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RogueCraft Squadron

 
Final Reckoning UpdateSep 24, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34429391/2c41d083ecbbce1692294b26060fb708ed0c8be0.png v1014 -> v1121 Howdy again, @josefnpat here! We've done it. It's been one hell of a road to the final content release, but we've finally done it. I want to make a huge shout out to everyone who made it possible, my heart goes out to you. It's been a heck of a three years, and now we're finally done! Join us for our new campaign, and learn the secrets of the hostile alien race, the Dojeer, in this fun and exciting game mode with a fully voice acted campaign. For veteran players I suspect there is at least four hours of gameplay! As a side note: this marks our final planned content release. Our promise of releasing the campaign and the original lovejam gamemodes has finally come to fruition! At this point, the game is going into maintenance - game breaking bugs and UX issues will be handled, but there is no intention of new content. Thank you everyone for all your support over the years. Full changelog: New Features * Add ships to control groups with shift * Added nebula clouds to all maps * Added new planets in background * Added Dojeer Capital, Mine, Minelayer, Radar, Research, Satellite and Troopship * Added race configuration to Skirmish * Added derelict ships * Added fully voice acted campaign game mode * Added Pirate race * Updating description strings for all races and objects * Renaming Aliens to Hybrid and added missing units * Added new background to game lobby * Added classic lovejam game mode * Updating credits * Added menu button to game lobby * Added level select to unlocked levels in game modes * Attack range ring easier to see * Added depressed state for cursor * Replacing Dojeer with Pirates in training and survival mode. * Added pause button * Added stress test and warning for low performance machines Bugs and Optimizations * Fixed VO trigger while in research window * Game Mode Selection defaulted to none * Lowered contrast on scrap * Feedback window closes with ESC * Switching font from Yantramanav to Roboto * Reordering ships in build panel * Removing RCS logo on game fade in/out * Added reflowprint module to tutorial and visual novel system * Added stroke to selected buttons * Feedback window now only opens feedback URL once * Disabling chat for single player * Updating unlock/unlocked strings in research window * Using research window no longer fires in game sound effects. * Fixing UTF8 errors in lovejam gamemode * Fixed selected icon bug on alternate renders * Updating logo * Disabling GG from AI * Reordering player colorsBootcamp Update!Jun 10, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34429391/e46de7ea8e5fe1bd404b27d56e64668226db4b2c.png v990 -> v1014 Howdy everyone, @josefnpat here! We've been chugging along, and this time we're trying to make the on-boarding process a lot easier! We now have a full training game mode! This game mode has been painstakingly put together so that it's easier for you to learn, and easier for us to demo! We've even done a few demos already, and it works really well! We also have a few other highly requested features (like select all civilian/military units) but we've also added more Quality of life features, and we've even started adding documentation for some of the more advanced features we have to offer. As always, we're inspired by your feedback, good or bad! Please don't hesitate to contact us! Here's the full changelog: New Features * Adding Training game mode! * Adding F1 key for selecting all Civilian units. * Adding F2 key for selecting all Military units. * Adding a stroke around currently selected research item. * Spawn locations are now dynamically calculated to keep the players on the map on spawn for smaller maps. * Adding an IP button that shows WAN and LAN addresses for easy connections. * Adding a help button in multiplayer that links to the multiplayer wiki page. Bugs and Optimizations * Ships will stop spawning in Survival when the player loses. * Cargo check system reduced from N^2 to N calls. * Fixed fade of game name in client in for players who exit before animation is complete. * Disabling buttons from game while lobby is showing. Survival Update!Apr 5, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34429391/cf94317af1f2199aa76511fb5c2faf2d904a4c39.png v925 -> v990 Howdy everyone, @josefnpat here! On a personal note, I'd like to say that the feedback and the response from the gaming and gamedev community has been really amazing for us. We have achieved more success than we thought we would and we'd love to thank everyone who's bought a copy or helped us out on our journey in other ways! We've been inspired to keep working on RogueCraft Squadron, and we have lots of updates coming! Back to the news; this is our first big update since the steam release! We're super excited about this update. There's lots of quality of life changes, optimization and most excitingly, a new game mode! We're hoping you'll join us in for the fun! As always, we're inspired by your feedback, good or bad! Please don't hesitate to contact us! Here's the full changelog: New Features * Adding long anticipated Survival game mode! * Adding mini turret (For early survival, and defense against scouts) * Adding research stations to give you a small boost if you build research ships * Adding opaque red line to show edge of map * Adding single player mode so that the game doesn't need to host an entire server loop. (+FPS!) * Rework of research and tutorial window * Adding public server list connection window (for folks who have port forwarding set up properly) * Adding match time when on victory and defeat * Updated a bunch of SFX so they fit the game better * Adding a splash screen on the demo so folks can find the full version * Adding option to make hosted servers public or private (See "Hosting Server Public" Option) * Adding streamer mode to hide server address * Menu rework so the user experience in starting a new game makes more sense * Adding clipboard copy/paste functionality for string inputs * Making in game buttons bigger and adding an ebb and glow so you know when there is research to be done * AI players now GG when they surrender. * Stepper UIs now use arrows instead of -/+ * Adding fancy shader option (Moo!) * New fancy MSS logo Bugs and Optimizations * FOW Optimization (Minimap no longer uses ~70% of the draw frame) * Backend optimizations (+FPS!) * For clients with high ping, game would crash when checking research. * Surrendering now stops the server loop * Fix refinery tooltip Balance Changes * Repair buffed (repair 1 to 10) * Fixing headless mode for private servers * Cargo buffed (material 200 to 100, crew 10 to 5) * Command nerfed (research capacity 100 to 30, research generate 10 to 0.25) * Research nerfed (research capacity 100 to 60, research generate from 1 to 0.125) * Habitat buff (crew capacity 5 to 100)