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Rogue Legacy 2

 
Rogue Legacy 2 - Patch v1.2.2May 9, 2023 - Community AnnouncementsIt’s been nearly two weeks since the launch of the Swan Song Update, and we’re very happy with where things are for Rogue Legacy 2’s final content release. True Rogue is now more manageable (albeit still very hard), the new Fabled Weapons have been balanced to fit better with the game’s other abilities, and other random rough edges have been smoothed out. To wrap things up, we’re pushing one more minor patch that is focused purely on addressing the remaining bugs. - The Cellar Door Games Team BUG FIXES Fixed bug where House Rules settings were not persisting between True Rogue runs. Fixed regression bug where Associative Agnosia was not being removed on Lamp enemies if you had the Nerdy Glasses. Fixed bug where Wisps would lose their darkness behind hidden walls if the player had Nerdy Glasses. Fixed crash bug if you tried loading a custom language that was not formatted correctly. Fixed bug where in some scenarios, the game would fail repeatedly to generate a world from a random seed, resulting in a never-ending loading screen. Fixed bug where surfboard music would continue playing on the Main Menu screen if you exited the game while surfing. Community: Fixed bug where surfboard music was kicking in too early. You now have to surf for 5.5s before the music kicks in. Reduced the music grace period when surfing to prevent the song from resuming too frequently. Fixed bug where the tinted background on the Profile Select screen did not fully fit the viewable area size. Fixed bug where if you killed a Void Touched Commander while the buff was active, the Void Tell SFX would still play. Fixed bug where the Lute explosion was not getting the damage mod icons applied to it when it dealt modded damage. Fixed bug where Mjolnir would sometimes stick to doors. Fixed bug where holding Immortal Kotetsu and then talking to Keres or Elpis would trigger the ability after the player finished speaking to them. Fixed a few minor issues with some randomly-generated rooms. Changed system language detection on initial startup to work more consistently. Rogue Legacy 2 – Patch v1.2.1May 2, 2023 - Community AnnouncementsIt’s been a whirlwind of a week with the release of the Swan Song. With True Rogue mode being the quintessential pick-up-and-play experience for RL2, we just love all the feedback we've been receiving from fans that want to make it even better. Based on your suggestions, we’ve ramped up the difficulty much more evenly so that it’s a lot more manageable. True Rogue still has a bite, but its fangs aren’t quite as sharp from the get-go. We’ve also addressed all of the bugs introduced with this update, of which we can happily say were not very many. {STEAM_CLAN_IMAGE}/37302633/61407c78294314093bd12affe062107537be0bb1.gif Also, Twin Commander Estuaries are now a thing. :) - The Cellar Door Games Team SPECIAL GAME MODE CHANGES True Rogue The main goal of these changes is to make the beginning easier so that players can build some momentum for the mid-to-late game. Some folks were getting steamrolled too soon, so this will allow them to gain their footing early and increase their odds of success later. It will also add more variety as many players could not get far enough to see the true diversity this game mode had to offer. (New) Healthier Variety. Changed biome spawn generation. You can no longer get the same starting biome 2x in a row. (New) Removing Redundancy. Re-added Castle as a viable starting biome. We originally removed this so that players could immediately see what was different about True Rogue, but with the duplicate starting biome check we don't think it's necessary anymore. (Community) Stabilizing Estuary Difficulty. First 2 bosses are always Commander Estuaries. (Community) New Encounters. The third boss will always be a TWIN COMMANDER Estuary (two Commander Buffs). The Twin Commander replaces one of the Prime Estuaries. (Community) Finishing Strong. The fourth boss will always be a Prime