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Community Update 246Sep 16, 2022 - Community AnnouncementsCharitable Rust Skin Contest Charitable Rust is back! Saturday November 19th & Sunday November 20th, 2022 For 2 days Rustafied will be hosting a charity event to raise money for World Central Kitchen. WCK is first to the frontlines, providing meals in response to humanitarian, climate, and community crises all over the globe. https://files.facepunch.com/errn/1b1211b1/Charitable%20Rust.jpg To kick things off we're starting with the skin contest. These very limited skins will be part of the Twitch drops & Item store purchases surrounding the event. If you are a skin creator and want to have a shot at getting your work into the game, this contest is for you! All proceeds go towards charity! Contest Rules Use #CR2022 as official contest tag in workshop. No re-uploading old or previously submitted skins. Do not steal or use any copyrighted or otherwise trademarked content. Must be 100% original work (can work with others if all are listed on workshop page). Must follow all basic workshop submission rules and standards. If using the World Central Kitchen logo, it cannot be used on any weapon skins. Only the Charitable Rust logo may be used on weapon skins. Submissions must be high quality and Hi-Res, normals properly done/baked. Cannot contain offensive or sexual content. Don’t forget upload limit for the amount of skins you may submit. Skins must be submitted by midnight(23:59) PST September 30, 2022. Please see full details here on how to enter and what to expect! If you're a content creator/streamer and want to participate check out their info on how to sign up! We'll post more info about the event as we get closer. Hemp Base Empire @matt.zan in TikTok does a little bit of movie magic to show us his hemp empire little 2x2 with an extension on the back. Original vid: https://files.facepunch.com/errn/1b1611b1/zan%20vid%201.png Outside reveal: https://files.facepunch.com/errn/1b1611b1/zan%20vid%202.png Creator Spotlight This month we have a lil penguin you might know as BlizzardID! "I got into Rust after watching a Frankieonpc video in 2013, back when the game was still on browser. At the time, I was playing a lot of the Arma2 DayZ mods so figured it was right up my alley. I played it on and off but wasn't properly hooked until early 2016. I had just dropped out of University and finally had the right amount of time to enjoy the game. What's always made me fall back in love with this abusive relationship of a game, is the thrill of having all of your hours of effort taken away, but on the flip side being able to do it to others too. It makes everything feel so much more exhilarating and gives fights a lot more meaning than in any other game I've ever played. After watching some Trausi and Bchillz I decided to post some of my clips and videos on Youtube, which did pretty well for that time. Sadly I was also an anxious mess having my motivation fade in and out. Youtube's income was basically a coinflip and I wanted a bit more stability. That's when I dec...Hardcore GamemodeSep 1, 2022 - Community AnnouncementsHardcore Gamemode A major part of Rust is its brutal nature and ruthless PvP, when we added the softcore gamemode last year we saw and have continued to see feedback that many of you want a game mode which takes away the standard Vanilla comforts we've added throughout the years and gives a more ruthless, hardcore experience, so we've done just that. Introducing Hardcore mode - a new game mode in Rust aimed towards veteran players, gone are the comforts such as safezones, team system and maps but don't worry, the vast majority of our servers will still be regular vanilla Rust. https://files.facepunch.com/errn/1b0111b1/9568d48cf1b34cf1f84df0385a01e444.jpg During this first pass, you will find the following changes on Hardcore servers: Added: Local chat (100m range) Limit of 5 sleeping bags & beds In-game changelog (top left of inventory) Removed: Contact system Compass Crawling when wounded Global chat Rust+ Team system Map MLRS Safe zones Changed: Blueprints wipe monthly We believe this is a good starting place for a less forgiving game mode of Rust and we will continue to iterate and improve on it moving forward. If you're a server owner and wish to enable hardcore use the following var in your server startup config "-gamemode hardcore" 10 new official servers will be launching today with this new game mode. New Furnace UI Furnaces & cooking interfaces were cumbersome and not intuitive for newer players to use, requiring precise splitting of stacks to smelt efficiently, online calculators and guides to manage efficiently. We disliked this and felt we could do better, so we revamped the UI and