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Rust

 
The Smol UpdateMay 2, 2019 - Community Announcementshttps://files.facepunch.com/Alistair/May/02/1R3b4m040D3/huntigbow.png A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stoneHappy EasterApr 19, 2019 - Community Announcementshttps://files.facepunch.com/Holmzy/1b1911b1/easter_header.png An Easter event is upon us Go to post. For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun!The QoL UpdateApr 4, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/8b9e3abf14e2a99549359a9b344ab2744ce5c8c0.jpg Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post. Changelog EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now tak...The Oil Rig UpdateMar 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/df230b40d0abd9864436bbcada1c665eeec11f3d.jpg Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some texturesThe Air Power UpdateFeb 7, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg Minicopters, RF Communications, Performance tweaks and more. Go to post. Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cellCommunity Update 214Jan 15, 2019 - Community Announcementshttps://files.facepunch.com/buck/2019/01/steamn214.jpg Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.Community Update 85,208Jan 8, 2019 - Community Announcementshttps://files.facepunch.com/buck/2019/01/hdr2323.jpg A new player record, awesome builds, incredible contraptions, and more. Go to post.Happy New Year!Jan 3, 2019 - Community Announcementshttps://files.facepunch.com/buck/2019/01/hny2-19.jpg A brief update as we get back to work. Go to post. Changelog Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves Removed Christmas events Community Update 212Dec 18, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/Desktop%20Screenshot%202018.12.18%20-%2015.57.43.66.jpg Xmas builds, electric contraptions, the most relaxing Rust video ever, and more. Go to post.Season's BeatingsDec 13, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/xmas.jpg Santa comes to Rust, and everyone gets presents! Go to post. Changelog Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit Community Update 211Dec 11, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/4JKymyT.jpg Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing! Go to post.Rust finally gives its naked citizens underwear, electricityDec 7, 2018 - PC GamerIt's been five years since Rust arrived, treating players to dangling dongs, rampaging bears, and a ruthless multiplayer survival experience. To celebrate this anniversary, a big, world-altering update is now live. Electricity has been added to the mix of tree-chopping, rock-breaking, gun-crafting, base-building, and (recently) hot-air ballooning. Also, you can now wear underpants. The Electric Anniversary, as it's called, is now live and contains a number of electrical components: batteries, switches, pressure pads, splitters, timers, and other various odds-and-ends that will allow players to use electricity to power lights, automation, clocks, CPUs, defenses, traps, and god knows what else. Power generation is currently (ha ha, current) supplied by solar panels and windmills. Here's a nice video from Rustafied to introduce you to the basics. Along with the exciting new electrical components, the update adds an M39 rifle, provides an overhaul to how bows work, brings some improvements to the cargo ships, and as I said earlier, adds underwear. This last item (called a censorship option in the devlog) should be helpful for streamers who are penalized for showing bare butts, wangs, boobs, and muffs while playing the game for others. Finally, in a post on Facepunch, Garry Newman delivered some stats about Rust's development. In five years, Rust has sold 7,457,075 copies, grossing $110,313,646, which includes bundles, DLC, and in-game sales. Its highest concurrent player count was 71,801, just this past month following the balloon update. It's also sold over 4 million skins, and the creators of those skins have earned nearly $2 million combined from those sales. That's some shockingly (electricity, get it?) good news. Rust's Electric AnniversaryDec 6, 2018 - Community Announcementshttps://files.facepunch.com/buck/2018/12/gm.jpg Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy! Go to post. Changelog Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage atCommunity Update 210Dec 4, 2018 - Community Announcementshttps://files.facepunch.com/s/9f540eb535eb.jpg Electrical base defenses, maps, raid cams, and more.Community Update 209Nov 27, 2018 - Community Announcementshttps://files.facepunch.com/s/6aa681ce69c4.jpg Electric contraptions, cool maps, great art, Rust's Wild West, and more. View PostCommunity Update 208Nov 20, 2018 - Community Announcementshttps://files.facepunch.com/s/7d55336a95eb.jpg Ridiculous maps, art, contraptions, and more. View PostCommunity Update 207Nov 13, 2018 - Community Announcementshttps://files.facepunch.com/s/a738ea2866b2.png Charitable Rust, art, base tours, maps, and more. View PostCommunity Update 206Nov 6, 2018 - Community Announcementshttps://files.facepunch.com/s/6eace23c12cc.jpg A new concurrent player record, lots of art, bases, maps, and more. View PostRust soars to all-time high player count after hot air balloon updateNov 4, 2018 - PC GamerRust players really like hot air balloons, apparently: since they were added this week, along with surface-to-air missiles that can shoot them down, the player count for the survival game has inflated to an all-time high.  Today, more than 71,000 people were playing at a time, according to Steam's official stats page, and as I write this it's Steam's fifth-highest game by concurrent player count, beaten only by Dota 2, CS:GO, PUBG and Rainbow Six Siege. Looking at data from Steam Charts, you can see a definite spike around the time of the release of the latest update. You can also see that this is the first time it's pulled in more than 70,000 players at a time: its previous peak was around 68,000 in February, when it left Early Access (here's Luke's review). I've never played Rust, but jumping in a hot air balloon with some friends to glide calmly over an enemy's base at the start of a raid sounds like fun. The SAM missiles sound like they'd be a pain, though—they just automatically fire on any balloon that comes near. Surely everyone can just stick one on their base, completely negating the balloons? I know they cost resources, but I assume anyone with a base worth robbing will be able to afford them. Is that the case? If you've had a go with them, let me know in the comments below. Rust now has hot air balloons and missiles that can shoot them downNov 2, 2018 - PC GamerRust, the survival game where you start by banging a rock against a tree and then progress to crafting automatic weapons, has opened up a new mode of travel that lets you take to the skies: hot air balloons. You'll find them scattered around the map, and once they're fueled you can fly wherever the wind carries you. Balloons should hold about four or five passengers, making them the ideal way to soar above the defenses of a fort you'd like to raid. But every Sherlock has his Moriarty, and you may find your balloon shot down thanks to the inclusion of surface-to-air missiles, which also arrived in the Rust update. You can purchase a deployable SAM site from scientist outposts for 500 scrap and once stocked with ammo it'll automatically target any nearby balloons. Note: this includes your own balloon. SAMs aren't psychic. They just love killing balloons, so they'll shoot yours down too. So remember to either unload the SAM site before you launch, or just don't fly anywhere near your own fort.