Estuary. (Buff) More Forgiving. Players are given an additional Soul Steal Rune. This will increase lifesteal from enemy kills from 3 to 4, making the early game easier without really affecting the late game stuff. ENEMY CHANGES Commander Irad We had to rehaul Estuary Irad in order for the Twin Commander Buffs to work. (New) Can now have the MASSIVE Commander Buff (affects all 3 eyes). (Community) Resonant Buff will no longer shoot projectiles on the floor. They will now always appear at the raised platform height. Explosive and Void Touched now apply to the left and right eye only, and NOT the bottom one. CLASS ADDITIONS/CHANGES Dragon Puppet (Buff) The learning curve for the puppet was steeper than we expected, so we're reducing its drawbacks. (Community) Damage taken while equipped reduced from 35% to 20%. Mana gain increased from 10 to 15. Mjolnir (Buff) Making it easier to stick to walls. Range increased slightly. Surfboard (Buff) Some changes were made to help in hectic fights (like Irad) where surfing is too difficult and you need to rely on ye olde magicks. Mana gain increased from 10 to 15. Assassin (Buff) (Community) Base Mana increased from...Rogue Legacy 2 has one final content update out nowMay 2, 2023 - GamingOnLinuxCellar Door Games are saying farewell to Rogue Legacy 2, with one final major content upgrade out now with The Swan Song. Read the full article here: https://www.gamingonlinux.com/2023/05/rogue-legacy-2-has-one-final-content-update-out-now Rogue Legacy 2's final content update lets you batter enemies with a surfboardMay 1, 2023 - PC GamerThe gleefully silly Rogue Legacy 2 recently celebrated its first anniversary, and developer Cellar Door Games has marked the occasion with one last major content update. Fittingly titled "The Swan Song", it adds a treasure-chest of features including new game modes, class changes, and an array of tweaks and adjustments. Most importantly of all, though, it lets you kill enemies with a surfboard... Read more.Our Final Update for Rogue Legacy 2 - The Swan Song - is Now Live!Apr 28, 2023 - Community AnnouncementsHappy one-year anniversary! Even though we planned to finish development after version 1.0, and then called it quits again with the release of v1.1, we just can’t help ourselves. We are peeking out just long enough to post ONE LAST major content patch for Rogue Legacy 2, and this time we mean it. While we love this game and we love the community that has grown around it, all good things must come to an end. --- IMPORTANT NOTE: Although this may be our last content update, we will continue to provide patches to fix bugs and improve stability when needed, and we are still working hard on getting RL2 in the hands of even more players. We hope to have more information about this in the very near future. IMPORTANT NOTE 2: The Swan Song Update will only be available on PC/Mac/Linux platforms for the first few weeks to ensure stability. Once the kinks are out, we will follow-up with the release on the Nintendo Switch and the Xbox. --- We wanted to make the most of this last opportunity and packed in a heap of new content, with the major highlight being special game modes that will test even the most stalwart Rogue Legacy players. We’re also tying the bow on Fabled Weapons by introducing ones for the remaining Classes that did not have one associated with them. Throw in Dream Challenges, custom seeds and translations, and a bunch of balance and QoL fixes, and baby, you’ve got a stew going! While it saddens us to announce this final chapter in Rogue Legacy 2’s chronicles, we are excited to see what’s next and we hope you are too. It’s been an incredible experience, and we are truly grateful to the fans who have been following and supporting us for the last couple of years. It’s because of you that our legacy has lasted this long. See you in our next game! One final adieu, - The Cellar Door Games Team {STEAM_CLAN_IMAGE}/37302633/b2968247aff792bb5fb57d13f44057d07bfa049a.png PATCH HIGHLIGHTS 3 New Ways to Play – Fans of the original Rogue Legacy may be familiar with the game’s hardest