some functionality. They smelt and cook at the same speed & capacity (or better!) as before while being quick and easy to use. https://files.facepunch.com/errn/1b0111b1/furnace.jpg With this update, you'll no longer be able to store non cooking/smelting-related items inside your cooking deployables (furnace/campfire), to address this see storage buff below. Storage Buff Over the past couple of years, we've quadrupled the number of in-game items and switched over to the component system, all of which require large amounts of additional storage. Now with the cooking and smelting UI revamp and removing the ability to store items within these deployables (campfire, furance etc) it was overdue we took a look at storage. Today we've increased the small wooden storage capacity to 18 from 12 and the large wooden box to 48 from 30. https://files.facepunch.com/Alistair/09/01/6127U1/RustClient_dv0RzfYSHp.jpg In the future expect to see new types of storage solutions. Coaling Tower V2 I made some simple improvements to the coaling tower that aired in our last update inside the Trainyard monument. https://files.facepunch.com/Alistair/09/01/8m64u1/RustClient_hd3gLszYwq.jpg These changes include a new way to access the tower from the top where the suspended bridge is located. This will make retreat from the building easier when the area is contested. https://files.facepun...Community Update 245Aug 22, 2022 - Community AnnouncementsRivals Recap Settle in, we've got a lot to cover. Rust x Twitch Rivals 2 was a huge success! First we'll cover some of the Twitch stats surrounding the event. Aug - 9th - Aug 13 (Rust Twitch Category) 386,889 peak concurrent viewers 7,500,319 chat messages sent 20,062,838 total hours watched 50,950,310 total views 2,499,030 clip views 19,037 Unique broadcasters Item Skin Drops Drops earned: 2,997,340 Drops claimed: 2,428,533 This is only our second event and we feel it was much better than the first. With time we'll perfect it and turn it into one of the best events on Twitch! Full list of player awards, stats, and top 5 Twitch clips can be found here. Raid Cam Been a while since we've seen a raid cam! Ser Winter brought us a massive one from one of the Reddit servers. Let him know if you want to see more! Creator Spotlight This month we have Albin! Somehow he got the most kills AND the most deaths in the recent Rival's event. This guy seeks out danger. "In 2016 (I was 15 at the time), I was playing too much CSGO and was starting getting to get bored of it. Was really good timing that my friends could show me Rust as a another first person shooter game. Fell in love with the game in my first few hours of playing and been playing ever since. What I love about this game is that you can do sooooo many different things. Everyday is different! Of course, just the pure chaos that can occur. Its not like CSGO when you load in to a match on same map everyday. The people I was watching the most was hJune, Frost, Ramsey. But hJune was the one I watch the most I was like 'how is this guy so hecking good at this game?'. Made me wanna get as good as him." Pretty great Twitch clip of him being a maniac. Printed Codelock Reddit user u/TarikMcqueen 3D printed and painted a real-world code lock. https://files.facepunch.com/errn/1b1711b1/1.jpg https://files.facepunch.com/errn/1b1711b1/2.jpg They want to refine it a bit more and possibly share some with the community! More details here. Speed Painting I'm always in awe at the crazy amount of talented players we have in Rust. The things they can do with in game signs warms my heart. Even the meme ones! Here's Chigidapo with "This is fine" Reddit Bits There's only one way to raid a submarine. Taking his new gig a little too serously. Show me the stuff! If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit. Cover art by YaX!Steam Global Top Sellers for the Week ending 7 August 2022Aug 7, 2022 - SteamDB * Steam Deck; * Stray; * Marvel’s Spider-Man Remastered; * Rust; * Raft; * The Forest; * ELDEN RING; * Valve Index VR Kit; * Project Zomboid; * Grand Theft Auto V; View more information and data on SteamDBTrainyard UnloadingAug 4, 2022 - Community AnnouncementsTRAINYARD UNLOADING TOWER https://files.facepunch.com/Alistair/08/03/5e88W1/RustClient_4qxDMc4why.jpg The above-ground rail network is now connected up to the Trainyard area, and the Trainyard has a new tower that can unload certain types of train wagons. Railway sidings will now sometimes spawn unloadable wagons in several varieties Ore wagons filled with sulfur, iron, or charcoal Fuel tank wagons filled with low grade fuel Loot wagons that can be unloaded to reveal loot crates https://files.facepunch.com/BillB/1b0211b1/screen1.jpg All of these can be hooked up to a train and taken to the unloading