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The Tree Fix UpdateNov 7, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/5377070/dab0d6205c880fcad1b383809e3ac5b4aaf5e502.jpg Halloween is over, trees are fixed and more optimizations, fixes and improvements. Added team chat. Added chat pop-up menu when clicking a chat message. Added chat muting. Added "mutelist", "unmute" and "unmuteall" console commands. Added Hover Loot, default keybind is hold H. Can now hold down on the Give, Take and Drink buttons to automatically transfer water. Added new map marker for multiple vending machines in close proximity Added teleportlos admin console command to teleport along the line of sight Can open debug log file from console screen Added in game report system (halloween patch) Added notification system on main menu Added Medium Battery Added "rWm/Rust Watt Minutes" energy storage system Added manual Depth of Field mode Fixed the delay before firing the second shot with each new bow. It is no longer possible to accidentally drop an item in the space between your inventory and your belt. Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat. Improved reliability of tree harvesting mini-game Fixed hot air balloon parenting exploit Fixed late entity pop in when moving very fast Fixed minicopters floating in the air if the ground they were resting on was destroyed Fixed horses floating in the air if the ground they were resting on was destroyed Increased horse frame budget from 0.334ms to 1ms (smoother horses) Fixed Cargoship hull interior culling on low object quality Fixed missing dune meshes at the water well Fixed small refinery placement on ice, rocks and uneven surfaces Fixed deploying on Cargoship rudder Fixed compound awning culling Loot actions are now queued so that items are looted one after another, instead of simultaneously. You can now right click an inventory item to move it to your belt. You can now drag items directly into/between locker slots without having to swap sets first. Added clothing icon to locker clothing slots. Extensive rework of monument LODs Campfire flames and smoke now move directly upward, even if placed on a slope. Large furnace can be placed on world layer (rocks) Small water catchers can now be placed on constructionHappy HalloweenOct 18, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/5377070/8e73335bc5fadd8207bfca3a4c4f7ad5601ddeca.jpg HALLOWEEN COMES TO RUST From now til November 7th 2019 we have a bunch of spooky new features... NEW NPCS: KILLER MUMMIES AND SCARECROWS Get ready to go up against creepy mummies and scarecrows spawning around the world, armed with pitchforks, butcher knives and chainsaws. Good night and good luck - you’ll need it. NEW EVENT: TRICK OR TREAT! During each ingame day in Halloween you’ll be able to join trick or treat hunts for as much candy as you can get your hands on (while everyone else tries to do the same, naturally). Once you have enough candy you can craft loot bags that open to reveal goodies, or collect 10 loot bags to upgrade from small to medium and so forth, with chances for better loot each time. HALLOWEEN ITEMS There’s exclusive Halloween-themed items like graveyard fences and cobwebs to decorate your base. We’ve also got a bunch of Halloween exclusive content both new and old on the Rust Item Store. Spookify your base with candle packs and skull door knockers. Impress your teammates with your bloody Surgeon Scrubs. We also welcome back some favourites like Strobe Lights and the one and only Fogger 3000 fog machine.Rust adds horse armorOct 7, 2019 - PC GamerSurvival sandbox Rust continues to grow and change, having added hot air balloons, electricity, and even underwear in the past 12 months. Back in June, horseback riding was added, which set the stage for this most recent and extremely important update to Rust: Horse armor. (And no, you don't have to pay $2.50 for the horse armor. It's free.) Horse armor will help protect your steed from incoming damage as well as providing additional protection for the rider ("This might seem like it isn't very realistic, but it doesn't matter," reads the dev blog). There are two types of horse armor, one made of wood, and the other (and far more fun) is the armor made of road signs seen above. You can also craft horseshoes, which will make your horse faster, and saddlebags, which will increase your horse's inventory size but reduce their max speed. As is always the case with Rust updates, there's plenty more to it, including changes and improvements to the electrical system, tweaks to weapon balance, exploit fixes, and more. View all the changes here. Horse Equipment UpdateOct 3, 2019 - Community Announcements We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ... Added grass.distance convar (range 100-200, default 100) Added headlerp convar (adjusts head snapback speed after alt look) Added headlerp_inertia convar (smoothens the head snapback motion after alt look) Added admin refillvitals console commands (fills health, calories and hydration) Added admin heal console command (same as calling hurt with negative values) Resdesigned death screen Can now place a marker on the map Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings Added FPS Limit slider to Screen settings Shift-middle mouse drag to split a third of an item stack Right click the item split bar to type an exact split amount Middle/shift-middle mouse click the splitter bar to set it to half/third Left click and drag your inventory screen player model to spin it around Right click a Quick Craft icon to remove it from the crafting queue Right click an item in the crafting queue to move it to the start of the queue Added a Crafting Favourites system Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section Added "unable to repair" reason chat notifications Added Tesla Coil Added Horse Wood Armor Added Horse Roadsign Armor Added Horse Shoes Added Saddlebags Horse breeds actually impact horse statistics Added Ammunition information panel Added Electrical wire flow indicator Added double door skins Fixed lerp convar exploit (now admin / dev only and