achievement, Thanatophobia, which required the game be completed in 15 lives. Well, we’re bringing it back as an official Special Game Mode, alongside two other modes that truly spice up the experience. Thana-two-phobia takes the original challenge and dials it to 11, with Prime bosses and harder biomes, while True Rogue pits you against the gods of RNG. This mode randomizes your character, drops you in random biomes, and tests how far you can get on a single life. Dream A Little Dream – Deep within the shadows of an oppressive Kingdom lies the faint light of hopes and dreams. This latest update will be introducing Dreams, unique experiences similar to Scar Challenges that allow you to play out the fantasies of some of the most iconic characters in the game. What those fantasies are you will have to discover on your own. *Unlike Challenges, Dreams do not count towards earning certain achievements. Fables For All – We’re completing the cycle and adding three new Fabled Weapons i...The Swan Song Update Arrives in 2 DaysApr 26, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37302633/8874ab03e842c77edc0b4358a8884e28da6290ac.png On April 28th Rogue Legacy 2 will officially hit its 1-year launch anniversary, and to celebrate we are releasing one final major update, completely free! The Swan Song Update is our way of saying 'thank you' to everyone in the community for all the love and support you have shown us not just this past year, but throughout Early Access. The Swan Song Update Primer The full patch notes will arrive with the content patch in just a couple days, but we thought we'd give you an early glimpse of what's to come. Special Modes {STEAM_CLAN_IMAGE}/37302633/1bba0adf16cea0c757a60823bdbecbee303fbaee.png One of the biggest additions we've ever added to Rogue Legacy 2 is coming with the introduction of Special Modes - 3 brand new ways to play the game. Some of it will be familiar to fans of the original, with Thanatophobia mode testing your mettle by only allowing 15 lives. But of course, this is Rogue Legacy 2, and that means bringing things up a notch. We're taking the game and twisting it, flipping it around, and tossing in a ton of new features never seen before. In True Rogue mode, you have one life to complete the game. Each run has been designed to be completed in under an hour, but for most people, expect runs to last only a few minutes :D. {STEAM_CLAN_IMAGE}/37302633/83cd829f72448e6b4325af994579971662a40d1c.png This mode is meant for veterans who've completed everything RL2 has to offer. Even if you think you've seen it all, True Rogue holds surprises around every corner. {STEAM_CLAN_IMAGE}/37302633/09a8ac24aff3349bb430fef36b071a3eca370863.gif Say hello to Commander Estuaries. A brand new encounter, exclusive to True Rogue mode. The Final Set of Fabled Weapons During Early Access, we never intended to create a Fabled Weapon for every Class. They were difficult to make, and we knew that if we aimed for such a lofty goal from the start, we would have scrapped the feature before it ever took off. Thankfully we fooled ourselves, and the release of this final set of Fabled Weapons completes the collection for all 15 heroes. {STEAM_CLAN_IMAGE}/37302633/c0a958bd8ee30170bfc2de482564e55e2e4942cf.gif {STEAM_CLAN_IMAGE}/37302633/dab56d3f1ff1f1cf92a5da8d183d6f146f467955.gif {STEAM_CLAN_IMAGE}/37302633/cc5ae3abfd3d9434dec93a9ba2ae8afb8ff47436.gif And So Much More We don't want to spoil everything. Heck, with the patch notes coming in at a whopping 4200 words, we couldn't even spoil it all if we tried! We are doing our best to make sure everything we could have wanted is in Rogue Legacy 2, and nothing is left on the table. Thank you once again for all of your support, and we hope to see you on April 28, when the Swan Song Update launches. {STEAM_CLAN_IMAGE}/37302633/b9c07b982bc52c199d39674ff1f3559006a76356.png Good night and see you soon :)Happy Holidays EveryoneDec 25, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/37302633/95b83e958bd23afb8622779802fb4e898fea06bb.png Hope you've all had a wonderful 2022, and wishing you all an