tower at Trainyard for unloading. You'll need a green keycard and a fuse to get full access, after which you can unload as many wagons as you like. Ore and fuel go into an output hopper and fuel tank respectively inside the tower. Loot wagons activate their crates when emptied so you can then go out and loot them. The above-ground Work Cart train engine has been reduced in power, and is now only able to pull a small amount of train cars at a time. The large new Locomotive provides superior pulling power instead. https://files.facepunch.com/BillB/1b0211b1/screen2.jpg FLASH BANG AND MOLOTOV COCKTAIL Two new throwable items have been added to the game. The Molotov Cocktail is a powerful area denial weapon which slows movement and deals damage over time. It can also be used to damage and destroy wooden structures. https://files.facepunch.com/Alistair/08/03/2Z35y1/RustClient_srE4gpBPFB.jpg The Flashbang is a short fuse, low damage explosive which will blind and disorient anyone unfortunate enough to be in the blast radius and looking in it's general direction. We're hoping the addition of this tool reduces the benefit of corner camping and shakes up how room clearing is approached Both are available in the tech tree of the T2 workbench. https://files.facepunch.com/helkus/1b0211b1/Unity_bgSEttohz1.jpg QOL Updated Wooden Signs The Wooden sign has been received a model update Scrap Tea Buff Scrap Tea now yields more scrap and lasts longer Improved Cliff Collision A number of cliff colliders have been improved, making them easier to climb Invalid Projectiles when Mounted Fixed a long standing bug causing invalid projectiles when mounted to vehicles CUBEMAP AMBIENT LIGHT The lighting in Rust has been quite outdated for a long time. The primary reason for this have been our highly dynamic environments that prevent us from using any sort of statically baked lighting data. This resulted in flat and boring looking environments, particularly in areas that weren't receiving any direct light. To combat this, I finally implemented our own ambient lighting model that uses a blurred version of our existing reflection data, which is already completely dynamic. https://files.facepunch.com/Alistair/08/03/4U33x1/RustClient_EwHMKi2CFt.jpg The new lighting model is of course enabled for everybody, but it comes with a few customization options. The previous "World Reflections" ...В Steam начался «Фестиваль выживания» с распродажей хорроров, приключений и симуляторов выживанияAug 1, 2022 - Gamemag.ruПользователи Steam могут воспользоваться начавшейся сегодня распродажей и приобрести по скидкам проекты с элементами хоррора и различные симуляторы выживания. Акция получила тематическое название «Фестиваль выживания». Она продлится неделю и закончится 8 августа в 20:00 по московскому времени . Community Blog 244Jul 21, 2022 - Community AnnouncementsTwitch Rivals is back! SAVE THE DATE! August 9th Rust + Twitch + Rustoria bring you the next edition of chaos. 4 Teams, 5 Days, 40 players per team, new custom map with an elimination-based scoring format. $100k prize pool! https://files.facepunch.com/errn/1b2111b1/TR%20-%20Coming%20Soon%20_%204%20_%20Twitter.png See all your favorite creators duke it out to last chads standing! Muting, Reporting, & Censorship We've made it easier! I touched on this last summer in a Update 235 but we felt being able to mute other players was a little convoluted and could use a facelift. We've now added some options to the contact card system. Here you will now have both a mute button and a report button. This could be incredibly useful to someone not wanting to hear close proximity mic spam. https://files.facepunch.com/errn/1b1811b1/contact.jpg Here you can Mute, Report, and put notes about the player. You can set them as friendly or enemy. https://files.facepunch.com/errn/1b1811b1/reporting.jpg Reporting players for bad behavior is always good as it leave a "papertrail" and many community servers scrub for these reports. Using in-game reporting options will capture all the relevant information required to check into them. Always good to check with your favorite server of choice on their preferred way to report. Bank Monument Kusha showing off their monument making skills. These are part of a 3 monument bundle and come from a 3 story Bank/Vault (with puzzles) and the other is part of a Cafe. https://files.facepunch.com/errn/1b1811b1/bank1.jpg More images on the blog post. EpicDesk Campaigns EpicDesk has new campaigns going right now! Pre-orders are available for: CEEG https://files.facepunch.com/errn/1b1911b1/DSC01068.jpg PrinceVidz https://files.facepunch.com/errn/1b1911b1/DSC01088.jpg SPiiCY https://files.facepunch.com/errn/1b1911b1/DSC01078.jpg These limited edition deskpads can be snatched up until August