 metal fragments that allows you to reskin items that have been deployed in the world. Instead of having to pick up items and use a Repair Bench, you can simply use RMB while holding a Spraycan to open up the skin options and select a new skin. https://files.facepunch.com/paddy/20220131/spraycans_box.jpg You may have seen some further spray functionality on the Staging branch this month, however thes...Rust's February update includes a big performance fixFeb 2, 2022 - PCGamesNRust's February update is seasonally appropriate for February (in the northern hemisphere, at least), but while the arctic features are the headline attractions, there are some notable technical changes - including a major performance fix. The devs at Facepunch say you should see much more stable frame rates as of this February 3 update. Recent updates have introduced an issue where frame rates would dip for no apparent reason, and the issue would be worse the higher your base frame rate was. "After doing a bunch of profiling," the devs say in a press release, "we noticed that there were some significant stalls on the render thread and our tree impostor system was most likely the cause of the issue, even though the population had only been tweaked very slightly recently." The devs say that "with the fix, frame rates should be a lot more consistent again (as long as what's being rendered is consistent) and should overall be slightly higher in general, particularly in areas with a lot of bushes and trees like Bandit Camp." Read the rest of the story... RELATED LINKS: Rust gets a spiffy new hazmat suit in next week's Arctic update Rust has sold over 12.4 million copies and is getting polar bears soon Rust gets "massive" excavator changes and a Christmas bash this month Lunar New YearJan 28, 2022 - Community AnnouncementsHappy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store. First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try! Tiger Mask To celebrate the year of the tiger we have created a beautiful Tiger Mask with jiggling chin tassles. Similar to last years Ox Mask, it replaces the wolf headdress. https://files.facepunch.com/Alistair/01/28/7x2521/GroupShot_01.jpg https://files.facepunch.com/Alistair/01/28/7T82o1/TigerMask_02.jpg The Tiger Mask can be purchased on the Rust item store. Sky Lantern New this year is the Sky Lantern. When ignited with a lit torch the sky lantern will take to the skies and is able to carry one item in the direction you're looking. https://files.facepunch.com/Alistair/01/28/1O72u1/sky_lantern_02.jpg Available to be crafted in five colours: white, purple, green, red and orange. The Sky Lantern can be purchased at the Rust item store. New Year Items In addition to this year's tiger mask and sky lantern, we’ve added items back from prior years sale to the item store, the Dragon Door Knocker and the Chinese Lantern. New Year Gong https://files.facepunch.com/helk/1b2311b1/newyeargong.deployed.icon.png Dragon Door Knocker https://files.facepunch.com/helk/2019/02/1b0711b1/door_knocker.icon.png Chinese Lantern https://files.facepunch.com/helk/2019/02/1b0711b1/ChineseLantern.icon.png Rust gets a spiffy new hazmat suit in next week's Arctic updateJan 28, 2022 - PCGamesNHighly durable survival game Rust has yet another update inbound, this one focusing on the arctic biome. It'll introduce a new cold-weather skin for the hazmat suit to the permanent store, and while it'll cost the same to craft as other hazmat suit variants, it has some noticeably different attributes. The arctic update will arrive February 3. First, however, is a patch due out today, January 28. This one adds some new Lunar New Year items, including a snarling traditional tiger mask and a sky lantern. The sky lantern is a floating container - you can put an item in it, then swat it with a lit torch to send it up and away into the evening sky. As venerable Rust YouTuber ShadowFrax explains, it'll travel a short distance, and fall if it's shot, carrying whatever you put in it with it. The new arctic hazmat suit is the first hazmat skin to offer a unique set of stats. Its big benefit is 40% cold protection, which is significantly more than the 8% provided by the default hazmat suit and other variants. It does have a bit less bite, 10% less protection from radiation, and a 2% reduction in damage protection from explosions. Read the rest of the story... RELATED LINKS: Rust has sold over 12.4 million copies and is getting polar bears soon Rust gets "massive" excavator changes and a Christmas bash this month Here's