even better 2023. Best wishes, and best days - Cellar Door GamesThe Winter Holiday Event is Now LiveDec 20, 2022 - Community AnnouncementsHappy holidays everyone! The Rogue Legacy 2 Winter Holiday event is now live, and everyone has come out to celebrate. Come join in the festivities, as friends and foes alike revel in boisterous merrymaking. The yuletide celebrations will last from December 20th to January 7th, and all you need to do is load up the game to participate, so be sure to check out this wintry event while it lasts. Thank you all for your support as we officially launched Rogue Legacy 2 this year, and for making the experience an incredible one for us. Now's the time to sit back, relax, and enjoy a soothing hot mug of pizza to the face. {STEAM_CLAN_IMAGE}/37302633/3b6a4202fc23643c235834deff95efedd6d32444.gifRogue Legacy 2 has a Native Linux port available now, more stable on Steam DeckNov 23, 2022 - GamingOnLinuxAs promised recently, Rogue Legacy 2 from Cellar Door Games now has a Native Linux version available to give you the best experience possible on Steam Deck and Linux desktop. Read the full article here: https://www.gamingonlinux.com/2022/11/rogue-legacy-2-has-a-native-linux-port-available-now-more-stable-on-steam-deck Vote for Rogue Legacy 2 for Best Game You Suck At!Nov 22, 2022 - Community AnnouncementsIt's the Steam Awards season, and we're looking for awards! Any awards! We already lost our spot to a cat, and we can't lose it again!!! :gocat: Anyways, these Steam Awards are just for fun, and if you wanted to vote for us, that'd be super fun (for us)! Thanks for reading this post. {STEAM_CLAN_IMAGE}/37302633/e33d94f732a497902ef6b654f12c4a452e10677c.png Rogue Legacy 2 – Patch v1.1.1Nov 18, 2022 - Community AnnouncementsIt’s been quite a ride with the release of the Fabled Heroes update alongside the Nintendo Switch version. And yet, despite how much we packed into it, it has undoubtedly been our smoothest update so far. That’s not to say the waves have been completely calm, as a few bugs were lurking beneath the waters. Fortunately we’ve not only fixed all the bugs reported in the last week, but the Mac and Linux versions are ready for prime time! We juuuust missed the launch window for these versions, but at least fans didn’t have to wait long. And finally, we want to cap things off with a very big thank you to everyone that has supported us so far through the v1.0 launch to our latest major update! IMPORTANT NOTE: We are aware some Steam Deck users are experiencing intermittent crashes. Regrettably we have not been able to isolate the cause, but we are hoping the native Linux build will help stabilize things. Please note that until the native Linux version is re-verified on the Steam Deck (fingers crossed because we’ve tested it), only the Proton version will be available to Steam Deck owners. To get around this for now, in the game’s properties on Steam, navigate to ‘Compatibility’, enable the ‘Force the use of a specific Steam Play Compatibility tool’ checkmark, and choose ‘Steam Linux Runtime’ from the drop down. IMPORTANT NOTE #2: This patch will only be available on PC for the first few days to ensure stability. Once we’re certain everything is good, we will push the patch to the console platforms. WEAPON CHANGES Crow Storm (Buff + QoL + Bug Fix) A small tweak to make the Crow Storm work better on enemies that constantly chase. Crows now apply a small knockback to most enemies. Crows now move faster and have a slightly higher turn rate. PLATFORM CHANGES Native versions of Rogue Legacy 2 are now available for Mac and Linux. MISC CHANGES Added some text to clarify that the bonuses from the Totem apply to all Classes. Updated Credits. BUG FIXES Fixed bug where damage popups were appearing behind the Interact prompt when attacking Lady Quinn. Fixed bug where resetting the Skill Tree via House Rules would lock the Knight Class and miscellaneous starting Equipment/Runes. Fixed bug where Relic rooms would sometimes spawn Nerdy Glasses but then switch to a different Relic when you left and re-entered the room. Fixed