for Sept/October deliveries. Don't miss out! New Creators are added to this program every few weeks. Creator Spotlight This month we have Real&Game! He specializes in recreating life-size Rust items in the real world. "I've known the game for about six years. And one day I just wanted to make a real thing from the game, so that it would always be with me. Making a real things from the game and holding it in my hands is a fantastic feeling. Words cannot say it. I love being a part of the game, I enjoy my hobby and I will do cooler stuff whenever possible." He's made everything from workbenches to snowmobile replicas! Even does masonry! Banditcamp in Unreal I'm a little late on discovering this gem but omar 8-BIT redid Bandit in Unreal Engine 5. It's pretty great and gets bonus point for using Anno1800 soundtrack for it! One of my personal faves. That foliage though. Full Blog Details HereSteam Global Top Sellers for the Week ending 10 July 2022Jul 10, 2022 - SteamDB * Steam Deck; * Raft; * Monster Hunter Rise: Sunbreak; * F1® 22; * Ready or Not; * Monster Hunter Rise + Sunbreak; * MONSTER HUNTER RISE; * Rust; * It Takes Two; * Red Dead Redemption 2; View more information and data on SteamDBJuly UpdateJul 7, 2022 - Community AnnouncementsCombat Balance Since the release of the Combat Update, we've monitored player feedback and overall we're happy with the state of the gunplay in Rust. We will continue to listen, and make adjustments when needed. The fuse time on the F1 grenade has been decreased by 0.5 to 2.5s. During combat testing we felt that grenades were a bit too easy to evade under most circumstances. Maybe some day we will allow players to cook grenades but right now that seems like it would be a bit too cheap of a tactic. https://files.facepunch.com/paddy/20220705/july_2022_header.jpg The M39 has had it's role changed so it feels more like a superior SAR. Its fire rate has been increased and recoil modified. We've also noticed that shotgun slugs were very underused so we have reduced the damage falloff so that shotgun users can opt to utilize them in mid range combat and stand a chance. Lastly, we've fixed a long standing issue with viewmodels where the first shot shortly after ADSing would play the non-ADS animation and obscure the screen with the view model. All weapons should feel much more snappy now. Following the release of the combat update last month we addressed the following issues earlier this month, here is a recap: Improved hide blood option Added hurt flash disable option m249 is slightly more aggressive HMLMG recoil is more aggressive Lowered HMLMG durability Increased HMLMG crafting cost Using scopes on weapons now increases their recoil Reduced blur/blood effects Accuracy bonus removed from the silencer Loading Optimization We worked on reducing the time it takes to load into servers this month. It will now queue up the loading of assets so they can continue being read from disk while the main thread spawns all of the world prefabs, which means better utilization of hardware. This also applies to the dedicated server so server owners may see some improvement with boot times. The long "Asset Warmup" phase of loading will now start running in the background as soon as the game reaches the main menu. Connecting to a server will not wait for it to complete -- it will keep running in the background until it finishes. The game will no longer unload monument assets when running on a computer with 16GB or more of RAM. This allows for much faster server switching because the monument assets would already be loaded. Setting the global.forceUnloadBundles convar to true will override that behavior so it always unloads the monument assets. Gunshot sounds Alex finished up the remaining new gunshot sounds this month, including new silent shots for every gun. We'll likely do another round of tuning on these in the next month or so to address some feedback we've gotten but we'd like to allow time for folk's ears to adjust and the dust to settle before we dig too deep into that. General QOL Spray Can crosshair - Added a crosshair when free spraying Mute and report contacts - Can now mute/unmute and report players from the contacts screen Placement Rotation - Mailbox, BBQ,...Steam Global Top Sellers for the Week ending 3 July 2022Jul 3, 2022 - SteamDB * Steam Deck; * Monster Hunter Rise: Sunbreak; * Monster Hunter Rise: Sunbreak; * Raft; * DNF Duel; * F1® 22; * MONSTER HUNTER RISE; * Tiny Tina's Wonderlands; * Rust; * F1® 22; View more information and data on SteamDBElden Ring впервые оказалась за пределами десятки недельных бестселлеров SteamJun 26, 2022 - Gamemag.ruГлобальный чарт бестселлеров в Steam по количеству полученной выручки на нынешней неделе отметился знаковым событием. Из первой