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Rogue Port Red Nightmare

 
Patch 1.96Jun 1, 2018 - Community AnnouncementsAfter Steam updated the SDK, the achievement script was rendered useless and would cause the game to crash upon unlocking achievements such as finding your dog or friends. This patch updates Cyanic's Script to a more updated version which fixes the issue.Patch 1.95Apr 21, 2018 - Community Announcements- Save anywhere after prologue. - Choose a male or female main character during party creation. - Main Player character can now equip any weapon class.Patch 1.94Nov 23, 2017 - Community Announcements- Removed torch light flickering in interior cells. - Fixed a glitch with enemy proximity detection not responding. Simply visit the Player's house to correct the error if you have saved during this glitch. - Added an additional interior cell by the Player's house called the "Dog's Den". Only your dog can enter. - Updated Player's mother sweeping graphic, she now uses a vacuum graphic instead which is more consistent with the graphic style. - Added a short trailer of "Rogue Port - Blue Nightmare" to the Player's sister's TV.Patch 1.94Nov 23, 2017 - Community Announcements- Removed torch light flickering in interior cells. - Fixed a glitch with enemy proximity detection not responding. Simply visit the Player's house to correct the error if you have saved during this glitch. - Added an additional interior cell by the Player's house called the "Dog's Den". Only your dog can enter. - Updated Player's mother sweeping graphic, she now uses a vacuum graphic instead which is more consistent with the graphic style. - Added a short trailer of "Rogue Port - Blue Nightmare" to the Player's sister's TV.Patch 1.93Jun 21, 2017 - Community Announcements- Patched item quantity junk symbol in inventory. - Updated logo at title screen. ːTrashCannedAlienː ːSkeletalː ːFireHydrantː ːZombieCopː Patch 1.93Jun 21, 2017 - Community Announcements- Patched item quantity junk symbol in inventory. - Updated logo at title screen. :TrashCannedAlien: :Skeletal: :FireHydrant: :ZombieCop: Patch 1.91Jun 7, 2017 - Community Announcements- Updated Map Graphics on Exterior Cells. - Optimized Events and Increased Frame Rates on Exterior Maps. - Updated Sunight Studios Branding Image on Title Screen. Patch 1.91Jun 7, 2017 - Community Announcements- Updated Map Graphics on Exterior Cells. - Optimized Events and Increased Frame Rates on Exterior Maps. - Updated Sunight Studios Branding Image on Title Screen. Patch 1.90Dec 24, 2016 - Community Announcements- Remade the character creation map smaller to reduce loading times, friend NPC's have shadows before appearing and being named. New dummy enemies also appear on and off the screen as you name your party. - Fixed the Mimic's battler sprite position as it was slightly raised too high and appeared floating. - Gave the Toilet enemy in the beginning of the game slightly more attack. - Corrected a dialogue error with the Charles NPC on all tier maps. - Fixed the boxes in "Portal 1" that moved when touched instead of moving when the action button was pressed as originally intended. Happy Holidays and Happy Gaming! ːZombieCopː ːRedScorpionː ːTrashCannedAlienː ːFireHydrantː ːZombishːPatch 1.90Dec 24, 2016 - Community Announcements- Remade the character creation map smaller to reduce loading times, friend NPC's have shadows before appearing and being named. New dummy enemies also appear on and off the screen as you name your party. - Fixed the Mimic's battler sprite position as it was slightly raised too high and appeared floating. - Gave the Toilet enemy in the beginning of the game slightly more attack. - Corrected a dialogue error with the Charles NPC on all tier maps. - Fixed the boxes in "Portal 1" that moved when touched instead of moving when the action button was pressed as originally intended. Happy Holidays and Happy Gaming! :ZombieCop: :RedScorpion: :TrashCannedAlien: :FireHydrant: :Zombish:1.87 Patch NotesAug 1, 2016 - Community Announcements- Reduced latency by optimizing events and added a script called "Lune Ultimate Anti-Lag" by Raizen. - Added Tier Enemies to Rogue Port City as originally intended. - Updated the Logo Banner for Sunight Games. 