bug where the Cellar Door Games splash sound effect was much quieter than intended if the in-game volume settings were low. Fixed bug where a black box would appear next to the player death portrait when playing on OpenGL/Metal. Fixed bug where Charon's boat was clipping into the terrain in the Garden scene. Fixed bug where the Relics given by Mammon's Bounty could exceed the intended max stacks. Fixed bug where the +Max HP text popup would gradually move to the right side of the screen if you repeatedly increased your max health. Fixed bug where text popups would not fade out correctly in the Chinese/Korean/Japanese language. Fixed bug where certain...Rogue Legacy 2 Plushies Available Now!Nov 9, 2022 - Community AnnouncementsBut wait, there's more! Are you a Rogue Legacy 2 super-fan? Do you love super high quality cute things? Along with new content and new consoles, we're officially launching the MakeShip plushie campaigns for both the stalwart Chef and the infinitely knowledgeable Lady Quinn! Both plushies start at $27.99 USD, but you get a 10% if you pick up both. These limited-edition plushies only get made if enough people support them, so please spread the word and grab them while you can at the links below. They're really cute! {STEAM_CLAN_IMAGE}/37302633/88d4db8ee677a81eba9d25f3ae23392389313aa0.png Chef Plushie: https://www.makeship.com/products/chef-plush-1 Dummy Plushie: https://www.makeship.com/products/dummy-plushRogue Legacy 2 - The Fabled Heroes Update is Now LiveNov 9, 2022 - Community AnnouncementsSurprise! In celebration of the release of Rogue Legacy 2 on the Nintendo Switch, we're rolling out a major content update that includes some absolutely MAMMOTH changes! Along with more Fabled Weapons, Relics, Traits, and Spells, comes a slew of new features and balance tweaks. New House Rules, Biome Burdens, QoL fixes, immense game optimization and more await! It's so large, there's no way we could fit it all in this announcement. If you're interested in seeing all the nitty gritty (plus additional commentary), we have a link to the FULL PATCH NOTES below. https://roguelegacy2.com/patchnotes/v110 **SPECIAL THANKS ** Once again, a big shout out to the Discord Vanguard Team for their help, and also for keeping this update a secret! Thank you! PATCH HIGHLIGHTS Weapons, Spells, and Relics Galore – Tons of new Weapons and Spells are coming down the pipe for you to add to your repertoire. From big community requests like the Lich King’s Crow Staff, to more eclectic weapons like a haunted Umbrella, the latest update has a ton of neat new items to show off. We’re also making the experience even wilder with new Relics that really take the cake. We hope you’re as big a fan of these new additions as we are! {STEAM_CLAN_IMAGE}/37302633/c663b3fb5e7bcdd418094c3e5cce60c82187e8c0.gif NG+ and Fixing the Flow – Tons of gameplay changes have been made based on community feedback. We’ve rehauled the Biome Burdens to give players more control in how they tweak the NG+ experience, while also adding a ton of new choices to really customize each adventure. If you haven’t stepped into NG+ before, now is a great time, and if you’re a vet, there’s a whole new set of challenges that await you. {STEAM_CLAN_IMAGE}/37302633/1bae7c3a50f0ace885001d746290e67376450129.jpg A Braver, Newer World – We’ve gone over biome generation to make every area more rewarding and let players creep more power if they invest in full clears. {STEAM_CLAN_IMAGE}/37302633/8d1d4de5773dbf07b5b53b48d837266222ced4f4.png More Risk/More Reward – We’ve also made massive changes to red portals to make the decision-making more dynamic. Their difficulty has been bumped up, but their rewards have significantly increased as well. On top of the well-earned gold chest, clearing these bad boys will now net you a Health tree and a Relic room to boot. {STEAM_CLAN_IMAGE}/37302633/6fc306f7812315ed43b63ba57b6f85b9bd04d463.png Play Your Way – Even more options have been added to the House Rules, to allow for the most curated experience ever. We’re also including the oft-requested option to reset your