десятки впервые с момента релиза в феврале этого года вылетел ролевой экшен Elden Ring от FromSoftware . Steam Global Top Sellers for the Week ending 26 June 2022Jun 26, 2022 - SteamDB * Steam Deck; * FINAL FANTASY VII REMAKE INTERGRADE; * Tiny Tina's Wonderlands; * Raft; * MONSTER HUNTER RISE; * God of War; * Monster Hunter Rise: Sunbreak; * Tiny Tina's Wonderlands; * Rust; * Sekiro™: Shadows Die Twice - GOTY Edition; View more information and data on SteamDBCommunity Update 243Jun 16, 2022 - Community AnnouncementsCustom Rust Deskmats https://files.facepunch.com/errn/1b1511b1/epicdeskhorizontallogo.png Last week we announced our exciting partnership with EpicDesk! They are a custom desk/mouse pad producer that specialize in limited edition campaigns for content creators! They have a few campaigns live right now you can check out for pre-order. With more creators being signed up regularly. If you are a dedicated Rust content creator be sure to reach out and see what magic can be made! https://files.facepunch.com/errn/1b1411b1/c3f9fe23aefd2bbb7cd6180f551727e2.jpg https://files.facepunch.com/errn/1b1411b1/53859fc8b11b50dfc87c1eded315b9cb.jpg https://files.facepunch.com/errn/1b1411b1/c009343810e2fe0e9271891edaee6be2.jpg https://files.facepunch.com/errn/1b1411b1/c48b696dd75c6b28af219682c1b31afb.jpg Beautiful Rust Poetry As some of you may know we had one of our most controversial updates last patch. It caused quite a stir in the community! Here's Roman Fever with a festive, poetic recap in the tone of snarky. Creator Spotlight This month we have the ever-so-graceful Blazed! "Hi, I'm Blazed, I have been playing rust for over 6 years and streaming on twitch for 2 years. My friend originally introduced me to rust and I haven’t stopped playing rust since. I began gaming on original ps2, and moved to PC games playing Arma 3 and counter strike, and eventually Rust. I love that rust has no set way to play, it keeps it fresh and fun to play for long amounts of time, and I look forward to playing for many years to come!" You can find him mostly on Twitch. He does upload to Youtube frequently as well! Mars Monument Project Nova never disappoints! They just released their latest monument, the Robotics Lab, for the Mars map! This monument is comparable to Airfield on Earth. High/Mid-Tier Loot, Blue Card Puzzle, and Red Card Spawn. Details on how you can check it out on their website! Speedpaints I'm a sucker for a good in-game Rust art and speedpainting! Pronwan knocked it out of the park. Meowgress also gave us a speedpaint of the Rust art done for our merch store. Show me the stuff! If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit. Cover art by Lost!Rust update completely changes gunplayJun 3, 2022 - PCGamesNFacepunch's Rust Combat Update is live now, and it's the biggest change to Rust's combat since the multiplayer survival game first released in 2013. One of the most significant changes in the combat update makes recoil more bearable and less like you're fighting the gun instead of your enemies. "Ultimately, being good at first person shooters and having the drop on someone wasn't good enough," Facepunch says in the patch notes. "This was fun for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage. This was not fun for 99% of the population, and it's time for a change." With the new update, automatic weapons gradually become more inaccurate the longer you hold the trigger down, so you're not struggling with intense recoil the moment you start firing anymore. Facepunch adjusted the bullet weighting as well. Approximately 20% of the bullets fired will land in the center of the spread, which means automatic weapons are now less useful at a distance - something Facepunch said should help encourage players to think about the best weapon for each situation. Read the rest of the story... RELATED LINKS: The Rust rail network (partly) arrives in the April update Looks like Rust is getting pets Rust's February update includes a big performance fix Rust gets 'biggest update to gunplay since launch'Jun 3, 2022 - PC GamerCruel yet compelling survival sim Rust released one of its biggest updates in recent memory yesterday, making sweeping changes to the game's gunplay that for the most part seem to have been welcomed by players (even if some of those players seem happy mainly because the update will make other players unhappy)... Read more.Combat UpdateJun 2, 2022 - Community AnnouncementsCombat Changes Today, we're releasing an update to the gunplay in Rust. The initial implementation of the weapons in Rust was done nearly 7 years ago and hasn't been significantly modified since it's inception. While these changes will be controversial, We believe these changes are necessary for the health of the game. Recoil