1.85 - 10 different tier ranked enemies on exterior cells with unique badge drops : There is a total of 10 tier ranks for these new enemies which increase based on the Player's level and 30 different badges that drop for each enemy. Badge drop rates depend on the enemies tier level and are as follows : Tier 2 Badge Drop Rate = 1/125, Tier 3 Drop Rate = 1/100, Tier 3 Badge Drop Rate = 1/75, Tier 4 Badge Drop Rate = 1/75, Tier 5 Badge Drop Rate = 1/50, Tier 6 Badge Drop Rate = 1/25, Tier 7 Badge Drop Rate = 1/20, Tier 8 Badge Drop Rate = 1/15, Tier 9 Badge Drop Rate = 1/10, Tier 10 Badge Drop Rate = 1/5. - The Trash Can Master in Skyscraper City's Entrance can refill every trash can in the game for a price. - The first two maps of the Temple of Wolves (Dogs only temple) is now accessible in the Skyscraper City Graveyard. Patch 1.83 is out thanks to geosapient and his error report : - Converted the soundtrack "Moving Shadows" from mp3 to .ogg so music will continue to play after battle instead of restarting. - Added Enemy halt switches to each enemies near portal 12 which makes them stop when you first touch the portal so they cannot trigger a battle as you're entering. - Fixed the spike switches (at first glance they appeared to be working but were missing a switch command). Patch 1.8 Note : You may need to restart the steam client if it doesn't update automatically. Also be sure not be be opted into the beta as this will also prevent the game from being updated automatically. - Darkened the menu window. - Created a better character creation map. - Converted the "Hiker" class to the "Ranger" class as this seems to make more sense. - I moved the box package quest to another map to reduce any latency outside the Player's House. - There is now a extra Guard Up soda waiting on the table in the Player's house. Patch 1.7 - Fullscreen++ v2.0 by Zeus81 (press F5 twice to activate fullscreen and once again to deactivate fullscreen mode). - Key Input (Press F1 to change keyboard/gamepad keys and buttons). Patch 1.6 is out thanks due to your guy's feedback. - Interior Cell Lighting Effects have been updated. - You must now press the "space" key to push boxes around. - Enemies don't respawn until you leave the map in Dungeons. - Added a confirmation question after you make your party. - Added 2 new badges to the dream maps and nightmare maps. Version 1.52 - Fixed a lighting issue in Building 3 Floor 4 of Skyscraper City. - Added Beatmaster XV to play any soundtrack in your home, purchasable in Building 3 Floor 2 of Skyscraper City. - Fixed Pumpkin Head's Cave Exit. - Added a audio speech to the Dungeon 4 Boss. - Fixed a graphic error at the Rogue Port Arcade that would trigger after you've beaten either mini game. - Increased the experience Monster Hunte...1.87 PatchMay 18, 2016 - Community Announcements- Reduced latency by optimizing events and added a script called "Lune Ultimate Anti-Lag" by Raizen. - Added Tier Enemies to Rogue Port City as originally intended. - Updated the Logo Banner for Sunight Games. 1.85 - 10 different tier ranked enemies on exterior cells with unique badge drops : There is a total of 10 tier ranks for these new enemies which increase based on the Player's level and 30 different badges that drop for each enemy. Badge drop rates depend on the enemies tier level and are as follows : Tier 2 Badge Drop Rate = 1/125, Tier 3 Drop Rate = 1/100, Tier 3 Badge Drop Rate = 1/75, Tier 4 Badge Drop Rate = 1/75, Tier 5 Badge Drop Rate = 1/50, Tier 6 Badge Drop Rate = 1/25, Tier 7 Badge Drop Rate = 1/20, Tier 8 Badge Drop Rate = 1/15, Tier 9 Badge Drop Rate = 1/10, Tier 10 Badge Drop Rate = 1/5. - The Trash Can Master in Skyscraper City's Entrance can refill every trash can in the game for a price. - The first two maps of the Temple of Wolves (Dogs only temple) is now accessible in the Skyscraper City Graveyard. Patch 1.83 is out thanks to geosapient and his error report : - Converted the soundtrack "Moving Shadows" from mp3 to .ogg so music will continue to play after battle instead of restarting. - Added Enemy halt switches to each enemies near portal 12 which makes them stop when you first touch the portal so they cannot trigger a battle as you're entering. - Fixed the spike switches (at first glance they appeared to be working but were missing a switch command). Patch 1.8 Note : You may need to restart the steam client if it doesn't update automatically. Also be sure not be be opted into the beta as this will also prevent the