Skill Tree if you ever feel your money was not well spent. {STEAM_CLAN_IMAGE}/37302633/0b8a1fea7afe22865fce81d88912e68d5a694c97.jpg Engine Rehaul – Considering how important movement is to a player’s success in Rogue Legacy 2, better performance was always a major goal of ours. We’ve finally had the opportunity to strike this off the bucket list, and a single note in the Patch Highlights doesn’t do justice to how much work w...Halloween Hits Rogue Legacy 2Oct 25, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/37302633/4604dc1ff0ca7491b9e4e82edf2dba31f6877848.png Autumn has arrived, and the dead have re-re-risen! From October 25th until November 1st, prepare to be spooked, as the Kingdom halls become haunted by dreaded masked-knights, bag-maidens, skel-o-lanterns and more. We made all those names up just now! {STEAM_CLAN_IMAGE}/37302633/a42d028584e4323c6ac62e47abfc2e80f2304631.png I like to call this enemy a jack-o-staffern. A Spooky Peek at Things to Come We're still hard at work with V1.1, but we thought we'd give you another small sneak peek into what's to come. The changes are big, and we're really happy with how it's coming along. We truly think 1.1 will be the most definitive version of Rogue Legacy 2 to date, with all new sub-classes, spells, relics, and more. {STEAM_CLAN_IMAGE}/37302633/c663b3fb5e7bcdd418094c3e5cce60c82187e8c0.gif The Lich King will make their triumphant return in 1.1. {STEAM_CLAN_IMAGE}/37302633/b3627a25d7aa4426990567fc02b22e06cf1334b8.png Some wild new relics are going to make their debut as well. This is one of my favorite. I love when things get weird. We've been listening to all of your feedback these past few months and been quietly tweaking the game in the shadows. Thank you for all your patience, and we can't wait till we can get it in your hands!Making of Rogue Legacy 2, Future Updates, and More!Sep 8, 2022 - Community AnnouncementsTHE MAKING OF ROGUE LEGACY 2 ------------------------------------------------------------------------------------ If you love Rogue Legacy 2 and wanted to learn more about the trials and tribulations we went through making it a reality, check out this fantastic documentary done by our friends at NoClip. It's an in-depth look at not just the technical side of how we make games, but the emotional roller coaster we go through as well. We've been huge fans of NoClip every since their DOOM documentary nearly 5 years ago, and we never dreamed to be a part of one, let alone have a complete video. It was an immensely fun experience, and they did an amazing job crafting a story that shows how difficult game development can be. Check it out below! EXTRA BEHIND-THE-SCENES STUFF ------------------------------------------------------------------------------------ Watching the NoClip documentary made us all very nostalgic, so we thought it'd be cool to drum up some additional juicy tidbits about the game, including early concept art and game footage. {STEAM_CLAN_IMAGE}/37302633/870a09bfcf70a415525142354bd826d598bf10ff.gif A very early art test with basic animation stepping and a pretty different looking character model. {STEAM_CLAN_IMAGE}/37302633/97b4879c5e2134c507bdee784de73ae1fc2090eb.jpg Variations of the blacksmith. We knew he was going to be an ancestor of the original Rogue Legacy blacksmith, but we weren't sure if we wanted to show that information visually or through the narrative. The first few designs very closely resemble the original blacksmith, and the other variations get weirder and weirder. I liked H :) {STEAM_CLAN_IMAGE}/37302633/73100080c3a86066e24c59f426b00d891cf3ec9f.gif Did you know the first boss we ever made wasn't Lamech, but actually Irad? This scheming eyeball was a great litmus test to see how far we could go with our new mobility mechanics (Void Dashing, Resonance Bouncing, and Cursed projectiles). Once the flow of the boss fight started to feel good, we felt more comfortable with our core mechanics and began fleshing out the rest of the game. {STEAM_CLAN_IMAGE}/37302633/f73ab0825920a1cd4888020d94a6040776f76dd6.png The original design for the Stygian