The old recoil system in rust had some issues. It was loved by some, and hated by others. If you didn't have hundreds if not thousands of hours practicing the recoil in rust, Firing at people in the game would often feel like attempting to align two like poled magnets. Frustrating would be an understatement. Ultimately, being good at first person shooters and having the drop on someone wasn't good enough. If the other person had thousands of hours of training their aim you stood very little chance. This was fun for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage. This was not fun for 99% of the population, and it's time for a change. Instead of pattern based recoil, we now implement a gradient based aim drift and inaccuracy for automatic weapons. That is to say, the longer you hold down the trigger, the more inaccurate the weapon becomes. It still takes skill to try and keep it centered on the target, but it is not the same with each burst. We've also updated aimcone (inaccuracy of bullets relative to where you are aiming )to use a weighted system, so that roughly 20% of the shots will land in the center. This means that automatic fire at a long range effectively decreases DPS. This encourages players to use the right weapons in the right situations and to improve their tactics and burst discipline. There should be less 200m beaming going on. What this has done is compressed the skill ceiling, and we think this is a good thing. Perfectly replicated recoil also meant that mouse scripts could be abused to put 30 rounds on target at 200m, every time. In addition to the aforementioned recoil changes, we went through and modernized some other elements of the 'first person shooter' experience. Sounds The most immediately noticeable change is the sound effects of most of the guns have been updated. This might take some getting used to but the quality has improved significantly. View models The View Models have had their dynamic animations updated. You'll notice the walking bob is much improved, as is the sway when looking left/right/up/down. It's a small change but helps to bring things into this decade. View Models also have a crisper punch back when firing, and they animate the main camera during reloads to emphasize the hand actions. https://files.facepunch.com/Holmzy/1b0211b1/viewmodel_movement_final_264_optimised.gif We've added head bob which is active when sprinting, it's a small touch but adds to the experience. You can turn this off in the options. https://files.facepunch.com/Holmzy/1b0211b1/headbob_264_optimised.gif All of t...Survival game Rust might be playable properly on Linux and Steam Deck soonMay 30, 2022 - GamingOnLinuxRust, the massively popular and quite brutal survival game from Facepunch Studios is working towards Easy Anti-Cheat support for Linux and Steam Deck with Proton. Read the full article here: https://www.gamingonlinux.com/2022/05/survival-game-rust-might-be-playable-properly-on-linux-and-steam-deck-soon Above-ground Trains UpdateMay 5, 2022 - Community AnnouncementsAbove-Ground Trains We wanted to get some trains onto the above-ground rails this month. We have some more train content in the works, but for this initial release we're mostly reusing existing assets in order to provide something to try out until that content is ready. https://files.facepunch.com/paddy/20220503/aboveground_workcart.jpg The above-ground Work Cart closely resembles the underground one, but now has coupling points at each end that can connect to other train cars. The bogies (also known as trucks - the wheel assemblies) have also been updated to rotate with the track more realistically. https://files.facepunch.com/paddy/20220503/trains_snow.jpg We've taken some static train wagon models that we had and made them functional. These don't actually do anything special yet, but they spawn along with Work Carts on the new rail sidings and they can be shunted around. https://files.facepunch.com/paddy/20220504/wagon_1.jpg The Work Cart train engines take low grade fuel as usual. Their target speeds at low/medium/high throttle are constant, but their acceleration and pulling ability are affected by gravity and how many couples wagons they're pulling as you'd expect. If your long train can't make it up a hill, it's possible to use multiple Work Carts in a multi-engine coupled setup for more power. https://files.facepunch.com/paddy/20220503/coupling_closeup.jpg Coupling happens automatically when wagons collide at a low to moderate speed. High speed collisions will not couple, and may take damage instead. Uncoupling is manual - simply interact with the coupling point. Rail Network Branch Lines https://files.facepunch.com/paddy/20220503/rail_branchline.jpg The rail network has received secondary lines that