game from being updated automatically. - Darkened the menu window. - Created a better character creation map. - Converted the "Hiker" class to the "Ranger" class as this seems to make more sense. - I moved the box package quest to another map to reduce any latency outside the Player's House. - There is now a extra Guard Up soda waiting on the table in the Player's house. Patch 1.7 - Fullscreen++ v2.0 by Zeus81 (press F5 twice to activate fullscreen and once again to deactivate fullscreen mode). - Key Input (Press F1 to change keyboard/gamepad keys and buttons). Patch 1.6 is out thanks due to your guy's feedback. - Interior Cell Lighting Effects have been updated. - You must now press the "space" key to push boxes around. - Enemies don't respawn until you leave the map in Dungeons. - Added a confirmation question after you make your party. - Added 2 new badges to the dream maps and nightmare maps. Version 1.52 - Fixed a lighting issue in Building 3 Floor 4 of Skyscraper City. - Added Beatmaster XV to play any soundtrack in your home, purchasable in Building 3 Floor 2 of Skyscraper City. - Fixed Pumpkin Head's Cave Exit. - Added a audio speech to the Dungeon 4 Boss. - Fixed a graphic error at the Rogue Port Arcade that would trigger after you've beaten either mini game. - Increased the experience Monster Hunte...1.87 PatchMay 18, 2016 - Community Announcements- Reduced latency by optimizing events and added a script called "Lune Ultimate Anti-Lag" by Raizen. - Added Tier Enemies to Rogue Port City as originally intended. - Updated the Logo Banner for Sunight Games. 1.85 - 10 different tier ranked enemies on exterior cells with unique badge drops : There is a total of 10 tier ranks for these new enemies which increase based on the Player's level and 30 different badges that drop for each enemy. Badge drop rates depend on the enemies tier level and are as follows : Tier 2 Badge Drop Rate = 1/125, Tier 3 Drop Rate = 1/100, Tier 3 Badge Drop Rate = 1/75, Tier 4 Badge Drop Rate = 1/75, Tier 5 Badge Drop Rate = 1/50, Tier 6 Badge Drop Rate = 1/25, Tier 7 Badge Drop Rate = 1/20, Tier 8 Badge Drop Rate = 1/15, Tier 9 Badge Drop Rate = 1/10, Tier 10 Badge Drop Rate = 1/5. - The Trash Can Master in Skyscraper City's Entrance can refill every trash can in the game for a price. - The first two maps of the Temple of Wolves (Dogs only temple) is now accessible in the Skyscraper City Graveyard. Patch 1.83 is out thanks to geosapient and his error report : - Converted the soundtrack "Moving Shadows" from mp3 to .ogg so music will continue to play after battle instead of restarting. - Added Enemy halt switches to each enemies near portal 12 which makes them stop when you first touch the portal so they cannot trigger a battle as you're entering. - Fixed the spike switches (at first glance they appeared to be working but were missing a switch command). Patch 1.8 Note : You may need to restart the steam client if it doesn't update automatically. Also be sure not be be opted into the beta as this will also prevent the game from being updated automatically. - Darkened the menu window. - Created a better character creation map. - Converted the "Hiker" class to the "Ranger" class as this seems to make more sense. - I moved the box package quest to another map to reduce any latency outside the Player's House. - There is now a extra Guard Up soda waiting on the table in the Player's house. Patch 1.7 - Fullscreen++ v2.0 by Zeus81 (press F5 twice to activate fullscreen and once again to deactivate fullscreen mode). - Key Input (Press F1 to change keyboard/gamepad keys and buttons). Patch 1.6 is out thanks due to your guy's feedback. - Interior Cell Lighting Effects have been updated. - You must now press the "space" key to push boxes around. - Enemies don't respawn until you leave the map in Dungeons. - Added a confirmation question after you make your party. - Added 2 new badges to the dream maps and nightmare maps. Version 1.52 - Fixed a lighting issue in Building 3 Floor 4 of Skyscraper City. - Added Beatmaster XV to play any soundtrack in your home, purchasable in Building 3 Floor 2 of Skyscraper City. - Fixed Pumpkin Head's Cave Exit. - Added a audio speech to the Dungeon 4 Boss. - Fixed a graphic error at the Rogue Port Arcade that would trigger after you've beaten either mini game. - Increased the experience Monster Hunte...