Study. We changed the background from white to purplish-orange for a number of reasons, such as style consistency with other biomes and general readability. Having enemies and projectiles draw clearly against a brightly lit background can be challenging. {STEAM_CLAN_IMAGE}/37302633/441b26b913518575721d07871fcf0dbb13f36bf0.png Concept art for a Mimic Lantern by Justin Chan. We knew we wanted the Stygian Study to be full of surprises, so we originally requested multiple types of Mimics to inhabit the biome. Chests, paintings, lanterns, the whole shebang. When we actually got around to developing it (about 2 years after this concept art was made) we decided to cut down on this idea, to avoid things being too frustrating for players. WHAT'S NEXT FOR ROGUE LEGACY 2? ------------------------...Rogue Legacy 2 is now 25% off until Aug 22!Aug 15, 2022 - Community AnnouncementsFor those sitting on the fence, there's no better time to check out Rogue Legacy 2! We're part of Steam's Midweek Madness Sale at 25% off until August 22, 2022. That's the lowest price it's ever been! On top of that, we're also celebrating by dropping the OG version (RL1) by 80% if you wanted to complete the set. Also, be sure to check out a broadcast of our very own Game Designer absolutely demolishing the game.Rogue Legacy 2 – Patch v1.0.4Jul 19, 2022 - Community AnnouncementsWe’re back with yet another patch to improve the overall game experience. This update was actually unplanned, as we originally were only going to push out a few hotfixes. As time went on we started addressing some lower priority issues and a few longstanding ones, including the infamous slope bug that could launch enemies and the player into the ionosphere. We now feel the number of fixes justifies packing it up in a full minor patch release. Our apologies to Xbox players who are now two updates behind. This one cropped up so fast that we didn’t have time to validate the previous patch, but we promise we will be updating the Xbox version shortly to ensure parity. CLASS UPDATES Bard (Big Buff) The Bard is one of our most complex classes to play, but we’ve doubled down on their eccentricity by really letting players get crazy with their note placements. We've shaved some of the damage out of their kit as a result (since we've been overcompensating in that spot for a while now). Lute (Buff) Now destroys Mid-Sized Projectiles. Build yourself a musical fortress, and reign some DANCE down on your foes. Lute Explosion damage scaling reduced from 200% INT to 185% INT. Crescendo (Buff) Crescendo notes (the flowers) now destroy Mid-Sized Projectiles. Chain shooting enemies should no longer be a problem. If one note gets transformed, then all of the following projectiles will be destroyed. Now causes knockback to give you more breathing room. BURDEN CHANGES We’re reducing the difficulty of many of the Biome Burdens to make them more appealing during multi-session playthroughs. Bridge Biome Burden (Nerf): Community: Cannon balls are now randomly spread, and fire in sets of 4 instead of 5. Community: Fire rate reduced significantly. Forest Biome Burden (Nerf): Ice Nightmares’ "Detection Radius" reduced by 40%. Study Biome Burden (Nerf): Community: Wave Attack fire rate reduced significantly. Tower Biome Burden (Nerf): Lancers now always attacks in sets of 2, instead of randomly between 1-2. Community: Spawn rate reduced significantly. Cave Biome Burden (Nerf): Community: Blades spawn rate reduced significantly. LEVEL CHANGES Community: Moved Irad Prime’s Memories to be more visible after defeating him. Community: Extended Tower’s top platforms for easier transitions. BUG FIXES Fixed bug where certain status effects (like Combo) were not stacking with the Astromancer's Blackhole. Fixed bug where Jumping and Rolling on the same frame would sometimes result in the player not animating when walking. Fixed bug where Traitor and Study Prime bosses were awarding the player with the same amount of Gold, Ore, and Aether as their non-Prime versions. Fixed bug where exiting a room while a buzzsaw warning was active would result in a red tint on the buzzsaw when returning to the room. Fixed bug where entering the Golden Doors was not saving the state of the Castle entrance room (causing a potential gold exploit). Fixed bug where the death recap text was incorrectly displ...