clamped to a sane range) Fixed exploit to disarm landmines from any distance Fixed exploit to free underwater loot crates from any distance Fixed exploit to interact with excavator from any distance Fixed bullet impact glow effect not following vehicles after impact Can no longer drag/throw items when you're wounded Can no longer combine world items of non-full condition to get a free repair Consumable item information panel no longer shows default values the first time you inspect one Minor Hapis Island fixes Fixed campfire description Fixed recycler description Fixed errors when entering site B (Hapis Island) Fixed scrap transport helicopter oil rig exploits Fixed APC crates falling through the ground Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks Added an Electrical category to the crafting screen and re-categorised all electrical items Added a Favourites category to the crafting screen Cleaned up some ambient and foliage sounds Updated bear sounds Updated pressure pad sounds Updated collectible resource sounds Cleaned up barefoot footsteps a little bit Evened out and increased attack helicopter rotor sound volume Electrical wires n...A tale of revenge and murder in RustSep 12, 2019 - EurogamerWe often publish uplifting articles on here about the positive impact of games. Whether that be a Skyrim-playing grandma immortalised in the next Elder Scrolls game, or a memorial to a modder's dog - games have an incredible power to heal and soothe. This story's about vengeance. Specifically, it's about my adventures in Rust, the survival sim which had a big moment a few years ago and has quietly but consistently bubbled away on Steam ever since. Read more Transport Helicopter UpdateSep 5, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/5377070/e5aad6bfaa406642294dc17a8dabfa64c4a44d97.jpg The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations Unity 2019.2.0f1 Players are automatically authed to placed cupboards Benchmark mode fixes Added powerline wires to Monument Puzzles Added an in-game Screen options menu for resolution, fullscreen and vsync settings Client is now using IL2CPP instead of Mono Server is available as IL2CPP version on the "release-il2cpp" branch World generation is now server authoritative (faster load times, more robust) Added doppler shift to some sounds Added texture streaming Added Transport Helicopter Added Horse Leading Added Fuel Generator Fixed steam refresh overlay not closing after opening bag Fixed possible exception when retrieving market prices ServerInfo will retry multiple times if failed to get info ServerInfo will fail gracefully if failed to get info after multiple attempts Fixed titles getting cut off in pie menu Fixed loading screen cancel button being 1 pixel smaller than the bar to its left Fixed steam friend inconsistencies Fixed unexpected palm trees behavior when helicopters would fly over Player map position now updates correctly when injured Fixed erratic map scrolling when using the left mouse button to drag Hotspot visuals now get cleaned up correctly when ent-killing Disabling the UI no longer allows you to see through smoke effects Can no longer spam drink back to full health Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily Fixed item icon staying on screen if inventory is closed while dragging Fixed High External Gates not playing SFX correctly Fixed compound sometimes spawning underwater Fixed exploit using water projectile penetration Fixed snapback issues when dismounting while moving fast Fixed swimming slightly under the waves not showing underwater properly Fixed crashes on AMD Phenom Fixed swamp fog too bright at night Fixed lighting on some particles (e.g. helicopter damage smoke) Fixed NRE on ent kill cargo ship Game log is written to output_log.txt in the game install folder again Fixed deflated HAB having inflated collision and wrecking minicopters Fixed rendering TopBunnies UI element all the time Optimized Notices UI layout Neatened up Notices UI Tweaked "new content" label on main menu The map now re-focuses on the player's position when injured The console input field now auto-focuses when opening or changing tabs. Max value of gc.buffer is now 4096 instead of 2048 Log warning when doing emergency garbage collection Enabled crunch texture compression on workshop skin bundles Performance text no longer updates when nothing changed (avoids GC) Performance text always prints GC counter for one second after GC runs Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything) Debug Camera: R resets the camera Debug Camera: Q/E move the camera vertically Debug Camera: Z/C and +/...Excavator UpdateAug 1, 2019 - Community Announcements Excavator monument and more optimizations and fixes Added Excavator Monument Added force triggers (excavator belts) Added terrain anti hack protection Fixed binds not working with "cinematic_play" and "cinematic_stop" Fixed "monuments" console command being abused to find caves Fixed weapon reload issues at extremely low FPS Fixed RF Broadcaster being placed through walls Fixed being stuck when dismounting helicopter on top of Compound buildings Fixed accidentally pressing "Create Team" while dropping items on low resolutions Fixed text overflow on team dock when players have long names Fixed team member map font being unreadable Fixed large furnace placement under the terrain Fixed scope overlay being extremely small on larger screen resolutions Fixed misclicking accept would reject the team invite Fixed hunters jacket skin being black Fixed some volumetrics not disappearing during day time Fixed broken train cart coal material on powerplant monument Fixed some materials turning black on lowest shader levels in powerplant monument Fixed duplicate networkable objects (e.g. doors) when playing demos Fixed passengers being able to access minicopter fuel Fixed horses eating too much food at hitching posts Optimized some server side player packet verifications Entity parenting triggers now support compound triggers and exclusion zones (excavator arm) Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger) Barren now has harbors, oil