our first peek at how Rust's server transitions could work Rust has now sold over 12 million copiesJan 9, 2022 - PC GamerMultiplayer survival sandbox Rust, a game of base-building, bashing things with rocks, and using voice chat to convince other players not to kill you, has now been bought over 12 million times. Developers Facepunch Studios announced the milestone as part of a wrap-up of the previous year's development, touching on 12 months' worth of successes and new additions:.. Read more.Steam Global Top Sellers for the Week ending 9 January 2022Jan 8, 2022 - SteamDB * Ready or Not; * It Takes Two; * MONSTER HUNTER RISE; * Project Zomboid; * Valve Index VR Kit; * Five Nights at Freddy's: Security Breach; * ELDEN RING; * Rust; * Forza Horizon 5; * Sea of Thieves; View more information and data on SteamDBRust has sold over 12.4 million copies and is getting polar bears soonJan 8, 2022 - PCGamesNAs part of its end of year round-up, developer Facepunch has revealed that Rust sales have exceeded 12.4 million copies sold - with over a million DLC expansions sold too for one of the best survival games around. As for 2022, the team is planning the Rust arctic update to hit in "the very near future" - complete with polar bears. It seems that enormously popular survival game Rust goes from strength to strength every year. In February 2021, for example, Rust reached a new peak concurrent player count record of around 245k players and the game quickly overtook Cyberpunk 2077 in Steam sales. Now, in Facepunch's 2021 recap, the developer reveals that not only does that concurrent player count record now stand at 267k players but sales have been tremendous. Rust has surpassed 12,481,079 copies sold - that's over 12.48 million - with 1,111,846 DLC packs sold too. On Twitch, Rust reached around 1.37 million concurrent viewers - with total views amassing a staggering 1.3 billion. Read the rest of the story... RELATED LINKS: Rust gets "massive" excavator changes and a Christmas bash this month Here's our first peek at how Rust's server transitions could work Rust skins - here are this week's new items Onwards and upwardsJan 6, 2022 - Community Announcements2021 Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we're looking forward to the journey ahead in 2022! 2021 was an exceptional year for Rust in almost all regards, after 8 years of continuous development Rust has gone from strength to strength. In 2021 Rust blew up on Twitch, we saw record-high player counts, released Voice Props DLC Pack, World revamp, missions, freight trains, underwater labs, gestures, submarines, MLRS and so much more. https://files.facepunch.com/Holmzy/1b0611b1/2021-recap-blog.png An interactive recap version can be found here. DLC July 1st we released Voice Props DLC Pack which quickly became our best selling DLC to date. Console In May Double11 released Rust console after a number of years in development. This allowed a whole new player base to finally experience the harsh world of Rust. 8 Years In December Rust celebrated its 8th Birthday. 8 continuous years of development and no plans to stop. https://files.facepunch.com/paddy/20211202/rust_bday08.jpg Stats https://files.facepunch.com/lewis/1b0611b1/rust-2021-stats.png 2022 What can you expect from us in 2022? More of the same! guaranteed monthly updates every first Thursday of the month along with occasional hotfixes and holiday events. Below is a sneak peek of a new upcoming arctic monument which we'll be releasing in the very near future. https://files.facepunch.com/Alistair/01/03/4z37z1/snow.jpg In addition to new monuments, this year you can expect to see new weapons, deployables, events, vehicles, animals and so much more. https://files.facepunch.com/Alistair/01/04/4P59l1/preview-full-polarbear_rigged.jpg In February we'll be releasing a heap load of quality of life changes. We're excited to see what we can accomplish in 2022 and we thank each and every one of our players for continuing to enjoy our work. EgoLand 2 Twitch Drops Starting from tomorrow (Friday 7th) till January 14th Twitch drops are enabled for Rust Twitch streamers with a focus on supporting the Spanish creators of Egolands. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers. https://files.facepunch.com/lewis/1b0611b1/twitch-drops-round-13-blog.jpg During the final 24hours of the Rust Twitch drop campaign, all drops will be moved to general. We'll be doing another round of Twitch drops in February featuring a number of long-standing Rust streamers. Learn more at twitch.facepunch.com.