Лидерство Elden Ring и шесть игр из Xbox Game Pass — Metacritic назвал лучшие релизы первой половины этого годаJul 9, 2022 - Gamemag.ruВедущий агрегатор рецензий Metacritic опубликовал рейтинг лучших игр первой половины 2022 года с наивысшими оценкой от критиков. В список вошли видеоигры, выпущенные с 1 января 2022 года по 30 июня 2022 года и имеющие не меньше 7 обзоров . Rogue Legacy 2 - Patch v1.0.3Jun 30, 2022 - Community AnnouncementsWe hope everyone is having a fantastic summer! After a three-week hiatus the team is back, refreshed and ready to keep making Rogue Legacy 2 the best it can be. We’re still shaking off the rust, so this patch focuses more on bug fixes rather than game tweaks. There are some balance changes, but for the most part they’re fairly minor. We’ve also got a lot of things cooking on the optimization side, but they won’t be available until a later patch. Because of the smaller nature of this update, we’ll forgo the Patch Highlights and just get to the good stuff. PUZZLE UPDATES Irad’s Puzzle (QoL): This caused too many false bug reports, so we removed the “misleading” memories and journal entry in the false room to reduce confusion. CLASS UPDATES Bard (QoL) Community: Properly labelled Bard as Average Health instead of Low Health. Ronin (QoL) Striking a Bouncy Spike with Immortal Kotetsu no longer causes the player to ricochet. ENEMY UPDATES We’re adding a little bit more leeway to give players more time to read the room. Increased anti-aggro window for all enemies (the time it takes for an enemy to start attacking once you enter a room). “Summoned enemies” anti-aggro window increased. BOSS UPDATES Tubal Changes have been made to Tubal’s minions to make the battle less reliant on DoT (Damage over Time) abilities, and to encourage players to prioritize taking these enemies out. Many players let the minions sit around during the battle, thinking it’s a wasted effort since they’ll just respawn back, however there are a lot of behind-the-scenes checks to ensure these enemies don’t respawn too frequently. Community: Tubal minion’s “hits to kill” count reduced from 5 to 1. Community: Tubal minion’s “Invulnerability Spawn Shield” increased from 7 to 11 seconds. Traitor Boss Traitor's Axe, Teleslice, and Scythe attack now have warning indicators when performed offscreen. SPELL UPDATES Flame Bellow Community: Flame Bellow can no longer be attack-canceled to prevent rapid attack exploit. Spin Kick cancelling still works though. RELIC UPDATES Diogenese Bargain (Buff/QoL) Community: Diogenese’s max XP bonus cap was including all XP bonuses gained, including the ones from the XP gain in the Skill Tree (Trophy Room), lowering the amount of XP you could get from this Relic more than intended. This has now been fixed. Icarus’ Bargain (QoL) Added a new effect while you fly! This effect will trigger for all forms of flight such as Icarus’ Bargain and House Rules. TRAIT UPDATES Bookish and Combative Traits (QoL) Community: Icon updated as Magic and Weapon damage are no longer reduced. Diva (QoL) Community: NPCs and Boss doors are now highlighted by the Diva Trait. The ending is no longer affected by the Diva Trait. HAZARD UPDATES Sawblade Hazards (Nerf/QoL) (NEW) Sawblades now have a warning indicator for when they’re going to come back up. Sawblades now stay retracted for a slightly longer time. Pearl Key platform sequence in the Cave modified to make it slightly easier. M...Пользователи Steam Deck выбирают Elden Ring и The Witcher 3 — Valve назвала самые популярные игры для портативного ПКJun 6, 2022 - Gamemag.ruКомпания Valve составила список игр, в которых предпочитали проводить время пользователи Steam Deck в мае. В перечень вошли Elden Ring, Hades, Stardew Valley и многие другие проекты, включая бесплатную Aperture Desk Job, которую Valve выпустила специально для Steam Deck.