branch off the main line and merge back onto it. This all happens entirely procedurally with no need for predetermined prefabs aside from the rail mesh itself, which results in a very flexible system that can cover a wide range of use cases as we expand the rail network in the future. For now, these branch lines are just where the trains are spawning. We will see how things work out and go from there. Rail and road foliage improvements https://files.facepunch.com/paddy/20220503/railroad_foliage.jpg The foliage / bushes spawning next to rails and roads have received some optimizations to eliminate their overhead as you move around the world. They now also spawn in larger clusters with varying coverage, resulting in some dense areas and some open areas, which allowed us to also reduce their total count as a performance improvement without having it affect the visuals too much. Zipline Improvements https://files.facepunch.com/paddy/20220405/powerline_01.jpg Ziplines seemed to be well used last month, but there were too many cases of ziplines failing to connect, leading to zipline platforms with no connections. I've improved the procedural generation process this month in a few different ways. Ziplines are now better at routing around obstacles, ...Happy EasterApr 14, 2022 - Community AnnouncementsEaster Hunt For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! https://files.facepunch.com/Alistair/04/14/269931/hunt.jpg If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision. Have fun! Easter Store Returns A number of items are hopping back into the store this year: Egg Hat https://files.facepunch.com/helkus/1b0811b1/nest.hat.icon.png Bunny Hat https://files.facepunch.com/Alistair/03/31/1e9841/hat.bunnyhat.png Easter Wreath https://files.facepunch.com/helkus/1b1911b1/easter_door_wreath.icon.pngZipline & Rail UpdateApr 7, 2022 - Community AnnouncementsProcedural Rail Network The first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island. https://files.facepunch.com/paddy/20220404/railnetwork_procedural_01.jpg This is just a tech test / proof of concept for now, so there's no official gameplay element to it yet. Please report any weird looking areas you might encounter. https://files.facepunch.com/paddy/20220404/railnetwork_procedural_02.jpg In the near future, you can expect driveable above-ground trains. Powerline Ziplines Powerlines have had an upgrade this month, with new platforms and ziplines now appearing across procedurally generated maps. To access the zipline you'll need to climb to the top of the new platforms that are attached to some powerlines. Once at the top, you can use the zipline to travel to another platform further along the chain of powerlines or to nearby monuments. https://files.facepunch.com/paddy/20220405/powerline_02.jpg You can speed up on the line by holding forward and jump off at anytime with the jump key (just be careful of the drop!). Colliding with anything solid while on the line will also knock you off the line, this includes trees, players and vehicles, so use with care. https://files.facepunch.com/paddy/20220405/zipline_01.jpg We'll be improving the generation of these over time to connect more monuments, as well as exploring ways for players to place their own ziplines in the future. Achievements Since launching out of early access in 2018 Rust's achievements have served as a way for new players to learn the basics of the game. Unfortunately they haven't kept up with the amount of new content added to the game every month so we've made a set of 18 new achievements to earn. As usual, achievements can only be earned on official servers. https://files.facepunch.com/lewis/1b0511b1/Achievements.png Monument Lighting Continued We have continued improving the lighting setup for our monuments. This month we have focused mainly on the monuments such as; Lighthouse, Fishing Villages, Stables, Excavator, Arctic Research Base and Airfield. https://files.facepunch.com/paddy/20220405/monumentlighting_fishingvillage_01.jpg The degree of improvements varies depending on the monument. Some of the newer monuments like Fishing Villages, Stables and Excavator received only minor updates. This includes changes such as adding darkening volumes to interiors, adding new ambient lights and enabling interior lights during the daytime. https://files.facepunch.com/paddy/20220405/monumentlighting_excavator_01.jpg Other monuments like Lighthouse and Arctic Research base received more extensive upgrades, which includes a whole lot of new lights, that will make the monuments significantly brighter during nighttime and more atmospheric during daytime. https://files.facepunch.com/paddy/20220405/monumentlighting_arcticlabs_03.jpg The monument that received the biggest upgrade this mo...