rigs and water wells Barren prefab mountains no longer spawn in the desert Allow deployables to be placed under Water barrel Increased the cost of lowgrade at Compound Increased server browser timeout limit to 90 seconds Hapis Island fixes and tweaks Optimized server-side water buoyancy Optimized terrain shaderJuly UpdateJul 4, 2019 - Community Announcements Horse breeds and hitching posts, client and server optimizations and more! Added cinematic animations for video creation (see devblog) Added player tick rate convars to the server (see devblog) Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added 'hattip' gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp fog too bright at night Fixed water purifier disappearing after going out of network range Fixed misclicking accept would reject the team invite Fixed Rustige Egg not taking splash damage Fixed being able to pick up sam site when it contained ammo Optimized distant tree networking (client memory savings) Optimized physics queries by removing collider batching entirely (previously disabled) Optimized all entity queries Optimized buoyancy physics transform sync Optimized server player updates and transform sync Optimized server packet handling Optimized client inventory update Optimized monument memory use Optimized ocean wave foam rendering Optimized gpu-side wave simulation for rendering Optimized cpu-side wave simulation for buoyancy Horses require far less foodChippy ArcadeJun 21, 2019 - Community Announcements Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone. Enabled skin unloading by default for everybody Enabled the new multibox pruning broadphase algorithm for the physics system Added 'gesture' console command Fixed 'Ride Horse' being visible when someone is already on the horse Improved network interpolation time offset calculation Optimized the AI sensory system Added skin memory usage to print_loaded_skins Optimized the vending machine world UI (also affects the new Chippy arcade)Giddy Up!Jun 6, 2019 - Community Announcements Horseback riding, Balance changes, a New UI and more! Upgraded to Unity 2019.1.4f1 Enabled incremental GC and integrated it with the custom GC logic Server Browser shows wipe times Can order server list by wipe time Added in game item store Show when friends are on servers Main menu has background videos Sleeping bag list now scrolls Players automatically climb over small steps Added Horseback Riding 1.0 Fixed skin unloading texture and material corruption issues Fixed light from the outside bleeding into building reflection probes at doorways Fixed projectile LOS exploit that was abusing the player bounds forgiveness Fixed server side player fall through floor exploit Fixed IK on world space particle systems (flame thrower) Fixed not all servers getting listed Fixed crafting queue UI not getting reset after reconnect Fixed renderinfo command Fixed players parenting on the outside of Hot air balloon Fixed players falling out of the falling out of Hot air balloon Fixed a bunch of item typos Fixed projectiles being rejected when shot through Oilrig stairs Fixed players clipping through Oilrig dock Fixed SetDestination errors Fixed Launch site office building spawning too many barrels Fixed Watchtowers being placed under the terrain Fixed Rustige Egg base protection Fixed Water Junkpiles despawning with players nearby Fixed Muzzle flashes animating at low FPS in the distance Fixed Scope jittering all over the place when on a vehicle or the cargo ship Fixed viewmodels lagging behind when on a vehicle or the cargo ship Fixed not being able to pick up Water Barrel Fixed animals not playing dynamic footsteps based on their surface type Optimized skin unloading Enabled skin unloading on low end hardware by default again UI loads faster Fixed animations sometimes not being disabled Optimized occlusion texture memory usage Optimized input button updates Optimized chat UI Optimized physics timing values Optimized child entity networking when parented to entities with global broadcast (cargo ship) Optimized server browser Optimized font memory usage Added more localization Shader usage optimizations Improved CJK font rendering Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers Hapis Island map optimizations Weapon VFX optimizations Weapon visual improvements Scope no longer scales with UI Scale Water jug spawns with less water Puzzle reset bugs fixed (can no longer camp and wait for a respawn) Nerfed oil rig loot Flashlights cast additional light in first person illuminating an area beyond just the light cone Lowered all research costsThe Smol UpdateMay 2, 2019 - Community Announcements A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stoneHappy EasterApr 19, 2019 - Community Announcements An Easter event is upon us Go to post. For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun!The QoL UpdateApr 4, 2019 - Community Announcements Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post. Changelog EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now tak...The Oil Rig UpdateMar 7, 2019 - Community Announcements Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some texturesThe Air Power UpdateFeb 7, 2019 - Community Announcements Minicopters, RF Communications, Performance tweaks and more. Go to post. Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cellCommunity Update 214Jan 15, 2019 - Community Announcements Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.Community Update 85,208Jan 8, 2019 - Community Announcements A new player record, awesome builds, incredible contraptions, and more. Go to post.Happy New Year!Jan 3, 2019 - Community Announcements A brief update as we get back to work. Go to post. Changelog Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves Removed Christmas events Community Update 212Dec 18, 2018 - Community Announcements Xmas builds, electric contraptions, the most relaxing Rust video ever, and more. Go to post.Season's BeatingsDec 13, 2018 - Community Announcements Santa comes to Rust, and everyone gets presents! Go to post. Changelog Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit