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Rust

 
The Oil Rig UpdateMar 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/df230b40d0abd9864436bbcada1c665eeec11f3d.jpg Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some texturesThe Air Power UpdateFeb 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg Minicopters, RF Communications, Performance tweaks and more. 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Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cellCommunity Update 214Jan 15, 2019 - Community Announcementshttps://files.facepunch.com/buck/2019/01/steamn214.jpg Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.Community Update 85,208Jan 8, 2019 - Community Announcementshttps://files.facepunch.com/buck/2019/01/hdr2323.jpg A new player record, awesome builds, incredible contraptions, and more. Go to post.Happy New Year!Jan 3, 2019 - Community Announcementshttps://files.facepunch.com/buck/2019/01/hny2-19.jpg A brief update as we get back to work. Go to post. Changelog Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves Removed Christmas events Community Update 212Dec 18, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/Desktop%20Screenshot%202018.12.18%20-%2015.57.43.66.jpg Xmas builds, electric contraptions, the most relaxing Rust video ever, and more. Go to post.Season's BeatingsDec 13, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/xmas.jpg Santa comes to Rust, and everyone gets presents! Go to post. Changelog Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit Community Update 211Dec 11, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/4JKymyT.jpg Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing! Go to post.Rust finally gives its naked citizens underwear, electricityDec 7, 2018 - PC GamerIt's been five years since Rust arrived, treating players to dangling dongs, rampaging bears, and a ruthless multiplayer survival experience. To celebrate this anniversary, a big, world-altering update is now live. Electricity has been added to the mix of tree-chopping, rock-breaking, gun-crafting, base-building, and (recently) hot-air ballooning. Also, you can now wear underpants. The Electric Anniversary, as it's called, is now live and contains a number of electrical components: batteries, switches, pressure pads, splitters, timers, and other various odds-and-ends that will allow players to use electricity to power lights, automation, clocks, CPUs, defenses, traps, and god knows what else. Power generation is currently (ha ha, current) supplied by solar panels and windmills. Here's a nice video from Rustafied to introduce you to the basics. Along with the exciting new electrical components, the update adds an M39 rifle, provides an overhaul to how bows work, brings some improvements to the cargo ships, and as I said earlier, adds underwear. This last item (called a censorship option in the devlog) should be helpful for streamers who are penalized for showing bare butts, wangs, boobs, and muffs while playing the game for others. Finally, in a post on Facepunch, Garry Newman delivered some stats about Rust's development. In five years, Rust has sold 7,457,075 copies, grossing $110,313,646, which includes bundles, DLC, and in-game sales. Its highest concurrent player count was 71,801, just this past month following the balloon update. It's also sold over 4 million skins, and the creators of those skins have earned nearly $2 million combined from those sales. That's some shockingly (electricity, get it?) good news. Rust's Electric AnniversaryDec 6, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/gm.jpg Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy! Go to post. Changelog Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage atCommunity Update 210Dec 4, 2018 - Community Announcementshttps://files.facepunch.com/s/9f540eb535eb.jpg Electrical base defenses, maps, raid cams, and more.Community Update 209Nov 27, 2018 - Community Announcementshttps://files.facepunch.com/s/6aa681ce69c4.jpg Electric contraptions, cool maps, great art, Rust's Wild West, and more. View PostCommunity Update 208Nov 20, 2018 - Community Announcementshttps://files.facepunch.com/s/7d55336a95eb.jpg Ridiculous maps, art, contraptions, and more. View PostCommunity Update 207Nov 13, 2018 - Community Announcementshttps://files.facepunch.com/s/a738ea2866b2.png Charitable Rust, art, base tours, maps, and more. View PostCommunity Update 206Nov 6, 2018 - Community Announcementshttps://files.facepunch.com/s/6eace23c12cc.jpg A new concurrent player record, lots of art, bases, maps, and more. View PostRust soars to all-time high player count after hot air balloon updateNov 4, 2018 - PC GamerRust players really like hot air balloons, apparently: since they were added this week, along with surface-to-air missiles that can shoot them down, the player count for the survival game has inflated to an all-time high.  Today, more than 71,000 people were playing at a time, according to Steam's official stats page, and as I write this it's Steam's fifth-highest game by concurrent player count, beaten only by Dota 2, CS:GO, PUBG and Rainbow Six Siege. Looking at data from Steam Charts, you can see a definite spike around the time of the release of the latest update. You can also see that this is the first time it's pulled in more than 70,000 players at a time: its previous peak was around 68,000 in February, when it left Early Access (here's Luke's review). I've never played Rust, but jumping in a hot air balloon with some friends to glide calmly over an enemy's base at the start of a raid sounds like fun. The SAM missiles sound like they'd be a pain, though—they just automatically fire on any balloon that comes near. Surely everyone can just stick one on their base, completely negating the balloons? I know they cost resources, but I assume anyone with a base worth robbing will be able to afford them. Is that the case? If you've had a go with them, let me know in the comments below. Rust now has hot air balloons and missiles that can shoot them downNov 2, 2018 - PC GamerRust, the survival game where you start by banging a rock against a tree and then progress to crafting automatic weapons, has opened up a new mode of travel that lets you take to the skies: hot air balloons. You'll find them scattered around the map, and once they're fueled you can fly wherever the wind carries you. Balloons should hold about four or five passengers, making them the ideal way to soar above the defenses of a fort you'd like to raid. But every Sherlock has his Moriarty, and you may find your balloon shot down thanks to the inclusion of surface-to-air missiles, which also arrived in the Rust update. You can purchase a deployable SAM site from scientist outposts for 500 scrap and once stocked with ammo it'll automatically target any nearby balloons. Note: this includes your own balloon. SAMs aren't psychic. They just love killing balloons, so they'll shoot yours down too. So remember to either unload the SAM site before you launch, or just don't fly anywhere near your own fort. Rust adds hot air balloons and some explosive ways to pop themNov 2, 2018 - Rock, Paper, ShotgunFrom zombie survival to weird naked cave-jerk game to hot air balloons and anti-air missiles, the evolution of Rust has been a strange one to behold. Facepunch’s previous few updates to the sandbox survival craft n’ shooter have focused on new and expanded NPC factions and their territory, but the latest has its head in the clouds. Scattered around Rust’s plains are pre-assembled hot air balloons, ready to fly if you can fuel them up. They can hold items and a handful of passengers, but perhaps aren’t the best weapon of war yet, as you can see in the amusing clip below. (more…) Rust adds hot air balloons and some explosive ways to pop themNov 2, 2018 - Rock, Paper, ShotgunFrom zombie survival to weird naked cave-jerk game to hot air balloons and anti-air missiles, the evolution of Rust has been a strange one to behold. Facepunch’s previous few updates to the sandbox survival craft n’ shooter have focused on new and expanded NPC factions and their territory, but the latest has its head in the clouds. Scattered around Rust’s plains are pre-assembled hot air balloons, ready to fly if you can fuel them up. They can hold items and a handful of passengers, but perhaps aren’t the best weapon of war yet, as you can see in the amusing clip below. (more…) The Hot Air Balloon UpdateNov 1, 2018 - Community Announcementshttps://files.facepunch.com/s/540feae5e084.png Up, up and away... Hot Air Balloons are in, along with anti-air missiles to take them down. There's a new type of Cargo Ship, nerfs, and more. This patch wipes the servers. Enjoy! View Post Changes Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors